Patch Notes 10.2.1.2000
General
- Fixed Spear of the Will weren’t appearing in correct Auction House search filter.
 - Removed unusable items from quick equip frame in character frame and sorted list.
 - Fixed light, wind, water, dark, poison elemental resistance debuffs weren’t working.
 - Added checker to prevent loss while exchanging Ancient Mementos into Honor Points.
 - Decreased time interval between auction house searches for faster load times and increased maximum item per search to 150.
 
Rogue
- Changed Target Defense projectile cost type to ammunition cost.
 
Rogue/Scout
- Increased Wraith Attack damage decrement for each extra target to 12%.
 
Rogue/Priest
- Reduced Wound Tears extra critical chance to 15%.
 - Fixed Throw had unintentionally excessive damage.
 - Reduced Kick damage to 1058% main hand weapon DPS at level 104.
 - Fixed Holy Surge had no 10% penalty for each extra target, decreased cooldown to 5 seconds, changed to self spell instead of target.
 
Warrior
Warrior/Champion
- Fixed Blood Rune Weapon Slash was sharing same cooldown as some other items.
 
Warden
- Fixed unexpected pet types were using Sepal Stab with critical Charged Chop.
 
Mage
- Changed Final Form of Magic ultimate set properties to magical damage from critical magical damage except accessory set.
 
Mage/Rogue
- Fixed Gift of the Baron was inflicting damage to immune targets.
 
Mage/Priest
- Corrected Plasma Arrow description and fixed critical resistance reduction.
 
Mage/Champion
- Halved Brain Shock intelligence boost.
 
Champion
- Fixed Fearless Blow was showing wrong rage regeneration value in tooltip.
 
Crafting Festival
- 6 custom cards from festival monsters.
 - 22 hidden custom titles from festival events.
 
Draco
During the festival you can exchange Wind Zodiac materials and Aero Draconaris for a Draco Pet.
Obtain Aero Draconaris from:
- Craft Festival Cashier – exchange 6 x Craft Festival Celebration Certificates for a reward.
 
Element Conversion
Start Location: Varanas Bridge
Event target: Help Myden Neil test his new Element Converter
Yizzi & Yasha – Artificer [Artificers’ Guild]
Gifts special recipes only to those that have Mastered (level 60) at least one Production Craft.
Nolika’s Research
Event type: collect items
Start location: Varanas City
Event location: everywhere in Taborea
Event target: help Nolika to collect
Flea Market
Event type: collect / get items changed for other items
Location: Dalanis City
Event target: Help Nobo Yanag to collect items
The Great Production Leap
Event type: level up crafting skills
Location: Varanas and Dalanis City
Event Target: increase crafting skills
Spinning power
Related NPC: Abu Laruel
Location: Silverspring, near Bridge to Varanas
Event Info: control the Energy Acceleration of Nucleus
A Mission from the Craftsmen
Event type: collect items
Start location: Varanas City
Event location: Varanas City and Silverfall
Event target: get quest item by killing monsters, collect items
Event Info: 6 Sub Quests
   - Armor Crafter’s Commission
   - Alchemist’s Commission
   – Blacksmith’s Commission
   – Carpenter’s Commission
   - Cook’s Commission
   – Tailor’s Commission
Helping Hand of the Craftsmen
Event type: craft items
Location: Varanas City
8 time slots each day: 2:20 am, 6:20 am , 10:20 am, 2:20 pm, 6:20 pm, 10:20 pm
A broadcast will be sent out when the event starts
Event ends after 30 minutes
Event Target: assist the Craftsmen
Patch Notes 10.2.1.2003
General
- Updated Arabic translation.
 - Changed Golden Wings rarity to golden.
 - Fixed Vine of the Ruins weren’t using Rooted skill.
 - Added confirmation for golden gear exchange system.
 - Disabled summon of class pets and cenedrils at same time.
 - Increased maximum item per load to 250 for auction house.
 - Fixed all ammunition cost type was requiring ranged weapon.
 - Increased maximum loaded item amount to 2500 for auction house.
 - Fixed summoned cenedril damage wasn’t appearing in damage events.
 - Added auto-teleport for class pets while not being in combat if they are too far from owner.
 - Changed some class pets and cenedrils to update their attributes dynamically depending on owner attributes instead of only during spawn.
 
Game Launcher
- Fixed backup for custom path.
 - Added manual backup option.
 
Warrior
Warrior/Knight
- Fixed Group Taunt was sharing cooldown with Shield of Discipline.
 
Warrior/Champion
- Reduced Unbridled Rage strength increment to 8%, increased physical damage increment to 24%.
 - Reduced Blood Rune Weapon physical attack power increment to 6%, increased physical damage increment to 30%.
 
Champion
- Corrected description of Shock Overload.
 
Champion/Rogue
- Reduced Shadow Explosion 1-H Hammer damage increment to 8%.
 
Champion/Mage
- Changed Elemental Defense to additionally make Heavy Bash don’t trigger global cooldown.
 
Rogue
Rogue/Scout
- Limited Wraith Attack area damage to maximum 6 target.
 
Rogue/Warden
- Fixed Phantom Blade effect wasn’t working together with some unrelated effects.
 
Priest
- Reduced Chain of Light range to 100.
 - Fixed Vow of Silence wasn’t interrupting casts.
 
Priest/Warrior
- Increased Chain of Light area effect radius to 100 from 80.
 - Fixed Fighting Spirit Strike wasn’t stacking for multiple players.
 - Changed Light Healer Fighting Spirit to additionally reset cooldown of Chain of Light if it kills target.
 
Warlock
- Disabled Soul Crusher set skill in Jerath event.
 - Increased Surge of Malice damage decrement for each extra target to 15%.
 - Changed Weakening Weave Curse to have 10% damage decrement for each extra target.
 
Mage
- Changed Electric Compression description to be suitable with Static Field.
 - Changed Static Field to inflict 1800 wind and 1800 elemental damage to target.
 
Mage/Champion
- Changed Energy Passage to apply slow effect on hit with 30% chance to be suitable with Static Field.
 
Post-Patch notes 10.2.1.2003
Following changes will be applied only in custom instances until next patch.
Mage
- Fixed Static Field Charge and Charged state weren’t overriding each other.
 
Patch Notes 10.2.1.2004
General
- Implemented offhand weapon DPS mechanic.
 - Adjusted custom instances zone damage multipliers.
 - Fixed gold and diamond in auction house wasn’t appearing with amount.
 - Reduced cenedril attack power ratios, ratios are getting affected by level of cenedril itself now.
 
Warrior
Warrior/Priest
- Fixed Berserk description.
 - Changed Barbarian Battle Cry to self buff which lasts 900 seconds.
 - Fixed Combat Experitse wasn’t removing HP requirement of Survival Instinct.
 
Warrior/Druid
- Increased Eartly Strike Damage to 1800%.
 - Increased Slash Expert duration to 45 seconds.
 - Increased Rose Vine physical damage amount to 36%.
 - Increased Irresistible Force duration to 20 seconds, removed trigger cooldown.
 - Changed Stifle to self buff, effect is now refreshable before it ends and doesn’t consuming Vulnerable state.
 
Warrior/Rogue
- Reduced Keen Attack hit delay.
 - Changed Frenzied Heart: Increases offhand damage by 12%.
 - Changed Attack Launch to modify Moon Cleave additionally; Makes Moon Cleave be performed quicker but requires 1-H Weapon.
 - Changed Frenzied Attack: While in effect, offensive skills will inflict extra 360% offhand weapon DPS damage. Lasts 30 seconds with 60 seconds of cooldown.
 - Changed Splitting Chop to Rage Crisis; Inflict thrice 689% offhand weapon DPS damage quickly and reduces physical defense of the target by 14.1%. Each successful hit has a chance to decrease cooldown of Frenzied Attack by 3 seconds, critical hits will have more chance to decrease cooldown.
 
Warrior/Warden
- Increased Attack Weakener damage to 1350%.
 - Changed Battle Creed physical critical damage effect to physical damage.
 
Warrior/Champion
- Reduced Unbridled Rage duration to 30 seconds, added 60 seconds of cooldown, reduced physical damage increment to 16%.
 
Warrior/Warlock
- Reduced Excellent Combat Training cooldown to 3 minutes.
 - Added Sprit Blade Storm damage decrement for each extra target by 10%.
 - Increased Lightning Spell damage decrement for each extra target to 24%.
 - Increased Psychic Ghost Step damage decrement for each extra target to 24%.
 - Increased Psychic Whirlwind damage decrement for each extra target to 24%.
 - Changed Psychic Battle Cry; Increases physical damage by 16% for 900 seconds.
 - Removed Rage Blow global cooldown trigger and reduced cooldown to 1 seconds. Increased focus cost to 35.
 
Rogue
Rogue/Knight
- Changed Lion’s Portection; Converts 60% of your Dexterity into Stamina.
 - Changed Reckless Warrior physical attack increment to physical damage.
 - Changed Illegal Punishment; Punishment now additionally increasing aggro by 60% for 8 seconds.
 - Changed Power of the Lion to no longer require Lion’s Protection to use, reduced cooldown to 15 seconds.
 - Changed Searing Light to inflict 336% main hand weapon DPS light damage to enemies within 80 radius with 250% aggro modifier.
 
Rogue/Warrior
- Changed Whirlwind extra damage portion to poison damage.
 - Changed Decay to inflict additionally 865% offhand weapon DPS poison damage.
 - Changed Poisonous Explosion damage type to poison damage, reduced cooldown to 6 seconds.
 - Changed Death’s Touch to inflict additionally 609% offhand weapon DPS poison damage, reduced cooldown to 8 seconds.
 - Changed Poisonous Infection to inflict additionally 865% offhand weapon DPS poison damage, changed damage over type damage type to poison damage.
 
Rogue/Warden
- Removed Phantom Blade global cooldown trigger.
 
Rogue/Mage
- Changed Day of Rain damage to 672% main hand weapon DPS.
 
Rogue/Scout
- Increased Wraith Attack damage decrement for each extra target to 20%.
 
Rogue/Priest
- Changed Holy Surge to share same cooldown with Kick, removed global cooldown trigger, decreased cooldown to 1 seconds, reduced maximum target limit to 5.
 
Rogue/Druid
- Reduced Earth Pulse cooldown to 1 seconds.
 - Disabled Quick Light Protection heal effect in Jerath event.
 - Reduced Poison Shroud damage to 328%, reduced cooldown to 4 seconds.
 
Warden
- Changed class pet effects to be visible if they exists.
 - Fixed class pet effects weren’t disappearing when you summon cenedrils after class pet.
 - Changed Spirit of the Oak to additionally decrease physical and magical attack power by 65%.
 
Warden/Scout
- Increased Wind-Piercing Arrow duration to 20 seconds.
 
Warden/Mage
- Reduced Spiritual Feedback damage given to Oak Walker to 10%.
 - Changed Wind Chop to always inflict extra wind damage, reduced cooldown to 1 second.
 - Changed Pet Enhance to Ethereal Enhance; Increases you and your pet’s damage by 15%, physical attack power by 15% for 30 seconds.
 - Changed Resonation of Wind to reduce cooldown of Power of the Oak with 50% chance when Wind Chop hits, reduced cooldown reduction to 3 seconds.
 
Warden/Rogue
- Reduced Gravel Attack cost to 10 energy.
 - Changed Force Fountain effect to be split buff.
 - Reduced Walker Spirit cooldown to 60 seconds.
 - Changed Together; Increases you and your pet’s damage by 30% for 30 seconds.
 - Reduced Achilles’ Heel Strike cost to 10 energy and added 10% physical damage to triggered effect.
 - Reduced Critical Feeling trigger interval to 20 seconds, added relative information to skill description.
 - Changed Enemy Sigil to Power Sigil; Increases your physical damage by 30% for 30 seconds with 60 seconds of cooldown.
 
Warden/Warrior
- Reduced Feral Leader cooldown to 2 minutes.
 
Champion
- Increased Forge duration to 900 seconds.
 - Changed Shock Strike to triggered offhand hits be based on offhand damage with lowered value at 411%.
 
Champion/Warlock
- Reduced Blast of Remorse knockdown duration to 2 seconds, it will now pull all related enemies towards caster.
 - Changed Soul Forge Mystery; Increases dark damage by 24%, no longer providing 60% dark damage with critical trigger, increased duration to 900 seconds.
 
Champion/Mage
- Reduced Elemental Rampage cooldown to 3 minutes.
 - Changed Bloody Experience critical damage increment to physical damage.
 - Increased Suppression Offensive damage to 700%, reduced cooldown to 30 seconds.
 - Changed Key Rescue to provide magical immunity for a friendly target for 5 seconds.
 - Changed High-Energy Barrier; Removed duration, increased cooldown to 30 seconds, changed to self buff.
 - Increased Backlash Armor duration to 900 seconds, removed cooldown, reduced damage by 37.5%, changed it to trigger after a dodge instead.
 
Mage
Mage/Rogue
- Increased Cursed Fangs damage by 10%.
 
Mage/Priest
- Reduced Holy Influx cooldown to 3 minutes.
 - Changed Essence of Magic magical attack increment to magical damage as 10.4% at level 104.
 - Changed Intelligence Seize to Wave Essence; Increases water damage for 20% for 15 seconds with 3 minutes of cooldown.
 - Changed Magic Drain; Reduces target’s magical damage by 18.6% and increases caster’s magical damage by 12.4%. for 15 seconds.
 
Mage/Scout
- Changed class pet to be dynamically updated with owner attributes.
 - Fixed class pet buff wasn’t disappearing when you spawn cenedril over it.
 
Mage/Warrior
- Increased Wisdom and Bravery transformation rate to 50%.
 
Mage/Warlock
- Changed Industry Fire to additionally reduce focus cost of Soul Pain by 5.
 
Scout
- Increased Snipe cooldown to 15 seconds.
 
Scout/Warden
- Changed Entling Offering to inflict 100% ranged weapon DPS with every physical offensive hit.
 
Scout/Rogue
- Changed Deadly Poison Bite to inflict extra 745.6% ranged weapon DPS damage when target is under effect of Vampire Arrows, it is no longer stacking with many Vampire Arrows, removed cast time.
 
Scout/Warrior
- Removed Vital Reflection HP requirement, it addionally prevents Reflected Shot from losing damage while reflecting.
 
Scout/Mage
- Removed Wind Return magical attack increment.
 - Removed Wilderness Campaign magical attack increment.
 - Changed Ignite intelligence damage modifier to dexterity, reduced cost to 3% MP.
 - Changed Cross-Domain Disciple to Wind’s Whistle; When you use Wind Arrows, there is a chance that it will inflict extra 120% ranged weapon DPS damage.
 
Scout/Priest
- Changed Sniper to remove cast of Snipe and reduces its cooldown to 10 seconds additionally.
 - Allowed Spiritual Leader work together with similiar effects but reduced effectivity to 10.2%.
 
Scout/Knight
- Corrected Mana Conversion cost replenish amount to 100 at level 55.
 
Warlock
- Reduced Surge of Malice damage by 15%.
 - Increased Severed Consciousness damage by 10%.
 - Reduced Weakening Weave Curse damage by 20%.
 
Warlock/Champion
- Decreased Saces’ Impulse Intelligence increment to 16%, increased magical damage increment to 16%.
 
Warlock/Mage
- Decreased Focus Building intelligence amount per stack to 12%.
 
Post-Patch notes 10.2.1.2004
Following changes will be applied only in custom instances and Atlantis Channel 3 until next patch.
*These changes will not be visible in character frame values and skill/effect descriptions until next patch.
General
- Reduced cenedril attack ratios.
 - Disabled Life Seed and Green Seed in Jerath event.
 - Fixed cenedril pets weren’t updating attributes dynamically.
 
Warrior
- Added Moon Cleave 10% damage decrement for each extra target.
 - Increased Blasting Cyclon maximum target to 15, added 16% damage decrement for each extra target.
 
Warrior/Champion
- Increased Unbridled Rage cooldown to 3 minutes.*
 
Warrior/Rogue
- Increased Rage Crisis cooldown reduction chance.
 
Warrior/Druid
- Changed Slash Expert to additionally reduce rage consumption by 20%.
 
Rogue
- Increased Off Hand Mastery offhand damage to 48.5%.*
 
Rogue/Knight
- Increased Lion’s Protection conversion rate to 90%.*
 
Rogue/Warrior
- Fixed Poison Explosion wasn’t inflicting intended damage to target.
 
Warden
- Increased Sepal Stab damage by 20%.*
 - Increased Frantic Briar damage decrement for each extra target to 18%.
 - Added Power of the Wood Spirit 6% damage decrement for each extra target.
 - Added Beast Punishment set skill 8% damage decrement for each extra target.
 
Warden/Druid
- Fixed Power of the Wood Spirit was limited with 3 targets instead of 6.
 
Warden/Rogue
- Removed Power Sigil duration, removed cooldown, reduced damage increment to 18%.*
 
Champion
- Reduced Finishing Hammer 1-H Hammer damage value to 65.6%.
 - Increased Imprisonment Pulse damage decrement for each extra target to 18%.
 - Added Shock Overload 10% damage decrement for each extra target and limited it with maximum 10 targets, increased offhand based damage to be equal with main hand portion.*
 
Champion/Rogue
- Removed Shadow Pulse extra damage portion.*
 - Removed Shadow Explosion physical damage increment.*
 - Changed Runecraft – Haste to give movement speed instead of offhand weapon damage.*
 - Reduced Death Arrives cooldown to 3 minutes and added 36% 1-H hammer damage to effect.*
 
Champion/Mage
- Increased Bloody Experience duration to 18 seconds.*
 - Changed Heavy Bash to deal damage twice when Elemental Defense is active.*
 
Champion/Warlock
- Removed Indomitable Spirit cost.*
 - Reduced Dark Energy Strike cost to 15 rage.*
 - Removed Rune Siphon rage cost and increased damage by 40%.*
 - Reduced Dark Energy Punishment damage over time to 1% per second.*
 - Fixed Blast of Remorse wasn’t pulling mobs towards caster in Realm of the Forgotten Legends.
 - Increased Endless Pulse duration to 60 seconds, increased cooldown to 60 seconds, removed heal over time effect.*
 
Mage
- Changed Elemental Catalysis to additionally increase area damage by 20%.
 
Warlock
Warlock/Rogue
- Fixed End of Thought wasn’t inflicting dark damage.
 
Scout
Scout/Mage
- Changed Wind’s Whistle to inflict extra damage every time.
 
Patch Notes 10.2.1.2006
General
- Reverted pet teleport distance for pets.
 - Reworked minimap and bagpack icons to HD.
 - Added possibility to buy titles directly in Item Shop.
 - Reduced Arcadian Blessing transformation ratio to 20%.
 - Reworked some places in Realm of the Forgotten Legends.
 - Added area damage resistance and aggro effects to cenedrils.
 - Fixed multiple sometimes missing names and hyperlinks from chat.
 - Adjusted Realm of the Forgotten Legends creature attack and defense values.
 - Fixed crash occuring on entering world while having Japanese windows and game language.
 - Fixed issue that right clicking on stackable item in bank was moving items from bag to bank instead reverse.
 - Added dynamic movement speed to class pets and cenedrils based on owner speed, reverted teleport distance.
 
Mage
- Fixed Divine Escape wasn’t resetting aggro
 - Removed Thunderstorm global cooldown trigger, increased damage by 150%, added 30 seconds of cooldown.
 - Increased Meteor Shower boosted damage by 100%, removed cooldown debuff, reduced channel time, added 20% damage decrement for each extra target.
 
Mage/Rogue
- Increased Cursed Fangs damage by 8%.
 
Champion
Champion/Warlock
- Changed Soul Forge Mystery trigger effect to make Rune Pulse inflict dark damage while in effect when used together with Disassembly Mode, reduced duration to 10 seconds.
 
Warrior
Warrior/Druid
- Fixed Earthly Strike wasn’t working in Jerath event.
 
Warrior/Rogue
- Reduced Frenzied Attack damage to 300% offhand weapon DPS.
 - Changed Keen Attack to additionally increase offhand damage by 20%, increased effect duration to 20 seconds, increase hit quantity to 3, decreased damage per hit to 532%.
 
Rogue
- Allowed Shadow Step in Jerath event.
 - Clarified Off Hand Training description.f
 - Changed Premeditation; Makes all skills inflict critical damage for next 15 seconds, if you use Wound Attack while in effect, it will increase it’s damage by 20% and consume this effect. If effect ends without using Wound Attack, skill will enter 40 seconds of cooldown.
 
Rogue/Warrior
- Reduced Poisonous Infection cooldown to 2 seconds.
 
Rogue/Mage
- Reduced Evil Intent Premeditation cooldown to 40 seconds.
 - Changed Enlievened Blade damage type to fire, reduced cooldown to 1 seconds, reduced energy cost to 10, reduced damage to 207%.
 - Changed Instant Shadow to Fire Concentration: Modifies Shadowstab, Low Blow, Wound Attack to inflict fire damage, increases fire damage by 50%.
 - Changed Enchanted Throw to Chaos Dagger, your normal attacks will carry extra damage depends on attacker hand weapon DPS as 116% fire damage.
 - Changed Illusion Blade Dance to Hell Blades, inflicts 242.5% main hand DPS and 242.5% offhand DPS damage to targets around every 2 seconds and increases fire damage by 50% for 30 seconds, reduced cooldown to 60 seconds.
 - Changed Day of Rain to Gusting Blade Rain, inflicts 315% main hand weapon DPS and 315% offhand weapon DPS fire damage to targets around, increased cooldown to 10 seconds, added 20% damage decrement for each extra target.
 
Rogue/Warlock
- Changed Dark Soul Smelt to inflict damage based on attacker hand.
 - Changed Soul Stab to inflict damage up to 3 targets within 50 radius with 20% damage decrement for each extra target.
 
Rogue/Warden
- Increased Weak Point Strike base damage to 750%, boosted damage to 1100%.
 
Priest
Priest/Rogue
- Fixed Wraith Halo was providing wrong buff to master, corrected description.
 
Priest/Warrior
- Removed Power Build-Up health increment.
 - Increased Ascending Dragon Strike rage cost to 45.
 - Reduced Fighting Spirit Combination rage recovery to 15 per hit.
 - Removed Battle Monk Stance defense increment and heal reduction effects.
 - Reduced Battle Prowl attack speed increment to 11.4%, and it is increasing cooldown of Berserker to 90 seconds now.
 
Druid
Druid/Warrior
- Changed Briar Technique wisdom increment to strength increment.
 - Reduced Heart Piercing cooldown to 2 seconds, removed global cooldown trigger.
 - Changed Heart of the Wild to allow you to wear 2-H Axe and increases 2-H Axe damage by 120% instead.
 - Changed Cross of Thorns Attacks to Cross of Thorns, changed fix damage type to strength and increased to 0.4.
 - Changed Glory Wand to inflict 100% main hand weapon DPS heal to nearby raid members during normal attacks.
 
Post-Patch notes 10.2.1.2006
Following changes will be applied only in custom instances and Atlantis CH3 until next patch.
*These changes will not be visible in character frame values and skill/effect descriptions until next patch.
General
- Fixed Arcadian Blessing was providing wrong amount of wisdom.
 
Warrior
Warrior/Rogue
- Fixed Frenzied Attack was providing 120% value instead of 300%.*
 
Rogue
Rogue/Mage
- Reduced Fire Concentration and Hell Blades fire damage boosts to 47%.*
 - Added Hell Blades 24% damage decrement for each extra target.
 - Added Enlivened Blade 24% damage decrement for each extra target.
 
Patch Notes 10.2.1.2007
General
- Removed collision of Jerath event NPCs.
 - Reduced lag occuring while swapping titles.
 - Reduced lag occuring while moving mouse with high polling rate.
 - Fixed quest information in tooltips weren’t being visible sometimes.
 - Allowed dash mechanic skills in Jerath event but removed dash movement.
 - Fixed objects were being drawn by considering camera distance instead of considering player object as origin.
 
Mage
- Reduced Purgatory Fire cost to 3% MP.
 - Fixed Elemental Knowledge wasn’t increasing poison damage.
 - Changed Meteor Shower to be point and click spell, increased base damage to 1400, removed interruption on getting attack, reduced damage decrement for each extra target to 10%
 
Mage/Druid
- Reduced Magma Blade cooldown to 2 seconds.
 
Mage/Rogue
- Reduced Kiss of the Vampire cooldown to 10 seconds.
 
Mage/Warden
- Reduced Earth Groaning Wind Blade cooldown to 2 seconds.
 
Mage/Knight
- Increased Holy Light Strike damage by 20%.
 - Reduced Stars of Light channeling time by 40%, removed attack delay, reduced damage by 20%.
 
Mage/Priest
- Reduced Wave Essence cooldown to 60 seconds, increased duration to 30 seconds.
 
Mage/Warrior
- Changed Magic Boost to additionally increase elemental damage by 10%.
 
Priest
- Increased fairy aura ranges to 500 from 200.
 - Reduced Chain of Light cooldown to 3 seconds.
 - Reduced Prayer water damage increment to 85%.
 - Reduced Holy Blessing light damage increment to 80%.
 
Priest/Warrior
- Increased Battle Prowl attack speed to 21.8%, reduced Berserk cooldown to 60 seconds.
 - Fixed Ascending Dragon Strike wasn’t having 20% extra critical chance under effect of Accuracy Halo.
 - Changed Chain of Light to self cast and to be always area effect without having pet requirement, reduced channeling time.
 - Changed Condensed Rage, increases water damage by 18%, light damage by 20% for 30 seconds with 60 seconds of cooldown, removed rage cost.
 
Druid
Druid/Warrior
- Reduced Cross of Thorns cooldown to 3 seconds.
 - Reduced cooldown of Heart Piercing to 1 seconds.
 - Changed Glory Wand heal amount to 0.2 x STR instead of 100% main hand weapon DPS.
 - Changed Natural Attack, reflects damage to other targets up to 6 times, reduced cooldown to 3 seconds, inflicts damage twice.
 
Knight
Knight/Rogue
- Changed Crazy Blades to refresh buff upon re-use instead of deactivating.
 
Rogue
- Corrected Off Hand Mastery description.
 - Added Premeditation being out of combat requirement information to description, fixed it was sharing cooldown with various other class spells.
 
Rogue/Mage
- Corrected Chaos Dagger description.
 - Reduced Chaos Dagger damage by 20%.
 - Removed Disabling Blade physical silence effect.
 - Increased Fire Concentration and Hell Blades fire damage increment to 50%.
 - Fixed Fire Concentration Shadowstab was appearing in Mage/Rogue skill list.
 - Increased Hell Blades execute interval to 3 seconds, reduced damage by 20%.
 - Added Enlivened Blade equal amount of off hand damage, removed projectile damage multiplier, corrected description.
 
Warrior
Warrior/Rogue
- Fixed Keen Attack wasn’t working in Jerath event.
 - Fixed Rage Crisis was consuming Weakened effect.
 
Warrior/Priest
- Changed Barbarian Battle Cry effect to do not create aggro.
 
Champion
Champion/Rogue
- Corrected Disaster Appears effect description.
 - Fixed Death Arrives wasn’t increasing 1-H Hammer damage as intended.
 
Champion/Priest
- Fixed Divine Vengeance was sharing same cooldown with some items.
 
Warden
Warden/Rogue
- Reduced Together damage increment to 24%.
 - Reduced Critical Feeling critical damage increment to 60%.
 
Scout
Scout/Mage
- Increased Wind’s Whistle extra damage to 300%.
 
Patch Notes 10.2.1.2008
General
- Fixed a crash related with mouse.
 - Improved tooltip and icon hover algorithm for fluent scrolling.
 
Druid
Druid/Warrior
- Changed Glory Wand damage calculation to regular heal.
 
Post-Patch notes 10.2.1.2008
Following changes will be applied only in custom instances and Atlantis CH1 until next patch.
*These changes will not be visible in character frame values, skill/effect descriptions or any noticeable ingame indicator until next patch.
Priest
- Added area resistance to fairies.
 
Priest/Warrior
- Disabled Chain of Light interruption during getting attack.
 - Fixed Ascending Dragon strike wasn’t inflicting light damage when caster has Accuracy Halo.*
 
              

