Patch Notes 11.1.2.3000

General

  • Added option to exit Ancient Dreamland before end.
  • Removed roll message when Corrupting weapon and result was pure.
  • Allowed “Other” category titles to be placed to “System” title system category.

Housing

  • Reduced diamonds prices for smaller options of house energy.
  • Added 1000 house energy option for diamonds through house frame.
  • Fixed using House Energy item in other players houses would consume it and not grant energy.
  • Added option to buy limited amounts of House Energy per day for different currencies from housemaid outside house.

Assistant

  • Reworked displaying of text in instance dropdown to be dynamically based on the selected category.
  • Added new category “Special” to instance dropdown in Party tab with Atlas Defense and Boss Event zones.

Public Events

  • Adjusted max score of some zones.
  • Removed Yrvandis Hollows from zone list.
  • Fixed public Research Expert wasn’t randomising bottles.
  • Disabled that current score was reset when joining/leaving party.
  • Fixed rare chance that opening Justice Workshop Gasha would contain nothing.

Grafu Castle (Awakened)

  • Removed stun when killing insidious bears.
  • Adjusted Freakshow Sidekick to spawn more commonly.
  • Changed certain Conjurer Chapeaunoir tactic to include non-DPS characters too.

Monster Cards

  • Fixed card sharing errors were showing Prestige errors instead.

Prestige

  • Fixed items for Prestige quests may not have worked if the backpack was completely full.
  • Fixed trial Prestige time was not removed when purchasing full subscription, causing various issues such as unability to take Prestige agreement quiz.
  • Updated functionality of scrolls for automatic completion of Prestige quests. Now, if it states the scroll lasts for 2 days, it means exactly 2 calendar days from the moment of activation, and quests can be completed no more than twice during that period.

Mail Box

General

  • Restricted new mail icon only to when a new message is received.

Automation

  • Improved auto-take system.
  • Disabled instant taking item on read.
  • Added button for stopping auto taking mails.
  • Added button for stopping auto sending massive mail.
  • Added stopping of automatic functions when closing the frame.

COD

  • Changed the color of COD price to orange.
  • Added popup if not enough gold to accept COD.
  • Disabled COD option when not having item attachment.
  • Disabled sending mail with COD selected and no price set.
  • Removed COD checkbox condition for taking a returned mail.
  • Increased the amount of gold that can be collected via COD to 1.999.999.999.

Composer

  • Enabled multi-line editing when sending message.
  • Added quick navigation TAB / Shift + TAB on composer tab.

Filters

  • Enabled access to filter config tab from settings.
  • Added detailed info to filter button of massive mail.
  • Added arrows when editing filters to swap between them.

Inbox

  • Improved function to get currencies amount.
  • Added rich format strings to display received messages.
  • Improved multiple selected mode to delete, return and take.
  • Added dynamic button to copy inbox mail text to clipboard.
  • Added selected button to Take in inbox for visual clarification.
  • Added confirmation request to delete a mail with warning from Support.

Known issues

  • The multiple selection only selects the current view.

Battlegrounds

  • Fixed zone crashes occuring sometimes.

Visual Changes

General

  • Added action markers for some exchange NPCs.
  • Fixed some texture issues with recently added weapons.
  • Added option to copy itemID’s with middle mouse button to multiple frames.
  • Fixed pets were holding weapons when metamorphed if previous pet had one.
  • Fixed Tina was missing dialogue option string when exchanging Celebration Certificates.

Tooltips

  • Added respawn NPC and chance to NPC tooltips.
  • Added information to mounts and pets tooltip about inserting to partner bag.

Frame Specific

  • Character Frame: Fixed ammo wasn’t having red texture when not wearable.
  • World Map: Fixed some quest icons appearing that had no quest when interacting with NPC.
  • Advanced Auction House: Fixed incorrect currency exchange when opening again the frame with the sell diamonds option selected when closing.

Development

  • Updated _, int ItemID = GetATF_Title( int index )
  • Updated _, int ItemID = GetATF_UseInfo( int index )
  • Updated _, int ItemID = GetBankItemInfo( int index )
  • Updated _, int ItemID = GetGoodsItemInfo ( int index )
  • Updated _, int ItemID = GetStoreSellItemInfo( int index )
  • Updated _, int ItemID = GetStoreBuyBackItemInfo( int index )

General Class Changes

  • Fixed physical elemental spells had no special color on floating damage numbers.
  • Changed damage over time spells to have more pale floating damage number colors.
  • Fixed physical elemental damage over time spells had no special color on floating damage numbers.

Warrior

  • Increased Frenzy attack speed gain to 30% from 20%, removed damage gain, changed 50% accuracy to -10% accuracy.

Warrior/Rogue

  • Reduced Moon Cleave channel count to 3 from 4, description was still saying thrice erroneously.

Warrior/Mage

Note by GD: We want to improve the DoT-build a little further, while rewarding the player for an active gameplay due to rage recovery via Surprise Attack.

  • Changed Charge Attack to generate 25 Rage additionally.
  • Increased Lightning Burn damage over time value to 10593 from 9630.

Warrior/Bard

  • Increased Frenzy attack speed gain to 25% from 15%, removed damage gain.

Warrior/Knight

This mini-rework is intended to make the class a viable alternative to other tanking classes, especially in stun-heavy instances.

  • Changed Ignore Pain → Unwavering: Renders you immune to Slow, Stun and Root while active. No cooldown/cost. Run time: Infinite
  • Changed Fierce Attack → Fierce Bash; Inflicts 480% + 2 x Shield Defense main hand weapon DPS to targets around. On successful hit, consumes all Holy Seals on targets to reduce cooldown of Charge Attack by one second per Holy Seal consumed. Aggro modifier: 5x, Requirement: 1-H Weapon, No Target Limit
  • Changed Shield Bash to not trigger global cooldownbut have 1s cooldown, additionally reduces targets attack power by 16% for 5s, exclusive with Knight’s Threaten skill.Changed Throw Shield to generate 1 stack of Holy Seal, changed it to reflect up to 4 targets instead of single target.

Scout

  • Reduced Arrow of Essence damage gain to 65% from 70%.
  • Changed Blood Arrow (not modified ones) to trigger HP loss on only with ranged skills instead of physical/magical offensive skills.

Scout/Warlock

Note by GD: We wanted to push the DoT potential of the class by a little, as it was pointless before.

  • Increased Vampire Arrow damage over time value to 1926 from 642.
  • Increased Detection intelligence gain to 12% from 9%, removed aggro increment.

Rogue

Rogue/Warden

  • Increased Phantom Blade damage to 900% from 705%.
  • Changed Warden’s Wrath to do not provide physical damage.
  • Increased Blood Hound damage to 900 + 1 x STR /1800 + 2 x STR from 756.7 + 0.8 x STR/1109.7 + 1.5 x STR.

Rogue/Priest

  • Increased Fearless damage gain to 30% from 16.8%.
  • Changed Sinister Methods to do not provide damage or critical hit rate.

Mage

Note by GD: Runic Formation was unintentionally nerfed, so here comes the fix again.

  • Increased Runic Formation damage gain to 35% from 30%.

Mage/Warrior

Note by GD: We want to add more consistency to the class while also adding some QoL. We noticed that the class has way too many cooldowns for burst, so we tried to reduce the amount by combining some of them.

  • Changed Rage Mana to do not trigger global cooldown.
  • Increased Electric Bolt Rage cost to 10 from 5, removed MP cost.
  • Removed Meditative Current trigger cooldown, reduced duration to 15s from 20.
  • Changed Active Mana to passive; Your Rage Mana will reduce aggro by 30% additionally.

Mage/Champion

Note by GD: We want this class to gain bonuses similar to Champion’s Shield Form and Disassembly Mode that depends on your active weapon. With a two-handed hammer the class may become more tanky, while with a one-handed hammer it will be more offensive. With any other weapon, you only benefit from the reflection mechanic.

  • Reduced Brain Shock Rage cost to 15 from 25.
  • Changed Lightning Shield to provide 250% aggro, 50% damage reduction, 15% maximum HP for using 2-H Hammer & 10% area damage, 50% area damage reduction & 15% movement speed for using 1-H Hammer instead of old bonuses.

Mage/Priest

Note by GD: We wanted to reduce the amount of cooldowns with equal effects.

  • Changed Holy Influx to passive; Your Intensification now increases magical damage by 35% and has 30s of duration.

Mage/Knight

Note by GD: We wanted to make Holy Discharge more useful aside from being the mana recovery mechanic at all.

  • Reduced Holy Discharge MP cost to 5% from 10%, increased damage per stack to 1698 from 1132, changed Stun duration to be 0.5s longer for each stack consumed.

Mage/Bard

  • Reduced Crooked Scream cooldown to 3s from 5.

Priest

  • Changed Grace of Life to provide percentual HP gain instead of raw.

Priest/Scout

  • Reduced Amplified Attack weakening to 15% from 30%.
  • Increased Grace of Life strengthening to 37.5% from 30%.

Knight

Knight/Druid

  • Fixed Earth Cleave wasn’t interrupting casts properly.

Warden

With Knights reducing the pAtk of enemies and shielding, Champions sharing their physical defense, Wardens felt a little left out with their stun based kits. For that reason, it was decided that Protection of Nature is now an aura, sharing your HP with your allies.
We have a close eye on that, if it turns out to be overpowered, then we will surely cut it down.

  • Changed Spirit of the Oak defense gain to 20% Stamina.
  • Increased Protection of Nature HP gain to 8% from 5.4%, removed received healing increase, changed it to share 8% of your maximum HP with raid members around.

Warden/Warrior

  • Reduced Coat of Arms defense gain to 90% from 120%, added 10% HP gain.

Warden/Knight

  • Changed Enhanced Armor to give 8% stamina instead of plate armor defense.
  • Changed Disciple by Nature to increase 1-H weapon damage by 30% additionally.
  • Changed Elven Prayer; Inflicts 850% main hand weapon DPS light damage to target and consumes all of your Holy Seals on them to heal your pet by 2% & reduce cooldown of Energy Absorb by 2s for each stack consumed.

Warden/Druid

Note by GD: Some MP management adjustments to give the class some space before running out of mana entirely.

  • Increased Frantic Briar MP cost to 4% from 3%.
  • Reduced Charged Chop MP cost to 1% from 2%.
  • Increased Sepal Stab damage to 150% from 125%.
  • Increased Blade of Destruction Elven Guidance cooldown reduction rate to 5s from 3s.

Warden/Champion

  • Changed Runic Nature: Generates 50 Rage immediately. Cost: 10% MP, Cooldown: 10s

Druid

Druid/Bard

  • Fixed Solo was triggering more than intended.

Warlock

Note by GD: We wanted to add more unique bonuses to the two key buffs of warlocks, while buffing DoTs further. This may buff warlocks in general, as they seem to underperform compared to other magical classes, especially in Grafu Castle Awakened.

  • Increased Soul Pain damage over time value to 4845 from 4250.
  • Increased Perception Extraction damage over time value to 2975 from 2550.
  • Changed Willpower Construct to reduce damage received by 15% additionally.
  • Changed Willpower Blade to increase damage over time power by 10% additionally.

Warlock/Warrior

Note by GD: As Enraged-Procs have been increased in the last patch, we now want to encourage players to actively use Mind Transference more frequently, by Enraged granting way less PSI but more HP.

  • Reduced Enraged Psi recovery to 1 from 4.
  • Increased Consistent Heart Strike Psi cost to 2 from 1.
  • Increased Deep Breathing Control HP recovery to 15% from 10%.
  • Increased Psychic Warrior magical damage gain to 25% from 20%, changed damage reduction to 45% area damage reduction, removed aggro increment.

Warlock/Rogue

  • Increased Shadowstab damage over time value to 1590 from 1060.

Warlock/Warden

Note by GD: We want this class to have a self-sustaining MP-recovery that affords active gameplay. Whitehits aren’t as active, but players have to actively stand in melee range in order to execute them for proper MP recovery. We also noticed that the DoTs aren’t as strong as intended.

  • Changed Gift of Nature to increase damage over time by 25% too.
  • Changed Corrupted Oak, in both transformations, regular attacks will recover 2% MP.
  • Changed Nature’s Agility to additionally modify Soul Pain to be instant spell that inflicts 2500 dark damage upon hit, but adds 6s cooldown & global cooldown trigger.

Warlock/Champion

Note by GD: Players wished this skill to be applied passively, but we added some extra quality of life for more consistency as well.

  • Changed Saces’ Impulse to be passive that activates with Willpower Blade.

Warlock/Bard

  • Changed Notes From Hell to require instrument to be equipped, changed instrument magical damage gain to 15% magical damage & 10% cast speed instead.

Champion

Note by GD: Champion Tanks felt a little underpowered in comparison to Knights, so we’re buffing them in more ways than one to make up for it. Apart from Ch/P, they are a clear winner in this patch.

  • Reduced Agitated Whirlpool cooldown to 45s from 120.
  • Increased Runecraft – Fortify defense gain in Shield Form to 125% from 105%.
  • Reduced Overrule cooldown to 60s from 120, increased duration to 15s from 11.

Champion/Warrior

  • Increased Eye for an Eye Rage recovery to 15 from 5.
  • Changed Superior Suppression critical damage gain to physical damage & physical defense instead, made it generate 2.5x aggro if you are under effect of Shield Form.

Champion/Knight

  • Reduced Blinding Blast cooldown to 15s from 20.
  • Changed Holy Roar to apply Holy Seal additionally.
  • Reduced Fearless Knight cooldown to 60s from 120.
  • Changed Rune Explosion; when your target is under effect of your Holy Seal, each stack will be consumed to inflict extra damage to enemies around your target and reduces the cooldown of Blinding Blast by one second per holy seal consumed.

Champion/Priest

  • Reduced Light Pulse STA damage to 0.5x from 1x, increased cooldown to 2s from 1.
  • Changed Holy Attack to heal the lowest HP party member by 455 + 0.2 x STA instead of cleansing a random effect.
  • Changed Suicidal Warfare → Crusade, increased damage gain to 15% from 11%, changed defense reduction to instead grant 15% physical defense, reduced cooldown to 60s from 120.

Bard

Bard/Warlock

Note by GD: A small adjustment for sustain damage, as the class was performing too well in sustain situations.

  • Reduced Soul Hunter damage to 50% from 60%.

Bard/Champion

  • Changed Poison Mist: Your area damage spells will also inflict extra 250% main + offhand damage but consumes 20 Rage per trigger. Effect won’t cease if you don’t have enough Rage.

Colorweave Festival

  • 4 reworked rings.
  • 25 custom cards from festival mobs.
  • 12 hidden custom titles from festival events.

Draco

During the festival you can exchange Water Zodiac materials and Hydro Draconaris for a Draco Pet.

Obtain Hydro Draconaris from:

  • Kyle Cronn – exchange 10 x Functional Weaving Material Packages for a reward.

Doll Challenge

‌NPC: Rebel Saiji
Event type: fight with event skills against NPCs
Start location: Varanas City Central Plaza
Requires: party between 3 – 6 people
Event Target: defeat the doll

Prototype Breathable Clothing

‌NPC: Yanikki Nirr
Event type: use items on other players to get a reward
Timeslots each day: 13:00, 16:00, 19:00, 22:00
Start location: Varanas City Central Plaza
Event location: Varanas City Central Plaza
Event Target: use items on other players to get a reward

Ultimate Fashion Guru

‌NPC: Host Heidi Cohen [Phirius Weaving Guild]
Event type: Choose equipment
Location: Varanas Central Plaza
Team Size: 2 to 4
Event target: collect points to obtain items

Magic Weaving Machine

‌NPC: Jamie Rayer
Event type: use object on correct status
Start location: Varanas City Central Plaza
Event location: Varanas City Central Plaza
Event target: collect points to obtain items

Magic Tailor

‌NPC: Ayna Rett
Event type: use skills on correct status
Timeslots each day: from 8:00 to 23:00, 20th minute of each hour
Sign-up 10 minutes before event start
Start location: Silverspring near Varanas City Bridge
Event location: Silverspring near Varanas City Bridge
Event target: collect points to obtain items

Charity Auction

‌Event type: use skills to win charity auction
Timeslots each day: from 8:00 to 23:00, 40th minute of each hour
Sign-up 10 minutes before event start
Requires: Item (Breathable Silk),
Start location: Varanas City Entrance
Event location: Varanas City Entrance
Event target: place bids to win

Classic Clothing Expo

‌NPC: Lilelle
Event type: Collect Items and get a prize
Timeslots each day: 3:00, 6:00, 9:00, 12:00, 15:00, 18:00, 21:00
Sign-up 10 minutes before event start
Requires: Item (Breathable Silk), Sign-Up
Start location: Varanas City Central Plaza
Event location: Varanas City Central Plaza
Event Target: collect items in the world, with this items you can sign-up for this event

Post Patch Notes

Warden

  • Reduced Protection of Nature HP share to 4% 6% from 8%.

Priest

  • Reduced Grace of Life HP ratio to 18% from 24%.

Bard

Bard/Champion

  • Changed Poison Mist to have brief cooldown to prevent multiple triggers at same time.

Planned Patch Notes

Following list will include possible changes that may be appear along with upcoming patch. Please consider that this list doesn't represent the actual patch content and might be different when patch is released.

Modified changes will be highlighted with yellow color, declined changes will be highlighted as strikethrough, changes that might be delayed to another patch with considerably high chance will be highlighted with purple color.

Consider that not all changes are guaranteed to be applied with next patch even if they aren't highlighted with purple color. Some changes might still stay in Planned Change Log even after a patch gets implemented.


Auction House

  • Added option to prolong existing auctions.
  • Added option to promote existing auctions.

Gathering

  • Changed gathering tools to be required to harvest resources.
  • Added enriched harvesting nodes with small chance to spawn; granting additional resources.

Housing

  • Removed need of paying again for unlocking house furniture slots after they expired or were decreased.

Item Shop

  • Changed item sorting to alphabetical.

Mounts & Pets

  • Fixed pets were summoned too early on zone change causing them to aggro enemies and run constantly around at high speed.

Object Blood Bars

  • Added enemy cast bar.

PvP

  • Added PvP skills to each main class combinations.

Siege War

  • Allowed Guard Tower to summon archers to deal damage and give effects to enemy players within range.

World Map

  • Added possibility to mark positions on world map.

World Boss Revision

  • Changed all World Bosses that are dropping Proof of Myth to spawn with a scheduled timer instead of a respawn time.
  • Changed loot to be regional for everyone who dealt damage equal to certain amount of boss' maximum HP, instead of only for killer.
  • Added chance of getting extra loot to be distributed majorly for first 3 most damage dealer raid in region along with common loot for whole region, to encourage bigger raids for everyone.
  • Increased Proof of Myth drop amount from these world bosses significantly, increased Proof of Myth shop prices accordingly.
  • Included end game stats to Proof of Myth items.
  • Expanded HP/Defense and curbed area damage of world bosses.
Published

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