Patch Notes 12.0.0.1000
General
- Integrated Discord rich presence feature to game.
- Fixed ammunition was having lower stats than intended.
- Fixed some zones were sometimes teleporting to unintended locations on reviving / special cases.
- Improved pathing behaviour of NPCs that would sometimes cause them to move into objects above or below them.
- Fixed on-login scripts were executed on each zone change, causing lowered performance on crowded areas (like world bosses).
- Disabled QuestHelper addon until it’s fixed, since it was causing sometimes issues with NPCs with completed quests to not appear on world map.
Millim
Chapter XII starts here – get familiar with lore at our wiki.
Millim lore: After the fall of Darkness, Sinbi remains far from healed. In Zando, a path opens to Millim — a fractured reality where nothing is certain. Here you must earn trust and uncover hidden truths, before the world is consumed once again.









Design
- Added new login scene.
- Added first part of new Millim zone.
- Millim will receive multiple instances and further zone expansions.
- Players must gather forces together to complete public event in order to access most of zone.
- Millim will be starting place with further expansions for flying mounts system and new building systems.
- Millim zone is first zone as part of open world Sinbi continent (Talaghan is standalone zone of continent).
- Added 18 new custom music pieces.
- Increased maximum character level to 106.
- We decided to cap all class skills at 105 currently to prevent further overpowering classes that cause issues with duration of new content and balancing.
- Sinbi continent is expected to increase level from now on by 1-2 levels per open world zone, making it easier to adjust level of monsters, gear and making it easier to understand suggested level for zones and instances.
- Added small-talk voices to some NPCs in Millim.
- System is designed in mind with option to be provided in more languages than English in future.
- It is also expected to be present in future quests from main line along with more cinematic experience.
Activities
- Added 14 new daily quests.
- Added 3 new side questlines.
- Added 154 new regular quests.
- Added new public event – Bridging Hope.
- Added 2 new special quests – Jumping Puzzles.
- Added continuation of the main storyline from Talaghan.
Rewards
- Added 16 new titles.
- Added 105 new cards.
- Added 18 new rankings.
Crafting
- Added new resource [Coal] to [Talaghan] & [Millim].
- Increased maximum craft level for gathering skills to 102.
- Added new tier of crafting – Grandmaster. This tier will be expanded with more skills and higher levels in future content.
Collectibles
- Added Millim to collectibles system.
- Rewards for this content will be delayed until full zone is complete in future updates.
Prestige
General
- Fixed Prestige Benefits window now displays correct reward information.
- Fixed comparison block for “Achievement Rewards” in Prestige Benefits window.
- Fixed empty tooltip when hovering over “Related Achievement Progress” chat messages.
- Fixed green lightning icon was overlapping countdown timer text in Prestige Battle Pass in some languages.
Achievements
- Changed [Devil Beast Search] achievement requirements.
- Fixed group mob farming was causing performance drops due to unoptimized kill event processing.
- Fixed orange card achievement in Dust Devil Canyon was not correctly displaying “collect” instead of “disenchant” and triggering duplicate progress.
- Fixed achievement requirements in [Yrvandis Hollows] – changed from “Kill Bosses” to “Kill Different Monster Types” due to absence of bosses in this zone.
Benefits
- Fixed [Items for Quests] benefit not applying to some quests.
- Fixed [Love Bridge] benefit to work correctly with all marriage types.
- Fixed [Magic Perfume: Universal] buff timer to display properly when using [Loot Collector] benefit.
- Fixed World Bosses ([Zanka], [Spider Priestess Mandara], [Targonharl], [Lagusen]) to display correctly as alive on the map when spawned.
User Interface
Frames
- Game Settings: Fixed not closing with Esc key.
- Chat: Changed currency hyperlinks to use money color.
- World Map: Added option to copy NPC IDs via middle mouse button.
- Blood Bars: Fixed team members wouldn’t appear in PlayerNet guild.
- Rankings: Fixed “Hide your character on rankings” checkbox was not visible.
- Combat Log: Fixed some skills in combat would appear with Sysnames as caster.
- General: Improved UI performance by skipping parts of the interface that are off-screen
- General: Improved performance of setting size resulting in less GPU memory usage and smoother UI.
Assistant
Zones
- Added [Sinbi] continent.
- Reorganized order of continents in filter dropdown.
- Added [Origin (Awakened), [Millim] and [Fireboot Underground Fortress] to list.
- Fixed clicking [The Shattered Grove] was causing client crash and zone was missing from filter dropdown.
Visual Changes
Shadows
- Added shadows support to house furnitures.
- Added shadows for some of newer objects and NPCs.
Future plans
- Enabling shadows for certain objects & NPCs.
- Adding shadows for non-interactable visual objects.
Known issues
- Shadows of some animated objects can sometimes behave unexpectly based on camera angle.
- Shadows of objects & NPCs can sometimes be displayed incorrectly inside internal objects (buildings).
- Shadows of larger house furnitures can sometimes overlap with ground of external styles based on camera angle.
Development
- Added
StopSoundByPath(string filePath)
- Added
CastSpellByID(int ID, string Unit)
- Added
int lengthMs = GetSoundLengthMs(string filePath)
. - Changed
str days, str hours, str minutes, int days = Prestige_GetTime()
Fairy Tale Festival





Planned Patch Notes
Following list will include possible changes that may be appear along with upcoming patch. Please consider that this list doesn't represent the actual patch content and might be different when patch is released.
Modified changes will be highlighted with yellow color, declined changes will be highlighted as strikethrough, changes that might be delayed to another patch with considerably high chance will be highlighted with purple color.
Consider that not all changes are guaranteed to be applied with next patch even if they aren't highlighted with purple color. Some changes might still stay in Planned Change Log even after a patch gets implemented.
Planned Patch Notes
General
- Fixed absorbs would be removed by players own damage/dots.
- Added a checkbox to enable direct keyboard selection of options in dialogs.
Auction House
- Added option to prolong existing auctions.
- Added option to promote existing auctions.
Class Balance
- Reworked critical hit chance formula.
- Changed critical damage to be 75% extra as base value instead of 30%.
- Changed every weapon to have a base critical hit chance which is 1% as default.
- Now each point of critical hit rate will provide 0.08% of base critical hit chance as extra critical hit chance. This will result in having 41% critical hit chance at 50.000 critical hit rate points.
- Changed critical damage modifiers to be multiplicative but only affect bonus damage part. Previously 50% + 50% + 50% critical damage would make your damage be 280%, now it will make it 353%.
Housing
- Added weather house options.
Prestige
Monsters Locator Benefit
- Decreased size of world map icons.
PvP
- Added PvP skills to each main class combinations.
Siege War
- Allowed Guard Tower to summon archers to deal damage and give effects to enemy players within range.
Visual Changes
- Fixed transparent objects were displayed on wrong layer near water.
- Improved texture material rendering for some models causing improved FPS.
World Map
- Added possibility to mark positions on world map.