Patch Notes 12.0.0.1000

General

  • Integrated Discord rich presence feature to game.
  • Fixed ammunition was having lower stats than intended.
  • Fixed some zones were sometimes teleporting to unintended locations on reviving / special cases.
  • Improved pathing behaviour of NPCs that would sometimes cause them to move into objects above or below them.
  • Fixed on-login scripts were executed on each zone change, causing lowered performance on crowded areas (like world bosses).
  • Disabled QuestHelper addon until it’s fixed, since it was causing sometimes issues with NPCs with completed quests to not appear on world map.

Millim

Chapter XII starts here – get familiar with lore at our wiki.

Millim lore: After the fall of Darkness, Sinbi remains far from healed. In Zando, a path opens to Millim — a fractured reality where nothing is certain. Here you must earn trust and uncover hidden truths, before the world is consumed once again.

Design

  • Added new login scene.
  • Added first part of new Millim zone.
    • Millim will receive multiple instances and further zone expansions.
    • Players must gather forces together to complete public event in order to access most of zone.
    • Millim will be starting place with further expansions for flying mounts system and new building systems.
    • Millim zone is first zone as part of open world Sinbi continent (Talaghan is standalone zone of continent).
  • Added 18 new custom music pieces.
  • Increased maximum character level to 106.
    • We decided to cap all class skills at 105 currently to prevent further overpowering classes that cause issues with duration of new content and balancing.
    • Sinbi continent is expected to increase level from now on by 1-2 levels per open world zone, making it easier to adjust level of monsters, gear and making it easier to understand suggested level for zones and instances.
  • Added small-talk voices to some NPCs in Millim.
    • System is designed in mind with option to be provided in more languages than English in future.
    • It is also expected to be present in future quests from main line along with more cinematic experience.

Activities

  • Added 14 new daily quests.
  • Added 3 new side questlines.
  • Added 154 new regular quests.
  • Added new public event – Bridging Hope.
  • Added 2 new special quests – Jumping Puzzles.
  • Added continuation of the main storyline from Talaghan.

Rewards

  • Added 16 new titles.
  • Added 105 new cards.
  • Added 18 new rankings.

Crafting

  • Added new resource [Coal] to [Talaghan] & [Millim].
  • Increased maximum craft level for gathering skills to 102.
  • Added new tier of crafting – Grandmaster. This tier will be expanded with more skills and higher levels in future content.

Collectibles

  • Added Millim to collectibles system.
    • Rewards for this content will be delayed until full zone is complete in future updates.

Prestige

General

  • Fixed Prestige Benefits window now displays correct reward information.
  • Fixed comparison block for „Achievement Rewards” in Prestige Benefits window.
  • Fixed empty tooltip when hovering over „Related Achievement Progress” chat messages.
  • Fixed green lightning icon was overlapping countdown timer text in Prestige Battle Pass in some languages.

Achievements

  • Changed [Devil Beast Search] achievement requirements.
  • Fixed group mob farming was causing performance drops due to unoptimized kill event processing.
  • Fixed orange card achievement in Dust Devil Canyon was not correctly displaying „collect” instead of „disenchant” and triggering duplicate progress.
  • Fixed achievement requirements in [Yrvandis Hollows] – changed from „Kill Bosses” to „Kill Different Monster Types” due to absence of bosses in this zone.

Benefits

  • Fixed [Items for Quests] benefit not applying to some quests.
  • Fixed [Love Bridge] benefit to work correctly with all marriage types.
  • Fixed [Magic Perfume: Universal] buff timer to display properly when using [Loot Collector] benefit.
  • Fixed World Bosses ([Zanka], [Spider Priestess Mandara], [Targonharl], [Lagusen]) to display correctly as alive on the map when spawned.

User Interface

Frames

  • Game Settings: Fixed not closing with Esc key.
  • Chat: Changed currency hyperlinks to use money color.
  • World Map: Added option to copy NPC IDs via middle mouse button.
  • Blood Bars: Fixed team members wouldn’t appear in PlayerNet guild.
  • Rankings: Fixed „Hide your character on rankings” checkbox was not visible.
  • Combat Log: Fixed some skills in combat would appear with Sysnames as caster.
  • General: Improved UI performance by skipping parts of the interface that are off-screen
  • General: Improved performance of setting size resulting in less GPU memory usage and smoother UI.

Assistant

Zones
  • Added [Sinbi] continent.
  • Reorganized order of continents in filter dropdown.
  • Added [Origin (Awakened), [Millim] and [Fireboot Underground Fortress] to list.
  • Fixed clicking [The Shattered Grove] was causing client crash and zone was missing from filter dropdown.

Visual Changes

Shadows

  • Added shadows support to house furnitures.
  • Added shadows for some of newer objects and NPCs.
Future plans
  • Enabling shadows for certain objects & NPCs.
  • Adding shadows for non-interactable visual objects.
Known issues
  • Shadows of some animated objects can sometimes behave unexpectly based on camera angle.
  • Shadows of objects & NPCs can sometimes be displayed incorrectly inside internal objects (buildings).
  • Shadows of larger house furnitures can sometimes overlap with ground of external styles based on camera angle.

Development

  • Added StopSoundByPath(string filePath)
  • Added CastSpellByID(int ID, string Unit)
  • Added int lengthMs = GetSoundLengthMs(string filePath).
  • Changed str days, str hours, str minutes, int days = Prestige_GetTime()

Fairy Tale Festival

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