Patch Notes 11.1.0.1000

General

  • Fixed «% Shield Defense» attribute wasn’t working.
  • Increased maximum amount of Arcadia Coins owned.
  • Moved Black Codex Transport unlock NPC to Atlas City.
  • Fixed healing sigils weren’t working correctly in open world.
  • Changed Ancient Treasures to despawn all non-aggroed mobs when lighting final candle.

Orkham

  • Prepared gates of new hard mode 12-man instance in Talaghan to be opened soon.
  • Added 14 new titles.
  • Added 5 new quests.
  • Added 21 new rankings.
  • Added 42 new monster cards.
  • Added 5 new craftable furnitures.
  • Added 5 new pet metamorphosis elixirs.
  • Added 6 new player transformation potions.
  • Added 15 new accessories, 25 new weapons, 27 new armors.

Corruption System

  • Implemented new corruption system for Dark Core weapons:

Prestige

  • Prolonged duration of Prestige Beta season to end of February.
  • Fixed «Material for certain Special Recipes» benefit was wrongly rounding values down instead up.

Monster Cards

  • Improved possibility to obtain monster card when loot can provide multiple cards.

Talaghan

  • Increased time before forces are overrun during Shadows on the Platform.

Nostalgia

  • Fixed Forsaken Abbey (Hard) Necromancers weren’t healing correctly.
  • Fixed it was possible to skip a step in Useless to Us, Golden to You and be locked from recipe shop.

Visual Changes

  • Updated game startup intro.
  • Updated .PlayerNet Games logo.
  • Added 5 new loading screen images.
  • Changed rarity of Reputation Badges.
  • Added player hyperlinks to duel chat messages.
  • Fixed some currency chat messages were missing.
  • Added orange coloring to group difficulty information in quest details.
  • Added minimum and maximum revive time values to monster tooltips.

Bard

  • Adjusted bard school weapon costs.
  • Clarified bard school weapon upgrading dialogue to be more detailed.

Knight

Knight/Druid

  • Increased Holy Shield maximum target amount to 72 from 12.

Knight/Warden

  • Fixed Frantic Smash was inflicting light damage instead of earth.

Mage

Mage/Champion

  • Corrected Lightning Shield skill description.

Warlock

Warlock/Rogue

  • Enabled Shadow Step in Malatina & battlegrounds.

Festival of Fire

  • 7 custom cards from festival mobs.
  • 8 hidden custom titles from festival events.

Draco

During the festival you can exchange Earth Zodiac materials and Geo Draconaris for a Draco Pet.

Obtain Geo Draconaris from:

  • Ajis — exchange 5 x Festival of Fire Voucher for a reward.
  • Lujken Lajet — exchange 5 x Festival of Fire Voucher for a reward.

Rune Chessboard

‌NPC: Rune Chessboard
‌Event Target: Align one or more lines of crystals of the same color to obtain points
‌Start location: Next to bridge in front of Varanas

Ignite the Holy Fire Altar

‌NPC: Dorimy Laso
‌Event type: mini-game
‌Start location: Next to bridge in front of Varanas

Party Pest Control

‌NPC: Ajis
‌Event type: find and defeat
‌Start location: Varanas Central Plaza
‌Event location: Varanas Gates
‌Event Target: Find mice and drive them away with the use of the Flame Altar

Iron Chef

‌NPC: Drake Gates
‌Event type: Collect Items & Cook
‌Start location: Varanas Gates
‌Event location: Silverspring — Oblivion Shrine
‌Event Target: Collect food in Silverspring and cook it at Varanas Central Plaza

Epidemic

‌NPC: Ethan Bryce
‌Event type: Cure Monsters
‌Start location: Varanas Bridge
‌Event location: Silverspring (Around Varanas Gates)
‌Event Target: Cure the sick monsters with Flame Powder.

Flame Fortune

‌NPC: Giselle Fred
‌Event type: Help NPC/Collecting Points
‌Event location: Taborea
‌Event Target: Collect Runes in the Magic Circle and throw them at the Altar.

Light the Pyre!

‌NPC: Lujken Lajet
‌Event type: Help NPC/Control Fire
‌Start location: Thunderhoof Hills, outside Dalanis City
‌Event location: Thunderhoof Hills, outside Dalanis City
‌Event Target: Control the fire with water and catalyzed runes as the NPC wants it.

Drive Beast

‌NPC: Aishas Gracia
‌Event type: Help NPC, defeat monster
‌Start location: Varanas Bridge
‌Event location: Dust Devil Canyon
‌Event Target: (Group) Defeat the Ice or Fire monster by either assisting NPC or assisting your group.

Patch 11.1.1.1000

General

  • Added Rat Claymore.
  • Disabled using mounts inside Minigames.
  • Removed option to sell Mirrorworld Materials to NPC.
  • Fixed it was possible to use «Leave Instance» while in combat.
  • Fixed house furniture storage items were sometimes saved wrongly.

Orkham

  • Opened portal of Orkham instance in Talaghan.
  • Added 1 new monster card.

Arcane Forge

  • Implemented new solo instance to loot bound Locked Mana Stones, accessible from Ancient Dreamland zone.
  • Locked Mana Stones could be exchanged to unbound Dirty/Purified Mana Stones at cost of transmutation.
  • Dirty/Purified Mana Stones could be exchanged to regular Mana Stones at no cost through Orkham after finishing particular series of events.
  • Added «Memory Stone — Arcane Forge».
  • Added 4 new monster cards.

Instances

  • Unified pet damage in entire Taborea to 24% from 70%.
  • Removed zone specific pet damage reductions in instances.

PvP

General

  • Removed Arena level groups.
  • Added ability to obtain PvP stats.
  • Added new PvP exclusive daily quests.
  • Added restriction to create tier 13 PvP weapons.
  • Added restriction to create tier 11 PvP Equipment.
  • Added ability to customise PvP Equipment attributes.
  • Added PvP Exclusive craftable recipes for foods and potions.
  • Added ability to pull Dirty and Clean PvP mana stones from Jason Woram.
  • Changed PvP zones to give all elite skills upon entry for duration of the fight.
  • Changed PvP zones to set player to max level upon entry for duration of the fight.
  • Changed PvP zones to give max weapon levels upon entry for duration of the fight.

Siege War

  • Added Auto Revive.
  • Added 2 new monster cards.
  • Added 75% dot reduction to gates.
  • Changed Main Guild Crystals to work similar to other towers.
  • Increased minimum time to use surrender card to 20 minutes.
  • Fixed it was possible for rebuilt gate to appear as friendly NPC.
  • Removed chance to obtain card for team who used surrender card.
  • Reduced rewards when using surrender card by 25% for team who surrenders.

Visual Changes

  • Updated game launcher textures.
  • Added Badge Level to title tooltips.
  • Added name color to following unit message.
  • Changed Daris help message to appear only once on login.
  • Changed Dreamland ending message to appear also in chat box.

Rogue

Rogue/Scout

  • Fixed Substitution clone was attacking to caster rarely.

Development

  • Updated , itemID = GetBagItemInfo(...).

Patch 11.1.1.1001

Orkham

  • Blocked ostrich.
  • Increased accuracy of mobs.
  • Adjusted Buddrass event object attributes.
  • Removed parry rate from majority of mobs.
  • Reduced area damage of various mob skills.
  • Adjusted physical damage resist values of various mobs.
  • Changed name of some event skill casts to be more clarified.
  • Fixed Corroded Armors debuff had no icon/name/description.
  • Fixed The Blade was missing its main skill & attack buff stacks.
  • Fixed Corroded Armors debuff wasn’t being removed upon completion of first boss, increased defense loss per stack to 2% from 1%.

Arcane Forge

  • Fixed mobs were going below ground.
  • Added Memory Stone — Arcane Forge to Item Shop.

PvP

  • Temporarily disabled max skill levels due to issue.

Post Patch Notes

Orkham

General

  • Fixed Green Machinery was healing itself unintentionally.

Mimic

  • Reduced HP of Mimic Clones.

Zerdeon

  • Adjusted crystal HPs.

Ascended Xemen

  • Added immunity to players during certain events to avoid unexpected fails.
  • Disabled possibility to spawn more than one type of mobs for element phase.

Patch 11.1.1.1002

General

  • Added minimap and worldmap for Arcane Forge.
  • Fixed Arcadia Coins wasn’t allowing to obtain more than 100k.
  • Fixed character created within last 5 months were not appearing in Rankings.
  • Fixed it was impossible to use «Go to» on worldmap in Lost Island of Atlantis and Talaghan.

PvP

General

  • Reenabled Battleground zones.
  • Fixed some PvP stats had too low values.
  • Removed leaving battleground queue when swapping class.
  • Fixed PvP attribute fragments were being given in battleground rather than open world.

Siege War

  • Added capture progress bar.

Orkham

General

  • Adjusted some skills to not be possible to interrupt them.

Zerdeon’s Laborer

  • Added 1 new title.

Ascended Xemen

  • Fixed spawn room wasn’t allowing you to use ranged skills when boss is inside.

Post Patch Notes

Orkham

General

  • Changed DoTs to be reduced as much as regular skills 45% globally.
  • Reduced area damage of elemental mobs.
  • Reduced area damage of Ill Beasts, changed them to do not inflict damage more than once per second.
  • Removed parry of remaining event mobs.
  • Changed armor pull cost to 20 orange materials instead of 100 purple.

Buddrass

  • Adjusted some tactics to not be skippable.
  • Fixed cleaning some skills was causing fail mechanic to occur.

Zerdeon

  • Increased doppleganger amount to 12 from 4, reduced physical damage of each by 60%.

Ascended Xemen

  • Reduced base Dark Will buff damage reduction to 65% from 85%, added 65% DoT resistance.
  • Adjusted Toxic Miasma and Mist Veil damages.

Patch 11.1.1.1003

General

  • Reduced live time of some instances when no players remain inside.
  • Fixed goblin mines missing final chests when more than 2 people and killing mobs simultaneously.

Auction House

  • Lowered promoting prices.
  • Fixed promoting price calculations for high values.

Relationships

  • Increased HP threshold to receive relationship saviour effects.
  • Added improved relationship saviour skills for level 10 relationships.

Arcane Forge

  • Disallowed using teleport skills such as Shadow Step of Rogue.
  • Fixed entering Dreamland was blocking Arcane Forge entrances.

Orkham

General

  • Reduced Ill Beast offensive attributes.
  • Adjusted some of armors/accessories’ stats.
  • Fixed Centurions Electrocute skill had no cast bar.
  • Added ability to purchase recipes to craft projectiles.
  • Fixed boss kill quest wasn’t being completed properly.
  • Adjusted Alarm Event to be easier to complete correctly.
  • Changed Corruption Crystals to be dropped for everyone in raid.
  • Removed Gauntlets of the Shadow interaction with Assassins Rage.
  • Added Omniscient of the City (Wisdom/Wisdom/Stamina/Maximum HP) stat to loot table.
  • Fixed set properties were showing ultimate bonus effects of previous content unintentionally.
  • Reduced chance of Destruction Core drop from Fiery Xemen chest, but increased significantly in other chests.
  • Changed area damage of elementals at entrance to have reduced damage depending on amount of players gets hit by it.
  • Added option to exchange selected armor piece by offering Destruction Core additionally, fixed armor pulls weren’t charging required Arcadia Coins.

Corruption System

  • Adjusted ranges of some unpopular attributes.
  • Added 5% extra chance to get maximum roll in special pool rolls.
  • Increased instrument shuffling value rate to 1.35 from 1.2. (contact with DEV if you have instrument to update)

Buddrass

  • Fixed 1503370 was missing name and description.
  • Fixed it was possible to stuck Ruddrass in 1 situation.
  • Adjusted some visual effects to be force displayed despite graphic settings.

Zerdeon

  • Fixed boss kept stacking defense buff after doppelganger event occasionally.

Ascended Xemen

  • Fixed boss defense values weren’t updating upon changing form.

PvP

  • Removed Honor Points as reward.
  • Changed Honor Title Expansion Scroll to be unbound.
  • Fixed some PvP zones were causing crafting skill levels to reset.
  • Added limited amount of Battleground Money Pouch to be purchasable per day.
  • Fixed all skills were being boosted to level 200 inside pvp, including skills capped to level 1.

Visual Changes

General

  • Added minimap icon to open Wiki.
  • Removed /wiki due to no longer working.
  • Fixed issue with too long item hyperlinks.

Zones

  • Added world map to Atlas City.
  • Added first stage of zone tooltip headers.
  • Fixed zone images were missing from hyperlinks.
  • Added world map for Cavern of Trials, Bolinthya Rift and GM Island.
  • Fixed city zone hyperlinks had wrong name when linked from world map.

Classes

  • Fixed dots weren’t being reduced if target’s dot resistance was changed after dot was applied.
  • Changed extra attack chance to increase chance of doing more attacks beyond twice when more than 100% chance is available.

Rogue

  • Reduced Offhand Mastery damage gain to 29.1% from 48.5% (-13% offhand damage).
  • Increased Katana imaginary offhand damage rate to 85% from 70% of main hand weapon DPS (+20% offhand damage).
  • Changed Assassin’s Rage to provide physical damage instead of main hand weapon damage, reduced value to 16% from 20%.

Rogue/Champion

  • Reduced bomb radius to 50 from 75.
  • Reduced Assassin’s Rage value to 24% from 32% accordingly due to main effect change.
  • Changed Power Mechanism to affect only self, changed it to increase physical damage instead of attack speed.

Rogue/Warlock

  • Changed Focal Advantage to increase physical attack additionally by equal amount.

Rogue/Druid

  • Reduced Poison Shroud cooldown to 6 seconds, reduced duration to 6 seconds.
  • Changed Slaughter’s Blessing to be permanent buff for self, removed heal, changed attack value to scale from 1% to 11.5% at level 105.

Scout

Scout/Warlock

  • Reduced Seekers Blessing intelligence gain to 18% from 27%. (-7% int)

Scout/Mage

  • Reduced Incineration radius to 90 from 120.

Bard

Bard/Champion

  • Reduced Combustion cooldown to 4 seconds from 6.
  • Changed Poison Mist to be toggleable that costs 15 rage every second, added 10% damage reduction for each extra target.

Bard/Rogue

  • Increased Deadly Music stacks to 10 from 6.

Champion

  • Increased Finishing Hammer 2-H hammer damage gain to 76.9% from 64.1% (+8% damage)

Champion/Rogue

  • Changed Runecraft — Haste to increase offhand damage instead of accuracy.

Post Patch Notes

Following changes won’t affect visible tooltips until next patch, but mostly will have effect in damage outputs. Also their effect will be active only in custom instances & atlantis ch3.

Rogue

#### Rogue/Druid

  • Changed Hysteric Vengeance to 28.2% critical damage instead of physical attack.
  • Changed Killin’ Time to give 127.8% critical damage instead of physical damage.
  • Halved Slaughter Blessing attack gain.
  • Halved Hysteric Vengeance physical attack gain.
  • Reduced Poison Shroud poison proc interval to 1 second from 2. (total damage dealt by poison over time is halved.)

#### Rogue/Champion

  • Reduced Dwarven Forge defense ignoring value to 32.5% from 60%.
  • Changed Poison Feedback to provide 20% extra attack chance per stack instead of 100% at maximum stack, changed Dwarven Forge cooldown reduction to require hammer attack to perform, removed requirement of having maximum stack.

#### Rogue/Mage

  • Corrected Evil Intent description, removed cooldown extension.

#### Rogue/Bard

  • Increased Air Pressure physical damage gain to 16% from 8%.
  • Changed Thunderous Rage: Exchange your agility with your wrath. Decreases attack speed by 20% while increasing physical damage by 40%.
  • Changed Song of the Storm to inflict damage twice in a second, increased energy cost to 20 from 10.

Bard

  • Reduced Concerto set skill cooldown to 90 seconds from 240.

#### Bard/Champion

  • Increased Agriculture Rune hit amount to 1/2/5/8 from 1/2/4/7.
  • Changed Genius Creation to increase only physical damage by 16.2% instead of other attributes.

Warrior

  • Changed Slash bleed to include target’s physical defense into its calculation, reduced bleed duration to 4 seconds from 8 seconds, reduced proc interval to 1 second from 2. (total damage dealt in 4 seconds didn’t change.) change reverted due to requiring client patch

#### Warrior/Mage

  • Changed Lightning Burn Weapon to reduce aggro by 20% additionally.

#### Warrior/Champion

  • Changed Vendetta Blow to require 2-H Hammer, changed damage type to physical blunt.
  • Changed Bloody Slash → Bloody Strike to require 2-H Hammer, changed damage type to physical blunt.
  • Changed Stifling Attack to require 2-H Hammer.
  • Increased Unbridled Rage stats to 19.6% from 16%.

Orkham

Mimic

  • Reduced Mimic Reflect Damage to 50% of player hit.

20/02/2024

Following changes will be active only in Orkham until next maintenance, and may not visually appear in game without a patch.

Orkham

  • Increased pet damage by 66%.

Scout

Scout/Warlock

  • Fixed Elemental Discipline focus recovery was still proccing with 35% chance instead of 100%, increased recovery rate to 10 from 8.

Scout/Champion

  • Reduced Rain of Vengeance radius to 50 from 80.
  • Changed Forged Shot to modify Arrow of Essence additionally: Gunslinger: Enhances gun damage by 30% and gun attack speed by 30% for 25 seconds. Also provides maximum stack of Forged Shot when used.

Mage

Mage/Priest

  • Reduced Magic Drain magical damage gain to 18.8% (-8%)

Priest

  • Increased Frost Scars set skill aggro reduction rate to 40% from 20%.

Mage

#### Mage/Warrior

  • Changed Wisdom and Bravery to reduce magical attack by 15% additionally.

Champion

  • Fixed Rune Energy Influx wasn’t working properly on a very specific case.

Scout

  • Reduced Hurricane Downpour cooldown to 10 seconds, changed cost to 50 focus & 45 ammo from 30 focus, reduced radius to 50 from 80.
  • Reduced Hunter Stance & Devil’s Contract cooldown to 90 seconds from 180.

#### Scout/Warlock

  • Reduced Elemental Discipline damage to 97% from 122%, changed focus recovery to be guaranteed 8 focus per hit instead of 30 focus with 35% chance.
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