Patch Notes 12.1.0.5000
Known issues
- Player models in various frames are not displayed correctly sometimes.
General
- Fixed bug causing TP to incorrectly calculate in some rare situations.
Game Engine
Optimization
- Optimized NPC spawning performance.
Added optimization settings (Graphic → Visual → Performance):
- Delayed grass loading
- Delayed object loading
Graphics
- Added Anti-Aliasing settings.
- Added Particle Limit settings.
- Added Level of Detail distance settings.
- Fixed grass rendering corelated with camera.
- Improved quality of names and icons for players and NPCs.
Attack Trails
- Added weapon attack trails effects.
- Added option to disable weapon attack trails.
Portable Tier System (The Shattered Grove)
- Added portable tiers for weapons.
- Added [Portable Tier Proficiency] effect, which is required to use portable tiers. You can purchase this from item shop or get it from certain gashas. (fishing and worldboss)
Details
- Portable tiers can be equipped in the main hand, off hand, or ranged weapon slot and increase the tier of the equipped weapon.
- Portable tiers can be upgraded by one tier by merging three of the same tier together.
- You can extract tiers from latest-content weapons in two ways:
- Tier stone: Merge a tier N weapon with a tier N stone of the same type to produce a portable tier N. The weapon loses its tier.
- Two weapons: Merge a tier N weapon with a tier N−1 weapon of the same content to produce a portable tier N. Both weapons lose their tiers.
Fishing
- Updated recipes to have level requirement as high as their required fish level requirements.
Raid Bosses
- Fixed [Sismond] treasure chest was appearing on air sometimes.
- Updated worldboss treasure list with newer contents & added information message in chat to see chance of getting obtained item for treasures.
Prestige
- Fixed cards and kills from [Barren Caves] counting toward [Elven Island].
Quests
- [Training Completed]: Fixed [Sea of Snow Package] (level 35) wasn’t possible to be obtained.
- [A Bridge Between Words]: Fixed Spanish and Turkish localisations required ‘.’ to be typed in some answers.
Areas
General
- Added message for boss spawn kill requirement count for Arcadia custom instances.
Ancient Dreamland
- Fixed exchange string.
- Added confirmation when attempting to leave early.
Arcane Forge
- Added confirmation popup when attempting to leave early.
Belathis
- Added known issues message on entry.
Talaghan
- Increased size of [Spheres of Light] during core event.
The Shattered Grove
- Adjusted armor plussing bonuses to be relevant with class its related with.
- [Eryndor]: Removed duplicated voice dialog trigger at the beginning of Phase 3.
- Reduced Infusion Stone costs to 5.000/10.000 [Scarred Aetherium] & 40.000/80.000 [Arcadia Coins].
User Interface
Assistant
Group Finder
- Fixed back button.
- Fixed slider offsets.
- Added initial default presets.
- Removed keyword functionality.
- Reworked recruitment message.
- Created hyperlink to apply directly to group.
- Added various warning messages where appropriate.
Character
- Added corruption extract slots to inspect frame.
- Added extra attack chance to Melee section of character frame.
Game Info
- Updated background.
- Added dynamic resizing based on content.
Various Frames
- Codex: Updated visual style.
- Game Score: Updated background.
- Loading: Capped aspect ratio of loading screen images to 16:9.
- Store: Fixed frequency of sell limits, resulting in roughly halved sell time.
- Black Codex Book: Added upcoming [Kawak Tomb (Awakened)] to list.
- Whisper Manager: Cleaned message copied with the middle mouse button.
- World Map: Fixed transport markers wouldn’t reset correctly on character swap.
- Auction: Fixed Auction Queue wasn’t clearing itself when searching for new items.
- Chat: Fixed replying to whisper via hotkey when target was “Away” would send offline message.
Development
- Added
SetEnabledGhostTrail(bool enabled) - Added
bool enabled = IsEnabledGhostTrail() - Fixed
:GetFrameStrata()wasn’t returning anything if strata is set toLOW. - Depreciated
SpellIsLocationdue to better implementation of auto location spells. - Added
ATTACK_RATEforGetPlayerAbility(...)that returns extra attack chance value.
Classes
General
- Changed skill resource reductions to be multiplicative.
- Fixed offhand regular hits were dealing excessive damage.
- Fixed level 50 elite skill preview on elite trainer dialogues were wrong.
- Fixed pet skill damages were being higher at lower skill levels than higher skill levels.
- Changed pulling skills to trigger immediately instead of delay depending on distance.
Cooldowns
- Capped cooldowns to 0.2s.
- Fixed cooldown penalty wasn’t affecting skills with no cooldown.
- Improved cooldown attribute’s server checks to prevent possible exploits.
Titles
- Increased [The Shepherd] speed bonuses to 10% from 9%.
- Reduced [Unscathed Ascent] cooldown penalty to 0.2s from 0.3.
- Changed [Rift Closer] to no longer reduce damage dealt, reduced cooldown change rates to 25%/0.45s from 35%/0.5s, changed it to reduce resource costs by 20% additionally. Increased badge cooldown speed effect to 15% from 10%.
Skills and Buffs
- Improved auto use for ground skills.
- Increased global dot scaling rate from attack value by 80%.
- Changed self buffs to always have global cooldown trigger when not used manually.
- Changed damage over time effects to deal their damage early if effect is refreshed earlier than ticking.
Warrior
General
- Increased [Feint] damage to 600% (from 500%).
- Changed [Blasting Cyclone] to pull enemies it hits towards yourself.
- Changed [Charge Attack] to inflict area damage if you wield a heavy blunt weapon.
- Fixed [Survival Instinct] damage spread was being affected by damage reduction effects.
- Reduced [Devastating Blow] area to 80 from 100 for both blows, but increased thickness of radius lines to 65 from 15.
- Changed [Open Flank] to increase your single target damage by 15% + 5% per more stacks up to 30% & 4 stacks, for 15 seconds.
Warrior/Rogue
- Reduced [Blood Dance] bleed to 645 from 860.
- Increased [Keen Attack] amount of attack to 6 from 3.
Warrior/Champion
- Increased [Wild Strike] attack speed to 25% from 20%.
- Changed [Bloody Strike] to also apply [Blood Loss].
- Changed [Stifling Attack] cooldown to be tied to attack speed.
- Changed [Bloody Strike] and [Stifling Attack] to trigger global cooldown.
- Changed [Blood Whirlwind] damage over time effect name to [Blood Loss].
- Changed [Blood Rune Weapon] attack and damage gains to 18% from 12/24%.
Warrior/Scout
- Changed [Perforation] damage boost to scale from 8% to 19.2% instead of 2% to 16%.
Warrior/Mage
Note by GD: Just some additional damage over time. It might appear high, but shouldn’t be too strong in reality, as DoTs scale differently.
- Increased [Lightning’s Touch] damage over time value to 12572 from 10593.
Warrior/Druid
- Changed [Redemption] to additionally increase cooldown speed by 23%.
Warrior/Warden
- Changed [Barbaric Execution] to increase your damage by 50% against targets with HP lower than 50%.
Warrior/Warlock
- Changed [Spirit Wound] dot to require 2-H Sword to be inflicted.
- Changed [Spirit Blade Storm] and [Spirit-Cracking Blow] to no longer require 2-H Sword.
Scout
Scout/Rogue
- Reduced [Deadly Counterattack] full stack damage gain to 8% from 12%, changed it to get a stack with 100% chance instead of 25%.
Scout/Priest
- Changed [Scout’s Blessing Shot] to increase Rage/Focus/Energy recovery rates by 48% instead of reducing consumption.
- Changed [Spiritual Leader] to increase damage dealt by 12% instead of attack/cast speed bonus, added 24% movement speed boost.
Scout/Bard
- Changed [We Will Win!] to provide 15.2% damage dealt bonus instead of attack/cast speed.
Rogue
General
- Fixed [Poisonous Hands] weren’t resetting effect when you attack to a different target.
- Changed [Energized Hands] to reduce skill cooldowns by 0.1s and increase energy by 50% additionally.
Rogue/Scout
- Changed [Combat Master] to increase critical effectiveness by 26.2% instead of old damage gain, changed to be passive.
- Increased [Wraith Attack] radius to 100 from 80, increased Energy cost to 40 from 25, changed it to pull enemies towards yourself.
- Changed [Shadow Figure] to have 30 stacks instead of 15, increased duration to 15s from 8s, still will have 15% attack speed at maximum stacks.
Rogue/Priest
- Reduced [Awakening of the Monk] cooldown to 120s from 180.
- Reduced [Patience and Salvation] stack limit to 20 from 40, increased [Salvation] scaling to 150% from 75%.
Rogue/Warden
- Increased [Power of the Wood Spirit] target limit to 15 from 10.
- Increased [Phantom Blade] duration to 30s, cooldown to 90s, changed it to trigger ghost hit with every offensive hit, with 6s of cooldown. This cooldown can be reduced by cooldown speed.
Rogue/Warlock
- Changed [Focal Advantage] to no longer provide physical attack, increased dark damage base to 10% from 16%, increased scaling per level to 20% from 8%.
- Increased [Dark Soul Smelt], [Soul Extractor] and [Life Devourer] damage gain for each extra target to 25% up to 8 more targets from 15% up to 5 more targets.
- Changed [Soul Curtain] to make [Soul Extractor] and [Life Devourer] provide effect of dealing more damage with more targets around, instead of reducing costs, it changes costs to 15% from 30 flat.
Rogue/Champion
- Changed [Dwarven Forge] to be passive; Increases 1-H Hammer damage by 20% and 2-H Hammer damage by 30%.
- Removed [Disassemble] defense ignore mechanic, increased damage to 156% from 124.8%, removed energy recovery.
Rogue/Bard
- Reduced [Song of the Storm] channel time to 0.35 from 0.5
- Increased [Thunderous Rage] attack speed gain to 35% from 20%.
- Changed [Hands of a Virtuoso] to replace attack speed of nimble hands with cooldown speed.
Rogue/Knight
- Changed [Searing Light] to additionally reduce energy consumption by 30%.
Mage
Mage/Warden
Note by GD: just some QoL for the new Flame Follower mechanic.
- Changed [Flame Follower] to be usable while moving, reduced cast time to 2s from 3, increased cooldown reduction from using [Fireball] to 5s from 4.
Mage/Bard
Note by GD: Some additional single target damage, as the class wasn’t doing as good as intended.
- Increased [Crooked Scream] damage to 6423 from 5585.
Mage/Druid
Note by GD: To adjust the class to faster pacing, we decided to lower the requirement for Green Guardian stacks on Cosmic Call. This won’t have a big impact on the class, but a big impact on the Earth… it’s a Meteor, isn’t it?!
- Reduced [Cosmic Call] requirement for [Green Guardian Stacks] to 12 from 15.
Mage/Knight
Note by GD: We want to push the use of Holy Discharge in burst phases and increase its damage in general, which should solve the issues the class currently has.
- Increased [Brilliance Award] duration to 7s from 5.
- Increased [Holy Light Strike] MP cost to 2% from 1%.
- Increased [Holy Discharge] damage to 2495 from 2037.
Priest
Priest/Warrior
- Reduced [Chain of Light] channel time to 1.5s from 3.5.
Knight
Knight/Mage
Note by GD: Welcome back, magical Knight! More wasn’t possible unfortunately, as they would’ve sent the kangaroos on me…
- Changed [Confession Judgement] to increase magical damage of 2-H Sword by 100%, but if you wear a 2-H Sword, it will also increase damage you receive by 30%.
Knight/Scout
- Fixed [Heavenly Arrows] healing enemies instead of dealing damage.
Warden
General
- Increased [Nature Crystal] conversion rate of pet boosts from weapon to 70% from 60%.
Warden/Druid
Note by GD: We want to streamline the buffs and their cooldowns, while adding some additional burst potential for the pet through Energy Absorb.
- Increased [Dispel Curse] duration to 30s from 20.
- Reduced [Energy Absorb] earth damage bonus to 25% from 50%, changed it to additionally increase your pets earth damage by 25%.
Warden/Scout
- Increased [Morale and Desire] cooldown to 90s from 60.
- Increased [Whistle of the Ghost] stacks up to 10 times from 6, reduced attack speed per stack to 3% from 5%.
Warden/Rogue
- Increased [Together] cooldown to 90s from 60.
- Changed [Power Sigil] to be active with 90s cooldown and 30s duration.
- Changed [Critical Feeling]; Everytime [Sepal Stab] hits, you gain a stack of [Critical Feeling] for 8 seconds up to 5 stacks, where each provides 3% critical damage bonus. At maximum stack, this provides 50% more single target damage.
Druid
Druid/Warrior
- Increased [Unrestrained Rage] damage gain to 30% from 25%.
Warlock
General
Note by GD: Some love for the warlocks! Don’t worry, the time of the warlock will come soon!
- Increased [The Hex] duration to 40s from 30.
Warlock/Champion
Note by GD: A buff for the last warlock that hasn’t yet been updated since the Shattered Grove release.
- Increased [Mind Rune] HP bonus to 43.2% from 27%.
- Reduced [Rune Energy Devotion] cooldown to 60s from 120.
- Increased [Ethereal Hammerfall] channel speed bonus to 25% from 10%.
Warlock/Bard
Note by GD: Some push for the class, as it was still lacking some damage.
- Changed [Final Confusion] to additionally modify [The Hex], it will now have 15% more dark damage boost and 15s lesser cooldown.
Warlock/Mage
- Fixed [Soul Seal] effect was overriding your own [Warp Charge].
Warlock/Warden
Note by GD: Just a small buff to the DoT power and Beast’s Roar for some more sustain damage in AoE phases.
- Increased [Soul Pain] instant damage to 3600 from 2500, reduced cooldown to 3s from 6.
Warlock/Scout
- Fixed [Precise Dark Magic] initial damage wasn’t dealing dark damage, reduced damages to 70/17.5% from 345/86.25% to justify the fix.
Champion
General
- Increased [Fearless Blow] maximum damage boost to 400% from 300%.
Champion/Warrior
- Changed [Determination Rune] to inflict damage up to 3 targets with 15% reduction on each extra target.
Champion/Scout
- Increased [Pulsing Shot] focus cost to 20 from 15.
- Increased [Crippling Shot] focus cost to 15 from 10.
- Changed [Apocalypse Drive] to have 2s of cast time.
- Reduced [Focused Conversion] rage cost to 50 from 75.
- Changed [Fearless Shot] cooldown to be tied on ranged weapon attack speed, fixed it had damage penalty of area spells.
Champion/Rogue
- Reduced [Shadow Pulse] trigger cooldown to 0.3s from 0.5.
- Changed [Runecraft – Agility] to provide 35.7% extra attack chance instead of attack speed.
- Changed [Fearless Blow] to no longer recover 100 Energy, increased maximum damage boost to 600% from 450%.
- Changed [Smoke Diffusion] -> [Enforce]: Pull all targets around your enemy towards your enemy. Cost: 50 Energy Cooldown: 10s
- Changed [Death Arrives]: Reduces skill resource costs by 50% and increases 1-H Hammer damage by 20%, increased cooldown to 120s from 90, removed old effects.
Champion/Warlock
- Changed [Forge] to be triggered only with normal attacks.
- Changed [Soul Forge Mystery] to a passive, increasing only Dark Damage by 50%.
- Changed [Blast of Remorse] damage to 705% dark damage from 917.5% raw damage.
- Changed [Indomitable Spirit] to no longer provide extra [Forge] stack with [Dark Energy Strike].
- Changed [Heart Collection Rune] to make every attack provide maximum stack of [Forge], increased cooldown to 90s from 60, increased damage gain to 30% from 20%.
Bard
General
- Fixed some set skills weren’t being removed upon class change.
Bard/Priest
- Reduced [Incredible Riff] cooldown to 60s from 120.
- Reduced [Death Rune] cooldown to 120s from 180, increased damage dealt to 50% for non-boss targets.
Bard/Mage
Note by GD: The class was still kinda underperforming, so here comes a buff to fireball.
- Increased [Fireball] damage to 3956 from 3450.
Spring Rain Festival









