Patch Notes 12.1.6.3000-3500 - Juice Festival

Juice Festival

Patch Notes 12.1.6.3000

articleGeneral

  • Fixed weapon trails were too short to be noticeable.

auto_awesomeStability & Performance

  • Improved FPS smoothness near zone boundaries.
  • Fixed opening large mailboxes could cause zone freezes.
  • Improved behaviours of PNC purchases when error occurs.

military_techPrestige

  • World Map: Restored Exploration benefit markers.

mapAreas

  • [Tombeau des Sept Héros]: Fixed [Thanteos Kalume] missing spawn after instance reset.
  • [Ruines parallèles fortifiées]: Fixed [Salou] encounter crash after repeated [Sort des épines] casts.
  • [Chambre des entitées (DIFFICILE)]: Fixed [Zhargos] and [Phargos] encounter recovery after interrupted mini-drake phase.
  • [Cercle Éternel]: Fixed [Sentinelle golem de force], [Sentinelle golem de feu] and [Sentinelle golem de glace] not spawning after instance reset.

celebrationFestivals

tvUser Interface

House List

  • Added page slider.
  • Fixed house list mouse wheel navigation over empty rows.
  • Added filters for guild members, friends and public houses.
  • Replaced old interface for visiting other players' houses with House List.

Login

  • Improved character selection layout during screen resizing.

Patch Notes 12.1.6.3001

settingsGame Engine

Stability & Performance

  • Improved stability during crowded fights.
  • Fixed disconnects to login screen when game briefly freezes at crowded world boss spawns or after portal loading.

auto_awesomeGame Systems

Guild

  • Fixed automatic Newbies guild invitation for new players on first login.

Rankings

  • Fixed rankings that could stop updating until next server restart.

mapAreas

Zones

  • [Talaghan]: Fixed [Heart of Dark Power] event getting stuck when [Ruche de la reine des abeilles] was missing.

Instances

  • [Arène des ténèbres]: Fixed fighters at 0% HP not dying, which stalled betting rounds.
  • [Tombe de Kawak]: Fixed [Linobia] worm attacks when no valid player target remains.

auto_awesomeVisuals

  • Made weapon trails of other players and NPCs follow Effect Density and fade sooner in crowded fights.
  • Fixed Dynamic Effect Density not thinning out spell effects when crowded group content drops FPS very low.

auto_awesomeGame Balance

  • Fixed health bars of living characters getting stuck at 0% or DEAD until relog, which blocked healing.

Patch Notes 12.1.6.3500

articleGeneral

Party & Raid

  • Fixed raid members far above monster level losing TP on kills.
  • Fixed monster kills in full 36-player raids taking away huge amounts of TP and EXP.
  • Fixed honor party members getting no experience from weaker monsters damaged by party leader.
  • Fixed channel change prompt appearing after passing party leadership to player already on same channel.

Various

  • Fixed [Monture Licorne blanche (7 Jours)] never dropping from Wheel of Fortune jackpot.
  • Fixed Linux, Steam Deck and macOS players on separate computers being treated as one device.
  • Fixed raw gender syntax in Spanish tutorial welcome message and French [Soshaka Aile de ver] dialogue.

settingsGame Engine

Stability & Performance

  • Disabled movement logging for performance.
  • Prevented recursive NPC string initialization crash.
  • Displayed map loading error for incomplete terrain data.
  • Fixed startup crash when required game data cannot load.
  • Improved loading performance for repeated animated models.
  • Fixed game crash when addons read many object details at once.
  • Improved stability when loading game data after interrupted data access.
  • Fixed startup and critical error dialogs staying visible above loading screen.
  • Improved zone barrier performance while preserving movement and visual behavior.
  • Reduced lag in crowded areas by limiting visible buff effects to own party or raid and buffs cast on you.

Various

  • Fixed delayed player appearance loading.
  • Fixed mount visibility during distant player viewing.
  • Fixed global day and night synchronization across player clients.

auto_awesomeGame Systems

Collections

[Hautes Terres d'Ystra]
  • Removed choice-dependent quests from collection quest count:
    • [Rappeler les Morts à la Vie]
    • [Cadavre de Créature Ancienne]
    • [Les minotaures sont l'ennemi]
    • [Ami minotaure]
    • [Ami Blessé]
  • Removed choice-dependent titles from collection title count and [Conquérant des Hautes-Terres d'Ystra] requirements:
    • [Ami des Minotaures]
    • [Témoin de la Résurrection du Fossile]

Crafting

  • Removed duplicate crafting material messages from screen center.
  • Fixed gathering node names disappearing after walking away and coming back.

Guild

  • Improved guild power score display in Guild House interface.
  • Enabled guild-house visits from [Administrateur de la liste des guildes].
  • Fixed guild donations getting lost when donated items pushed guild resources over their limit.
  • Fixed guild invitation from player menus being sent to current target instead of chosen player.
  • Set all guild resource limits to 2,000,000,000 and fixed success message showing for refused guild contributions.

Housing

General
  • Blocked house teleport while swimming to prevent missing interface and textures after arrival.
Furniture
  • Fixed missing texture on [Traveler Pack] furniture.
  • Fixed house furniture placed outside valid area ending up at house entrance.
  • Fixed furniture sometimes failing to seat characters when used while jumping or falling.
  • Fixed characters walking into furniture instead of sitting when clicked seat was already within reach.
  • Fixed newly placed house furniture sometimes showing no name for players inside the house until they re-entered it.
  • Fixed cursor jumping to bottom-right screen corner when moving furniture in houses with resolution scale above 100%.
  • Fixed characters standing up right after sitting on furniture while auto-run, follow or click-move was still active.
Housemaid & Housekeepers
  • Fixed housekeeper hiring window opening behind house management window.
  • Fixed Lua errors on housekeeper and furniture tooltips in house window.
  • Fixed newly hired housekeepers appearing as already summoned in house management window.

Mail

  • Chat: Improved safety of clickable links in chat and mail.
  • Fixed mail sending staying locked until game restart after unanswered send attempt.
  • Fixed mail sending failing silently and then showing "limits reached" warning until game restart.
  • Added confirmation with full address before chat and mail links open non-official websites; non-web addresses no longer open.

Monster Cards

  • Restored missing deck 2-4 card attributes for all affected characters.
  • Fixed card stone rerolls, added attributes and removed attributes in deck 1 leaving empty attribute slots in decks 2-4.

Mounts

  • Limited mount speed during Juice Courier registration.
  • Fixed [Rappel] and transport spells going on cooldown without teleporting when interrupted while mounted or in combat.

Prestige

  • Added upgrade hint for benefits requiring higher subscription.
  • Fixed occasional missing chat messages for received gold and items after unlocking prestige achievement stars.

Rankings

  • Fixed refresh clock not loading new scores after countdown ends.

inventory_2Items

General

  • Fixed several quest, event and boss items removing extra copy from another stack when used.

[Dé de fer runique chargé]

  • Disabled usage in crowded areas.
  • Increased cooldown to 120 seconds (from 30).

track_changesQuests

  • Improved targeted quest item casts to stop when targets leave spell range.
  • Fixed [Sauver les villageois] issues with prestige quest speed benefit.

mapAreas

[Chambre arcanique]

  • Fixed milestone blessings and closing timer.
  • Fixed entry passage and [Jess Hays] so both reappear reliably once chamber opens.
  • Adjusted donation blessings so larger donations grant longer blessings and one donation grants one blessing.
  • Adjusted donation blessings at [Chambre arcanique] and [Pouvoir combiné] to last 15 min, 45 min and 2h for 3,000, 30,000 and 300,000 gold.

Zones

[Millim (Glitched)]
  • Fixed rare situations where players could get stuck inside.
  • Fixed glitch orbs collapsing or granting nothing when clicked.
  • Added error when having insufficient participation to gain a reward.
  • Fixed Big Glitches no longer appearing after failed or abandoned runs.
Bosses
  • Fixed raid boss chest rewards for qualifying players reconnecting after disconnects.
  • Fixed boss kill indicators sometimes showing no killer when killer logged out or left zone before loot disappeared.
  • Fixed false boss kill markers when rare bosses like [Joblid] spawn from defeated monsters.
  • [Collines Sabotonnerre]: Added 5-minute limit (previously unlimited) to public event boss fights and stopped reinforcements once boss appears.

Awakened Instances

[Arcane Chamber of Sathkur (Awakened)]
  • Enabled Awakened Mode upscaling.
    • Adjusted [Sathkur's Wishing Well] rewards for offering [Sathkur's Ancient Coin] to include materials from [Necropolis of Mirrors (Awakened)], [Grafu Castle (Awakened)], and [Origin (Awakened)] and removed the requirement to finish their respective instance quest line to obtain these rewards.
    • Rebalanced [Carte - Sathkur's Wishing Well] droprate in light of awakened modes. It's slightly more common now. Good luck.
    • Reduced [Plunderer Protection] enemy pAtk/mAtk gain per player in the zone to 1% (from 3%).
    • Reduced Tithing per phase to 120 (from 600).
[Origin (Awakened)]
  • Changed [Altar of Life] to always display all exchange options.

Instances

  • [The Shattered Grove]: Fixed last boss issues in high-ground area.
  • [Forteresse de Belathis]: Fixed [Maderoth] sometimes not appearing and [Au revoir, bonne continuation !] title not being granted.

Battlegrounds

  • [Forteresse de Visdun]: Improved cleanup when opponents leave, removing towers and closing arena displays.
  • [Guerre de Siège]: Fixed registered guilds staying without opponent while other unmatched guilds were available.

celebrationFestivals

  • Added confirmation to [Abandon] and [Abandon] during juice minigames.
  • Improved chances of obtaining titles to 50% (from 20%) when consuming [Œuf arc-en-ciel de Festival de la Pluie printanière].
  • Fixed [Organisateur des inscriptions à la parade] at 5th Registration Station staying after [Monster Parade] and blocking 4th station sign-in.

auto_awesomeVisuals

General

  • Added wind movement to corn vegetation.

Sound

  • Fixed delayed music changes when entering subzones or changing ambience states.
  • Login: Improved soundtrack, channel balance, normalization, bitrate, and metadata.

tvUser Interface

Assistant

  • Updated wiki links in level benefits.
  • Added battleground scores to guild details.
  • Added Assistant guild tab showing server guild list.
  • Replaced legacy guild list with Assistant guild list in guild UI.

Auction House

  • Fixed keyword search for long item names.
  • Fixed wrong price per unit when selling gold for diamonds.
  • Fixed returned auction items incorrectly appearing in auction history.
  • Changed number format to dots for thousands and comma for decimals, matching other game windows.
  • Fixed "This item has no pricing history!" message appearing repeatedly while browsing search results.

Chat

  • Assistant: Fixed party View links in chat opening wrong group or doing nothing.
  • Fixed chat errors on login and loading screens when player class is not loaded yet.
  • Added automatic chat translation for whispers, zone chat and custom player channels.
  • Hid guild invitation option in chat player menu for players who already belong to guild.
  • Fixed links in shadow settings notice, raid boss FPS tip and newbie guild diamond guide.
  • Fixed countdown announcements in system chat sometimes showing placeholder text instead of remaining time.
  • Fixed automatic chat translation sometimes missing for long messages with item links, colored text or several lines.

Settings

  • Fixed graphics preset selection in Login.
  • Replaced Quick Setup links with synchronized graphics controls.
  • Fixed graphics defaults, water quality saving and login-screen settings.

World Map

  • Colored zone category names green in world map and Codex filters.
  • Raised player position marker above quest icons on world map and area map.

Various Frames

  • Party Assistant: Kept active through logouts.
  • Pet Frame: Fixed element overflow in pet fusion interface.
  • Transport Book: Fixed searches containing special characters.
  • Minimap Dock: Added Awakening Selector button to default layout.
  • Minimap: Fixed icons sometimes disappearing in areas with many icons.
  • House List Board: Fixed Unknown label for houses with music playlists.
  • Tooltips: Reduced layout overhead while preserving correct positioning.
  • Item Shop Bank: Fixed shop-only slots accepting equipment and regular items.
  • Vehicle Action Bar: Added rebindable keys and fixed key 0 not leaving vehicles.
  • Casting Bar: Fixed flash and fade-out finishing several seconds late at low FPS.
  • Friend List: Changed special relationships counter to show used and unlocked slots.
  • Action Sequences: Fixed Lua error when moving action bar slots holding action sequences.
  • Mailbox: Fixed mailbox staying unavailable until relog or zone change after rejected opening attempt.
  • Bug Message Frame: Fixed occasional failure when opening runtime error list after certain addon errors.
  • Character Frame: Moved Artefacts, Robots and Crafting Tools to new Extra Equipment tab, opened with button at bottom left of page.
  • QuestHelper: Released version 12.1.6.3500 on CurseForge with Arcadia quests and maps, redesigned quest details and fixed quest texts.
  • Game Guide: Fixed guide links opening wrong guide or Landing page for Battlegrounds, Merchants, Prestige Battle Pass and Loading Screen Tips.
  • Character Selection: Replaced misleading full-channel message with clear notices when channel is still starting up or login is temporarily disabled.

auto_awesomeGame Balance

General

Note By GD: We're adding a bit of dagger support (specifically as an offhand) to some chain classes, simplifying gearing choices and allowing for less redundancy in weapons.

  • Changed cast-time skills that channel afterwards to deal damage only after full cast again, without partial damage when interrupted.

Equipment

  • Adjusted attributes and runes for some [Atlas Training Ground] equipment.
  • Fixed attribute clearing and extraction tools being consumed when selected attribute was not found on gear.
  • Increased [Void-Blade Katana], [Void-Blade Katana (Refined)] and [Void's Slash] magic damage to be equal to its physical damage.

Bard

General
  • [Tablature définie]: Fixed repeated use interrupting instrument performance.
  • Changed [Rhythmic Delusion] to also deal 1122% Main Hand Weapon DPS and be usable during continuous channels.
Bard / Knight
  • Increased [Amour répandu] damage reduction to 35% (from 15%).
Bard / Warden
  • Changed [Attaque concentrée] to restore 10 focus on use.
  • Changed [Tempo] to Execution Time (from Cast Time).
  • Changed [Hâte et sang] to provide 26% Haste (instead of 20.8% Attack Speed, Move Speed and Cooldown Recovery separately).
Bard / Warlock
  • Increased [Spiritual Rune] cooldown to 90 seconds (from 60).
  • Increased [Noble Souls] cast speed gain to 2% per 37 souls (from 1%).
  • Increased [Recolte cruelle] cooldown to 90 seconds (from 60), cast speed to 45% (from 35%).
Bard / Warrior
  • Changed [Extermination absolue] rage consumption per second to 15 (from 25), changed it to allow basic attacks during its usage.

Champion

General
  • Changed [Surcharge de choc] to work with all weapons and unarmed.
  • Improved use of [Schéma de démontage] and [Forme de bouclier] to be more quickly applied, especially in action sequences.
Champion / Rogue
  • Changed [Enforce] to provide 180% increased dagger damage if you wield a main-hand hammer.

Druid

Druid / Mage
  • Renamed [Holy Fury] to [Sainte fureur].
  • Changed [Quick Help] to [Aide rapide]: Grants you earth and fire damage based around your heal points.
Druid / Warlock
  • Reduced [Corrosive Storm] damage to 843,75% (from 1125%).
  • Changed [Charge dynamique] to no longer have a focus cost.
  • Changed [Balance naturelle] to additionally reduce all cooldowns by -0.25 seconds flat while you're above 15 nature's power.

Knight

General
  • Changed [Frappe sacrée] base mana cost to 10 (from 45).
  • Increased [Bouclier tourbillonnant] shield defense to damage ratio to x6 (from x1).
  • Changed [Explosion du pouvoir sacré] to additionally provide 3% base physical damage, up to 27%.
Knight / Druid
  • Increased [Coup de bouclier de la vérité] shield defense damage ratio to x12 (from x2).
Knight / Priest
  • Increased [Coup de bouclier de la vérité] shield defense damage ratio to x12 (from x2).
Knight / Warden
  • Increased [Pouvoir de l'esprit du chêne] target limit to 12 (from 6).
  • Increased [Maitrise des Armes à deux mains] to 180% increased damage (from 130,2%).
Knight / Warlock
  • Increased [Dévotion] Light and Dark Damage gain to 40,3% (from 32,2%).
  • Reduced [Bouclier ténébreux] physical attack reduction to 15% (from 35%), increased the Endurance to Attack Speed increase to 1% per 300 (from 650).

Mage

Mage / Bard
  • Changed [Tinnitus] to no longer reduce poison resistance.

Priest

Priest / Champion
  • Changed [Activation de la lumière de diamant] to be usable during channels.
  • Reduced [Connexion de lumière] trigger rate to 1 second (from 0.5s), cooldown to 2 seconds (from 6).
  • Reduced [Chain of Light] trigger rate to 1 second (from 0.5s), reduced its cooldown to 2 seconds (from 6) and its damage to 1300% (from 1950%).
Priest / Warlock
  • Doubled [Zealotry] scaling.

Rogue

General
  • Changed [Hyperfocus] to also provide 2% magic damage per stack.
  • Changed [Grandmaster] to additionally provide 24% magic weapon damage.
  • Changed [Master] to additionally provide 8% magic weapon damage per stack.
Rogue / Knight
  • Removed [Wound Attack] global cooldown trigger.
  • Changed [Brisarmure] to grant additional physical attack based around your Stamina (1.3 per 1 Stamina).
  • Changed [Brûlure de lumière]s damage reduction to last 20 seconds (from 8) and removed its internal cooldown.
Rogue / Scout
  • Reduced [Ranger Solitaire] Gun damage increase to 10% (from 20%).
Rogue / Warden
  • Changed [Colère de sentinelle] to allow wielding 1h-axes in your offhand and increase your axe damage by 104%.
Rogue / Warlock
  • Increased [Fusion de l'âme sombre] magic damage to 429% (from 286%).
  • Increased [Dévoreur de vie] magic damage to 2224,9% (from 1482,8%).
  • Increased [Extracteur d'âmes] magic damage to 2224,9% (from 1482,8%).
  • Increased [Coup bas] magic damage to 2922,5% (from 1878,8%), bonus damage to 939,3%.
  • Changed [Fervent Attack] to provide an additional 30% cast speed while wielding a Katana.
  • Increased [Plaies sanglantes] primary magic damage to 2664,5% (from 1724,6%) and secondary magic damage to 1330.8% (from 630.2%).

Scout

General
  • Changed [Flèche drainemana] to no longer trigger global cooldown.
  • Changed [Flèche de givre choc]s cast time to scale with attack speed.
  • Changed [Ombre de mille plumes] cast time to scale with attack speed.
  • Renamed [Sharpshooter] to [Quickshot] to distinguish it from burst version [Sharpshooter].
Scout / Mage
  • Changed [Flèches vampires] bleed to deal physical fire damage (from pure physical).
  • Increased [Tir de précision] cooldown to 25 seconds (from 15), replaced [Quickshot] with [Sharpshooter].
Scout / Warlock

Note by GD: The class is intended to be an absolute burst class and for that reason we have to buff it in this way.

  • Reduced [Tir de précision venimeux] cooldown to 60 (from 90).
  • Changed [Tir de précision] cooldown to 7 seconds (from 15), its damage to 3021,3% (from 2324,1%).
  • Increased [Afflux Toxique] poison damage increase to 50% (from 35%), now grants 25% cast speed (instead of 35% magical attack).
Scout / Warrior
  • Increased [Tir multiple] Crossbow damage to 1065% (from 958,5).
  • Changed [Tir de précision] cooldown to 25 seconds (from 15), increased [Sharpshooter] duration to 15 seconds (from 10), increased damage gained to 30% (from 15%).

Warden

Warden / Bard
  • Increased [Music is the Key] Attack speed gain to 20% (from 10%).
Warden / Rogue
  • Changed [Sensation critique] to 30% Final Physical Damage (from 50% Single Target Damage).
  • Changed [Asymétrie brisée] to allow you to wear daggers while you have an axe or a sword as a main hand weapon, increased damage gain to 16% (from 12%).
Warden / Warrior
  • Reduced [Double attaque] cooldown to 1 second (from 2).
  • Reduced [Attaque bestiale] cooldown to 2 seconds (from 4).
  • Changed [Armoiries] to be passive, removed its aggro gain, increased the maximum HP gain to 20% (from 10%), its Endurance Rate to 30% (from 20), and increased its damage to 45% (from 15).
  • Inverted [Ronces frénétiques] effects: [Esprit du Chêne] now provides [Volonté brisée], [Marcheur de Chêne] now provides [Testament brisé].

Warlock

General
  • Changed [Charge voilée] to be usable during continuous channels.
Warlock / Champion
  • Changed [Piété de l'énergie runique] to additionally grant 15% cast speed.
  • Changed [Psychic Arrows] to deal 957% CPS damage (from 2991,2 Flat).
  • Changed [Sortilège de tissage affaiblissant] to 350% CPS damage (from 3020 flat).
Warlock / Scout
  • Changed [Pluie ténébreuse] to 1.5 seconds of execution time.
  • Reduced [Renforcement focalisé] cooldown to 45 seconds (from 60).

Warrior

General
  • [Charge Attack]: Fixed characters sometimes snapping back to their starting position after charging.
  • Changed [Maîtrise des armes à une main] scaling: it now increases one-handed Hammer, Axe and Sword damage at level 1 by 7% (from 4%) and maxes out at 84% (from 78,8%). Additionally, it now increases Dagger damage by 60%.
Warrior / Warlock
  • Changed [Blessure spirituelle] to be stacking.
  • Increased [Foulée spectrale psychique] radius to 80 (from 30).
  • Changed [Tourbillon psychique] to additionally cause [Faiblesse psychique] state.

auto_awesomeAddon Development

General

  • Added support for combat meter addons to track buffs and utility skills.
  • Fixed addon settings being lost after addon was disabled or failed to load for one session.

Addon Hyperlinks

  • Changed addon chat links to require CreateAddonHyperlink, because ui links now open built-in windows only.
  • Added function string Link = CreateAddonHyperlink(string AddonName, string Data, string Text, string Color)
  • Added function bool Registered = RegisterAddonHyperlinkHandler(string AddonName, function OnClick, function OnEnter)

Events

  • Added arg3 = BuffSource for UNIT_BUFF_UPDATE
  • Updated event UNIT_SHIELD(string Unit, int AbsorbedDamage, string ProtectedPlayer, int ShieldAbilityID).
  • Added event UNIT_DEAD(string Unit, string Name, string DateString, int|string Killer, int SkillID, int DeathType).

Functions

  • Updated function GC_OpenWebRadio(string Url)
  • Updated function bool Disabled = LoginBonusDisableTag()
  • Updated function int ChannelNumber = JoinChannel(string ChannelName, string Password, bool ForceJoin).

Changements prévus

No Planned Patch Notes now. Follow patch notes to find out.

Feuille de route

autorenewUpdates

Roadmap Creation Previously Updated Last Updated Changes
October 28, 2025 August 8, 2026 October 2, 2026

New — Added since last update.
Updated — Status changed since last update.
Delayed — The ETA has been postponed.

infoStatus Legend

In Planning → Work in Progress → Scheduled → Polishing → Completed

buildDevelopment

Quick preview of the major initiatives multiple groups in our team are currently working on:

Feature
ETA
Status
🎆DirectX11 & Arcadia Engine — Better performance, prettier visuals, lot of new visual effects.
October 2026
Installer — Streamlining game installation via integrating it into Launcher.
October 2026
Prestige Season 9
December 2026
🎁Login Gifts — Visit game regulary on special occassions to get free rewards.
Q4 2026
🧒Newcomers:
🔮Polishing first experiences with game.
Q4 2026
🥚Newbie Pet (Rework) — Your private Heal/DPS/Tank assistant, real companion and teacher.
Q4 2026 - Q1 2027
👣Assistant: Activities — Your personal to-do list with next steps on new character.
Q4 2026 - Q1 2027
Redesigning tutorial experience to align with current needs.
Q4 2026 - Q1 2027
Housing:
More building furniture.
Q4 2026
Furnishing in multiple external styles at once.
Q4 2026 - Q1 2027
Building system with new features, resources similar to Guild Castle.
unknown
🐀[Dungeon of Dalanis (Awakened)] — Crush Maxim's twisted experiments before they crush you!
Q4 2026 - Q1 2027
👻[Esprit de Hurlevent] — Dynamic level solo / group minigame with refreshed rewards.
Q4 2026 - Q1 2027
🤖AI Assistant — Search by Wiki, Patch Notes, Game Information in seconds.
Q4 2026 - Q1 2027
👋Marketing & Retention — Reaching new & returning Players.
Q4 2026 - Q1 2027
Launcher — Refactoring game client for smaller disk storage usage & easier fixing corrupted clients.
Q4 2026 - Q1 2027
[Millim] DLC2: New areas, quests, building mechanics.
Q1 2027
🃏Monster Cards — Simpler process for filling and personalizing Decks.
Q1 2027
🌊Open World Ocean — Prepare your ship and take on solo, duel and guild adventures.
2027
[Fisherman Camp Site (8 Hours)] — Possibility for automated fishing.
unknown
Possibility to play as Dwarf Female.
unknown
Creation of a Daily & Weekly Reset Hub for all repeatable content.
unknown
New Wheel of Fortune categories: Potions/Food, Wings, Mounts, Furniture and more.
unknown
🔨Auction House: Order Book — Place orders for automatic purchases of items at your price.
unknown

auto_awesomeIntroduced

Overview of the major initiatives that have already been introduced:

Feature
ETA
Status
Newcomers:
Simplifying instance pre-quests.
2025
Easier preparation for instances.
2025
Simpler access to the market and economy.
–
Clearer game knowledge.
–
[The Shattered Grove] endgame 12-player instance in [Millim].
November 2025
Critical Chance Rework — Lethality ensures every hit benefits from Execution Power.
November 2025
Game Visuals:
Better control over GPU, CPU, RAM usage and resulting FPS.
December
Prestige Season 6 — Rewards adjusting, possibility to purchase for diamonds.
December 2025
Housing:
Furnishing outside square in external styles.
Q4 2025 – Q1 2026
New responsive, clean website connecting our two current domains.
Q4 2025 – Q1 2026
Restoring User Interface style to the original with higher quality.
Q4 2025 – Q1 2026

Gear Score — Grouping gears and adjusting their values.

Q1 2026
Prestige Season 7
April 2026
Awakened Instances:
Modernization, reducing catch-up time, new toys to play with and a whole new system to let you choose your own difficulty!
July 2026
[Kawak's Tomb (Awakened)]: Travel through the sacred limon grounds to uncover the Envoys mysterious past…
July 2026
Prestige Season 8 — New achievement categories, cleaner UI/UX.
August 2026
[Millim] and [The Shattered Grove] DLC1 "Parallel Worlds": Big Glitches, Reality Glasses, new challenges.
August 2026
Game Visuals:
Reworked trees.
–
Shadows for all objects in game.
–
Various graphics and performance improvements.
–
More lively environment.
August 2026
Weather system.
September 2026
🦅Flying Mounts — Mount Care profession allowing to travel in the air.
September 2026