Patch Notes 11.1.6.3000
Prestige
- Rebalanced [Items for Quests] benefits with maximum time reduction caps.
- Their state were reset and Courage Coins refunded.
- This change was intended to be implemented at begin of Season 5, but have got missed.
User Interface
General
- Tooltips: Disabled unneeded data from tombstone.
- Character Frame: Moved fishing progress to Others category, since it doesn’t fall into limits.
Game Settings
Interface Tooltips
- Added options to show attack/def of target on tooltips
Quest Tracker
- Fixed wrong migration value.
- Fixed overwriting enabled status by other frames.
Visual Effects
- Fixed graphics saving.
- Added sync with login presets.
- Added automatic switch to custom mode when user modifies a preset.
Development
- Added
bool isTomb = UnitIsTomb(string Unit)
- Updated
UnitAttack(..., isShowErrorMessage)
andUnitDefense(..., isShowErrorMessage)
Anniversary Festival
- Learn more about Anniversary Festival at our wiki.
- Check out events and celebrations of this year at our forum.
- Take part in new Anniversary Hunt!






Planned Patch Notes
Following list will include possible changes that may be appear along with upcoming patch. Please consider that this list doesn't represent the actual patch content and might be different when patch is released.
Modified changes will be highlighted with yellow color, declined changes will be highlighted as strikethrough, changes that might be delayed to another patch with considerably high chance will be highlighted with purple color.
Consider that not all changes are guaranteed to be applied with next patch even if they aren't highlighted with purple color. Some changes might still stay in Planned Change Log even after a patch gets implemented.
Planned Patch Notes
General
- Fixed absorbs would be removed by players own damage/dots.
- Added a checkbox to enable direct keyboard selection of options in dialogs.
Auction House
- Added option to prolong existing auctions.
- Added option to promote existing auctions.
Class Balance
- Reworked critical hit chance formula.
- Changed critical damage to be 75% extra as base value instead of 30%.
- Changed every weapon to have a base critical hit chance which is 1% as default.
- Now each point of critical hit rate will provide 0.08% of base critical hit chance as extra critical hit chance. This will result in having 41% critical hit chance at 50.000 critical hit rate points.
- Changed critical damage modifiers to be multiplicative but only affect bonus damage part. Previously 50% + 50% + 50% critical damage would make your damage be 280%, now it will make it 353%.
Housing
- Added weather house options.
Prestige
Monsters Locator Benefit
- Decreased size of world map icons.
PvP
- Added PvP skills to each main class combinations.
Siege War
- Allowed Guard Tower to summon archers to deal damage and give effects to enemy players within range.
Visual Changes
- Fixed transparent objects were displayed on wrong layer near water.
- Improved texture material rendering for some models causing improved FPS.
World Map
- Added possibility to mark positions on world map.