Patch Notes 11.1.5.3000
General
- Fixed Furious Wodjin was having higher defense than intended.
- Changed Proof of Myth to Proof of Dread inside Mirrorworld Shard store.
- Fixed obtaining Nero Millionaire requirements when passing 5000 coins through a quest.
- Removed requirement to have already left Elven Island via airship to use it to travel back.
- Added message when reaching maximum craft level indicating to visit instructor to learn more.
Housing
- Fixed custom house name wasn’t displayed correctly.
- Corrected position of Recipe ID sorting type in Store tab.
- Removed white line from above „Crafted” text in house shop.
- Changed sorting type per every tab to be set and saved separately.
- Added option to return to previous and original dialogues to house servants.
- Pinned „Add” button to be always visible in top of Furniture tab regardless scroll.
- Added tooltip when moving furniture to inform about more precise movement when holding shift.
Prestige
- Prestige Title: Fixed reappearing information about obtaining it during changing zones.
- Premium Mount Resummon: Fixed an issue where premium mounts had an unintended 2-second delay when resummoning.
Monster Cards
- Fixed issue with upgrading card stars with cards from some zones.
Atlas Defense
- Added additional damage support to weaker parties based on mode.
- Changed failing to reset current waves based on minigame mode (Easy: -1, Normal: -3, Hard: -5).
- Added additional support to weaker players in stronger parties when having drastically less gear score than other members.
Battlegrounds
- Fixed some buffs were crashing battlegrounds on entering.
Visual Changes
- Inspect Frame: Added gear score amount.
- Skill Tooltips: Removed trailing 0’s from Casting Time/Channel time.
- Character Frame: Added a case for „No Title” and „Custom Title” to the title tooltip.
Classes
- Rogue/Warrior: Removed Wound Attack weapon requirement.
Festivals
- Spring Rain: Fixed some issues inside Bunny Lair.
- Music: Added option to exchange Notes and Scores for Music Festival Repeat Ticket.
Development
- Added
int Score = GetInspectGearScore
. - Added
UnitIsServant
andHouses_GetPlacementMode
. - Updated
COMBATMETER_DAMAGE
andCOMBATMETER_HEAL
_class and _subclass to _classIndex and _subclassIndex.
Music Festival
- 40 different stats from Heavenly Score.
- 26 custom cards from festival monsters.
- 22 hidden custom titles from festival activities.
Draco
During the festival you can exchange Earth Zodiac materials and Geo Draconaris for a Draco Pet.
Obtain Geo Draconaris from:
- John Bach – exchange 15 x Notes and Musical Scores for a reward.
Cavy’s Riot
Event type: Kill monsters
Start location: Varanas
Event location: Varanas Bridge, Obsidian Stronghold Gates
Event Target: Find Cavy Riot and kill as many Cavies as possible
Reward: Musical Notes, Musical Scores, Phirius Potions
Musical Scale
Event type: Play melody
Start location: Varanas
Event location: Varanas Central Plaza
Event Target: Talk to Venus Garter, memorize musical notes and play the tune correctly
Annual Musical Horse Trials
Event type: Kill monsters
Start location: Varanas
Event location: Varanas Central Plaza
Event Target: Speak to John Bach, form a Group, pass by 3 checkpoints and fight off monsters, deliver Music Box safely to Lia Luther
Music Parade
Event type: Music, Interaction
Start location: Varanas
Event location: Varanas Central Plaza
Event Target: Talk to Jade Baglama, receive instrument, take part in the Music Parade
Rescue the Musical Angel
Event type: Fight, Puzzle
Start Location: Varanas Bridge
Event location: Forsaken Abbey
Event Target: Talk to Nedo Andus, transport to Event Location, touch platform to Start event, solve energy puzzle and obtain treasure box
Musical Energy Collection
Event type: Puzzle
Start Location: Varanas Bridge
Event location: Varanas Bridge
Event Target: Talk to Nala Melody, Start musical device, solve the puzzle
Gate Keeper
Event type: Movement, Puzzle
Start Location: Varanas
Event location: Varanas Central Plaza
Event Target: Talk to Armosen Lok, Hit the tunes on the Musical scale
Turn the Gramophone!
Event type: Movement, Puzzle
Start Location: Varanas
Event location: Varanas Central Plaza
Event Target: Talk to Pullli, trade Torn Scores for Restored Score, Start the gramophone, hit the right energy boxes
Lost Magic Note
Event type: find and kill monsters, movement
Start location: Dalanis
Event location: Dalanis, Thunderhoof Hills









Post Patch Notes
Champion
Champion/Warden
- Fixed Explosion Wave wasn’t reducing its cooldown properly.
Rogue
Rogue/Warlock
- Fixed Focal Advantage wasn’t providing its buff properly. This fix will work only in custom instances and Atlantis CH3 until next patch.
Patch Notes 11.1.5.3001
General
- Added class icons to class learning dialogues.
- Fixed some ammunition wasn’t automatically reequiping.
- Increased max stack of Corruption Crystals and Destruction Cores to 1000.
- Fix game crash when hovering over some quest tooltips with multiple giver NPC’s.
Housing
- Improved house tooltip for more precise movement.
- Fixed visual issues related to backpack slot updates when placing and removing furniture.
Quests
- Improved High-temperature Reaction Research quest for cooperative gameplay.
- Fixed completing The Grand Easter Ceremony quest if you had completed it previously already.
Atlas Defense
- Reduced Empowered values for bosses.
Visual Changes
General
- Fixed elite skill certificate link was missing from some dialogues.
- Matched the target’s actual %HP value with information shown in tooltip.
Card Book
- Fixed some overflowing strings.
- Fixed it wasn’t possible to keep first row of upgrade stones visible.
Item Shop
- Added Reward Coins checkbox to items in Dashboard.
- Improved item type sorting for runes/weapons/armor/titles/recipes.
- Fixed price wouldn’t update correctly when toggling Reward Coins with multiple items selected.
Tooltips
- Fixed restacking tip was missing from items.
- Added colouring of spell names inside spellbook tooltips.
Transmutor
- Improved opening to remember last active mode (regular or attribute extract).
- Added option to right click items into transmutor and bag directly from each other when open.
Frame Specific
- Loot Roll: Changed destruction timer formatting.
- Quest Tracker: Fixed errors related to quest complete light effect.
- World Map: Fixed zone tooltips weren’t hidden when closing map.
- Tutorial Popup: Fixed some buttons were not displaying text correctly.
- Guild: Fixed selected player in member list wouldn’t update correctly when scrolling.
- Auction House: Fixed hovering loading items info status was printing message to chat.
Development
- Added
bool UnitIsNewbie(string Unit)
- Added
_targetsex
toCOMBATMETER_DAMAGE
- Added
_overheal
toCOMBATMETER_HEAL
event. - Added
bool = Houses_GetPlaceFurnishingMode
- Updated
ASK_PLAYER_INFO
eventarg14 = IsNewbie
- Changed TargetByName functions to only target in front of player.
- Added
_level, _sublevel
toCOMBATMETER_DAMAGE
andCOMBATMETER_HEAL
events.
Mage
Note by GD: After collecting a lot of data, we will release some fixes for magical classes in order to flatten high damage spikes and to buff aspects of classes that could perform better. Some other classes, such as Mage/Warrior or Mage/Rogue will have their buffs shifted, in order to work more fluently and more consistently overall.
Mage/Scout
Note by GD: We noticed that the bonus damage through Magic Archery was resulting in too much base damage of both, the player and the pet, so we decided to revert the change again.
- Reduced Magic Archery conversion rate to 18% from 25%.
Mage/Rogue
Note by GD: We noticed the cooldown reduction mechanic of Distract had a very poor impact to the gameplay of the class, so we wanted to buff it decently. We also finally got rid of the damage bonus from Kiss of the Vampire and added it passively to other skills.
- Inceased Shadow Protection cast speed to 20% from 16%.
- Increased Shadow Shroud area damage to 32% from 24%.
- Increased Purgatory Darkness damage to 3289 from 2860.
- Increased Shadow of the Baron elemental damage gain to 20% from 12%.
- Increased Distract cooldown reduction per cast to 2s from 1s, reduced its cooldown to 90s from 120.
- Increased Kiss of the Vampire damage to 3296 from 2746, removed temporary magical damage boost.
Mage/Warrior
Note by GD: We noticed the class was overperforming in certain situations by a lot, so here comes a deserved nerf. Don’t be too sad, the class will become stronger soon due to upcoming content updates for the buff gear anyway.
- Reduced Elemental Explosion critical damage gain to 15% from 25%.
- Changed Rage Mana to provide 35% cast speed instead of 20% magical attack.
- Changed Meditative Current to be refreshed upon reapply, replaced 52% cast speed gain with 10% magical attack.
Mage/Druid
Note by GD: We noticed the Green Guardian system has become a little too complex over the time, so we want to increase the accessibility to it by changing it to be only a resource that is used by some skills, similar to Nature’s Power of Druid. We hope to achieve easier and less complex rotations.
- Changed Green Guardian to never lose stacks by moving.
- Changed Perception to additionally provide 16.7% earth damage.
- Changed Subterranean Blade to grant 1 stack of Green Guardian, 2 if you do not have more than 10 stacks.
- Removed Cosmic Call cooldown reduction effect, skill now requires 10 Green Guardian stack to be used and consume them, removed cooldown.
- Changed Infiltration Spirit: Consumes 10 stacks of Green Guardian to provide Green Prophecy for 30 seconds, granting 30% magical attack, 20% damage reduction, 35% skill cost reduction. Also for 15 seconds it will recover 5% MP every second. Cooldown: 30s, no global cooldown trigger, no cost, requires 10 stack of Green Guardian
- Changed Meteor Shower -> Singularity: Summons a graity field that remains active for 6 seconds, dealing 1500 + 0.1 x INT earth damage every second to all enemies within a radius of 80. Enemies under the effect of Paralysis take 2200 + 0.2 x INT earth damage instead and will be stunned for 2 seconds. Cast time: 2 seconds, Cooldown: 8 seconds, no global cooldown trigger, Cost: 5% MP, 80 radius, 150 range
Mage/Warlock
Note by GD: A reason for backports and lags on this class might be the high hit frequency of Cast Shadow, so we tried to reduce it and nerf the overall damage per cast by around 10%. This should also balance the class better in AoE situations.
- Reduced Cast Shadow hit count to 3 from 5, increased damage per channel to 2550 from 1700.
Mage/Champion
Note by GD: The area damage due to Shock Strike was way too much, so we wanted to shift its damage to the DoT.
- Increased Electric Bolt damage over time value to 2408 from 344.
- Changed Shock Strike to lose 6% damage for each extra target it hits, incrased damage over time value to 5775 from 5250, increased damage over time duration to 10s from 6s.
Mage/Knight
Note by GD: We want to shift the damage more towards the Holy Discharge usage instead of just spamming Stars of Light. Therefor we have to slightly nerf Stars of Light and buff Holy Discharge.
- Reduced Stars of Light damage to 1409 from 1611.
- Increased Holy Discharge damage per stack to 2037 from 1698.
Warlock
Note by GD: Warlocks seem to perform pretty well overall already according to our data. Therefor there will be few balance changes. Feel free to share your experience and to leave feedback in the forum or in our discord server.
Warlock/Scout
Note by GD: We heard your feedback but decided against a full removal of the GCD trigger. Instead there will be a short cast time to keep the flow of the class and to not break the dps potential entirely. Instead, we add a decent buff to Precise Dark Magic to make it more noticeable.
- Increased Precise Dark magic damage to 200% from 130%.
- Removed Saces’ Impatience global cooldown trigger, added 1s cast time, allowed casting while moving.
Warlock/Rogue
Note by GD: We heard your feedback and bring back the movement speed to this class. We also noticed the area damage reduction wasn’t as useful as intended, so we change it into general damage reduction at full HP, that works well already on other warlocks, due to the self heal.
- Changed Ready and Waiting to grant 15% movement speed additionally, replaced 30% area damage reduction with 40% damage reduction while at full HP.
Warlock/Champion
Note by GD: A simple buff to the class that makes it dual wield with two magical hammers. You can still keep playing it with a staff though. The class was lacking damage compared to other warlocks, so the buff is well deserved.
- Changed Saces’ Fury to allow you to wear an offhand weapon.
- Changed Imagination Release -> Ethereal Hammerfall; requires Willpower Blade to be active; Summons an ethereal hammer that crushes on your target, dealing 850% CPS dark damage and grants Ethereal Acceleration for 3 seconds, increasing channel speed by 10%. Cooldown: 6s, Cast: 1s, allowed casting while moving.
Priest
General
- Increased Bone Chill damage over time value to 3010 from 2709.
Priest/Scout
Note by GD: The class is still too powerful, so we have to reduce the area potential a little. The idea of this class is to focus on the spreading mechanic and the DoT instead of the initial damage.
- Reduced Ice Blades damage to 408% from 496%.
- Reduced Embrace of the Water Spirit damage conversion to 15% from 20.2%.
Druid
Druid/Rogue
Note by GD: The class was still dealing way too much damage. Therefor we want to nerf the initial damage, but buff the DoT further. We also addressed the issues of Corrosive Poison.
- Removed Shadow Contract movement speed penalty.
- Reduced Necrotic Wound damage to 376% from 435%.
- Reduced Poisonous Widow Embrace extra damage to 606% from 713%.
- Removed Corrosive Poison project travel delay, fixed re-casting it was reducing debuff duration instead of refreshing, increased damage over time value to 5300 from 4700.
Warrior
Warrior/Mage
Note by GD: We noticed the class needs a nerf on its AoE side. We want to leave the DoT untouched for now and collect more data about it. Your feedback about this class is much appreciated.
- Reduced Whirlwind damage to 1512% from 1815%.
- Reduced Moon Cleave damage to 2692% from 2992%.
- Reduced Blasting Cyclone cooldown to 6s from 8s, reduced stun duration to 2s from 3.
Scout
Scout/Warlock
Note by GD: We noticed the class wasn’t as powerful as intended, in particular in single target burst and Area sustain. This might be achieved by another DoT buff and a change of Combo Shot.
- Increased Reflected Shot damage over time value to 4500 from 3500, increased its duration to 8s from 6s.
- Increased Combo Shot damage to 612% from 471%, allowed to cast while moving, additionally applies Warlock’s Poison, reduced cooldown to 5s from 6.
Scout/Mage
Note by GD: As the magical side of the class had no possibility to increase its damage over time properly, we wanted to add such effect to Oil Up and see how it works out in the long run. Also both magical and physical variants seemed to underperform generally.
- Changed Oil Up to increase damage over time power by 30% additionally.
- Reduced Accursed Shell attack speed and magical damage losses to 5% from 15%.
Patch Notes 11.1.5.3002
General
- Improved abuse detection systems.
- Music Festival: Moved „Music Phantom” to own zone to fix random stuck.
- Items: Fixed obtaining items wasn’t utilising full item stack limits when possible to fill one.
- Backports: Improved frequency of movement updates that should fix most of backports. Please report further backports with details (screenshot with Ctrl+X opened and description when did it happen) if any further ones happens.
Newcomers
- Added visual indicator for new players.
- Added bonus Arcadia Coins to loot when newbies are in party (2% per newbie, up to maximum of 10%).
Quests
- Disabled obsolete „Crushing Dread” public event quest.
- Fixed „The Research Team’s Wisdom” wasn’t working correctly.
Gathering
- Fixed durability of gathering tools wasn’t properly removed.
- Fixed it was possible to gain larger gathering bonuses than intended.
- Fixed it was possible to harvest resources with broken gathering tools.
Fishing
- Reduced heavy fish sale rate by 40%.
- Increased heavy fish catch rate to 70% from 35%.
- Blocked fishing if wearing more than 1 rod (resolved issue).
- Changed heavy fishes to be obtainable outside of their origin zone rarely.
Housing
- Adjusted prices of house music options from Chapters.
- Added item link to message when sending gift to other player.
- Fixed interface error occurring sometimes during loading game.
- Deactivated duplicated „Epic Battle Theme” house music, activated „Chapter VI Theme” instead.
Areas
Zones
- Atlas Defense: Added individual rankings based on mode.
- Battlegrounds: Removed unrelated popups once entering.
- Starting Zones: Added GM Mythz to spawned NPCs when online.
- Orkham: Fixed „Hunter Phantom” wasn’t teleporting to random player.
- Arena of Darkness: Fixed missing message informing you which skill you obtained when using mystery boxes.
Instances
- Improved „Leave Instance” detection during active combat.
- Improved error message when trying to reset instance too soon after last usage.
Prestige
Achievements
- Strings: Updated obsolete quest references to achievements.
- Zone-Specific Achievements: Resolved issues with achievements not functioning in „Taffrock – Southern District”.
- Achievement Purchase Frame: Fixed that frame was closed after purchasing achievements, preventing from claiming rewards.
- Prestige XP Purchase: Enabled purchasing Prestige experience even at maximum level, allowing completion of certain Prestige achievements.
Policy
- Title Obtaining: Fixed prestige title was reobtained when changing zones.
- Agreement Policy Text: Clarified descriptions in agreement policy without changing actual terms.
- Subscription Comparison: Redesigned subscription comparison frame for improved clarity and usability.
Tracking Systems
- Resource Tracking: Fixed resource tracking on world map.
- Exploration Benefit: Fixed elite monsters weren’t appearing on world map.
Chat and Notifications
- Duplicate Notifications: Eliminated duplicate Prestige achievement messages appearing in chat.
- Achievement Navigation: Fixed clicking on achievement notifications in chat wasn’t opening correct category.
- Chat Message Display: Fixed Prestige achievement messages that were too long to fit properly in the chat window.
- Achievement Tooltips: Fixed hovering over achievement notifications in chat wasn’t displaying correct tooltip information.
User Interface
Tooltips
- Added item unbind requirements to item tooltips.
- Improved alt holding to immediately update tooltip.
- Improved attributes icon displayed for stats that are missing icon to show mana stone.
Translations
- Improved learning recipe strings.
- Fixed multiple issues in broadcasts and quest dialogs.
- Fixed multiple class-related translations were obsolete.
Tutorial
- Improved visual info about completed tutorials.
- Added color to life skills titles and texts in description.
Frames
- Assistant: Improved mixing color of lists backgrounds.
- Settings: Fixed overflowing string in action bar slots spacing slider.
- Action Bars: Fixed default amounts of rows and columns on bars 3 & 4.
Classes
There will be further class balance within the next weeks, including a total healer rework and other class adjustments.
Warrior
General
- Reduced Devastating Blow channel time to 0.5 seconds from 1, increased its radius to 80 from 50 for both Horizontal and Upright blow.
Warrior/Champion
- Removed Bloody Battle cast condition.
Warrior/Warden
- Reduced Wild Berserk received damage increment to 15% from 30%, changed it to provide resurrection without losing buff but enters cooldown of 30 seconds upon death.
Warrior/Druid
Long and impeccable burst when given enough time, and its sustain already compensates the chunkiness of this class, so it is not planned to be changed for now. This class is a saviour for slow parties sometimes.
- Increased Earthly Strike base damage to 720% from 360%.
Warrior/Warlock
- Changed Lightning Spell to recover 30 Focus additionally.
- Changed Spirit-Cracking Blow to make Rage Blow inflict damage twice when target has Spirit Wound.
Warrior/Scout
- Changed Perforation to ignore 40% of targets defenses, increased damage gain for each stack to 2% from 1%.
Warrior/Priest
- Changed Combat Expertise to reduce Katana attack speed cap to 0.35 from 0.5.
Warden
General
- Changed Oak Walker attack/damage rates to 6%/225% from 9%/175%.
Warden/Warlock
- Changed Psychic Shadow attack/damage scaling to 8%/250% from 12%/200%.
Warden/Rogue
- Increased Together damage gain to 18% from 10%.
- Changed Force Fountain to provide 30% strength passively.
Warden/Warrior
- Reduced Beast Chop rage cost to 15 from 20.
- Reduced Pulse Mastery rage cost to 15 from 20.
- Changed Coat of Arms to provide additional 15% physical damage.
Warden/Bard
- Reduced Sonic Chop cooldown to 2s from 3.
- Changed Chants of the Forest to reduce received damage by 8% instead of providing defense.
Champion
Champion/Warden
- Increased Sharpened Axe damage gain to 162% from 112%.
- Reduced Explosion Wave earth damage gain to 5% from 30%.
- Changed Thorny Strike to have 3s of cast time, increased cooldown to 8s from 6.
- Changed Rune Pulse to reset cooldown of Charged Chop and Power of the Wood Spirit entirely.
Champion/Scout
- Removed Focused Conversion global cooldown trigger.
Champion/Warlock
- Increased Rune Siphon extra damage per Forge stack to 880% from 440%.
- Changed Psychic Forge to reduce maximum stack of Forge to 3 instead of raising it to 8 from 5, increased damage per stack to 12% from 4%.
Development
- Added
GameTooltip_SetUpdate
. - Added
TOOLTIP_UPDATE_END
event. - Added
_targetLevel
,_targetSublevel
,_targetClassIndex
,_targetSubClassIndex
toCOMBATMETER_DAMAGE
. - Fixed dynamically created frames via Lua were not properly deleted on ReloadUI / return to character creation.
Patch Notes 11.1.5.3003
Newcomers
- Updated furniture list to hide owner in „Newbies” guild castle.
- Fixed guild daily quests limit wasn’t working correctly for newcomers people outside „Newbies” guild.
Bosses
- Renamed Scheduled World Bosses to Raid Bosses.
- Changed „Salifus” combat messages to appear only for characters in close distance.
- Added new separate unit tooltip icons for elites, bosses, world bosses and raid bosses.
Areas
Howling Mountains
- Fixed some trees were having white edges visible from distance.
Talaghan
- Fixed Talaghan Public Event Card Gasha was not resetting weekly properly.
- Fixed resurrecting from death near Zando was teleporting to Emergency Camp.
Housing
- Added 3 new house music options.
- Fixed expired furnitures were still having collision.
Guild
- Guild Castle: Disabled „Housekeeper’s Reminders”.
- Guild Frame: Improved name sorting to be case-insensitive.
Monster Cards
- Added possibility to disenchant „Old” type cards for low price.
- Fixed some cards were not affected by changes and fixes from past.
Prestige
General
- Prestige Quest Items: Reworked functionality for 63 items.
- Chat Notifications: Fixed visual errors when completing Prestige Achievements.
- Purchasing Diamonds: Fixed incorrect tooltip when there weren’t enough diamonds at Prestige level 20.
Achievements
- Enabled back obtaining of all rewards.
- Fixed sometimes achievements weren’t updated visually in frame until relog.
- Fixed vulnerability allowing achievement completion without active Prestige subscription.
Subscription Comparison
- Replaced long pass titles with short texts.
- Improved centering and offset of tier titles.
- Improved tooltip text and added colors to pass names.
Monsters Locator Benefit
- Reworked icons for monster types.
- Added separate options for monsters type.
- Disabled displaying monsters inside instances.
- Removed displaying of some common elite monsters.
- Removed displaying of invisible/virtual monsters and objects.
User Interface
Settings
- Improved „Hide Cooldown” option to be more strict.
- Improved updating of settings to not affect action bar Unfocused Alpha values.
Tooltips
- Added icons to world map tooltips.
- Fixed equipment slot tooltips were able to leave screen.
- Fixed using Icon Way wouldn’t update current equipment when releasing alt key.
Frames
- Fixed default scale for scalable frames.
- Chat: Changed currency limit warning message to red.
- Screen Messages: Added drag info tooltip to system and warning messages.
- Partner Bag: Fixed crash when trying to summon mount by clicking on empty slot.
- Game Window: Fixed character name wasn’t removed when returning to login screen.
- Dialogs: Fixed some dialogs showing nicknames were not working correctly for special characters.
Classes
- Fixed multiple outdated translations of skills and buffs changed in past.
Mage
Mage/Rogue
- Changed Demoralize cost to 5% MP from 30 Energy.
- Increased Kiss of the Vampire damage to 4155 from 3296.
- Increased Distract damage to 4492 from 3594, increased duration to 30s from 15s.
Mage/Druid
Note by GD: This will be the second part to complete the planned class rework. This wasn’t added in the last patch, since we wanted to get sure the new mechanics worked properly in practice. Green Guardian will now increase movement speed instead of granting stats and original bonuses are shifted to other buffs. With movement speed, moving should feel less punishing to the class.
- Increased Perception earth damage gain to 41.75% from 16.7%.
- Increased Elven Mystic cast speed and magical damage gains to 6% from 5%.
- Removed Infiltration Spirit cast time, increased attack bonus to 35% from 30%.
- Changed Green Guardian to provide 1% movement speed per stack instead of all other bonuses.
Mage/Warden
Note by GD: We noticed the class was performing way too well in mid game content, while performing more or less as intended in endgame. We try to solve this by converting some earth damage into magical attack.
- Changed Follower’s Ground to no longer modify Absence.
- Reduced Earth Scepter earth damage to 32.6% from 73%, added 32.6% magical attack boost.
Warlock
Note by GD: We want to reduce the self heal of warlocks in general, as it seemed to be too strong compared to other classes. There are further adjustments planned that may affect the survivability of the class, so this is not the last change in this direction.I
General
- Reduced Soul Crusher HP recovery to 4% from 8%.
- Reduced Siphonic Etching HP recovery to 3% from 8%.
Warlock/Champion
Note by GD: The class was overperforming without question. The goal is to make it an allrounder warlock class, but other classes should perform better in their individual ways. We also decided against requiring a hammer in the main hand, so we just added some hammer damage so that two hammers might give a small damage bonus compared to wand and hammer.
- Changed Saces’ Fury magical damage gain to hammer magical damage.
- Changed Ethereal Hammerfall to require offhand hammer to be equipped.
- Reduced Mind Rune HP bonus to 27% from 54%, removed critical damage bonus.
- Reduced Rune Energy Devotion damage and aggro modifiers to 29.8% from 43.2%.
- Removed Saces’ Impulse magical damage gain, increased intelligence boost to 18% from 12%.
- Changed Electrocution to no longer trigger global cooldown, reduced Rage cost to 10 from 15.
- Changd Energy Influx Strike to no longer trigger global cooldown, increased cooldown to 6s from 3s, increased damage to 4227 from 2831, reduced Focus cost to 10 from 15, instead of critical hit mechanic, now if target has Electrocution debuff, it will refresh its duration.
Warlock/Rogue
Note by GD: We want to revert the nerf of Shadow Step in order to push the class a little, as it wasn’t as good as intended anymore.
- Increased Shadow Step dark damage gain to 20% from 10%.
Champion
Champion/Bard
Note by GD: The class wasn’t performing as good as intended, so here comes a small buff.
- Increased Shock Overload damage to 880% from 804%.
Druid
Druid/Rogue
Note by GD: We heard your voices and noticed ourselves the DoT was way lower than intended, so here comes a decent buff. The class is designed to be good in single target and have a decent area DoT potential.
- Increased Corrosive Poison damage over time value to 8000 from 5300.
Scout
Scout/Warlock
Note by GD: The class was still underwhelming at some point, so here comes another buff, especially for it’s sustain damage.
- Increased Detection intelligence gain to 24% from 12%.
- Increased Warlock’s Poison damage over time value to 6500 from 4500.
Scout/Mage
Note by GD: We noticed the DoT was actually only affecting one single mob at a time, so here comes the fix.
- Fixed Prairie Fire was affecting only one target.
Healers
Note by GD: We’re diversifying healing classes by increasing their damage potential and solo viability. This creates a new Heal-DPS-Hybrid archetype for situations where excessive healing isn’t needed. Simultaneously, we’ll boost non-healer classes’ healing capabilities for smoother transitions.
Solo healing will remain viable for 6-player content, with flexibility for a second healer. These classes will receive minor modernizations.
To streamline gameplay, damage will trigger healing or vice versa, or powerful healing-over-time effects will create windows for dealing damage. This reduces the need to constantly switch between mouse and keyboard, making healing more accessible to newer players while allowing skilled players to contribute in more measurable ways.
Healers should not just be a fully reactive class, but further the raid in active ways.
Auras
- Changed generic aura buffs to be based on gear score instead of wisdom and heal bonus.
Equipment
Note by GD: In the same vein, Healers have exactly one choice in Gloves. Therefore we must change the Gloves of the Enchanter to not be ubiquitous. These gloves will now serve the Heal-DPS-Hybrid niche instead. We’ve compensated the base strength of buffs for the removal of these gloves. Buffs should come out to roughly the same.
- Changed Ring of the Inquisitor to have an additional base 16% magical critical damage.
- Changed Gloves of the Dark and Light to be usable with Saviour set additionally.
- Changed Gloves of the Enchanter to no longer provide a bonus to auras, now it can’t be used with Magic of the City set, instead grants X% damage boost for 5 seconds to user after invoking a heal, added 4% magical damage to item base.
Priest
General
Note by GD: Priests are, at the moment, superior to druids in many situations, so they will get fewer changes, but the aforementioned goals still apply!
- Removed Faith.
- Removed Healer’s Resolution skill.
- Changed Cleanse set skill name to Salvation.
- Removed Blessing of Humility global cooldown trigger.
- Changed wisdom to provide 2 magical attack additionally.
- Removed Advanced Resurrection and Supreme Resurrection.
- Changed Urgent Heal to have 1s of cooldown, removed cast time.
- Changed Resurrection to automatically use resurrection amulets if you have in bag, highest value amulet will be used first.
- Changed Holy Candle to damage you whenever you heal instead of every second, reduced HP consumption to 5% from 6% per tick.
- Changed Wave Armor to no longer reduce damage received, changed shield to be based on your wisdom additionally. (2412.5 + 0.6 x WIS)
Priest/Warrior
- Changed Fighting Spirit Combination to heal raid members around instead of only yourself, added 0.3 x STR + 0.3 x DEX multiplier to heal scaling.
Priest/Druid
- Changed Holy Candle HP cost to 2% from 3%.
- Changed Elven Teachings to allow casting while moving.
- Changed Holy Swipe to be area of effect instead of single target.
- Changed Chain of Life to take your MP instead of HP when linked player receives damage, increased redirection rate to 30% from 15%.
- Reduced Healing Void cooldown to 15s from 40, reduced duration to 10s from 20, reduced proc interval to 1s from 4, increased radius to 100 from 80.
- Changed Divine Footprint to no longer allow casting while moving, instead increased you and your nearby raid members movement speed by 10% fro 20 seconds. Cooldown: 60s
Priest/Knight
- Increased Calm Heart radius to 150 from 80.
- Changed Life Link to be an active skill without duration providing the same effect.
- Changed Sacrificial Cure cost to MP from HP, changed shield value to be based on MP instead of HP.
Priest/Scout
- Changed Chain of Light to be casted while moving.
- Changed Curing Shot to be instant skill, grants Good Will to caster on use that increases magical damage by 10% for 18 seconds.
Priest/Champion
- Reduced Healing Diamond Light healing to 238 from 476, removed attribute scaling.
- Changed Light Connection to inflict 775 light damage to enemies within 80 range of target every second, increased distance to 300 from 217.
- Changed Heart Rune Energy; no longer heals, instead inflicts 975% CPS light damage to target and reduces cooldown of Blessing of Humility by 15 seconds on use. Range: 150 Cost: 15 Rage
- Changed Quick Heal -> Light from Within; no longer modifies Heart Rune Energy, instead modifies Chain of Light; it no longer requires a target, instead all enemies to a cone in front of you will suffer the damage.
Priest/Mage
- Reduced Heal healing to 660 from 2925.
- Reduced Group Heal healing to 250 from 905.
- Reduced Sublimation healing to 100 from 152, reduced intelligence scaling to 0.5 from 1.
- Removed Icewind Blade global cooldown trigger, reduced cooldown to 2 seconds, causes your next Group Heal to be instant and cause no Heal Exhaustion if used instantly.
Priest/Warlock
- Changed Spirit Embodiment to provide a visible buff to know whether its active, increased MP drain to 2% from 1% per second, clarified description.
Priest/Warden
- Reduced Curing Will cooldown to 1s from 3s, increased cast time to 2 seconds from 1s.
- Changed Crystalline Agility maximum stack to 10, increases cast speed by 3% per stack.
Druid
General
Note by GD: Nature’s power will act as an actual source of power and a secondary resource while its generation is largely bound to offensive skills to encourage a hybridized playstyle. Class combinations which are supposed to be full healers will be provided with healing spells which also generate Nature’s power to make sure their functionality remains intact.
- Removed Pure Healing.
- Removed Withering Seed.
- Removed Mind Vitalization.
- Removed Power of Protection.
- Removed Healer’s Resolution skill.
- Removed Advanced Rebirth and Supreme Rebirth.
- Changed Rockslide to provide a Nature’s Power stack.
- Changed wisdom to provide 2 magical attack additionally.
- Changed Curing Seed to no longer provide Nature’s Power.
- Reduced Mother Earth’s Fountain not-empowered heal to 253 from 843.
- Changed Weakening Seed to remove both physical and magical defense.
- Changed Nature’s Power to provide 3% bonus heal power for each stack.
- Changed Sandstorm to inflict empowered damage even without Nature’s Power.
- Changed Body Vitalization -> Vitalization: Provides both attack and cast speed now.
- Changed Restore Life to no longer provide Nature’s Power, reduced healing to 775 from 1225.
- Changed Briar Entwinemenet damage over time interval to 1s from 2, increased value to 3000 from 1646
- Increased Mother Earth’s Protection damage reduction to 40% from 20%, removed global cooldown trigger.
- Changed Recover to apply heal only if you have Nature’s Power, but heal over time is now applied regardless.
- Changed Rebirth to automatically use resurrection amulets if you have in bag, highest value amulet will be used first.
- Changed Mother Nature’s Wrath to do not provide extra damage for Nature’s Power but inflict that extra damage without it already, grants 1 stack of Nature’s Power on use, reduced damage over time interval to 1s from 2, reduced cooldown to 10s from 15, increased damage over time value to 3000 from 454.
Druid/Warrior
- Changed Urgent Aid -> Urgency: Removed healing on attacks.
- Changed Heart Piercing to heal nearby raid members additionally by 0.3 x STR + 0.3 x DEX.
Druid/Warden
- Changed Healing Ripple to be triggered with Earth Arrow on your targets target additionally.
- Changed Rockslide to be updated for new seed skill changes, changed it to provide 1 Nature’s Power instead of 4.
- Changed Recover to be area skill that applies heal over time to everyone around, changed it to require a Nature’s Power to cast.
- Changed Grace of the Forest to have unlimited duration, removed mana gain, changed healing bonus to magical damage bonus, changed conditional heal and mana bonuses, it now instead grants 3% magical attack per Nature’s Power.
Druid/Champion
- Changed Augmentation Calls -> Mechanism Teleportation; increased cooldown to 60s from 30s.
- Changed Healing Forge to modify Earth Arrow instead of Recover; Earth Arrow now provides 25 Rage on hit and a stack of Healing Forge
- Changed Essence of Vitality to no longer provide a Nature’s Power stack, instead it costs it to be casted, additionally applies Recover heal over time to all allies affected.
- Changed Mechanism Implosion -> Mechanism Burst; no longer pulls targets to center, reduced cooldown to 2s from 45, reduced wisdom scaling to 1 from 10, grants 1 Nature’s Power upon use.
- Changed Enlightened Formation to provide magical attack instead of physical defense, reduced their rate to 20% from 40%, changed wisdom increase to intelligence, reduced its value to 25% from 50%.
- Changed Augmentation Mechanism to no longer provide a skill to surrounding raid members, reduced attack gains to 2% from 3%, increased cooldown and duration to 30s from 8s, increased radius to 400 from 200.
- Changed Rune Vitality Mechanism to no longer stun, gives surrounding raid members a skill that allows them to teleport to the mechanism upon use, increased cooldown to 15s from 8, increased duration to 15s from 8.
Druid/Bard
- Changed Death Roll to heal its target’s target by 82.
- Reduced Crocodile Charmer HP scaling to 1% from 100%.
- Changed Growing Fern to always reduce accuracy of target regardless of Nature’s Power, reduced accuracy reduction rate to 25% from 54,7%
- Changed Song of Healing to no longer provide healing, instead, when healed by the original caster, recover an additional 80 + 0.1 x WIS HP, increased duration to 30s from 15
- Changed Solo to require 5 Nature’s Power to be casted, changed it to be cast spell with 2s cast time instead of channelling, it also extends duration of Song of Healing, changed attack and cast speed gains to be applied upon use with duration of 20s, it no longer heals.
Druid/Rogue
- Changed Curtain of Darkness to make Weakening Seed grant 2 stacks of Nature’s Power.
Druid/Mage
- Changed Fireball to grant 1 Nature’s Power additionally.
- Changed Holy Fury to additionally modify Nature’s Power to grant 3% cast speed per stack.
- Changed Spring of Blessings to require 1 Nature’s Power to use, removed global cooldown trigger.
- Changed Summer Banquet to consume all Nature’s Power you have to provide 2% magical attack, 1% HP and 3% healing power for each Nature’s Power consumed. No longer provides any buff to your party.
- Changed Inspiration; whenever you spend any amount of Nature’s Power, raid members around will receive an Inspiration stack that provides 2% attack and cast speed that can stack up to 10 times for 10 seconds.
- Changed Shield of Light -> Embraced by Light; removed shielding, costs 1 Nature’s Power, removed global cooldown trigger, instead it causes raid members within range to recover 957 HP, reduced its cooldown to 8s from 60.
- Changed Earth Chain to no longer consume Nature’s Power, instead grants 1 stack on use. If target is influenced by your Mother Nature’s Wrath or Briar Entwinement, spreads that damage over time effect to surrounding targets.
Druid/Scout
Note by GD: The following classes will remain relatively unchanged and will simply get a bit of polishing and small gameplay changes to modernize them. They are not intended to have a hybrid playstyle.
- Changed Warm Spring to require 5 Nature’s Power to use and reduced MP recovery to 5% from 12.5%.
- Changed Spring Flower Eulogy to reduce cooldown of your Warm Spring by 3 seconds whenever it gets triggered.
Druid/Priest
- Reduced Blossoming Life cooldown to 12s from 15s, it now grants 1 Nature’s Power upon use.
- Changed Protection Aura to provide shield scaling with 100% of your wisdom instead of 40% of targets HP.
- Changed Curing Wave to grant 1 Nature’s Power on use, changed cost to 4% MP, reduced cooldown to 5s from 6
- Changed Rain of Light to grant 1 Nature’s Power stack on use, changed MP cost to 6% from 15%, reduced cast time to 2s from 3s.
- Removed Saviour of Light MP cost, removed cooldown, removed cooldown reduction mechanic, reduces cast time to 1s from 3s, changed it to cost 10 Nature’s Power to be casted.
Development
- Fixed pets’ skill names for combat events.
- Added
_sourceID
,_targetID
,_magicType
and_magicLv
,_sourceIsPet
toCOMBATMETER_DAMAGE
andCOMBATMETER_HEAL
events.