Patch Notes 12.1.0.1000 – 14.11.2025

The Shattered Grove

Information

  • πŸšͺ Explore: New 12 man instance – [The Shattered Grove] in [Millim].
  • 🧩 Visual: Visit somewhat familiar place, where nothing is right – flying buildings, glitched textures.
  • 🌌 Realms: Play in 5 different modes with different mechanics.
  • πŸ‘Ή Bosses: Total 5, including 2 rotational bosses, which means run consists of 4, each with voice speech and battle music.
  • 🎢 Music: Total of 19 new custom soundtracks and 5 new ambient sounds.
  • πŸ—ΊοΈ Quests: Roll into 5 new quests that will introduce you into lore.
  • πŸ”œ Enjoy Longer: In future instance will get lore expansion with extra rotational boss, 4 events and new rewards.

Rewards

  • πŸ’° 5300 + random 0-2400 [Arcadia Coins]
  • βš”οΈ 75 new weapons
  • πŸ›‘οΈ 120 new armors
  • 🟣 29 new purple stats
  • 🟑 19 new yellow stats
  • πŸ… 11 new titles
  • πŸƒ 50 new cards
  • πŸ“Š 12 new rankings

Game Visuals

Shadows

  • Implemented shadows direction change based on day time.
  • Implemented reduced shadows intensity based on day time.
  • Implemented Interactable objects/NPCs/monsters/players into new system.
  • Added shadows for objects Static, Buildings, Trees, Grass & Flowers, Light, Others with possibility to exclude types and adjust their quality & distance in settings.
Shadows improvements expected in future updates:
  • Improving performance and quality.
  • Improving lighting in internal buildings and around light sources.
  • Improving smoothening of shadows adjustments with change of day time.
  • Improving shadows casted by large objects (movement, camera rotation, distance).
  • Fixing incorrect shadows appearing on Interactible units (players, monsters, NPCs, some objects).

Textures

  • Reworked textures of trees in following areas and their occurences in other zones of [Taborea]:
    • [Tutorial]
    • [Howling Mountains]
    • [Silverspring]
    • [Ravenfell]
    • [Aslan Valley]
    • [Heffner Camp]
    • [Xaviera]
    • [Elven Island]
    • [Splitwater Coast]
    • [Lost Island of Atlantis]
    • [Chassizz]
    • Further zones will come in future.

Corruption

  • Added Corrupted Power, that determines power of your corruption stats on weapons. This stat decreases over time.
  • Changed [Destruction Core] to charge your Corrupted Power.
  • Implemented cooldown speed as corruption stat.
  • Adjusted min-max values of corruption stats.
  • Adjusted Droprate to Base Drop rate.
  • Reduced Belt of the Eldritch arcane amplification bonus to 1 from 5.
  • Reduced certain stats slightly on existing Orkham weapons that weren’t rerolled to have 4 stats.
  • Added other Orkham belts to have 1% execution power. Use one [Corruption Stone] to have it at max value.
  • Implemented [Corruption Infuser Tier 2/3], available both in Item Shop & within rewards of [The Shattered Grove].
  • Implemented [Corruption Shard – Exclusion I/II/III] that excludes certain slot and rolls only others, available in Item Shop.

Newcomers

  • Added 10 new quests explaining Atlas facilities.

Housing

  • Implemented discount for owning smaller sizes of same style.
  • Implemented β€œFull” size style allowing to build in whole style area, outside ground square.
  • Known Limitation: Summoning housekeepers and servants is still only possible in centre. Will be improved with floor improvements in future.

Monster Cards

  • Changed [Card – Robber Baron Leader Fendus] stars progress to kills only.

Crafting

  • Expanded Blacksmithing and Alchemy to Grandmaster level.
  • Increased maximum stack size of planting Irrigitation and Fertilizier items to 9999.

Areas

Arcane Forge

  • Added tier exchange options for intermediate number of stones of multiples of three.

Grafu Castle (Awakened)

  • Fixed it was not possible to see full dialog of [Boro-Boro Brothers].

Millim

  • [Barkhowl’s Echo]: Increased player range to complete quest.
  • Changed open world furniture to not be usable whilst riding a mount.

User Interface

Frames

  • FrameRate: Fixed position was never saved.
  • Portrait: Added error when using leave instance too soon after last usage.
  • MailMod: Added a check for the β€œpMM_UnitTable nil” interface error experienced by some users.

Tooltips

  • Added rune β€œRank” to rune tooltips.
  • Cleaned up planting requirements tooltip.

Rankings

  • Added separate description to Exact Time for cleared instances.
  • Fixed some items were remaining highlighted when switching categories.

Settings

  • Activated Shadows category.
  • Activated Ultra graphic settings preset.
  • Activated Field of View camera setting.
  • Increased maximum Vegetation View Range to 1200.
  • Added performance statistics bar in graphics settings tabs.
  • Increased Vegetation View Range in High and Ultra presets.
  • Disabled showing of β€œRestore Defaults” buttons for presets.
  • Added option for upcoming GPU selection (not activate yet).
  • Added name plates to following objects: Resources, Quest Objects and interactive objects.

Classes

General

  • Reduced attack delay of extra attacks greatly.
  • Added description for Resolve & Fortitude in Character Frame.
  • Reduced old critical damage foods to provide 3/2% bonus instead of 14/10%.

Scout

General
  • Increased [Distant Friend] damage boost to 25% from 15%.
Scout/Warden
  • Reduced [Scent of the Hunt] cast time to 1s from 2.
  • Reduced [Gryphon Bash] damage loss for each extra target to 3% from 6%.
Scout/Champion
  • Changed [Rain of Vengeance] to channel for 3 hits instead of 2.

Rogue

Rogue/Scout
  • Reduced [Lone Ranger] gun damage to 20% from 24%.

Warrior

  • Changed [Aggressiveness] to provide 8.6% lethality additionally.

Festivals

Pumpkin

  • Deactivated Pumpkin Festival.
  • Increased maximum stack of [Suspicious-looking Powder] from 10 to 1000.

Autumn Banquet

Others

  • Rebalanced rune extraction costs to be based on rune rank.

Development

Name Plates

  • Added bool visible = GSF_GetQuestObjectTitleVisible
  • Added bool visible = GSF_GetObjectTitleVisible
  • Added bool visible = GSF_GetMineObjectTitleVisible
  • Added GSF_SetQuestObjectTitleVisible(bool isVisible)
  • Added GSF_SetObjectTitleVisible(bool isVisible)
  • Added GSF_SetMineObjectTitleVisible(bool isVisible)

Resources

  • Added Table = Sys_ListGPUs().
  • Added Table = Sys_GetResources() .

Shadows

  • Added Sys_SetShadowType(int Type)
  • Added int ShadowType = Sys_GetShadowType()
  • Added Sys_SetCameraFOV(float fov)
  • Added float fov = Sys_GetCameraFOV
  • Added Array = Sys_GetShadowEntityTypes()
  • Added Sys_SetShadowEntityTypes(string "Static", "Tree", "Doodad", "Building", "Interactable", "Light", "Large", "Other")
  • Added int Quality = Sys_GetShadowQuality()
  • Added float Distance = Sys_GetShadowDistance()
  • Added Sys_SetShadowDistance(float Distance)
  • Added Sys_GetShadowQuality(int Quality)

Settings

  • Deprecated TerrainShaderDetailSlider_GetValue and TerrainShaderDetailSlider_SetValue
  • Added bool terrainShader = Sys_GetTerrainShader()
  • Added Sys_GetTerrainShader(bool terrainShader)

Post Patch Notes – 15.11.2025

The Shattered Grove

  • Reduced some area skills of mobs were inflicting too much damage.
  • Fixed mob defense values were wrong. (30kk->10kk)
  • Increased B1 [Fracturing Slam] damage greatly. This skill will have forced indicator next patch – or if you play with effects – for easier dodging.
  • Fixed various boss AoEs were avoidable with unintended methods.
  • Changed B6 Stasis event to wipe raid instantly if certain required stuff is failed, thus you won’t need to wait longer.
  • Fixed [Cloud Rats] were spamming their skills too frequently.
  • Fixed some boss skills that weren’t supposed to be interruptible were interruptible.

Post Patch Notes – 16.11.2025

The Shattered Grove

  • Changed the way last phase of [Veltharion] is handled, now fast kills won’t be bricked, but you still need to click certain stuff within time.
  • Fixed [Eryndor] was killing all party once after teleporting to second room.
  • Modified [Veltharion] boss room to not allow going places player isn’t supposed to go.
  • Fixed [Skaldrin] and [Eloria] weren’t properly spawning portals & chests after death.

General

  • Fixed an issue that was causing DoT damage to be alot lower in certain dungeons.
  • Reduced Mage/Rogue maximum pet amount to 6 from 8.
  • Reduced Champion/Warrior [Determination Rune] damage to 240% from 300%.
  • Increased Champion/Scout [Focused Conversion] cost to 75 Rage from 50.
  • Increased Champion/Scout [Crippling Shot] cooldown to 10s from 8.

Patch Notes 12.1.0.1001 – 17.11.2025

General

  • Fixed some dialogue issues after using stores without moving location.
  • Fixed [Obtained Seasonal Windrunner Race Ticket] wasn’t removed when no battleground available plus allowed to cancel it.

Corruption

  • Added corrupted power modifier value to item tooltips.
  • Limited production speed and production experience stats greatly.
  • Corrected description of stat number in [Corruption Stone – Exclusion II].
  • Fixed Corruption Effectiveness stat on titles weren’t affecting attribute calculation.
  • Reduced leftover Orkham weapon attribute values with 2 dynamic stats, those were untouched with recent patch.

Areas

Millim

  • Fix dimensional glitches would sometimes not respawn correctly.

The Shattered Grove

  • Adjusted damage values of some skills.
  • Fixed some mobs had lower defense than intended.
  • Fixed some tactic effects weren’t force enabled visually.
  • Changed [Eryndor] to drop better chest with higher chance & amount of realm echoes.

User Interface

Character Frame

  • Added Cooldown Rate to General tab.
  • Adjusted Drop Bonus to show real rate inclusive of server bonuses.

Classes

Scout

General
  • Reduced [Arrow of Essence] damage gain to 40% from 50%.
  • Increased [Ranged Weapon Mastery] damage gains to 64.8% from 51.8%.
Scout/Champion
  • Increased [Forged Shot] damage gain to 5% from 3% per stack.

Rogue

General
  • Changed [Nimble Hands] to reduce cooldowns by 0.1 seconds additionally.
  • Changed [Premeditation] to maximize lethality for 10s only, removed hit count limit.
Rogue/Mage
  • Changed [Premeditation] to increase Wound Attack damage by 75% instead of 50%.
Rogue/Druid
  • Changed [Killin’ Time] damage to have high lethality rate.
Rogue/Champion
  • Increased [Power Mechanism] gains to 18% from 12%.
Rogue/Bard
  • Changed [Nimble Hands] to provide 12.5% cooldown speed additionally.

Bard

Bard/Warden
  • Changed [Haste and Blood] to provide 15% attack & cooldown speed instead.
Bard/Scout
  • Increased [The Cord] attack gain to 26% from 13%.
Bard/Champion
  • Increased [Engineer’s Blade] rage recovery to 25 from 20.
  • Increased [Genius Creation] damage gain to 16.2% from 8.1%.

Development

  • Added Array = GetStringData().
  • Added COOLDOWN_RATE for GetPlayerAbility .
  • Added COOLDOWN_PENALTY for GetPlayerAbility .
  • Updated ..., int ServerDropRate = GetServerRates
  • Adjusted treasureRate, serverTreasureRate = GetPlayerAbility("DROP_BONUS")

Changes Applied Pre-Patch

Classes

  • Reduced Mage/Rogue maximum pet amount to 6 from 8.
  • Increased Champion/Scout [Crippling Shot] cooldown to 10s from 8.
  • Fixed an issue that was causing DoT damage to be lower than intended.
  • Increased Champion/Scout [Focused Conversion] cost to 75 Rage from 50.
  • Reduced Champion/Warrior [Determination Rune] damage to 240% from 300%.

Titles

  • Fixed [Death Denier] badge title effect wasn’t working.
  • Reduced [Rift Closer] cooldown penalty reduction to 0.5s from 1s.
  • Reduced [The Unscathed Ascent] cooldown penalty to 0.25s from 1s.

The Shattered Grove

  • Increased Vhalrik [Fracturing Slam] damage greatly.
  • Fixed mob defense values were wrong (30kk->10kk).
  • Fixed [Cloud Rats] were spamming their skills too frequently.
  • Fixed various boss AoEs were avoidable with unintended methods.
  • Reduced some area skills of mobs were inflicting too much damage.
  • Fixed [Eryndor] was killing all party once after teleporting to second room.
  • Fixed some boss skills that weren’t supposed to be interruptible were interruptible.
  • Fixed [Skaldrin] and [Eloria] weren’t properly spawning portals & chests after death.
  • Modified [Veltharion] boss room to not allow going places player isn’t supposed to go.
  • Changed Eryndor [Stasis] event to wipe raid instantly if certain required stuff is failed, thus you won’t need to wait longer.
  • Changed the way last phase of [Veltharion] is handled, now fast kills won’t be bricked, but you still need to click certain stuff within time.

Post Patch Notes – 18.11.2025

The Shattered Grove

  • Fixed [Shattered Mirror Piece] wasn’t usable everywhere it was supposed to.
  • Changed Realm Echoes to drop per player instead of one per party.

Post Patch Notes – 19.11.2025

Corruption

  • Added karma system to corruption shufflers, after certain amount of uses, your next roll will have greatly increased chance of being special pool stats & max roll. Each shuffler has different value of luck, which accumulates towards karma trigger which multiplies their luck.
  • Fixed [The Shattered Grove] weapon extracts weren’t possible to be inserted again.

Patch Notes 12.1.0.1002 – 20.11.2025

General

  • Fixed [Information Mimicry] quest wasn’t possible to be performed.
  • Fixed using Q and E rotate keys was causing auto run to be stopped.
  • Added message when Crafting quest is abandoned due to reaching limits.
  • Added message to all players in zone when new player enters [Taborea] for the first time.

The Shattered Grove

  • Fixed some of [Error] stats were providing wrong attributes.
  • Changed [Realm Echoes] to drop per player instead of per raid.
  • Fixed monsters were not providing Experience, Talent Points and Relationship Experience.

Corruption

  • Changed [Infuser] descriptions for more clarification.
  • Reduced maximum value of weapon magical damage stats.
  • Increased minimum available stat values of [The Shattered Grove] weapons greatly.
  • Added tooltip for Millim stats that indicates they are rollable with corruption shufflers.
  • Reduced dynamic attributes of [Orkham] weapons to expected which were unexpectedly modified by Infuser stones, which were meant to be only usable on [The Shattered Grove] weapons. Cost of stones will be refunded.
  • Orkham weapons which were modified by Infuser & Exclusion stones:
    • can be restored to their old 2 stat versions for free if you send a support ticket with information of weapon & stat
    • additionally you can also request a refund for returned Infusers if you wish to receive diamonds back instead
    • refund of Exclusion items will be done as soon as possible by support team regardless of submitting any ticket

Game Visuals

Shadows

  • Fixed detailing of various type shadows.
  • Fixed unchecking all Shadow entities in settings wasn’t entirely disabling their rendering like Quality 0 does.

Classes

  • Bard/Warrior: Fixed War Cry was decreasing cooldown speed instead of increasing.
  • Changed Weapon Magical Damage stats to only affect magical damage coming from weapon base damage.

User Interface

Housing

  • Added tooltips to discounts.
  • Readjusted some frame layouts.

Login

  • Added third button to connection error dialog to redirect users to support.
  • Fixed issue where it was not possible to reopen Settings menu after closing it.

Minimap Dock

  • Added an error message when trying to pin buttons with filled docks.
  • Changed minimap buttons movement text to include information about docks.

Frames

  • World Map: Updated [Elemental Chamber] images for Chinese language.
  • Auction House: Fixed not all items could be viewed inside history search when not owning them.

Frames Template

Changed visual style of base frame shape to improved native one for following frames:
  • Guild Bank
  • Guild Bank Log List
  • Guild Bank Buy Page
  • Guild Bank Permission Settings Page
  • Bank
  • Rental Management
  • Speak
  • World Search
  • Styling Shop
  • World Map

Patch Notes 12.1.0.1003 – 21.11.2025

User Interface

  • Fixed closing some frames by close button was causing impossibility to open other frames.

Patch Notes 12.1.0.1004 – 21.11.2025

General

  • Blocked pickup of currencies from Mail Box if it would cause exceeding cap limits and losing currency.

Corruption

  • Added possibility to consume [Dark Core] for Corrupted Power.
  • Added description to [Destruction Core] to indicate that they can be consumed for Corrupted Power.
  • Implemented receiving 500 Corrupted Power to players who craft a weapon from [Orkham] or [The Shattered Grove].

Crafting

  • Reduced [Arcadia Coin] requirements for Blacksmithing and Alchemy grandmaster recipe requirements.
    • Players who already completed the quest have been sent [Arcadia Coins] to their mailbox.
  • Fixed crafting [Glitchy Bullets] and [Glitchy Arrows] incorrectly required [Bladeheads] instead of their own ammo head type.

Millim

  • Fixed [Hawk] was incorrectly qualified as Elite.
  • Fixed [Embergrove Guards] appeared as bosses on world map with Prestige benefit.

The Shattered Grove

  • Changed item exchanges to provide an extra item with stats on it, Yellow upgrades will always provide better stat.

Patch Notes 12.1.0.1005 – 21.11.2025

General

  • Fixed impossibility to pickup Gold and Diamonds from Mail Box.

Post Patch Notes 22.11.2025

The Shattered Grove

  • Changed Vengeful Spirits to have 99% damage reduction & 99% damage gain instead of having immunity, so they can be interrupted.

Patch Notes 12.1.0.1007 – 28.11.2025

Protections & Performance

We’re in the process of strengthening our infrastructure to better protect the game. During this time, you may experience occasional increases in ping or unexpected disconnects. We’re closely monitoring these changes and working to keep any disruption to your experience as minimal as possible.

  • Implemented further protections.
  • Fixed it was sometimes required to try login twice.

Item Shop

  • Created new promotion tab β€œBlack Week”.
  • Added displaying of regular price during promotion prices.
  • Improved searching to be not wiped after items list is loaded.

Patch Notes 12.1.0.1500 – 01.12.2025

Advent Calendar

General

  • Improved errors when inserting runes into wrong equipment slots.
  • Changed [Coif of Mail] to provide STR instead of INT when improving.
  • Fixed it was possible to interact with dialogues when not in correct zone.
  • Fixed [Ghost Dance] was reducing elemental resistance rather than increasing it.

Performance

In next full scheduled patch we are planning to implement also much wider performance adjustments, but they require longer testing due their complexity.

  • Improved server performance when casting spells.
  • Improved server and client performance while having active Prestige [Exploration] benefit.
  • Improved server performance impact from collectibles by moving rewards to claim button in UI.

Server Rates

  • Updated icon of [Experience Modifier] to match with experience icon.
  • Implemented [Talent Modifier] modifier to Skill Book to allow reducing server Talent Points rate.
  • Changed beginner damage boost to [Newcomers Blessing] cancellable effect for players under level 80.

Corruption

Note from GD: Idea is to reduce RNG, from hoping what you want to targetting what you want with this patch. As long as you use Inclusion stones, you will receive what you want eventually in alot shorter amount of rolls, plus now you don’t need to worry about it being max roll, eventhough its reduced drastically, now you can deterministically fill your corruption rolls without worrying about losing them with Dim Fragments. On top of that, new karma system will help β€œunlucky” players to have a chance for rolling long sessions.

General

  • Added new rollable stat β€œ% DoT Damage”.
  • Reduced [Belt of the Saviour] Arcane Amplification bonus to 1% from 5%.
  • Changed all other rolls to have slightly higher chance to have maximum roll if any stat is rolled to maximum.
  • Reduced max roll jackpot chance greatly, so getting min roll chance is similar to getting max roll chance now.
  • Increased step size of certain attributes that gets better with lower values (such as attack speed) to be same as other attributes, so their roll range will have more values.
  • Changed max. roll value of some stats, adjusted stats accordingly that were out of changed limits, so expect increase or decrease on existing corruption values.

Corrupted Power

  • Fixed corruption stats was getting affected by item power modifier even though it was supposed to be only by Corrupted Power.
  • Implemented receiving 12.000 Corrupted Power to players who craft a weapon from [Orkham] or [The Shattered Grove] for the first time.

Corruption Item Changes & New Items

  • [Corruption Stone – Inclusion]: Allows you to select 6 stats and your next 10 rolls will have considerably high chance to roll for those stats.
  • [Lesser Dim Fragment] (Item Shop): Allows you to increase values of corruption weapons by 5% of their interval, up to their maximum roll.
  • [Dim Fragment] ([The Shattered Grove]): Allows you to increase values of corruption weapons by 6-10% of their interval, up to their maximum roll values.

New Karma System

Purpose of system is to allow obtain better results easier with shuffling often.

  • Each regular shuffle provides certain amount of Karma, up to 100000 Karma.
    • Every 3 minutes, you will lose 1000 Karma.
    • Each shuffler or exclusion stone will provide 1000 Karma.
    • Every 5000 Karma, your next shuffle will have high chance to be picked from special stat pool of modified weapon.
    • Karma boosts special pool β€œluck” of shufflers. This factor also affects Inclusion stones’ pick chance.
    • While having more than 50000 Karma, every shuffle or exclusion will trigger Karma strike.

Areas

Arcadia Coin Rush Event

  • Added [The Shattered Grove] to zones pool.
  • Added information to [Black Codex Transport Spell] zone names when event is active inside.

Chassizz

  • Rebalanced [Unforeseen Miscalculations] gold reward.

Guild Castle

  • Changed non-battlefield gates to be opened by default.
  • Moved position of [Guild Housekeeper] to be closer to entrance.
  • Changed Newbies castle to give maximum value of [Godspeed] to all visitors.
  • Added new Newbies castle daily quest [Whispers Across the Realm] granting 2 [Megaphones] per day.

Lost Island of Atlantis

  • Fixed white ground textures on some camera angles in front of entrance gates from Habour.

Millim

  • Reduced burn damage inflicted by [Ash Stinger].
  • Reduced bleed damage inflicted by [Blood Scythe].
  • Reduced bleed damage inflicted by [Thornclaw Wolf].
  • Fixed potential reason of [Barkhowl’s Echo] health stuck issues.
  • Removed [Barkhowl’s Echo] requirement from [The Locked Remain] quest.

The Shattered Grove

  • Updated equipment gear scores.
  • Added small amount of lethality/potency to red weapons.
  • Added non-item shop exclusion stones to exchange NPC.
  • Increased lethality/potency % on golden weapons greatly.
  • Fixed an issue where [Skaldrin] would sometimes not respawn.
  • Fixed [Impenetrable Wall] and [We all have Goodness] did not have icons.
  • Reduced [Death Denier] badge title corruption effectiveness to 15% from 20%.
  • Increased chance of getting better stats from Red item exchanges to 40% from 15%.
  • Reduced [Arcadia Coin] costs of upgrade stones. Previously spent amounts will be refunded after patch.
  • Increased damage of some tactic area of effect skills greatly so now you need more damage reduction or play tactics properly.
  • Reduced [The Unscathed Ascent] badge title cooldown speed rate to 15% from 25%, reduced cooldown penalty to 0.15s from 0.25s.

Prestige

Activated Season 6. All Experience and Courage Coins are deducted on regular conditions from agreement.

Purpose of changes is to simplify access to Prestige for wider audience of players without need of finding seller to trade with, while adjusting total value of Prestige savings in average end-game gameplay during time of season duration (or reduced price accordingly to left time adjusted with every few days).

Purchase

  • Added possibility to purchase & upgrade for diamonds.
  • Replaced currency name on purchase buttons with currency icons.
  • Fixed buying large amount of stacks of items would cause zone crash.
  • Added message when successfully sending battle pass gift to another player.

Vault

  • Added sort button.
  • Improved performance.
  • Added option to delete items.
  • Fixed full vault would sometimes not block opening prestige items.

Benefits

General
  • [Passageway]: Rebalanced number of free usages.
  • [Transport Portal]: Rebalanced number of free usages.
  • [Wheel of Fortune]: Rebalanced number of extra free spins.
  • [Mirrorworlds: Free Entrys]: Rebalanced number of extra free entries.
  • Fixed [Courage Coin] price of some benefits were lower than intended.
  • [Items for Quests]: Fixed [Little Fisherman] and [Favorite Food] quests couldn’t be completed due benefit.
Login & Online Time
  • [Knowledge Gem]: Added item to pull of rewards.
  • [Badge of the Worldwide Fame]: Rebalanced number of items.
  • [10 Minutes Gift]: Changed daily quest tickets items to be automatically consumed to total Daily Quests charges.
Loot Collector
  • Increased durations with and without boosts.
  • Removed unlimited usage on max tier with boost.
  • Changed buff to not be removed by deletion of Magic Perfume.

Shop

  • Rebalanced items prices.

Achievements

  • Fixed some achievements were not being credited despite their conditions being met.

Interface

  • Changed end-season info text to left alignment.
  • Fixed it was not possible to link unpurchased benefits to chat.
  • Added possibility to copy benefit ID with middle mouse button.
  • Improved visual tooltips of login rewards menu when not having Plus subscription.

Fair Play

  • Changed [Loss of Negotiation] to be applied to all characters of player.
  • Changed [Monster Card Blocker] to be applied to all characters of player.

Tithing Amulets

  • Reduced price of [Lesser Tithing Amulet] from 500 to 330 [Phirius Coins].
  • Reduced price of [Greater Tithing Amulet] from 5000 to 3300 [Phirius Coins].

Arcane Transmutor Charges

Purpose of changes is to allow easier access to charges outside promotions and to differentiate rewards obtained for Phirius Token.

  • Reduced price of [10 Transmutor Charges] in regular stock from 9 to 4 [Diamonds].
  • Reduced price of [100 Transmutor Charges] in regular stock from 65 to 40 [Diamonds].
  • Reduced price of [1000 Transmutor Charges] in regular stock from 650 to 400 [Diamonds].
  • Reduced price of [5000 Transmutor Charges] in regular stock from 3250 to 2000 [Diamonds].
  • Reduced price of [10000 Transmutor Charges] in regular stock from 6500 to 4000 [Diamonds].
  • Reduced price of [25000 Transmutor Charges] in regular stock from 16250 to 10000 [Diamonds].
  • Limited purchases of [10 Transmutor Charges] for 25 [Phirius Tokens] to 10 per character per day.
  • Disabled [100 Transmutor Charges] for 250 [Phirius Tokens], preserved [10 Transmutor Charges] for 25 [Phirius Tokens].

Daily Quests

Purpose of changes is to control better impact of many quest completions in favour of creating most common Phirius Token rewards accessible easier.

  • Reduced price of [Daily Quest Ticket] in regular stock from 24 to 20 [Diamonds].
  • Reduced price of [Daily Quest Ticket] in promotion stocks from 12 to 10 [Diamonds].
  • Changed [Gold] and [Phirius Tokens] obtained from Daily Quests after using reset Ticket to be scaled based on amount of completed quests in same day.

Drop Rate

Purpose of changes is to make Drop Rate bonuses feel more impactful, since currently having high values was causing no real result, while causing false impression and increasing costs of buff food and elixirs usage. Drop Rate bonus is unlimited, but can boost only items chance without amount, and can not impact treasure groups of similar items in pull.

  • Added possibility to obtain multiple cards from bosses with multiple cards (tactic monsters) in loot based on Drop Rate values.
    • 1250+ bonus means 2 cards, 2500+ means 3 cards.
    • Drop Rate is reduced by 25% for every additional card roll.
  • Rebalanced various Drop Rate sources to buff Base Drop Rate instead – some items have had attributes increased as a result.
  • Added new rune increasing Base Drop Rate exclusively for two-handed weapons (cannot be used alongside loot rune).
    • Will be added to Item Shop with next patch.
  • Changed Drop Rate zone rates in instances to x3.5, preserved open world at x7.
  • Removed Drop Rate limitations in older custom instances.
  • Reduced corruption Base Drop Rate attributes by 50%.

Raid Bosses

  • Rebalanced amount of possible [Destruction Core] drop.

Life Skills

  • Adjusted Grandmaster crafting quests to not remove quest items upon abandoning.
  • Added crafting experience to ammunition recipes from [Orkham] and [The Shattered Grove].
  • Changed messages of crafting / weapon level skill messages to also appear in middle of screen.

Autumn Festival

Some of these changes have already been applied live several days earlier.

  • [Ostrich Caravan Event]: Improved ostrich herding.
  • [Ostrich Event]: Added an information message about event cancellation due to distance.

User Interface

Frames

  • Quest Book: Fixed reward tooltip headers were incorrect.
  • Housing: Fixed mouse wheel was not useable on discount tooltips.
  • World Search: Fixed background texture that was overflowing frame.
  • Auction House: Fixed transaction fee when unchecking Money Transaction button was displaying currency type incorrectly.

Item Shop

  • Added option to preview reputation badges.
  • Fixed active reputation badges would reset on login.

Native Style

  • Fixed functionality to save frame positions on close.
  • Migrated frames to native style:
    • Transport Book
    • Crafting
    • Guild:
      • Main
      • New Post
      • Resources
      • Permissions Manager
      • Bulletin Viewer
      • Bulletin Board
      • Flag Creator
      • Board List
      • Board
      • War

Classes

General

  • Fixed cooldown speed wasn’t affecting tooltips and maximum cooldown returns of skills.
  • Changed cooldown speed titles to add 30s of global cooldown when they are unequipped.
  • Fixed cooldown speed wasn’t affecting some of class skills that were modified by external cooldown setters.
  • Changed Distant Damage to affect also area damage skills at 33% power, adjusted distant damage stats on corrupted weapons in exchange.

Warrior

Warrior/Mage
  • Fixed Lava Weapon was restored unintentionally, removed it again.

Scout

General
  • Increased Snipe damage boost to 15% from 8%.
Scout/Warlock

Note by GD: We heard your voices and changed the AoE spells of the class to hit more targets.

  • Changed [Surge of Malice] to inflict damage up to 15 targets instead of 10.
  • Changed [Weakening Weave Curse] to inflict damage up to 15 targets instead of 10.

Rogue

General
  • Removed [Treasure Hunter] skill.
  • Reduced [Soul Storm] set skill cooldown to 4s from 5.
  • Increased [Bloodless] set skill damage gain to 12% from 8%.
Rogue/Knight
  • Reduced [Disarmament] cooldown to 1 second from 2.

Mage

Mage/Warrior

Note by GD: The class was kind of underperforming recently, so we decided to build up the single target burst capacity of the class by adding some CPS damage to Flame. Other than that, we decided to give the class some QoL and changed the scaling of Wisdom and Bravery to have a soft-cap around 80-90k magic damage.

  • Reduced [Electric Bolt] cooldown to 4s from 12.
  • Changed [Flame] -> [Raging Flame] to deal 227% CPS extra damage while Rage Mana is active.
  • Changed [Wisdom and Bravery] scaling to be logarithmic, decreases with more attributes you have.
Mage/Rogue
  • Reduced [Summon Shadow] pet skill damage to 2000 from 3144.
Mage/Warlock

Note by GD: Since the class was recently changed to only use channel spells, we added some CPS damage to the class. This might require further fine tuning, so more adjustments can follow soon.

  • Changed [Shadow Burst] damage to 500% CPS from 3135 raw.
Mage/Champion
  • Changed [Electrolysis Power] to no longer reset aggro.

Priest

Priest/Scout

Note by GD: The class was underperforming recently, so here comes a little buff.

  • Increased [Ice Blades] damage to 469% from 408%.
  • Changed [Rising Tide] to be casted while moving, increased its damage to 835% from 726%.

Knight

Note by GD: Knights are in a comparatively weak spot, last patch brought some buffs, this patch brings some more. We will bring even more, should knight still underperform in grove. We still want to hold on to the original design idea as it has served the game quite well, so we’re trying something new. We’re aware this might not solve all the knights issues, but it’s definitely a step in the right direction.

General
  • Removed [Punishment] global cooldown trigger.
  • Removed [Traces of the Cross Sword] shielding.
  • Added [Bedazzlement] to [Whirlwind Shield], increasing enemy cast time on hit by 100% (excluding most bosses)
  • Created new Ability, [Shield of Splendour], available from level 70 onwards, granting your allies within 150 range 15% of your maximum HP as a shield. Cost: 5% mana, Cooldown: 10 seconds.
Knight/Warrior
  • Changed [United Efforts] to affect all raid members, increased it’s range to 100 from 50.

Warlock

Warlock/Bard

Note by GD: The class was losing too much area damage within the last changes, so here comes a fix for it.

  • Increased [Dark Blast] damage to 3028 from 2018.
Warlock/Rogue
  • Reduced [Shadowstab] Energy cost to 10 from 20.
Warlock/Knight

Note by GD: We noticed the class was lacking in single target aggro, so here comes a buff.

  • Increased [Dark Strike] damage to 3210 + 0.5 x STA from 2140.

Champion

General
  • Reduced [Shock Overload] damage to 203% from 409%.
Champion/Warrior
  • Reduced [Runecraft – Charge] damage to 175% from 350%.
Champion/Rogue
  • Increased [Shadow Pulse] stack limit to 6 from 3.
  • Changed [Hesitant Touch] to make Shadow Pulse stack generation by 100%.
Champion/Warlock
  • Changed Endless Pulse to additionally provide 15% cooldown speed, increased attack speed gain to 15% from 11%, removed heal effect.
Champion/Bard

Note by GD: The class was recently missing some defense and since the class can’t use plate armor, we changed it to get a cloth armor bonus instead.

  • Changed [Runecraft – Fortify] to increase cloth armor defense by 300% instead of plate armor defense.

Development

  • Added PreviewReputationBadge(int BadgeID)
  • Updated ..., int Priority = GetTeachInfo(int Index).
  • Added int Price = CIMF_GetItemRegularPrice(int PriceType, int OrgObjID, int Count)

Post Patch Notes 2.12.2025

Mage

Mage/Warrior

  • Reduced Raging Flame extra damage to 170%.

Corruption

  • Changed Dim Fragments to reduce last stats value down to 0.1 gradually if all other stats are maxed out (Only 4 statted weapons.)

Post Patch Notes 4.12.2025

  • Changed pull skills to pull targets to infront of yourself instead of your exact position.

Planned Patch Notes

Following list will include possible changes that may be appear along with upcoming patch. Please consider that this list doesn't represent the actual patch content and might be different when patch is released.

Equipment Swap

  • Removed resource reset for weapon swapping.
  • Blocked equipment swap during combat, both page and slot swaps.

The Shattered Grove DLC

  • Orkham Awakened Mode with increased Corruption shuffler loot.

Roadmap

Here you can find closest plans of development of Chronicles of Arcadia. Please note that all ETAs might have any time and/or not be updated in real time.

Updates

πŸ’‘ Roadmap CreationπŸ“ Previously UpdatedπŸ”„ Last Updated⭐️ Changes
October 28, 2025November 14, 2025December 1, 2025🌱 New β€” Added since last update.
✨ Updatedβ€” Status changed since last update.
⏳ Delayed β€” The ETA has been postponed.

Status Legend

πŸ“ In Planningβ†’πŸš§ Work in Progressβ†’πŸ“… Scheduledβ†’πŸ’Ž Polishingβ†’βœ… Completed

Development

✨ Quick preview of the major initiatives multiple groups in our team are currently working on:

CategoryFeatureETAStatus
🌳[The Shattered Grove] endgame 12-player instance in [Millim].Novemberβœ…
🎯Critical Chance Rework β€” Lethality ensures every hit benefits from Execution Power.Novemberβœ…
βš–οΈGear Score β€” Grouping gears and adjusting their values.⏳ Q1 2026🚧
βš”οΈFurther class balance with more organized changes.2025🚧
🎨Game Visuals:--
πŸŒ²β€” Reworked trees.NovemberπŸ’Ž
πŸŒ₯️— Shadows for all objects in game.NovemberπŸ’Ž
βœ¨β€” More lively environment.✨ December🚧
βš‘οΈβ€” Weather system.✨ December🚧
πŸš€β€” Better control over GPU, CPU, RAM usage and resulting FPS.⏳ DecemberπŸ’Ž
πŸŽ¨β€” Various graphics and performance improvements.Q4 2025 - Q1 2026πŸ“
🌟Newcomers:--
πŸ§­β€” Simplifying instance pre-quests.2025βœ…
πŸͺβ€” Simpler access to the market and economy.2025πŸ’Ž
πŸ—ΊοΈβ€” Easier preparation for instances.2025βœ…
πŸ“šβ€” Clearer game knowledge.2025πŸ’Ž
πŸŽ“β€” Redesigning tutorial experience to align with current needs and shared between races.Q1-Q2 2026πŸ“
πŸ‘‘Prestige Season 6 β€” Rewards adjusting, possibility to purchase for diamonds.✨ December 2025βœ…
🎣[Fisherman Camp Site] β€” Possibility for automated fishing.Q4 2025 - Q1 2026🚧
🏠Housing:--
πŸ™οΈβ€” Furnishing in multiple external styles at once.Q4 2025 - Q1 2026πŸ“
πŸžοΈβ€” Furnishing outside square in external styles.Q4 2025 - Q1 2026πŸ’Ž
πŸ˜οΈβ€” More building furniture.Q4 2025 - Q1 2026πŸ“
πŸ°β€” Building system with new features, resources similar to Guild Castle.Q2-Q3 2026πŸ“
πŸ‘οΈAwakened Instances:
βœ¨β€” Modernization, reducing catch-up time, new toys to play with and a whole new system to let you choose your own difficulty!Q4 2025 - Q1 2026🚧
βš°οΈβ€” [Kawak's Tomb (Awakened)]: Travel through the sacred limon grounds to uncover the Envoys mysterious past…Q1-Q2 2026πŸ“
🌐New responsive, clean website connecting our two current domains.Q4 2025 - Q1 2026🚧
πŸ–₯️Restoring User Interface style to the original with higher quality.Q4 2025 - Q1 2026🚧
🌍[Millim] and [The Shattered Grove] expansion.Q1 2026πŸ“
πŸ“₯Streamlining game installation.Q1 2026πŸ“
πŸ‘©β€πŸŒΎPossibility to play as Dwarf Female.Q1-Q2 2026πŸ“
πŸ‘‘Prestige Season 7 β€” New achievement categories, simpler UI/UX.April 2026πŸ“
⏰Creation of a Daily & Weekly Reset Hub for all repeatable content.unknown🚧
🎑New Wheel of Fortune categories: Potions/Food, Wings, Mounts, etc.unknownπŸ“
Published
Categories Patch Notes

Archives