Patch Notes 10.7.0.2000
General
- Reworked Siege War Afk checkers.
- Added 183 new item shop & PNC skins.
- Increased accuracy per wisdom/dexterity to 1.2 from 0.9.
- Fixed following class spells were ignoring resist formula:
- Life Devourer — Rogue/Warlock
- Dark Soul Smelt — Rogue/Warlock
- Immaterial Recurrence — Bard/Warlock
- Surge of Malice — Scout/Warlock
- Mother Earth’s Wrath — Mage/Druid
- Burying Mechanism — Rogue/Champion
- Spirit-Cracking Blow — Warrior/Warlock
- Crime — Warlock/Rogue
- Earthly Strike — Warrior/Druid
- Fury — Druid/Warrior
- Shade of the Ocean — Warden/Scout
- Pulse Mastery — Warden/Warrior
- Agriculture Rune — Bard/Champion
Dark Core
- Increased Corruption accuracy to 20% from 15%.
- Changed rarity of armor sets to gold from red to remove confusions.
Warrior
Warrior/Scout
- Changed Blood Battle to increase physical damage additionally instead of replacing ranged weapon damage.
- Changed Sword Breath to require 2-H Sword additionally.
Warrior/Rogue
- Changed Blood Dance to reflect damage up to extra 2 targets, loses 10% damage with each reflection.
Warrior/Warden
- Fixed Savage Whirlwind damage was lower than intended.
- Changed Savage Whirlwind to inflict damage twice, reduced cooldown to 4 seconds from 8, added 1 second of channel time, removed global cooldown trigger.
Warrior/Druid
- Changed Earthly Strike — Slash Expert to make Slash inflict damage twice along with other effects.
Warrior/Champion
- Increased Wild Slash attack speed gain to 20% from 15%.
Warrior/Bard
- Changed Leakage to inflict damage every second instead of every 2 seconds, reduced its damage to 879% from 1178%, reduced focus gain to 2 from 5, changed it to do not cease when there is lower than 15 focus.
Warden
- Changed Crystalline Acceleration to be toggle spell with no cooldown.
Warden/Scout
- Changed Apparition Shot to use physical damage resist formula instead of ranged.
- Reduced Apparition Shot damage to 1887 from 2097.
Warden/Rogue
- Increased Power Sigil damage gain to 18% from 12%.
Warden/Mage
- Reduced Ethereal Enhance cooldown to 90 seconds from 120.
- Changed Ethereal Enhance to be usable without Oak Walker, but will affect only Oak Walker.
Warden/Bard
- Changed Sonic Chop to be frontal area damage instead of single target.
- Increased Elemental Acquisition damage gain to 30% from 20%.
Warden/Druid
- Reduced Beast Awakening magical attack gain to 8.9% from 17.8%.
Druid
Druid/Warrior
- Reduced Heart of the Wild damage gain to 30% from 38%.
Druid/Mage
- Reduced Body Vitalization attack/cast speed gain to 31% from 34.6%.
Warlock
- Changed Pure Soul to increase magical accuracy by 11.5% additionally.
- Changed Ruthless Judgment to provide damage boost on any hit rather than just critical hits.
Champion
Champion/Rogue
- Changed Runecraft — Haste to provide accuracy instead of offhand accuracy.
Bard
Bard/Warrior
- Reduced Tremendous Crack cooldown to 3 seconds from 4.
- Reduced Mind Closer cooldown to 3 seconds from 4.
- Reduced Absolute Extermination cooldown to 15 seconds from 20.
Bard/Mage
- Reduced Maestro fire damage gain to 56% from 70%.
Bard/Warlock
- Changed Soul Harvester to do not have maximum stack. Limit for same type of enemy still applies; maximum 20 from same target, maximum 1000 from same type of enemy.
- Reduced Soul Hunter damage to 90% from 130%.
- Reduced Noble Souls stack multiplier to 2 from 3.
Bard/Warden
- Reduced Earthy Rune cooldown to 60 seconds from 90, increased damage gain to 20% from 15%.
Mage
Mage/Warrior
- Increased Wisdom and Bravery damage rate to 10% from 8%.
Mage/Knight
- Increased Messenger of Light damage gains to 20% from 15%.
Mage/Warden
- Reduced Earth Core Barrier cooldown to 90 seconds from 120, increased duration to 30 seconds from 25.
Mage/Bard
- Increased Fire Within damage gain to 30% from 20%.
Fairy Tale Festival
- 15 custom cards from festival mobs.
- 2 hidden custom titles from festival events.
Draco
During the festival you can exchange Fire Zodiac materials and Pyro Draconaris for a Draco Pet.
Obtain Pyro Draconaris from:
- Fairy Tale Event Committee Member — exchange 15 x Fairy Tale Point Cards for a reward.
Little Angel Love
Event type: use spell on players
Start location: Varanas Lower City East
Event Target: use spell on players
Little Demon Mischief
Event type: use spell on players
Start location: Varanas Lower City West
Event Target: use spell on players
Magical Nautilus Shell
Event type: collect monsters via magical shell
Start location: Varanas Bridge
Event Target: find and collect squirrels
Cowboy
Event type: herd cows
Event Information: Varanas Central Plaza and Silverspring
Start location: Varanas Central Plaza
Event Target: use spell on NPCs
Theatrical Performance
Event type: be part of a theatrical performance
Start location: Varanas Central Plaza
Event Target: players need to speak “their lines” in a performance
Dragon Story
Event type: fight
Start location: Varanas Central Plaza
Event location: Varanas Administration District
Event Target: defeat giant dragon
Story Ceremony
Event type: use items on other players to get a reward
Start location: Varanas Bridge and Varanas Central Plaza
Event location: Taborea
Event Target: collect story elements by group with other players
Little Red Riding Hood
Event type: click on the signs to guide Little Red Hood
Start location: Varanas Bridge
Event location: Varanas Bridge
Event Target: help Little Red Hood to pick flowers and evade the wild wolf
Support Storytelling Troupes
Event type: Quest (Daily Reset)
Start location: Varanas Central Plaza
Event location: Silverspring
Event Target: finish quest
Players receive randomly 1 of 5 quests every day:
Quest 1: Pumpkin Shortage: Collect 10 Giant Pumpkins
Quest 2: Three Playful Brothers: Search for the 3 brothers
Quest 3: Apples and Boars: Capture 1 Wild Boar and purchase 5 Apples
Quest 4: Delicious Home-Baked Cookies: Answer questions and bring Reginald 10 Home-Baked Cookies
Quest 5: Wolf Costume Materials: Collect 10 fine manes from Grassland Hyenas and 5 sharp wolf fangs from Mutated Wolves
Patch Notes 10.7.0.2100
General
- Added level 105 Power up Pill.
- Added 300% and 500% Relationship Elixirs.
- Increased talk range of Cindarella Stage Manager.
- Increased range of the Heavy Artillery Vehicle in Course of Terror.
- Added weapon level exp and relationship exp bonuses to character frame.
- Decreased absorb hit count of Water Cave Poison Maggot in Mirror Caves.
Weapons
- Added display of ranged weapons on character back.
- Rotated Drake Bow & Driller Greatbow by 180 degree.
- Fixed bow in weapon preview was showed in right hand instead left.
- Fixed new PNC wings were giving stamina instead of regular wing bonus when plussed.
Monster Cards
- Added 14 new monster cards.
- Enabled new system cards in Ystra Highlands, Dust Devil Canyon, Cyclops Lair (Hard).
Newcomers Rework
Leveling
- Added level 105 Power up Pill.
- Changed server EXP rates to x5.
- Halved amount of exp required for 105 level.
Debt
- Reduced added debt rates on many zones.
- Reduced added TP debt rates where were above 0 to 1%.
- Increased level restriction of Atonement Voucher to level 100.
- Increased amount of reduced XP/TP debt when touching your tombstone from 30% to 80%.
Newbie Pet
- Increased level that players can obtain Atonement Voucher to level 100.
- Increased maximum level players can obtain the Newbie Pet to level 100.
Starting gear and level boost
- Moved Johnny Dalker to Varanas Eye of Wisdom.
- Reworked the dialogue to indicate it’s for experienced players.
- Separated the level up boost and obtaining starter gear options.
- Added confirmation for obtaining the level booster and starter gear.
- Allowed players to take the level 80 boost if they manually level a class beyond level 80.
- Added extra shop for players to purchase level 80 power up pills for cheaper price if they have under 3x level 80 classes.
Further plans
- Referral System.
- Tutorial reworks.
- Beginner’s instance.
- Possibly exp events.
- Honor Party Rework.
- Secret Temple of Tikal (Easy).
- Beginner packages improvements.
- Many quality of life improvements.
- Adjusting spawn time of some world bosses.
- Exchanges of different currencies to Arcadia Coins.
- Increasing loot chance of weakly looting quest items.
- Assistent Frame with Guild Recruitment, Level Benefits, Suggested Content, Content Finder.
- …and much more…
Dark Core
- Fixed pure armor pulls weren’t working properly.
Housing
- Fixed multiple floating objects.
- Fixed night ambience in internal houses.
- Increased maximum exp and tp furniture bonuses to 2000.
- Fixed house maids names were not hidden along with NPC names hide UI option.
PvP
- Updated Icons of custom PvP Items.
- Fixed magic classes were dealing too much damage sometimes in arena.
Hall of Survivors
- Fixed last boss was getting stuck on death.
Bard
Bard/Warlock
- Fixed Soul Hunter stack limit was not removed properly.
- Limited Soul Hunter stack limit for same target to 20, for same type of enemy to 1000 from 40/2000.
- Fixed Soul Hunter stack limit counter for same target was resetting for custom bosses when you reset the boss.
Patch Notes 10.7.0.2101
General
- Added ability to faster return to main cities when teleporting with Snoop.
- Added transport option to teleport between Varanas and Dalanis with Snoop.
- Limited Owenstein Ancient Memento — Diamonds exchange to one per player.
Monster Cards
- Fixed that Thief Boss card was not dropping.
- Fixed that Tatus card was looting rarer than intended.
- Added possibility to convert old cards to new system in Monster Compendium.
Weapons
- Added Emerald Wakizashi as 1-H Sword.
- New weapon rental NPC in Atlantis: Royal Knight Jovena.
- Added possibility to put guns on house weapon hangers.
- Added ranged weapons to character frame model preview.
- Changed model preview to keep weapons in unholster mode.
- Changed Emerald Katana weapon type to Katana from Sword, increased model size.
PvP
- Increased base damage of PvP Weapons.
Rogue
- Added new general skill — Katana Training; Allows you to equip Katana.
- Reworked Throw and Combo Throw projectile entity.
Mage
Mage/Rogue
- Disabled and limited some effects of Gift of the Baron for better performance.
Bard
Bard/Warlock
- Increased Soul Hunter stack limit for same target to 40, for same type of enemy to 2000 from 20/1000.
Development
- Added
Card_GetConvertNewSystemCost()
. - Added
Card_ConvertNewSystem(int cardID)
.