Patch Notes 12.1.0.5000
Known issues
- Player models in various frames are not displayed correctly sometimes.
General
- Fixed bug causing TP to incorrectly calculate in some rare situations.
Game Engine
Optimization
- Optimized NPC spawning performance.
Added optimization settings (Graphic → Visual → Performance):
- Delayed grass loading
- Delayed object loading
Graphics
- Added Anti-Aliasing settings.
- Added Particle Limit settings.
- Added Level of Detail distance settings.
- Fixed grass rendering corelated with camera.
- Improved quality of names and icons for players and NPCs.
Attack Trails
- Added weapon attack trails effects.
- Added option to disable weapon attack trails.
Portable Tier System (The Shattered Grove)
- Added portable tiers for weapons.
- Added [Portable Tier Proficiency] effect, which is required to use portable tiers. You can purchase this from item shop or get it from certain gashas. (fishing and worldboss)
Details
- Portable tiers can be equipped in the main hand, off hand, or ranged weapon slot and increase the tier of the equipped weapon.
- Portable tiers can be upgraded by one tier by merging three of the same tier together.
- You can extract tiers from latest-content weapons in two ways:
- Tier stone: Merge a tier N weapon with a tier N stone of the same type to produce a portable tier N. The weapon loses its tier.
- Two weapons: Merge a tier N weapon with a tier N−1 weapon of the same content to produce a portable tier N. Both weapons lose their tiers.
Fishing
- Updated recipes to have level requirement as high as their required fish level requirements.
Raid Bosses
- Fixed [Sismond] treasure chest was appearing on air sometimes.
- Updated worldboss treasure list with newer contents & added information message in chat to see chance of getting obtained item for treasures.
Prestige
- Fixed cards and kills from [Barren Caves] counting toward [Elven Island].
Quests
- [Training Completed]: Fixed [Sea of Snow Package] (level 35) wasn’t possible to be obtained.
- [A Bridge Between Words]: Fixed Spanish and Turkish localisations required ‘.’ to be typed in some answers.
Areas
General
- Added message for boss spawn kill requirement count for Arcadia custom instances.
Ancient Dreamland
- Fixed exchange string.
- Added confirmation when attempting to leave early.
Arcane Forge
- Added confirmation popup when attempting to leave early.
Belathis
- Added known issues message on entry.
Talaghan
- Increased size of [Spheres of Light] during core event.
The Shattered Grove
- Adjusted armor plussing bonuses to be relevant with class its related with.
- [Eryndor]: Removed duplicated voice dialog trigger at the beginning of Phase 3.
- Reduced Infusion Stone costs to 5.000/10.000 [Scarred Aetherium] & 40.000/80.000 [Arcadia Coins].
User Interface
Assistant
Group Finder
- Fixed back button.
- Fixed slider offsets.
- Added initial default presets.
- Removed keyword functionality.
- Reworked recruitment message.
- Created hyperlink to apply directly to group.
- Added various warning messages where appropriate.
Character
- Added corruption extract slots to inspect frame.
- Added extra attack chance to Melee section of character frame.
Game Info
- Updated background.
- Added dynamic resizing based on content.
Various Frames
- Codex: Updated visual style.
- Game Score: Updated background.
- Loading: Capped aspect ratio of loading screen images to 16:9.
- Store: Fixed frequency of sell limits, resulting in roughly halved sell time.
- Black Codex Book: Added upcoming [Kawak Tomb (Awakened)] to list.
- Whisper Manager: Cleaned message copied with the middle mouse button.
- World Map: Fixed transport markers wouldn’t reset correctly on character swap.
- Auction: Fixed Auction Queue wasn’t clearing itself when searching for new items.
- Chat: Fixed replying to whisper via hotkey when target was “Away” would send offline message.
Development
- Added
SetEnabledGhostTrail(bool enabled) - Added
bool enabled = IsEnabledGhostTrail() - Fixed
:GetFrameStrata()wasn’t returning anything if strata is set toLOW. - Depreciated
SpellIsLocationdue to better implementation of auto location spells. - Added
ATTACK_RATEforGetPlayerAbility(...)that returns extra attack chance value.
Classes
General
- Changed skill resource reductions to be multiplicative.
- Fixed offhand regular hits were dealing excessive damage.
- Fixed level 50 elite skill preview on elite trainer dialogues were wrong.
- Fixed pet skill damages were being higher at lower skill levels than higher skill levels.
- Changed pulling skills to trigger immediately instead of delay depending on distance.
Cooldowns
- Capped cooldowns to 0.2s.
- Fixed cooldown penalty wasn’t affecting skills with no cooldown.
- Improved cooldown attribute’s server checks to prevent possible exploits.
Titles
- Increased [The Shepherd] speed bonuses to 10% from 9%.
- Reduced [Unscathed Ascent] cooldown penalty to 0.2s from 0.3.
- Changed [Rift Closer] to no longer reduce damage dealt, reduced cooldown change rates to 25%/0.45s from 35%/0.5s, changed it to reduce resource costs by 20% additionally. Increased badge cooldown speed effect to 15% from 10%.
Skills and Buffs
- Improved auto use for ground skills.
- Increased global dot scaling rate from attack value by 80%.
- Changed self buffs to always have global cooldown trigger when not used manually.
- Changed damage over time effects to deal their damage early if effect is refreshed earlier than ticking.
Warrior
General
- Increased [Feint] damage to 600% (from 500%).
- Changed [Blasting Cyclone] to pull enemies it hits towards yourself.
- Changed [Charge Attack] to inflict area damage if you wield a heavy blunt weapon.
- Fixed [Survival Instinct] damage spread was being affected by damage reduction effects.
- Reduced [Devastating Blow] area to 80 from 100 for both blows, but increased thickness of radius lines to 65 from 15.
- Changed [Open Flank] to increase your single target damage by 15% + 5% per more stacks up to 30% & 4 stacks, for 15 seconds.
Warrior/Rogue
- Reduced [Blood Dance] bleed to 645 from 860.
- Increased [Keen Attack] amount of attack to 6 from 3.
Warrior/Champion
- Increased [Wild Strike] attack speed to 25% from 20%.
- Changed [Bloody Strike] to also apply [Blood Loss].
- Changed [Stifling Attack] cooldown to be tied to attack speed.
- Changed [Bloody Strike] and [Stifling Attack] to trigger global cooldown.
- Changed [Blood Whirlwind] damage over time effect name to [Blood Loss].
- Changed [Blood Rune Weapon] attack and damage gains to 18% from 12/24%.
Warrior/Scout
- Changed [Perforation] damage boost to scale from 8% to 19.2% instead of 2% to 16%.
Warrior/Mage
Note by GD: Just some additional damage over time. It might appear high, but shouldn’t be too strong in reality, as DoTs scale differently.
- Increased [Lightning’s Touch] damage over time value to 12572 from 10593.
Warrior/Druid
- Changed [Redemption] to additionally increase cooldown speed by 23%.
Warrior/Warden
- Changed [Barbaric Execution] to increase your damage by 50% against targets with HP lower than 50%.
Warrior/Warlock
- Changed [Spirit Wound] dot to require 2-H Sword to be inflicted.
- Changed [Spirit Blade Storm] and [Spirit-Cracking Blow] to no longer require 2-H Sword.
Scout
Scout/Rogue
- Reduced [Deadly Counterattack] full stack damage gain to 8% from 12%, changed it to get a stack with 100% chance instead of 25%.
Scout/Priest
- Changed [Scout’s Blessing Shot] to increase Rage/Focus/Energy recovery rates by 48% instead of reducing consumption.
- Changed [Spiritual Leader] to increase damage dealt by 12% instead of attack/cast speed bonus, added 24% movement speed boost.
Scout/Bard
- Changed [We Will Win!] to provide 15.2% damage dealt bonus instead of attack/cast speed.
Rogue
General
- Fixed [Poisonous Hands] weren’t resetting effect when you attack to a different target.
- Changed [Energized Hands] to reduce skill cooldowns by 0.1s and increase energy by 50% additionally.
Rogue/Scout
- Changed [Combat Master] to increase critical effectiveness by 26.2% instead of old damage gain, changed to be passive.
- Increased [Wraith Attack] radius to 100 from 80, increased Energy cost to 40 from 25, changed it to pull enemies towards yourself.
- Changed [Shadow Figure] to have 30 stacks instead of 15, increased duration to 15s from 8s, still will have 15% attack speed at maximum stacks.
Rogue/Priest
- Reduced [Awakening of the Monk] cooldown to 120s from 180.
- Reduced [Patience and Salvation] stack limit to 20 from 40, increased [Salvation] scaling to 150% from 75%.
Rogue/Warden
- Increased [Power of the Wood Spirit] target limit to 15 from 10.
- Increased [Phantom Blade] duration to 30s, cooldown to 90s, changed it to trigger ghost hit with every offensive hit, with 6s of cooldown. This cooldown can be reduced by cooldown speed.
Rogue/Warlock
- Changed [Focal Advantage] to no longer provide physical attack, increased dark damage base to 10% from 16%, increased scaling per level to 20% from 8%.
- Increased [Dark Soul Smelt], [Soul Extractor] and [Life Devourer] damage gain for each extra target to 25% up to 8 more targets from 15% up to 5 more targets.
- Changed [Soul Curtain] to make [Soul Extractor] and [Life Devourer] provide effect of dealing more damage with more targets around, instead of reducing costs, it changes costs to 15% from 30 flat.
Rogue/Champion
- Changed [Dwarven Forge] to be passive; Increases 1-H Hammer damage by 20% and 2-H Hammer damage by 30%.
- Removed [Disassemble] defense ignore mechanic, increased damage to 156% from 124.8%, removed energy recovery.
Rogue/Bard
- Reduced [Song of the Storm] channel time to 0.35 from 0.5
- Increased [Thunderous Rage] attack speed gain to 35% from 20%.
- Changed [Hands of a Virtuoso] to replace attack speed of nimble hands with cooldown speed.
Rogue/Knight
- Changed [Searing Light] to additionally reduce energy consumption by 30%.
Mage
Mage/Warden
Note by GD: just some QoL for the new Flame Follower mechanic.
- Changed [Flame Follower] to be usable while moving, reduced cast time to 2s from 3, increased cooldown reduction from using [Fireball] to 5s from 4.
Mage/Bard
Note by GD: Some additional single target damage, as the class wasn’t doing as good as intended.
- Increased [Crooked Scream] damage to 6423 from 5585.
Mage/Druid
Note by GD: To adjust the class to faster pacing, we decided to lower the requirement for Green Guardian stacks on Cosmic Call. This won’t have a big impact on the class, but a big impact on the Earth… it’s a Meteor, isn’t it?!
- Reduced [Cosmic Call] requirement for [Green Guardian Stacks] to 12 from 15.
Mage/Knight
Note by GD: We want to push the use of Holy Discharge in burst phases and increase its damage in general, which should solve the issues the class currently has.
- Increased [Brilliance Award] duration to 7s from 5.
- Increased [Holy Light Strike] MP cost to 2% from 1%.
- Increased [Holy Discharge] damage to 2495 from 2037.
Priest
Priest/Warrior
- Reduced [Chain of Light] channel time to 1.5s from 3.5.
Knight
Knight/Mage
Note by GD: Welcome back, magical Knight! More wasn’t possible unfortunately, as they would’ve sent the kangaroos on me…
- Changed [Confession Judgement] to increase magical damage of 2-H Sword by 100%, but if you wear a 2-H Sword, it will also increase damage you receive by 30%.
Knight/Scout
- Fixed [Heavenly Arrows] healing enemies instead of dealing damage.
Warden
General
- Increased [Nature Crystal] conversion rate of pet boosts from weapon to 70% from 60%.
Warden/Druid
Note by GD: We want to streamline the buffs and their cooldowns, while adding some additional burst potential for the pet through Energy Absorb.
- Increased [Dispel Curse] duration to 30s from 20.
- Reduced [Energy Absorb] earth damage bonus to 25% from 50%, changed it to additionally increase your pets earth damage by 25%.
Warden/Scout
- Increased [Morale and Desire] cooldown to 90s from 60.
- Increased [Whistle of the Ghost] stacks up to 10 times from 6, reduced attack speed per stack to 3% from 5%.
Warden/Rogue
- Increased [Together] cooldown to 90s from 60.
- Changed [Power Sigil] to be active with 90s cooldown and 30s duration.
- Changed [Critical Feeling]; Everytime [Sepal Stab] hits, you gain a stack of [Critical Feeling] for 8 seconds up to 5 stacks, where each provides 3% critical damage bonus. At maximum stack, this provides 50% more single target damage.
Druid
Druid/Warrior
- Increased [Unrestrained Rage] damage gain to 30% from 25%.
Warlock
General
Note by GD: Some love for the warlocks! Don’t worry, the time of the warlock will come soon!
- Increased [The Hex] duration to 40s from 30.
Warlock/Champion
Note by GD: A buff for the last warlock that hasn’t yet been updated since the Shattered Grove release.
- Increased [Mind Rune] HP bonus to 43.2% from 27%.
- Reduced [Rune Energy Devotion] cooldown to 60s from 120.
- Increased [Ethereal Hammerfall] channel speed bonus to 25% from 10%.
Warlock/Bard
Note by GD: Some push for the class, as it was still lacking some damage.
- Changed [Final Confusion] to additionally modify [The Hex], it will now have 15% more dark damage boost and 15s lesser cooldown.
Warlock/Mage
- Fixed [Soul Seal] effect was overriding your own [Warp Charge].
Warlock/Warden
Note by GD: Just a small buff to the DoT power and Beast’s Roar for some more sustain damage in AoE phases.
- Increased [Soul Pain] instant damage to 3600 from 2500, reduced cooldown to 3s from 6.
Warlock/Scout
- Fixed [Precise Dark Magic] initial damage wasn’t dealing dark damage, reduced damages to 70/17.5% from 345/86.25% to justify the fix.
Champion
General
- Increased [Fearless Blow] maximum damage boost to 400% from 300%.
Champion/Warrior
- Changed [Determination Rune] to inflict damage up to 3 targets with 15% reduction on each extra target.
Champion/Scout
- Increased [Pulsing Shot] focus cost to 20 from 15.
- Increased [Crippling Shot] focus cost to 15 from 10.
- Changed [Apocalypse Drive] to have 2s of cast time.
- Reduced [Focused Conversion] rage cost to 50 from 75.
- Changed [Fearless Shot] cooldown to be tied on ranged weapon attack speed, fixed it had damage penalty of area spells.
Champion/Rogue
- Reduced [Shadow Pulse] trigger cooldown to 0.3s from 0.5.
- Changed [Runecraft – Agility] to provide 35.7% extra attack chance instead of attack speed.
- Changed [Fearless Blow] to no longer recover 100 Energy, increased maximum damage boost to 600% from 450%.
- Changed [Smoke Diffusion] -> [Enforce]: Pull all targets around your enemy towards your enemy. Cost: 50 Energy Cooldown: 10s
- Changed [Death Arrives]: Reduces skill resource costs by 50% and increases 1-H Hammer damage by 20%, increased cooldown to 120s from 90, removed old effects.
Champion/Warlock
- Changed [Forge] to be triggered only with normal attacks.
- Changed [Soul Forge Mystery] to a passive, increasing only Dark Damage by 50%.
- Changed [Blast of Remorse] damage to 705% dark damage from 917.5% raw damage.
- Changed [Indomitable Spirit] to no longer provide extra [Forge] stack with [Dark Energy Strike].
- Changed [Heart Collection Rune] to make every attack provide maximum stack of [Forge], increased cooldown to 90s from 60, increased damage gain to 30% from 20%.
Bard
General
- Fixed some set skills weren’t being removed upon class change.
Bard/Priest
- Reduced [Incredible Riff] cooldown to 60s from 120.
- Reduced [Death Rune] cooldown to 120s from 180, increased damage dealt to 50% for non-boss targets.
Bard/Mage
Note by GD: The class was still kinda underperforming, so here comes a buff to fireball.
- Increased [Fireball] damage to 3956 from 3450.
Spring Rain Festival










Planned Patch Notes
Following list will include possible changes that may be appear along with upcoming patch. Please consider that this list doesn't represent the actual patch content and might be different when patch is released.
Equipment Swap
- Removed resource reset for weapon swapping.
- Blocked equipment swap during combat, both page and slot swaps.
The Shattered Grove DLC
- Orkham Awakened Mode with increased Corruption shuffler loot.
Portable Tier System (The Shattered Grove)
- Added portable tiers for weapons.
- Added the Portable Tier Proficiency effect, which is required to use portable tiers.
- Portable tiers can be equipped in the main hand, off hand, or bow slot and increase the tier of the equipped weapon.
- Portable tiers can be upgraded by one tier by merging three of the same tier together.
- You can extract tiers from latest-content weapons in two ways (Extraction interface of Transmutor):
- Tier stone: Merge a tier N weapon with a tier N stone of the same type to produce a portable tier N. The weapon loses its tier.
- Two weapons: Merge a tier N weapon with a tier N−1 weapon of the same content to produce a portable tier N. Both weapons lose their tiers.
Roadmap
Here you can find closest plans of development of Chronicles of Arcadia. Please note that all ETAs might have any time and/or not be updated in real time.
Updates
| 💡 Roadmap Creation | 📝 Previously Updated | 🔄 Last Updated | ⭐️ Changes |
|---|---|---|---|
| October 28, 2025 | November 14, 2025 | December 1, 2025 | 🌱 New — Added since last update. ✨ Updated— Status changed since last update. ⏳ Delayed — The ETA has been postponed. |
Status Legend
| 📐 In Planning | → | 🚧 Work in Progress | → | 📅 Scheduled | → | 💎 Polishing | → | ✅ Completed |
Development
✨ Quick preview of the major initiatives multiple groups in our team are currently working on:
| Category | Feature | ETA | Status |
|---|---|---|---|
| 🌳 | [The Shattered Grove] endgame 12-player instance in [Millim]. | November | ✅ |
| 🎯 | Critical Chance Rework — Lethality ensures every hit benefits from Execution Power. | November | ✅ |
| ⚖️ | Gear Score — Grouping gears and adjusting their values. | ⏳ Q1 2026 | 🚧 |
| ⚔️ | Further class balance with more organized changes. | 2025 | 🚧 |
| 🎨 | Game Visuals: | - | - |
| 🌲 | — Reworked trees. | November | 💎 |
| 🌥️ | — Shadows for all objects in game. | November | 💎 |
| ✨ | — More lively environment. | ✨ December | 🚧 |
| ⚡️ | — Weather system. | ✨ December | 🚧 |
| 🚀 | — Better control over GPU, CPU, RAM usage and resulting FPS. | ⏳ December | 💎 |
| 🎨 | — Various graphics and performance improvements. | Q4 2025 - Q1 2026 | 📐 |
| 🌟 | Newcomers: | - | - |
| 🧭 | — Simplifying instance pre-quests. | 2025 | ✅ |
| 🏪 | — Simpler access to the market and economy. | 2025 | 💎 |
| 🗺️ | — Easier preparation for instances. | 2025 | ✅ |
| 📚 | — Clearer game knowledge. | 2025 | 💎 |
| 🎓 | — Redesigning tutorial experience to align with current needs and shared between races. | Q1-Q2 2026 | 📐 |
| 👑 | Prestige Season 6 — Rewards adjusting, possibility to purchase for diamonds. | ✨ December 2025 | ✅ |
| 🎣 | [Fisherman Camp Site] — Possibility for automated fishing. | Q4 2025 - Q1 2026 | 🚧 |
| 🏠 | Housing: | - | - |
| 🏙️ | — Furnishing in multiple external styles at once. | Q4 2025 - Q1 2026 | 📐 |
| 🏞️ | — Furnishing outside square in external styles. | Q4 2025 - Q1 2026 | 💎 |
| 🏘️ | — More building furniture. | Q4 2025 - Q1 2026 | 📐 |
| 🏰 | — Building system with new features, resources similar to Guild Castle. | Q2-Q3 2026 | 📐 |
| 👁️ | Awakened Instances: | ||
| ✨ | — Modernization, reducing catch-up time, new toys to play with and a whole new system to let you choose your own difficulty! | Q4 2025 - Q1 2026 | 🚧 |
| ⚰️ | — [Kawak's Tomb (Awakened)]: Travel through the sacred limon grounds to uncover the Envoys mysterious past… | Q1-Q2 2026 | 📐 |
| 🌐 | New responsive, clean website connecting our two current domains. | Q4 2025 - Q1 2026 | 🚧 |
| 🖥️ | Restoring User Interface style to the original with higher quality. | Q4 2025 - Q1 2026 | 🚧 |
| 🌍 | [Millim] and [The Shattered Grove] expansion. | Q1 2026 | 📐 |
| 📥 | Streamlining game installation. | Q1 2026 | 📐 |
| 👩🌾 | Possibility to play as Dwarf Female. | Q1-Q2 2026 | 📐 |
| 👑 | Prestige Season 7 — New achievement categories, simpler UI/UX. | April 2026 | 📐 |
| ⏰ | Creation of a Daily & Weekly Reset Hub for all repeatable content. | unknown | 🚧 |
| 🎡 | New Wheel of Fortune categories: Potions/Food, Wings, Mounts, etc. | unknown | 📐 |