Patch Notes 12.1.0.6000
General
- Fixed game crash related to some strings.
- Fixed blocked buff effect re-application was triggering miss text.
- Fixed Wheel of Fortune free spin timer would reset upon relogging.
- Optimized object and terrain load speed for shorter loading screen times.
- Fixed FPS drop caused by Prestige achievement information on NPC tooltips.
Companions
Pets
- Fixed flickering pet names.
- Changed class pets & cenedrils to be hidden while owner is mounted.
Mounts
- Changed mounts to be kept active even after log off.
- Changed riding a mount to remove transformation effects visually.
- Allowed being a mount passenger even with transformation effects.
- Added a skill to all mounts that provides short movement speed effect.
- Coded flight system related for release along with upcoming [Millim] expansions.
- Added 5 new traversal transformations (transformation, but mount) to be implemented in future.
Areas
- [Grotto of Horrors]: Improved entrance portal collision.
- [Arena of Darkness (PvP)]: Reduced amount of players needed to start to 4 (from 5).
- [Talaghan]: Implemented Chinese and Japanease localisations for [A Bridge Between Words] puzzle.
Settings
General
- Added settings to disable Player and NPC speech bubbles.
- Added option to add nameplates to pings from party members.
- Fixed some settings weren’t properly being adjusted when you change setting preset.
- Changed setting searchbox to also search for category names & changed result list to indicate category more distinctly.
Chat Translation
- Added “Never translate” setting to exclude selected languages from automatic translations.
Key Bindings
- Fixed extra action bar default wasn’t set to ALT + Number combinations.
- Allowed combination keys to be used alone, they will be executed when you release the key. (CTRL/SHIFT/ALT)
NPC Restriction
- Added option to customize name color for restricted NPCs.
Skill Tracker
- Added optional and configurable skill tracker which shows what skills you used recently on screen.
Visuals
- Added fog density setting.
- Added motion blur setting.
- Increased view distance limit to 6000 (from 3000), is not recommended to increase for performance.
Interface
Arcadia Messenger
- Enhanced chat list slider scaling.
- Added horizontal split chat resizing.
- Added tooltips for long text in settings.
- Fixed UI overlap issues in conversation window.
- Improved message timestamp display for older messages.
Bag
- Fixed store bag not updating with expanded backpack.
- Added option to sort whole bag without per-page separation.
Various Frames
- Targets: Added Spell icons to cast bar.
- Blood Bars: Added Spell Icons to cast bar.
- Teleport Book: Added detailed error messages.
- Guild Board: Added option to toggle display of inactive guilds.
- Mail Mod: Added checks to prevent nil errors in inbox events.
- Units: Changed dead npcs to have grey coloured widget name.
- Speech Bubbles: Fixed buubles would appear over some frames.
- Equipment Tooltips: Added option to extracts runes directly when using icon mode.
- Item Shop: Fixed Newbie Items weren’t displaying inside “Recently Added” category.
- World: Added option for party leaders and assistants to ping in world to other party members using middle mouse button.
Classes
General
- Fixed attack key was causing NPC interaction problems.
Equipment Changes
- Increased [Orkham] rings to have more crit. damage to keep visual difference between [Final Form] rings.
- Fixed [Final Form] rings were having more crit. damage than its appearing on tooltip, adjusted their actual value to match the old tooltip value.
Skill Changes
- Increased tolerance of obstacle blocks for skills.
- Fixed interrupting channel skills were preventing them to enter cooldown state.
- Separated channel + cast compound skills to show both progress in an order instead of merged.
- Changed channel skills to empty cast-bar as they progress instead of filling (old addons may still interfere).
Mage
Mage/Scout
Note by GD: Fire Storm now has execution time which scales off attack speed. This way, the class benefits more from attack speed that the class stacks by active gameplay.
- Changed [Fire Storm] to be a physical spell, increased execution time to 1s from 0.5.
Mage/Champion
Note by GD: We want to push the single target potential of this class by increasing the CPS value of Electric Explosion. By changing Electrolysis Power to passively affect Brain Shock, we reduce the amount of active skills and speed up the skill rotation and global cooldowns, so the class should feel more fluent and comfortable to play.
- Changed [Brain Shock] to no longer cost any rage.
- Increased [Electric Explosion] CPS damage to 937% (from 750%).
- Changed [Electrolysis Power] to be passive, your [Brain Shock] now additionally recovers 50 Rage and for 30 seconds increases rage generation by 100% and reduces cooldowns by 0.5s.
Mage/Warden
Note by GD: Since fixing the potential triple hit of Follower’s Ground, the class wasn’t dealing as much damage as expected anymore and therefore gets a buff.
- Increased [Follower’s Ground] damage to 74375 (from 59500).
- Changed [Flame Follower] to trigger global cooldown instead of having a cast time.
Warlock
General
Note by GD: We introduce a new major class mechanic to all primary warlocks: The deprecated Opportune Strike now lets you equip a (magical) dagger in your offhand! This allows more variety in your builds, should solve damage issues of most warlock subclasses but still let staff builds stay viable as well. We hope you will enjoy this new playstyle opportunity! The time of the warlocks has come!
- Reduced [Puzzlement] cooldown to 5s from 25.
- Changed [Opportune Strike] to allow you to wear a dagger in your offhand.
- Changed [Willpower Sharpening] and [Willpower Meditation] to be used over each other for easy swap.
Warlock/Rogue
Note by GD: We want to build on top of the recent changes, so that Throw additionally reduces the cooldown of your Shadow Step, so you may use it more often.
- Increased [Throw] damage to 1185 (from 790).
- Increased [Shadow Step] damage to 5552 (from 4441).
- Changed [Psychic Projectile] to additionally cause [Throw] to reduce active cooldown of [Shadow Step] by a second upon use.
Warlock/Bard
Note by GD: We want to buff the AoE side of the class and fine-tune the new Dark Exchange mechanic by making Dark Blast a Psi-skill, so you save some focus. Alongside with the offhand dagger, this class should be back in play.
- Changed [Dark Blast] to cost 1 Psi instead of 15 Focus.
- Changed [Willpower Blade] and [Willpower Construct] to also apply opposite effect when used.
Warlock/Warden
- Changed [Ruthless Judgment] to trigger global cooldown, increased damage to 12675 (from 6337).
- Changed [Dark Method] to additionally get its cooldown reduced by a second when [Ruthless Judgment] is used.
Warlock/Scout
Note by GD: Alongside the introduction of offhand daggers on all primary warlocks, we have to nerf this class heavily. It was already overperforming compared to other classes and might still need some adjustments for sure. We are aware that this class may still overperform but try our best to properly balance it as soon as possible. These nerfs are just there to prevent a too absurd overperformance.
- Reduced [Saces’ Impatience] damage to 125% (from 250%).
- Reduced [Severed Consciousness] damage to 1056 (from 1409).
- Reduced [Precise Dark Magic] damages to 45%/11.25% (from 60%/15%).
Druid
Druid/Rogue
Note by GD: Some burst power for the class, as it was still underwhelming in its performance compared to other classes, especially its single target through Poisonous Widow Embrace.
- Increased [Magic Turmoil] damage gain to 23.5% (from 15%).
- Increased [Poisonous Widow Embrace] bonus damage to 748% (from 606%).
- Reduced [Rockslide] damage delay time to 3s (from 6s), changed its damage to 1202% + 0.3 x INT dark damage (instead of raw earth damage).
Champion
General
- Changed [Imprisonment Pulse] to add pull cooldown to circle pulls upon first pull.
Champion/Bard
Note by GD: The magical champion needed some major push after the recent AoE changes. We try to solve the issue by increasing the damage of global cooldown trigger skills.
- Increased [Echo] damage to 975% (from 780%).
- Increased [Electrocution] damage to 1072% (from 864%).
- Increased [Solo: Shredding] damage to 556% (from 445%).
Warrior
Warrior/Mage
Note by GD: We want to integrate Morale Slash into the classes’ skill arsenal that will have the same interaction with Lightning Burn as Moon Cleave, so you have more options while it’s on cooldown.
- Changed [Possessed by Anger] to additionally provide 15% cast speed on maximum stacks, increased cooldown reduction to 0.5s (from 0.25s).
- Changed [Lightning Burn] to additionally makes your [Morale Slash] to be magical and deal 2200% CPS wind damage and spreads [Lightning Burn].
Scout
Scout/Warlock
Note by GD: We want to enable cooldown reduction builds the same way as the cast build is viable, so we change channel times to execution times and increase the damage values of single target skills.
- Changed [Combo Shot] to be physical spell.
- Changed [Poisonous Surge] to additionally provide 25% attack speed.
- Reduced [Joint Blow] focus cost to 15 (from 25), increased damage to 585% (from 450%).
- Changed [Piercing Arrow] to be physical spell, changed to have 1s execution time for 2 hits (instead of cast time).
Scout/Mage
Note by GD: We want to unify the channel time of The Inferno to match other classes, so it becomes a physical type skill with execution time instead.
- Changed [The Inferno] to be physical spell.
Warden
- Changed [Briar Shield] reflect damage to do not kill its target.
Development
- Added
int Type = GameTooltip_GetType(). - Added
GetObjectScreenPosition(int GUID). - Added
TriggerCameraShake(int magnitude). - Updated
..., skillIcon, isChanneling = UnitCastingTime(string unit). - Added
PLAYER_CAST_SPELLevent that triggers when you cast a spell successfully. - Added
_sourceGUID/_targetGUIDtoCOMBATMETER_DAMAGE&COMBATMETER_HEALevents. - Added
FontString:SetFont( ..., bool isHighresolution )to render font at higher resolution. - Added
COMBATMETER_RESOURCEevent that triggers upon resource changes except consumptions.
Music Festival








