Patch Notes 10.4.0.3000
General
- Changed skill book class spell colors to be same as in tooltip.
- Revised Knight Beginner equipment to have more physical attack.
- Reduced maximum height of area skills to 40 from half of radius value.
- Limited exchanges for Ancient Memento to Diamonds to 1 exchange per day.
- Revised ranged damage formula to be more similar as physical damage formula.
- Revised cenedril frame to show related combinations with possible effect level.
- Fixed weapon levelling experience boost effect wasn’t working for ranged weapons.
- Fixed cenedril combination buff effects were disappearing upon class change or death.
- Added Caster to return values of UnitBuff, UnitBuffInfo, UnitDebuff, UnitBuffsInfo functions.
- Fixed cenedril effect link weren’t showing owners combination level when linked for other players.
Warden
- Reduced Power of the Wood Spirit damage to 434% from 521%.
- Reduced Frantic Briar damage to 472% from 579%.
Warden/Druid
- Fixed Cross Chop description.
- Reduced Frantic Briar damage to 720 from 864.
- Reduced Power of the Wood Spirit damage to 860 from 922.
Warden/Warlock
- Reduced Savage Power poison damage increment to 12.2%.
Warden/Rogue
- Reduced Power of the Wood Spirit damage to 564% from 692%.
Priest
Priest/Druid
- Fixed Chain of Life damage transfer was triggering combat and damage transfer was avoidable via immune effects.
Rogue
Rogue/Warrior
- Reduced Whirlwind initial damage to 380% from 543%.
Rogue/Scout
- Changed Combat Master 65.5% critical damage gain to 24% physical damage at level 55.
Rogue/Mage
- Reduced Combo Throw channel time to 0.2 seconds from 1.5.
- Reduced Enlivened Blade damage loss for each extra target to 12% from 24%.
Rogue/Priest
- Changed Patience and Salvation to be 15 level elite instead of 40.
- Removed Quickness Aura.
- Added Awakening of the Monk as level 40 elite skill; Immediately provides 20 stack of Patience and Salvation for 30 seconds. Cost: 25% MP Cooldown: 180 seconds
- Reduced Holy Surge damage to 630% from 680%.
- Changed Fearless to provide 8% physical damage instead of 18% physical attack.
Rogue/Warlock
- Removed Soul Stab.
- Removed Ghostly Strike.
- Added Soul Extractor as level 25 elite; Inflicts 784% off hand weapon DPS dark damage to target and extracts their soul. Soul Extraction: Increases Dark Damage of caster by 10% for next 10 seconds. Cost: 30 Focus Cooldown: 8 seconds
- Added Life Devourer as level 50 elite; Inflicts 784% main hand weapon DPS dark damage to target. If caster is possessed by a Soul Extraction, it will devour it and obtain current target’s Soul Extraction instead by retriggering Soul Extractor.
- Changed Soul Curtain to reduce cooldown time of Soul Extractor and Life Devourer to 4 seconds and their focus cost to 15.
Rogue/Champion
- Changed the way Confusion Mechanism handles the aggro.
- Increased Mechanism objects’ size to prevent confusion with some Realm of Forgotten Legends objects.
- Increased Silent Rune Bomb effect radius to 60 from 40, reduced its cooldown to 3 seconds.
- Increased Pulse Rune Bomb effect radius to 60 from 40, reduced its cooldown to 4 seconds.
Rogue/Druid
- Reduced Poison Shroud poison damage to 4361 from 5452.
- Increased Earth Pulse damage decrement for each extra target to 24% from 20%.
Champion
- Removed Imprisonment Pulse global cooldown trigger.
- Removed Kinetic Explosion global cooldown trigger.
- Reduced Shock Strike cooldown to 3 seconds from 6 seconds, reduced aggro modifier with Shield Form to 500% from 1000%, same target won’t get stunned again after 3 seconds of first stun, but still will be interrupted.
- Changed Shock Overload to do not wear off when you are out of rage. Inflict damage depending on your current rage if your rage is below or equal to 60. (i.e.: 10 Rage = 50% damage, 60 rage = 100% damage), removed cooldown.
Mage
- Changed Thunderstorm to create a thunderstorm in the designated area which inflicts damage 3 times within next 2 seconds instead of channelling at the location.
Mage/Warrior
- Reduced Wisdom and Bravery transformation gain percentage to 30% from 50%, increased duration to 300 seconds from 45 seconds, removed 60 seconds of cooldown.
- Changed Elemental Explosion to no longer increase damage of Thunderstorm and Meteor Shower by 15%.
- Changed Meditative Current to increase damage of Flame to 1947 from 1803.
Druid
- Removed Summon Sandstorm global cooldown trigger, added 8% damage decrement for each extra target.
Druid/Warlock
- Reduced Summon Sandstorm damage loss for each extra target to 8% from 16%.
Warrior
Warrior/Mage
- Reduced Electrical Rage magical damage and defense gain per stack to 14.4% from 20.6%, increased skill damage to 1830% from 651.6%.
- Increased Berserk magical attack increment to 32.7% from 21.8%
Knight
Knight/Scout
- Changed Sacred Protection to increase damage dealt by 15% instead of physical and magical damage.
Knight/Champion
- Changed Mighty Strike to do not reduce cooldown of Shock Strike anymore.
Knight/Warden
- Increased Two-Hand Weapon Mastery damage gain to 109% from 87%.
Festival of Fire
- 7 custom cards from festival mobs.
- 8 hidden custom titles from festival events.
Draco
During the festival you can exchange Earth Zodiac materials and Geo Draconaris for a Draco Pet.
Obtain Geo Draconaris from:
- Ajis – exchange 5 x Festival of Fire Voucher for a reward.
- Lujken Lajet – exchange 5 x Festival of Fire Voucher for a reward.
Rune Chessboard
NPC: Rune Chessboard
Event Target: Align one or more lines of crystals of the same color to obtain points
Start location: Next to bridge in front of Varanas
Ignite the Holy Fire Altar
NPC: Dorimy Laso
Event type: mini-game
Start location: Next to bridge in front of Varanas
Party Pest Control
NPC: Ajis
Event type: find and defeat
Start location: Varanas Central Plaza
Event location: Varanas Gates
Event Target: Find mice and drive them away with the use of the Flame Altar
Iron Chef
NPC: Drake Gates
Event type: Collect Items & Cook
Start location: Varanas Gates
Event location: Silverspring – Oblivion Shrine
Event Target: Collect food in Silverspring and cook it at Varanas Central Plaza
Epidemic
NPC: Ethan Bryce
Event type: Cure Monsters
Start location: Varanas Bridge
Event location: Silverspring (Around Varanas Gates)
Event Target: Cure the sick monsters with Flame Powder.
Flame Fortune
NPC: Giselle Fred
Event type: Help NPC/Collecting Points
Event location: Taborea
Event Target: Collect Runes in the Magic Circle and throw them at the Altar.
Light the Pyre!
NPC: Lujken Lajet
Event type: Help NPC/Control Fire
Start location: Thunderhoof Hills, outside Dalanis City
Event location: Thunderhoof Hills, outside Dalanis City
Event Target: Control the fire with water and catalyzed runes as the NPC wants it.
Drive Beast
NPC: Aishas Gracia
Event type: Help NPC, defeat monster
Start location: Varanas Bridge
Event location: Dust Devil Canyon
Event Target: (Group) Defeat the Ice or Fire monster by either assisting NPC or assisting your group.
Post Patch Notes 10.4.0.3000
Following changes will be applied only in custom instances and Atlantis 4th channel until next patch.
There might be some changes that isn’t applied on some custom instances due to zone isn’t being empty.
*: Change will not be visible / will appear different in tooltip or character frame until next patch, but will affect skill output.
Purple color in post patch notes describes that change isn’t applied yet and will be effective with following patch.
General
- Changed Regal Cry to interrupt cast of enemies within 80 range and add 6 seconds of cooldown to interrupted skill, instead of providing attack speed and physical attack power buff to party members, reduced cooldown time to 15 seconds. It will still share cooldown with other siege war title skills.*
- Changed Storm Assault to provide 15% physical attack power and 15% attack speed additionally.*
Rogue
Rogue/Warlock
- Fixed Soul Extractor was providing buff for 62 seconds instead of 10.*
- Fixed Soul Extractor was inflicting main hand weapon DPS damage instead of offhand weapon DPS damage.
Rogue/Scout
- Fixed Combat Master was losing damage gain effect upon second use.
Mage
Mage/Warrior
- Fixed Wisdom and Bravery wasn’t working as intended.
Patch Notes 10.4.0.3001
General
- Fixed some classes were sharing elite skill levels with some other skills, you may experience level loss on some of your skills after patch.
- Changed some event creatures in Realm of Forgotten Legends to be immeately disappeared after they get killed, instead of fading out slowly.
- Changed Guitar instrument to provide 20% attack speed additionally, attack speed portion of this effect will be overridden by attack speed portion of Lute.
- Changed Lute instrument to provide 20% cast speed additionally, cast speed portion of this effect will be overridden by cast speed portion of Guitar.
Mage
- Fixed Thunderstorm wasn’t having 10% damage decrement for each extra target after recent mechanic change, increased hit amount to 5.
- Changed Static Field to do not get affected by global 40% area damage reduction.
Mage/Champion
- Fixed Ion Storm was triggering with lesser frequency than intended.
Warlock
- Disabled Psi loss out of combat if caster isn’t under effect of Willpower Blade and Willpower Construct.
Rogue
Rogue/Warlock
- Reduced Soul Agility dark damage gain to 24%, reduced its cooldown to 60 seconds.
Rogue/Champion
- Changed Remodeled Assassin to reduce Assassins Rage cooldown time to 3 minutes instead.
- Changed Electric Influx to make Electrocution trigger Low Blow on target instead of applying Electrocution Bleed.
- Changed Bloody Mess to make Wound Attack inflict extra damage 2 times with Grievous Wound instead of 1 more extra with Electrocution Bleed. (total 4 hits, 3 extra hits with 2 bleeds)
- Changed the way Confusion Mechanism handles the aggro.
Rogue/Warden
- Increased Bloodthirsty Blade damage gain to 18%.
Rogue/Priest
- Removed Sinister Methods cooldown, corrected its description.
Scout
Scout/Champion
- Changed Forged Shot to additionally gain stack from Autoshot.
Champion
Champion/Warlock
- Increased Psychic Forge damage gain per stack to 3%.
Knight
Knight/Warlock
- Changed Darkness Arrives to be level 15 elite skill.
- Changed Devotion to Darkness to be level 35 elite skill.
Warrior
- Changed Probing Attack to reduce its cooldown time by 1 second if target has your own Bleed effect.
Druid
Druid/Rogue
- Increased Corrosive Poison damage over time value to 4800 from 448, removed global cooldown trigger.
- Changed Necrotic Wound; Only usable if target is under effect of Corrosive Poison, inflicts 2100 dark damage to the target and other enemies within 80 radius of target, spreads Corrosive Posion effect to them. Cooldown: 6 seconds Cost: 20 Energy
- Changed Knee Ulcer to Curse of Widow; Increases magical attack by 16%.
Post Patch Notes 10.4.0.3001
Following changes will be applied only in custom instances and Atlantis 4th channel until next patch.
There might be some changes that isn’t applied on some custom instances due to zone isn’t being empty.
*: Change will not be visible / will appear different in tooltip or character frame until next patch, but will affect skill output.
Purple color in post patch notes describes that change isn’t applied yet and will be effective with following patch.
General
- Fixed Guitar and Lute weren’t working properly.
Patch Notes 10.4.0.3002
General
- Fixed pet buffs were updating every second unnecessarily.
- Added new character frame tab for combat pet attributes. (i.e.: Cenedrils, Warden pets etc.)
Scout
- Reduced Ranged Weapon Mastery damage gain to 38% from 43.2%.
Scout/Champion
- Reduced Forged Shot stack amount to 4 from 10, increased damage gain per stack to 4% from 2%.
- Reduced Gun Mastery damage increment to 52%.
- Fixed Snipe was changing position for a moment sometimes after using Snipe or Combo Shot.
Scout/Warlock
- Increased Poisonous Will poison damage gain to 124%.
Warden
- Increased physical attack gain per strength to 1.8 from 1.6.
Warden/Warlock
- Reduced Phantom Contract damage gain for both caster and pet to 15% from 20%.
Warden/Mage
- Fixed Sepal Stab damage was different for this class than regular Warden Sepal Stab skill.
Warden/Rogue
- Reduced Power Sigil damage gain to 12% from 18%.
Warden/Warrior
- Reduced Feral Leader damage and physical attack gain to 24% from 25%.
Mage
- Increased Thunderstorm damage decrement for each target to 24%, decreased its cooldown time to 8 seconds.
Mage/Champion
- Disabled travel distance delay duration for Voltage Seize.
- Changed Electric Current Arc to reduce cast time of Plasma Arrow to 1 seconds and increase its damage from 2032 to 3600.
Mage/Warlock
- Increased Soul Pain damage over time to 4260 from 1168.
Mage/Scout
- Changed Shot to have cooldown based off of your ranged weapon, increased its damage to 2210 from 1842.
- Increased Elemental Catalysis damage gain to 64% from 40%.
Mage/Rogue
- Reduced Purgatory Darkness damage to 2666 from 2898.
Mage/Warrior
- Reduced Meditative Current trigger cooldown time to 10 seconds.
Mage/Knight
- Increased Stars of Light damage to 1995 from 1704.
Warrior
- Changed 1-H Weapon Mastery damage gain to 82%.
- Changed 2-H Weapon Mastery damage gain to 76.5%
Warrior/Rogue
- Increased Frenzied Attack damage to 300% from 210%.
- Changed Rage Crisis to have visible channeling bar.
- Changed Keen Attack to have visible channeling bar.
Warrior/Warlock
- Reduced Lightning Spell damage decrement for each extra target to 12% from 24%.
- Reduced Psychic Whirlwind damage decrement for each extra target to 12% from 24%.
- Increased Excellent Combat Training damage gain to 36% from 32%.
- Increased Slash damage to 770% from 700%.
- Increased Psychic Battle Technique damage gain to 15% from 6%.
Warrior/Druid
- Changed Irresistible Force to increase physical damage instead of damage dealt.
- Reduced Earthly Strike cooldown to 6 seconds, increased base damage to 360% from 180%.
Warrior/Scout
- Increased Blood Arrow physical damage gain to 103.6% from 82.9%.
- Changed The Final Battle to The Last Duel; Channels on target for 3 seconds to inflict 1200% damage 6 times, while doing so, will force target to focus on you, however your duel mastery will let you parry off each attack they try, increased cooldown to 20 seconds. Each critical hit made during channel will reduce cooldown of this skill by 2 seconds. Channeling can’t be cancelled as long as target is in range.
Rogue
Rogue/Priest
- Increased Holy Surge damage to 730% from 630%.
- Increased Kick damage to 1120% from 930%.
Rogue/Scout
- Reduced Energy Thief cooldown time to 60 seconds from 90.
Rogue/Knight
- Changed Poison Protection to Sinister Protection; Allows you to equip shield.
- Changed Power of the Lion to increase your defense by 68% for 30 seconds, increased cooldown to 60 seconds.
Druid
Druid/Rogue
- Changed Dark Moon to increase 25% dark damage instead of heal power.
- Increased Necrotic Wound damage to 4200 from 2100.
- Changed Poisonous Widow Embrace to return 1 Nature’s Power for each critical hit skill inflict, added 1 second of cast time, removed global cooldown trigger.
Druid/Warlock
- Increased Earth Arrow damage to 3000 from 2710.
Champion
Champion/Scout
- Fixed Hide and Seek wasn’t usable in Jerath event.
Champion/Mage
- Fixed Obstacle Force Field was reducing received damage of target instead of increasing.
Post Patch Notes 10.4.0.3002
Following changes will be applied only in custom instances and Atlantis 4th channel until next patch.
There might be some changes that isn’t applied on some custom instances due to zone isn’t being empty.
*: Change will not be visible / will appear different in tooltip or character frame until next patch, but will affect skill output.
Purple color in post patch notes describes that change isn’t applied yet and will be effective with following patch.
Druid
Druid/Rogue
- Fixed Poisonous Widow Embrace wasn’t returning Nature’s Point beyond 1 stack.
- Fixed Curtain of Darkness was adding global cooldown trigger to mentioned skills.
- Reduced Necrotic Wound cooldown to 3 seconds.
Planned Change Log
Following list will include possible changes that may be appear along with upcoming patch. Please consider that this list doesn’t represent the actual patch content and might be different when patch is released.
Modified changes will be highlighted with yellow color, declined changes will be highlighted as strikethrough, changes that might be delayed to another patch with considerably high chance will be highlighted with purple color.
Consider that not all changes are guaranteed to be applied with next patch even if they aren’t highlighted with purple color. Some changes might still stay in Planned Change Log even after a patch gets implemented.
General
- Added physical attack, attack speed and bad luck aura to Nayat, Siddartha and Krishna in Realm of Forgotten Legends Hard Mode.
- Changed Khat in Realm of Forgotten Legends Hard Mode to electrify everyone in room if someone gets catched by a small lightning.
- Added entrance cooldown debuff to Jerath event in Realm of Forgotten Legends Hard Mode that lasts for 180 seconds. Jerath nows gains 8% physical attack everytime a player participates to the event, and gains 8% physical damage everytime selected player refuse to participate. Every creature killed will inflict 2% damage to tactic object.
- Changed Balton to re-apply poison every 3 seconds instead of 5 in Realm of Forgotten Legends Hard Mode.
- Added Earth Core Fragment to Realm of Forgotten Legends Normal Mode last boss. (3 Earth Core Fragment provides 1 Earth Core when used.)
- Fixed pets weren’t weren’t looting properly with Magic Perfume sometimes.
- Changed Kaleks’ Crystal to increase physical defense by 100% instead of 2000.
- Changed Stable Herugrim Fluid to increase magical defense by 100% instead of 2000.
- Changed Mayvel’s Jumbled Thoughts to increase cast speed upon use instead of with chance while casting a spell.
- Changed Hlethfir’s Spike to increase magical attack upon use instead of with chance while casting a spell.
- Changed Dreamland Guardian’s Energy Crystal to increase physical critical hit rate by 3000 instead of 200, changed it to be activated upon use instead of with chance while attacking.
- Changed Atollop’s Fang to increase physical attack upon use instead of with chance while attacking.
- Changed Nightmare Blade Fragment to have a chance to gain stack with used offensive skills too.
- Fixed cast speed in character frame was providing wrong value with stacked buffs.
- Fixed movement speed in character frame was providing wrong value with stacked buffs or upon class change.
Druid
Druid/Warden
- Fixed Healing Ripple wasn’t working through magical immune on friendly target.
New Warlock Combos
Warlock/Scout
Psychic Shot
Cost: 10 Focus, 1 ammunition
Cooldown: Based on ranged weapon speed
Cast Time: 1 second
Inflicts 2100 dark damage to target.
Ranger’s Dark Magic
Passive
Modifies your Blood Arrow to increase dark damage by 36 28% and intelligence by 18 14% instead.
Dark Arrow
Passive
Modifies your Shot to inflict 1700 2525 dark damage instead, adds 10 focus cost.
Saces’ Impatience
Cost: 30 Focus
Cooldown: 30 seconds
Only usable under effect of Willpower Construct or Willpower Blade. Provides 6 Psi immediately.
Self Awareness
Passive
Modifies Severed Consciousness to inflict Shot damage with every hit.
Focus Build Up
Cost: –
Cooldown: 60 seconds
Recovers 10 focus every second for 20 seconds.
Dark Arrow Volley Rain
Cost: equal cost of triggered skill
Cooldown: 10 seconds
Channel Time: 1.5 seconds
Rains 4 Shot to target. Damage will be reduced depending on percentage of missing focus for next Shot triggered by this skill, in exchange of capability to use it even with missing enough focus. ( i.e.: Shot when caster has 8 focus will inflict 80% damage. )
Ranger’s Quickness
Passive
Increases cast speed by 12%.
Will of Soul
Passive
Modifies Shot to provide 1 Psi as long as you aren’t under effect of Willpower Construct and Willpower Blade.
Precise Dark Magic
Passive
Your Puzzlement will always inflict critical damage.
Warlock/Knight
Heresy
Passive
Modifies Holy Strike to be Dark Strike, changes it to inflict 2200 dark damage, recovers 1 Psi, increases its range to 225 and adds 10 focus cost.
Dark Knight
Passive
Enhances Enhanced Armor to provide 100% 120% physical defense, and provides 120% shield defense* instead.
*:same effect as Shield Mastery of Knight
Hatred
Cost: 30 Focus
Cooldown: 30 seconds
Increases your aggro by 186% for 12 20 seconds.
Dark Hand
Passive
Darkness allow you to wield a shield.
Lights Out
Passive
You don’t need light to find your path, doubles duration of Defense Net and applies it to entire raid with extra Fear immune, but blocks your sight* upon use.
*:Refers to black screen, blindness
Darkbringer
Passive
Willpower Construct will increase your dark damage by 30%.
Denial of Death
Passive
Reduces cooldown of Life Weave to 3 minutes and removes its Psi cost requirements.
Eliminate the Filth
Passive
Light isn’t there as long as you do not look at it. Surge of Awareness won’t decrease defense, Calm Paradox won’t decrease attack.
Hasty as the Night
Cost: 1 Psi
Cooldown: 60 seconds
Allows you to cast while moving and increases cast speed by 50% for 20 seconds.
Dreadful Sleep
Cost: 4 Psi
Cooldown: 60 seconds
Channel Time: 6 seconds
Only usable under effect of Willpower Construct. Puts enemies within 100 range to a sleep state*, interrupts their spell casting, inflicts 1600 dark damage and simultanously pulls them slowly towards caster. Each level adds to aggro.
*: Enemies can’t attack during this state.
Warlock/Warden
Devastating Chop
Passive
Modifies your Charged Chop to inflict 2600 3200 dark damage, increases its range to 225. It will generate more aggro if you are under effect of Willpower Construct. Also changes Power of the Wood Spirit to inflict 1440 dark damage to targets around your target with 225 range. It will also have more aggro with Willpower Construct.
Void Frenzy
Passive
Modifies your Savage Power to increase dark damage and magical attack power instead.
Self Control
PassiveWillpower Construct and Willpower Blade won’t have any duration. You can leave Willpower effects by using this spell.
Absolute Will
Passive
Increases certain attributes while under effect of Willpower Construct and Willpower Blade. Willpower Construct: Increases aggro by 75%. Willpower Blade: Increases dark damage by 18%.
Gift of Nature
Passive
Increases magical attack power by 12%.
Harmful Whisper
Passive
Otherworldly Whisper will inflict 2100 dark damage to targets around while channelling, each level will add to aggro.
Enhancement Weave Enhanced Weave Curse
Passive
Cost: 30 FocusSublimation Weave Curse effect for caster will be doubled.
Increases all attributes by 12.8% for 1800 seconds.
Stone Shell
Cost: 20 focus
Cooldown: –
Reduces damage received by 15% 12% for 900 seconds. If you are under effect of Willpower Construct, effect will be doubled quadrupled.
Nature’s Agility
Passive
Puzzlement and Ruthless Judgment will be casted immediately, but Ruthless Judgment will have 1 seconds of self cooldown time.
Dark Method
Cost: 20 focus
Cooldown: 120 seconds
Increases dark damage by 36% for 30 seconds.
Warlock/Druid
Dark Therapy
Passive
Modifies Recover to recover 1 Psi and transforms it to dark heal.
Demand of Restoration
Passive
Ill Will is also increasing dark heal power by 24% now.
Psychic Aide
Passive
Surge of Awareness is not reducing defense now, also reduces its cooldown by 10 seconds.
Psychic Blast
Cost: 10 focus
Cooldown: 4 seconds
Recovers 900 HP by dark heal to targets within 200 radius. Heal will be empowered if you are under effect of Willpower Construct.
Spreading Dread
Passive
Saces’ Scorn will affect all targets within 80 range of your target.
Intense Concentration
Cost: 10 focus, 800 MP
Cast Time: 1 seconds
Recovers 850 HP by dark heal to friendly target. Heal will be empowered if you are under effect of Willpower Construct and 10% wisdom for 10 seconds will be provided. (Wisdom gain cannot be triggered again for 10 seconds after effect ends.)
Obscure Recovery
Cost: –
Cooldown: 60 seconds
Increases dark heal power by 30% for 30 seconds.
Beneficial Whisper
Passive
Otherworldly Whisper will heal party members around for 900 HP by dark heal with every channel. Also increases its attack gain per stack to 3%.
Life Structure
Passive
Willpower Construct will increase dark heal power by 8% now.
Dark Druid
Passive
Transforms 70% of intelligence into wisdom.