[ノースジャノスフォレスト] {Northern Janost Forest} interactions so players can collect [水で満たされた桶] reliably.
homeHousing
Fixed internal house types was considered as clutter for camera collision wrongly.
Added two new stone monument furniture items: [Stone Guardian Statue] and [Stone Warrior Statue].
groupsGuild
Added Guild Power calculation and display based on placed guild buildings.
shieldRaid Bosses
Fixed raid boss reward eligibility during very short fights and corrected damage rankings.
military_techPrestige
Added possibility to search benefit list by ItemID.
Added reset schedules to charged Prestige benefit tooltips.
Fixed item use from Prestige Rewards Vault while inside houses.
inventory_2Items
[属性指定抽出石] & [装備属性の部分浄化石]:
Prevented attribute removal after replacing the selected equipment.
Fixed silent confirmation failures when selected equipment state became invalid.
tvUser Interface
Action Sequence
Changed single skill to support sequence rules.
Increased maximum slots for sequence panel to 15 (from 10).
Added possibility to share your sequences with other players.
Improved action sequence tooltips, conditions and logic greatly.
Excluded hidden effects from action sequence availability checks.
Made action sequence tooltips be inspectable along with main tooltip.
Enabled middle-click copying of IDs from action sequence tooltip links.
Updated various class skills to have their own logical soft-requirements for sequence rule system.
Added several new rule settings for sequence slots and added descriptions to their tooltip.
Chat Translations
Preserved line breaks in translations.
Improved for more consistently use the selected target language.
Fixed displaying unchanged original text as translated sometimes.
Fixed displaying original messages when "Show original & translated" was disabled.
Settings
Fixed errors during world interface initialization.
Fixed missing labels in Quest Tracker settings sometimes.
Added optional nearest-enemy targeting for enemy-targeted skills used without valid target.
Added option to colour loot effects and outlined dead NPC mouseover highlights by highest item rarity, updating immediately when loot appears or changes.
Various Frames
Arcadia Messenger: Added multiline support.
Unit Frames: Improved unit highlight outline method visually.
QuestState: Improved QuestState quest tracking with sorting, deeper quest chains, and clickable quest links.
Development
Updated function string Texture, int ActionID, int ActionType, bool Usable, float Duration, float Remaining, bool Locked, bool HasSubslots, int AssistSkipCapabilities, int AssistSkipMode, bool Disabled = GetActionSubSlotInfo(int ActionIndex, int SubSlot).
Updated function void SetActionSubSlotSkipActiveAssist(int ActionIndex, int SubSlot, int Mode).
shieldClasses
Druid
General
Fixed [ネイチャーパワー] was obtainable through various methods on non-Druid classes.
General
Changed some of item buffs & class skill buffs to not be usable when you have a buff that shared same buff type already. (i.e: [ファーベンアタック] and [興奮剤・改]).
Mage
Mage / Warlock
Reduced [キャストシャドウ] damage by 25%.
Warlock
Warlock / Warrior
Corrected [エセリアルレイジ] description.
Reduced [Ethereal Hammer] damage to 187.5% (from 250%).
Reduced [正確な心臓への一撃] physical damage to 375% (from 500%).
Reduced [霊妙な旋風] damage to 700 (from 937.5).
Changed [サイキックウォーリア] to be levelable up to 105.
Champion
General
Changed [キネティックバーン] to cost 5 Rage per tick, increased base interval between ticks to 0.35s from 0.25.
Changed [シールドフォーム] and [分解モード] to appear in skillbook before learning with acquisition instructions.
Champion / Warden
Reduced [Heavy Wound] damage over time value to 437.5 from 630.
Changed [Frantic Will] to no longer provide physical damage.
Increased [爆発の波動] cooldown to 30s (from 15).
Champion / Scout
Increased [メカニカルストーム] cooldown to 12s from 8.
Reduced [フィアレスショット] damage to 350% (from 1400%).
Reduced [バンパイアショット] attack gain to 8% from 12%, reduced Focus cost reduction to 50% (from 80%), removed trigger cooldown.
Champion / Warlock
Changed [ダークエナジーストライク] to recover 10 Focus, increased Rage cost to 20 (from 15).
Increased [サイフォンルーン] both damage instances to 840% (from 594%).
Scout
Scout / Priest
Restored [デスエッセンス] 5% defense reduction to its original state.
Scout / Bard
Reduced [ミュージカルショット] damage gain to 8% from 10%, removed cooldown trigger.
Scout / Warden
Changed [狩りの匂い] to scale down cast time with more attack speed, reduced Focus cost to 15 (from 20).
Reduced [潜在する脅威] Focus cost to 20 (from 30).
Bard
Bard/Scout
Reduced [デッドリーアロー] Focus cost to 20 from 25.
Bard/Rogue
Increased [食い尽くす者] base damages to 1047.5% (from 838%) and bonus damages to 448% (from 360%).
Increased [大量破壊] tick amount to 5 from 3.
Bard/Warlock
Changed [ソウルハンター] to be passive.
Warden
Warden/Warrior
Changed [ダブルチョップ] to recover 10 Rage additionally.
Warden/Scout
Changed [アパリションショット] to provide 10% physical damage (instead of 8% physical attack), removed trigger cooldown.
Changed [召喚:ゴーストケンタウロス-ケイロン] to have a visible buff when spawned.
Changed [海賊の犠牲] to only be usable when you have [Chiron the Centaur].
Increased [アパリションショット] damage to 2517 (from 1321).
Patch Notes 12.1.5.1003
settingsGame Engine
Fixed crash when removing character buffs.
Improved reliability of generated client crash reports.
Improved diagnostics for login and world connection issues.
Improved distant movement for players and waypoint-walking NPCs.
Improved client stability during background log writing and game shutdown.
Improved login and world-loading responsiveness during server diagnostics.
Added optional freeze reporting tool to help diagnose unresponsive game clients.
auto_awesomeLost Dimensional Rifts
Fixed rooms remaining stuck in rare situations or exceeding the room limit.
military_techPrestige
Fixed some achievements weren't completable due to missing tools in [スノーティアラー], [ヴォルティス島] and [シャシーズ島].
groupsGuild
Fixed guild rank labels after rank changes.
Made guild member names clickable in rank-change messages.
mapAreas
[カオックの陵墓(覚醒)]: Enabled Downside Affixes [Mummification], [Slowing Quicksand], [Curse of Medusa], [Trapdoor Bell] and [Golden Misfortune].
celebrationFestivals
Fixed Colorweave Festival resets not allowing the fashion show event to be played again.
tvUser Interface
Action Sequences
Added dark blue sequence rule that allows skill to ignore preferred requirements.
Speech Bubbles
Fixed positioning when using UI scaling.
Changed messages to stay at last known positions when speaker disappear.
Target Frame
Fixed boss level value wasn't updated properly.
Added setting to dynamically hide resource bars & using different texture for more readable health bar.
Tooltips
Changed skill tooltips to have more inspectable information.
Removed square brackets from hyperlinks in inspectable tooltips.
Fixed punctuations were separated wrongly on new lines occasionally.
Updated item tooltips to show Shift re-use hint only for stacks containing multiple items.
Added damage type icons for skill tooltips that contains various information when hovered such as aggro multiplier or critical effectiveness bonus.
Various Frames
Merchant: Fixed potential crashes when viewing item details.
Bloodbars: Updated clickable area for more precise boundaries.
Arcadia Messenger: Improved visibility of unread message counters.
Chat: Changed chat links to Game Settings to use white instead of channel color.
NPC Tracking: Fixed quest entries failing to open map previews from tracking list.
Amount Popup: Fixed repeated error messages when using arrow keys in amount selection popup.
Player Debuffs: Fixed debuff borders appearing too small when durations were shown inside icons.
Bag: Improved repetitive consumable use through holding Shift key for items that has confirmation popup to prevent unintended temporary slot locks.
Development
Added supersampling="BOOL" for Texture UI elements.
shieldClasses
Equipment
Increased [Embalmer] heal bonus to 5967 from 3670.
Fixed [ライエンの弓] was having broken visible model.
Scout
Fixed [オートショット] wasn't attaching ranged weapon to your hand.
Knight
Knight / Mage
Fixed [シールドブラスト] to properly apply all its debuffs.
Knight / Scout
Changed [聖天の矢] to use execution time of your ranged weapon instead of a flat channel speed.
Post Patch Notes 12.1.5.1004 26.08
shieldClasses
Rogue
General
Changed [Hyperfocus] to maximize all stacks when [暗殺者の怒り] is used.
Increased [パーフェクトスライス] bleed damage greatly.
Increased [刀剣の心得] damage gain to 20% from 12%.
Allowed [Punctured Wound] from [ウーンドアタック] to be applied multiple times.
Allowed all Rogue bleeds to be applied multiple times.
Changed [ウーンドアタック] to no longer consume your bleeds.
Changed [闘手] & [毒手] to have execution time that gets lower with faster main hand attack speed you have.