Patch Notes 12.1.0.3000 – 16.01.2026
Items
- Added loot of [Card – Manifest of Grief] to [Skaldrin].
- Fixed Artefact Rune [Accumulation] had wrong attributes.
- Fixed [Discordant Lute] was providing -10% HP instead of +10%.
Areas
- Restored original [Siege War] map with water.
- Changed [Goddess Of Spirituality] in [Talaghan] to be visible on World Map.
- Fixed [Explosive Trap] quest in [Xaviera] was sometimes not working properly.
- Fixed dead state of [Infernal Centurion] in [Orkham] was not working properly.
- Fixed [Boro-Boro Brothers] in [Grafu Castle (Hard)] were not always working correctly.
- Fixed [Maderoth’s Invitation] quest in [Syrbal Pass] was sometimes not working properly.
User Interface
Specific Frames
- Craft: Fixed position of crafting progress text.
- Pet Merging: Updated buttons to native style.
- Recipe Learn: Fixed Learn and Cancel buttons were missing textures.
- Class Exchange: Increased number of saved combination presets to 10.
Festival of Fire
- Learn more about Festival of Fire at our wiki.
- Updated rewards of [Fire Festival Blessing Box]:
- Removed Tier IV runes.
- Improved Item Shop Pool.
- Added [Festival Card Boosters I-III].






Patch Notes 12.1.0.3100 – 28.01.2026
General
- Added error when trying to invite yourself to a party.
- Fixed it was possible to pull NPCs with right click & using potion.
- Fixed dying in water wouldn’t remove water and keep player stuck.
- Improved room deletion to automatically delete rooms when party is closed.
- Improved mount checks when inside instances to exclude dead boss NPCs.
- Disabled Collections check rewards button when not able to obtain rewards.
Chat Translation
You can activate and configure Chat Translation options in ESC > Settings > Interface > Communication.
- Added Newbie guild support.
- Added flags support to prefixes.
- Fixed very long messages could fail to translate.
- Enabled chat translation by default for all players.
- Linked chat prefix flags to communication setting.
Codex
- Added Codex frame containing information about obtained and uncollected Collections and in the future Fishes and completed Quest Lines.
- Added Codex to Main Menu in bottom right of screen.
- Added possibility to assign key shortcut for Codex.
- Renamed Collectibles to Collections.
Game Engine
Performance
- Optimized UI rendering for frames out-screen.
- Optimized scripts executed when killing monsters.
- Optimized MailMod performance when receiving items to backpack.
- Optimized performance for player, monster and object related tactics and scripts in Arcadia content.
Card Compendium
Boost Button
- Increased 4th star boost reduction from 60% to 67.5%.
Card Stones
- Changed [Festival Card Boosters] to be unbound.
Disenchanting
- Added transferring kills and disenchants to card in Compendium when disenchanting.
Interface
- Implemented filter options into Card Frame per zone.
- Improved Upgrade stars filter to auto update when cards change.
Corrupted Power
- Updated Corrupted Power degradation to count also short combat states.
- Updated Equipment -> Corrupted Equipment guide with all recent changes.
- Improved granting of Corrupted Power from crafting [Orkham] weapons to include also ones created through Arcane Transmutor.
- Added [Amulet of Corruption] and [Amulet of Weakened Corruption] – allowing to automatically harvest Corrupted Power from enemies inside Corrupted Zones.
- Corrupted Zones are zones and instances inside [Sinbi] continent.
- [Amulet of Weakened Corruption] can be purchased for [Arcadia Coins] from [William Edwards].
- [Amulet of Corruption] can be purchased from Item Shop.
- Increased scale from 0-20000 to 0-200000. (100% is now 100k vs 10k).
- Existing power has automatically been recalculated to new values.
Items
- Added possibility to remove Magic Amulets without destroying them.
- Improved [Reward Coin] item list to only show the cheapest item when listed for different currencies.
Areas
Entity Chamber
- Changed [Zhargos] [Dragon Slayer] effect to expire at midnight regardless of when it was killed.
- Only new kills are effected by this change.
- Improved Healer and Tank detection for certain tactics during the fight.
Goblin Mines
- Fixed zone was having string not translated into other languages.
The Shattered Grove
- Enabled collectible system.
- Fixed corrupted power weapon craft bonus wasn’t working correctly.
Awakened Instances
Note by GD: Now why would we make even more changes to old instances? Maybe we have awakened to some issues and want to tier up these instances?
Tithing
- Readjusted Tithing values throughout various nostalgia instances for… “reasons”.
Artefacts
- Changed [of the Ancients] passive to also grant Rage, Focus and Energy cost reduction, reduced their maximum stacks to 20/25 from 50/55.
Heart of the Ocean
- Changed [Jiasha] to no longer become invulnerable during her event, instead granted her [Jiasha’s Wave Armor], reducing her damage taken by 80% and periodically explodes, dealing damage to the party.
Necropolis of Mirrors
- Changed [Wanderlust] to be based around the enemies HP.
Origin
- Changed [Razor Lurker]s transformation skills to deal % based damage instead, except for [Elemental Spirit – Earth].
User Interface
General
- Updated dropdown button textures.
- Fixed some scrollbars would have transition effect when resetting position.
Chat
- Added communication settings button.
- Added hyperlink colours to say messages.
- Fixed custom chat message colours weren’t working correctly.
- Added guild: hyperlinks containing Guild information, linkable from Guild Castle Board and Guild Frame.
Character Creation
- Reworked layout.
- Moved “Return” button next to “Create Character”.
Character Selection
- Reworked layout.
- Added display of character levels in selection boxes.
- Moved character zone to selection boxes tooltip along with zone image.
- Removed channel selection; channel can be still changed inside game when active.
Loading Screen
Visual
- Reworked layout.
- Added player name to zone name when entering [Residence].
- Added guild name to zone name when entering [Guild Castle].
- Implemented 30 new artworks inspired by in-game screenshots.
- Fixed layout wouldn’t resize when screen size changed during loading.
Tips
- Added tip index.
- Revised content of tips.
- Added tips to F10 frame.
- Changed tips to display in chronological order.
- Added possibility to toggle login tips with arrow keys.
Login Screen
- Reworked layout.
- Fixed saved account list could stop reordering sometimes.
Player Details Tooltip
- Added Gear Score
- Changed language from string to flag emoji.
Settings
- Fixed housemaids were ignoring NPC nameplate settings.
- Implemented auto detection for default graphical presets based on hardware.
World Map
General
- Reduced size of Prestige elite and boss icons.
Legend
- Disabled WoWMap POI addon due to being integrated natively.
- Added icons for Pet Merchants, Resurrection Stones and Public Event NPCs.
- Added radius marker to [Talaghan] public events when active, system will be expanded to more events in future.
- Added option to disable icons per group or type.
Various Frames
- ESC Menu: Improved visual of buttons.
- Item Shop: Corrected visual of menu buttons.
- Minimap: Added indicator of direction you look with camera.
- Updated Leave Game and Channel Change buttons to native style.
- Card Bulk Exchange: Removed the duplicate message about spent currencies when upgrading with stones.
Classes
General
- Improved buff handling to prevent 0s left time stuck.
- Fixed some magical dots were healing target when you have low enough magical attributes.
Warrior
Warrior/Priest
- Changed [Berserk] to affect all raid members instead of group.
Scout
Scout/Priest
- Changed [Spiritual Leader] to affect the entire raid instead of the party.
- Changed [Scouts Blessing Shot] to affect the entire raid, reduced it’s resource cost reduction to 20% from 30%.
- Changed the damage gain from [Shot] to affect raid members instead of party members, reduced it’s effect to 10% from 20%.
Scout/Rogue
- Changed [Master Reflected Shot] to now only provide no-damage-loss for [Reflected Shot], removed extra reflection & cooldown reduction.
- Changed [Meridian Attack] -> [Sinister Ranger]: Reduces damage gain of [Arrow of Essence] to 15% from 40%, but changes its cooldown and duration to 90/30 seconds from 180/15. Also increases [Reflected Shot] reflection count by 2.
Scout/Mage
Note by GD: The magical side of the class was slightly overperforming, so here comes a nerf, while slightly buffing the physical one.
- Reduced [Incineration] magical damage portion to 250% from 295%.
- Increased [The Inferno] cooldown to 12s from 8, increased physical damage portion to 840% from 400%.
- Changed [Incineration] to additionally provide physical damage equal to 20% of base magical damage of your equipped Staff.
Scout/Champion
- Reduced [Gunslinger] cooldown to 120s from 180.
Rogue
General
Note by GD: Many of you have been asking to remove the fear from the ISS, instead we chose to slow enemies down to make them spread less. This is a buff.
- Changed [Soul Storm] to also slow your enemies during the effect.
- Changed [Assassin’s Rage] to provide [Grandmaster] for 15 seconds while wielding a Katana.
Rogue/Knight
- Changed [Disarmament] cooldown to 1 second from 2.
- Reduced [Lion’s Protection] cooldown to 10 seconds from 60, reduced it’s duration to 15 seconds from 30.
Rogue/Bard
- Changed [Thunderous Rage] to exceed attack speed limit only for daggers, increased cooldown to 90s from 60.
Mage
Note by GD: We haven’t forgotten other mages, such as Mage/Bard or Mage/Warden, don’t worry. But since we have planned even more complex changes on them already, they had to be delayed for now, but will probably be released within the next major magical balance patch.
Mage/Warrior
Note by GD: Some fine tuning for the class, as it seemed to overperform after the recent CPS changes. At the same time we want to push the soft-cap a little, in order to balance the class more into a sustain damage direction in return.
- Reduced [Raging Flame] CPS damage to 145% from 170%.
- Increased [Wisdom and Bravery] soft cap to 85k magical damage from 80k.
- Reduced [Raging Field] CPS damage to 350% from 500%, increased damage over time value to 2487 from 1990.
Mage/Priest
Note by GD: The class was performing pretty well already, but the Discharge proc was dealing too little damage. Due to the Soaking Wet debuff being consumed now, there is more possibility for a proper skill rotation. We will observe the class further and adjust it if still necessary.
- Increased [Outburst Discharge] damage to 450% from 300%.
- Changed [Outburst Discharge] to consume [Soaking Wet] debuff.
Mage/Champion
Note by GD: Since rolls on weapons have changed since Orkham, here comes a small fix for this class, as it wasn’t looking too bad already.
- Increased [Hammer of the Thunder] weapon magical damage gain to 135% from 120%.
- Increased [Lightning Shield] 2-H Hammer damage reduction to 75% from 60%, HP to 25% from 15%.
Mage/Rogue
- Changed pets to do not cast spell if there is an obstacle between player and target.
Priest
Note by GD: Priest/Scout and Priest/Mage were heavily overperforming, Warlock and Champion Subclasses were not present at all. We want to create more equal opportunities by equalizing the amount of support granted and shifting damage back and forth.
General
- Reduced [Wisdom] to magic attack ratio to 1.7 from 1.8.
- Reduced [Elemental Repercussions] sound effect volume greatly.
Priest/Champion
- Changed [Chain of Light] range to 120 from 80.
- Decreased [Healing Diamond Light] mana drain to 2% from 4%.
- Changed [Light Connection] to 975% CPS from 775 flat damage.
- Increased [Activated Light] from [Diamond Light Activation] magic damage gain to 35% from 15%.
Priest/Scout
Note by GD: The class was overperforming on both magic damage dealers and hybrid healers, so here comes a reasonable nerf.
- Increased the cooldown of [Absolute Zero] to 120 from 60 seconds.
- Reduced [One with the Water]s Water damage gain to 15% from 25%, removed the healing on hit.
Priest/Mage
- Reduced [Element Defense] from [Group Heal] Damage Reduction per stack to 2% from 3%.
Priest/Warlock
- Increased [Spirit Embodiment] Magic Damage and Wisdom gain to 30% from 12.5%
- Reduced [Prayer Trial] from [Prayer of Tribulation] stack size to 4, changed attributes given to 4% defense from 2%, added 1% All Attributes to the buff
Knight
Note by GD: Knights were underperforming, but we’re conservative with the buffs in lieu of changes that come in the near-ish future.
General
- Changed [Arching Chop] to also interrupt enemies, reduced it’s cooldown to 12 seconds from 20.
Knight/Scout
- Increased [Heavenly Arrows] damage to 416% +0.3 Stamina Light Ranged Damage from just 250% ranged DPS, increased it’s aggro rate to x5 from x2.5.
Knight/Warden
- Reduced [Holy Strength] cooldown to 60 seconds from 120.
- Changed [Frantic Smash] to have a 1.3 Strength Ratio from 0.3.
- Changed [Two-Hand Weapon Mastery] to also allow you to wield two handed axes.
- Increased [Holy Power Explosion] Strength gain to 50% from 30.03% and removed it’s effect time.
- Changed [Whirlwind Strike] to have a x0.6 Strength ratio from x0.15, reduced it’s aggro multiplier to x4 from x10.
- Reduced [Oak Walker’s Blessing] to 60 seconds cooldown from 90, removed the increased damage taken portion of the skill.
- Increased [Critical Matters] Physical Critical Effectiveness to 2980 from 1490, increased it’s Critical Bonus to 18.8% from 11,5%.
Knight/Warlock
- Increased [Master of Darkness and Light] Light, Dark and Phys Damage to 30% from 24%
- Reduced [Weakening Weave Curse] cooldown to 2 seconds from 3, changed [Psychic Sweep] to reduce light and darkness resistance by 4%.
Knight/Warrior
- Fixed a bug where [Punishment] still had a GCD trigger.
Warden
Warden/Druid
Note by GD: Another buff to the pet side, as it wasn’t as good as intended.
- Increased [Sepal Stab] damage to 2206 from 1765.
Warden/Warlock
- Removed [Shadow Chop] damage loss for each extra target, increased damage to 462 from 411.
Warden/Scout
- Increased [Sacrifice of the Pirate] damage gain to 50% from 30%, increased damage reduction for pet to 30% from 18%.
Druid
Note by GD: Druid-Hybrids weren’t really all that up to speed. We’re nerfing some priests, buffing some druids – in the future, we’re going to look into the power of the level 104 ISS and potentially reduce it’s use to make room for more active gameplay power.
General
- Increased [Vitalization] Duration to 18 seconds from 12.
- Reduced [Wisdom] magic to attack ratio to 1.7 from 1.8.
- Changed [Sandstorm] to deal 6080 earth damage from 3623,4.
- Increased [Knowledge of the Earth] earth damage gain to 125% from 105%.
- Changed [Earth Arrow] to 242% CPS +0,5 Wis Earth Damage from 1002 +0,5 INT flat.
- Changed [Earth Pulse] to deal 408,8% CPS Earth Damage from 817,5 flat, reduced it’s cooldown to 5 seconds from 15, changed it’s damage scaling to Wisdom from Intelligence.
Druid/Rogue
Note by GD: The class was performing very poorly, so here comes a decent buff.
- Changed [Curse of Widow] to additionally increase melee weapon magical damage by 30%.
- Increased [Dark Moon] dark damage, magical attack and accuracy gains to 20/20/10% from 15/15/5%.
Druid/Mage
- Changed [Earth Arrow] to deal 243% + 0.8 Wisdom CPS Fire and Earth damage from 2004,6 flat +0.5.
Druid/Warrior
- Changed [Unrestrained Rage] to increase physical damage by 25% from 15%, decreased rage cost increase to 10% from 30%.
Druid/Bard
- Changed [Hospitality of the Swamps] to also provide up to 15% Wisdom.
- Changed [Growing Ferns] to deal damage based on Wisdom from Intelligence.
Warlock
General
Note by GD: We decided to buff all warlocks at once. Hopefully the subclasses will perform better in the current meta then. More detailled changes for some classes are planned for next balance iteration already. Stay tuned!
- Increased [Ill Will] damage gain to 145% from 135%.
- Increased [The Hex] damage gain to 30% from 20%.
Champion
Note by GD: Buffing underperforming tanks, nerfing overperforming ones (looking at you, Champion/Warrior.)
General
- Reduced [Rune Overload] rage drain to 7 rage from 10.
Champion/Priest
- Increased [Salvation Blessing] damage reduction to 50% from 32,5%.
Champion/Knight
- Increased [Shield of Discipline] damage reduction to 60% from 34%.
Champion/Warrior
- Reduced [Deadland Protection] to 20% pDR from 30%.
- Increased [Blast of Vengeance] cooldown to 10 seconds from 6.
Champion/Bard
Note by GD: A nerf for the damage side and a buff to the tank side, due to the changes of defensive rolls from Orkham to Shattered Grove weapons.
- Increased [Musical Attack] cooldown to 4s from 2.
- Changed [Runecraft – Fortify] to increase HP by 25% additionally while in Shield Form.
- Increased [Echo] cooldown to 3s from 2, increased aggro generation to 375% from 250% while having Shield Form.
Bard
General
- Added [Healing Song] skill.
- Changed [Octave Shifting] to additionally heavily reduce the movement speed of feared enemies.
Bard/Warrior
- Changed [War Cry] to cost Focus 20 instead of Rage.
- Reduced [Mind Closer] cooldown to 2 seconds from 3, reduced it’s cost to 10 rage from 15.
- Increased [Dizzy] duration (from [Tremendous Crack] to 5 seconds from 4, added a new effect reducting the targets defenses by 3%.
Bard/Mage
Note by GD: By adding more fireball reflects, the class will perform better in bigger pulls, as it still seems to lack damage there particularly.
- Increased [Maestro] fire damage gain to 75% from 60%.
- Changed [Musical Fire] to increase Fireball spread amount to 3 from 2.
Bard/Warlock
Note by GD: The class was underperforming recently, so here comes a pretty basic buff.
- Increased [Harmony] damage to 428% from 371%.
- Increased [Darkness, Arise!] damage gain to 40% from 29.4%.
Bard/Warden
- Changed [Fear] from [Anger] to also slow your enemies by 80%.
Development
Events
- Updated
frame:RegisterEvent(string event, bool isRequiredVisible)– allowing to not send event to your frame when it’s hidden. - Added
bool requiredHidden = :GetEventRequireVisible()
Hyperlinks
- Added
string link = GetPlayerGuildLink - Added
string link = GetGuildHyperlink(int guildID) - Updated
:SetHyperlink(..., bool forceHideCompareTooltip)
Text
- Added
|b |Btags for displaying bolded text. - Added tags for displaying bolded text.
- Added
:SetHexColor( string hexColor )
Codex
- Added
CodexCollections:rebuild() - Added
FishingCodexData = CodexFishing:getRoot() - Added
CodexFullData = CodexCollections:getRoot()
Instances
- Added
SetInstanceDifficultyScale(int scale) - Added
int scale = GetInstanceDifficultyScale()
Map
- Added
SetMinimapCameraCursorVisible(bool visible). - Added
WorldMap_SetShowIconType(int IconType, bool isShow) - Added
bool isShow = WorldMap_GetShowIconType(int IconType)
Other
- Added
bool state = IsLoadingState() - Added
bool isLoginScreen = IsLogin() - Added
<ScrollFrame>:ResetScrollPosition()
Post Patch Notes – 01.02.2026
Raid Bosses
- Removed health regeneration from following bosses: Kolanda, Targonharl, Lagusen, Taren, Sismond.
- Reduced defenses of following bosses greatly: Kolanda, Targonharl, Lagusen, Taren, Sismond, Zalkenrys.
Patch Notes 12.1.0.3101 – 05.02.2026
- Fixed
ReloadUI()would cause UI crash. - Fixed some UI errors related to ZZLibrary.
- Added system for performance testing in specific conditions along with DEVs.
- Optimized cooldown system in: Prestige Inventory, Action Bars, Character Frame, Skill Book, House Storage.
- In next regular patch we will add optimization for chat actions and other game elements.
Planned Patch Notes
Following list will include possible changes that may be appear along with upcoming patch. Please consider that this list doesn't represent the actual patch content and might be different when patch is released.
Equipment Swap
- Removed resource reset for weapon swapping.
- Blocked equipment swap during combat, both page and slot swaps.
The Shattered Grove DLC
- Orkham Awakened Mode with increased Corruption shuffler loot.
Roadmap
Here you can find closest plans of development of Chronicles of Arcadia. Please note that all ETAs might have any time and/or not be updated in real time.
Updates
| 💡 Roadmap Creation | 📝 Previously Updated | 🔄 Last Updated | ⭐️ Changes |
|---|---|---|---|
| October 28, 2025 | November 14, 2025 | December 1, 2025 | 🌱 New — Added since last update. ✨ Updated— Status changed since last update. ⏳ Delayed — The ETA has been postponed. |
Status Legend
| 📐 In Planning | → | 🚧 Work in Progress | → | 📅 Scheduled | → | 💎 Polishing | → | ✅ Completed |
Development
✨ Quick preview of the major initiatives multiple groups in our team are currently working on:
| Category | Feature | ETA | Status |
|---|---|---|---|
| 🌳 | [The Shattered Grove] endgame 12-player instance in [Millim]. | November | ✅ |
| 🎯 | Critical Chance Rework — Lethality ensures every hit benefits from Execution Power. | November | ✅ |
| ⚖️ | Gear Score — Grouping gears and adjusting their values. | ⏳ Q1 2026 | 🚧 |
| ⚔️ | Further class balance with more organized changes. | 2025 | 🚧 |
| 🎨 | Game Visuals: | - | - |
| 🌲 | — Reworked trees. | November | 💎 |
| 🌥️ | — Shadows for all objects in game. | November | 💎 |
| ✨ | — More lively environment. | ✨ December | 🚧 |
| ⚡️ | — Weather system. | ✨ December | 🚧 |
| 🚀 | — Better control over GPU, CPU, RAM usage and resulting FPS. | ⏳ December | 💎 |
| 🎨 | — Various graphics and performance improvements. | Q4 2025 - Q1 2026 | 📐 |
| 🌟 | Newcomers: | - | - |
| 🧭 | — Simplifying instance pre-quests. | 2025 | ✅ |
| 🏪 | — Simpler access to the market and economy. | 2025 | 💎 |
| 🗺️ | — Easier preparation for instances. | 2025 | ✅ |
| 📚 | — Clearer game knowledge. | 2025 | 💎 |
| 🎓 | — Redesigning tutorial experience to align with current needs and shared between races. | Q1-Q2 2026 | 📐 |
| 👑 | Prestige Season 6 — Rewards adjusting, possibility to purchase for diamonds. | ✨ December 2025 | ✅ |
| 🎣 | [Fisherman Camp Site] — Possibility for automated fishing. | Q4 2025 - Q1 2026 | 🚧 |
| 🏠 | Housing: | - | - |
| 🏙️ | — Furnishing in multiple external styles at once. | Q4 2025 - Q1 2026 | 📐 |
| 🏞️ | — Furnishing outside square in external styles. | Q4 2025 - Q1 2026 | 💎 |
| 🏘️ | — More building furniture. | Q4 2025 - Q1 2026 | 📐 |
| 🏰 | — Building system with new features, resources similar to Guild Castle. | Q2-Q3 2026 | 📐 |
| 👁️ | Awakened Instances: | ||
| ✨ | — Modernization, reducing catch-up time, new toys to play with and a whole new system to let you choose your own difficulty! | Q4 2025 - Q1 2026 | 🚧 |
| ⚰️ | — [Kawak's Tomb (Awakened)]: Travel through the sacred limon grounds to uncover the Envoys mysterious past… | Q1-Q2 2026 | 📐 |
| 🌐 | New responsive, clean website connecting our two current domains. | Q4 2025 - Q1 2026 | 🚧 |
| 🖥️ | Restoring User Interface style to the original with higher quality. | Q4 2025 - Q1 2026 | 🚧 |
| 🌍 | [Millim] and [The Shattered Grove] expansion. | Q1 2026 | 📐 |
| 📥 | Streamlining game installation. | Q1 2026 | 📐 |
| 👩🌾 | Possibility to play as Dwarf Female. | Q1-Q2 2026 | 📐 |
| 👑 | Prestige Season 7 — New achievement categories, simpler UI/UX. | April 2026 | 📐 |
| ⏰ | Creation of a Daily & Weekly Reset Hub for all repeatable content. | unknown | 🚧 |
| 🎡 | New Wheel of Fortune categories: Potions/Food, Wings, Mounts, etc. | unknown | 📐 |