Planned Patch Notes

Following list will include possible changes that may be appear along with upcoming patch. Please consider that this list doesn’t represent the actual patch content and might be different when patch is released.

Modified changes will be highlighted with yellow color, declined changes will be highlighted as strikethrough, changes that might be delayed to another patch with considerably high chance will be highlighted with purple color.

Consider that not all changes are guaranteed to be applied with next patch even if they aren’t highlighted with purple color. Some changes might still stay in Planned Change Log even after a patch gets implemented.


Auction House

  • Added option to prolong existing auctions.
  • Added option to promote existing auctions.

Gathering

  • Changed gathering tools to be required to harvest resources.
  • Added enriched harvesting nodes with small chance to spawn; granting additional resources.

Housing

  • Removed need of paying again for unlocking house furniture slots after they expired or were decreased.

Item Shop

  • Changed item sorting to alphabetical.

Mounts & Pets

  • Fixed pets were summoned too early on zone change causing them to aggro enemies and run constantly around at high speed.

Object Blood Bars

  • Added enemy cast bar.

PvP

  • Added PvP skills to each main class combinations.

Siege War

  • Allowed Guard Tower to summon archers to deal damage and give effects to enemy players within range.

World Map

  • Added possibility to mark positions on world map.

World Boss Revision

  • Changed all World Bosses that are dropping Proof of Myth to spawn with a scheduled timer instead of a respawn time.
  • Changed loot to be regional for everyone who dealt damage equal to certain amount of boss’ maximum HP, instead of only for killer.
  • Added chance of getting extra loot to be distributed majorly for first 3 most damage dealer raid in region along with common loot for whole region, to encourage bigger raids for everyone.
  • Increased Proof of Myth drop amount from these world bosses significantly, increased Proof of Myth shop prices accordingly.
  • Included end game stats to Proof of Myth items.
  • Expanded HP/Defense and curbed area damage of world bosses.