Patch Notes 11.1.4.1000

General

  • Reduced time of loading screens significantly.
  • Fixed guild login/logout messages were missing.
  • Fixed rental and trial weapons were missing runes.
  • Fixed issue with wrongly showing swap cooldown for Newbies guild.
  • Prepared technical aspects for new craftings to be released in next month.
  • Fixed Advent Calendar Gift was showing message about obtaining buff on another character incorrectly.

Collectibles

Prepare for an exciting new journey as we unveil Collectibles, a thrilling system that rewards your exploration, dedication, and achievements! This dynamic feature will evolve over time, expanding your gameplay with fresh content and challenges.

  • 🌟 Collectibles Categories
    • Collect: Titles, Cards, Quests.
    • Discover: Areas, Lore, Relics, Nature.
    • Defeat: Elites, Bosses, World Bosses, Instances.
  • 🗺️ Collectible Statistics
    • World Map: Click « plus » button on left side of World Map frame to dive into your progress and track your achievements!
    • Parent Zones: Check Taborea and continents maps to see accumulated details of all zones. Main zones also include instances.
    • Mixed Zones: The collectibles obtained from various areas are categorized as « Mixed Zones » and this is how you can find them in the Ranking. Their progress is only visible in the « Taborea » category on the map. Hence some amounts like cards can be different versus Card Book. This is planned to be changed in future.
  • 🌍 Zones to Explore
    • Howling Mountains
      • Barren Caves
      • Fungus Garden
      • Windmill Basement
      • Cave of the Water Dragon
    • Silverspring
      • Varanas Nighmare
      • Forsaken Abbey (Normal)
  • 🎁 Rewards
    • Temporary only card benefits are enabled. Items will be given retrospectively once their content is finalized in following days.
    • Obtaining:
      • Completion: Obtain them by completing main zones to 100%.
      • Milestones: Obtain them by reaching 25/50/75% milestones in main zones.
      • Categories: Obtain them by full-filling all quests, getting title milestone and zone quest titles.
      • Retrospection: Rewards for which you met conditions in past will be automatically granted once collecting any object.
    • Goods:
      • Gashas
      • Boost Buffs
      • Revive Orbs
      • Weapon Shards
    • Cards:
      • Reduced Monster Cards star upgrade costs for each 20% of parent main zone completion.
        • Temporary cards that are having multiple zones will use checker of first zone listed in tooltip.
  • 🏆 Rankings
    • Dominance: Fight for dominance over other adventurers, show them who is the best collector.
    • Zones: Check total percent of completion of all categories in main zones and continents.
    • Categories: Check total percent of completion in each category globally.
    • Topicality: Some rankings can be nulled along with new categories.
  • 📈 Updates & Expansions
    • Maps: New maps will get system activated gradually with further patches.
    • Categories: Along with main content updates, more new categories will be added.
    • Rewards: Along with new categories you can expect new items or even systems such as flying mounts.
    • Collectible Panel: In future patches we are planning on adding special frame where you can read more about completed collectibles and see what you are missing still easily.

Housing

Stylization

  • Added 141 new oceanic furniture.
  • Added Oceanic external house style.
    • Temporary minimap is not updated for Oceanic.
  • Removed barriers between external house styles.
  • Resolved issues related to receiving house style as gift.
  • Fixed sky issues appearing sometimes in some external house styles.
  • Fixed furniture height was not saved correctly after enlarging house style.

Interface

  • Fixed height issue of filter dropdown.
  • Removed duplicated close frame button.
  • Changed Style to use « New » filter on opening frame.
  • Fixed « Recent » filter was in Shop tab instead Furniture.
  • Improved pop-up messages when purchasing furniture spaces.
  • Added a warning message when reducing the spaces and the furniture will be locked.

Assistant

  • Added the feature to use auto-recruitment with a keyword in the chat.
  • Added a new icon to your party created with the assistant, featuring auto-recruitment tooltip information and option to stop recruitment with right click.

World Bosses

  • Fixed damage rank was being empty sometimes.
  • Changed newly obtained random card gashas from world bosses to be openable without active Prestige.

Prestige

  • Fixed boost information in the Prestige menu was showing incorrect values.
  • Disabled information for Prestige daily quests in Mini pass after completing 3 quests.
  • Fixed gifting Prestige to players with permanent Prestige was not providing discount.
  • Fixed the notification order when receiving rewards, now item usage is displayed before the rewards received.

Areas

  • Fixed some issues with Snowman King event.
  • Fixed Seasonal Windrunner Race was missing minimap.
  • Fixed Atlas Defence and similar activities were resetting at 23:00 instead of 24:00.
  • Adjusted Grafu Castle (Easy-Hard) Lavenger Barkud food tactics to be more reliable.
  • Adjusted the Great Snowball Fight to be not be possible to use some external skills inside.

Visual Changes

General

  • Added a confirmation popup to reset interface button.
  • Fixed hyperlink hover lines to work properly in over 1 line and to inherit color.
  • Reduced size of Monkey Caravan Mount by 20% due to issues reaching NPCs when using Object Popup feature.
  • Adjusted the coordinates of the border texture in the login to correct irregular edges and ensure they connect properly.
  • Added info in the crafting tools tooltips about the required professions when the crafting skill has not been learned yet.

Craft Frame

  • Increased the number of items in the recipe list from 30 to 33.
  • Added the feature to show more possible results for object recipes.
  • Increased the height of the frame for a possible third high-quality result.
  • Fixed tooltips and hyperlinks for the possible high-quality result that were displaying incorrect information.

Frame Specific

  • World Map: Fixed a error when trying to link a quest icon without having an active chat.
  • Mail Box: Added a standard texture for special cases (receiving an item without a texture).
  • Macro Frame: Removed code that caused errors when there was no background icon data.
  • Plant Frame: Added case when the plant pot is blocked due to usage in order to be able to use the pot cleaning button.

Classes

Cooldown-related changes might overpower some classes, making it required to adjust values of some skills now and in future to keep them the same power.

Expected issues: Some combat engine addons may need updates to work properly with new system.

  • Added setting to disable auto use of cycle spells (like Autoshot) to Interface > Controls section.
  • Fixed percent resistance attribute bonuses might be showed with reverse symbol in some tooltip locations.
  • Changed spell cooldown system to reduce issues with high ping. This may cause lesser or more skill uses per second depending on the way some skills work, please consider that 30 skills in 30 seconds may not be the case anymore.

Warrior

Warrior/Rogue

  • Reduced Frenzied Heart attack rate to 12% from 20%.

Scout

  • Reduced Arrow of Essence damage gain to 50% from 65%.
  • Changed spells that has dynamic cooldown depending on ranged weapon speed to make next global cooldown be maximum of cooldown of executed skill itself. (i.e.: if Shot has 0.5s second, global cooldown triggered by it will be 0.5s too).

Scout/Rogue

  • Changed Exploiting Shot to ignore 20% defense.
  • Reduced Sapping Arrow defense ignore rate to 50% from 80%.

Scout/Knight

  • Reduced Repelling Arrow cooldown to 3s from 5.

Warlock

  • Reduced effect sound volume of Focus Building.

Development

General

  • Added bool = GC_GetCycleSpellToggle.
  • Added GC_SetCycleSpellToggle( bool enable ).
  • Changed GetInboxItem to return results even when no texture was found.

Collectibles

  • Added int CollectibleReduction = Card_GetCollectibleReduction( int zoneID ).

Housing

  • Added HouseStyleType and PlatformType to HousesFullData.StylesData.
  • Fixed changing house style was sending HOUSES_OPTION_CHANGED event instead HOUSES_STYLE_CHANGED.

World Map

  • Added int ZoneID = GetParentZoneID( int ZoneID ).
  • Added int Width, int Height = GetWorldMapSize( int ZoneID ).

Planned Patch Notes

Following list will include possible changes that may be appear along with upcoming patch. Please consider that this list doesn't represent the actual patch content and might be different when patch is released.

Modified changes will be highlighted with yellow color, declined changes will be highlighted as strikethrough, changes that might be delayed to another patch with considerably high chance will be highlighted with purple color.

Consider that not all changes are guaranteed to be applied with next patch even if they aren't highlighted with purple color. Some changes might still stay in Planned Change Log even after a patch gets implemented.


Auction House

  • Added option to prolong existing auctions.
  • Added option to promote existing auctions.

Gathering

  • Changed gathering tools to be required to harvest resources.
  • Added enriched harvesting nodes with small chance to spawn; granting additional resources.

Item Shop

  • Changed item sorting to alphabetical.

Mounts & Pets

  • Fixed pets were summoned too early on zone change causing them to aggro enemies and run constantly around at high speed.

Object Blood Bars

  • Added enemy cast bar.

PvP

  • Added PvP skills to each main class combinations.

Siege War

  • Allowed Guard Tower to summon archers to deal damage and give effects to enemy players within range.

World Map

  • Added possibility to mark positions on world map.
Published

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