Patch Notes 12.1.0.1000

The Shattered Grove

Information

  • 🚪 Explore: New 12 man instance — [The Shattered Grove] in [Millim].
  • 🧩 Visual: Visit somewhat familiar place, where nothing is right — flying buildings, glitched textures.
  • 🌌 Realms: Play in 5 different modes with different mechanics.
  • 👹 Bosses: Total 5, including 2 rotational bosses, which means run consists of 4, each with voice speech and battle music.
  • 🎶 Music: Total of 19 new custom soundtracks and 5 new ambient sounds.
  • 🗺️ Quests: Roll into 5 new quests that will introduce you into lore.
  • 🔜 Enjoy Longer: In future instance will get lore expansion with extra rotational boss, 4 events and new rewards.

Rewards

  • 💰 5300 + random 0-2400 Arcadia Coins
  • ⚔️ 75 new weapons
  • 🛡️ 120 new armors
  • 🟣 29 new purple stats
  • 🟡 19 new yellow stats
  • 🏅 11 new titles
  • 🃏 50 new cards
  • 📊 12 new rankings

Game Visuals

Shadows

  • Implemented shadows direction change based on day time.
  • Implemented reduced shadows intensity based on day time.
  • Implemented Interactable objects/NPCs/monsters/players into new system.
  • Added shadows for objects Static, Buildings, Trees, Grass & Flowers, Light, Others with possibility to exclude types and adjust their quality & distance in settings.
Shadows improvements expected in future updates:
  • Improving performance and quality.
  • Improving lighting in internal buildings and around light sources.
  • Improving smoothening of shadows adjustments with change of day time.
  • Improving shadows casted by large objects (movement, camera rotation, distance).
  • Fixing incorrect shadows appearing on Interactible units (players, monsters, NPCs, some objects).

Textures

  • Reworked textures of trees in following areas and their occurences in other zones of [Taborea]:
    • [Tutorial]
    • [Howling Mountains]
    • [Silverspring]
    • [Ravenfell]
    • [Aslan Valley]
    • [Heffner Camp]
    • [Xaviera]
    • [Elven Island]
    • [Splitwater Coast]
    • [Lost Island of Atlantis]
    • [Chassizz]
    • Further zones will come in future.

Corruption

  • Added Corrupted Power, that determines power of your corruption stats on weapons. This stat decreases over time.
  • Changed [Destruction Core] to charge your Corrupted Power.
  • Implemented cooldown speed as corruption stat.
  • Adjusted min-max values of corruption stats.
  • Adjusted Droprate to Base Drop rate.
  • Reduced Belt of the Eldritch arcane amplification bonus to 1 from 5.
  • Reduced certain stats slightly on existing Orkham weapons that weren’t rerolled to have 4 stats.
  • Added other Orkham belts to have 1% execution power. Use one [Corruption Stone] to have it at max value.
  • Implemented [Corruption Infuser Tier 2/3], available both in Item Shop & within rewards of [The Shattered Grove].
  • Implemented [Corruption Shard — Exclusion I/II/III] that excludes certain slot and rolls only others, available in Item Shop.

Newcomers

  • Added 10 new quests explaining Atlas facilities.

Housing

  • Implemented discount for owning smaller sizes of same style.
  • Implemented «Full» size style allowing to build in whole style area, outside ground square.
  • Known Limitation: Summoning housekeepers and servants is still only possible in centre. Will be improved with floor improvements in future.

Monster Cards

  • Changed [Card — Robber Baron Leader Fendus] stars progress to kills only.

Crafting

  • Expanded Blacksmithing and Alchemy to Grandmaster level.
  • Increased maximum stack size of planting Irrigitation and Fertilizier items to 9999.

Areas

Arcane Forge

  • Added tier exchange options for intermediate number of stones of multiples of three.

Grafu Castle (Awakened)

  • Fixed it was not possible to see full dialog of [Boro-Boro Brothers].

Millim

  • [Barkhowl’s Echo]: Increased player range to complete quest.
  • Changed open world furniture to not be usable whilst riding a mount.

User Interface

Frames

  • FrameRate: Fixed position was never saved.
  • Portrait: Added error when using leave instance too soon after last usage.
  • MailMod: Added a check for the «pMM_UnitTable nil» interface error experienced by some users.

Tooltips

  • Added rune «Rank» to rune tooltips.
  • Cleaned up planting requirements tooltip.

Rankings

  • Added separate description to Exact Time for cleared instances.
  • Fixed some items were remaining highlighted when switching categories.

Settings

  • Activated Shadows category.
  • Activated Ultra graphic settings preset.
  • Activated Field of View camera setting.
  • Increased maximum Vegetation View Range to 1200.
  • Added performance statistics bar in graphics settings tabs.
  • Increased Vegetation View Range in High and Ultra presets.
  • Disabled showing of «Restore Defaults» buttons for presets.
  • Added option for upcoming GPU selection (not activate yet).
  • Added name plates to following objects: Resources, Quest Objects and interactive objects.

Classes

General

  • Reduced attack delay of extra attacks greatly.
  • Added description for Resolve & Fortitude in Character Frame.
  • Reduced old critical damage foods to provide 3/2% bonus instead of 14/10%.

Scout

General
  • Increased Distant Friend damage boost to 25% from 15%.
Scout/Warden
  • Reduced Scent of the Hunt cast time to 1s from 2.
  • Reduced Gryphon Bash damage loss for each extra target to 3% from 6%.
Scout/Champion
  • Changed Rain of Vengeance to channel for 3 hits instead of 2.

Rogue

Rogue/Scout
  • Reduced Lone Ranger gun damage to 20% from 24%.

Warrior

  • Changed Aggressiveness to provide 8.6% lethality additionally.

Festivals

Pumpkin

  • Deactivated Pumpkin Festival.
  • Increased maximum stack of [Suspicious-looking Powder] from 10 to 1000.

Autumn Banquet

Others

  • Rebalanced rune extraction costs to be based on rune rank.

Development

Name Plates

  • Added bool visible = GSF_GetQuestObjectTitleVisible
  • Added bool visible = GSF_GetObjectTitleVisible
  • Added bool visible = GSF_GetMineObjectTitleVisible
  • Added GSF_SetQuestObjectTitleVisible(bool isVisible)
  • Added GSF_SetObjectTitleVisible(bool isVisible)
  • Added GSF_SetMineObjectTitleVisible(bool isVisible)

Resources

  • Added Table = Sys_ListGPUs().
  • Added Table = Sys_GetResources() .

Shadows

  • Added Sys_SetShadowType(int Type)
  • Added int ShadowType = Sys_GetShadowType()
  • Added Sys_SetCameraFOV(float fov)
  • Added float fov = Sys_GetCameraFOV
  • Added Array = Sys_GetShadowEntityTypes()
  • Added Sys_SetShadowEntityTypes(string "Static", "Tree", "Doodad", "Building", "Interactable", "Light", "Large", "Other")
  • Added int Quality = Sys_GetShadowQuality()
  • Added float Distance = Sys_GetShadowDistance()
  • Added Sys_SetShadowDistance(float Distance)
  • Added Sys_GetShadowQuality(int Quality)

Settings

  • Deprecated TerrainShaderDetailSlider_GetValue and TerrainShaderDetailSlider_SetValue
  • Added bool terrainShader = Sys_GetTerrainShader()
  • Added Sys_GetTerrainShader(bool terrainShader)

Published

Архив