Patch Notes 11.1.1.4000
Game Login
- Fixed autologin was sometimes saving same account twice.
- Added ability to login to last used character of an account by double clicking login button.
Game Guides
- Fixed scrollbar in some situations of F10 frame.
- Added to header total % of completed tutorials.
- Removed old Arcane Transmutor tutorial button.
- Adjusted search box to also match tutorial categories.
- Added option to mark tutorials as read/unread in F10 frame.
- Adjusted colors of tutorials in list based on read/unread status.
- Added watermark for tutorials containing custom arcadia content.
- Adjusted game guide position in ESC menu. Added unique color for it.
Instance Difficulty
- Added new “Awakened” instance difficulty.
- Added tooltip to explain each instance difficulty.
- Renamed Ruins of the Ice Dwarf Kingdom (Level 35) to (Easy).
- Added new difficulty “Select”, allowing you to pick difficulty from list when entering portal.
Phirius Shells
- Added option to teleport to Phirius Shell merchants from minigame npcs.
- Fixed Phirius Shell drops were missing from Secret Temple of Tikal (Easy).
- Moved Phirius Shell merchants from Atlas docks ship to inside Atlas next to Achilles.
Mounts
- Allowed to use mounts whilst transformed.
- Disabled usage of auto casting spells whilst on mounts.
Prestige
- Changed bag benefit to be active in Battlegrounds.
- Added Prestige agreement with one-time quiz required for obtaining rewards.
- Fixed auto-completion of quests didn’t work in cities such as Varanas or Dalanis.
- Fixed “Aura of Rebirth” benefit was keeping positive effects related to death prevention/resurrection.
Nostalgia
- Renamed nostalgia instances from (Hard) to (Awakened).
- Reduced Arcane Chamber of Sathkur (Awakened) sathkur coin title requirements to 12.5k, 25k, 50k.
- Added additional quest requirement to complete Useless to Us, Golden to You to be clearer for when steps were missed.
Sardo Castle
- Added card to Sardo Castle Guard.
- Moved Sardo Castle Black Codex location to be closer to instance entrance.
Festivals
- Added Festive Ribbons to Julia’s package.
- Fixed some cards were categorised as Music Festival incorrectly.
Visual Changes
- Updated Atlas City world map.
- Changed total TP ranking to be more accurate.
- Added colors to party instance dropdown menu.
- Added class colors to exchange class warning popup.
- Added zone header images to most addon zone tooltips.
- Removed option to sign up for party finder from self portrait.
- Added right click possibility hint to tooltips on hovering portraits.
- Fixed Item Shop filters were sometimes missing bottom filter options.
- Added possibility to copy skill ID with middle mouse button in Skill Book.
PvP
- Fixed sometimes not all class general skills were set to maximum on entering specific battlegrounds.
- Added confirmation popup when leaving battlegrounds which would result in you being blocked from battlegrounds.
Ranged Classes
- Fixed Rune Flintlock was giving arrow instead of bullet upon right clicking.
- Fixed point and click area skills were having unintended out of range warning indicator even though cursor is within the range.
Healer Classes
- Changed heal formula for heal power lesser than 10000:
- Works regardless of current main class.
- Scale heal power up to 10000 based on character level.
- Use your own heal power if it’s higher than from formula.
- General heal power ratios are also applied to recalculated values as well.
Warrior
- Removed Enraged global cooldown trigger.
- Fixed Long Reach was working when Warrior was subclass unintentionally.
- Increased Moon Cleave channel time to 1s from 0.5, reduced damage reduction for each extra target to 6% from 10%.
Warrior/Warden
- Removed Wild Berserk duration, changed it to be toggleable skill.
- Increased Savage Whirlwind hit amount to 3 from 2, kept channel time same.
Warrior/Scout
- Reduced Blood Arrow damage gains to 62.7% from 73%.
- Increased The Last Duel channel time to 1 second from 0.8.
- Changed Waiting Game to increase physical attack by 15% instead of physical damage.
- Reduced Aim for the Wound cooldown to 4 seconds from 10, reduced rage recovery to 20 from 50.
Warrior/Rogue
- Reduced Moon Cleave channel time to 1s from 1.5.
- Reduced Blood Dance cooldown to 4 seconds from 6.
- Changed Frenzied Heart offhand damage gain to 20% physical attack.
- Reduced Rage Crisis cooldown to 4 seconds from 6, removed attack buff.
Warrior/Priest
- Increased Bloodlust rage recovery to 100 from 75.
- Reduced Opportunity cooldown to 4 seconds from 10.
- Increased Blood Fury Battle Cry duration to 20 seconds from 15.
- Changed Blood Retention to increase physical damage and physical attack both by 12% instead of just physical damage by 18%.
Warrior/Druid
- Reduced The Last Resistance cooldown to 60 seconds from 90.
- Changed Redemption to increase both physical damage and attack by 11.5% instead of just physical damage by 13.6%
Warrior/Warlock
- Changed Spirit Blade Storm to be toggleable skill that costs 5 focus every 3 seconds, removed Rage cost.
- Changed Psychic Battle Technique to increase physical damage and physical attack by 25/15% instead of just increasing physical damage by 30%.
Warrior/Champion
- Reduced Bloody Strike cooldown to 4 seconds from 5, removed global cooldown trigger.
- Reduced Stifling Attack cooldown to 4 seconds from 6, changed it to ignore 30% of targets defense instead of reducing targets defense by 8%.
- Changed Wild Slash to be passively give attack speed instead.
Warrior/Bard
- Changed Master of Frenzied Venom to increase 1-H Axe damage by 20% instead of adding poison damage to Frenzy, it stays as passive.
Scout
Scout/Warrior
- Reduced Accurate Training duration to 8 seconds from 20, increased physical attack gain to 23% from 11.5%, removed trigger cooldown.
Scout/Mage
- Increased Incineration range to 100 from 90, changed area type to square from fan shape, increased CPS damage to 295% from 275%.
Scout/Rogue
- Increased Deadly Poison Bite damage to 1254/1128% from 630/568%.
- Changed Sapping Arrow to ignore 80% of targets defense, increased cost to 50 Energy from 20.
Scout/Druid
- Reduced Snake Poison Arrow damage to 468% from 585%.
Scout/Warlock
- Increased Psychic Arrows damage to 300% from 272.5%.
Rogue
Rogue/Warrior
- Reduced Reclaim Energy attack/damage gains to 10% from 15%.
Rogue/Scout
- Changed Shadow Figure to be passive.
- Increased Wraith Attack damage to 641% from 534%.
- Reduced Fast Draw cooldown to 4 seconds from 6, removed cast time, increased base range to 40 from 20.
- Changed Precision to be consumed by Fast Draw, increases its damage by 50% and channel speed by 30% instead of 30/20%.
Rogue/Druid
- Changed Killin’ Time to be triggered with regular attacks additionally.
Rogue/Champion
- Reduced Poison Feedback attack speed per stack to 4% from 5%.
- Reduced Dwarven Forge defense ignore value to 32.5% from 60%.
Rogue/Bard
- Reduced Wind Rune damage gain to 60.8% from 76%.
- Reduced Thunderous Rage damage gain/attack speed reduction to 30/15% from 40/20%.
Mage
- Reduced Discharge stun duration to 3/2 from 5/3, incresed damage to 3000 from 1500.
- Increased Elemental Catalysis damage gain to 40% from 36%, reduced area damage gain to 10% from 20%.
Mage/Warrior
- Increased Electric Bolt cooldown to 15 seconds from 3.
- Changed Meditative Current to do not trigger damage buff with Flame.
Mage/Bard
- Unified magical damage with base Elemental Catalysis skill.
Mage/Priest
- Fixed Tide Burst wasn’t triggering Eruption when target doesn’t have Soaking Wet.
- Changed Rising Tide to apply Soaking Wet additionally.
Mage/Knight
- Increased Saint’s Resilience wand magical damage to 45% from 35%, made it reduce cooldown and effectiveness of Shield of Discipline to 30s/35% from 60s/50%, changed cost to 10% MP from 693.
Mage/Scout
- Increased Magic Crossflow speed gains to 6% per stack from 5%.
- Increased Fire Rose Explosion buff duration to 30 seconds from 20.
- Changed Wind Fire Cultivation → Magic Archery, changed it to allow caster see hidden units additionally.
Mage/Champion
- Increased Hammer of the Thunder damage gain to 44.8% from 32%.
- Increased Lightning Shield damage reduction to 45% from 40%, increased aggro to 90% from 80%, removed duration.
Mage/Rogue
- Reduced Fang Ritual dark damage gain to 20% from 24%, increased critical damage gain to 20% from 16%.
- Reduced Shadow of the Baron magical and area damage gains to 12% from 15%, increased HP boost to 30% from 20%. changed transformation effect to be always visible regardless of video settings.
Priest
Priest/Warrior
- Removed Whirlwind modification.
- Reduced Chain of Light channel time to 3 seconds from 7.
Knight
- Halved Tsunami damage, added aggro multiplier to both portion of damages.
- Halved Traces of the Cross Sword initial damage, doubled aggro multiplier, increased constant damage by 50%.
Knight/Warlock
- Reduced Master of Darkness and Light effectiveness to 36% from 48%, removed duration and cooldown.
Warden
Warden/Druid
- Increased Connection damage gain to 8% from 5%.
Druid
Druid/Warlock
- Reduced Sandstorm cooldown to 1s from 2.
- Changed Earth Arrow to be castable while moving.
- Reduced Focused in Nature focus cost to 25 from 50.
Warlock
- Reduced Soul Crusher set skill damage to 920 from 1080.
Warlock/Warden
- Increased Charged Chop damage to 2391 + 0.5 x INT from 2174.
- Increased Power of the Wood Spirit damage to 1600 + 0.5 x INT from 1453.
- Reduced Absolute Will Willpower Blade dark damage bonus to 10% from 12%.
- Increased Corrupted Spirit of the Oak aggro gain to 100% from 50%, reduced attack loss to 35% from 50%, corrected its icon.
Warlock/Scout
- Increased Shot damage to 1396 from 1329.
- Increased Ranger’s Quickness damage gain to 12% from 8%, increased area damage reduction to 45% from 40%.
Warlock/Rogue
- Increased Throw damage to 2254 from 1960.
- Increased Crime cooldown to 6 seconds from 4.
- Changed End of Thought cost to 20 Focus from 1 Psi.
- Changed Shadow Step to have 0.5 x INT damage modifier additionally.
- Increased Punishment damage to 8474 from 7062, reduced buff duration to 6 seconds from 10.
Warlock/Mage
- Increased Blazing Barrier fire damage gain to 55% from 45%.
- Increased Soul Brand Sting damage to 3737 + 1 x INT from 3250 x 0.83 INT, increased Psi cost to 2 from 1.
Warlock/Champion
- Reduced Saces’ Fury damage gain to 10% from 15%.
- Changed Mind Rune to increase magical critical damage by 10.8% additionally.
- Changed Saces’ Impulse to recover 4% HP every 2 seconds instead of every second.
Warlock/Bard
- Increased Notes from the Hell damage gain to 35% from 30%.
- Increased Ethereal Blade boosted damage to 11991 from 10901.
- Increased Dark Blast extra damage to 2422 + 0.4 x INT from 2018 + 0.2 x INT.
- Changed Musical Prodigy to be triggered only if caster wields an Instrument, changed it to additionally allow caster to cast spells while moving.
Warlock/Warrior
- Increased Psychic Warrior aggro to 40% from 30%.
- Reduced Consistent Heart Strike damage to 6708 from 7062.
- Reduced Berserk attack and cast speed gains to 20.7% from 26.2%.
Champion
- Removed Shock Overload damage loss for each extra target.
- Reduced Rune Overload damage to 465% from 635%, increased aggro multiplier to 150% from 100%.
Champion/Mage
- Reduced Void Armor damage to 197% from 365%.
- Fixed Bloody Experience was healing the target.
- Fixed Tactical Offense wasn’t applying buff for Rapid Spread.
Bard
Bard/Champion
- Changed Poisonous Integration to have 1s cast time, removed global cooldown trigger.
Bard/Rogue
- Reduced Soul Sucker channel time to 1 seconds from 1.5.
- Increased Mass Destruction cooldown to 6 seconds from 3.
- Changed Dark Rune to inflict 108% attacker hand DPS damage to surrounding enemies with regular attacks instead of constant 152% main + off hand DPS damage. (1s cooldown per hand.)
Bard/Mage
- Increased Incredible Riff damage gains to 40% from 30%.
Development
- Added
RequestAssistent()
. - Added
<Button>:LockNormal()
. - Added
<Button>:UnlockNormal()
. - Added
ASSISTENT_DATA => arg1
event. - Added
<Layout>:SetHexColor( string hexCode )
. - Added
bool isBlocked = GetBattleGroundBlock()
. - Added
HIDE_MULTI_REQUEST_DIALOG =>
event. - Added
SHOW_MULTI_REQUEST_DIALOG => arg1-arg5
event. - Updated
GetTeachInfo( int Index ) => int ID, string TypeStr, string WikiURL, int FlagIndex, bool IsCustom.
Music Festival
- 40 different stats from Heavenly Score.
- 26 custom cards from festival monsters.
- 22 hidden custom titles from festival activities.
Draco
During the festival you can exchange Earth Zodiac materials and Geo Draconaris for a Draco Pet.
Obtain Geo Draconaris from:
- John Bach – exchange 15 x Notes and Musical Scores for a reward.
Cavy’s Riot
Event type: Kill monsters
Start location: Varanas
Event location: Varanas Bridge, Obsidian Stronghold Gates
Event Target: Find Cavy Riot and kill as many Cavies as possible
Reward: Musical Notes, Musical Scores, Phirius Potions
Musical Scale
Event type: Play melody
Start location: Varanas
Event location: Varanas Central Plaza
Event Target: Talk to Venus Garter, memorize musical notes and play the tune correctly
Annual Musical Horse Trials
Event type: Kill monsters
Start location: Varanas
Event location: Varanas Central Plaza
Event Target: Speak to John Bach, form a Group, pass by 3 checkpoints and fight off monsters, deliver Music Box safely to Lia Luther
Music Parade
Event type: Music, Interaction
Start location: Varanas
Event location: Varanas Central Plaza
Event Target: Talk to Jade Baglama, receive instrument, take part in the Music Parade
Rescue the Musical Angel
Event type: Fight, Puzzle
Start Location: Varanas Bridge
Event location: Forsaken Abbey
Event Target: Talk to Nedo Andus, transport to Event Location, touch platform to Start event, solve energy puzzle and obtain treasure box
Musical Energy Collection
Event type: Puzzle
Start Location: Varanas Bridge
Event location: Varanas Bridge
Event Target: Talk to Nala Melody, Start musical device, solve the puzzle
Gate Keeper
Event type: Movement, Puzzle
Start Location: Varanas
Event location: Varanas Central Plaza
Event Target: Talk to Armosen Lok, Hit the tunes on the Musical scale
Turn the Gramophone!
Event type: Movement, Puzzle
Start Location: Varanas
Event location: Varanas Central Plaza
Event Target: Talk to Pullli, trade Torn Scores for Restored Score, Start the gramophone, hit the right energy boxes
Lost Magic Note
Event type: find and kill monsters, movement
Start location: Dalanis
Event location: Dalanis, Thunderhoof Hills
Post Patch Notes
30/04
Orkham
- Increased Gauntlets of the Barbarian base physical damage by 1%.
- Increased chance of getting following stats in all physical weapons slightly: %physical attack
Warrior
- Changed Slash bleed ratio to 1600/2000% from 2000/2400% for Katana/Spear.
Warrior/Warlock
- Reduced Spirit Blade Storm maximum target count to 8 from 50.
Rogue
Rogue/Champion
- Increased Silent Rune Bomb cooldown to 6 seconds from 5, reduced max target count to 8 from 10.
- Increased Pulse Rune Bomb cooldown to 6 seconds from 5, reduced max target count to 8 from 10.
- Reduced Disassemble energy recovery to 1 from 5.
Champion
Champion/Mage
- Increased Void Armor cooldown to 1.5 seconds from 0.5.
02/05
Warrior
- Reduced Probing Attack cooldown to 3s from 4, changed it to don’t have cooldown when used with a hammer.
Warrior/Warden
- Reduced Attack Weakener cooldown to 6s from 15.
- Changed Savage Whirlwind to inflict damage 4 times instead of 3, total channel time stays same.
Warrior/Warlock
- Fixed Spirit Blade Storm wasn’t disapparing when you change weapon.
Warrior/Scout
- Changed The Last Duel to inflict damage 4 times instead of 3, total channel time stays same.
Rogue
Rogue/Warrior
- Changed Whirlwind to inflict 547.5% damage instead of 383% when target has mentioned effect, instead of inflicting it as additional damage.
03/05
Rogue
Rogue/Scout
- Reduced Fast Draw damage to 375% from 601%, increased cooldown to 8 seconds from 4.
Rogue/Mage
- Reduced Enlivened Blade damage to 288% from 313%.
Rogue/Champion
- Reduced Poison Feedback Disassemble trigger chance to 20%.
Rogue/Warlock
- Reduced Dark Soul Smelt damage to 152% from 169%.
Knight
Knight/Warlock
- Reduced Master of Darkness and Light damage gains to 24% from 36%.
- Reduced Holy Strength cooldown to 90 seconds from 120.
Warrior
Warrior/Warlock
- Reduced Spirit Blade Storm damage to 282% from 565%, increased maximum target count to 15 from 8.
- Reduced Excellent Combat Training cooldown to 60 seconds from 90.
Champion
Champion/Rogue
- Changed Hesitant Touch to increase Shadow Pulse damage to 693% + 1 x STR from 588% + 0.2 x STR and reduce its cost to 15 Energy from 20.
04/05
Champion
Champion/Mage
- Reduced Endless Rage cooldown to 60 seconds from 90, reduced damage gain to 20% from 30%.
Priest
Priest/Warrior
- Increased Chain of Light channel time to 5 seconds from 3, amount of hits stays same.
Warrior
Warrior/Champion
- Reduced Blood Rune Weapon damage gain to 24% from 30%.
Rogue
Rogue/Warrior
- Reduced One-hand axe damage mastery gain to 87% from 98%.
05/05
Rogue
Rogue/Champion
- Reduced Poison Feedback attack speed per stack to 5% from 4%.
- Reduced Silent Rune Bomb cooldown to 5 seconds from 6, increased max target count to 10 from 8.
- Reduced Pulse Rune Bomb cooldown to 5 seconds from 6, increased max target count to 10 from 8.
Rogue/Scout
- Increased Wrath Attack damage to 737% from 641%.
Warrior
- Reduced Slash bleed ratio to 1500/1800% from 1600/2000% for Katana/Spear.
Warrior/Warlock
- Reduced Spirit Blade Storm max target limit to 5 from 15.
- Reduced Psychic Battle Technique damage gain to 15% from 25%.
Scout
Scout/Mage
- Removed Inevitable Ignition cooldown and duration.
Scout/Champion
- Reduced Forged Shot gains per stack to 3% from 4%.
Scout/Druid
- Reduced Snake Poison Arrow damage to 374% from 468%.
06/05
Warrior
- Fixed Slash bleed ratio of Katana and Spear was unintentionally reversed.
Patch Notes 11.1.1.4001
General
- Fixed newly created characters had no skills on action bars.
- Fixed some transformation potions still weren’t usable on a mount.
- Fixed Tree Hugger title wasn’t obtainable inside Easy/Normal mode Crypt of Eternity.
Machine Restriction
- Fixed it wasn’t possible to save third machine restriction to your game account.
- Fixed some issues with machine restricted content causing issues to use reset tickets.
Prestige
- Fixed permanent Prestige Plus wasn’t able to solve agreement quiz.
Areas
General
- Added World Map to Zando.
- Added descriptions to most zones missing them.
Instance Difficulty
- Renamed Select mode to “Ask on enter”.
- Fixed some instance portals were moving to wrong instance modes.
Housing
- Added current/max storage information to house furniture unit tooltips.
- Added option to close storage chest furniture in house when clicking it again.
- Added possibility to hover items in house housemaid/hanger tooltip previews.
PvP
- Fixed Auras were being removed after 5 seconds.
- Fixed Arena of Darkness was starting regardless of number of players inside.
- Fixed Killing Spree! wasn’t excluding Arena of Darkness and Arcanium Arena.
- Fixed Arcanium Arena was giving battleground block when not enough players to start it.
Visual Changes
General
- Fixed some zone headers weren’t using full width.
- Added highlight to tutorial frame for currently selected tutorial.
- Fixed it was possible to place auction offer without buy now price with macro.
Crafting
- Add skill colors to crafting level up messages.
- Added amount of owned recipes per type to type dropdown in Crafting Frame.
World Search
- Changed QuestState search box to search in real time.
- Fixed tab wasn’t set to npcs when opening npc tracker from hyperlink.
- Fixed opening world search when opening from NPC with plural name.
- Added ability to use keyboard shortcuts to select and clear text.
General Class Changes
- Reduced Enchanted Stone Protection cooldown to 240 seconds from 300.
Warrior
Warrior/Warlock
- Reduced Spirit Blade Storm hit radius to 80 from 100.
Scout
Scout/Warrior
- Changed Enhanced Throat Attack → Soldier’s Determination: Allows you to equip Chain armor.
Scout/Mage
- Reduced Inevitable Ignition damage gain to 10.8% from 15%.
Rogue
Rogue/Warrior
- Reduced Whirlwind radius to 50 from 80.
- Reduced Poisonous Infection area damage radius to 50 from 80.
- Reduced Poisonous Explosion radius to 50 from 80, reduced maximum target count to 15 from 99.
Rogue/Priest
- Increased Sinister Methods damage to 150% from 100%.
Rogue/Champion
- Increased Disassemble energy recovery to 3 from 1.
- Increased Poison Feedback Disassemble trigger chance to 25%.
Rogue/Bard
- Increased An Old Friend attack gain to 15% from 8%.
Priest
Priest/Warrior
- Clarified some skill descriptions.
- Increased Explosion Fighting Spirit boosted damage to 1316% from 1050%.
- Reduced Chain of Light radius to 50 from 60, changed it to be self area instead of area around target, reduced damage to 274% from 342%.
Development
- Added
"HOUSES_STORAGE_HIDE" => StorageDBID
event. - Added
bool isStorage, int currentStorage, int maxStorage = UnitIsStorage( unit )
.
Patch Notes 11.1.1.4002
General
- Removed level requirement to use Amulet of the Noble Steed.
- Fixed it was possible to auto attack through some cast bars causing them to be interrupted.
- Added Amulet of Undying to William Edwards – causes effected enemy to not be able to be killed for 10 seconds (for questing).
Equipment Slots
- Added tooltip on how to obtain additional equipment slots.
- Changed second and third equipment slot to always be visible.
- Adjusted second equipment slot to be unlocked when obtaining your secondary class.
Tutorials
- Fixed wiki links in tutorial frame.
- Added game guide to functions dropdown.
- Added Arcadia “watermark” to custom content tutorial popups.
- Added ability to directly open game guides from headers of frames.
Prestige
- Adjusted level requirements to obtain trial prestige.
- Trial One (No Character boost): Level 1 -> 35
- Trial Two (No Character boost): Level 35 -> 55
- Trial One (With Character boost): Level 1 -> 91
- Fixed effects of quest completion scrolls were not counting time when offline.
- Fixed sometimes Prestige quests could not be auto completed due distance in cities.
- Added frame showing comparison of subscription types under “More” button in purchase frame.
Quests
- Adjusted Soldier locations during Bring them Back to the Light quest.
- Slightly increased range to use Potion of Holy Light during Bring them Back to the Light quest.
- Randomised the time that soldier comes back to the darkness during Bring them Back to the Light quest (it is possible that soldier comes back faster than before now to compensate).
Visual Changes
General
- Adjusted battleground errors to use warning messages.
- Added Tutor quests to QuestState filters in Search in World frame.
- Fixed some buff IDs being displayed instead name in chat frame from tooltipIDs.
- Fixed sorting by price in Auction House was still comparing previously removed bid price.
- Disabled some amulets from visually displaying as additional frame due to not using durability.
Item Preview Frame
- Added zoom feature.
- Added rotate feature.
- Moved reset button to top right and changed it’s icon.
Settings
- Fixed channel buttons options in interface settings were not saving.
- Renamed tab “Change channel” to “Communication” in interface settings, move there chat related settings from General tab.
General Class Changes
- Changed Fire Training to increase damage dealt by 10% instead of attack/cast speed, increased radius to 150 from 80.
- Changed Soldiers, Attack! to do not increase attack power, increased speed gains to 15% from 10%, increased radius to 150 from 80.
- Changed Storm Assault to do not increase attack/cast speed, changed it to be usable simultanously with other similar effects (i.e.: Soldiers, Attack! ), increased radius to 150 from 80.
Warrior
Warrior/Rogue
- Increased Frenzied Attack damage to 360% from 300%.
Warrior/Warden
- Increased Wild Howl damage gain to 30% from 5%.
- Changed Decent Observer to do not increase physical damage anymore.
Warrior/Warlock
- Increased Psychic Battle Technique damage gain to 30% from 15%.
- Removed Rage Blow recovery mechanic, reduced cost to 10 Focus from 35.
- Changed Psychic Ghost Step to always apply knockdown without condition.
- Increased Lightning Spell damage to 887.5% from 497%, removed attack speed gain.
- Increased Spirit Blade Storm maximum target count to 10 from 5, reduced radius to 50 from 80.
- Removed Divine Battle Spirit cooldown, increased duration to 900s from 60, reduced recovery amounts to 5 from 10.
- Changed Psychic Whirlwind to inflict damage twice with 0.5s channel without condition, removed global cooldown trigger and reduced cooldown to 6 seconds from 12.
Scout
- Reduced Arrow Defense cooldown to 60s from 120.
- Reduced Shock Frost Arrow set skill cost to 15 Focus from 25, increased duration to 15s from 10.
- Changed Hunter’s Advantage set skill to increase damage dealt by 3% instead of physical damage.
Mage
- Changed Runic Formation set skill to consume 2% MP per second during its effect additionally.
Mage/Warrior
- Changed Flame to have 0.2 x INT damage addition.
- Increased Static Field INT damage addition to 0.2 from 0.1.
Mage/Scout
- Increased Flame of Fire damage to 4200 from 2800.
- Increased Magic Archery damage conversion to 18% from 15%.
- Changed Power of the Wind to allow Flame of Fire to be triggered twice during effect additionally.
Mage/Rogue
- Reduced Purgatory Darkness damage to 2600 from 2925.
- Increased Shadow Shroud area damage gain to 24%, increased received damage increment to 16% from 10%.
Mage/Priest
- Increased Vortex damage to 2238 from 1791.
- Increased Electric Outburst damage to 6800 from 5950.
- Increased Tide Mastery wind damage to 22.4% from 16%.
- Fixed Tide Burst was not resetting cooldown of Electric Outburst occasionally.
Mage/Knight
- Changed Illumination cost to 3% MP.
- Changed Stars of Light cost to 2% MP.
- Changed Holy Light Strike cost to 1% MP, removed stun effect.
- Reduced Light of Day retrigger cooldown to 10 seconds from 20.
- Removed Saint’s Resilience shield wear ability, increased wand magical damage to 65% from 45%.
- Changed Energy Recovery to allow Holy Light Strike inflict extra half damage if caster wears a shield.
- Changed Concentrated Attention to allow wearing shield, changed it to modify Fireball into Fiery Shield, inflicts 6020 + 0.6 x INT light damage and restores 5% MP, provides a buff that allows you to cast while moving for 15 seconds, but consumes 1% MP every second meanwhile.
Mage/Druid
- Increased Cosmic Call damage to 6750 from 5400, increased radius to 90 from 80.
Mage/Warden
- Increased Earth Scepter damage gain to 65% from 60%.
Mage/Warlock
- Changed Forgotten Black Magic to consume HP only on hits.
Mage/Champion
- Changed Ion Storm to inflict damage with 100% chance.
- Increased Lightning range to 180 from 150, reduced cooldown to 15 seconds from 20.
- Increased Hammer of the Thunder damage gain to 65% from 45%, it also removed root effect of Lightning.
- Changed Electric Explosion Expertise to remove cast time of Electric Explosion, increase its damage to 9056 + 0.2 x INT and reduce its range to 80 from 150 instead of increasing cast time to 3 seconds, removed increased damage with Charged state.
Mage/Bard
- Increased Master of Words instrument magical damage gain to 60% from 30%.
Priest
- Reduced Death of Cold set skill range to 150 from 200, increased cooldown to 4s from 2, removed global cooldown trigger.
Priest/Scout
- Changed Tide Control to modify Amplified Attack and Grace of the Life, decreases effectiveness of former by 30% in exchange of increasing latters by 30% additionally.
Warden
- Increased Spirit of the Oak attack scaling to 8% from 7.6%.
Removed Power of the Wood Spirit damage reduction for each extra target. - Changed Berserk of Nature to increase magical damage of mentioned weapon types too.
- Reduced Oak Walker attack scaling to 12% from 14.4%, increased damage scaling to 50% from 10%.
Warden/Warrior
- Changed Double Chop to carry onhit effect of Charged Chop.
Warden/Scout
- Reduced Chiron the Centaur attack scaling to 6% from 7.2%
Warden/Warlock
- Reduced Psychic Shadow attack scaling to 20% from 22.5%, increased damage scaling to 80% from 10%.
Warden/Champion
- Increased Punisher Guardian attack scaling to 8% from 7.6%.
Druid
Druid/Warrior
- Increased Heart of the Wild damage gain to 50% from 30%.
Druid/Scout
- Changed Brilliance of Nature to modify Concentration Prayer and Savage Blessing, decreases effectiveness of former by 30% in exchange of increasing latters by 100%.
Warlock
- Reduced Saces’ Scorn duration to 7s from 9.6.
- Increased Calm Paradox radius to 150 from 120.
- Reduced Life Weave cooldown to 240s from 300.
- Increased Surge of Awareness radius to 150 from 120.
- Reduced Severed Consciousness range to 100 from 150.
- Removed Traces of the Void initial HP cost, changed 4% HP per second continuous consumption to 10 Focus per second, reduced cooldown to 60s from 90, reduced movement speed penalty to 20% from 30%.
Warlock/Warrior
- Reduced Ruthless Judgment range to 100 from 150.
- Reduced Consistent Heart Strike range to 100 from 150.
- Changed Slash to additionally increase movement speed by 15%.
Warlock/Scout
- Changed Self Awareness to increase Severed Consciousness range to 150 from 100 additionally.
Warlock/Warden
- Changed Charged Chop to additionally recover 1% HP per hit.
Warlock/Champion
- Reduced Rage Sublimation cooldown to 10 seconds from 15.
- Changed Saces’ Impulse to do not reduce movement speed, added 24% damage reduction while you are at full HP, removed duration, changed it to be removed whenever Willpower Blade ends.
Warlock/Bard
- Reduced Musical Attack range to 100 from 150.
- Reduced Wicked Inspiration cast and damage gain to 12% from 15%.
- Increased Musical Prodigy damage reduction at full HP to 50% from 40%.
- Changed Dark Blast to be area around target, reduced range to 100 from 150.
- Changed Ethereal Blade to be usable only under effect of Musical Prodigy, reduced range to 100 from 150.
Champion
Champion/Scout
- Reduced Blood Arrow ranged damage gain to 83.6% from 104.5%.
Champion/Mage
- Reduced Void Armor trigger cooldown to 0.5 seconds from 1.5.
- Fixed it was having wrong elite skills of other class combinations.
- Removed Elemental Rampage extra attack chance bonus, changed it to be passive.
- Increased Tactical Offense damage to 1059.5% from 706%, increased cooldown to 6s from 4.
- Changed Power Within to do not remove the buff upon triggered, added 6s cooldown to the triggered skill.
- Changed Rapid Spread to be around-self area skill that loses 1s of cooldown for every hit Tactical Offense does.
Champion/Bard
- Changed Fluid Fender to resist up to 3 hits instead of 1, removed after-hit parry effect, reduced cooldown to 60s from 120.
Development
- Added
<RepeatButton>
. - Added
<DropDownButton>
. - Added
<Texture>:SetSlice9( bool isEnable )
. - Added
bool isEnable = <Texture>:GetSlice9()
. - Updated
..., GuildPower = GetGuildInfo( ... )
. - Updated
..., itemID = GetInventoryItemInfo( ... )
. - Updated
GearScorePvE, GearScorePvP = GetPlayerGearScore()
.
Post Patch Notes
16/05
Warden
- Reduced Frantic Briar damage reduction for each extra hit to 6% from 18%, reduced cooldown to 6 seconds from 8.
- Reduced Animal Spirit’s Embrace damage reduction for each extra hit to 6% from 8%.
- Increased Thorny Vines damage to 915% from 610%.
Warden/Warrior
- Reduced Immortal Power cooldown to 90 seconds from 300.
- Reduced Frantic Briar cooldown to 4 seconds from 6.
Warden/Rogue
- Removed Achilles’ Heel Strike trigger cooldown.
Warden/Mage
- Increased Explosion of Power pet attack speed gain to 60% from 48%.
- Increased Crystalline Acceleration damage and speed gains to 35% from 30%.
- Changed Explosion of Power to be applied to owner only if Nature Crystal is summoned.
Warden/Warlock
- Increased Phantom Contract damage gains to 20% from 15%.
- Reduced Noxious Slash cooldown to 4 seconds from 8, reduced cost to 10 Focus from 15.
- Reduced Phantom Cleave cooldown to 4 seconds from 10, reduced buff duration to 8 seconds from 15, reduced cost to 20 Focus from 25.
Warden/Bard
- Increased Perfect Harmony damage gains to 20% from 15%.
- Reduced Singer of the Forest trigger cooldown to 5s from 15.
17/05
Rogue
Rogue/Priest
- Fixed Sinister Methods was not properly triggered occasionally.
- Changed Sinister Methods to inflict extra damage as part of skill if trigger is an area skill. (i.e.: extra damage will get affected by damage reduction of area skills)
Warden
- Increased Oak Walker damage scaling to 120% from 50%.
- Increased Power of the Oak damage gains to 27% from 16.2%.
Warden/Warrior
- Increased Frantic Briar extra damage to 584% from 292%.
Warden/Warlock
- Increased Psychic Shadow damage scaling to 150% from 80%.
Warden/Scout
- Changed Chiron the Centaur damage scaling to be based on ranged damage, reduced scaling to 175% from 400%.
Warden/Rogue
- Increased Thorny Vines damage to 1171% from 781%.
Priest
- Increased fairy attack scaling to 80% from 50%.
Server Restart
General
- Fixed player progress service crashes.
- Reduced sell cost of many custom arcadia rings (not visually until next patch).
PvP
- Fixed extra equipment slots were missing.
- Fixed Champion was missing Shield Form and Disassembly Mode.
Post Patch Notes
20/05
General
- Changes Storm Assault to be self-buff, increases you and your pets physical and magical attack power by 10/15/20% for 15 seconds.
- Changed Ironblood Will to affect summoned pet additionally.
- Changed Scorching Rage to affect summoned pet additionally.
- Changed Soldiers, Attack! to increase all kind of damage dealt by party members by 20% instead of providing attack/cast speed, made it mutually exclusive with Fire Training.
Warden
Warden/Scout
- Reduced Morale and Desire cooldown to 60s from 120.
- Increased Shade of the Ocean damage to 870% from 580%.
- Reduced Chiron the Centaur attack scaling to 5% from 6%.
Warrior
Warrior/Warlock
- Increased Spirit Blade Storm trigger interval to 2s from 1.
Warrior/Champion
- Reduced Vendetta Blow cooldown to 2s from 3.
Warrior/Bard
- Reduced Master of Frenzied Venom 1-H Axe damage gain to 12% from 20%.
Rogue
Rogue/Bard
- Increased Combo Throw cooldown to 6s from 4.
- Reduced An Old Friend attack gain to 12% from 15%.
Scout
Scout/Champion
- Increased Rain of Vengeance maximum target count to 15 from 8, reduced damage to 227% from 378%.
Mage
Mage/Scout
- Reduced Flame of Fire damage to 3600 from 4200.
Mage/Priest
- Increased Wave Essence cooldown to 90s from 60.
22/05
Warden
Warden/Scout
- Reduced Chiron the Centaur attack scaling to 4% from 5%.
25/05
General
- Fixed Soldiers, Attack! was decreasing attack speed and cast speed instead of increasing damage dealt.
Patch Notes 11.1.1.4100
General
- Fixed login stucks.
- Changed EXP and TP calculations in Raid to be same as in Party.
- Added confirmation when attempting to degrade your crafting levels.
- Fixed Perception of the City was having less magical attack than intended.
- Reworked “Server Save” code to not cause macros or action bar settings being lost when local files are missing or get corrupted.
Game Engine
- Fixed some quest NPC’s weren’t being deleted instantly from view in some situations.
- Changed NPC’s in process of being deleted from view to not be targetable or attackable.
- Fixed Auto Attacks were disabled after using card/recipe successfully until changing zone.
Newcomers
General
- Added Wiki button to ESC menu.
- Fixed Atonement Voucher was missing from Newbie Pet.
- Added ability to purchase single and double stat Fusion Stones from Spirit Mages.
- Fixed patch notes welcome back message was appearing for newly created characters.
Game Guides
- Added some new tutorials for custom content.
- Updated some older tutorials with newer information.
- Added option to open tutorial in F10 frame from popups.
- Changed F10 searching to automatically open first listed tutorial if found.
Minigames
- Reduced price of existing equipment from 200 to 150 Phirius Shells.
- Added new lower equipment set with chance to obtain Stasis and Divinity stats.
Equipment Slots
- Added 5 PvP equipment slots.
- Added possibility to label equipment slots.
- Added possibility to extend equipment slots from UI.
- Increased maximum amount of PvE equipment slots to 15.
- Added automatic changing to PvP slots when entering battleground.
- Reworked equipment slots code to not cause random swaps of gears between slots.
- Added possibility to equip PvP equipment in non battleground zones inside PvP slots.
World Bosses
- Changed Ogest from World Boss to Boss.
- Increased respawn time of Giant Guardian from 30 to 90 minutes.
Gathering
- Fixed some recipes were requiring wrong crafting tools.
- Changed Collected amount to not disappear on logout/zone change.
- Fixed gathering rate bonuses weren’t being included if less then 100%.
- Increased respawn time of materials inside Talaghan and Lost Island of Atlantis from 3 to 5 minutes.
- Increased base number of materials possible to be harvested in Talaghan and Lost Island of Atlantis.
- Added new gathering tools giving increased harvesting success rate % (can be purchased from gathering instructors).
Nostalgia
- Reduced materials gained from Talaghan resource packs by 50/60%.
- Adjusted Artefacts to not have fixed durability of 100. This does not affect existing Artefacts.
Prestige
- Fixed Prestige broadcast was opening wrong frame.
- Disabled world boss benefit for Balton inside Itnal Camp.
- Added colors to prestige boss and resource world map icons.
- Fixed purchasing Partner Bag page were showing wrong prices for non-benefit page.
- Changed “NPC Consumables” benefit – you will be able to select a store category along with more items available.
- Added missing benefits to the comparison table in the Prestige purchase menu on the “More” button and other visual enhancements.
Monster Cards
- Added possibility to scale Card Book frame.
- Added filter for cards ready to upgrade to next star.
- Fixed some newer cards could not be saved as favourites.
- Updated icon for Magic Perfume: Monster Cards to be more recognisable from regular Magic Perfume.
Festivals
- Increased stack size of Blessing of the Flower god to 100.
- Added expiration timer of 14 days to Blessing of the Flower god.
- Slightly improved chance to obtain titles from Exquisite Ribbon Packages.
Areas
Sun Temple of Eternal Sleep
- Increased click range of some tactic elements.
Talaghan
- Adjusted some respawn locations.
Orkham
- Fixed Mechabird event wasn’t triggered properly.
- Adjusted Slime Conqueror title to also include players in aggro list.
- Fixed obtaining Once ascended, now no more title when player was dead.
- Fixed Ascended Xemen was sometimes not giving loot when some players were far away from boss.
- Changed Gloves of the Eldritch effect to provide 8% + 1.92% per tier magical attack for 15 seconds from raw magical damage.
- Changed Runic Machinery Energy Shield to Energy Concentration: Increases maximum HP by 500% instead of 85% damage reduction, for more clear damage output purposes.
PvP
General
- Improved battleground enter combat checks.
- Added system message when kicked from battlegrounds due to being AFK.
- Increased time to enter battlegrounds back to 60 seconds, excludes Windrunner Races and Visdun Fortress.
- Reduced PvP start counts by 10%. (-1 player required to successfully enter). This doesn’t effect opening the battleground directly.
Arena of Darkness
- Fixed Arena wasn’t ending correctly if all but 1 player had left during the game.
- Reduced number of high tier rewards given when player count at end isn’t required amount.
Siege War
- Removed Guild War packages, instead rewards will be given directly.
- Changed guild resources from packages to be donated to guild automatically.
Audio Changes
- Adjusted audio when running forwards for all races.
- Fixed some races were missing audio when moving backwards.
Visual Changes
General
- Improved performance of bag sorting.
- Fixed daily quests reset were showing double same message.
- Added visual overhead icons to Auction, House, Bank, Guild castle NPC’s and gathering instructors.
Character Frame, Inspect Frame
- Reworked visual style.
- Changed robot and artefact slots to always be visible, added visual to indicate they’re locked.
Crafting Frame
- Removed search button in favour of instant searching.
- The view of the levels has changed to resemble the mission list
- Added saving for last state of hide/show all option on recipe list.
- Changed visual of level of recipes on list to create column-like view.
- Updated level display mode and color-coded levels based on experience.
Partner Bag
- Fixed page buttons weren’t removed when searching.
- Adjusted preview to prevent your mount from overlapping the texture.
Settings Frames
- Added dragging from bottom.
- Reorganized settings placements.
- Added section for server announcements.
Tooltips
- Added zone tooltip header images to most zones.
- Added money colors to some tooltips that were missing it.
- Fixed prepared material tooltips were informing about obtaining random attributes.
Quest State
- Fixed search wasn’t working.
- Fixed it was defaulting quests to residence if no quest giver was found.
- Added coloring to quest search tags according to the quest type, just like the search header and mission information.
Frame specific
- Item Preview: Updated background rescaling function.
- Pop Up Main Menu: Adjusted width to prevent text overlap.
- Shop: Changed shop money type tooltip to use money colours.
- NPC Tracker: Fixed item icons were showing behind the npc model.
General Instance Changes
- Changed immune targets to lose damage over time effects on them upon gaining immune.
General Class Changes
- Changed Experimental Dwarven Ale to also recover 100% MP upon initial use and keep restoring 5% MP per second.
- Changed magical damage over time effects to be based on targets defense and your attack value, similar to physical damage over time effects.
Warrior
- Increased Slash bleed ratio to 2200% from 1800% for Spear weapon.
- Changed The Long Reach to apply bleed around you instead of front.
- Changed Tactical Attack to do not trigger global cooldown nor get affected by it, doubled damage.
Warrior/Scout
- Changed Aim for the Wound to inflict damage twice with 1s channel time, removed global cooldown trigger, reduced rage recovery per hit to 10 from 20.
Warrior/Rogue
- Changed Berserk to be passive.
Warrior/Mage
- Changed Electrical Rage to provide buff even if target is immune.
Warrior/Priest
- Changed Opportunity to require Katana to be used.
- Changed Combat Expertise: Makes your Morale Slash inflict Slash bleed additionally.
Warrior/Warden
- Reduced Savage Whirlwind cooldown to 4s from 5, changed cost to 20 Rage from raw MP.
Warrior/Druid
- Changed Redemption to be passive.
- Increased Tremor damage to 1213% from 927%, changed cost to 30 Rage from raw MP.
Warrior/Warlock
- Changed Excellent Combat Training to be passive.
Warrior/Champion
- Fixed Blood Rune Weapon was interrupting music casts.
- Increased Blood Whirlwind damage overtime to 860 from 688.
- Increased Bloody Strike damage to 952% + 1 x STR from 852% + 0.2 x STR.
- Increased Stifling Attack damage to 952% + 1 x STR from 752% + 0.2 x STR.
- Increased Vendetta Blow damage to 1142% + 1 x STR from 1092% + 0.2 x STR.
Warrior/Bard
- Changed the way poisons tracked to fix possible Fed by the Malice bug.
Scout
- Reduced Snipe cast time to 2s from 3.
- Increased Devil’s Contract damage and speed gains to 25% from 20%.
- Reduced Arrow of Essence damage and speed gains to 25% from 30%.
Scout/Warrior
- Reduced Snipe cast time to 1s from 2.
- Changed Gale to also reduce cooldown of Combo Shot to 3s from 6 and changed it to inflict 50% more damage if you wear a crossbow.
Scout/Rogue
- Reduced Reflected Shot cooldown to 4s from 6.
- Increased Deadly Counterattack damage gain to 20% from 16%.
Scout/Mage
- Increased The Inferno physical damage to 400% from 252%.
- Increased Incineration physical damage to 320% from 250%.
- Reduced Flame Arrows magical damage to 699% from 1180%, removed 2s cooldown for crossbows.
- Increased Snipe magical damage to 1825% from 1211% to prevent damage loss from cast time reduction.
Scout/Warden
- Increased Entling Offering damage to 100% from 75%.
- Reduced Gryphon Bash damage loss for each extra target to 6% from 10%.
- Changed Wind Attack: Allows your Combo Shot to send Wind Arrows for each hit.
Scout/Druid
- Reduced Archer Agility speed gain to 20% from 30%.
Scout/Champion
- Increased Fatal Combo Combo Shot damage gain to 25% from 15%, reduced Combo Shot cooldown to 3s from 4.
Scout/Knight
- Increased Urgency speed gain to 27.2% from 11.5%.
- Changed Repelling Arrow to do not Root targets, reduced cooldown to 6s from 10.
- Changed Blessed Quiver → Blessed Arsenal: Increases ranged attack speed by 15%.
- Changed Transformation Torrent → Sharp Sight: Increases ranged weapon range by 20.
- Changed Armor-Piercing Arrow to ignore defense of targets by 20% instead of applying defense reduction.
- Changed Spirit Meld: Reflected Shot will increase your physical attack by 2% for each successful hit, stacks up to 6 times.
- Changed Uncomfortable Shell → Noble Predator: Your Snipe will now ignore targets 50% of targets defense and has 2s cast time instead.
- Changed Escape Danger: Reduces damage received by raid members by 40% for next 15 seconds, added 20 Focus cost, reduced cooldown to 90s from 120.
- Increased Healing Shot damage to 940% from 438%, changed heal effect to be static 20% HP, reduced cooldown to 4s from 8, changed cost to 10 Focus from raw MP.
- Changed Archer’s Aide → The Chevalier: Allows you to wield a Gun, increases gun attack speed by 15.3%, allows Ranged Weapon Mastery to increase gun damage too.
Scout/Warlock
- Increased Snipe cast time to 3s from 2s to prevent damage loss from cast time reduction.
- Changed Vampire Arrows damage over time to be scaled over magical attributes instead of ranged attributes.
Rogue
- Reduced Katana Training damage gain to 12% from 20%.
- Changed Sliced bleed ratios to 15/25/35% from 15/30/45% per stack.
- Reduced Assassin Training dagger damage gain to 83.2% from 92.5%.
- Reduced Fervent Attack speed gain and defense loss to 13.2% from 21.5%, reduced cooldown to 90s from 180.
Rogue/Warrior
- Increased Rotten damage over time to 2707 from 902.
- Increased Reclaim Energy attack gain to 20% from 10%.
- Increased Toxic Splash damage over time to 3462 from 2631.
Rogue/Scout
- Increased Fast Draw cooldown to 6s from 4.
Rogue/Mage
- Reduced Hell Blade cooldown reset acceleration for Gusting Blade Rain to 2s from 3.
- Fixed Enlivened Blade was decreasing cooldown of Gusting Blade Rain more than intended.
- Increased Gusting Blade Rain damages to 1150% from 226%, changed it to reset cooldown only when a projectile consuming skill is cast, so excluded Chaos Dagger, increased cooldown to 20s from 10.
Rogue/Priest
- Removed Awakening of the Monk global cooldown trigger.
- Changed Sinister Methods to be 900 seconds buff instead of being triggered by other skills.
Rogue/Bard
- Changed Throws to check and use energy of imitated skills.
- Reduced Fervent Attack speed gain and defense loss to 16.2% from 27%, reduced cooldown to 60s from 150.
Mage
- Changed Flame MP cost to 1% from raw MP.
- Changed Discharge MP cost to 2% from raw MP.
- Changed Static Field MP cost to 1% from raw MP.
- Changed Electric Explosion MP cost to 2% from raw MP.
Mage/Warrior
- Reduced Rage Mana cooldown to 60s from 120.
- Changed Focused Beam to additionally modify Enraged to recover 100% MP too and reduces its cooldown to 25s from 40.
Mage/Rogue
- Changed Gift of the Baron to increase dark damage of friends by 6% instead of whole damage, changed cost to 1% MP per second from HP.
- Changed Cursed Fangs skill cost to 20 energy from MP,changed damage over time to be raw damage over time instead of constant spell cast.
- Increased Kiss of the Vampire buff duration to 30s from 10, changed it to additionally increase 96.8% energy recovery rate and recover 2% MP per second , changed skill cost to 25 energy from MP, changed damage over time to be raw damage over time instead of constant spell cast.
Mage/Priest
- Changed Tide Burst skill cost to 2% MP from raw MP.
- Changed Wave Essence skill cost to 10% MP from raw MP.
- Reduced Vortex damage to 2059 from 2238, increased skill cost to 3% MP from 2%.
- Reduced Electric Outburst damage to 6528 from 6800, changed skill cost to 2% MP from raw MP.
- Changed Holy Influx to consume 15% MP, removed magical attack gain and increased magical damage gain to 12% from 8%.
- Changed Magic Drain to recover 100% MP instantly additionally, removed skill cost, reduced cooldown and duration to 30/15s from 60/30, added global cooldown trigger.
Mage/Knight
- Reduced Fiery Shield buff duration to 10s from 15.
- Reduced Light of Day light damage gain to 10% from 16%.
- Reduced Energy Recovery MP recovery per critical hit to 1% from 10.4% + 487.5.
- Changed Illumination slow effect to not be overridden by Thunderstorm effect, halved its effectiveness.
- Increased Brilliance Award maximum stack size to 10 from 5, increased duration to 30s from 12, made it modify Discharge → Holy Discharge: Only usable under effect of Brilliance Award stacks, inflicts 1000 + 0.3 x INT Light damage to targets around yourself for each Brilliance Award you possess and consumes all stacks. For each stack consumed, 10% MP will be recovered. Cooldown: 15s Radius: 80 Cost: 10% MP.
Mage/Warden
- Changed Earth Surge MP cost to 1% from raw MP.
- Changed Savage Power MP cost to 5% from raw MP, increased magical attack gain to 20% from 18.3%.
- Changed Earth Groaning Wind Blade MP cost to 2% from raw MP, increased each damage to 1535 from 1462.
- Changed Earth Marking to recover 10% MP every 5 seconds additionally, increased amount of hits it can absorb to 3 from 2, removed skill cost.
Mage/Warlock
- Changed Meteor Shower MP cost to 2% from raw MP.
- Changed Forgotten Black Magic to consume 2% MP per hit instead of 1% HP.
- Changed Elements of Pride to recover 10% MP when they are obtained with mentioned offensive skills.
Mage/Champion
- Removed Electric Explosion MP recovery.
- Increased Brain Shock rage cost to 25 from 15.
- Changed Electric Bolt MP cost to 5% from raw MP.
- Reduced Electrolysis Power cooldown to 15s from 40, increased MP cost to 25% from 10%.
- Changed Voltage Seize to do not provide Charged state, changed it to recover 5% MP additionally.
- Increased Lightning Shield reflected damage to 3700 from 2220, increased damage reduction and aggro increments to 50/100% from 45/90% corrected description.
Priest
Priest/Scout
- Changed Drowning to increase received water damage of target by 4%.
Druid
- Increased Seed of Destruction set skill damage to 3500 from 1600, reduced cooldown to 25s from 60, removed global cooldown trigger.
Druid/Warrior
- Reduced Nature’s Blessing cooldown to 60s from 90, increased damage gain to 30% from 24%.
- Changed Briar Technique to increase both strength and dexterity by 5% per stack instead of just 3% strength.
- Changed Heart Piercing to inflict damage to all enemies behind your target instead of single target, Nature’s Power consumption is still max. 1 per second.
Druid/Mage
- Increased Spiritual Gush 25% from 18.8%.
- Increased Earth Arrow damages to 2006 + 0.5 x INT from 1824 + 0.45 x INT.
Druid/Rogue
- Changed Dark Moon to provide 25% magical attack, 50% elemental damage and 5% magical accuracy instead, changed group buff to provide 3% elemental damage and 5% physical/magical accuracy instead.
Druid/Warlock
- Increased Poison of Nature damage to 3597 from 3270.
- Increased Power of Will wand damage gain to 99.2% from 62%.
Warden
Warden/Warrior
- Increased Double Chop damage to 1088% + 1 x STR from 907% + 0.5 x STR.
- Increased Beast Sigil damage to 1360% + 1 x STR from 965% + 0.1 x STR, reduced cooldown and effect duration to 4s from 7.
- Increased Pulse Mastery damage to 1632% from 1581%, reduced aggro multiplier to 100% from 500%, increased additional aggro effect to 60% from 20%.
Warden/Rogue
- Reduced Together cooldown to 60s from 120, reduced damage gains to 18% from 24%.
Warlock
- Removed Beast’s Roar target limit.
- Reduced Saces’ Embrace focus cost to 20 from 40.
- Increased Ill Will damage gain to 110% from 100%.
- Reduced Spatial Rift set skill focus cost to 15 from 25.
- Reduced Astaroth’s Dark Magic duration to 15s from 25.
- Increased Soul Crusher set skill damage to 1080 from 920.
- Changed Soul Pain to be raw damage over time instead of constant spell cast.
- Changed Perception Extraction to be raw damage over time instead of constant spell cast, reduced durations to 15s from 60.
- Changed Otherworldly Whisper to provide attack in Willpower Construct and damage reduction in Willpower Blade instead.
- Changed Locked Heart to provide 50% area damage reduction to all raid members around while doing an 10s channel instead.
- Changed Soul Trauma to always apply Stun without condition, reduced stun duration to 2 from 6, changed it to frontal area damage instead of single target, increased cooldown to 10s from 6.
Warlock/Warden
- Reduced Stone Shell focus cost to 10 from 20.
- Reduced Enhanced Weave Curse focus cost to 15 from 30.
Warlock/Rogue
- Reduced Crime energy cost to 15 from 20.
- Increased Soul Fang duration to 16s from 12.
- Increased Punishment Psi cost to 3 from 2, changed it to additionally recover 25 energy if target is under effect of Crime.
- Reduced Shadowstab bleed duration to 10s from 22, adjusted bleed damage to 530 and added to description, removed global cooldown trigger, reduced damage to 2000 from 3010.
Warlock/Champion
- Increased Energy Influx Strike damage to 2831 from 2453, removed projectile travel delay.
Champion
Champion/Scout
- Reduced Mechanical Storm cooldown to 8s from 15.
Champion/Rogue
- Increased Shadow Pulse damage to 620/930% from 588/692%.
Champion/Warden
- Changed Warden’s Weapon Guard to increase physical damage by 20% instead of 50% earth damage.
- Changed Nature’s Guidance → Relentless Executioner/Decapitation: Sharpen your axe, your regular attacks will apply a strong bleed to target. While its active, skill will be replaced with Decapitation: For next 30 seconds, you will whirl your axe around with every attack to inflict damage to enemies around.
Champion/Warlock
- Fixed Rune Siphon was interrupting music casts.
- Fixed Dark Energy Punishment HP cost was interrupting music casts.
- Changed Dark Energy Strike to generate a Forge stack additionally if it is active.
Champion/Bard
- Changed Echo cost to 15 Focus from 20 Rage.
- Reduced Electrocution rage cost to 10 from 20.
- Changed Solo: Shredding cost to 50 Focus from 50 Rage.
- Changed Shadowforge’s Rage cost to 15 Focus from 25 Rage.
- Changed Disassembly Mode to reduce received area damage by 30% additionally.
- Changed Solo: Shredding to reduce its cooldown by 2s whenever Electrocution is hit successfully.
Bard
- Changed No Hesitance set skill to be passive.
- Reduced Octave Shifting cooldown to 10s from 20.
- Changed Tempo to cost 25 Focus, reduced cast time to 1s from 3, reduced cooldown time to 40s from 90s, changed it to affect whole raid, changed it to mutually exclusive with Warlocks’s Surge of Awareness buff.
- Changed Rhythmic Delusion to provide 20.8% attack speed, 10.4% magical damage and 10.4% cast speed to all raid members for 20 seconds and made it mutually exclusive with Warlock’s Warp Charge effect, removed instrument requirement.
Bard/Warrior
- Increased Fatal Friend damage gain to 65% from 49%.
- Changed Absolute Extermination to additionally inflict Severe Injury bleed to targets upon hit, reduced hit amount to 3 from 6, increased damage to 806% from 403%.
Bard/Scout
- Reduced Deadly Arrows channel time to 1s from 1.5.
- Changed Tempo to be usable simultanously with other Tempo effects.
- Reduced Soul Gale cooldown to 4s from 6, reduced channel time to 1.5s from 2.
Bard/Knight
- Changed Tempo to be just stronger version of Tempo that gives 20% of boosts.
Bard/Rogue
- Increased The Sinister damage gain to 50% from 45%.
- Reduced Dark Rune retrigger cooldown to 0.5s from 1.
- Increased Devourer extra damage to 360% from 240%.
Bard/Warden
- Increased Charged Chop damage to 1576% from 1314%.
- Changed Haste and Blood strength and dexterity gain to 15.6% from 20.8/5.6%.
Bard/Warlock
- Changed Cruel Harvester to do not put Soul Harvest to 45s cooldown.
- Reduced Spiritual Advantage focus cost reduction to 30% from 40%, changed it to also provide 15% magical attack additionally.
Development
- Added “fontHeight” parameter to <Font> tag.
- Added “Skin.DefaultUI” visual styling formatting.
- Added
Equipment_BuyNewSlot( int slotIndex )
. - Added
Equipment_SetLabel( int slotIndex, string label )
. - Added
string label = Equipment_GetLabel( int slotIndex )
. - Added
int v1, int v2, int v3, bool active = Equipment_GetTierInfo()
. - Added
int v1, int v2, int v3, bool active = Equipment_SetLabelCost()
.
Patch Notes 11.1.1.4101
Visual Changes
Character Frame
- Scaled frame size to 110%.
- Reduced font size for class names.
- Created check button to hide background.
- Changed quick bar anchors to avoid overlapping.
- Reduced quick bar item count font to fit the button.
- Known issue: dragging frame is not smooth as it should be.
Tooltips
- Added tooltip to House UI when text overflows.
General Class Changes
- Corrected several skill descriptions.
Scout
- Fixed Blood Arrow was taking more HP when triggered with magical skills.
Scout/Mage
- Changed Inevitable Ignition to be passive.
- Increased The Inferno cooldown to 8s from 7.
Rogue
Rogue/Warrior
- Reduced Toxic Splash damage over time to 2423 from 3462. (-30%)
Rogue/Champion
- Reduced Disassemble damage to 156% from 165%.
- Reduced Power Mechanism cooldown and duration to 8s from 30.
Rogue/Mage
- Reduced Gusting Blade Rain cooldown to 15s from 18, reduced damage to 1012% from 1150%.
Mage
Mage/Rogue
- Reduced Cursed Fangs damage over time to 550 from 1376. (-60%)
- Reduced Kiss of Death damage over time to 1290 from 2150. (-60%)
Mage/Knight
- Changed Holy Light Strike to have stun effect again.
Druid
Druid/Warlock
- Reduced Toxicologist poison damage gain to 122.5% from 142%. (-8%)
Champion
Champion/Warden
- Reduced Heavy Wound damage over time value to 525 from 1314. (-60%)
Bard
Bard/Warrior
- Increased cooldown of War Cry to 60s from 15.
- Reduced Severe Injury damage over time damage by 50%.
- Reduced Absolute Extermination damage by 33%.
Bard/Scout
- Changed Tempo to provide regular buff to friends, reduced self Tempo effect attack gain to 5% from 20%.
- Increased Soul Gale cooldown to 6s from 4.
Post Patch Notes
Scout
Scout/Knight
- Reduced Armor Piercing Arrow cooldown to 5s from 6, increased defense ignoring to 30% from 20%.
- Reduced Snipe cooldown to 10s from 15.
- Increased Spirit Meld attack gain to 3% from 2% per stack, increased duration to 60s from 15.
- Increased Reflected Shot maximum reflection amount to 6 from 3, damage reduction per reflection stays same.