Patch Notes 11.1.0.2000

General

  • Fixed some shops like few of Shadowmoon Merchant were not working.
  • Fixed it was possible to give relationship effects to other players after deleting the relationship.
  • Changed the following quests to not give progress to alternative characters when played by same person:
    • A Cost of Magic
    • Demonstration Battle
    • Bring them Back to the Light
    • Step One, Clean the Wounds

Attributes

  • Fixed damage reduction at full HP wasn’t working properly.
  • Changed MDMG bonuses to be additive instead multiplicatively.
  • Fixed physical/magical damage reduction attributes had wrong sign & color.
  • Fixed some attributes when on high negative number were able for example to take away exp/tp or heal instead damage.
  • Changed weapon specific damage and attack speed attributes to affect all related weapons instead of just the weapon attribute is attached to.

Action Bars

  • Added game option to lock action bars movement.
  • Increased maximum number of action bars from 4 to 8.
  • Increased maximum number of action bar slots from 80 to 160.
  • Added movement speed potion to action bar for new characters.
  • Added game option to adjust visibility of action bars when not focused.
  • Added saving action bars separately per class and subclass combination.
  • Added game option to supress action bars interactions and action bar texts.

Housing

  • Disabled housemaid whispers when entering house.
  • Added possibility to pick desired potion from House Maid for higher fatigue.
  • Added Maids Brew for 75 fatigue, containing multiple effects of previous potions.

Monster Cards

  • Fixed some older cards had attributes out of ranges.

Areas

Arcane Chamber of Sathkur (Hard)

  • Fixed it wasn’t possible to use entry ticket when using multiple machines.

Arcane Forge

  • Changed cards to require only kills to upgrade stars.
  • Fixed it wasn’t possible to use entry ticket when using multiple machines.
  • Changed Arcane Forge exit location to entrance of Dreamland in Silverspring.

Arena of Darkness

  • Disabled death and revive motions in PvP to prevent animation stucks.
  • Fixed “Recipe – Basic Metal Trash” was able to provide more than 1 result item.
  • Fixed “Recipe – Basic Metal Trash” higher quality result items were not affected by HQ crafting bonus.

Guild Castle

  • Added Gates to all guilds that weren’t having them built.
  • Added possibility to leave guild castle in PvE by right clicking on portait.
  • Changed Guild Castles to always be built with all gates; Disabled deleting them.

Orkham

General
  • Increased pet damage by 66%.
  • Fixed third puzzle was missing cards.
  • Fixed title types were wrong for few titles.
  • Fixed things weren’t reset occasionally from previous run of some other raid, therefore causing random issues sometimes.
Items
  • Increased amount of ammo crafted in 1 craft.
  • Reduced amount of arcadia coins required to craft each set of ammo from 3 to 1.
Gear
  • Adjusted attributes of armor sets.
  • Changed corrupted weapons to be unbindable.
  • Fixed Gloves of Dark and Light wasn’t included in pullable gloves list.
  • Fixed Belt of the Bulwark was having additional parry and crit rate unintentionally.
  • Reduced Gauntlets of Ranger base value to 8% from 9%, increased damage gain per tier.
  • Doubled Gauntlets of Barbarian damage increase per tier, added 3% physical damage to base item.
  • Changed Gauntlets of Duelist to provide main hand weapon damage instead of physical damage, increased base value to 8% from 6%.
Dynamic Attribute Changes
  • Reduced several bad stats’ maximum values in corruption system.
  • Changed special pool of unusual magical weapons to have magical stats.
  • Adjusted plate pieces dynamic attributes. Contact with DEV if you had max. rolled pieces.
  • Adjusted following stat ranges in corruption system: % element damages, % extra attack chance, % distant damage.
  • Known issue: Physical/magical damage attributes will appear as opposite colors & signs but their effect should be correct.
Tactics
  • Improved mob and boss pathing during Zerdeon’s Laborer fight.
  • Fixed it was possible for Hot Machine Parts to spawn inside walls.

Seasonal Windrunner Race

  • Added 6 new titles.
  • Added 8 new cards.
  • Added Flower Festival version.

Visual Changes

  • Updated social frame header icons.
  • Added ability to link items from Inspect Frame.
  • Changed mails to be sorted by newest creation date.
  • Added zone headers for easy/hard mode instance tooltips.
  • Reworked weapon, crafting and level bar textures in character interface.
  • SAdded details about extra/HQ items (except of rarity) to recipe tooltips.

Launcher

  • Added auto fixing of broken settings file.
  • Reduced cooldown of Ironblood Will, Dark Will, Archmaster of Darkness title skills to 240 seconds from 300.

Bard

  • Reduced Concerto set skill cooldown to 90 seconds from 240.

Bard/Champion

  • Changed Combustion to have 4% damage reduction for each extra target it hits.
  • Changed Electric Shock to have 4% damage reduction for each extra target it hits.
  • Changed Genius Creation to increase only physical damage by 8.1% instead of other attributes.
  • Increased Agriculture Rune hit amount to 1/2/5/8 from 1/2/4/7, fixed it wasn’t returning stacks as expected, changed it to provide a self buff stack that stacks up to 8 times and increases next Agriculture Rune damage by 10% if you get stacks back successfully.

Champion

  • Fixed Rune Energy Influx wasn’t working properly on a very specific case.

Mage

Mage/Warrior

  • Changed Wisdom and Bravery to reduce magical attack by 15% additionally, fixed it was possible to receive double bonus by re-using buff.

Mage/Priest

  • Reduced Magic Drain magical damage gain to 18.8% (-8%).

Priest

  • Increased Frost Scars set skill aggro reduction rate to 40% from 20%.

Rogue

  • Reduced Katana imaginary offhand damage rate to 70% back from 85%, but included offhand damage modifiers to modify it additionally.

Rogue/Druid

  • Halved Hysteric Vengeance physical attack gain.
  • Reduced Poison Shroud poison proc interval to 1 second from 2. (total damage dealt by poison over time is halved.)

Rogue/Champion

  • Reduced Dwarven Forge defense ignoring value to 32.5% from 60%.
  • Changed Poison Feedback to provide 20% extra attack chance per stack instead of 100% at maximum stack, changed Dwarven Forge cooldown reduction to require hammer attack to perform, removed requirement of having maximum stack.

Rogue/Mage

  • Corrected Evil Intent description, removed cooldown extension.

Rogue/Bard

  • Increased Air Pressure physical damage gain to 16% from 8%.
  • Changed Song of the Storm to inflict damage twice in a second, increased energy cost to 20 from 10.
  • Changed Thunderous Rage: Exchange your agility with your wrath. Decreases attack speed by 20% while increasing physical damage by 40%.

Scout

  • Reduced Hunter Stance & Devil’s Contract cooldown to 90 seconds from 180.
  • Reduced Hurricane Downpour cooldown to 10 seconds, changed cost to 50 focus & 45 ammo from 30 focus, reduced radius to 50 from 80.

Scout/Warlock

  • Reduced Seekers Blessing intelligence rate to 9% from 18% (-7.3%).
  • Reduced Elemental Discipline damage to 97% from 122%, changed focus recovery to be guaranteed 10 focus per hit instead of 30 focus with 35% chance.

Scout/Champion

  • Reduced Rain of Vengeance radius to 50 from 80.
  • Changed Forged Shot to modify Arrow of Essence additionally: Gunslinger: Enhances gun damage by 30% and gun attack speed by 30% for 25 seconds. Also provides maximum stack of Forged Shot when used.

Scout/Rogue

  • Changed Deadly Poison Bite to inflict poison damage instead of raw physical.

Scout/Warden

  • Reduced Charged Chop cooldown to 8 seconds from 12.

Warrior

  • Changed Slash bleed to include target’s physical defense into its calculation, reduced bleed duration to 4 seconds from 8 seconds, reduced proc interval to 1 second from 2 (total damage dealt in 4 seconds is not changed).

Warrior/Mage

  • Changed Lightning Burn Weapon to reduce aggro by 20% additionally.

Warrior/Warlock

  • Changed Spirit-Cracking Blow to apply personal bleed, so other players can’t override it, reduced Spirit Wound duration to 5 seconds from 10, proc time to 1 seconds from 2 (total damage dealt in 5 seconds is doubled).

Warrior/Champion

  • Changed Stifling Attack to require 2-H Hammer.
  • Increased Unbridled Rage stats to 19.6% from 16%.
  • Changed Vendetta Blow to require 2-H Hammer, changed damage type to physical blunt.
  • Changed Bloody Slash → Bloody Strike to require 2-H Hammer, changed damage type to physical blunt.

Development

  • Added SetActionBarLockMovement(bool enable).
  • Added bool enabled = GetActionBarLockMovement().
  • Added float alpha = GetActionBarUnusedAlpha().
  • Added SetActionBarUnusedAlpha(float alpha 0-1).
  • Added int type = WorldMap_GetType( int zoneID ).
  • Added int zoneID = GetWorldMapIDByName( string MapFile ).

Flower Festival

  • 15 custom cards from festival monsters.
  • 9 hidden custom titles from festival events.

Draco

During the festival you can exchange Wind Zodiac materials and Aero Draconaris for a Draco Pet.

Obtain Aero Draconaris from:

  • Flower Festival Reward Representative – exchange 4 x Flower Festival Attendance Certificate for a reward.

True Love

‌Event starts at: Auermo
Event area(s): Thunderhoof Hills
Event goal: Complete multiple tasks within a quest line.
Note: A minimum level of 50 is required to complete this event quest line!

Lilies of Love

‌Event starts at: Karlindola
Event area(s): Dalanis
Event goal: The player will receive 5 Lilies of Love to use on other players.

Heralds of the Flower God

‌Event starts at: Allen Romero, Varanas bridge
Event area(s): Taborea
Event goal: Find the heralds of the flower God.

Create Love Chocolate

‌Event starts at: Adam
Event area(s): Varanas Square, Logar, Taborea
Event goal: Collect ingredients to create Love Chocolate.

Cultivate a magical rose

‌Event starts at: Eva
Event area(s): Varanas Square
Event goal: Plant and cultivate magical rose seeds.

Flower God’s Blessing

‌Event starts at: Adam, Varanas
Event goal: Receive the blessing from the Flower God for a small fee!

Stairs of the blue roses

‌Event starts at: Ayfur, Varanas Square
Event area: Varanas Square
Event goal: Find and collect blue roses.

Flowers from Evana

‌Event starts at: Evana Javelin at Varanas Square
Event area(s): Varanas Square, House, Silverspring
Event goal: Catch 5 Pollinating Butterflies.

Flames of Love

‌Event starts at: Gary Burton, Varanas Bridge
Event area(s): Silberquell, Tagena
Event goal: Use special skills for beat other players with points in a small arena.

Four parts of the wedding flower

‌Event starts at: Captain Ali
Event area(s): In front of Varanas bridge
Event goal: Find the stolen pieces of the wedding flower and bring them back.

The Flower Pixie and the Flower Blessing

‌Event starts at: Gaster
Event area(s): outside Varanas Gates
Event goal: Protect Follow and defend the Flower Pixie from the Flower Thieves.

Mr. Swallowtail’s Toss of Elegance

‌Event starts at: Nikljars Wulfft
Event area(s): Varanas bridge
Event goal: Get as many points as possible by hitting enemies with a throw.

Food Hunt

‌Event starts at: Sisaylin the Perplexed Event area(s): Thunderhoof Hills
Event goal: Get multiple items within a quest line to receive a reward.
Note: A minimum level of 50 is required to complete this event quest line!

Patch Notes 11.1.1.2001

  • Reverted block of PickupAction function from automated xml events.
  • ArcadiaUtilities/SeperatedSkillBars and vActionBar addons will still function on changing class, but it is highly advised to swap classes to update action settings to game client and remove addon.

Patch Notes 11.1.1.2002

General

  • Adjusted Research Expert to randomly change item locations rather than following set order.

Attributes

  • Reverted sign/color change for physical/magical damage reduction attributes.
  • Changed buffs to use same structure as equipment for physical/magical damage reduction attributes.

Housing

  • Fixed Maid’s Brew was costing 50 instead of 75 fatigue.
  • Adjusted Maid’s Brew to not disappear on death and class change.
  • Removed movement speed from Maid’s Brew; Allowed to stack with Fast Lanes.
  • Added possibility to pick desired food and buffs from House Maid for higher fatigue.

Monster Cards

  • Fixed some of new cards (778192 – 778200) were disappearing after reading into Monster Compendium and logging out; Please contact support if it was the case for you.

Orkham

  • Corrected plate set dynamic stats.
  • Fixed Gloves of Dark and Light was giving wrong stat upon exchange.
  • Corrected Gauntlets of the Fist physical damage gain wasn’t updated (2%).
  • Fixed Gauntlets of the Barbarian was decresing damage received instead of increasing, fixed it was triggered with area skills too, changed it to be triggered with elemental physical skills too, reduced base skill damage to 180% + 0.18 x STR but increased scaling to 32% base power per level from 16%.

Realm of Forgotten Legends

  • Changed Nayat first room event buff stacks to 1 from 2, removed chance of getting wrong skill if there is no related buff on bosses.

Visual Changes

  • Added game option to show Action Bar Index.
  • Added new texture bars to house servant frames.
  • Added amount of players registered to battleground queue frame.
  • Added possibility to link items from Speak Frame dialogue options.
  • Added tooltip to hyperlinked items in speak frame dialogue options.

Development

  • Updated ..., QueuePeople, MinimumPeople = UpdateQueueFrameInfo().

Bard

Bard/Champion

  • Changed Harvest Season to be hidden buff.

Post Patch Notes

Following changes will be applied only in custom instances until next patch.

Warrior

  • Changed Slash bleeding to downscale with physical damage reduction.

Warrior/Warlock

  • Changed Spirit Wound to require 2-H sword to be applied.
  • Disabled Spirit Wound for Spirit Blade Storm temporarily.

Warrior/Scout

  • Changed Waiting Game physical attack gain to be 5% physical damage instead.

Warrior/Warden

  • Halved Savage Strike attack gain.
  • Increased Decent Observer damage gain to 28% from 20%.

Druid

Druid/Rogue

  • Changed Dark Moon to do not provide magical attack.
  • Changed Curse of Widow to do not provide magical attack.

Mage

Mage/Warrior

  • Reduced Wisdom and Bravery magical attack loss to 5% from 15%.

Champion

Champion/Warlock

  • Changed Rune Siphon to have 2 seconds of cast time additionally.
  • Reduced Blast of Remorse cooldown to 7 seconds from 10, reduced damage loss for each extra target to 4% from 10%.
  • Increased Forge max. stack amount to 8, increased physical damage gain per stack to 4% from 3%.

Bard

Bard/Scout

  • Reduced Archer Rune cooldown to 60 seconds from 90, changed it to provide 50% channel speed additionally.
  • Reduced Soul Gale cooldown to 7 seconds from 15.

Warlock

  • Reduced Traces of the Void movement speed reduction to 30% from 40%.

General Class Related Changes

  • Increased global pet damage rate to 50% from 24%.

Orkham

  • Reduced Gloves of the Dark and Light base damage gain to 8% from 10%.
  • Increased Gloves of the Four Elements base damage gain to 8% from 7%.
  • Added Orkham’s Justiciar set to include 9% more physical damage for 3 piece, increased aggro boost to 30% from 20%.
  • Increased pet damage rate to 60% from 40%. (overrides global pet damage rate)

Patch 11.1.1.2003

General

  • Increased speed of game start up.
  • Added chat warning on loading game when not recommended ArcadiaUtiilities addon loaded.
  • Reworked Snoop transport dialogues; Allowed to teleport to all zones and continents from any zone.

Auction House

  • Lowered promoting prices greatly.
  • Changed Auction History to 100 items.
  • Reduced SaveVariables load by deleting history array.

Housing

  • Added Maid’s Justiciar Brew with +aggro effect.

Prestige

  • Prolonged Prestige beta season until end of March.

Items

  • Increased maximum stack size of Phirius Potions to 999.
  • Increased maximum stack size of Instrument materials to 999.

Action Bars

  • Fixed some mistakes in Action Bar settings.
  • Fixed action bars were not saving properly sometimes with Server Save enabled.

Macros

  • Added many new icons to use.
  • Fixed multiple issues when saving macros.
  • Increased maximum amount of macros to 196.
  • Allowed to use Ctrl + A to highlight all when editing.
  • Added character size of current macro to edit frame.
  • Added amount of current and maximum macros to frame.
  • Added search box to macro frame & increased size of icon select frame.
  • Reduced maximum wait time allowed within 1 macro to 5 minutes from 6.
  • Disabled ExtendedMacroIcons addon (previous icons of addon were changed to “?” due to method used by addon to save them).

Areas

Arcane Forge

  • Changed cards to require only kills to upgrade stars.

Orkham

  • Changed Runic Powdered Bullet to require Blacksmithing.
  • Increased Gloves of the Four Elements base damage gain to 8% from 7%.
  • Reduced Gloves of the Dark and Light base damage gain to 8% from 10%.
  • Changed special magical gloves to provide 3% magical damage additionally like main gloves.
  • Added Orkham’s Justiciar set to include 9% more physical damage for 3 piece, increased aggro boost to 30% from 20%.

Seasonal Windrunner Race

  • Removed skill sigil tooltips.
  • Removed Phirius tokens from results frame.
  • Fixed arena was kicking players instantly at end of the race.
  • Added warning message when game was not started due not enough players inside.
  • Changed popup warning about possibility to enter once per day to appear just once per session.
  • Corrected Seasonal Windrunner Race title for speed times were missing info about requiring to win the race.

PvP

  • Disabled Mana and Resource combat notifications when in battleground for enemy players.

Visual Changes

General

  • Fixed long speak dialogs were cut.
  • Added icons for Taborea purple stats.
  • Fixed character creation tooltips were missing image.
  • Corrected suggested level range for some zones in tooltip.
  • Fixed some of Black Codex book classic instances were wrong in list.

Frames

  • Fixed “Crafting” filter in Skill Book frame.
  • Added possibility to search in title frame by ID.
  • Added amount of crafted result items in crafting frame.
  • Corrected guild quest icons in quest book had wrong label in tooltip.
  • Added possibility to copy recipe ID by middle clicking it in crafting frame tree.
  • Fixed it was not possible to scroll page with mouse while hovering header in weapon experience tab in character frame.

Dialogs

  • Added interface option to disable pet talk popups.
  • Added interface option to disable housemaid whispers.

Classes

  • Increased pet damage by 50%.
  • Changed base damage of various class dots.
  • Implemented ranged damage over time effects.
  • Changed damage over time effects to include physical attack same way as Warrior bleed does. All considerably strong damage over time effects are reduced accordingly (expect low sustain bleed).

Bard

Bard/Scout

  • Reduced Soul Gale cooldown to 7 seconds from 15.
  • Increased Born to Kill damage gain to 32.5% from 23.8%. (+7%)
  • Reduced Archer Rune cooldown to 60 seconds from 90, changed it to provide 50% channel speed additionally.

Champion

Champion/Warlock

  • Changed Rune Siphon to have 2 seconds of cast time additionally.
  • Increased Forge max. stack amount to 8, increased physical damage gain per stack to 4% from 3%.
  • Reduced Blast of Remorse cooldown to 7 seconds from 10, reduced damage loss for each extra target to 4% from 10%.

Druid

Druid/Rogue

  • Changed Curse of Widow to do not provide magical attack.

Mage

Mage/Warrior

  • Reduced Wisdom and Bravery magical attack loss to 5% from 15%.

Scout

  • Changed Vampire Arrows dot to be based on ranged weapon, changed dot interval to 1s from 2.

Scout/Rogue

  • Reduced Exploiting Shot attack gain to 10% from 20%. (-8.4%)
  • Changed Poisonous Spit to be ranged based dot, changed it to be inflicted every second for 4 seconds. Removed trigger cooldown.

Scout/Champion

  • Changed Forged Shot to increase physical attack by same amount additionally.

Scout/Warrior

  • Changed Recover Vitality → The Penetrator: Decreases Piercing Arrow cooldown to 1 seconds from 3.
  • Changed Shot physical atttack gain to 11.5% from 8% + 627, reduced trigger cooldown to 10 seconds from 20.

Scout/Warden

  • Increased Entling Offering damage to 75% from 50%. (+50%)

Rogue

  • Changed Low Blow dot interval to 1s for 10 seconds.
  • Changed Blind Spot dot interval to 1s for 10 seconds.
  • Changed Shadowstab dot interval to 1s for 10 seconds.
  • Changed Sneak Attack dot interval to 1s for 10 seconds.
  • Changed Katana Training & Perfect Slice level to be 7 instead of 65.
  • Changed Perfect Slice to do not remove Grandmaster buff when skill is used too early or too late.
  • Reduced Soul Storm set skill cooldown to 5 seconds from 8, increased maximum target amount to 15 from 9, added 4% damage reduction for each extra target it hits.

Rogue/Bard

  • Changed Song of the Storm to inflict damage thrice instead of twice in same amount of time.
  • Changed Quick as the Wind to do not extend cooldown of Combo Throw. (cooldown of Secret Wound Attack will stay as 6 seconds.)

Rogue/Scout

  • Increased Wraith Attack maximum amount of targets to 15 from 8.

Rogue/Priest

  • Reduced Holy Surge radius to 75 from 100.

Rogue/Mage

  • Increased Chaos Dagger damage to 169% from 93%. (+80%)

Rogue/Warlock

  • Increased Dark Soul Smelt damage to 169% from 116%. (+45%)

Rogue/Knight

  • Reworked elite skills:
    • Level 15: O-Yoroi: Allows you to equip Plate armor, modifies Shield of Discipline, and increases physical defense by 76%.
    • Level 20: Masterful Disarmament: Your knowledge of the blade allows you to more effectively disarm your enemies. Improves Disarmament.
      Disarmament: Inflicts 584.5% main hand weapon DPS light damage to targets around. Additionally your maneuver reduces defense by 1% and attack by 4% for 8 seconds up to 5 times.
    • Level 25: Lion’s Protection: creates a shield that protects you and your raid members. This shield will absorb damage equal to 15.5% of your maximum HP and will stay for 30 seconds.
    • Level 30: Holy Wound: Improve Perfect Slice to inflict light damage and restore additional resources. (30 Energy & 10% MP instead of 50 Energy, removed aggro reduction per Master stacks.)
    • Level 35: Courageous Guard: Protects party members from Fear and Stun for 20 seconds.
    • Level 40: Power of the Lion: Unleast the Power of the Lion within you, increases physical attack power and physical damage by 23% for 30 seconds.
    • Level 45: Searing Light: Causes your normal attacks to inflict additional 226% main hand weapon DPS light damage to enemies around. Each attack will generate a Holy Seal on target s & restore 2 Energy. Attacks also provide 10% damage reduction for 8 seconds. ( This cannot be triggered again for 20 seconds after effect ends.)
      Additionally, for every piece of plate armour worn, the user will be granted 12% bonus aggro.
    • Level 50: Shi: Modifies Wound Attack to inflict extra damage with Holy Seals instead of Bleeds, additionally provides % attack gain to raid members depending on amount of seals consumed.
      Level 60: Illegal Punishment: Modifies Punishment to inflict extra damage with Holy Seals instead of requiring Holy Seal to inflict base damage, additionally provides 160% aggro to you and -10% aggro to raid members.
    • Level 70: Punishment Trust: Strike of Punisment will now inflicts more damage and area effect, but its effect will be weakened.

Warlock

Warlock/Knight

  • Reduced Dark Hand transformation rate to 66% from 100%.

Warrior

  • Changed Slash bleeding to downscale with physical damage reduction.

Warrior/Scout

  • Changed Waiting Game physical attack gain to be 5% physical damage instead.
  • Reduced Blood Arrow damage gain to 73.2% from 94%(-10.5%)

Warrior/Warden

  • Halved Savage Strike attack gain.
  • Increased Decent Observer damage gain to 28% from 20%. (+6.6%)

Warrior/Warlock

  • Changed Spirit Blade Storm to inflict a Soul Crack (new) dot if you wield a 2-H Sword.

Development

  • Changed default “bytes” of <FontString> and <MessageBox> from 1023 to 4095.
  • Added “bytes” attribute to <MessageBox> xml, behaving as :SetLineBytes( int Size ).
  • Added int lineBytes = <MessageBox>:GetLineBytes().
  • Added <MessageBox>:SetMaxLines( int maxLines ).
  • Added int maxLines = <MessageBox>:GetMaxLines().
  • Added <MessageBox>:SetLastLine( int lastLine ).
  • Added int lastLine = <MessageBox>:GetLastLine().
  • Added <MessageBox>:SetFadeDuration( float fadeDuration ).
  • Added float fadeDuration = <MessageBox>:GetFadeDuration().
  • Added <MessageBox>:SetDisplayDuration( float displayDuration ).
  • Added float displayDuration = <MessageBox>:GetDisplayDuration().
  • Changed string IconPath = GetMacroInfo( int Index )
  • Added bool enabled = GC_GetHidePetTalks().
  • Added GC_SetHidePetTalks( bool enabled ).
  • Added bool enabled = GC_GetHideHousemaidTalks().
  • Added GC_SetHideHousemaidTalks( bool enabled ).

Patch 11.1.1.2005

  • If you lost macros after logging to game at version 11.1.1.2004 (11.1.1.2003), restore UI backup in launcher with closed game.
    • If doesn’t work still, disable Server Save option in bottom left of Interface Settings, then restore backup again; after you logout it should be possible to enable back Server Save.
  • If you have issues with buffs visibility or their time visually, uninstall ArcadiaUtilities addon or wait until it’s author updates it.
  • If you have issues with putting macros to action bars, uninstall FastBagQueue addon.

Patch 11.1.1.2006

  • Disabled entering Arcane Forge when inside a party.
  • Blocked FastBagQueue and old version of ArcadiaUtilities addons due various issues created.
  • Disabled possibility to change reputation badge, title and badge titles while dead or in combat.
  • Fixed Action Bars, Action Bar Settings, Channels, Chat Settings, Macros were not saving further anymore after using “Save variables” button once.

Patch 11.1.1.2007

General

  • Fixed Arcanium Arena wasn’t starting.
  • Fixed Attribute-Purifying Stone couldn’t be used on Katanas, Wings or Artefacts.

Performance

  • Fixed FPS performance issues added with patch 11.1.1.2003.
  • Blocked old ComeOnIn version due game crashing; new is in CoA CurseForge.

Areas

Chamber of Elements

  • Removed Almighty Core daily exchange limit.

Orkham

  • Increased Destruction Core max. stack to 100 from 1.
  • Added possibility to “Lock” dynamic attributes through use of Corruption Lock.

Realm of Forgotten Legends (Hard)

  • Added selectable Awakened Mode for double loot.

Visual Changes

General

  • Added new ranking icons in Rankings frame.
  • Improved search for especially short hotkeys in Hotkey frame.
  • Changed housing servant bar colors based on filled percentage.
  • Separated instance title sections into more categories per instance.
  • Reworked display of name, date and spin type in history of Wheel of Fortune.
  • Fixed card frame was showing progress bars when card was already maxed stars.

Auction House

  • Fixed Auction history items over 10 had no tooltip.
  • Fixed position of Dashboard and Browse information label.
  • Fixed Saved Search setting was removed from Auction House.
  • Fixed Anonymous bug related to clicking on a name for whispering and displaying it in separate subframes.

Rogue

  • Increased Assassins’ Rage to damage gain to 30% from 16%.
  • Changed Nimble Hands to provide 25% extra attack chance instead of 12.5% attack speed.

Rogue/Champion

  • Increased Assassin’s Rage damage gain to 36% from 24%.
  • Changed Poison Feedback to increase attack speed instead of physical damage.

Rogue/Scout

  • Reduced Precision’s Fast Draw damage gain to 50% from 75%, made it increase channel speed by 50% additionally.
  • Changed Fast Draw; Rapidly Shoots 5 times to inflict damage to targets between you and your target. Reduced cooldown to 4 seconds from 8.

Rogue/Mage

  • Changed Hell Blades to provide 40% damage reduction additionally, increased fire damage gain to 50% from 40%, increased frequency to per 2 seconds from 3.

Rogue/Knight

  • Changed Punishment to be usable only with Katana.
  • Changed Searing Light to be usable only with Katana.

Warden

  • Reduced Berserk of Nature cooldown to 90 seconds from 120.
  • Applied Dark Core pet attack nerf globally, removed visible buff.
  • Changed Vitality Explosion to also heal the pet, reduced its cooldown to 10 seconds from 20.

Warden/Champion

  • Changed Roar of Nature; Inflicts damage around you every second for 20 seconds. Cooldown: 20 seconds

Warden/Bard

  • Increased Sonic Chop cooldown to 3 seconds.

Warden/Knight

  • Increased Energy Absorb enemy damage reduction to 20% from 15%, increased raid shield damage reduction to 25% from 15%.

Warden/Rogue

  • Increased Power Sigil damage gain to 30% from 18%.

Warrior

Warrior/Knight

  • Changed Concentrated Precision to provide 12% stamina instead of HP & physical defense.

Warrior/Rogue

  • Increased Increased Reflexes damage gain to 50% from 30%.

Champion

Champion/Warrior

  • Reduced Blast of Vengeance radius to 120 from 150.

Champion/Rogue

  • Increased Shadow Explosion 1-H hammer damage gain to 50%.

Scout

  • Reduced Concentration cooldown to 90 seconds from 180.

Scout/Warrior

  • Removed Mental Focus cost, increased duration to 900 seconds from 120.
  • Changed Piercing Arrow to get cooldown based on ranged weapon speed.
  • Changed Vital Reflection → Trained Reflection; additionally if you use a crossbow, your reflection shot will also inflict an Autoshot to targets.

Bard

Bard/Rogue

  • Increased Sinister damage gain to 45% from 32%.

Bard/Champion

  • Increased Poisonous Integration damage to 1035% from 690%.
  • Increased Agriculture Rune damage to 1035% from 690%.
  • Reduced Poisonous Mist damage to 314% from 471%, reduced rage cost to 10 from 15.

Bard/Warrior

  • Removed Absolute Extermination cooldown.

Bard/Warden

  • Increased Art of War damage gain to 48.5% from 39.5%

Development

  • Changed default “bytes” of <FontString> and <MessageBox> back from 4095 to 1023 due performance loss.

Post Patch Notes

Changes will be applied only in custom instances & Atlantis CH3 and they may not be indicated in ingame tooltips until an actual client patch.

  • Fixed Rogue/Scout Precision was boosting damage by 75% instead of 50%.
  • Removed 50% damage reduction from Realm of the Forgotten Legends Awakened mode.*
  • Fixed Rogue/Scout Fast Draw was inflicting damage behind the actual target, increased cooldown to 6 seconds from 4.*
  • Reduced Rogue/Bard Nimble Hands attack speed gain to 6.3% from 18.8%.

07/03

Rogue

Rogue/Scout

  • Increased Fast Draw channel time to 2 seconds from 1.5, reduced cooldown back to 4 seconds from 6, fixed it was still dealing damage when it misses (due to pre-change state of skill).

Mage

  • Reduced Electrostatic Charge cooldown to 60s from 120, increased absorb value to 50% from 20%.

Mage/Druid

  • Changed Subterraneous Blade to hit extra damage at 15 Green Guardian Stacks instead of 20.

Mage/Warden

  • Changed Earth Core Barrier 60% damage reduction effect with 60% aggro, added 20% MP cost to skill.
  • Changed Elven Amulet to reduce received damage at maximum HP by 30% instead, and changed it to be passive.

Mage/Champion

  • Changed Shock Strike to reduce cooldown of Lightning by a second per enemy it hits.
  • Increased Lightning Shield reflection damage to 2220 from 1850.
  • Reduced Voltage Influx wind damage gain to 12% from 18%.

Mage/Rogue

  • Changed Distract to do not trigger global cooldown.
  • Changed Gift of the Baron to inflict damage when you use a skill instead(1s cd, HP drain stays same), reduced cooldown to 10 seconds.

Mage/Warlock

  • Changed Forgotten Black Magic: Consumes 3% HP every 2 seconds, your offensive skills inflict 1 stack that reduces targets defenses by 1% stacks up to 5 times. Cooldown: 10s

Warlock

  • Increased Perplexed cooldown to 30s from 10, changed it to do not lose effect upon dealing damage to victim as long as it isn’t a player.

Warlock/Champion

  • Changed Energy Influx Strike cost to 15 focus instead of 20 rage.
  • Reduced Defense Net cooldown to 60s from 90.

Warlock/Scout

  • Changed Ranger’s Quickness to increase damage dealt by 8% but decrease area damage by 30% additionally.
  • Changed Shot to decrease cooldown of Focus Build Up additionally if you have either Willpower effect.
  • Reduced Shot damage by 15%.

Warlock/Bard

  • Dark Blast won’t be usable until next client patch.

Warlock/Mage

  • Changed Soul Seal: Instantly resets cooldown of Life Weave. Cooldown: 300s Cost: 50% MP Only usable under effect of Willpower Construct
  • Reduced Soul Brand elemental damage per stack to 2% from 3%.
  • Increased Fire Ward fire damage to 72% from 62%.

Warlock/Rogue

  • Increased Punishment cooldown to 3s from 2.
  • Reduced Shadow Step dark damage bonus to 20% from 30%.
  • Reduced Soul Fang elemental damage to 8% from 12%, reduced duration to 12 seconds from 22.

Patch 11.1.1.2008

General

  • Changed Phirius Coins to be actual currency.
  • Reduced sell cost of rings from Inferno of Divinity.
  • Fixed Snoop wasn’t giving zone unlocks in some areas.
  • Fixed using ReloadUI wasn’t rejoining private channels.
  • Changed Black Codex Book to be usable inside most private zones.
  • Fixed mana and SP was not cleared while swapping main hand weapon from bank.
  • Added patch notes link to chat when logging in after being offline for more than 30 days.
  • Restored possibility to change titles and badges during PvE combat; made each change trigger 2 seconds of global cooldown.

New Items

  • Added 6 new mounts to item shop.
  • Added 4 new offhand skins to item shop.
  • Added 69 new weapon skins to item shop.

Monster Cards

  • Added 83 new cards to Mirrorworlds.

Orkham

General

  • Adjusted Alarm Event slightly.
  • Fixed Gauntlets of the Barbarian was triggered with area skills too.
  • Changed Buddrass to prioritize attacking tank after finishing some tactics.
  • Changed time ranking to update dynamically based on final event or boss finished.
  • Fixed Gloves of the Enchanter wasn’t causing all raid members to lose aura effects if caster heals.
  • Added usable glove skills to set piece gloves that provides 2000 + 480 per glove tier damage for 15 seconds with 60 seconds of cooldown. This cooldown is shared among all gloves, so you won’t receive effect of any other gloves if you have cooldown on any gloves.

Dynamic Equipment Stats

  • Added 5% max. roll chance to regular pool stats.
  • Added a message to see if you get max. roll with special chance.
  • Increased max. roll chance for special pool stats to 15% from 5%.
  • Included % physical attack stat in special pool of following weapons to make them relevant for Warden class: 1-H Axe, 2-H Axe, 2-H Sword (statistically chance to obtain this stat is increased to 2.44% from 0.744%).

Ascended Xemen

  • Increased cast time of Mist Veil to 5 seconds from 2.
  • Forced tornado effects to be visible when effects are disabled.
  • Removed crowd mob spawns and bubble bind skill from end phase.
  • Fixed Dark Will was increasing damage boss received instead of decreasing.

Realm of Forgotten Legends

General

  • Fixed zone was using old terrain.

Awakened Mode

  • Removed 50% damage reduction.
  • Fixed Jerath was starting event at 38% HP instead of 95%.

Talaghan

  • Changed Atlantis resources to be the same as Talaghan.
  • Fixed some Talaghan quest items weren’t visually being deleted once collected.

Cenedrils

  • Halved all cenedril attack scaling rates.
  • Increased defensive cenedril damage scaling rates to 60% from 30%.
  • Increased offensive cenedril damage scaling rates to 100% from 50%.

Prestige

  • Fixed sometimes it was not possible to upgrade from Prestige Regular to Plus.

PvP

Battlegrounds

  • Fixed countdown timer was sometimes displayed incorrectly.
  • Fixed battleground queue frame was displaying incorrect when some battlegrounds weren’t started.

Siege War

  • Added Dot reduction to all buildings and vehicles.

Visual Changes

  • Fixed incorrect color on bank tabs while searching items.
  • Fixed model previews were using environment day time lighting.
  • Fixed some house items were causing issues in house shop frames.
  • Changed “Insufficient material” message while crafting to red warning.
  • Fixed right clicking zone hyperlink was causing zone image to disappear.
  • Fixed Guild Quests were not appearing properly on continent world maps.
  • Fixed new action bars were missing from navigation menu of key binding frame.

SOME CLASS CHANGES MIGHT WERE ALREADY APPLIED BEFORE THIS PATCH BUT STILL NOTED HERE.

Bard

  • Increased Great Focus focus cost reduction to 30% from 10%.
  • Changed Octave Shifting spell type to physical blunt from magical.

Bard/Scout

  • Reduced Archer Rune cost to 10 focus from 40, removed cooldown, increased duration to 900 seconds, changed it to inflict 75% ranged weapon DPS damage with every offensive skill instead of every single target skill, changed it to consume 10 focus every second additionally.
  • Reduced Soul Gale cooldown to 4 seconds from 7.

Bard/Rogue

  • Reduced Mass Destruction cooldown to 3 seconds from 4.

Bard/Warrior

  • Increased Berserker Rune rage recovery to 20 from 15.
  • Changed Absolute Extermination to have 3 seconds of cooldown.
  • Corrected Tremendous Crack debuff name (Tremendous Crack → Dizzy).
  • Changed Hack N Slash to inflict damage 4 times in 1 second instead of 3 in 0.5.

Bard/Warden

  • Changed Splitter to inflict damage to your target and targets behind it, reduced radius to 30, increased cooldown to 3 seconds from 2.

Bard/Knight

  • Removed Target Limit of Holy Note, Octave Shifting and Festival of Victory.
  • Changed Troubadours Resolution to increase physical defense instead of shield defense.

Champion

Champion/Rogue

  • Changed Sentence Execution to reduce cooldown of Fearless Blow to 5 seconds instead of 10.
  • Removed Death Arrives 1-H Hammer damage gain, reduced cooldown to 60 seconds from 90, increased duration to 30 seconds from 20.

Champion/Mage

  • Removed Rapid Spread parry and dodge rate.
  • Increased Bloody Experience duration to 30 seconds from 18.
  • Fixed Suppression Offensive was inflicting damage behind the actual target.
  • Changed Elemental Rampage: Increases attack speed by 20% and extra attack chance by 100% for 30 seconds. Cooldown: 60 seconds.
  • Changed Power Within to provide an extra skill that is usable to inflict damage around and puts skill to 6 seconds of cooldown, removed actual cooldown of the skill.

Champion/Warden

  • Changed Explosion Wave to lose 4% damage for each extra target.

Champion/Warrior

  • Reduced Rune Overload chance to stun to 15% from 30%

Champion/Knight

  • Reduced Rune Pulses HP threshold to trigger Rune Explosion to 60% from 40% and removed it’s target limit
  • Increased Survivalist damage reduction to 2% from 1%.

Knight

  • Removed Tsunami target limit.
  • Removed Whirlwind Shield target limit (this change affects all Whirlwind Shields, excluding Knight/Warlocks version).

Knight/Warrior

  • Removed Whirlwind target limit.
  • Increased Unite Efforts duration to 25 from 12 seconds.
  • Increased Fearless Strength and Stamina gain to 8% from 3%.
  • Increased Master of Parry amount of successful parries to 5 from 2.
  • Increased Authoritative Decree aggro gain to 29.9% from 5%, increased cooldown to 12 seconds from 3.

Knight/Scout

  • Removed Holy Chains being removed on your target upon attack.
  • Increased Sacred Protection damage reduction to 35% from 15,6%.
  • Removed Heavenly Arrows target limit, reduced it’s cooldown to 5 seconds from 10.

Knight/Mage

  • Reduced Mana Shields mana consumption to 1% from 3% when getting struck.
  • Increased War Prayers aggro multiplier to x5 while wielding a shield, increased it’s range to 150 from 50.

Knight/Priest

  • Increased Holy Smite Aggro multiplier to x2.5.
  • Increased Concentration Practice Accuracy gain to 30% from 12.6%.
  • Reduced Angel Salvation casting time to 1 second from 5, reduced it’s cooldown to 3 minutes from 5.

Knight/Druid

  • Removed Earth Cleaves target limit.
  • Removed Shackles of Lights target limit.

Knight/Champion

  • Removed Electrocution Chains target limit.

Knight/Bard

  • Increased Sideraes aggro buff to 35% from 10%, increased it’s duration to 20 seconds from 10.
  • Removed Solo: Body Percussions target limit and added immunity to stuns, fears and silences during the cast.

Mage

  • Reduced Electrostatic Charge cooldown to 60s from 120, increased absorb value to 50% from 20%.

Mage/Druid

  • Changed Subterraneous Blade to hit extra damage at 15 Green Guardian Stacks instead of 20.

Mage/Warden

  • Changed Earth Core Barrier 60% damage reduction effect with 60% aggro, added 20% MP cost to skill.
  • Changed Elven Amulet to reduce received damage at maximum HP by 30% instead, and changed it to be passive.

Mage/Champion

  • Reduced Voltage Influx wind damage gain to 12% from 18%.
  • Increased Lightning Shield reflection damage to 2220 from 1850.
  • Changed Shock Strike to reduce cooldown of Lightning by a second per enemy it hits.

Mage/Rogue

  • Changed Distract to do not trigger global cooldown.
  • Changed Gift of the Baron to inflict damage when you use a skill instead(1s cd, HP drain stays same), reduced cooldown to 10 seconds.

Mage/Warlock

  • Changed Forgotten Black Magic: Consumes 3% HP every 2 seconds, your offensive skills inflict 1 stack that reduces targets defenses by 1% stacks up to 5 times. Cooldown: 10s

Mage/Knight

  • Changed Saints Resillience; Allows you to equip Shield.
  • Changed Holy Light Strike to require Wand to be equipped.
  • Changed Stars of Light to require Wand to be equipped, changed it to carry a stun effect that applied with 5% chance.

Rogue

  • Increased Katana Training damage to 20% from 15%.

Rogue/Bard

  • Reduced Wind Rune damage gain to 21.1% from 42.3%. (-15%)
  • Increased Nimble Hands attack speed gain to 12.4% from 6.2% (+6%)

Rogue/Scout

  • Increased Fast Draw cooldown to 6 seconds from 4, increased channel time to 2 seconds from 1.5.
  • Reduced Precision damage gain to 30% from 50%. (-13.3%)
  • Reduced Blood Arrow damage gain to 31.4% from 42.8%. (-8%)

Rogue/Mage

  • Changed Hell Blades to trigger area effect when you use an offensive single target skill (1s cooldown) instead of every 2 seconds, reduced damage reduction for each extra target to 12% from 24%.

Scout

  • Fixed Piercing Arrow was inflicting damage to targets closer than actual target.

Warden

  • Removed Cross Chop target limit.
  • Removed Frantic Briars Target Limit.
  • Corrected pet attack scaling fix wasn’t applied with previous patch.
  • Changed Beast King Attack to only have a casting time of 1 second from 2, increased it’s cooldown to 30 seconds from 20, removed it’s target limit and added an AoE taunt with 5% aggro increase.

Warrior

  • Increased Long Reach radius to 100 from 60.
  • Reduced Morale Slash cooldown to 5 seconds from 15.
  • Changed Katana and Spear bleed ratito to 2000/2400% from 1800/2500%.

Warrior/Champion

  • Changed Bloody Slash → Bloody Strike, changed damage type to physical blunt from magical.
  • Increased Vendetta Blow maximum boost to 300% from 120% (wrongly noted as 200% in tooltip).

Warrior/Rogue

  • Reduced Frenzied Attack damage to 630% from 900%.
  • Changed Attack Launch to reduce Moon Cleave cooldown to 5 seconds instead of 7.

Warrior/Knight

  • Removed Surprise Attack target limit, increased it’s AoE range to 80 from 60
  • Removed Whirlwind target limit, reduced cooldown to 3 seconds from 5, increased radius to 80 from 60.
  • Increased Blocking Stance damage reduction to 18.9% from 12.6% and changed it’s parry increase to 8% from 1285 flat.

Warlock

  • Increased Perplexed cooldown to 30s from 10, changed it to do not lose effect upon dealing damage to victim as long as it isn’t a player.

Warlock/Champion

  • Changed Energy Influx Strike cost to 15 focus instead of 20 rage.
  • Reduced Defense Net cooldown to 60s from 90.

Warlock/Scout

  • Changed Ranger’s Quickness to increase damage dealt by 8% but decrease area damage by 30% additionally.
  • Changed Shot to decrease cooldown of Focus Build Up additionally if you have either Willpower effect.
  • Reduced Shot damage by 15%.

Warlock/Bard

  • Changed Dark Blast to be point & click area effect, reduced radius to 60 from 80.

Warlock/Mage

  • Changed Soul Seal: Instantly resets cooldown of Life Weave. Cooldown: 300s Cost: 50% MP Only usable under effect of Willpower Construct
  • Reduced Soul Brand elemental damage per stack to 2% from 3%.
  • Increased Fire Ward fire damage to 72% from 62%.

Warlock/Rogue

  • Increased Punishment cooldown to 3s from 2.
  • Reduced Shadow Step dark damage bonus to 20% from 30%.
  • Reduced Soul Fang elemental damage to 8% from 12%, reduced duration to 12 seconds from 22.

Post Patch Notes

Following changes will take effect only in custom instances and atlantis CH3 until an actual client patch.

  • Fixed Warlock/Scout Ranger’s Quickness attributes were wrong.
  • Reduced Warlock/Scout Severed Consciousness damage by 15%, increased Ranger’s Quickness area damage reduction to 40% from 30%.
  • Changed Mage/Knight Saint’s Resillience to provide 25% wand magical damage additionally.
  • Fixed Mage/Rogue Gift of the Baron wasn’t inflicting area damage as intended.

Orkham

  • Reduced Ascended Xemen Dark Will damage reduction to 0/30/45/60% from 65/70/75/80%.
  • Fixed Ascended Xemen last phase mobs were still spawning.

Equipment

  • Fixed Gauntlets of the Barbarian was triggered with unintended delay which was causing it to have longer cooldown than intended. (-0.55ws cd)

Warrior

  • Increased Powerhouse Sword physical damage gain to 15% from 5%.

15/03

Rogue

Rogue/Scout

  • Reduced Substitute damage to 307% from 384%.

Rogue/Bard

  • Increased* Song of the Storm channel time to 1.5 seconds from 1.

Rogue/Druid

  • Changed Slaughter Blessing to provide 6.2% physical damage instead of 11.5% physical attack.

Orkham

  • Changed Ascended Xemen to remove Resonator Crystals upon reaching 10% HP as it has no effect after that point.
  • Changed Gloves of the Enchanter to reduce healing power by 20% + 4% per tier instead of removing auras.
  • Increased buff glove cooldowns to 90 seconds from 60.
  • Increased maximum attempts of Alarm Event to 3.
  • Reduced damage of Electric Current from 10% to 4%.

16/03

Orkham

Ascended Xemen

  • Reduced mob spawns and their aggro radius.
  • Increased Crystal Hands duration to 45 seconds from 30.
  • Changed Xemen to do not change zone/phase during casting something.
  • Reduced Mist Veil radius to 120 from 200.

17/03

Orkham

  • Reduced Gauntlets of the Barbarian cooldown to 1 seconds from 2.
  • Increased Gauntlets of the Barbarian inflicted damage to 300% + 72% per tier from 180% + 57.6% per tier.
  • Reduced Gloves of the Enchanter heal reduction to 10% + 2% per tier from 20% + 4% per tier.

Rogue

Rogue/Mage

  • Increased Hell Blades trigger cooldown to 3 seconds from 1.

Mage

Mage/Rogue

  • Reduced Vampiric Siphon damage by 15%.

20/03

Rogue

Rogue/Mage

  • Reduced Hell Blades trigger cooldown to 2s from 3, increased damage loss for each extra target to 24% from 12%.
  • Changed Hell Blades to do not inflict area damage upon using offensive skills, fixed it was providing 125% fire damage and 64% damage reduction instead of 50/40%.
  • Changed Hell Blades to additionally make your Gusting Blade Rain get 3 seconds of cooldown reduction per proc instead of 1, and make chaos daggers inflict damage twice while in effect.

Warrior

Warrior/Champion

  • Reduced Fearless Rune cooldown to 60 seconds from 300.
  • Changed Blood Rune Weapon to inflict 2% HP damage upon using offensive skills instead of constantly taking HP.
  • Changed Unbridled Rage duration to 900 seconds from permanent, changed it to do not consume HP during effect anymore.
  • Reduced Vendetta Blow aggro generation to 50% from 100%.

Warrior/Warden

  • Reduced Savage Strike trigger cooldown to 10 seconds from 20.
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