Patch Notes 12.1.0.4000 – 13.02.2026

General

  • Changed [Adventurers’ Guild Advancement Notice] requirements to do not conflict with other elements.

Game Engine

Crashes

  • Fixed client crash caused by case of incorrect target.
  • Improved errors with direct links to support when game crashes due to missing core files.

Optimization

  • Optimized greatly Cooldown system across all frames, reducing skill lags.
  • Optimized greatly censorship functionality, reducing chat lags.
  • Optimized performance of following frames:
    • Equipment Slots & Sets
    • Prestige Inventory
    • Transport Book
    • Action Bars
    • Card Stone
    • Transmutor
    • Item Shop
    • MailMod
    • Cenedril
    • Craft
    • Bag

Areas

  • [Millim]: Fixed reported stuck places.
  • [Goblin Mines]: Improved resetting of empty rooms.
  • [Raid Bosses]: Increased power, which were overnerfed recently.
  • [Raksha Temple]: Fixed [Raksha] instant respawn and locked door when killed too fast.
  • [Siege War]: Fixed production of catapults and crossbow turrets rankings would be not always updated.
  • [Tomb of Souls]: Improved [Karver Shattertooth] to update incorrect tiles statically without variable delay.

Interface

General

  • Added master names to guild text underneath pets.
  • Updated some harsh dialogue colours to more neutral tones.
  • Whisper Manager: Improved notification handling to prevent potential visual issues.
  • Fixed amulets would still give warning about being destroyed when being bound on equip.

Auction House

  • Added number of active listings to title bar.
  • Added option to bulk queue auctions to buy.
  • Fixed search hyperlinks when using search feature in “My Offers” tab.

Chat Translation

  • Added translation of whispers with PlayerNet team.
  • Added support for server-side blacklisted words to further remove spammy translations.

Codex

  • Improved visuals for collectibles in not active zones.
  • Fixed frame would appear on every zone change when having “auto show” feature enabled.

Friend List

  • Fixed inconsistent online-first sorting in custom groups.
  • Fixed friend names were not displayed correctly in info panel header.

Monster Cards

  • Added 0 star filter.
  • Added Select/Deselect all filter buttons.

Settings

  • Updated separator lines to unified template.
  • Removed space between title and categories.
  • Fixed incorrect UI scaling when changing value.
  • Enabled settings on login and character creation screens.
  • Fixed some configuration names that were not displaying.
  • Updated label colors for dropdowns, buttons, and checkboxes to unified color.
  • Changed header colors (background and text) to be more consistent with frame.

World Map

  • Added option to hyperlink custom map markers.
  • Added possibility to mark custom locations on the world map.
  • Added transport point locations to world map with options to transport, delete and edit.

Classes

General

  • Fixed some trigger buffs were interfering with each other and block them. (i.e.: something that triggers when you deal damage, or when you parry a hit etc.)

Warrior

Warrior/Mage

Note by GD: The last nerf hit the class way too much, so here comes a small buff to Moon Cleave, which should be the major damage source of the class instead of Thunder Sword.

  • Increased [Moon Cleave] damage to 3084% from 2686%.
Warrior/Warlock
  • Increased [Spirit Blade Storm] spirit wound damage over time value to 1255 from 965.
Warrior/Bard
  • Changed [Fed by the Malice] -> [Masochism]: When activated, increases your attack speed and movement speed by 35%, but reduces your HP by same amount. This attack speed increase can exceed the weapon limit.

Rogue

General
  • Changed [Bloodless] to provide magical damage as well as physical damage.
  • Changed [Soul Storm] to inflict damage based on your highest attribute (physical or magical attack).
  • Changed [Yawaka’s Blessing] and [Poison Pangs] to provide magical attack as well as physical attack.
  • Changed [Lightning Attack], [Unknown Choice] and [Greedy Blood Maggot] to provide magical attack as well as physical attack.
Rogue/Scout
  • Moved ability to wear gun from 60 elite to 15 elite.
Rogue/Warlock

Note by GD: We are glad to introduce another hybrid class rework as we did already with Scout/Mage in the past. Depending on your highest attribute, your skills may either deal physical or magical damage. Further balancing adjustments are sure to follow, anyway we are looking forward to your feedback!

  • Changed [Dark Soul] to increase magical attack too.
  • Changed [Focal Advantage] to also provide magical attack.
  • Changed [Fervent Attack] to increase cast speed additionally.
  • Changed [Life Devourer] to deal damage based on your highest attribute.
  • Changed [Soul Extractor] to deal damage based on your highest attribute.
  • Changed [Dark Soul Smelt] to deal damage based on your highest attribute.
  • Changed [Eye of the Darkness] to make affected skills deal damage based on your highest attribute, also modifies [Assassin’s Rage] to provide magical attributes as well.
Rogue/Knight
  • Changed [Disarmament] to reduce enemies physical and magical attack by 6% per stack from 4%.

Mage

Mage/Bard

Note by GD: This class was underperforming for a while, so we decided to change the DoT application so that Double Bass applies Tinnitus without requiring Musical Attack to be casted before anymore. Musical Attack now will increase Growl damage if set up before.

  • Increased [Musical Attack] damage to 5210/4500 from 4530/3250.
  • Changed [Tinnitus] effect to increase poison damage received by 4%, increased its damage to 4500 from 3250.
  • Increased [Solo: Noise] poison damage gain to 55% from 45%, increased cooldown to 90s from 60s.
  • Changed [Double Bass] to no longer spread [Tinnitus], instead it applies [Tinnitus] directly.
  • Increased [Master of Words] area damage to 25% from 5%, increased poison damage gain to 60% from 40%, removed instrument magical damage gain.
  • Reduced [Growl] cast time to 2s from 3, increased damage to 4100 from 2730, changed it to consume [Tinnitus] to deal additional 3000 + 0.1 x INT poison damage.
Mage/Rogue
  • Changed [Summon Shadows] pets to follow player instead of randomly walking around, changed them to attack only if player is in combat.
Mage/Warrior
  • Reduced [Raging Field] base damage to 3663 from 4324.
  • Reduced [Raging Flame] CPS damage to 123% from 144%.

Warden

Warden/Druid

Note by GD: Just some support/QoL for the magical warden. The class already has to handle its mana with a specific rotation, so this might play into it quite well.

  • Changed [Natural Spring] to apply MP recovery to all raid members around, fixed it wasn’t recovering MP properly.

Warlock

Warlock/Rogue

Note by GD: We want to change the class to be much more dependent on your own DoT effects, rather than other player’s debuffs. Additionally, Punishment becomes much more relevant to the class. We hope you will enjoy the new playstyle that should make the class more than a simple support class.

  • Changed [Crime] to apply [Criminal Energy] which inflicts 1500 dark damage over 8 seconds.
  • Reduced [Punishment] damage to 7000 from 9309, changed damage increase to be affected from your self damage over time effects applied on target instead of Elemental Weakness effects. (25% per self DoT instead of 20% per Elemental Weakness) If target is under effect of [Crime], 25% of initial damage will be inflicted as area of effect.
Warlock/Bard

Note by GD: Just some fine tuning to the class. It’s already doing quite well, but Dark Blast is still missing some power anyway.

  • Increased [Dark Blast] damage to 4360 from 3785.

Champion

General
  • Changed [Vacuum Wave] to no longer have a global cooldown trigger.
  • Changed [Secret Technique of the Ruins] shield form damage buff to affect the entire raid, reduced it’s effectiveness to 6% from 10%
Champion/Knight
  • Changed [Rune Draw] to grant you 100 rage instead of 10% mana.
  • Changed [Holy Roar] to consume mana, increased it’s cooldown to 12 seconds from 5.
Champion/Warrior
  • Increased [Blast of Vengeance] cooldown to 12 seconds from 10.
  • Changed [Arc Strike] to no longer have a global cooldown, added a 2 second cooldown.
Champion/Priest
  • Reduced [Holy Attack] cooldown to 1 second from 2.

Development

Auction House

  • Added int Count = GetAuctionActiveListingCount()

World Map

  • Added WorldMap_ClearCustomMarkers()
  • Added WorldMap_DeleteCustomMarker(int Index)
  • Added WorldMap_EditCustomMarker(int Index, string name, string Desc, int iconType)
  • Added WorldMap_AddCustomMarker(int zoneID, int MapX, int MapY, int IconType, string Name, String Desc)
  • Added int ZoneID, float PosX, float PosY, int IconType, string Name, string Desc = WorldMap_GetCustomMarker(int Index)
  • Added string link = WorldMap_GetMarkerLink(int Index)
  • Added ParseMapMarkerLinkData(string link

Flower Festival

Planned Patch Notes

Following list will include possible changes that may be appear along with upcoming patch. Please consider that this list doesn't represent the actual patch content and might be different when patch is released.

Equipment Swap

  • Removed resource reset for weapon swapping.
  • Blocked equipment swap during combat, both page and slot swaps.

The Shattered Grove DLC

  • Orkham Awakened Mode with increased Corruption shuffler loot.

Roadmap

Here you can find closest plans of development of Chronicles of Arcadia. Please note that all ETAs might have any time and/or not be updated in real time.

Updates

💡 Roadmap Creation📝 Previously Updated🔄 Last Updated⭐️ Changes
October 28, 2025November 14, 2025December 1, 2025🌱 New — Added since last update.
Updated— Status changed since last update.
Delayed — The ETA has been postponed.

Status Legend

📐 In Planning🚧 Work in Progress📅 Scheduled💎 PolishingCompleted

Development

✨ Quick preview of the major initiatives multiple groups in our team are currently working on:

CategoryFeatureETAStatus
🌳[The Shattered Grove] endgame 12-player instance in [Millim].November
🎯Critical Chance Rework — Lethality ensures every hit benefits from Execution Power.November
⚖️Gear Score — Grouping gears and adjusting their values.⏳ Q1 2026🚧
⚔️Further class balance with more organized changes.2025🚧
🎨Game Visuals:--
🌲— Reworked trees.November💎
🌥️— Shadows for all objects in game.November💎
— More lively environment. December🚧
⚡️— Weather system. December🚧
🚀— Better control over GPU, CPU, RAM usage and resulting FPS.⏳ December💎
🎨— Various graphics and performance improvements.Q4 2025 - Q1 2026📐
🌟Newcomers:--
🧭— Simplifying instance pre-quests.2025
🏪— Simpler access to the market and economy.2025💎
🗺️— Easier preparation for instances.2025
📚— Clearer game knowledge.2025💎
🎓— Redesigning tutorial experience to align with current needs and shared between races.Q1-Q2 2026📐
👑Prestige Season 6 — Rewards adjusting, possibility to purchase for diamonds. December 2025
🎣[Fisherman Camp Site] — Possibility for automated fishing.Q4 2025 - Q1 2026🚧
🏠Housing:--
🏙️— Furnishing in multiple external styles at once.Q4 2025 - Q1 2026📐
🏞️— Furnishing outside square in external styles.Q4 2025 - Q1 2026💎
🏘️— More building furniture.Q4 2025 - Q1 2026📐
🏰— Building system with new features, resources similar to Guild Castle.Q2-Q3 2026📐
👁️Awakened Instances:
— Modernization, reducing catch-up time, new toys to play with and a whole new system to let you choose your own difficulty!Q4 2025 - Q1 2026🚧
⚰️— [Kawak's Tomb (Awakened)]: Travel through the sacred limon grounds to uncover the Envoys mysterious past…Q1-Q2 2026📐
🌐New responsive, clean website connecting our two current domains.Q4 2025 - Q1 2026🚧
🖥️Restoring User Interface style to the original with higher quality.Q4 2025 - Q1 2026🚧
🌍[Millim] and [The Shattered Grove] expansion.Q1 2026📐
📥Streamlining game installation.Q1 2026📐
👩‍🌾Possibility to play as Dwarf Female.Q1-Q2 2026📐
👑Prestige Season 7 — New achievement categories, simpler UI/UX.April 2026📐
Creation of a Daily & Weekly Reset Hub for all repeatable content.unknown🚧
🎡New Wheel of Fortune categories: Potions/Food, Wings, Mounts, etc.unknown📐
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