Patch Notes 12.1.0.1000
The Shattered Grove



Information
- πͺ Explore: New 12 man instance β [The Shattered Grove] in [Millim].
- π§© Visual: Visit somewhat familiar place, where nothing is right β flying buildings, glitched textures.
- π Realms: Play in 5 different modes with different mechanics.
- πΉ Bosses: Total 5, including 2 rotational bosses, which means run consists of 4, each with voice speech and battle music.
- πΆ Music: Total of 19 new custom soundtracks and 5 new ambient sounds.
- πΊοΈ Quests: Roll into 5 new quests that will introduce you into lore.
- π Enjoy Longer: In future instance will get lore expansion with extra rotational boss, 4 events and new rewards.
Rewards
- π° 5300 + random 0-2400 Arcadia Coins
- βοΈ 75 new weapons
- π‘οΈ 120 new armors
- π£ 29 new purple stats
- π‘ 19 new yellow stats
- π 11 new titles
- π 50 new cards
- π 12 new rankings
Game Visuals
Shadows



- Implemented shadows direction change based on day time.
- Implemented reduced shadows intensity based on day time.
- Implemented Interactable objects/NPCs/monsters/players into new system.
- Added shadows for objects Static, Buildings, Trees, Grass & Flowers, Light, Others with possibility to exclude types and adjust their quality & distance in settings.
Shadows improvements expected in future updates:
- Improving performance and quality.
- Improving lighting in internal buildings and around light sources.
- Improving smoothening of shadows adjustments with change of day time.
- Improving shadows casted by large objects (movement, camera rotation, distance).
- Fixing incorrect shadows appearing on Interactible units (players, monsters, NPCs, some objects).
Textures



- Reworked textures of trees in following areas and their occurences in other zones of [Taborea]:
- [Tutorial]
- [Howling Mountains]
- [Silverspring]
- [Ravenfell]
- [Aslan Valley]
- [Heffner Camp]
- [Xaviera]
- [Elven Island]
- [Splitwater Coast]
- [Lost Island of Atlantis]
- [Chassizz]
- Further zones will come in future.
Corruption
- Added Corrupted Power, that determines power of your corruption stats on weapons. This stat decreases over time.
- Changed [Destruction Core] to charge your Corrupted Power.
- Implemented cooldown speed as corruption stat.
- Adjusted min-max values of corruption stats.
- Adjusted Droprate to Base Drop rate.
- Reduced Belt of the Eldritch arcane amplification bonus to 1 from 5.
- Reduced certain stats slightly on existing Orkham weapons that werenβt rerolled to have 4 stats.
- Added other Orkham belts to have 1% execution power. Use one [Corruption Stone] to have it at max value.
- Implemented [Corruption Infuser Tier 2/3], available both in Item Shop & within rewards of [The Shattered Grove].
- Implemented [Corruption Shard β Exclusion I/II/III] that excludes certain slot and rolls only others, available in Item Shop.
Newcomers
- Added 10 new quests explaining Atlas facilities.
Housing
- Implemented discount for owning smaller sizes of same style.
- Implemented βFullβ size style allowing to build in whole style area, outside ground square.
- Known Limitation: Summoning housekeepers and servants is still only possible in centre. Will be improved with floor improvements in future.
Monster Cards
- Changed [Card β Robber Baron Leader Fendus] stars progress to kills only.
Crafting
- Expanded Blacksmithing and Alchemy to Grandmaster level.
- Increased maximum stack size of planting Irrigitation and Fertilizier items to 9999.
Areas
Arcane Forge
- Added tier exchange options for intermediate number of stones of multiples of three.
Grafu Castle (Awakened)
- Fixed it was not possible to see full dialog of [Boro-Boro Brothers].
Millim
- [Barkhowlβs Echo]: Increased player range to complete quest.
- Changed open world furniture to not be usable whilst riding a mount.
User Interface
Frames
- FrameRate: Fixed position was never saved.
- Portrait: Added error when using leave instance too soon after last usage.
- MailMod: Added a check for the βpMM_UnitTable nilβ interface error experienced by some users.
Tooltips
- Added rune βRankβ to rune tooltips.
- Cleaned up planting requirements tooltip.
Rankings
- Added separate description to Exact Time for cleared instances.
- Fixed some items were remaining highlighted when switching categories.
Settings
- Activated Shadows category.
- Activated Ultra graphic settings preset.
- Activated Field of View camera setting.
- Increased maximum Vegetation View Range to 1200.
- Added performance statistics bar in graphics settings tabs.
- Increased Vegetation View Range in High and Ultra presets.
- Disabled showing of βRestore Defaultsβ buttons for presets.
- Added option for upcoming GPU selection (not activate yet).
- Added name plates to following objects: Resources, Quest Objects and interactive objects.
Classes
General
- Reduced attack delay of extra attacks greatly.
- Added description for Resolve & Fortitude in Character Frame.
- Reduced old critical damage foods to provide 3/2% bonus instead of 14/10%.
Scout
General
- Increased Distant Friend damage boost to 25% from 15%.
Scout/Warden
- Reduced Scent of the Hunt cast time to 1s from 2.
- Reduced Gryphon Bash damage loss for each extra target to 3% from 6%.
Scout/Champion
- Changed Rain of Vengeance to channel for 3 hits instead of 2.
Rogue
Rogue/Scout
- Reduced Lone Ranger gun damage to 20% from 24%.
Warrior
- Changed Aggressiveness to provide 8.6% lethality additionally.
Festivals
Pumpkin
- Deactivated Pumpkin Festival.
- Increased maximum stack of [Suspicious-looking Powder] from 10 to 1000.
Autumn Banquet
- Activated Autumn Banquet Festival.
- Learn more about Autumn Banquet Festival at our wiki.
Others
- Rebalanced rune extraction costs to be based on rune rank.
Development
Name Plates
- Added
bool visible = GSF_GetQuestObjectTitleVisible - Added
bool visible = GSF_GetObjectTitleVisible - Added
bool visible = GSF_GetMineObjectTitleVisible - Added
GSF_SetQuestObjectTitleVisible(bool isVisible) - Added
GSF_SetObjectTitleVisible(bool isVisible) - Added
GSF_SetMineObjectTitleVisible(bool isVisible)
Resources
- Added
Table = Sys_ListGPUs(). - Added
Table = Sys_GetResources().
Shadows
- Added
Sys_SetShadowType(int Type) - Added
int ShadowType = Sys_GetShadowType() - Added
Sys_SetCameraFOV(float fov) - Added
float fov = Sys_GetCameraFOV - Added
Array = Sys_GetShadowEntityTypes() - Added
Sys_SetShadowEntityTypes(string "Static", "Tree", "Doodad", "Building", "Interactable", "Light", "Large", "Other") - Added
int Quality = Sys_GetShadowQuality() - Added
float Distance = Sys_GetShadowDistance() - Added
Sys_SetShadowDistance(float Distance) - Added
Sys_GetShadowQuality(int Quality)
Settings
- Deprecated
TerrainShaderDetailSlider_GetValueandTerrainShaderDetailSlider_SetValue - Added
bool terrainShader = Sys_GetTerrainShader() - Added
Sys_GetTerrainShader(bool terrainShader)
Planned Patch Notes
Following list will include possible changes that may be appear along with upcoming patch. Please consider that this list doesn't represent the actual patch content and might be different when patch is released.
Equipment Swap
- Removed resource reset for weapon swapping.
- Blocked equipment swap during combat, both page and slot swaps.
Roadmap
Here you can find closest plans of development of Chronicles of Arcadia. Please note that all ETAs might have any time and/or not be updated in real time.
Updates
| π‘ Roadmap Creation | π Previously Updated | π Last Updated | βοΈ Changes |
|---|---|---|---|
| October 28, 2025 | November 8, 2025 | November 14, 2025 | π± New β Added since last update. β¨ Updatedβ Status changed since last update. β³ Delayed β The ETA has been postponed. |
Status Legend
| π In Planning | β | π§ Work in Progress | β | π Scheduled | β | π Polishing | β | β Completed |
Development
β¨ Quick preview of the major initiatives multiple groups in our team are currently working on:
| Category | Feature | ETA | Status |
|---|---|---|---|
| π³ | [The Shattered Grove] endgame 12-player instance in [Millim]. | β¨ November | π |
| π― | Critical Chance Rework β Lethality ensures every hit benefits from Execution Power. | β¨ November | β |
| βοΈ | Gear Score β Grouping gears and adjusting their values. | November | π§ |
| βοΈ | Further class balance with more organized changes. | 2025 | π§ |
| π¨ | Game Visuals: | - | - |
| π² | β Reworked trees. | β¨ November | π |
| π₯οΈ | β Shadows for all objects in game. | β¨ November | π |
| β¨ | β More lively environment. | 2025 | π§ |
| β‘οΈ | β Weather system. | 2025 | π§ |
| π | β Better control over GPU, CPU, RAM usage and resulting FPS. | β¨ November | π |
| π¨ | β Various graphics and performance improvements. | Q4 2025 - Q1 2026 | π |
| π | Newcomers: | - | - |
| π§ | β Simplifying instance pre-quests. | 2025 | β |
| πͺ | β Simpler access to the market and economy. | 2025 | π |
| πΊοΈ | β Easier preparation for instances. | 2025 | β |
| π | β Clearer game knowledge. | 2025 | π |
| π | β Redesigning tutorial experience to align with current needs and shared between races. | Q1-Q2 2026 | π |
| π | Prestige Season 6 β Rewards adjusting, possibility to purchase for diamonds. | December 2025 | |
| π£ | Fisherman Camp Site β Possibility for automated fishing. | Q4 2025 - Q1 2026 | π§ |
| π | Housing: | - | - |
| ποΈ | β Furnishing in multiple external styles at once. | Q4 2025 - Q1 2026 | π |
| ποΈ | β Furnishing outside square in external styles. | β¨ Q4 2025 - Q1 2026 | π |
| ποΈ | β More building furniture. | Q4 2025 - Q1 2026 | π |
| π° | β Building system with new features, resources similar to Guild Castle. | Q2-Q3 2026 | π |
| ποΈ | Awakened Instances: | ||
| β¨ | β Modernization, reducing catch-up time, new toys to play with and a whole new system to let you choose your own difficulty! | Q4 2025 - Q1 2026 | π§ |
| β°οΈ | β Kawak's Tomb (Awakened): Travel through the sacred limon grounds to uncover the Envoys mysterious pastβ¦ | Q1-Q2 2026 | π |
| π | New responsive, clean website connecting our two current domains. | Q4 2025 - Q1 2026 | π§ |
| π₯οΈ | Restoring User Interface style to the original with higher quality. | Q4 2025 - Q1 2026 | π§ |
| π | [Millim] and [The Shattered Grove] expansion. | Q1 2026 | π |
| π₯ | Streamlining game installation. | Q1 2026 | π |
| π©βπΎ | Possibility to play as Dwarf Female. | Q1-Q2 2026 | π |
| π | Prestige Season 7 β New achievement categories, simpler UI/UX. | April 2026 | π |
| β° | Creation of a Daily & Weekly Reset Hub for all repeatable content. | unknown | π |
| π‘ | New Wheel of Fortune categories: Potions/Food, Wings, Mounts, etc. | unknown | π |
