Patch Notes 12.1.0.4000 – 13.02.2026

General

  • Changed [Adventurers’ Guild Advancement Notice] requirements to do not conflict with other elements.

Game Engine

Crashes

  • Fixed client crash caused by case of incorrect target.
  • Improved errors with direct links to support when game crashes due to missing core files.

Optimization

  • Optimized greatly Cooldown system across all frames, reducing skill lags.
  • Optimized greatly censorship functionality, reducing chat lags.
  • Optimized performance of following frames:
    • Equipment Slots & Sets
    • Prestige Inventory
    • Transport Book
    • Action Bars
    • Card Stone
    • Transmutor
    • Item Shop
    • MailMod
    • Cenedril
    • Craft
    • Bag

Areas

  • [Millim]: Fixed reported stuck places.
  • [Goblin Mines]: Improved resetting of empty rooms.
  • [Raid Bosses]: Increased power, which were overnerfed recently.
  • [Raksha Temple]: Fixed [Raksha] instant respawn and locked door when killed too fast.
  • [Siege War]: Fixed production of catapults and crossbow turrets rankings would be not always updated.
  • [Tomb of Souls]: Improved [Karver Shattertooth] to update incorrect tiles statically without variable delay.

Interface

General

  • Added master names to guild text underneath pets.
  • Updated some harsh dialogue colours to more neutral tones.
  • Whisper Manager: Improved notification handling to prevent potential visual issues.
  • Fixed amulets would still give warning about being destroyed when being bound on equip.

Auction House

  • Added number of active listings to title bar.
  • Added option to bulk queue auctions to buy.
  • Fixed search hyperlinks when using search feature in “My Offers” tab.

Chat Translation

  • Added translation of whispers with PlayerNet team.
  • Added support for server-side blacklisted words to further remove spammy translations.

Codex

  • Improved visuals for collectibles in not active zones.
  • Fixed frame would appear on every zone change when having “auto show” feature enabled.

Friend List

  • Fixed inconsistent online-first sorting in custom groups.
  • Fixed friend names were not displayed correctly in info panel header.

Monster Cards

  • Added 0 star filter.
  • Added Select/Deselect all filter buttons.

Settings

  • Updated separator lines to unified template.
  • Removed space between title and categories.
  • Fixed incorrect UI scaling when changing value.
  • Enabled settings on login and character creation screens.
  • Fixed some configuration names that were not displaying.
  • Updated label colors for dropdowns, buttons, and checkboxes to unified color.
  • Changed header colors (background and text) to be more consistent with frame.

World Map

  • Added option to hyperlink custom map markers.
  • Added possibility to mark custom locations on the world map.
  • Added transport point locations to world map with options to transport, delete and edit.

Classes

General

  • Fixed some trigger buffs were interfering with each other and block them. (i.e.: something that triggers when you deal damage, or when you parry a hit etc.)

Warrior

Warrior/Mage

Note by GD: The last nerf hit the class way too much, so here comes a small buff to Moon Cleave, which should be the major damage source of the class instead of Thunder Sword.

  • Increased [Moon Cleave] damage to 3084% from 2686%.
Warrior/Warlock
  • Increased [Spirit Blade Storm] spirit wound damage over time value to 1255 from 965.
Warrior/Bard
  • Changed [Fed by the Malice] -> [Masochism]: When activated, increases your attack speed and movement speed by 35%, but reduces your HP by same amount. This attack speed increase can exceed the weapon limit.

Rogue

General
  • Changed [Bloodless] to provide magical damage as well as physical damage.
  • Changed [Soul Storm] to inflict damage based on your highest attribute (physical or magical attack).
  • Changed [Yawaka’s Blessing] and [Poison Pangs] to provide magical attack as well as physical attack.
  • Changed [Lightning Attack], [Unknown Choice] and [Greedy Blood Maggot] to provide magical attack as well as physical attack.
Rogue/Scout
  • Moved ability to wear gun from 60 elite to 15 elite.
Rogue/Warlock

Note by GD: We are glad to introduce another hybrid class rework as we did already with Scout/Mage in the past. Depending on your highest attribute, your skills may either deal physical or magical damage. Further balancing adjustments are sure to follow, anyway we are looking forward to your feedback!

  • Changed [Dark Soul] to increase magical attack too.
  • Changed [Focal Advantage] to also provide magical attack.
  • Changed [Fervent Attack] to increase cast speed additionally.
  • Changed [Life Devourer] to deal damage based on your highest attribute.
  • Changed [Soul Extractor] to deal damage based on your highest attribute.
  • Changed [Dark Soul Smelt] to deal damage based on your highest attribute.
  • Changed [Eye of the Darkness] to make affected skills deal damage based on your highest attribute, also modifies [Assassin’s Rage] to provide magical attributes as well.
Rogue/Knight
  • Changed [Disarmament] to reduce enemies physical and magical attack by 6% per stack from 4%.

Mage

Mage/Bard

Note by GD: This class was underperforming for a while, so we decided to change the DoT application so that Double Bass applies Tinnitus without requiring Musical Attack to be casted before anymore. Musical Attack now will increase Growl damage if set up before.

  • Increased [Musical Attack] damage to 5210/4500 from 4530/3250.
  • Changed [Tinnitus] effect to increase poison damage received by 4%, increased its damage to 4500 from 3250.
  • Increased [Solo: Noise] poison damage gain to 55% from 45%, increased cooldown to 90s from 60s.
  • Changed [Double Bass] to no longer spread [Tinnitus], instead it applies [Tinnitus] directly.
  • Increased [Master of Words] area damage to 25% from 5%, increased poison damage gain to 60% from 40%, removed instrument magical damage gain.
  • Reduced [Growl] cast time to 2s from 3, increased damage to 4100 from 2730, changed it to consume [Tinnitus] to deal additional 3000 + 0.1 x INT poison damage.
Mage/Rogue
  • Changed [Summon Shadows] pets to follow player instead of randomly walking around, changed them to attack only if player is in combat.
Mage/Warrior
  • Reduced [Raging Field] base damage to 3663 from 4324.
  • Reduced [Raging Flame] CPS damage to 123% from 144%.

Warden

Warden/Druid

Note by GD: Just some support/QoL for the magical warden. The class already has to handle its mana with a specific rotation, so this might play into it quite well.

  • Changed [Natural Spring] to apply MP recovery to all raid members around, fixed it wasn’t recovering MP properly.

Warlock

Warlock/Rogue

Note by GD: We want to change the class to be much more dependent on your own DoT effects, rather than other player’s debuffs. Additionally, Punishment becomes much more relevant to the class. We hope you will enjoy the new playstyle that should make the class more than a simple support class.

  • Changed [Crime] to apply [Criminal Energy] which inflicts 1500 dark damage over 8 seconds.
  • Reduced [Punishment] damage to 7000 from 9309, changed damage increase to be affected from your self damage over time effects applied on target instead of Elemental Weakness effects. (25% per self DoT instead of 20% per Elemental Weakness) If target is under effect of [Crime], 25% of initial damage will be inflicted as area of effect.
Warlock/Bard

Note by GD: Just some fine tuning to the class. It’s already doing quite well, but Dark Blast is still missing some power anyway.

  • Increased [Dark Blast] damage to 4360 from 3785.

Champion

General
  • Changed [Vacuum Wave] to no longer have a global cooldown trigger.
  • Changed [Secret Technique of the Ruins] shield form damage buff to affect the entire raid, reduced it’s effectiveness to 6% from 10%
Champion/Knight
  • Changed [Rune Draw] to grant you 100 rage instead of 10% mana.
  • Changed [Holy Roar] to consume mana, increased it’s cooldown to 12 seconds from 5.
Champion/Warrior
  • Increased [Blast of Vengeance] cooldown to 12 seconds from 10.
  • Changed [Arc Strike] to no longer have a global cooldown, added a 2 second cooldown.
Champion/Priest
  • Reduced [Holy Attack] cooldown to 1 second from 2.

Development

Auction House

  • Added int Count = GetAuctionActiveListingCount()

World Map

  • Added WorldMap_ClearCustomMarkers()
  • Added WorldMap_DeleteCustomMarker(int Index)
  • Added WorldMap_EditCustomMarker(int Index, string name, string Desc, int iconType)
  • Added WorldMap_AddCustomMarker(int zoneID, int MapX, int MapY, int IconType, string Name, String Desc)
  • Added int ZoneID, float PosX, float PosY, int IconType, string Name, string Desc = WorldMap_GetCustomMarker(int Index)
  • Added string link = WorldMap_GetMarkerLink(int Index)
  • Added ParseMapMarkerLinkData(string link

Flower Festival

Patch Notes 12.1.0.4100 – 19.02.2026

Performance

  • Improved client performance.
  • Fixed freezes not related to addons.
  • Fixed client stuttering for some players.
  • Disabled “BuffMarker” addon due to excessive performance loss; it’s developer has been contacted with improvements to make and will release new version.

Public Events

General

  • Fixed [Lanlock Hwabak] related Public Event would not work properly sometimes.
  • [Northern Janost Forest]: Fixed [Rural Life in Sley] would not delete [Full Water Bucket] and [Organic Fertilizer] sometimes.

Talaghan

  • Updated Hive Event Hours: 4:00, 10:00, 16:00, 22:00.
  • Updated Hydra Event Hours: 6:00, 12:00, 18:00, 00:00.
  • Updated Dark Core Event Hours: 2:00, 8:00, 14:00, 20:00.

Fishing

  • Fixed AFK fishing rankings were wrongly filled.
  • Added possibility of getting fish card from fishing directly without sacrificing.

Areas

General

  • Fixed checks for [Water Lily] outside of Awakened instances.
  • [Castle of Bedim]: Fixed some monster patrols were not created.
  • [Bone Peak]: Fixed [Lorl Gordy] enrage was working incorrectly.
  • [Grafu Castle]: Fixed [Cayus] tactic could sometimes not work properly.
  • [Siege War]: Fixed [Guild War Energy] was not added properly sometimes.
  • [Savage Lands]: Fixed [Incinerating Sin] would sometimes not work properly.
  • [Hall of the Demon Lord]: Fixed [Androlier] tactic was not working fully properly.
  • [Origin (Awakened)]: Improved [Razor Lurker] event to be instantaneous at startup.
  • [Silverspring]: Fixed [Clifford Sharansk] event would not work properly sometimes.
  • [Siege War]: Fixed stealing [Guild Honor Crystal] would sometimes not work properly.
  • [Atlas Defence]: Improved [Wanderer] to respawn on weekends when zone is restarted.
  • [Enoch]: Fixed killing [Kadnis] would message players in entire zone instead around only.
  • [Millim]: Fixed [What Waits in the Wind] totems’ wind effects were not resetting correctly.
  • [Siege War]: Fixed [Guild Sentry Guard] were not having proper level of server maximum.
  • [Talaghan]: Fixed [The Fleeing Goats] quest wasn’t checking goats within range properly.
  • [Merdhin Tundra]: Fixed using [Kindling] in [Clean up the Cleaners] would cause no effect.
  • [Realm of Forgotten Legends]: Fixed Athelis was not always properly removed during stone event.
  • [Northern Janost Forest]: Fixed [Destroy the Forbidden Rune] could sometimes not work properly.
  • [Coast of Opportunity]: Fixed [Unpredictable Allergen] would not provide message when not having enough gold.
  • [Land of Malevolence]: Fixed [Benevolent Pain] was failing to give error after exceeding time and could not work properly sometimes.
  • [Varanas]: Fixed [Johnny Dalker] error message when not having enough diamonds for [Power Up Pill – Level 80] was not working.

The Shattered Grove

  • Forced loading screen when entering from [Millim].
  • Fixed [Burrower] player getters in tactics were not working.
  • Fixed [Master of Focus] title was given under wrong conditions.

Interface

General

  • Fixed some colour tags weren’t being parsed correctly.

Chat Frame

  • Fixed extra tag text appearing when copying translated chat messages.

Minimap

  • Fixed camera cursor was being drawn on top of the player cursor.

Login

  • Enabled performance metrics in Settings.
  • Updated border color of tooltip dialogs to match interface.

Party Board Button

  • Added zone tooltips to presets.
  • Added quick party reassemble option.
  • Added option to announce directly to main channels.
  • Added glow effect to button when Assistant Party is active.
  • Added menu with options and presets for quick party creation.
  • Added gear score, language and guild name to Party Finder popup.
  • Created dedicated function to fix anchoring of three submenus based on screen side.

Various Frames

  • Assistant: Added Minigames (Goblins) category to Party section.
  • Character Frame: Added scale-up animation for small equip slots besides tools.

Classes

General

  • Set Skills: Changed [Energy Restore] to recover 10% of resources instead of flat 10.
  • Increased [The Shepherd] badge title attack speed & movement speed bonuses to 9% from 8%.
  • Fixed auto attacks weren’t providing any weapon experience properly at high levels without using larger % bonuses.

Corruption

  • Added new equipment slots to fit [Corruption Stones] that overrides existing dynamic attributes on weapons when equipped. Upon equipping any [Corruption Stone], you will lose some chunk of Corrupted Power.

Warrior

General
  • Increased [Devastating Blow] damage to 480%/600% from 240%/300%.
Warrior/Rogue
  • Increased [Frenzied Attack] damage to 450% from 360%, changed it to additionally deal 15% damage with area skills.
Warrior/Champion
  • Increased [Unbridled Rage] damage and strength gains to 29.5% from 24%.

Scout

General
  • Limited minimum cooldown value of ranged weapon skills to 1 second, this value can still be reduced further by cooldown speed.
Scout/Knight
  • Reduced [Reflected Shot] cooldown to 4s from 6.
  • Increased [Ranged Weapon Mastery] damage gain to 77.7% from 64.8%.
Scout/Rogue
  • Reduced [Combo Shot] channel time to 0.5s from 1s.
  • Reduced [Sapping Arrow] defense reduction to 35% from 50%.
  • Reduced [Deadly Poison Bite] extra damage to 752% from 1128%.
  • Reduced [Deadly Counterattack] damage gain to 12% from 15%, reduced duration to 8s from 12.
Scout/Mage
  • Increased [Prairie Fire] physical damage over time value to 1590 from 675.
Scout/Druid
  • Increased [Snake Poison Arrow] radius to 30 from 20.
  • Increased [Focus] damage to attack conversion rate to 45% from 35%.
Scout/Champion
  • Changed [Fatal Measures] to no longer modify [Mana Drain Shot].
  • Changed [Master Sniper] to make [Snipe] casted instantly regardless of [Fatal Shot] stacks you have.
  • Increased [Rain of Vengeance] hit count to 5 in 2 seconds from 3 in 2 seconds, increased cooldown to 6s from 4.
Scout/Bard
  • Removed [Vital Shot] global cooldown trigger.
  • Changed [We Will Win!] to require an instrument.
  • Changed [Focus Rune] to be active skill that additionally increases your physical damage by 2% per 25 Focus you currently have.

Rogue

General
  • Increased [Shadow Slash] cooldown to 8s from 6.
  • Changed [Nimble Hands] to remove Dagger attack speed cap.
  • Reduced [Perfect Slice] base dot values to 12/20/30 from 15/25/35.
  • Changed [Assassin Mindset] to additionally increase DoT damage by 25.8%.
Rogue/Mage
  • Reduced [Gusting Blade Rain] cooldown to 18s from 20.
  • Increased [Fiery Tartarus] to provide 1% + 0.75% more attack per stack instead of 1% + 0.5% per stack. (22.75% at 30 stack instead of 15.5%)
Rogue/Warden
  • Increased [Crazed Creed] damage bonus to 23% from 11.5%.
Rogue/Druid
  • Increased [Hysteric Vengeance] attack and crit. effectiveness gain to 15.7%/1931 from 9.1%/1116.
Rogue/Bard
  • Removed [Thunderous Rage] Dagger attack speed cap modifier, reduced cooldown to 60s from 90.
Rogue/Warlock

Note by GD: Some balancing for the new magical rogue (and a little for the physical one as well). If this turns out to be too much, we will adjust values in the post-patchnotes later.

  • Increased damage of majority of CPS skills by 25%
  • Increased [Dark Soul Smelt] CPS damage by 50%.
  • Increaseed [Assassin’s Rage] physical and magical damage gain to 45% from 30%.

Mage

Mage/Bard

Note by GD: The class had the issue that Tinnitus could bug out when casting Musical Attack and Growl directly after another. We want to fix this by adding a player buff that is consumed by Growl instead. Also the class wasn’t dealing as much damage as intended.

  • Increased [Elemental Catalysis] damage gain to 70% from 60%.
  • Increased [Master of Words] area damage gain to 35% from 25%.
  • Changed [Metal in your Ears] to apply its debuff to target upon hitting them with [Musical Attack].
  • Changed [Rapid Concentration] to increase [Growl] eruption chance to 50% while [Elemental Catalysis] is active.
  • Changed [Growl] to not interact with [Tinnitus] anymore, changed it to consume [Metal in your Ears] instead to deal extra damage.
Mage/Warrior

Note by GD: The last nerf was a little too much, so here comes a small buff to the burst power.

  • Changed [Intensification] to provide magical damage per 3% of current MP instead of 4%, increased duration to 30s from 25.
Mage/Rogue

Note by GD: We want to add some kind of resource costs to the class to balance the power of the summoned Shadows. The class already has plenty of HP recovery through Cursed Fangs and Kiss of the Vampire, so an active rotation should easily sustain the HP costs of Summon Shadows.

  • Changed [Kiss of the Vampire] to heal you by 2% HP every second additionally, extended duration to 45s from 30.
  • Changed [Shadow Protection] to be passive, reduces healing received by 88%, increased area damage resistance to 64% from 32%.
  • Changed [Summon Shadows] to cost 5% HP instead of MP, made it so every buff stack increases HP costs of further summons by 5%.

Warden

Warden/Scout
  • Increased [Dark Waters] cooldown to 120s from 90.
  • Changed [Sacrifice of the Pirate] damage change rate to 40/40% from 50/30%.

Champion

General
  • Increased [Rune Pulse] damage to 493% from 411%.
  • Changed [Fearless Blow] to have more damage the lesser HP your target has, up to 300% at 10% HP.
Champion/Rogue
  • Increased [Shadow Pulse] damage to 1116% from 930%.
  • Changed [Fearless Blow] to have more damage the lesser HP your target has, up to 450% at 10% HP.

Warlock

Warlock/Rogue

Note by GD: After releasing the Rogue/Warlock class that requires two daggers, we want to add a possibility (not as a hard requirement!) to use those two daggers for this class as well. This might also solve the damage issue this class currently has. But don’t worry, two daggers will only be ~3% better than a wand and a dagger. However, it makes sense, doesn’t it? Warlock/Rogue, Rogue/Warlock, both using two daggers…?!

  • Reduced [Shadow Step] damage gain to 10% from 20%.
  • Changed [Soul Hit] to increase dagger magical damage by 100% additionally.
  • Changed [Punishment], reflect damage now spreads DoTs of [Soul Pain], [Perception Extraction], [Shadow Stab] and [Crime] if target has any of them.

Bard

Bard/Scout
  • Increased [Archer Rune] damage to 125% from 75%.
  • Changed [Tempo] to provide 10% attack to yourself instead of 5%.

Development

General

  • Changed Lua generated frames to contain “RandomName_” prefix before randomized symbols.
  • Added lua bit library supporting the following functions bit.tobit, bit.tohex, bit.bnot, bit.band, bit.bor, bit.bxor, bit.lshift, bit.rshift, bit.arshift, bit.rol, bit.ror, bit.bswap

Skillbook

  • Added int Type1, int Value1, int Type2, int Value2 = GetSkillBaseConsumption(int Tab, int Index)
  • Added int Requirement1Type, int Requirement1Value, int Requirement2Type, int Requirement2Value = GetSkillRequirement(int Tab, int Index)

Patch Notes 12.1.0.4200 – 05.03.2026

Game Engine

Performance

  • Optimized global server performance.
  • Optimized vegetation (grass, flowers) rendering.
  • Optimised dynamic texture rendering and general performance in [The Shattered Grove].

Crashes

  • Implemented localized crash messages.
  • Implemented localized error messages when missing core files.
  • Improved crash reporting system allowing to receive more information.
  • Fixed crash occurring after logging in when having no characters sometimes.
  • Fixed game crash when client is attempting to load invalid/corrupted textures.

AFK System

  • Implemented AFK system that will display when player is Away from keyboard to player names.
  • Added (Away) to player hyperlink when whisper target is not currently active.
  • Disabled SlashAFK addon due to integrated functionality.
  • Added option to force toggle it with /afk
  • Added option to force toggle it with /away

Activities

  • Implemented link to open party finder to World Boss and Talaghan event broadcasts.
  • Removed constant healing from [Zalkenrys], [Kolanda], [Targonharl] and [Taren]. Tactic related heals are still present.

Prestige

  • Fixed cards and kills from [Barren Caves] counting toward [Elven Island].
  • Fixed prestige currrency bonuses were boosting from all sources, not only looting from monsters inside instances.

Areas

  • [Sascilia Steppes]: Fixed [Gurla’s Benevolence] could not be continued properly when NPC dies.
  • Adjusted implementation when teleporting through portals in [Ancient Dreamland] and [Shattered Grove] to try and fix issue that pets would sometimes not move for 20-30 seconds.

User Interface

Assistant

General
  • Updated visual style.
Levels
  • Updated level package images.
Zones
  • Fixed minigame description anchors.
  • Limited loading of zones to valid zones only.
  • Updated minimum required level in the Atlas Defense tooltip description.
Group Finder
  • Added support for Talaghan events.
  • Added option to auto-accept members.
  • Adjusted position of Auto-Accept Members.
  • Replaced role requirements with a checkbox.
  • Added a top list item to create groups quickly.
  • Integrated saved presets into recruitment dropdown.
  • Replaced Require Level radio buttons with a checkbox.
  • Simplified initial screen to show groups and a create option.
  • Disabled auto-accept by default, except for bosses and events.
  • Added dynamic offset to description box based on class requirement.
  • Added checks to prevent applying to groups with a lower level than required.

Card Book

  • Updated visual style.
  • Updated filter slider style.

Chat

  • Fixed crash when receiving whisper messages containing item links combined with long text.
  • Stopped chat translation triggering on messages with only numbers, spaces, or repeated letters.
  • Fixed copying translated chat messages with right/middle mouse button dropping text before item links.

Various Frames

  • House: Updated visual style.
  • Window Scale: Restored missing scaling slider strings.
  • World Map: Fixed some icons would be displayed for some hidden npcs.
  • Icons: Fixed some icons would miss item icon when “picked up” to cursor.
  • Store: Limited number of items possible to be sold to shop to 15 per second.
  • Character: Fixed some elements not hiding when opening the magic wardrobe.
  • Bag: Fixed it wouldn’t reload correctly upon entering battlegrounds when opened.
  • Login: Added immediate loading of character creation when logging to account with no characters.

Classes

General

  • Disabled skill AFK checkers in all dungeon zones.
  • Fixed offhand weapon wasn’t used for attacks at high attack speed values.
  • Fixed energy/rage/focus cost recovery modifiers were not affecting any rate if resource belongs to the subclass.

Titles

  • Increased [Master of Focus] focus boost to 40% from 30%.
  • Increased [The Unscathed Ascent] cooldown speed to 25% from 15%, increased cooldown penalty to 0.3s from 0.15s.

Warrior

General
  • Reduced [Frenzy] cooldown to 120s from 180.
  • Increased [The Long Reach] target limit to 15 from 8.
Warrior/Scout
  • Changed [Perforation] and [The Last Duel] to also be usable with all great slash weapons (2-H Axes, 2-H Swords and Katanas).
Warrior/Rogue
  • Changed [Attack Launch] to no longer modify [Berserk] to be passive.

Scout

General
  • Changed [Wind Arrows] to deal 578% damage instead of 482% if you use a crossbow, removed cooldown penalty of crossbows.
Scout/Rogue
  • Changed [Exploiting Shot] defence ignore rate to 80% from 20%.
  • Changed [Sinister Ranger] to make [Arrow of Essence] to be passive.
  • Changed [Deadly Counterattack] to increase physical damage by 3% with 25% chance for every damage you deal, stacks up to 4 times. Removed [Piercing Arrow] modification.
Scout/Champion
  • Reduced [Snipe] cooldown to 10s from 15.
  • Increased [Wind Shot] damage to 578% from 482%.
  • Changed [Fatal Combo]; Using [Combo Shot] will provide a stack of [Fatal Shot] up to 20 times for 8 seconds. For each [Fatal Shot] you have, damage of [Combo Shot] will be increased by 10%.

Rogue

General
  • Removed [Informer].
  • Increased [Shadow Slash] cooldown to 10s from 8.
  • Reduced [Assassin Training] dagger damage gain to 74% from 83.2%.
  • Fixed [Perfect Slice] perfect hit was behaving as if its a single target skill.
  • Increased [Energized Hands] energy recovery rate to 100% from 50%, but it now increases energy costs by 20%.
  • Changed [Master]/[Grandmaster] of [Perfect Slice] to do not provide energy cost reduction, increased Katana damage per stack to 4% from 2%.
  • Changed [Poisonous Hands] to apply debuff to target when you attack which reduce damage dealt by them by 8% regardless of amount of stack, this effect can stack up to 10 times; additionally applying a stack to a target will also provide you 1% attack speed equal to stack amount you applied to your current target.
Rogue/Warrior
  • Changed [Reclaim Energy] damage gain to attack gain.
Rogue/Scout
  • Changed [Substitute] to be passive.
  • Changed [Shot] and [Joint Blow] to ignore global cooldown.
  • Changed [Shooting Expert] to no longer increase critical hit rate of [Shot].
  • Increased [Fast Draw] range to 60 from 40, reduced channel time to 1.5s from 2, increased channel count to 6 from 5.
  • Changed [Coerce] to no longer refund energy cost on non-crit hits, but reduce Energy cost of Low Blow by 15 instead of 5.
  • Changed [Shadow Figure] to no longer increase gun attack speed, instead, everytime you deal damage with [Substitute], you get 1% attack speed for 8 seconds that stacks up to 15%. (0.25s cooldown.)
Rogue/Priest
  • Increased [Awakening of the Monk] cooldown to 180s from 60, changed it to provide full stacks.
  • Changed [Sinister Methods] to deal damage for every damage you deal except dots, but reduced effectiveness for area of effect skills to 25%; changed it to be passive skill.
  • Changed [Patience and Salvation] maximum stacks to 40 from 20, changed damage scaling to 1% + 75% more per stack (30.25% at 40 stack) from 1% + 100% more per stack (20% at 20 stack).
Rogue/Mage
  • Changed [Chaos Dagger] to be passive.
  • Reduced [Gusting Blade Rain] cooldown to 15s from 18.
  • Reduced [Hell Blades] cooldown to 60s from 90, reduced fire damage gain to 18% from 35%.
  • Changed [Blade of Tartarus] to deal 20% more damage the more enemies around, up to 5 times. Additionally it restores 50 Energy.
  • Changed [Create Opportunity] to be passive, changed it to interrupt targets with offensive skills with 15% chance instead of applying Stun.
Rogue/Warden
  • Increased [Phantom Blade] cooldown to 15s from 6.
  • Reduced [Power of the Wood Spirit] target count to 10 from 15.
Rogue/Druid
  • Reduced [Poison Shroud] damage over time duration to 8s from 12.
Rogue/Warlock
  • Changed [Dark Soul Assail] to reduce Focus recovery rate by 100% additionally.
  • Reduced [Focal Advantage] base dark damage/attack gain to 10/5% from 2/1%, reduced scaling per level to 20% from 100%.
  • Changed [Life Devourer] and [Soul Extractor] to have 25% more damage for having more enemies within 60 range around your target, up to 5 times.
  • Changed [Dark Soul Smelt] Focus recovery to 3% from raw 2 points, changed it to be passive skill, changed it to have 25% more damage for having more enemies within 60 range around your target, up to 5 times.
Rogue/Champion
  • Reduced [Dwarven Forge] cooldown to 120s from 180.
  • Removed [Power Mechanism] attack gain, increased damage gain to 28% from 18%.
  • Increased [Disassembly Shadow] energy recovery per [Disassemble] to 5 from 3.
  • Increased [Burying Mechanism] target count limit to 10 from 5, increased Energy cost to 30 from 20.
  • Changed [Poison Feedback] extra [Disassemble] to be guaranteed, cooldown reduction to be guaranteed as well but with 1s of internal cooldown to be triggered, furthermore, changed its extra attack chance to be doubled if you use 2-H hammer. Additionally changed guaranteed effects to be triggered only when [Poison Feedback] is at maximum stack.
Rogue/Bard
  • Reduced [Thunderous Rage] attack speed gain to 20% from 40%.
  • Reduced [Song of the Storm] Energy cost to 15 from 20, reduced channel time to 0.5s from 0.8, reduced cooldown to 1s from 2.

Champion

General
  • Changed [Forge] to no longer have a run time.
  • Increased [Shadowforge’s Rage] cooldown to 120s from 60, increased damage boost to 32% from 22%.
Champion/Druid
  • Removed [Recovery Blast]s [Shield Form] requirement.
  • Reduced [Knowledge of Destruction]s cooldown to 30 seconds from 60.
  • Changed [Feedback Defense] to grant physical damage from healing increase.
  • Changed [Mother Earth’s Agreement] to no longer increase the damage of two handed weapons. Instead, it grants a general bonus to physical damage and healing.
Champion/Scout
  • Increased [Pulsing Shot] cooldown to 18s from 15.
  • Increased [Crippling Shot] cooldown to 15s from 10.
Champion/Rogue
  • Changed [Shadow Drive] -> [Runecraft – Agility]: Increases attack speed by 12.1%.
  • Changed [Hesitant Touch] -> [The Opportunity], no longer modifies [Shadow Pulse] to ignore global cooldown & have higher critical hit rate.
  • Changed [Shadow Pulse] -> [Insidious Hit]: Changes [Rune Pulse] to be passive as [Shadow Pulse]. Everytime you inflict damage, you will trigger [Shadow Pulse] if you have enough energy. This will have 0.5s of cooldown.

Warden

Warden/Bard
  • Changed [Resonance] to always reduce the cooldown of [Perfect Harmony].

Mage

Mage/Warden

Note by GD: We decided to give the class a new identity, while keeping the core functionality as it was. This way, the class becomes more unique and hopefully more fun. Let us know how you feel about our new Mage Summoner.

  • Reduced [Absence] staff magical damage to 25% from 47%, added 133% wand magical damage additionally.
  • Changed [Follower’s Ground]: Commands your [Flame Follower] to jump upon your target and sacrifice itself, causing a massive volcanic explosion dealing 11976 + 0.2 x INT earth damage to all enemies nearby. Radius: 100
  • Changed [Elves’ Favor] -> [Follower’s Favor]: As long as your [Flame Follower] is active, you gain 10% increased elemental damage, but when [Flame Follower] is not present, instead, you get 20% more damage received.
  • Changed [Flame Follower]: Summons an incarnation of volcanic power that follows you for 30 seconds, casting a [Fireball] reduces this ability’s active cooldown by 4 seconds. This pet can’t attack. Cast time: 3s Cooldown: 60s Cost: 10% MP.
Mage/Rogue

Note by GD: We want to shift the damage distribution of the class more towards the Summon Shadows mechanic, as it is intended to be the core mechanic of the class. We are also adding a little dagger damage, so using two daggers isn’t too punishing. However, the class is still supposed to be played with wand and dagger.

  • Reduced [Cursed Fangs] damage to 1462 from 1720.
  • Increased [Summon Shadows] damage to 2500 from 2000.
  • Changed [Fang Ritual] to increase magical dagger damage by 20%.
  • Increased [Kiss of the Vampire] damage over time value to 3096 from 2494.
  • Changed [Demoralize] to reduce cooldown of [Summon Shadows] by another 3 seconds additionally. Also while its on a target, if a [Summoned Shadow] deals damage to this target, you recover 1% HP & 5 Energy (1s cooldown).
Mage/Priest

Note by GD: After recently changing Vortex to become a casted AoE spell, we now want to step even further and introduce a new and much more unique mechanic. By stacking up a buff that can be consumed to deal damage, the class gets its own control over the tides. Rising the tides means more damage potential, while you flood the enemies when tides shift.

  • Reduced [Vortex] range to 100 from 150, reduced damage to 2500 from 5000, removed reflection.
  • Changed [Essence of Magic] -> [Current Arrow]: When activated automatically shoots an arrow of water magic onto your target dealing 1500 + 0.2 x INT water damage. More cast speed increases frequency of this skill.
  • Changed [Magic Drain] to additionally do; when inflicting damage with [Electric Outburst], [Tide Burst] or [Vortex] to an enemy under this effect, adds you 1 charge of [Wild Charge], reduced cooldown to 15s from 30.
  • Changed [Tide Mastery] to be passive: Your [Vortex] and [Tide Burst] now grants a charge of [Wild Charge] stacking up to 10 times, Every [Current Arrow] causes a charge to automatically get consumed, which releases a water explosion around the target hit, dealing 7960 + 0.1 x INT water damage to nearby enemies within a radius of 75. Each charge of [Wild Current] also increases your area damage reduction and your water/wind damage by 2%.

Warlock

Warlock/Mage

Note by GD: A little more simple burst power to the selfish warlock and the potential to overcome all other warlocks with a massive Warp Charge.

  • Increased [Surge of Awareness] attack gain to 25% from 20%.
  • Increased [Thinking Overload] elemental damage gain to 35% from 20%, increased cooldown to 90s from 60.
  • Changed [Soul Seal]: Puts a [Soul Seal] on an enemy and curses it. After either target dies or effect expires (non-boss targets will have permanent debuff, only way to expire is death), a massive [Warp Charge] will be released, increasing all raid members’ damage dealt by 10.4% additionally for 30 seconds. Cast: 1s Cost: 15% MP Cooldown: 30s
Warlock/Scout

Note by GD: More single target power, less AoE power, but the potential to reflect damage if your cast speed is high enough.

  • Increased [Ranger’s Quickness] area damage reduction to 70% from 55%, increased damage gain to 30% from 20%.
  • Increased [Precise Dark Magic] damage to 345% from 300%, while above 85% cast speed, 25% of the initial damage is reflected towards enemies within 75 radius. This damage will not be counted as an area of effect.

Bard

General
  • Changed [Healing Song] to be channel skill that heals 3 times in a second.
Bard/Mage
  • Fixed [Once is Enough] wasn’t working.
Bard/Champion
  • Reduced [Poison Mist] Rage cost to 10 from 20.
  • Increased [Combustion] Rage cost to 25 from 15.
  • Increased [Electric Shock] Rage cost to 20 from 10.
  • Removed [Poisonous Integration] cast time, added global cooldown trigger.

Development

  • Added WORLD_CHANGED event.
  • Added LOGIN_NO_CHARACTERS event.
  • Disabled WorldMap_AutoMove and WorldMap_AutoMoveByNpcID from macros and automated events.

Planned Patch Notes

Following list will include possible changes that may be appear along with upcoming patch. Please consider that this list doesn't represent the actual patch content and might be different when patch is released.

Equipment Swap

  • Removed resource reset for weapon swapping.
  • Blocked equipment swap during combat, both page and slot swaps.

The Shattered Grove DLC

  • Orkham Awakened Mode with increased Corruption shuffler loot.

Roadmap

Here you can find closest plans of development of Chronicles of Arcadia. Please note that all ETAs might have any time and/or not be updated in real time.

Updates

💡 Roadmap Creation📝 Previously Updated🔄 Last Updated⭐️ Changes
October 28, 2025November 14, 2025December 1, 2025🌱 New — Added since last update.
Updated— Status changed since last update.
Delayed — The ETA has been postponed.

Status Legend

📐 In Planning🚧 Work in Progress📅 Scheduled💎 PolishingCompleted

Development

✨ Quick preview of the major initiatives multiple groups in our team are currently working on:

CategoryFeatureETAStatus
🌳[The Shattered Grove] endgame 12-player instance in [Millim].November
🎯Critical Chance Rework — Lethality ensures every hit benefits from Execution Power.November
⚖️Gear Score — Grouping gears and adjusting their values.⏳ Q1 2026🚧
⚔️Further class balance with more organized changes.2025🚧
🎨Game Visuals:--
🌲— Reworked trees.November💎
🌥️— Shadows for all objects in game.November💎
— More lively environment. December🚧
⚡️— Weather system. December🚧
🚀— Better control over GPU, CPU, RAM usage and resulting FPS.⏳ December💎
🎨— Various graphics and performance improvements.Q4 2025 - Q1 2026📐
🌟Newcomers:--
🧭— Simplifying instance pre-quests.2025
🏪— Simpler access to the market and economy.2025💎
🗺️— Easier preparation for instances.2025
📚— Clearer game knowledge.2025💎
🎓— Redesigning tutorial experience to align with current needs and shared between races.Q1-Q2 2026📐
👑Prestige Season 6 — Rewards adjusting, possibility to purchase for diamonds. December 2025
🎣[Fisherman Camp Site] — Possibility for automated fishing.Q4 2025 - Q1 2026🚧
🏠Housing:--
🏙️— Furnishing in multiple external styles at once.Q4 2025 - Q1 2026📐
🏞️— Furnishing outside square in external styles.Q4 2025 - Q1 2026💎
🏘️— More building furniture.Q4 2025 - Q1 2026📐
🏰— Building system with new features, resources similar to Guild Castle.Q2-Q3 2026📐
👁️Awakened Instances:
— Modernization, reducing catch-up time, new toys to play with and a whole new system to let you choose your own difficulty!Q4 2025 - Q1 2026🚧
⚰️— [Kawak's Tomb (Awakened)]: Travel through the sacred limon grounds to uncover the Envoys mysterious past…Q1-Q2 2026📐
🌐New responsive, clean website connecting our two current domains.Q4 2025 - Q1 2026🚧
🖥️Restoring User Interface style to the original with higher quality.Q4 2025 - Q1 2026🚧
🌍[Millim] and [The Shattered Grove] expansion.Q1 2026📐
📥Streamlining game installation.Q1 2026📐
👩‍🌾Possibility to play as Dwarf Female.Q1-Q2 2026📐
👑Prestige Season 7 — New achievement categories, simpler UI/UX.April 2026📐
Creation of a Daily & Weekly Reset Hub for all repeatable content.unknown🚧
🎡New Wheel of Fortune categories: Potions/Food, Wings, Mounts, etc.unknown📐
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