Patch Notes 12.1.4.1500-1551 - Prestige Season 8

Prestige Season 8

Patch Notes 12.1.4.1500

military_techPrestige

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Activated Season 8. All Experience and Courage Coins are deducted on regular conditions from agreement.

Achievements

  • Added new achievement categories: Gathering and Crafting.
    • Added 577 new achievements.
  • Raid Bosses: Fixed card rewards not progressing prestige achievements.
  • Updated daily prestige achievement purchase limit from 5 purchases to 25 stars.
  • Added daily purchase counters to prestige achievement tooltips for 25 stars and 5 full item reward sets.

Benefits

  • [プレステージ経験値 のキャッシュバック I]: Added cashback when promoting via Auction House.
  • [NPC 消耗品 I]: Fixed charge consumption when selected shop was already open.

Purchasing

  • Increased scroll speed of Policy Agreement window.
  • Added Reward Coin purchase options for Prestige purchases.
  • Improved Prestige Gift/Sale messages with subscription names and class-colored player names.
  • Fixed remaining purchased Courage Coins being carried over incorrectly between Prestige seasons.

settingsGame Engine

Vegetation

  • Implemented subtle wind movement for grass, flowers and interactive objects.
    • In future it will be adjusted along with dynamic wind direction based on upcoming weather system.

Shadows

  • Housing: Disabled Internal styles building shadows.
  • Lighting: Disabled shadows for selected light objects.
  • [カオックの陵墓(覚醒)]: Disabled corridor shadow. (Note: Instance currently doesn't support object shadows)
  • [カリンシュライン(覚醒)]: Disabled corridor shadows. (Note: Instance currently doesn't support object shadows)

Performance

Rendering & Animation
  • Improved character animation performance.
  • Improved character attachment processing performance.
  • Improved rendering performance in object-heavy scenes.
  • Improved character rendering performance in crowded areas.
  • Improved monster nameplate performance and visibility around water.
Character & NPC Updates
  • Improved target updates in crowded areas.
  • Improved nearby player lookup performance.
  • Improved target blood bar update performance.
  • Improved NPC movement performance in crowded areas.
  • Improved performance when many buffs update at once.
  • Improved character update performance when many characters and mounts are nearby.
Network & Loading
  • Improved nearby player data transfer efficiency.
  • Improved nearby player data transfer reliability.
  • Improved loading performance when changing zones.

Stability

  • Improved diagnostics for unexpected connection losses.
  • Fixed possible client crash when receiving invalid player data.
  • Fixed connection instability caused by invalid nearby data transfers.

Visuals

  • Improved rapidly repeated skill animations and weapon handling.
  • Changed travelling skill projectiles to launch immediately upon casting regardless of skill animation.

mapAreas

  • Fixed invisible barriers appearing in irrelevant zones.

inventory_2Items

Usage & Interactions

  • Added the option to hold Shift to repeatedly use item-to-item consumables.
  • Fixed it was possible to obtain [ネイチャーパワー] on non-druid classes when using [ナチュラルケープ].
  • Added option to convert [防御ルーンマトリックス] and [Power Rune Matrix] into their respective splinters with Right-Click.
  • Add message when already owning all PvP titles obtained when completing a Honor Quests obtained after using [名誉称号拡張スクロール].

Effects & Categories

  • Fixed [Council] had inverted physical damage resistance.
  • Fixed [Ring of Wailing], [Ring of the Last Rites] and [Ring of Resilience] were missing [フィアレス] effect.
  • Fixed [レシピ:Earring of the Sarcophagus], [レシピ:Earring of Wailing], [レシピ:Earring of the Last Rites], [レシピ:Earring of Resilience], and [レシピ:Earring of Silent Grief] had incorrect recipe categories.

auto_awesomeCompanions

  • Increased pet egg slot capacity to 10 (from 6).

mapAreas

Kawak Tomb (Awakened)

  • Added 9 new Upside Affixes.
  • Added zone message when there are no affixes left to obtain.
  • Added condition to re-experience the cutscene at the end should you have thrown away [The Empty Face] between quests.
  • Added a chance for [インハ] to drop [カード -リザレクテッド・マミー].
  • Disabled card [カード -墓守の護衛の亡骸] as it does not belong to any mob within the instance.
  • Fixed [アヌビス] could get stuck and fail to enter phase 2.
  • Increased [パニッシュメントフィスト] player detection range.

Various Instances

  • [ダラニスの悪夢]: Fixed [死を喰らうファイアイーター] weren't removed when killing [ナイトメア・ファイドラックス].
  • [忘れられた伝説の領域(ハード)]: Fixed [宝箱の知己] acquisition after both correct chest choices.
  • [バーサークスケルトンの巣穴(ハード)]: Fixed [ビックブラッドワーム] encounter mechanics stopping after repeated combat triggers.
  • [ミラーズネクロポリス(覚醒)]: Fixed [ハドレオン] and [カマク] were getting [レゾナンス] too early.

auto_awesomeCrafting

  • Improved crafting performance and responsiveness.
  • Fixed flickering recipe and material counters while crafting.
  • Disabled [レシピ:防御ルーンマトリックス] and [レシピ:Power Rune Matrix].

track_changesQuests

  • [ミンクス・シャグ]: Restored missing quest acceptance and completion options.
  • Changed [解放されるべき力] and [私たちには無用、お前には至宝] to no longer require their respective matrixed to be completed.
  • Improved various quest texts throughout the Memories of Taborea-Line.

festivalCrafting Festival

  • Added [生産レシピマスター] selling various recipes to [ファラナスキャッスル] during festival.

tvUser Interface

Arcadia Messenger

  • Delegated icon position saving to native UI anchoring functions.
  • Fixed window and icon could stay off-screen after monitor changes.

Housing

  • Fixed house style discount filter results.
  • Fixed house style activation and sky playlist links.

Tooltips

  • Fixed corruption text appearing on non-item tooltips.
  • Added hoverable attribute explanations with Shift locking.
  • Added target-based miss chance and auto-attack damage rates to weapon proficiency tooltips.
  • Added middle-click ID copying for embedded icons.
  • Fixed player information tooltips could search indefinitely instead of timing out after 5 seconds.

World Markers

  • Fixed world compass markers appearing for hidden NPCs.

World Map

  • Added NPC descriptions to icon tooltips.
  • Restored world map coordinate search fields.

Various Frames

  • Crafting: Fixed crafting quantity counter could reset while creating multiple items.
  • Dialogues: Fixed empty NPC dialogues could reuse text from previously opened conversations.

Development

Classes
  • Updated function float BaseValue, float OtherValue = GetPlayerAbility(string KeyStr) with new FEINT_CHANCE and FEINT_EFFECTIVENESS.
  • Added function number MissChance, number AttackBonus, int TargetLevel = GetWeaponBonus(string WeaponType)
Prestige
  • Updated function void PrestigeAchieveBuyReward(int AchieveGuid, bool IsRewardCoins)
  • Updated function void PrestigeBoost_BuyRequest(int RankType, int Time, bool IsRewardCoins)
  • Updated function void PrestigeAchieveBuyQuest(int AchieveGuid, int Counter, int NewStar, bool IsRewardCoins)
  • Updated function void Prestige_BuyExperienceOrCoinRequest(int Experience, int Coin, int PacketCount, bool IsRewardCoins)
Various
  • Updated function bool Down = IsCtrlKeyDown()
  • Updated function bool Down = IsShiftKeyDown()
  • Released Object Database showing all IDs and KeyStrs.
  • Disabled old versions of ItemPreview2 & DungeonLoots addons. New versions are available through launcher.

shieldClasses

General

  • Reduced AFK detection time for hold-to-cast skills to 10 seconds (from 5 minutes).
  • Added support for skills remaining channeled until action key release.

Floating Texts

  • Fixed damage-over-time resistance display in floating damage and combat log.
  • Fixed false Miss floating text when restoring resources unavailable to target class combinations.

Equipment

Note by GD: Before we added tiers, having two of the same rune meant the second one would be reduced by 90%. This reduction was not applied when you now had the same of different tiers (ex. Bulking IX and Bulking III) in your artefacts. Once more, this reduction is applied.

  • Allowed robot components to be unbound.
  • Added katanas, guns, and spears matching existing weapon-shop progression.
  • Fixed gear score failing to update after class or equipment proficiency changes.
  • Fixed artefact rune power reduction for same rune families with different tiers not being applied.
  • Added Feint Chance and Feint Effectiveness, allowing missed or dodged physical attacks to deal reduced damage.
  • Fixed ammunition-saving effects to stack multiplicatively, making two 50% effects provide 75% chance instead of exceeding 100%.

Warrior

General
  • Changed [フェイント] to always have 100% feint chance on misses.
Warrior / Mage

Note by GD: We want to add an interaction between Moon Cleave and the recently added magical form of Morale Slash. This way, you will have some kind of proper rotation for your AoE spells, instead of spamming everything wildly.

  • Changed [Morale Slash] to also reset [ムーンクリーブ] cooldown.
  • Reduced [エレクトリレイジ] magic damage per stack to 6% (from 8%) and attack speed per stack to 2% (from 3%).
  • Increased [ムーンクリーブ] wind damage to 4073.5% (from 3542.2%).

Mage

General

Note by GD: We want to enable more variety in magical weaponry while keeping staff builds viable and giving selected Mage combinations stronger alternatives to cooldown-focused builds.

  • Added 50% wand magic damage to [スタッフマスター].
Mage / Priest

Note by GD: Instead of the clunky Magic Drain mechanic, we want to give the class another very unique mechanic that directly plays into the new Tide Shift mechanic: Sinking Tides (consumed stacks) recovers your mana, as if the blue water of the ocean fills up your blue mana bar. But there will also be a massive downside if your mana drops too low, as if you could strand on low tides.

  • Reworked [マジックドレイン], [ライジングタイド], and [ワイルドカレント] MP-state interactions.
  • Changed [マジックドレイン] into a passive skill: at or above 50% MP, MP costs are reduced by 50% and magical damage is increased by 25%; below 50% MP, MP costs are increased by 500%; consuming Wild Current restores 12% MP.
  • Changed [ライジングタイド] to grant 1 Wild Current stack, reduced its cooldown to 1 second (from 3), and changed its MP cost to 2% (from a flat cost).
  • Added passive 25% wand magic damage to [神聖流転].
Mage / Druid

Note by GD: We noticed the class wasn’t performing well anymore, so we want to buff it and add the possibility to use a wand with a talisman instead of only a staff. This way you can increase your cast speed of your long casts with an additional Curse rune in your talisman, but doing so is not mandatory, as staff will still be viable.

  • Added 75% wand magic damage to [ボイルロック].
  • Increased [エルフの秘術] magic damage and cast speed to 7% (from 5%).
Mage / Scout

Note by GD: We decided to change Fire Rose Explosion to become a global cooldown spamable CPS single target spell, so the class has some better alternative for cooldown build variants than Static Field spam. Also Flame Spirit now summons with just a global cooldown trigger instead of a cast. The class should still be viable as a caster, don’t worry, but it wasn’t able to compete in the paced paced meta at all.

  • Changed [Fire Rose Arrow] to trigger global cooldown, removed its 5-second cooldown, and changed its damage to 450% + 0.8 × INT CPS (from 3745 + 0.8 × INT).
  • Changed [フレイムスピリット] to trigger global cooldown instead of having a 3-second cast time.
  • Increased reflected fire damage from [ショット] and [ファイアローズ] to 2788.2% + 0.125 × INT (from 2230.6% + 0.1 × INT). Reflected damage now spreads [ファイアローズ].
  • Reduced [ファイアストーム] cooldown to 8 seconds (from 12).
  • Changed [ファイアローズ] to make targets receive 4% more fire damage.
Mage / Champion

Note by GD: We want to push the single target potential, so the class performs better at bosses and single target situations. By letting Voltage Seize spread the Electric Current debuff, you don’t need to spam Electric Current anymore to get Voltage Seize procs.

  • Increased [電磁衝撃] wind damage to 5911 + 0.46 × INT (from 5140 + 0.4 × INT) and its additional wind damage to 1077.8% (from 937.2%).
  • Changed [ボルテージサイズ] to spread [電流].
Mage / Warrior
  • Clarified [知勇兼備] conversion soft cap between approximately 85,000 and 90,000 in its tooltip.
Mage / Rogue

Note by GD: The class needs a major buff, so we decided to increase the damage of the minions and shorten the cooldown of Demoralize, which is the center class mechanic and should be pushed for that reason

  • Increased [召喚:シャドウ] dark damage to 3125 + 0.375 × INT (from 2500 + 0.3 × INT).
  • Reduced [戦意喪失] cooldown to 30 seconds (from 60).
Mage / Bard

Note by GD:

  • Increased Tinnitus damage over time from [ダブルバス] and [ミュージカルアタック] to 13455 (from 4485).
Mage / Warden

Note by GD: Since the class needs a buff as well, we decided to increase the passive damage bonus while your pet is around, while also increasing the received damage while it’s not there.

  • Increased [従者の恩恵] magic damage bonus to 25% (from 15%) and damage received penalty to 25% (from 20%).
Mage / Knight

Note by GD: We are changing the Holy Light Strike single target cast spell to become a short-time buff that empowers your next casted spell. This way, it’s up to you what skill you want to cast, may it be for example Electric Bolt for quick damage with low cast time, or Flame for some additional damage, or should it be Static Field for your cooldown reduction build? The choice is up to you!

  • Reworked [Holy Light Infusion], [デイライト], and [聖者の忍耐] interactions.
  • Removed [デイライト] internal cooldown and limited its effect to [イルミネーション].
  • Changed [聖者の忍耐] to enable one-handed hammers and added 35% hammer magical damage.
  • Renamed [Holy Light Strike] to [Holy Light Infusion] and changed it to empower the next offensive spell within 3 seconds with 8500 + 0.2 × INT additional light damage. It has a 1-second cooldown, costs 2% MP, and does not trigger global cooldown.
  • Reduced [輝星] channel time to 1.25 seconds (from 1.5).

Warlock

General

Note by GD: We are bringing Warlock combinations closer together so each retains distinct advantages and disadvantages.

Warlock / Bard

Note by GD: We replaced Ethereal Blade spam with an interaction between Ethereal Blade and Ruthless Judgment, while strengthening Dark Blast and replacing its stun.

  • Changed [イーサリアルブレード] and [無慈悲の裁き] to reset each other's cooldowns.
  • Increased [イーサリアルブレード] cooldown to 10 seconds (from 1), added global cooldown, and added a 1 PSI cost.
  • Changed [地獄の音階] so [イーサリアルブレード] and [無慈悲の裁き] reset each other's cooldowns.
  • Increased [ダークブラスト] dark damage to 5232.6% + 0.24 × INT (from 4360.5% + 0.2 × INT) and replaced its stun with an interrupt.
Warlock / Warden

Note by GD: A little push for both the offtank and dps variant, as both were lacking a little power recently, compared to other warlocks. We also change Puzzlement to always recover Psi, as this class almost never leaves the willpower states and has its own version of this skill.

  • Increased [絶対意志] dark damage to 20% (from 10%) and aggro to 100% (from 75%).
  • Changed [ネイチャーアジリティ] so [惑わせのなぞなぞ] always restores 2 PSI.
Warlock / Rogue

Note by GD: We want to additionally push the Throw damage as it’s a major mechanic of the class now and wasn’t dealing as much damage as intended by far. We also want to enable a dual dagger variant by increasing dagger damage further.

  • Increased [スローイング] dark damage to 2963.4% + 0.25 × INT (from 1185.4% + 0.1 × INT) and added a 50% chance to not consume a projectile.
  • Reduced [クライム] cooldown to 3 seconds (from 6).
  • Increased [ソウルヒット] dagger magic damage to 150% (from 100%).
Warlock / Champion

Note by GD: Energy Influx Strike wasn’t as good as intended for the combo skill rotation, so we decided to slightly buff it, in order to make it more useful.

  • Changed [奔流の一撃] to deal 2114 additional dark damage to targets affected by Electrocution.
Warlock / Mage

Note by GD: We decided to drastically push the burst power of the class by changing Thinking Overload to become a kind of Elemental Catalysis variant. This way, the sustain damage will be reduced while burst damage is increased, which should balance the class properly.

  • Renamed [Thinking Overload] to [エレメントオーバーロード], increased its cooldown to 180 seconds (from 90) and elemental damage to 75% (from 35%), reduced its duration to 20 seconds (from 30), and added 15% cast speed.
  • Fixed [ソウルシール] enhanced Warp Charge could be overwritten by other Warp Charge effects or similar buffs.
Warlock / Warrior
  • Reworked combination into physical dark-damage hybrid with weapon-dependent passives.

    Note by GD: We finally release the first part (of two) of the physical warlock! At least something that deals physical damage by casting its magical spells for now, summoning ethereal weapons that hit physically. Whirlwind now is a proper spin-to-win spell that scales off attack speed through execution time. We hope you all enjoy our new warlock hybrid! And before we forget, this class can be played with both leather and chain gear (and still cloth, of course)!

  • Changed [スラッシュ] so its cooldown scales with main-hand weapon attack speed (from 3 seconds) and reduced its range to 100 (from 150).

  • Changed [心身一体] to enable 2-H swords, katanas, leather armor, and chain armor. Katanas grant 50% damage dealt and 20% attack speed; 2-H swords grant 45% damage dealt and 20% movement speed.

  • Renamed [Heart Fence] to [エセリアルレイジ] and made it passive, changing [旋風斬り] into [霊妙な旋風]: 9 hits over a 4-second execution time, each inflicting 1200 + 0.5 × INT dark damage within 100, for 2 PSI. Execution time scales with main-hand weapon attack speed.

  • Changed [正確な心臓への一撃] to an instant skill that triggers the global cooldown.

  • Changed [ハートデス] so [衰弱呪織] becomes instant but triggers the global cooldown.

  • Changed [サイキックウォーリア] so magical spells manifest ethereal weapons that inflict physical dark damage. Area spells summon a 250% main-hand DPS Ethereal Hammer, while single-target spells manifest a 1.050% main-hand DPS Ethereal Sword.

Scout

Scout / Warlock

Note by GD: We buffed Blood Arrow, made Snipe more comfortable to use, and rewarded maintaining high focus with faster cooldowns.

  • Increased [ブラッドアロー] magic damage to 55% (from 43.5%).
  • Changed [猛毒狙撃] to make [スナイプ] instant with global cooldown and reduce [スナイプ] cooldown by 1 second whenever [エレメントへの精通] hits an enemy, up to 10 seconds per second.
  • Changed [エレメントへの精通] to reduce skill cooldowns by 0.5 seconds while above 80% focus.
Scout / Bard
  • Changed [フォーカスルーン] physical damage gain to raw damage dealt.
  • Changed [リフレクトショット] to be executed for 3 hits for 1s.
  • Changed [バイタルショット] to reset cooldown of [スナイプ].

Druid

Druid / Rogue

Note by GD: We noticed the class was underperforming heavily, so we decided to drastically buff it again, especially in single target, so it can be more viable against bosses.

  • Increased [毒婦の抱擁] initial dark damage to 374.3% + 0.15 × INT (from 249.6% + 0.1 × INT) and each subsequent hit to 1123% + 0.15 × INT (from 748.7% + 0.1 × INT).
  • Increased [マジックターモイル] magic damage to 35% (from 23.5%).
Druid / Warlock
  • Reworked combination into faster poison rotation with Focus-driven [毒注入].

    Note by GD: You always wanted to get rid of the nasty 3 seconds cast combo that was way too slow in fast paced raids? We solved it by a full revision of the class! Now it has become a melee damage dealer with a much smoother rotation and no more clunky long casts or channels.

  • Renamed [Sandstorm] to [コロッシブストーム], removed its cooldown and repeated hits, added global cooldown, and changed it to inflict 750% CPS poison damage to the target and enemies within 75. It costs 5% MP and 2 Nature's Power.

  • Changed [邪毒侵食] into a global-cooldown toggle that reduces healing done by 100% and increases movement speed by 20%. Removed its healing-cancel behavior and 25% magical attack reduction, reduced aggro increase to 50% (from 100%).

  • Increased [力の意志] wand magical damage to 120% (from 99.2%) and removed its talisman equipment permission.

  • Changed [魔毒矢] to an instant global-cooldown skill with 75 range, 1% MP cost, 2 Nature's Power cost, and 950% CPS poison damage (from 3027.8 + 1 × INT).

  • Changed [ネイチャーポイズン] to an instant global-cooldown skill with 75 range, 2% MP cost, and 1875% CPS poison damage (from 4305.5 + 0.45 × INT). Reduced its damage bonus per Fatal Toxin stack to 30% (from 312%), made it require Toxic Possession, and increased Nature's Power gained per consumed stack to 2 (from 1).

  • Renamed [Earth Arrow] to [プレイグアロー] and changed it to an instant skill with a 1-second cooldown, no global cooldown, and a 2% MP cost (from 204 MP).

  • Renamed [Focused in Nature] to [毒注入]. It consumes all Focus and, for every complete 10 Focus consumed, restores 10% MP and grants 2 Nature's Power. Added a 5-second cooldown with no global cooldown.

Bard

Bard / Mage

Note by GD: The class was still lacking single target damage, so we decided to buff Fiery Magic that you can use with both cooldown and cast builds and change Lost Sanity to deal magical fire damage as well, so that cooldown builds are as viable as cast builds.

  • Increased [火炎魔法] fire damage to 4085% + 0.125 × INT (from 3268% + 0.1 × INT) and added an instrument requirement.
  • Changed [吟遊詩人の魔奏] so [正気喪失] deals 2000 + 0.1 × INT magical fire damage and gains 150 range.
Bard / Warlock

Note by GD: The class wasn’t performing very well, so we decided to push its own magic damage while Cruel Harvester is active. This should engage the class more to keep the buff running as much as possible which adds support for the raid - not only group anymore.

  • Added 35% personal magical damage to [残酷な収穫者].
Bard / Druid
  • Reworked combination into poison-focused Voodoo Shaman with [サモントーテム] support and [オカルトデスダンス] channel mechanics.

    Note by GD: We introduce our new Voodoo Shaman! Have you ever dreamed of tormenting your enemies with terrifying voodoo arts, dancing around a totem while spinning around your staff? Then your dreams came true! The idea of this class is a “spin-to-win” poison element class that synergizes very well with other poison classes. Future adjustments may happen soon.

  • Renamed [Troubadour's Wisdom] to [オカルトマジックの知識]. It changes [ミュージカルアタック], [幻惑リズム], [オクターブシフト], and [ハーモニー] to magical poison damage and increases poison damage by 75%.

  • Renamed [Knowledge of Depths] to [サモントーテム]. It summons a stationary Totem for 10 seconds that grants raid members within 100 4% poison damage, restores 150 HP per second, and recovers 3% HP, MP, Rage, Focus, and Energy per second. It has a 1-second cast time and 60-second cooldown.

  • Renamed [Elven Magic] to [ブードゥー]. It applies a caster-owned curse for 5 seconds that inflicts 5000 poison damage every second, with a 2-second cast time, 1-second cooldown, 100 range, and 2% MP cost.

  • Renamed [Natural Music] to [シャーマンミスティック]. It increases area damage by 80%, area damage resistance by 30%, staff magical damage by 40%, reduces aggro by 40%, and enables staff equipment.

  • Renamed [Earthy Splash] to [シャーマンの調薬] and changed [Antidote] into [アンチドート]. Occult Antidote affects raid members within 100, costs 50% HP, has a 3-second cast time, and has a 90-second cooldown (from 10 seconds).

  • Renamed [Rock Resonation] to [オカルトデスダンス]. It channels for 5 seconds, inflicting 3500 poison damage every second within 100. It costs 25 Focus and 25% MP initially, then 5 Focus and 5% MP each second; successful hits against a Voodoo target spread Voodoo to all enemies hit.

  • Renamed [Rapid Stone Shot] to [シャーマンリチュアル]. For 15 seconds, it increases damage over time by 100% and area damage by 50%, sacrifices 4% HP per second without killing the caster, and reduces its cooldown by 3 seconds when a caster-owned Voodoo target dies. It has a 60-second cooldown and costs 12% HP.

  • Renamed [Druid Rune] to [デスマーチ]. For 5 seconds, the next [オカルトデスダンス] becomes single-target and inflicts 300% increased damage. The effect is consumed when Occult Death Dance is cast and has a 5-second cooldown.

  • Renamed [Rock Storm] to [トキシックプレイグ]. It summons a toxic cloud for 10 seconds that makes enemies within 50 receive 4% more poison and damage-over-time damage. Each second spent near [サモントーテム] increases the debuff duration by 1 second, up to 10 seconds.

  • Renamed [Like the Rock] to [オカルトデスチャント]. Completing the full channel of [オカルトデスダンス] inflicts a final 8000 poison damage, pulls enemies within 75, resets [サモントーテム], and restores 100% Focus and MP.

Bard / Warrior
  • Changed [ウォークライ] to no longer inflict Fear, instead it just interrupts targets, reduced radius to 100 from 300, removed cooldown speed effect.
  • Changed [ハック&スラッシュ] to be executed infinitely as you hold the skill action button, removed cooldown, enabled global cooldown trigger, reduced damage to 785% from 968%, changed rage cost to 3 per channel (from 10 per cast).
  • Increased [大裂震] cooldown to 10s from 3.
  • Removed [マインドクローザー] cooldown, changed it to require your own [Dizzy] effect on target.
Bard / Scout
  • Changed [大裂震] to be channeled infinitely as you hold the button, changed focus cost to 12 per channel (from 30 per cast).
  • Changed [ソウルゲール] to be channeled infinitely as you hold the button, added focus cost as 12 per channel, reduced ammo cost to 2 per channel (from 10 per cast), increased base execution interval to 0.5s (from 0.375s).

Champion

General
  • Changed [凶暴な解体] to apply [Sys624395_name] to self instead of target.
  • Added [キネティックバーン] skill thats learnt at level 34: As you hold the button, it will inflict 365% fire damage every 0.25s and apply 144.8 fire damage over time for 6 seconds.
  • Fixed [ルーンドロー] wasn't pulling target towards you.
Champion / Bard

Note by GD: The class wasn’t affected enough by cooldown reduction, so by adding a flat 0.5s cooldown reduction, we want to increase the benefit by a lot. Also Electrocution shall help with some better single target potential that the class was lacking. Let’s be fair, the class was performing very badly, it might even deserve a bigger buff.

  • Changed [波動包囲] to two 642% wind damage hits over a 1-second channel (from one instant 642% hit).
  • Increased [エレクトロカッション] CPS wind damage to 1340% (from 1072%).
  • Added a 0.5-second skill cooldown reduction and 25% attack speed to [ソロ:破砕] while active, and increased its cooldown to 60 seconds (from 30).
Champion / Mage
  • Changed [急速拡散] to pull affected enemies to caster instead of distributing them along piercing line.
  • Changed [攻勢戦術] to target selected location, deal damage between caster and selected position, and display actual line area before casting.
Champion / Rogue
  • Increased [シャドウエクスプロージョン] 1-H hammer damage gain to 80% from 50%.
  • Changed [死の到来] to be passive, removed 1-H hammer damage gain.
  • Changed [エンフォース] to replace existing [禁錮パルス] instead.

Knight

General
  • Fixed [トゥルースシールドバッシュ] condition high-aggro hit wasn't working properly.
  • Changed [十字剣の軌跡] to provide the buff even if skill doesn't inflict damage to any target initially.

Rogue

General
  • Added [Hyperfocus] as level-30 Rogue passive granting one stack each second without dealing damage. Each stack increases physical damage by 2%, up to 10 stacks. Damaging skills remove one stack, normal attacks and ignored trigger effects only reset its timer, and [暗殺者の怒り] prevents stack loss.
Rogue / Scout
  • Changed [レイスアタック] to pull affected enemies to caster instead of distributing them along piercing line.
  • Changed [ファストドロー] to target selected location, deal damage between caster and selected position, and display actual line area before casting.
  • Changed [ローンレンジャー] to recover 30 Focus every 3 seconds.
Rogue / Bard
  • Reduced [エアプレッシャー] focus cost to 30 from 40.
  • Increased [嵐の歌] focus recovery to 20 from 10.

Post Patch Notes 12.1.4.1500

celebrationFestivals

  • [ジャクラナ・コクル]: Fixed daily Craft Festival completion to grant 2 Badges of the Trial.

track_changesQuests

  • [顔なき者の手がかり]: Restored dialogue option with [神の使徒] required for quest progress.
  • [私たちには無用、お前には至宝]: Fixed quest completion after objective flag changes.

Bard

Bard / Scout

  • Decreased [デッドリーアロー] execution time.
  • Increased [ソウルゲール] execution time.

Bard / Warrior

  • Changed [ハック&スラッシュ] to require [マインドクローザー] to be in cooldown state to be usable, increased execution time.

Patch Notes 12.1.4.1550

auto_awesomeWebsite

settingsGame Engine

Visuals

  • Added foliage motions for trees.
  • Fixed underwater vegetation appearing above water.
  • Improved distant shadows on trees with layered foliage.
  • Improved shadow coverage across camera angles, zoom levels, and field-of-view settings.

Performance

  • Improved interface performance during frequent buff updates.
  • Improved interface performance during frequent health updates.
  • Fixed performance drops when hovering heavily targeted combat units.
  • Fixed visual quality and improved rendering performance of in-world text labels.
  • Improved client performance and interface responsiveness during frequent multi-target combat events.

Crashes

  • Improved crash reports with detailed failure context and troubleshooting guidance.

mapAreas

[ミリム]

  • Improved [ポータル素材の収集] and [もっとマシなポータルが必要だ] to have more NPCs included in drop list.

[カオックの陵墓(覚醒)]

Anubis
  • [アヌビス]: Reduced [ダークネスソーサリー] range.
  • Reduced the spawn frequency of [ダークネスチェイン] during the second phase.
  • Reduced [ダークネスチェイン] damage from 10% to 5%.
  • Reduced [ダークネスチェイン] duration from permanent to 20 seconds.
  • Added 1 second cooldown to [Damage Absorption].
Various
  • Changed [ティギスター] bombs to show their actual range.
  • Fixed [古代の巨大スカラベ] and [アヌビスを倒せ] being completable outside Awakened mode.
  • Updated [Chestfed Power Effect] to display buff level.
  • Enabled [Cursed Greed], [Clone Power], and [Ranged Corruption] Downside Affixes.
  • Fixed buff accumulation reset on zone exit.
  • Cleared some Kawak time rankings with incorrect or invalid values.

[隠されたカシャランの地下墓所]

  • Fixed [マナカザ] encounter reset after party wipes.
  • Fixed [キンヤ] encounter startup, reset, and completion across simultaneous instances.

Instances

  • [デーモンロードホール]: Fixed [シャロス] encounter interruption during second phase.
  • [ロストレリジェスハウス(覚醒)]: Fixed tracker location for [神の使徒] when reacquiring [教えたいのは山々だが…].
  • [サバイバーホール(覚醒)]: Fixed [アンドフォリム] encounter reset when defeating boss before completing required encounters.

military_techPrestige

Achievements

General
  • Fixed Sinbi gathering achievements weren't completeable.
  • Fixed currency-completed gathering and crafting achievements not contributing to passive achievement progress.
Gathering & Crafting
  • Added rankings for Total Achievements % and new gathering/crafting achievements.
  • Reduced requirements for Engineering achievements to 70 (from 400).
  • Fixed gathering world achievements had lower requirements than intended.
  • Reduced requirements for Cooking and Alchemy achievements to 15000 (from 20000).
  • Corrected descriptions for gathering achievements requiring materials to be refined in specific zones.
User Interface
  • Updated Quest StatusBar style to prevent text overflow.
  • Moved achievement reward indicators to left side of category names.
  • Fixed prestige achievements not appearing in gathering node tooltips.

Benefits

  • [変換マジック I]: Clarified description to explain benefit charges are consumed before regular Arcane Transmutor Charges.

styleMonster Cards

  • [カトラッククイーンアント]: Fixed card drop to apply 6-hour cooldown.

emoji_eventsTitles

  • Added acquisition requirements to 18 obtainable planting title tooltips.
  • Added and clarified acquisition requirements for 22 minigame title tooltips.
  • Added and clarified acquisition requirements for 30 festival, event, and progression title tooltips.

track_changesQuests

  • Fixed [正体は…] quest being blocked because [ラヴォロ] was unavailable.

inventory_2Items

  • [ヒラリー]: Updated exchange dialogue to show required level 98.
  • [ドリラーセット(アーマー)]: Prevented package consumption unless all four included items can be granted.

tvUser Interface

Chat

  • Fixed incorrect 999,999 PNC payment messages appearing during service errors.
  • Changed Combat Log to load up to 1,000 recent combat messages on demand when its tab becomes visible.

Settings

  • Added Supersampling setting.
  • Moved Quest Tracker configuration into Game Settings.
  • Added configurable tooltip locking and detailed content inspection.
  • Improved settings search responsiveness and tooltip matching.
  • Improved settings search with multilingual accent normalization.
  • Fixed custom shadow preferences resetting after character switches and game restarts.

Various Frames

  • Item Set Skill: Fixed duplicate learned skill entries.
  • Quick Equip Bar: Fixed bar appearing above item tooltips.
  • World Search: Fixed NPC tracker errors for NPCs with unknown locations.
  • World Markers: Fixed finished quest world markers appearing on objective NPCs.
  • Skill Book: Fixed pet skills missing when unlearned or when related pets were not summoned.
  • Action Bars: Allowed already-equipped active suit skills to be dragged to action bars during combat.

Development

  • Added function void FontString:SetHyperlinkUnderline(boolean HyperlinkUnderline)

shieldClasses

General

  • Excluded Atlantis from AFK checkers for hold-to-cast skills.
  • Fixed suit-skill loadouts not updating after changing main classes during combat.

Visual Effects

  • Fixed delayed auto-attack animations at high attack speed.

Warrior

Warrior / Bard
  • Changed [暴食毒] damage over time effect to be stacked infinitely but each stack expires on its own time, reduced Focus cost to 10 (from 20), changed it to recover 10 Rage when used.
  • Changed [致命策] to recover 25 Rage when used.
Warrior / Rogue
  • Reduced [狂気の心] attack gain to 5% from 12%.

Warden

General
  • [ナチュラルライフライン]: Fixed maximum HP increase for Warden pets.
Warden / Warlock
  • Changed [召喚:サイキックシャドウ] to additionally provide 15% physical critical damage bonus.

Champion

General
  • Fixed [有機分解] was dealing damage twice, doubled its damage, changed it to provide 15s buff that triggers when you use [禁錮パルス], increased amount of attack you gain to 30% (from 25%), corrected it was showing much higher damage value in tooltip than it was actually inflicting.
  • Changed [キネティックバーン] to allow auto attacks while being executed.
  • Changed [ショックストライク] to be usable while channeling/casting any skill.
  • Changed [チェインドライブ] effect to not be consumed with skills, but reduced duration to 3s.
  • Changed various characteristic elite skills to be usable while channeling to another skill.
Champion / Scout
  • Changed [フィアレスショット] to automatic use, enabled casts during other skills, and increased ranged weapon damage to 1400% (from 700%).
Champion / Warrior
  • Increased [決意のルーン] reflected targets to 5 (from 3) without damage reduction.
Champion / Mage
  • Renamed [Bloody Experience] to [Combat Experience], removed [攻勢戦術] modifications.
  • Changed [内なる力] damage to be triggered automatically, changed it to be passive.
  • Updated [エレメンタルディフェンス]: [ヘビーバッシュ] now supports auto use and ignores global cooldown.
Champion / Warden
  • Renamed [Frantic Slash] to [Frantic Will], provides 10% physical damage passively and automatically triggers 1538.6% + 0.4 x STR main hand weapon DPS damage on targets when you successfully hit with [ルーンパルス].
  • Renamed [Thorny Strike] to [Duality], automatically triggers 887.5% + 0.2 x STR main hand weapon DPS damage on target whenever you hit successfully with [溜め斬り].
  • Increased [無慈悲な執行者] DoT damage by 20%, changed it to be stacked infinitely but each stack has its own duration.

Bard

Bard / Warrior
  • Changed [ハック&スラッシュ] to allow auto attacks while being executed, halved its damage.
  • Increased [マインドクローザー] cooldown to 15s (from 10), changed it to cost 10 Focus to recover 10 Rage (instead of costing Rage).
Bard / Scout
  • Reduced [アーチャールーン] damage to 110% (from 125%).
  • Reduced [ザ・コード] attack gain to 19.5% (from 26%).
  • Increased [デッドリーアロー] execution interval to 0.6 (from 0.5), increased Focus cost to 25 from 15.
  • Improved [ソウルゲール] visual and sound effects for better clarity.
Bard / Champion
  • Changed [エレクトリショック] to be 15 target area that reflects to surrounding enemies. It can't reflect more than once to same target.
  • Changed [アグリカルチャールーン] refresh trigger to be affected by cooldown speed properly.
  • Increased [燃焼] damages to 1768% (from 884%).
Bard / Rogue
  • Changed [魂喰らい] to be physical instead of magical, thus it will have execution time now.
  • Changed [大量破壊] to be physical instead of magical, thus it will have execution time now.
Bard / Druid

Note by GD: We noticed the class was lacking some base damage and also want to add some quality of life so the class has more utility skills available that were not usable without an instrument.

  • Changed [オカルトマジックの知識] poison damage to 150% (from 75%)
  • Changed [ブードゥー] damage over time to 200% (from 100%)
  • Changed [シャーマンミスティック] staff magical damage to 80% (from 40%), and enabled staff use for instrument-required skills
Bard / Mage

Note by GD: The class had serious focus issues after the recent Lost Sanity change we now want to address by reducing the cost of the skill itself but to also add some focus recovery to Fiery Magic.

  • Changed [正気喪失] Focus cost to 10 (from 20)
  • Changed [火炎魔法] to recover 5 Focus per hit.

Rogue

Rogue / Scout
  • Changed [ローンレンジャー] to no longer provide focus recovery; Instead changed it to recover Energy/Focus when you consume Focus/Energy.
  • Changed [プレシジョン] to be passive; Your next [ファストドロー] will consume up to 50 Focus to deal up to 100% more damage, 2% more per Focus consumed.
Rogue / Warrior
  • Changed [ディケイ] damage over time effect to be stacked infinitely but each stack expires on its own time.
  • Changed [ポイズンエクスプロージョン] damage over time effect to be stacked infinitely but each stack expires on its own time.
Rogue / Mage
  • Changed [タルタロスブレード] to be passive; triggers everytime its ready with [カオスダガー].
  • Reduced [暴風の刃] cooldown to 10s (from 15).
  • Changed [ヘルブレード] to be passive, increased fire damage gain to 26% (from 18%).
Rogue / Priest
  • Changed [シニスターメソッド] damage over time effect to be stacked infinitely but each stack expires on its own time, reduced damage over time value by 33%.
Rogue / Druid
  • Changed [毒霧の帳] damage over time effect to be stacked infinitely but each stack expires on its own time, doubled duration and damage.
Rogue / Champion
  • Increased [ドワーフの鍛冶場] damage gains to 40%/25% (from 30%/20%).
Rogue / Warlock

Note by GD: The magical Rogue was performing very badly since its release, so we decided to decently buff the CPS scaling of the main rotation skills.

  • Increased [ローブロウ] CPS dark damage to 1878.8% (from 1253.2%) and the additional first-blow to 626% (from 62.6%).
  • Increased [ウーンドアタック] CPS damage to 1724.6%/1330.8% (from 1149.8%/887.2%).
  • Increased [闇魂精錬] CPS dark damage to 286% (from 228.8%).
  • Increased [喰らう者] CPS dark damage to 1482.8% (from 988.5%).
  • Increased [ソウル抽出] CPS dark damage to 1482.8% (from 988.5%).

Scout

Scout / Druid
  • Increased [スナイプ] cooldown to 25s (from 20).
Scout / Rogue
  • Changed [毒の唾液] damage over time effect to be stacked infinitely but each stack expires on its own time, reduced damage over time value by 20%.
Scout / Priest
  • Changed [デスエッセンス] damage over time value to be stacked infinitely, but each stack expires on its own time, reduced damage over time value by 33%, reduced defense reduction to 1% per stack (from 5% for the single stack).
Scout / Warlock

Note by GD: We want to push the burst potential of the class while reducing its sustain damage accordingly by increasing the offensive values of Poisonous Surge but also its cooldown.

  • Corrected [スナイプ] wording.
  • Changed [猛毒狙撃] poison damage to 20% (from 15%)
  • Increased [ポイズンサージ] bonuses to 35% (from 25%/15%/25%) with 180-second cooldown (from 90).

Mage

Mage / Warlock

Note by GD: Major changes ahead! By changing the two major channel skills into infinite channels that grow in damage over time and making the other skills casted automatically while channeling for a specific time, we want to simplify the rotation so that this class will be more beginner-friendly. We hope you enjoy the new gameplay!

  • Changed [シャドウビーム] (previously Shadow Burst) to become and infinite channel spell that automatically casts [498746 ] every 2 seconds and [ライトボール] every 3 seconds. It also increases in damage over time, the longer you keep the channel up.
  • Changed [キャストシャドウ] to an infinite channel spell that automatically casts [衰弱呪織] every 3 seconds and [サンダーストーム] every 4 seconds. It also increases in damage over time, the longer you keep the channel up.
  • Increased [光影の地] buff durations to 20 seconds (from 10).
  • Changed [闇の震え] to let [ソウルペイン] also apply a buff “Dark Shivering” that recovers 15 focus per second for 20 seconds.
Mage / Warrior

Note by GD: Since the class wasn’t able to compete with other mages anymore, we want to buff its single target burst by changing Raging Flame into a full CPS based spell.

  • Increased [レイジングフレイム] to 700% CPS (from 123%) with 25% conditional additional damage while [Raging Catalysis] is active.
  • Reduced [Raging Catalysis] cooldown to 120-second (from 150) and added 5% MP and 5 Rage recovery per second while its active.
Mage / Knight

Note by GD: We adjusted the elite skill “Enhanced Holy Light Strike” to match the new mechanic and buffed Holy Light Infusion damage, as it wasn't dealing as much as intended.

  • Changed [Holy Light Infusion] damage to 10,000 + 0.2 × INT (from 8,500 + 0.2 × INT).
  • Changed [Enhanced Holy Light Infusion] to add a 30% interrupt chance to [Holy Light Infusion] .
Mage / Bard

Note by GD: The DoT Tinnitus still wasn’t as good as intended to bring the class in line with others, so we decided to once again buff the DoT and let it stack.

  • Increased Tinnitus damage from [ダブルバス] and [ミュージカルアタック] by 50% and made it stackable up to 10-times.
Mage / Scout

Note by GD: The single target of the class wasn’t as good as intended after the recently added CPS scaling, so here comes the buff.

  • Changed [Fire Rose Arrow] CPS fire damage to 650% (from 450%).

Warlock

Warlock / Mage

Note by GD: After recently added a burst cooldown buff, we now want to add some CPS damage scaling so the class actually benefits properly from cast speed and will be able to perform better in burst.

  • Changed [フレイムハートストライク] from flat damage to 750% CPS fire plus 750% CPS dark damage.
  • Increased [エレメントオーバーロード] casting speed to 25% (from 15%).
Warlock / Rogue

Note by GD: A small buff, as the class wasn't performing as good as intended. We want to achieve this by adding more dagger magical damage, so dual dagger might be weaponry of choice for this class.

  • Fixed [スローイング] tooltip didn't mention the ammunition consumption.
  • Increased [ソウルヒット] dagger magical damage to 175% (from 150%).
Warlock / Warrior

Note by GD: Here comes part 2 of the physical hybrid rework. We are adding physical skill scalings to the most important abilities and physical attack passively, depending on your highest attribute. More balance changes are yet to come in the future.

  • Added 250% main-hand DPS physical dark damage to [スラッシュ], [正確な心臓への一撃], and [霊妙な旋風] and increased their magical damage values by 50% each.
  • Changed [心身一体] to additionally provide 0.7/1.5/0.5/2 more attack/magical attack per Strength/Dexterity/Intelligence/Wisdom depending on highest attribute you have.

Druid

Druid / Warlock

Note by GD: We noticed that the class had serious aggro issues, due to the loss of a talisman and damage issues, so we are buffing both accordingly.

  • Changed [邪毒侵食] aggro to -20% (from +50%)
  • Removed projectile delay from [プレイグアロー] and [コロッシブストーム]
  • Increased [コロッシブストーム] CPS damage to 30% (from 20%).
  • Increased [死力活性] poison damage to 45% (from 30%).
  • Increased [自然の調和] bonuses to 2% per stack (from 1%).

Patch Notes 12.1.4.1551

mapAreas

  • [ミリム]: Fixed a tree moving unnaturally in the wind.
  • [モーファンの柱群]: Fixed [サルシダン] encounter failing to start.

tvUser Interface

  • Fixed melee extra attack chance tooltip display.
  • Fixed channel messages causing interface errors.
  • Fixed some inspected items were showing false bound state.
  • Fixed in-world text labels sometimes showing black artifacts or disappearing while moving camera.

auto_awesomeVisual Effects

  • Fixed supersampling was causing 3D world to be shifted wrongly.

shieldClasses

Champion / Warden

  • Fixed [Frantic Will] & [Duality] weren't triggering extra hits persistently.