Patch Notes 12.0.0.3000

General

  • Disabled login button when login service is refreshing.
  • Fixed stuck sometimes occurring when connecting to game server.
  • Adjusted movement behaviour for click to move and touching interactive objects to be more reliable.

Newcomers

General

  • Increased diamonds obtained from [Owenstein] by 28% for new players.
  • Fixed game guide buttons were showing duplicate entries and always 8 buttons.
  • Changed [Power Up Pill – …] to not reset skill levels and reduce TP of player if having greater amount.

Tutorial Zone

  • Adjusted enemy spawn points.
  • Reduced damage of friendly allies inside [Tutorial] zone by 75%.
  • Fixed Assistant was still opened on first game startup instead with next login after completing/declining [Tutorial].

Beginner Packages

  • Renamed packages of level 1-10 to match all races.
  • Fixed [Portable Bank Rental Token] was still displayed in [Defeat the Spiders] quest reward and included without effect in [Sea of Snow Package] – it is received once per character from [Ascendant’s Package] (level 10).

Progressor Packages

  • Fixed [Silken Robes] item set bonus had 18% Wisdom instead of 8%.
  • Added 5 new packages containing 30-day rental equipment for each gear type. Players may claim one package of rental equipment for free at [Hector Patrick] after completing the quests [A Message to the King] and [Rumors on Atlantis].

Bard

  • Added [Fine Tambourine] to rewards of quest [The Basics of Attack] in [Elven Islands].
  • Added [Fine Tambourine] to rewards of quest [Self-defense Ability] in [Yrvandis Hollows].

Nostalgia

  • Fixed Artefacts were showing HD bonus on it’s levelled bonuses unintentionally.
  • Removed entry requirements for [Ruins of the Ice Dwarf Kingdom] and [Hall of the Demon Lords].
  • Removed prequest requirements to enter Awakened instances (excluding [Arcane Chamber of Sathkur (Awakened)] due to quest requirements to obtain materials).

Areas

General

  • Changed tactic buff VFXs to be always visible regardless of settings at:
    • [Orkham]: [Zerdeons Laborer]
    • [Dark Core]: [Shashank]
    • [Millim]: [Barkhowl’s Echo]

Millim

  • Fixed multiple stuck places in zone.
  • Fixed Jumping Mushroom card wasn’t obtainable.
  • Adjusted implementation for Dimensional Glitches to try to prevent them not respawning correctly.

User Interface

General

  • Fixed cancel buff description was visible for other players buffs.
  • Added «This item has time limit» information to time-limited item chat hyperlink tooltips.

World Map

  • Fixed it wasn’t possible to right click Prestige icons.
  • Fixed copying enemy ID from Prestige icons was giving incorrect ID.

Classes

  • Changed Mage/Champion Lightning Shield to do not reflect damage when AFK.

Pumpkin Festival

Patch Notes 12.0.0.3010

Newcomers

  • Modernized newcomers overhead badge visual.
  • Fixed low level monsters and NPCs were too strong.
  • Increased maximum item stack for low level health and mana potions from 100 to 1000.
  • Changed [Osric Thunderheart] in [Searching for the House Maid] to have 2 attempts when going too fast instead 1 and increased maximal away range.

Areas

Millim

  • Fixed issues with textures and area name in [Millim Forest].

Yrvandis Hollows

  • Reduced duration of some cast bars during quests.
  • Added random dialogue text to [Snoop the Stubborn].
  • Corrected categorization of [Tragedy Builds Character] title.
  • Changed title name of [Tjarkta Yanoh] to [Alchemy Instructor].
  • Decreased damage of [Morfantas Guard] to make questing easier.
  • Fixed some of next quests from same NPCs weren’t auto displayed.
  • Changed some quest requiring weakening monsters to allow using item earlier.
  • Fixed [Jaydna Steelsand] and [Chantholl von Jura] were missing gathering tools.
  • Doubled duration of [Sinther’s Blessing] buff and added list of attributes to tooltip.
  • Removed duplicate [Tutorial] zone rewards from [Beware Of Those Outsiders!] quest.
  • Decreased amount of [Extract Dark Energy] condition in [Annihilation Plan] quest from 9 to 5.
  • Fixed it wasn’t possible to give [Stewed Snake Meat] from [Taste of Yearning] quest to some citizens.

Classes

  • Fixed gear with 11-100 was providing +20% bonus instead only over 100.
  • Fixed attack speed values in character frame for weapons that are wearable through passive skills.
  • Integrated strings of upcoming critical hit & parry rework, so unknown stuff visible in game is expected.

User Interface

General Frames

  • Loot: Added possibility to loot all items with the ObjectPopup Hotkey.
  • Hyperlink: Fixed «Find in Item Shop» on right click on regular items wasn’t displayed correctly.
  • World Map: Fixed quest icons priority on same NPC was reversed – now showing first completed quests over new.

Assistant

  • Scaled base frame size down to 90%.
  • Fixed title bar text font size was too big.
  • Changed visual style of base frame shape to improved native one.

Chat

  • Renamed «Channel Settings» to «Tab Channels» and moved it under Tab section.
  • Added new default chat tab «Community» containing following channels: Say, Zone, Party, Guild, World, Whisper.

Messages

  • Removed double space from quest condition messages.
  • Fixed «1-H Sword» were not appearing in Weapon Skills level up message.
  • Changed yellow messages about unability to accept/complete quests when having full backpack to warnings.

Quest Frames

  • Increased default width of Quest Tracker.
  • Fixed reward selection overlay wasn’t perfectly matched to blocks.
  • Added option to copy ID from Quest Tracker blocks with middle mouse button click.
  • Added option to copy ID from Quest Reward blocks with middle mouse button click.

Settings

  • Added option to adjust Overhead Widget Scale.
  • Changed visual style of base frame shape to improved native one.
  • Change User Interface Scale to not auto adjust to minimum value after 0.5 seconds.

Tooltips

  • Disabled displaying level and race for level 0 quest conditions.
  • Disabled durability from quest and recipe tooltips unless fixed durability.
  • Changed some equipment packages to contain hyperlinks of equipment.
  • Changed maximum skill level to only appear when upgrading skills in skillbook.

Pumpkin Festival

  • Changed [Mr. Pumpkin] event broadcast to be qualified as Festival type.
  • Adjusted minimum level to accept [Those Naughty Kids] and [Pumpkin Pranksters] quests to fit zone level of [Thunderhoof Hills].

Development

  • Improved syntax of all errors.
  • Fixed and improved call stack of errors.
  • Changed numericClampDelaySeconds to only be effective if > -1.
  • Added GetTargetResistRate( bool IsMagic ) function that returns current targets critical resistances.

Patch Notes 12.0.0.3500

General

  • Added tier 11-13 for rune types missing them.
    • Extract costs and gear score for all t11-13 runes will be rebalanced in future update to be per rank and tier.

Newcomers

  • Added chance to loot higher tier runes from higher level monsters.
  • Improved [We’re Gonna Need a Better Portal] and [Gathering Portal Materials] to have chances to obtain some materials from trash monsters inside the instance.

Housing

  • Added options to sort by Crafted Furniture.
  • Added option to sort items by price where appropriate.

Prestige

  • Fixed Cast Speed benefit was making completing of [Preparing for the Feast!] impossible.
  • Fixed «Daily Quests» benefit daily charges were never deducted causing their bonus available also after using [Daily Quest Ticket].

Item Shop

  • Fixed 3 days versions of [Magic Lute] & [Magic Guitar] weren’t using up to date buffs.
  • Added potions to increase Fishing Speed, Fishing Treasure Chance and Fishing Sacrifice rate.
  • Added [Power Up Pill] (it allows also downgrading level for legacy gameplay) of levels 20/25/30/35/40/45/50/60/70/80 for [Phirius Shell].

Areas

General Instances

  • Fix many instances weren’t removing special effects on entry.

Arcane Forge

  • Limited maximum amount of Locked Tier Stones hold per character to 200 000.
  • Integrated Locked Tier Stones into currency list with auto adding on obtaining / right click in bag.
  • Increased effectiveness of drop rate buffs and potions inside, reduced server rate in zone to compensate.

Arena of Darkness

  • Changed materials to no longer be bound.
  • Fixed daily quests wouldn’t reset until relog if you were logged in over daily reset.

Battlegrounds

  • Fixed daily quests wouldn’t reset until relog if you were logged in over daily reset.

Dark Core

  • Reduced [Soul Saviour] Arcane Amplification Bonus to 3% from 10%.

Lost Island of Atlantis

  • Changed [In preparation for your journey to Sinbi…] quest to be doable 1x per account only.

Yrvandis Hollows

  • Fixed tutorial popup was giving access to [Elven Island].
  • Changed [To Know Every Trick in the Book] title back to being a system title.
  • Added [Silverspring] teleport to [Snoop the Stubborn] for all dwarves to allow leave zone immediately.

Pumpkin Festival

Areas

  • [Seasonal Windrunner Race]: Reduced duration of [Giant Pumpkin] trapping players to 7 seconds.
  • [Lost Island of Atlantis]: Fixed overlapping of Pumpkin Festival decorations with NPCs in Atlas city.

Item Shop

  • Fixed [Transformation Potion – Mighty Ooze (7 Days)] was missing description in German.
  • Fixed [Transformation Potion – Mighty Ooze] and [Transformation Potion – Gigantic Night Shadow Bat] weren’t removed on use and had item time limit.
  • Removed item time limit from [Transformation Potion – Lord of Halloween], [Transformation Potion – Possessed Teddy Bear], [Transformation Potion – Mighty Prisoner’s Shadow], [Transformation Potion – Strong Little Pumpkin], [Transformation Potion – Shuffling Zombie], [Transformation Potion – Raging Horned Dragon], [Transformation Potion – Kraken of the Deep], [Transformation Potion – Lytfir], [Transformation Potion – Howling Banshee], [Transformation Potion – Mighty Obsessive Shadow], [Transformation Potion – Strong Little Death].

Classes

General

GD Note: With a future patch, existing Orkham weapons with 2 corruption stats will have their corruption stats limited to certain numbers for balance purposes.

  • Adjusted min-max values of corrupted weapon stats.
  • Included Corruption Effectiveness attribute, available as a mod for corrupted weapons.
  • Added new input for GetPlayerAbility, to insert target critical resistance for real critical chance calculation.
  • Changed some class transformation effects to be not force-displayed even with disabled transformation setting.
  • Changed tank moon artefacts to accumulate buff from 1.5% of reduced damage by endurance, instead of 1% of received damage.
  • Changed Orkham weapons to get 4 maximum stats immediately upon using corruption stones on them, with 65% reduced maximum values. (60% for non-Orkham weapons.)

Attack Speed Saturation

  • Changed attack speed to still provide damage after exceeding attack speed cap, but only 35% of what it actually is supposed to give after that threshold.

Critical Hit Chance

GD Note: Since new execution power/arcane amplification are multiplicative, their rates are adjusted to be in line with pre-patch balance.

Main
  • New Lethality/Potency will affect effectiveness of your Execution Power/Arcane Amplifier.
  • Replaced Critical Bonus with new Execution Power (physical) and Arcane Amplifier (magical).
  • Changed % in character frame to show real % value with calculating values of your current target.
  • You will still have critical hits on chance as before, but damage output will always same on both crit and non-crit hits.
  • Replaced Critical Chance with Lethality (physical) and Potency (magical), reduced their effectiveness on percent calculation greatly, so you will see lower % rate now on these stats.
  • New Execution Power/Arcane Amplifier will directly multiply your damage output, also they will now be multiplied instead of added, changed base multiplier to 70/70% from 130/120% (physical/magical).
Equipment Adjustments
  • Reduced former Orkham ring crit damage values to 32% from 58%, changed it to Execution Power/Arcane Amplification.
  • Reduced former Sniping Artefact rune crit damage values to 4% from 10%, changed it to Execution Power/Arcane Amplification.
  • Reduced high-crit damage bonus rings to have 14/15% crit damage as extra instead of 16/17%, changed it to Execution Power/Arcane Amplification.
Title Adjustments
  • Reduced [Soul of Light] bonuses to 20% from 60%.
  • Reduced [Glowing Warrior] bonuses to 12% from 40%.
  • Reduced [Enemy of Darkness] bonuses to 8% from 25%.
  • Changed [Gambler] title to reduce Lethality/Potency by 35% instead of reducing their rates by 10.000.

Parry

  • Replaced Parry Rate with Endurance.
  • New Endurance will reduce physical damage you receive by half of your old parry chance.
  • You will still parry based on chance as before, but damage output will always same on both parry and non-parry hits.

New Stats

Note from GD: These stats are fresh and planned to be used in future.

  • Cooldown Speed: Determines how often you can use your skills. Default is 100%.
  • Cooldown Penalty: Determines how many seconds of penalty you have on your skills. Default is 0.
  • Corruption Effectiveness: Determines effectiveness of corrupted stats on your weapons. Default is 100%.
  • Lethality/Potency %: Determines multiplier of your Lethality/Potency Rate percentage calculation result. Default is 100%.

Warrior

General
  • Increased [2-H Weapon Mastery] damage gain to 78.8% from 72.2%.

Scout

General
  • Changed [Eagle Eyes] to provide 3% static execution power instead of 11.5%.
Scout/Warrior
  • Removed [Battle Instinct] execution power bonus, increased attack power bonus to 15,6% from 10,4%.
Scout/Knight
  • Reduced [Snipe] cooldown to 8s from 10.
  • Increased [Repelling Arrow] cooldown reductions to 2s from 1s.
Scout/Druid
  • Reduced [Focus] conversion rate to 35% from 50%.
Scout/Warlock
  • Reduced [Target Area] arcane amplification bonus to 2% from 20%.
  • Reduced [Eagle Eyes] to provide 3% static arcane amplification instead of 11.5%.

Rogue

General
  • Changed [Premeditation] to lose stack per cast instead of per damage.
Rogue/Bard
  • Changed [Thunderous Rage] to increase both attack speed and attack speed cap by 40% instead.
Rogue/Scout
  • Increased [Fast Draw] cooldown to 8s from 6.
  • Increased [Precision] damage boost for [Fast Draw] to 60% from 50%.

Mage

General
  • Reduced [Energy Influx] arcane amplification bonus to 2% from 5%.
Mage/Warrior
  • Replaced [Elemental Explosion] arcane amplification with potency.
Mage/Scout
  • Replaced [Fire Arrow] arcane amplification with potency.
  • Replaced [Strength of Ashes] magical damage gain with 20% area damage resistance.
Mage/Rogue
  • Replaced [Fang Ritual] arcane amplification with potency.
Mage/Knight
  • Reduced [Energy Recovery] arcane amplification bonus to 6.3% from 18.8%.
Mage/Champion
  • Reduced [Ion Storm] damage by 913 from 1075.
  • Reduced [Voltage Seize] damage to 5322 from 6266.
  • Replaced [Voltage Influx] arcane amplification bonus with potency.

Priest

Note by GD: Many Priests were not where we want them to be yet, with one heavily overperforming (looking at you, Priest/Mage) when minmaxed.

General
  • Fixed [Wave Armor] only being usable on yourself.
  • Changed [Elemental Repercussions] ISS to grant 2% Arcane Amplification instead of 20% Critical damage, increased healing reduction to 80% from 60%.
Priest/Mage
  • Reduced [Angel’s Carol] maximum stack size to 20 from 30.
Priest/Warlock
  • Changed [Touch of Revival] Skill cost to 2% mana from 15 focus.
  • Changed [Psychic Arrows] skill cost to 1% mana instead of 20 focus.
  • Changed [Spirit Embodiment] to additionally increase magical damage and Wisdom by 12%, reduced it’s mana drain to 1% per second, increased Focus Recovery to 20 from 10, increased damage reduction to 50% from 10%, reduced effect time to 2 seconds from 8.
Priest/Champion
  • Changed [Diamond Light Activation] to additionally grant Activated Light for 12 seconds, increasing magic damage, wisdom and channel speed by 15%, removed it’s global cooldown trigger.

Knight

Note by GD: We’re always hesitant to buff Knights as their arsenal is extremely powerful in preventing players taking damage. Wardens have taken the spotlight for a while now though, and we’ll slowly be pushing them closer together in terms of power from here on out. Sorry to Knight/Druid, being the only real loser on this patch. We’re keeping a close watch on Knight/Priest, too.

General
  • Reduced [Tsunami] Mana cost to 3% from 5%+850.
  • Reduced [Traces of the Cross Sword] Mana cost to 4% from 6%+700, increased its range to 125 from 100.
Knight/Warrior
  • Reduced [Whirlwind] Rage Cost to 20 from 40.
  • Changed [Survival Instinct] Strength gain to Stamina.
Knight/Warden
  • Reduced [Critical Matters] execution power bonus to 11.5% from 34,5%.
Knight/Mage
  • Increased [Mana Shield] cooldown to 15 seconds from none, removed Global Cooldown Trigger.
Knight/Priest
  • Fixed [Free Will] not being usable on allies, reduced it’s cooldown to 15 seconds from 30.
Knight/Rogue
  • Increased [Flurry] High damage Aggro Rate to x8 from x3.
Knight/Druid
  • Decreased [Earthly Protection] stamina gain to 8,4% from 16,8%, removed healing gain.
  • Changed [Earth Cleave] to no longer stun when affected by shackles of light, instead, enemies now are rooted.

Druid

Note by GD: Druids had their small moment with /Mage being as broken as they can be. They are still very strong with a good amount of party support, however, seemingly not enough to make them popular. We’re buffing many of them.

General
  • Reduced [Briar Entwinement] cast time to 1 second from 2.
  • Increased [Knowledge of Nature] Wisdom gain to 2550 from 115.
  • Changed [Savage Blessing] to additionally provide 15% DoT resistance to all allies affected.
  • Changed [Blossoming Life] to instead heal for 172 flat heal every 2 seconds instead of 5,2% every 3 seconds.
Druid/Mage
  • Increased [Earth Chain] CPS Damage to 205% from 175,5%.
  • Changed [Embraced By Light] targeting to be around the player instead of ground target, reduced it’s cooldown to 4 seconds from 8.
Druid/Scout
  • Reduced [Warm Spring] cooldown to 60 seconds from 180.
Druid/Rogue
  • Increased [Magic Turmoil] cooldown to 120s from 60.
  • Reduced [Dark Moon] attack and damage gains to 15% from 25%.
Druid/Champion
  • Reduced [Rune Vitality Mechanism] Cooldown to 10 seconds from 15.
  • Reduced [Augmentation Mechanism] Cooldown to 10 seconds from 30.
  • Changed [Mechanism Burst] to no longer trigger global cooldown, reduced its rage cost to 10 from 20.
  • Changed [Mechanism Feedback] to additionally increase magic damage and mAtk of the user by 1% per stack.
Druid/Bard
  • Fixed [Solo] would only be applied to yourself instead of the entire raid.
  • Increased [Neotropical Warmth] resource cost reduction to 20% from 19,6%.
  • Reduced [Growing Fern] Cooldown to 5 seconds from 10, reduced it’s focus cost to 20 from 30.
  • Changed [Death Roll] Heal to affect the entire raid, reduced it’s effect, added a 20% Heal decrement.
  • Increased [Crocodilian Bite] attribute damage value to 0,5, changed it’s attribute to Wisdom from Intelligence.
Druid/Warden
  • Increased [Mysterious Grace] mDmg gain to 19,9% from 10,4%
  • Reduced [Essence Extraction] cooldown to 40 from 180 seconds.
  • Increased [Grace of the Forest] Magic Damage gain to 20% from 3%, added an equal amount of Wisdom to the buff.

Warden

General
  • Reduced HP share of [Protection of Nature] from 6% to 5%.
Warden/Druid
  • Increased [Elven Roots] cooldown to 120s from 90.
  • Removed [Magical Awakening] magical damage bonus.

Warlock

Warlock/Champion
  • Reduced [Psychic Tap] damage gain to 5% from 20%.
  • Increased [Rune Energy Devotion] cooldown to 120s from 90.

Champion

General

Note by GD: Champions are doing pretty well (especially Champion/Warrior) when it comes to tanking. We want other Champions to also have a good time, so we’re buffing them in accordance. We’re having a close eye on the DPS-Side of /Priest though, if it becomes overpowered a nerf will be quick.

  • Increased [Feedback Defense] pDef gain to 20% from 16%, increased pDef sharing to 10% from 8%.
Champion/Priest
  • Increased [Crusade] Duration to 30 seconds from 20.
  • Changed [Holy Attack] Mana cost to 1% from 459 flat, added 20 rage gain on hit.
  • Changed [Light Pulse] cost to 20 rage from 6% mana, removed global cooldown trigger.
  • Changed [Divine Vengeance] to no longer have a global cooldown trigger, changed it’s defensive buff to 35% pDef/mDef from 20% Damage Reduction.
Champion/Knight
  • Changed [Holy Roar] cost to 10 Rage from 4% mana.
  • Changed [Rune Draw] to additionally provide 4 Holy Sigils to your target.

Bard

Bard/Warrior
  • Changed [War Cry] to additionally provide 30% cooldown speed.
Bard/Warden
  • Changed [Earthy Rune] to be 900s buff, removed cooldown, increased damage gain to 25% from 20%.

User Interface

General Frames

  • Quest Tracker: Increased slightly default width once more.
  • Character Widgets: Added marker when NPC is linked to quest.
  • Bag: Improved title style by coloring slot numbers and modifying type of brackets.
  • Game Guides: Fixed completed tutorials were displayed when auto popup option was disabled.

Frames Template

Changed visual style of base frame shape to improved native one for following frames:

  • Bag
  • Mail Mod
  • Trash Bin
  • Item Shop
  • Quest Book
  • Partner Bag
  • Raid Settings
  • Social Frame
  • Disenchanting
  • Character Info
  • Item Shop Bag
  • Arcane Transmutor

Assistant

  • Improved scaling factor.
  • Updated frame background base texture.
  • Updated scale button highlight texture to common standard template.

Character Frame

  • Updated frame background base texture.
  • Added a hyperlink cursor to tutorial button.
  • Removed blank space in tooltip of tutorial button.

Chat

  • Fixed quest conditons were displaying «» sometimes.
  • Fixed «nil» message appearing on chat while having active «Magic» option in Character Frame dropdown.
  • Fixed searching in Item Shop via chat item hyperlinks was not working if Item Shop wasn’t opened before.

Settings

  • Updated frame background base texture.
  • Fixed Bloom was missing from preset setup.
  • Improved top element positions within frame.
  • Fixed Environment View Range slider preset setup.
  • Changed «Terrain Details» slider to «Terrain Glow» checkbox.
  • Fixed graphic quality settings resetting when restarting game.

Added new settings for upcoming game engine update:

  • Shadows category.
  • Preset for Ultra graphic settings.
  • Option to adjust Field of View in camera settings.

Target

  • Added marker when NPC is linked to quest.
  • Fixed sprite targetting when moving away from players.

Tooltips

  • Added tooltip to hyperlinks advising to use right click to open menus.
  • Fixed multiple buff/debuff strings that were not displaying attributes in Spanish.
  • Added current equipment comparison tooltip to quest rewards and craft frame items.
  • Fixed equipment upgrade details in package tooltips would disappear after mousing over item once.

Addons

  • Disabled incompatible and obsolete MoveableFrameRate addon.

Development

General
  • Added bool isQuestMarked = UnitIsQuestMarked( unit ).
  • Increased maximum amount of buttons in DropDownList from 32 to 40.
Terrain Shader
  • Deprecated TerrainShaderDetailSlider_GetValue and TerrainShaderDetailSlider_SetValue.
  • Added bool terrainShader = Sys_GetTerrainShader()
  • Added Sys_GetTerrainShader(bool terrainShader)

Post Patch Notes

  • Fixed arcane amplification was based at 100% instead of 70%. You will still see higher base until next patch but damage output will be corrected. (Applied only in custom instances & Atlantis CH3.)
  • Changed both arcane amplification and execution power bases to be 100% instead of 70%. You will still see different base until next patch but damage output will be changed. (Applied only in custom instances & Atlantis CH3)
  • Reduced Arena of Darkness robot stats that were previously providing critical damage stats to be more in-line with other value changes of previous patch. You will still see old values in tooltips until next patch but damage output will be corrected.
  • Reduced set attributes those were previously providing critical damage stats to be more in-line with other value changes of previous patch. You will still see old values in tooltips until next patch but damage output will be corrected. (Applied only in custom instances & Atlantis CH3.)
  • Increased NPC execution power multi to 50% from 33%.
  • Fixed some class buffs were providing wrong attribute values. You will still see old values in tooltips until next patch but damage output will be corrected. (Applied only in custom instances & Atlantis CH3.)
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