Patch Notes 12.0.0.1000
General
- Integrated Discord rich presence feature to game.
- Fixed ammunition was having lower stats than intended.
- Fixed some zones were sometimes teleporting to unintended locations on reviving / special cases.
- Improved pathing behaviour of NPCs that would sometimes cause them to move into objects above or below them.
- Fixed on-login scripts were executed on each zone change, causing lowered performance on crowded areas (like world bosses).
- Disabled QuestHelper addon until it’s fixed, since it was causing sometimes issues with NPCs with completed quests to not appear on world map.
Millim
Chapter XII starts here – get familiar with lore at our wiki.
Millim lore: After the fall of Darkness, Sinbi remains far from healed. In Zando, a path opens to Millim — a fractured reality where nothing is certain. Here you must earn trust and uncover hidden truths, before the world is consumed once again.









Design
- Added new login scene.
- Added first part of new Millim zone.
- Millim will receive multiple instances and further zone expansions.
- Players must gather forces together to complete public event in order to access most of zone.
- Millim will be starting place with further expansions for flying mounts system and new building systems.
- Millim zone is first zone as part of open world Sinbi continent (Talaghan is standalone zone of continent).
- Added 18 new custom music pieces.
- Increased maximum character level to 106.
- We decided to cap all class skills at 105 currently to prevent further overpowering classes that cause issues with duration of new content and balancing.
- Sinbi continent is expected to increase level from now on by 1-2 levels per open world zone, making it easier to adjust level of monsters, gear and making it easier to understand suggested level for zones and instances.
- Added small-talk voices to some NPCs in Millim.
- System is designed in mind with option to be provided in more languages than English in future.
- It is also expected to be present in future quests from main line along with more cinematic experience.
Activities
- Added 14 new daily quests.
- Added 3 new side questlines.
- Added 154 new regular quests.
- Added new public event – Bridging Hope.
- Added 2 new special quests – Jumping Puzzles.
- Added continuation of the main storyline from Talaghan.
Rewards
- Added 16 new titles.
- Added 105 new cards.
- Added 18 new rankings.
Crafting
- Added new resource [Coal] to [Talaghan] & [Millim].
- Increased maximum craft level for gathering skills to 102.
- Added new tier of crafting – Grandmaster. This tier will be expanded with more skills and higher levels in future content.
Collectibles
- Added Millim to collectibles system.
- Rewards for this content will be delayed until full zone is complete in future updates.
Prestige
General
- Fixed Prestige Benefits window now displays correct reward information.
- Fixed comparison block for „Achievement Rewards” in Prestige Benefits window.
- Fixed empty tooltip when hovering over „Related Achievement Progress” chat messages.
- Fixed green lightning icon was overlapping countdown timer text in Prestige Battle Pass in some languages.
Achievements
- Changed [Devil Beast Search] achievement requirements.
- Fixed group mob farming was causing performance drops due to unoptimized kill event processing.
- Fixed orange card achievement in Dust Devil Canyon was not correctly displaying „collect” instead of „disenchant” and triggering duplicate progress.
- Fixed achievement requirements in [Yrvandis Hollows] – changed from „Kill Bosses” to „Kill Different Monster Types” due to absence of bosses in this zone.
Benefits
- Fixed [Items for Quests] benefit not applying to some quests.
- Fixed [Love Bridge] benefit to work correctly with all marriage types.
- Fixed [Magic Perfume: Universal] buff timer to display properly when using [Loot Collector] benefit.
- Fixed World Bosses ([Zanka], [Spider Priestess Mandara], [Targonharl], [Lagusen]) to display correctly as alive on the map when spawned.
User Interface
Frames
- Game Settings: Fixed not closing with Esc key.
- Chat: Changed currency hyperlinks to use money color.
- World Map: Added option to copy NPC IDs via middle mouse button.
- Blood Bars: Fixed team members wouldn’t appear in PlayerNet guild.
- Rankings: Fixed „Hide your character on rankings” checkbox was not visible.
- Combat Log: Fixed some skills in combat would appear with Sysnames as caster.
- General: Improved UI performance by skipping parts of the interface that are off-screen
- General: Improved performance of setting size resulting in less GPU memory usage and smoother UI.
Assistant
Zones
- Added [Sinbi] continent.
- Reorganized order of continents in filter dropdown.
- Added [Origin (Awakened), [Millim] and [Fireboot Underground Fortress] to list.
- Fixed clicking [The Shattered Grove] was causing client crash and zone was missing from filter dropdown.
Visual Changes
Shadows
- Added shadows support to house furnitures.
- Added shadows for some of newer objects and NPCs.
Future plans
- Enabling shadows for certain objects & NPCs.
- Adding shadows for non-interactable visual objects.
Known issues
- Shadows of some animated objects can sometimes behave unexpectly based on camera angle.
- Shadows of objects & NPCs can sometimes be displayed incorrectly inside internal objects (buildings).
- Shadows of larger house furnitures can sometimes overlap with ground of external styles based on camera angle.
Development
- Added
StopSoundByPath(string filePath)
- Added
CastSpellByID(int ID, string Unit)
- Added
int lengthMs = GetSoundLengthMs(string filePath)
. - Changed
str days, str hours, str minutes, int days = Prestige_GetTime()
Fairy Tale Festival




