Patch Notes 10.2.1.2000
General
- Fixed Spear of the Will weren’t appearing in correct Auction House search filter.
- Removed unusable items from quick equip frame in character frame and sorted list.
- Fixed light, wind, water, dark, poison elemental resistance debuffs weren’t working.
- Added checker to prevent loss while exchanging Ancient Mementos into Honor Points.
- Decreased time interval between auction house searches for faster load times and increased maximum item per search to 150.
Rogue
- Changed Target Defense projectile cost type to ammunition cost.
Rogue/Scout
- Increased Wraith Attack damage decrement for each extra target to 12%.
Rogue/Priest
- Reduced Wound Tears extra critical chance to 15%.
- Fixed Throw had unintentionally excessive damage.
- Reduced Kick damage to 1058% main hand weapon DPS at level 104.
- Fixed Holy Surge had no 10% penalty for each extra target, decreased cooldown to 5 seconds, changed to self spell instead of target.
Warrior
Warrior/Champion
- Fixed Blood Rune Weapon Slash was sharing same cooldown as some other items.
Warden
- Fixed unexpected pet types were using Sepal Stab with critical Charged Chop.
Mage
- Changed Final Form of Magic ultimate set properties to magical damage from critical magical damage except accessory set.
Mage/Rogue
- Fixed Gift of the Baron was inflicting damage to immune targets.
Mage/Priest
- Corrected Plasma Arrow description and fixed critical resistance reduction.
Mage/Champion
- Halved Brain Shock intelligence boost.
Champion
- Fixed Fearless Blow was showing wrong rage regeneration value in tooltip.
Crafting Festival
- 6 custom cards from festival monsters.
- 22 hidden custom titles from festival events.
Draco
During the festival you can exchange Wind Zodiac materials and Aero Draconaris for a Draco Pet.
Obtain Aero Draconaris from:
- Craft Festival Cashier — exchange 6 x Craft Festival Celebration Certificates for a reward.
Element Conversion
Start Location: Varanas Bridge
Event target: Help Myden Neil test his new Element Converter
Yizzi & Yasha — Artificer [Artificers’ Guild]
Gifts special recipes only to those that have Mastered (level 60) at least one Production Craft.
Nolika’s Research
Event type: collect items
Start location: Varanas City
Event location: everywhere in Taborea
Event target: help Nolika to collect
Flea Market
Event type: collect / get items changed for other items
Location: Dalanis City
Event target: Help Nobo Yanag to collect items
The Great Production Leap
Event type: level up crafting skills
Location: Varanas and Dalanis City
Event Target: increase crafting skills
Spinning power
Related NPC: Abu Laruel
Location: Silverspring, near Bridge to Varanas
Event Info: control the Energy Acceleration of Nucleus
A Mission from the Craftsmen
Event type: collect items
Start location: Varanas City
Event location: Varanas City and Silverfall
Event target: get quest item by killing monsters, collect items
Event Info: 6 Sub Quests
- Armor Crafter’s Commission
- Alchemist’s Commission
— Blacksmith’s Commission
— Carpenter’s Commission
- Cook’s Commission
— Tailor’s Commission
Helping Hand of the Craftsmen
Event type: craft items
Location: Varanas City
8 time slots each day: 2:20 am, 6:20 am , 10:20 am, 2:20 pm, 6:20 pm, 10:20 pm
A broadcast will be sent out when the event starts
Event ends after 30 minutes
Event Target: assist the Craftsmen
Patch Notes 10.2.1.2003
General
- Updated Arabic translation.
- Changed Golden Wings rarity to golden.
- Fixed Vine of the Ruins weren’t using Rooted skill.
- Added confirmation for golden gear exchange system.
- Disabled summon of class pets and cenedrils at same time.
- Increased maximum item per load to 250 for auction house.
- Fixed all ammunition cost type was requiring ranged weapon.
- Increased maximum loaded item amount to 2500 for auction house.
- Fixed summoned cenedril damage wasn’t appearing in damage events.
- Added auto-teleport for class pets while not being in combat if they are too far from owner.
- Changed some class pets and cenedrils to update their attributes dynamically depending on owner attributes instead of only during spawn.
Game Launcher
- Fixed backup for custom path.
- Added manual backup option.
Warrior
Warrior/Knight
- Fixed Group Taunt was sharing cooldown with Shield of Discipline.
Warrior/Champion
- Reduced Unbridled Rage strength increment to 8%, increased physical damage increment to 24%.
- Reduced Blood Rune Weapon physical attack power increment to 6%, increased physical damage increment to 30%.
Champion
- Corrected description of Shock Overload.
Champion/Rogue
- Reduced Shadow Explosion 1-H Hammer damage increment to 8%.
Champion/Mage
- Changed Elemental Defense to additionally make Heavy Bash don’t trigger global cooldown.
Rogue
Rogue/Scout
- Limited Wraith Attack area damage to maximum 6 target.
Rogue/Warden
- Fixed Phantom Blade effect wasn’t working together with some unrelated effects.
Priest
- Reduced Chain of Light range to 100.
- Fixed Vow of Silence wasn’t interrupting casts.
Priest/Warrior
- Increased Chain of Light area effect radius to 100 from 80.
- Fixed Fighting Spirit Strike wasn’t stacking for multiple players.
- Changed Light Healer Fighting Spirit to additionally reset cooldown of Chain of Light if it kills target.
Warlock
- Disabled Soul Crusher set skill in Jerath event.
- Increased Surge of Malice damage decrement for each extra target to 15%.
- Changed Weakening Weave Curse to have 10% damage decrement for each extra target.
Mage
- Changed Electric Compression description to be suitable with Static Field.
- Changed Static Field to inflict 1800 wind and 1800 elemental damage to target.
Mage/Champion
- Changed Energy Passage to apply slow effect on hit with 30% chance to be suitable with Static Field.
Post-Patch notes 10.2.1.2003
Following changes will be applied only in custom instances until next patch.
Mage
- Fixed Static Field Charge and Charged state weren’t overriding each other.
Patch Notes 10.2.1.2004
General
- Implemented offhand weapon DPS mechanic.
- Adjusted custom instances zone damage multipliers.
- Fixed gold and diamond in auction house wasn’t appearing with amount.
- Reduced cenedril attack power ratios, ratios are getting affected by level of cenedril itself now.
Warrior
Warrior/Priest
- Fixed Berserk description.
- Changed Barbarian Battle Cry to self buff which lasts 900 seconds.
- Fixed Combat Experitse wasn’t removing HP requirement of Survival Instinct.
Warrior/Druid
- Increased Eartly Strike Damage to 1800%.
- Increased Slash Expert duration to 45 seconds.
- Increased Rose Vine physical damage amount to 36%.
- Increased Irresistible Force duration to 20 seconds, removed trigger cooldown.
- Changed Stifle to self buff, effect is now refreshable before it ends and doesn’t consuming Vulnerable state.
Warrior/Rogue
- Reduced Keen Attack hit delay.
- Changed Frenzied Heart: Increases offhand damage by 12%.
- Changed Attack Launch to modify Moon Cleave additionally; Makes Moon Cleave be performed quicker but requires 1-H Weapon.
- Changed Frenzied Attack: While in effect, offensive skills will inflict extra 360% offhand weapon DPS damage. Lasts 30 seconds with 60 seconds of cooldown.
- Changed Splitting Chop to Rage Crisis; Inflict thrice 689% offhand weapon DPS damage quickly and reduces physical defense of the target by 14.1%. Each successful hit has a chance to decrease cooldown of Frenzied Attack by 3 seconds, critical hits will have more chance to decrease cooldown.
Warrior/Warden
- Increased Attack Weakener damage to 1350%.
- Changed Battle Creed physical critical damage effect to physical damage.
Warrior/Champion
- Reduced Unbridled Rage duration to 30 seconds, added 60 seconds of cooldown, reduced physical damage increment to 16%.
Warrior/Warlock
- Reduced Excellent Combat Training cooldown to 3 minutes.
- Added Sprit Blade Storm damage decrement for each extra target by 10%.
- Increased Lightning Spell damage decrement for each extra target to 24%.
- Increased Psychic Ghost Step damage decrement for each extra target to 24%.
- Increased Psychic Whirlwind damage decrement for each extra target to 24%.
- Changed Psychic Battle Cry; Increases physical damage by 16% for 900 seconds.
- Removed Rage Blow global cooldown trigger and reduced cooldown to 1 seconds. Increased focus cost to 35.
Rogue
Rogue/Knight
- Changed Lion’s Portection; Converts 60% of your Dexterity into Stamina.
- Changed Reckless Warrior physical attack increment to physical damage.
- Changed Illegal Punishment; Punishment now additionally increasing aggro by 60% for 8 seconds.
- Changed Power of the Lion to no longer require Lion’s Protection to use, reduced cooldown to 15 seconds.
- Changed Searing Light to inflict 336% main hand weapon DPS light damage to enemies within 80 radius with 250% aggro modifier.
Rogue/Warrior
- Changed Whirlwind extra damage portion to poison damage.
- Changed Decay to inflict additionally 865% offhand weapon DPS poison damage.
- Changed Poisonous Explosion damage type to poison damage, reduced cooldown to 6 seconds.
- Changed Death’s Touch to inflict additionally 609% offhand weapon DPS poison damage, reduced cooldown to 8 seconds.
- Changed Poisonous Infection to inflict additionally 865% offhand weapon DPS poison damage, changed damage over type damage type to poison damage.
Rogue/Warden
- Removed Phantom Blade global cooldown trigger.
Rogue/Mage
- Changed Day of Rain damage to 672% main hand weapon DPS.
Rogue/Scout
- Increased Wraith Attack damage decrement for each extra target to 20%.
Rogue/Priest
- Changed Holy Surge to share same cooldown with Kick, removed global cooldown trigger, decreased cooldown to 1 seconds, reduced maximum target limit to 5.
Rogue/Druid
- Reduced Earth Pulse cooldown to 1 seconds.
- Disabled Quick Light Protection heal effect in Jerath event.
- Reduced Poison Shroud damage to 328%, reduced cooldown to 4 seconds.
Warden
- Changed class pet effects to be visible if they exists.
- Fixed class pet effects weren’t disappearing when you summon cenedrils after class pet.
- Changed Spirit of the Oak to additionally decrease physical and magical attack power by 65%.
Warden/Scout
- Increased Wind-Piercing Arrow duration to 20 seconds.
Warden/Mage
- Reduced Spiritual Feedback damage given to Oak Walker to 10%.
- Changed Wind Chop to always inflict extra wind damage, reduced cooldown to 1 second.
- Changed Pet Enhance to Ethereal Enhance; Increases you and your pet’s damage by 15%, physical attack power by 15% for 30 seconds.
- Changed Resonation of Wind to reduce cooldown of Power of the Oak with 50% chance when Wind Chop hits, reduced cooldown reduction to 3 seconds.
Warden/Rogue
- Reduced Gravel Attack cost to 10 energy.
- Changed Force Fountain effect to be split buff.
- Reduced Walker Spirit cooldown to 60 seconds.
- Changed Together; Increases you and your pet’s damage by 30% for 30 seconds.
- Reduced Achilles’ Heel Strike cost to 10 energy and added 10% physical damage to triggered effect.
- Reduced Critical Feeling trigger interval to 20 seconds, added relative information to skill description.
- Changed Enemy Sigil to Power Sigil; Increases your physical damage by 30% for 30 seconds with 60 seconds of cooldown.
Warden/Warrior
- Reduced Feral Leader cooldown to 2 minutes.
Champion
- Increased Forge duration to 900 seconds.
- Changed Shock Strike to triggered offhand hits be based on offhand damage with lowered value at 411%.
Champion/Warlock
- Reduced Blast of Remorse knockdown duration to 2 seconds, it will now pull all related enemies towards caster.
- Changed Soul Forge Mystery; Increases dark damage by 24%, no longer providing 60% dark damage with critical trigger, increased duration to 900 seconds.
Champion/Mage
- Reduced Elemental Rampage cooldown to 3 minutes.
- Changed Bloody Experience critical damage increment to physical damage.
- Increased Suppression Offensive damage to 700%, reduced cooldown to 30 seconds.
- Changed Key Rescue to provide magical immunity for a friendly target for 5 seconds.
- Changed High-Energy Barrier; Removed duration, increased cooldown to 30 seconds, changed to self buff.
- Increased Backlash Armor duration to 900 seconds, removed cooldown, reduced damage by 37.5%, changed it to trigger after a dodge instead.
Mage
Mage/Rogue
- Increased Cursed Fangs damage by 10%.
Mage/Priest
- Reduced Holy Influx cooldown to 3 minutes.
- Changed Essence of Magic magical attack increment to magical damage as 10.4% at level 104.
- Changed Intelligence Seize to Wave Essence; Increases water damage for 20% for 15 seconds with 3 minutes of cooldown.
- Changed Magic Drain; Reduces target’s magical damage by 18.6% and increases caster’s magical damage by 12.4%. for 15 seconds.
Mage/Scout
- Changed class pet to be dynamically updated with owner attributes.
- Fixed class pet buff wasn’t disappearing when you spawn cenedril over it.
Mage/Warrior
- Increased Wisdom and Bravery transformation rate to 50%.
Mage/Warlock
- Changed Industry Fire to additionally reduce focus cost of Soul Pain by 5.
Scout
- Increased Snipe cooldown to 15 seconds.
Scout/Warden
- Changed Entling Offering to inflict 100% ranged weapon DPS with every physical offensive hit.
Scout/Rogue
- Changed Deadly Poison Bite to inflict extra 745.6% ranged weapon DPS damage when target is under effect of Vampire Arrows, it is no longer stacking with many Vampire Arrows, removed cast time.
Scout/Warrior
- Removed Vital Reflection HP requirement, it addionally prevents Reflected Shot from losing damage while reflecting.
Scout/Mage
- Removed Wind Return magical attack increment.
- Removed Wilderness Campaign magical attack increment.
- Changed Ignite intelligence damage modifier to dexterity, reduced cost to 3% MP.
- Changed Cross-Domain Disciple to Wind’s Whistle; When you use Wind Arrows, there is a chance that it will inflict extra 120% ranged weapon DPS damage.
Scout/Priest
- Changed Sniper to remove cast of Snipe and reduces its cooldown to 10 seconds additionally.
- Allowed Spiritual Leader work together with similiar effects but reduced effectivity to 10.2%.
Scout/Knight
- Corrected Mana Conversion cost replenish amount to 100 at level 55.
Warlock
- Reduced Surge of Malice damage by 15%.
- Increased Severed Consciousness damage by 10%.
- Reduced Weakening Weave Curse damage by 20%.
Warlock/Champion
- Decreased Saces’ Impulse Intelligence increment to 16%, increased magical damage increment to 16%.
Warlock/Mage
- Decreased Focus Building intelligence amount per stack to 12%.
Post-Patch notes 10.2.1.2004
Following changes will be applied only in custom instances and Atlantis Channel 3 until next patch.
*These changes will not be visible in character frame values and skill/effect descriptions until next patch.
General
- Reduced cenedril attack ratios.
- Disabled Life Seed and Green Seed in Jerath event.
- Fixed cenedril pets weren’t updating attributes dynamically.
Warrior
- Added Moon Cleave 10% damage decrement for each extra target.
- Increased Blasting Cyclon maximum target to 15, added 16% damage decrement for each extra target.
Warrior/Champion
- Increased Unbridled Rage cooldown to 3 minutes.*
Warrior/Rogue
- Increased Rage Crisis cooldown reduction chance.
Warrior/Druid
- Changed Slash Expert to additionally reduce rage consumption by 20%.
Rogue
- Increased Off Hand Mastery offhand damage to 48.5%.*
Rogue/Knight
- Increased Lion’s Protection conversion rate to 90%.*
Rogue/Warrior
- Fixed Poison Explosion wasn’t inflicting intended damage to target.
Warden
- Increased Sepal Stab damage by 20%.*
- Increased Frantic Briar damage decrement for each extra target to 18%.
- Added Power of the Wood Spirit 6% damage decrement for each extra target.
- Added Beast Punishment set skill 8% damage decrement for each extra target.
Warden/Druid
- Fixed Power of the Wood Spirit was limited with 3 targets instead of 6.
Warden/Rogue
- Removed Power Sigil duration, removed cooldown, reduced damage increment to 18%.*
Champion
- Reduced Finishing Hammer 1-H Hammer damage value to 65.6%.
- Increased Imprisonment Pulse damage decrement for each extra target to 18%.
- Added Shock Overload 10% damage decrement for each extra target and limited it with maximum 10 targets, increased offhand based damage to be equal with main hand portion.*
Champion/Rogue
- Removed Shadow Pulse extra damage portion.*
- Removed Shadow Explosion physical damage increment.*
- Changed Runecraft — Haste to give movement speed instead of offhand weapon damage.*
- Reduced Death Arrives cooldown to 3 minutes and added 36% 1-H hammer damage to effect.*
Champion/Mage
- Increased Bloody Experience duration to 18 seconds.*
- Changed Heavy Bash to deal damage twice when Elemental Defense is active.*
Champion/Warlock
- Removed Indomitable Spirit cost.*
- Reduced Dark Energy Strike cost to 15 rage.*
- Removed Rune Siphon rage cost and increased damage by 40%.*
- Reduced Dark Energy Punishment damage over time to 1% per second.*
- Fixed Blast of Remorse wasn’t pulling mobs towards caster in Realm of the Forgotten Legends.
- Increased Endless Pulse duration to 60 seconds, increased cooldown to 60 seconds, removed heal over time effect.*
Mage
- Changed Elemental Catalysis to additionally increase area damage by 20%.
Warlock
Warlock/Rogue
- Fixed End of Thought wasn’t inflicting dark damage.
Scout
Scout/Mage
- Changed Wind’s Whistle to inflict extra damage every time.
Patch Notes 10.2.1.2006
General
- Reverted pet teleport distance for pets.
- Reworked minimap and bagpack icons to HD.
- Added possibility to buy titles directly in Item Shop.
- Reduced Arcadian Blessing transformation ratio to 20%.
- Reworked some places in Realm of the Forgotten Legends.
- Added area damage resistance and aggro effects to cenedrils.
- Fixed multiple sometimes missing names and hyperlinks from chat.
- Adjusted Realm of the Forgotten Legends creature attack and defense values.
- Fixed crash occuring on entering world while having Japanese windows and game language.
- Fixed issue that right clicking on stackable item in bank was moving items from bag to bank instead reverse.
- Added dynamic movement speed to class pets and cenedrils based on owner speed, reverted teleport distance.
Mage
- Fixed Divine Escape wasn’t resetting aggro
- Removed Thunderstorm global cooldown trigger, increased damage by 150%, added 30 seconds of cooldown.
- Increased Meteor Shower boosted damage by 100%, removed cooldown debuff, reduced channel time, added 20% damage decrement for each extra target.
Mage/Rogue
- Increased Cursed Fangs damage by 8%.
Champion
Champion/Warlock
- Changed Soul Forge Mystery trigger effect to make Rune Pulse inflict dark damage while in effect when used together with Disassembly Mode, reduced duration to 10 seconds.
Warrior
Warrior/Druid
- Fixed Earthly Strike wasn’t working in Jerath event.
Warrior/Rogue
- Reduced Frenzied Attack damage to 300% offhand weapon DPS.
- Changed Keen Attack to additionally increase offhand damage by 20%, increased effect duration to 20 seconds, increase hit quantity to 3, decreased damage per hit to 532%.
Rogue
- Allowed Shadow Step in Jerath event.
- Clarified Off Hand Training description.f
- Changed Premeditation; Makes all skills inflict critical damage for next 15 seconds, if you use Wound Attack while in effect, it will increase it’s damage by 20% and consume this effect. If effect ends without using Wound Attack, skill will enter 40 seconds of cooldown.
Rogue/Warrior
- Reduced Poisonous Infection cooldown to 2 seconds.
Rogue/Mage
- Reduced Evil Intent Premeditation cooldown to 40 seconds.
- Changed Enlievened Blade damage type to fire, reduced cooldown to 1 seconds, reduced energy cost to 10, reduced damage to 207%.
- Changed Instant Shadow to Fire Concentration: Modifies Shadowstab, Low Blow, Wound Attack to inflict fire damage, increases fire damage by 50%.
- Changed Enchanted Throw to Chaos Dagger, your normal attacks will carry extra damage depends on attacker hand weapon DPS as 116% fire damage.
- Changed Illusion Blade Dance to Hell Blades, inflicts 242.5% main hand DPS and 242.5% offhand DPS damage to targets around every 2 seconds and increases fire damage by 50% for 30 seconds, reduced cooldown to 60 seconds.
- Changed Day of Rain to Gusting Blade Rain, inflicts 315% main hand weapon DPS and 315% offhand weapon DPS fire damage to targets around, increased cooldown to 10 seconds, added 20% damage decrement for each extra target.
Rogue/Warlock
- Changed Dark Soul Smelt to inflict damage based on attacker hand.
- Changed Soul Stab to inflict damage up to 3 targets within 50 radius with 20% damage decrement for each extra target.
Rogue/Warden
- Increased Weak Point Strike base damage to 750%, boosted damage to 1100%.
Priest
Priest/Rogue
- Fixed Wraith Halo was providing wrong buff to master, corrected description.
Priest/Warrior
- Removed Power Build-Up health increment.
- Increased Ascending Dragon Strike rage cost to 45.
- Reduced Fighting Spirit Combination rage recovery to 15 per hit.
- Removed Battle Monk Stance defense increment and heal reduction effects.
- Reduced Battle Prowl attack speed increment to 11.4%, and it is increasing cooldown of Berserker to 90 seconds now.
Druid
Druid/Warrior
- Changed Briar Technique wisdom increment to strength increment.
- Reduced Heart Piercing cooldown to 2 seconds, removed global cooldown trigger.
- Changed Heart of the Wild to allow you to wear 2-H Axe and increases 2-H Axe damage by 120% instead.
- Changed Cross of Thorns Attacks to Cross of Thorns, changed fix damage type to strength and increased to 0.4.
- Changed Glory Wand to inflict 100% main hand weapon DPS heal to nearby raid members during normal attacks.
Post-Patch notes 10.2.1.2006
Following changes will be applied only in custom instances and Atlantis CH3 until next patch.
*These changes will not be visible in character frame values and skill/effect descriptions until next patch.
General
- Fixed Arcadian Blessing was providing wrong amount of wisdom.
Warrior
Warrior/Rogue
- Fixed Frenzied Attack was providing 120% value instead of 300%.*
Rogue
Rogue/Mage
- Reduced Fire Concentration and Hell Blades fire damage boosts to 47%.*
- Added Hell Blades 24% damage decrement for each extra target.
- Added Enlivened Blade 24% damage decrement for each extra target.
Patch Notes 10.2.1.2007
General
- Removed collision of Jerath event NPCs.
- Reduced lag occuring while swapping titles.
- Reduced lag occuring while moving mouse with high polling rate.
- Fixed quest information in tooltips weren’t being visible sometimes.
- Allowed dash mechanic skills in Jerath event but removed dash movement.
- Fixed objects were being drawn by considering camera distance instead of considering player object as origin.
Mage
- Reduced Purgatory Fire cost to 3% MP.
- Fixed Elemental Knowledge wasn’t increasing poison damage.
- Changed Meteor Shower to be point and click spell, increased base damage to 1400, removed interruption on getting attack, reduced damage decrement for each extra target to 10%
Mage/Druid
- Reduced Magma Blade cooldown to 2 seconds.
Mage/Rogue
- Reduced Kiss of the Vampire cooldown to 10 seconds.
Mage/Warden
- Reduced Earth Groaning Wind Blade cooldown to 2 seconds.
Mage/Knight
- Increased Holy Light Strike damage by 20%.
- Reduced Stars of Light channeling time by 40%, removed attack delay, reduced damage by 20%.
Mage/Priest
- Reduced Wave Essence cooldown to 60 seconds, increased duration to 30 seconds.
Mage/Warrior
- Changed Magic Boost to additionally increase elemental damage by 10%.
Priest
- Increased fairy aura ranges to 500 from 200.
- Reduced Chain of Light cooldown to 3 seconds.
- Reduced Prayer water damage increment to 85%.
- Reduced Holy Blessing light damage increment to 80%.
Priest/Warrior
- Increased Battle Prowl attack speed to 21.8%, reduced Berserk cooldown to 60 seconds.
- Fixed Ascending Dragon Strike wasn’t having 20% extra critical chance under effect of Accuracy Halo.
- Changed Chain of Light to self cast and to be always area effect without having pet requirement, reduced channeling time.
- Changed Condensed Rage, increases water damage by 18%, light damage by 20% for 30 seconds with 60 seconds of cooldown, removed rage cost.
Druid
Druid/Warrior
- Reduced Cross of Thorns cooldown to 3 seconds.
- Reduced cooldown of Heart Piercing to 1 seconds.
- Changed Glory Wand heal amount to 0.2 x STR instead of 100% main hand weapon DPS.
- Changed Natural Attack, reflects damage to other targets up to 6 times, reduced cooldown to 3 seconds, inflicts damage twice.
Knight
Knight/Rogue
- Changed Crazy Blades to refresh buff upon re-use instead of deactivating.
Rogue
- Corrected Off Hand Mastery description.
- Added Premeditation being out of combat requirement information to description, fixed it was sharing cooldown with various other class spells.
Rogue/Mage
- Corrected Chaos Dagger description.
- Reduced Chaos Dagger damage by 20%.
- Removed Disabling Blade physical silence effect.
- Increased Fire Concentration and Hell Blades fire damage increment to 50%.
- Fixed Fire Concentration Shadowstab was appearing in Mage/Rogue skill list.
- Increased Hell Blades execute interval to 3 seconds, reduced damage by 20%.
- Added Enlivened Blade equal amount of off hand damage, removed projectile damage multiplier, corrected description.
Warrior
Warrior/Rogue
- Fixed Keen Attack wasn’t working in Jerath event.
- Fixed Rage Crisis was consuming Weakened effect.
Warrior/Priest
- Changed Barbarian Battle Cry effect to do not create aggro.
Champion
Champion/Rogue
- Corrected Disaster Appears effect description.
- Fixed Death Arrives wasn’t increasing 1-H Hammer damage as intended.
Champion/Priest
- Fixed Divine Vengeance was sharing same cooldown with some items.
Warden
Warden/Rogue
- Reduced Together damage increment to 24%.
- Reduced Critical Feeling critical damage increment to 60%.
Scout
Scout/Mage
- Increased Wind’s Whistle extra damage to 300%.
Patch Notes 10.2.1.2008
General
- Fixed a crash related with mouse.
- Improved tooltip and icon hover algorithm for fluent scrolling.
Druid
Druid/Warrior
- Changed Glory Wand damage calculation to regular heal.
Post-Patch notes 10.2.1.2008
Following changes will be applied only in custom instances and Atlantis CH1 until next patch.
*These changes will not be visible in character frame values, skill/effect descriptions or any noticeable ingame indicator until next patch.
Priest
- Added area resistance to fairies.
Priest/Warrior
- Disabled Chain of Light interruption during getting attack.
- Fixed Ascending Dragon strike wasn’t inflicting light damage when caster has Accuracy Halo.*