Patch Notes 12.1.0.2000 – 05.12.2025
General
- Disallowed to Disenchant items whilst having items in item queue.
- Fixed some issues with [Loss of Negotiation] being applied too commonly.
- Fixed some issues with [Treasure] rune that prevented it being placed to Item Shop.
Performance
Improved server and client performance related to following elements:
- Shooting skills
- Networking speed
- Obtaining ping value
- Prestige achievements
- Prestige Exploration benefit
- Obtaining Auction House item history
Areas
Mirror Worlds
General
Changes to level scalling will ensure that there is no level degradation when calculating loot chance, increasing drop chance and make catch up for new players easier.
- Reduced level requirement to enter from 90 to 60.
- Changed mobs inside to scale their level based on player.
Collections
- Enabled Collections system in zone.
- Added 21 new Cards, obtainable via reaching 100% Collections progress.
- Added 21 new Titles, obtainable from reaching level 100 on each individual Cenedril.
Hearts
- Changed [Hearts] to be unbound.
- Allowed to disenchant [Hearts] for white materials.
Raid Bosses
- Adjusted new players to not increase World Boss power as much as regular players.
The Shattered Grove
- Increased weapon gear scores.
Corruption
- Fixed some Distant Damage stats were beneficial in bad stat slot. Limited them to 0.1% (negative).
Drop Rate
- Fixed Monster Cards were having lower Drop Rate than intended after Drop Rate rebalance.
- Updated item consumables strings that weren’t updated with previous update changing them to Base Drop Rate.
Prestige
- [Quest Hunter]: Included [Daily Quest Ticket (Prestige)] in achievement.
- [Daily Quests]: Fixed issues with daily limit being reset when not owning benefit.
- Achievements: Fixed experience was not visually updated upon receiving rewards.
- Activated again purchasing Achievement stars and using items to unlock Achievements.
- Limited purchasing Achievement stars to 5 per functionality per day.
Gathering
- Added depleting resource when failing.
- Added auto gathering when failing to gather due to success rate.
- Added custom message when failing to harvest resource due to success rate.
User Interface
General
- Enhanced DPI awareness handling.
- Created unified template for scaling windows.
- Added compatibility code for Pet Auto Craft addon.
- Tutorial Icons: Added color based on tutorial’s priority.
Specific Frames
- Cool Suit: Improved background size.
- Settings: Added setting to adjust brightness of Shadows.
- Character: Added information to Drop Chance bonus tooltip that it is reduced when overleveling your target.
- Migrated frames to native style:
- Tutorial
- Skill Book
- Color Picker
- Auction House
- Magic Wardrobe
Assistant
- Fixed announcement strings overflow.
- Migrated scaling frame to native style.
- Changed Mirror Worlds level from 90 to 60.
- Fixed auto-show button was not saving correctly.
- Fixed scaling factor was not being saved when restarting game.
Mirror Worlds
- Migrated frame to native style.
- Added info about new level requirements and the new dynamic instance-level system.
Dropdowns
- Allowed to click on full dropdowns for default templates.
- Added click cursor to dropdown, expand button and list elements.
Login
- Disabled Settings frame until reworked to match in-game one.
Quest Book
- Migrated scaling frame to native style.
- Fixed saved scaling was not loading correctly.
- Added that closing main frame also closes scaling frame.
Tooltips
- Added current reward rate to [Daily Quest Ticket] description.
- Fixed buff time or attributes in many skills weren’t displayed properly in Spanish.
Classes
Reason for change of resources is that it was possible through swapping weapons via offhand slot, (and previously the bank). This change allows it to be accessible to everyone without combat scripts.
- Resolved skills hourly cooldowns issue.
- Removed resetting of Focus, Energy and Rage when swapping weapons.
- Fixed SetTitleRequest/SetReputationBadgeRequest were attempting to set titles already equipped.
Snowflake Festival
Snowlands
- Enabled Collections system in zone.
- Enabled Monster Cards new system in zone.
- Fixed some quests weren’t included in [Snowflake Festival Repeat Ticket].
- Disabled usage of [Home Sweet Home], [Guild Castle Transport Rune] and [Provisions Courier Ostrich] inside zone.







Patch Notes 12.1.0.2002 – 05.12.2025
Mirror World
- Fixed some Cards were showing incorrect Cenedril.
- Fixed Titles had badge attributes instead regular ones.
User Interface
- Settings: Fixed “Character Details” were low instead high on first game startup.
- Fixed various buttons with dropdown menus were causing clicking issues around them.
Patch Notes 12.1.0.2500 – 18.12.2025
General
- Updated GM Mythz rank to CS (Community Specialist).
World Chat Translation
- Added optional real-time translation for World chat messages.
- Added new Translation section under “Settings → Interface → Communication”.
Game Engine
Crashes
- Fixed a rare texture-related crash to improve stability during play.
- Fixed a rare client crash that could happen while loading or teleporting when the game was fetching audio tags.
Performance
- Optimized network code.
- Optimized skills with cast times.
- Optimized movement functions on the server.
- Improved client performance by limiting object names updates.
- Optimised Focus Unit frame to call events only if target matches.
- Improved client performance when inside zones without minimap.
- Improved server performance by blocking using music instruments on cooldown.
- Optimized buff cleanup so your buffs and debuffs end correctly without extra lag.
- Optimized falling time checks so jumps and drops feel smoother and more accurate.
- Optimized loading messages so the game client stays responsive instead of freezing on load.
- Optimized terrain and world updates so moving through zones feels smoother and less stuttery.
- Fixed multiple client and server memory leaks causing increased usage of computer resources after Return to Character Selection or ReloadUI().
Settings
- Fixed saving settings on server.
Shadows
- Fixed shadows were not reflected beyond the viewable area.
- Improved shadow clipping behavior when rotating the camera.
- Changed shadow rendering distance to not go over maximum view range + 500.
- Fixed changing shadows’ Distance, Quality or Detailed Quality when using presets, wasn’t changing preset to Custom, causing reapplying of default preset values with each game startup.
Equipment
Corruption
- Increased corruption karma gain to 3 from 1 for Inclusion shuffles.
- Fixed extra attack chance stat was not limited properly for existing items.
- Fixed dynamic attributes on armors weren’t having power modifier bonus.
- Fixed roll result value wasn’t including weapon type multiplier visually in chat.
- Added information about attribute category limitations to shuffler item tooltips.
- New available stat: % Pet Damage & % Pet Attack Speed -> you can exchange your existing “Attack” stats to % Pet Damage & your existing “Speed” stats to % Pet Attack Speed for free from NPC Adhemis, behind Varanas Class Hall.
Minigame Sets
- Fixed [Wizard’s Ring] and [Wizard’s Earring] had Wisdom instead of Intelligence.
Runes
Note by GD: We’re reducing this runes potency to make way for some future changes. There is a global 33% buff for DoTs to compensate. You should end up with more damage than before.
- Reduced [Bloodletting] Artefact Rune DoT bonus from 35% to 10%.
Monster Cards
General
Cards available earlier in other decks and without attributes will get their attributes added in future patches.
- Fixed some card attributes that were outside ranges.
- Changed sharing cards to other decks to copy all attributes from main deck.
- Standardised pricing of setting cards attributes in extra decks to 25 diamonds.
Card Book
- Migrated frame to native style.
- Restarted saved sorting options.
- Added diamonds to list of currencies.
- Added sorting option “Favorite Cards”.
- Improved readability of various tooltips.
- Removed attribute count from small cards.
- Added tooltips to currencies on bottom bar.
- Added a hyperlink cursor to several buttons.
- Reworked visual and layout to more compact.
- Added color highlight to attributes at max value.
- Enabled card type and rune type for unobtained cards.
- Added option to hide large card with button at right side of frame.
- Fixed issues with Current Zone filter often not displaying correct information.
- Separated card action buttons to actions on small cards and information on large card.
- Moved future tab buttons, card bonuses statistics and card deck buttons to bottom of frame.
- Improved card options window layout with better alignment for choice buttons and progress bars.
Card Mirror
- Colored descriptions blue.
- Add click cursor to clickable elements.
- Added auto-hide when Card Book is hidden.
- Added tooltip description to diamonds currency.
- Disabled confirm button when no currency is selected.
Prestige
Daily Quests
- Changed scrolls to bypass daily achievement stars purchase limit.
This change was already applied in most zones before patch.
- Fixed resetting of prestige ticket daily quests when unlocking [Daily Quest] benefit.
Loot Collector
- Updated description of benefit to match actual operating time.
- Changed it to apply benefit value over 2 usages when boosted.
Mounts
- Reenabled using mounts in instances when in combat.
- Disabled usage of mounts when around bosses inside instances.
Areas
Arena of Darkness
- Fixed [Dragon Meng] wasn’t working properly.
Arcane Forge
- Fixed some areas where mobs could fall through the floor.
Entity Chamber
- Fixed it was impossible to enter with Instance Difficulty at Awakened or Select.
Millim
- Changed [Barkhowl’s Echo] to die at 15% HP.
The Shattered Grove
- Moved audible boss dialogues to NPC Dialogues sound category.
Snowflake Festival
- Added player hyperlink to Jingle Brothers broadcast.
- Added cursor icon to Jingle Brothers when possible to interact with.
Classes
General
Note by GD: We’re increasing the global custom content DoT damage to compensate for the [Bloodletting] rune being nerfed.
- Changed all hits to be critical.
- Increased global DoT damage by 33% in custom dungeons.
Mage
Mage/Warlock
- Reduced Soul Stepping cast speed gain to 15% from 30%.
Warden
General
- Fixed raw physical damage skills (mostly Warden pets) weren’t scaling properly with damage value in tooltip.
- Changed [Sepal Stab] to be triggered with every hit instead of just critical [Charged Chop], but changed it to be less effective when triggered with area damage skills.
Warden/Warlock
- Changed [Shadow Chop] to inflict damage up to 6 targets.
Rogue
Rogue/Mage
- Fixed [Premeditation] was causing previously applied buff to be removed, when its timed out.
User Interface
Specific Frames
- Scale Window: Added position reset on show.
- Minimap Buttons: Added bullet list for lines in tooltips.
- Macro: Added dropdown option to view all icons at once.
- Plant: Added quick equip feature for planting items in pot.
- Auction House: Improved handling of accented characters.
- Speak: Allowed to send colored messages in Speak bubble.
- Minimap: Improved visual of minimap request target tooltips.
- Hotkeys: Fixed saving of keyboard bindings wouldn’t work sometimes.
- Settings: Fixed Widget Elements scale was missing thumb button on slider.
- Popups: Fixed confirmation popups were sometimes missing currency icon.
- Assistant: Improved window tabs with cleaner all-caps text that resizes to fit.
- Login: Updated Wand and Talisman Images on the character creation screen.
- Unit Tooltip: Updated display of quest lines with counts and colors effectively.
- Target: Changed defeated targets to display Dead instead 0 HP on target frame.
- Tutorial Icons: Added click cursor and improved tooltip display of lines as bullet list.
- Quest Tracker: Fixed tracker would produce sometimes UI error related to Raid Boss Schedule.
- Transmutor: Fixed moving item from Transmutor back to bag with right click would cause tooltip to stay displayed.
Bug Frame
- Added checkbox to print errors to chat.
- Updated tooltip display for buttons with colored description and aligned anchor.
Chat
- Disabled information about right click to open menu from copy buttons.
- Changed tab tooltips to display current tab name and interaction lines with bullet list.
Disenchant
- Limited number of items that can be disenchanted at once to 10.
- Disallowed to disenchant more than 5 different Mirrorworld Hearts at once.
Character
Known Issues
Opening/Moving frame & expanding/collapsing/moving sections can cause temporary FPS drop.
General
- Fixed personal info frame anchors.
- Added Gear Score to Equipment Swap button.
- Corrected positions of labels over progress bars.
- Added click cursor to many buttons and clickable areas.
- Updated expand/collapse buttons texture along with highlight and click cursor.
Attributes
- Added Corruption Karma.
- Regrouped some attributes.
- Simplified names of attributes.
- Colored blue most of descriptions.
- Changed category elements to display from bottom to top.
- Changed display of Gear Score for current equipment type.
- Improved size and width handling for attribute labels and values.
- Simplified and added some missing descriptions; more to come in next patches.
- Reworked list to display all groups at once in scrollable area with option to collapse specific groups.
Cenedril
- Disabled opening Cenedril frames in Battlegrounds via shortcut.
Class List
- Centered class amount header.
- Added Exp word to experience bar.
- Fixed tab would open sometimes empty.
Currency List
- Colored descriptions blue.
- Added group with Primary Currencies.
- Fixed collapsing lists would cause their group disappearance.
- Adjusted currencies to be reduced visibility until reaching level to unlock them.
Crafting Skills
- Colored tooltip descriptions blue.
Select Title
- Added rarity coloring to title name.
- Moved button to bottom of gear section.
Weapon Skills
- Colored tooltip descriptions blue.
- Reduced bar visibility when not able to equip that weapon type.
Chat Scroll
- Improved tooltips visual.
- Added Ctrl+Click support for jump to begin/end.
- Added information about HOME and END key support.
Dropdowns
- Fixed some emotes were displayed incorrectly in chat button.
- Fixed invite and whisper options in player dropdown menu would sometimes not have color.
- Fixed some dropdowns with icons were displayed incorrectly after opening emotes list in chat button.
Game Guides
- Fixed frame layer level.
- Updated settings button to unified template.
- Added Reset Game Guides functionality to restore status of all popup tutorials to appear again.
House
- Migrated frame to native style.
- Updated frame to match colors with Assistant.
- Fixed Discount details tooltip would be sometimes displayed in other frame tabs.
Pet Compendium
- Migrated frame to native style.
- Improved alignment and layout.
- Colored names based on elemental rarity.
- Increased amount of pets displayed at once.
- Increased length of names for easier readability.
Skill Book
- Added filters for Siege War and Nostalgia titles.
- Updated tutorial button template to unified.
Split Stack
- Fixed it wasn’t working on items in Transmutor.
- Improved handling of numbers to handle single digits better.
- Improved multiple digit stacks to handle backspace properly.
World Map
- Fixed frame layer level.
- Added Mirror World collectible rewards to tooltips.
- Added possibility to claim collectible rewards from current displayed zone.
Frame Templates
- Updated all addon templates to use native style.
- Added hyperlink cursor to frame buttons:
- Guild House Style
- Attribute Extractor
- Rune Extractor
- House
- Guild House Building
- Migrated frames to native style:
- Mail Mod Settings
- Rune Extractor
- Select Macro Icon
- Edit Macro
- Macro
- Hotkeys
- Rankings
- Tutorial PopUp
- Contribution Guild Logs
- House Playlist
- Guild House Style
- Loot
- NPC Store
- House MiniPlayer
- House Maid
- Plant Frame
- BattleGrounds
- Card Enchantment
- Focus Options
- Fusion Stone NPC Trade
- Item Preview
- Guild House
- Guild House Furniture
- Guild House Building
- Guild House Building Resources
- Mirror Card
- Card Star Upgrade
- Boost Card
- House Friend Setup
- House Friend Log
- House Friend Add Friend Dialog
- House Storage
- House Hanger
- Guild House War Status
- Magic Box Explain
- Magic Box
- Mirror Worlds Buy Tickets
- Item Shop Buy Dialog
- Item Shop Present Dialog
- Item Shop Look/Preview Dialog
- Guild War Ladder History
- Time Flag Store Up
- Phantom Bag
- Pet Craft Detail
- Pet Feed
- Pet Select
- Pet Mix Mode Switch Button button inside Pet Mix UI
- Party Board
- Party Board Enlist Settings
- Party Board Seek Settings
- Party Board Raid Frame
- Novice Teaching
- Cover String
- Battleground Status
- Battleground Room List
- Auction History Popup
- Horse Racing Ranking
- Give Item Frame
Development
General
- Updated
Collectibles_CheckReward(int zoneID, bool isSilent) - Added
bool canWear = CanWearWeaponType(string WeaponType)
Layout
- Added
string = Layout:GetTypeName(). - Added
int = :GetAnchorsCount() - Added
:GetType()alias to:GetUiElementType().
UI.xsd
- Added new enum values for
DRAWLAYERandALPHAMODE - Relaxed required attributes for
TexCoordsTypeandCoordsType - Adjusted default values for
pixelPerfect,alphaMode,slice9,bytes, andmaxLines - Introduced new control types
RepeatButtonType,DropDownButtonType, andListBoxType
Cards
Card_PacketModify_StopFilter()Card_PacketModify_Filter(bool useDiamond, int deck, int attr1, int attr2, int attr3, int attr4)bool inProcess = Card_PacketModify_InProcess()Card_PacketModify_Process()int cardCount = Card_PacketModify_CardCount()int cardGuid, int diamond, int dust1, int dust2, int dust3, int dust4, bool selected = Card_PacketModify_CardInfo(int index)Card_PacketModify_Modify(int index)Card_PacketModify_CardSelect(int index, bool state)Card_PacketModify_ModifySelected(int totalDiamond, int totalDust1, int totalDust2, int totalDust3, int totalDust4)
Settings
- Added
bool = _Sys_SetPreferredGPU( int vendorId, int deviceId ). - Added
{ int VendorID, int DeviceID = Sys_GetPreferredGPU().
Post Patch Notes – 18.12.2025
Areas
- Fixed some NPC skills were dealing too much damage after raw physical damage changes.
Classes
Warden
General
- Fixed some AoE skills weren’t triggering Sepal Stab.
Warden/Druid
- Fixed Sepal Stab area of effect trigger wasn’t having correct reduction.
Warden/Warlock
- Reduced Shadow Chop damage by 52%, changed it to have 12% damage reduction for each extra target it hits.
Patch Notes 12.1.0.2501 – 22.11.2025
General
- Fixed currencies other than [Phirius Tokens] were being reduced when completing many Daily Quests.
Newcomers
- Halved gold cost of [Item-Set Skill Slot Expansion] at [William Edwards].
World Chat Translation
- Added source language detection.
- Improved display – if no translation is needed, only the original message is shown.
- Changed “Show language prefix” setting to dropdown (Off / Source / Target / Source + Target).
Equipment
Corruption
- Fixed Corruption Effectiveness on weapons wasn’t working for some attributes properly.
- Fixed Cooldown Speed Rate that is boosted by corruption effectiveness didn’t have the diffence applied properly.
Areas
General
- Fixed some NPCs were dealing too much damage than intended.
Arena of Darkness
- Added 5 seconds delay for death popup to appear.
Talaghan
- Fixed [Hex Core] removal at [Rhognu].
The Shattered Grove
- Adjusted AoE mob skill damage output.
- Adjusted boss critical resistance values.
- Changed Realm: 21384 to reduce all combat speeds by 15% instead of just cooldown speed by 50%.
Xaviera
- Fixed [Lathrofea Psychological War] public event would not work properly sometimes.
Classes
Warrior
General
- Changed [Shout] cooldown to 40 seconds from 120, reduced rage cost to 15 from 30, removed target limit, removed global cooldown trigger and increased it’s range to 100 from 90.
Warrior/Priest
- Reduced [Berserk] Cooldown to 45 seconds from 60.
- Changed [Whirlwind Expertise] to apply to all weapons.
- Increased [Opportunity] cooldown to 8 seconds from 4, increased it’s damage to 3680% from 1610%. Removed Katana requirement.
Warrior/Mage
Note by GD: The class was dealing way too much burst damage through Thunder Sword, so we nerfed it a little while also increasing the damage over time through Lightning Burn.
- Reduced [Thunder Sword] damage to 3048% from 3586%.
- Increased [Lightning’s Touch] damage over time value to 12182 from 10593.
Mage
Note from GD: This class was suffering from recent critical resistance changes in Shattered Grove, thus this should compensate it.
General
- Increased [Elemental Knowledge] damage gain to 42.8% from 36%.
Mage/Druid
Note by GD: The class was lacking damage for a while, so increasing damage of Cosmic Call should already solve the issue, making the class entirely dependent on this massive hit.
- Increased [Cosmic Call] damage to 7154 from 5723.
Mage/Warrior
Note by GD: The recent change towards CPS damage was a first step into a new direction. Now we want to move the class even further by adding a unique mechanic to Static Field that should make it the AoE spell of choice no matter how many enemies are being fought.
- Reduced [Rage Mana] cost to 40 Rage from 50.
- Reduced [Raging Flame] damage to 144.5% from 170%.
- Changed [Magical Boost] to modify [Elemental Catalysis] additionally; Reduces its cooldown by 90s but it no longer provides cast speed. Removed 6% elemental damage gain.
- Changed [Static Field] to become [Raging Field] while having [Rage Mana] active, has a chance to trigger an area of effect around target which deals 493% CPS fire damage and leaves Raging Burn that inflicts 1972 Fire damage every second for 5 seconds.
Priest
General
Note by GD: As more and more people are adopting a hybrid playstyle we’ve gathered enough data to find that priests deal way, way, way too much damage. We’re taking one of the ‘way’s with this rather conservative nerf. It’s probably still too strong, but we’re waiting for more data post patch. If you haven’t tried a hybrid playstyle, now’s the time.
- Reduced Magic Attack per Wisdom to 1.8 from 2.
Priest/Scout
Note by GD: The class was lacking some general damage, so here comes the adjustment.
- Reduced [One with the Water] cast speed gain to 10% from 15%, increased water damage gain to 25% from 15%.
Warden
General
- Increased [Punch] damage to 1553 from 706.
- Reduced [Sepal Stab] damage to 1540 from 1926.
- Changed [Nature Crystal] to provide melee weapon damage & attack speed to owner equal to pet damage & pet attack speed they have.
Warden/Warlock
- Reduced [Shadow Chop] damage to 1027 from 2140, changed it to have 12% damage reduction for each extra target it hits. This change was already applied to live pre-patch.
Warden/Druid
- Changed [Sepal Stab] damage to 1540 raw damage from 150% DPS. (was applied pre-patch: 1872 raw damage on live)
Warlock
General
Note from GD: This class was suffering from recent critical resistance changes in Shattered Grove, thus this should compensate it.
- Increased [Ill Will] damage gain to 135% from 110%.
User Interface
Frames
- Game Guides: Updated Prestige tutorial images.
- Skill Book: Added indicator to tooltips if skill is present on action bar.
- Unit Tooltips: Disabled them whilst holding down right mouse button.
- Card Compendium: Adjusted card sizes, fixed missing collapsed button states.
Updated frames to native style:
- Exchange Class
- Raid Boss Schedule
Character Frame
- Improved performance.
- Removed delay from attributes updates.
- Updated Currency tooltips with improved formatting and visual.
- Fixed attribute tooltips being incorrect after collapsing and expanding categories in edit mode.
Guild Resource Contribution Log
- Extended logs to 97 days.
- Updated visual style of buttons.
Item Shop
- Fixed position of currency icon in discount frame.
- Fixed currency losing its correct anchoring in discount frame.
- Fixed discounted amount was not updating during bulk purchases.
Development
- Added
ShopFind(shopObjID) - Added
IsMouseKeyDown(int mouseButton) - Added
string str = GetLocalizedDateFromToday(int daysFromToday, bool textMonth)
Post Patch Notes 22.12.2025
Warden
Warden/Warlock
- Increased Shadow Chop damage loss for each extra target to 50% from 12%.
Planned Patch Notes
Following list will include possible changes that may be appear along with upcoming patch. Please consider that this list doesn't represent the actual patch content and might be different when patch is released.
Equipment Swap
- Removed resource reset for weapon swapping.
- Blocked equipment swap during combat, both page and slot swaps.
The Shattered Grove DLC
- Orkham Awakened Mode with increased Corruption shuffler loot.
Roadmap
Here you can find closest plans of development of Chronicles of Arcadia. Please note that all ETAs might have any time and/or not be updated in real time.
Updates
| 💡 Roadmap Creation | 📝 Previously Updated | 🔄 Last Updated | ⭐️ Changes |
|---|---|---|---|
| October 28, 2025 | November 14, 2025 | December 1, 2025 | 🌱 New — Added since last update. ✨ Updated— Status changed since last update. ⏳ Delayed — The ETA has been postponed. |
Status Legend
| 📐 In Planning | → | 🚧 Work in Progress | → | 📅 Scheduled | → | 💎 Polishing | → | ✅ Completed |
Development
✨ Quick preview of the major initiatives multiple groups in our team are currently working on:
| Category | Feature | ETA | Status |
|---|---|---|---|
| 🌳 | [The Shattered Grove] endgame 12-player instance in [Millim]. | November | ✅ |
| 🎯 | Critical Chance Rework — Lethality ensures every hit benefits from Execution Power. | November | ✅ |
| ⚖️ | Gear Score — Grouping gears and adjusting their values. | ⏳ Q1 2026 | 🚧 |
| ⚔️ | Further class balance with more organized changes. | 2025 | 🚧 |
| 🎨 | Game Visuals: | - | - |
| 🌲 | — Reworked trees. | November | 💎 |
| 🌥️ | — Shadows for all objects in game. | November | 💎 |
| ✨ | — More lively environment. | ✨ December | 🚧 |
| ⚡️ | — Weather system. | ✨ December | 🚧 |
| 🚀 | — Better control over GPU, CPU, RAM usage and resulting FPS. | ⏳ December | 💎 |
| 🎨 | — Various graphics and performance improvements. | Q4 2025 - Q1 2026 | 📐 |
| 🌟 | Newcomers: | - | - |
| 🧭 | — Simplifying instance pre-quests. | 2025 | ✅ |
| 🏪 | — Simpler access to the market and economy. | 2025 | 💎 |
| 🗺️ | — Easier preparation for instances. | 2025 | ✅ |
| 📚 | — Clearer game knowledge. | 2025 | 💎 |
| 🎓 | — Redesigning tutorial experience to align with current needs and shared between races. | Q1-Q2 2026 | 📐 |
| 👑 | Prestige Season 6 — Rewards adjusting, possibility to purchase for diamonds. | ✨ December 2025 | ✅ |
| 🎣 | [Fisherman Camp Site] — Possibility for automated fishing. | Q4 2025 - Q1 2026 | 🚧 |
| 🏠 | Housing: | - | - |
| 🏙️ | — Furnishing in multiple external styles at once. | Q4 2025 - Q1 2026 | 📐 |
| 🏞️ | — Furnishing outside square in external styles. | Q4 2025 - Q1 2026 | 💎 |
| 🏘️ | — More building furniture. | Q4 2025 - Q1 2026 | 📐 |
| 🏰 | — Building system with new features, resources similar to Guild Castle. | Q2-Q3 2026 | 📐 |
| 👁️ | Awakened Instances: | ||
| ✨ | — Modernization, reducing catch-up time, new toys to play with and a whole new system to let you choose your own difficulty! | Q4 2025 - Q1 2026 | 🚧 |
| ⚰️ | — [Kawak's Tomb (Awakened)]: Travel through the sacred limon grounds to uncover the Envoys mysterious past… | Q1-Q2 2026 | 📐 |
| 🌐 | New responsive, clean website connecting our two current domains. | Q4 2025 - Q1 2026 | 🚧 |
| 🖥️ | Restoring User Interface style to the original with higher quality. | Q4 2025 - Q1 2026 | 🚧 |
| 🌍 | [Millim] and [The Shattered Grove] expansion. | Q1 2026 | 📐 |
| 📥 | Streamlining game installation. | Q1 2026 | 📐 |
| 👩🌾 | Possibility to play as Dwarf Female. | Q1-Q2 2026 | 📐 |
| 👑 | Prestige Season 7 — New achievement categories, simpler UI/UX. | April 2026 | 📐 |
| ⏰ | Creation of a Daily & Weekly Reset Hub for all repeatable content. | unknown | 🚧 |
| 🎡 | New Wheel of Fortune categories: Potions/Food, Wings, Mounts, etc. | unknown | 📐 |
