Patch Notes 12.1.2.1000
Known Issues
- Sometimes your furniture in house might not load properly. In this case leave house for over 5 minutes and with next entrance issue should be solved.
- For everyone experiencing lags please ensure your Current GPU in Graphics Settings is correct, especially if you have laptop (mostly 2 GPUs) or untypical setup with > 1 GPU. Windows might be wrongly selecting weaker graphics card after patch.
General
- Added 3 minute cooldown to [Egg of Bad Intentions].
- Fixed House and Guild castle wouldn’t reset Away status with mouse.
- Added confirmation prompt before changing recall point at transport snoops.
Game Engine
Performance
- Improved stability and precision of FPS limiter.
- Improved shadow rendering performance in object-heavy areas.
- Improved bank performance when viewing items with quality overlays.
- Improved item reward handling to feel smoother during busy loot moments.
- Improved pet auto-looting performance and reduced unnecessary loot effect refreshes for smoother gameplay.
Graphics
- Implemented GPU preference option.
- Added subtle animated sky movement for more atmospheric view.
- Fixed Terrain Level of Detail setting wasn’t being updated when changing presets.
- Added visual setting that changes way objects load so they can be loaded from further away (Visuals > Performance).
Areas
- Separated set skill loading for PvE/PvP zones.
- [Arena of Darkness]: Removed [Atlas Tokens] reward.
- [Shattered Grove]: Updated Skaldrin’s pull event to teleport everyone to center of room.
- [Lost Island of Atlantis]: Added new [Atlas Training Ground] in [Itnal Camp] accessible via [Cael Thorne] that allows to change class and equipment to endgame to test different classes with all elites.
Housing
Placement
- Added placement grid option.
- Added free camera mode option.
Housemaid & Housekeepers
- Allowed to summon housemaids and servants on top of furniture.
- Added information about level unlocking specific house maid buffs, potions and food.
Furniture
- Added support for Object Popup.
- Fixed furniture previews showing interaction cursors and tooltips.
- Added option to click crafting furniture to open up crafting interface.
- For furnitures with multiple uses, e.g. [Electrified Chest] this feature is disabled.
- Fixed locked status of furniture wasn’t being removed when changing house style.
- Improved storage furnitures data to be loaded immediately upon loading furniture.
- Fixed weapon racks did not remove shields or talismans when equipping ranged weapon.
- Fixed quickly removing and placing furniture again could cause model rendering problems.
- Reworked how furniture is created – allowing to create more special furniture and improve performance.
Access & Control
- Added option to kick unwanted players from house.
- Added support for social friend list in house control settings.
Portals
- Disabled possibility to summon passageways inside your house.
- Fixed summoning portal inside your house would cause portal to not appear.
User Interface
- Fixed category dropdown was displaying double arrows.
Crafting
General
- Added chat messages when crafting consumes materials.
Fishing
- Added global caught item indicator.
- Added fishing line & bobber visual effects.
Companions
- Improved mount dye details in Partner Bag tooltips.
- Fixed pet teleport delay to prevent visual issues after character moves.
- Added mount color customization possibility directly from Partner Bag.
- Improved pet logic to prevent them to do not respond your commands after a zone change.
- Changed pets to take a place in formation around their owners while moving out of combat.
Prestige
- Updated currency displays with more modern fonts.
- Fixed Durability benefits were providing more durability loss than intended in some situations.
- Fixed claimable reward indicators were not shown consistently across all Prestige Chronicles screens.
User Interface
Assistant
- Added information about rental gear and [Millim] questline.
- Added [Origin (Awakened)] and [Kawak (Awakened)] to instances and group creation.
Arcadia Messenger
- Updated notification icon.
- Fixed active chat scroll caused by other chats.
Auction House
General
- Added option to update duration and promote type/duration of existing auctions.
- Updated auction and promote times to update every 1 minutes (instead 10 minutes).
Categories
- Added Monster Card ‘Stars’ category.
- Implemented new categories for pet eggs.
- Implement new categories for runes and tier systems.
Search
- Allowed search by item ID.
- Added possibility to search multiple keywords separated by comma.
- Added option to search directly for single stats when ‘Tier Systems’ category is selected and mana stone has one stat only.
Camera
- Increased camera zoom limit.
- Changed camera collision to ignore partially transparent surfaces.
Cast Warnings
- Fixed cast warning color gradient was including channel time too.
- Added option to show cast/channel progress on action bar slot (User Interface > Actionbars).
Character
- Fixed duplicate scrollbars in class list.
- Exchange Class: Fixed it was displaying unobtained classes.
Chat
- Fixed unnecessary link translations.
- Fixed missing chat notifications for expired items on login.
Collectibles
- Fixed some city tooltips displayed no collections bonus.
- Fixed card tooltips would show collectible reduction from [Taborea] instead of real zone.
Emojis
- Added option to open Emoji Menu near chat frame.
- Implemented option to use Emojis inside messages, limited to 1 per message.
Guild
- Fixed guild details sometimes not loading correctly when entering Battlegrounds.
- Improved guild creation messages to show clearer reasons when name cannot be used.
Macros
- Added possibility to copy macros into next free slot.
- Increased maximum macro name length to 64 (from 32).
Maps
- Fixed some zone NPCs were not displaying height markers.
- Fixed minimap button docking was having occasional issues.
- Added default enabled settings to reduce visibility of opened World Map while walking.
Quests
- Fixed overflow dots using correct quest text color.
- Fixed tracking for quests without clear objectives or standard turn-in markers.
- Improved “Show Quests by Zone” option to work properly for all quest catalogs.
Settings
- Added possibility to link game settings to chat.
- Improved scroll step for pages with smaller height.
- Improved fog shader & capped fog density setting to 50.
- Added setting to allow hold-to-spam action slots (Controls > Spell usage).
- Added new settings to toggle good area of effect indicators & for their colors.
Tooltips
- Fixed missing hover tooltips for some linked buff effects.
- Fixed cast time in skill tooltips was being missing randomly.
- Fixed laggy player info tooltips after hovering offline players.
- Fixed incorrect Item Shop bundle names in tooltips and chat links.
- Fixed dialog option tooltips sometimes disappearing after hovering over buffs.
Various Frames
- Raid Boss Schedule: Fixed respawn time indicators.
- Card Book: Updated card mission progress bar colors.
- Bag: Fixed locked bag items weren’t getting grayed out.
- Rankings: Fixed empty entries being shown with top-rank coloring.
- Transport Book: Added failure message when transport is disabled.
- Crafting: Fixed ‘Head’ Slot recipes were displaying without category.
- Action Bars: Added option to copy skill ID with middle mouse button.
- Login: Fixed saved accounts sometimes not being reorderable by drag and drop.
- Sliders: Fixed clicking or dragging sliders could ignore their configured step size.
- Unit: Adjusted ride invite option to stay visible, but disabled when it cannot be used.
- NPC Search: Fixed errors sometimes occurring when selecting certain NPC search results.
- Game Window: Fixed windowed mode not saving resolution after resizing game window with mouse.
- Battleground Queue: Fixed frame showing incorrect options when only one battleground was available.
- Card Stone: Fixed Card Stones when used from the Card Book so eligible cards can now be selected correctly.
- Blood Bars: Implemented mouse interaction disabled when its targeted already to allow clicking overlapped bloodbars.
Visual
General
- Changed terrain decals to reject steep terrains.
- Fix zone lightning wasn’t reset when returning to login screen.
- Fixed character head size changes from reverting incorrectly after bone scale buff ends.
- Capped minimum scaling of name widgets to make them have better visibility from maximum distance.
Magic Wardrobe
- Added new weapon trail slot.
- Added weapon plussing effect to wardrobe model.
- Added option to inspect other players current wardrobe.
- Added new weapon plussing slot for each weapon type.
Weapon Effects
- Added 9 new weapon trails that can be customised in Magic Wardrobe.
- Added 19 weapon glow cosmetics that can be customised in Magic Wardrobe.
Sound
- Reduced color aura sound volume.
Classes
Combat Helpers
- Added basic single button combat helper to skillbook for newbies.
Knight
Knight/Rogue
- Changed [Leopard Instinct] to be passive.
Scout
Scout/Rogue
- Increased [Poisonous Spit] damage to 1447 (from 724).
Scout/Warrior
- Changed [Snipe] to be instant if target has [Mana Drain Shot] effect.
Warden
- Increased [Cross Chop] damage to 1022% (from 511%).
- Increased [Frantic Briar] damage to 1168% (from 584%).
Warlock
Warlock/Warrior
- Fixed [Ruthless Judgment] was missing global cooldown trigger.
Development
General
- Depreciated
UpdateGearScore(). - Added “ script to EditBoxes.
- Added
GetActionCastInfo( int actionSlot ). - Added soft-break and hyphenation support for UI font strings.
Housing
- Added
Houses_ResetFurnitureMovementGridColor - Added
Houses_SetFurnitureMovementGridColor(int r, int g, int b, int a) - Added
int r, int g, int b, int a = Houses_GetFurnitureMovementGridColor()
Patch Notes 12.1.2.1001
- Fixed water rendering issues.
- Fixed issues with targetting players.
- Fixed nameplates were generating large shadows.
- Fixed cat models on water streams in fishing zones.
Planned Patch Notes
Following list will include possible changes that may be appear along with upcoming patch. Please consider that this list doesn't represent the actual patch content and might be different when patch is released.
Equipment Swap
- Removed resource reset for weapon swapping.
- Blocked equipment swap during combat, both page and slot swaps.
Roadmap
Here you can find closest plans of development of Chronicles of Arcadia. Please note that all ETAs might have any time and/or not be updated in real time.
Updates
| 💡 Roadmap Creation | 📝 Previously Updated | 🔄 Last Updated | ⭐️ Changes |
|---|---|---|---|
| October 28, 2025 | November 14, 2025 | December 1, 2025 | 🌱 New — Added since last update. ✨ Updated— Status changed since last update. ⏳ Delayed — The ETA has been postponed. |
Status Legend
| 📐 In Planning | → | 🚧 Work in Progress | → | 📅 Scheduled | → | 💎 Polishing | → | ✅ Completed |
Development
✨ Quick preview of the major initiatives multiple groups in our team are currently working on:
| Category | Feature | ETA | Status |
|---|---|---|---|
| 🌳 | [The Shattered Grove] endgame 12-player instance in [Millim]. | November | ✅ |
| 🎯 | Critical Chance Rework — Lethality ensures every hit benefits from Execution Power. | November | ✅ |
| ⚖️ | Gear Score — Grouping gears and adjusting their values. | ⏳ Q1 2026 | 🚧 |
| ⚔️ | Further class balance with more organized changes. | 2025 | 🚧 |
| 🎨 | Game Visuals: | - | - |
| 🌲 | — Reworked trees. | November | 💎 |
| 🌥️ | — Shadows for all objects in game. | November | 💎 |
| ✨ | — More lively environment. | ✨ December | 🚧 |
| ⚡️ | — Weather system. | ✨ December | 🚧 |
| 🚀 | — Better control over GPU, CPU, RAM usage and resulting FPS. | ⏳ December | 💎 |
| 🎨 | — Various graphics and performance improvements. | Q4 2025 - Q1 2026 | 📐 |
| 🌟 | Newcomers: | - | - |
| 🧭 | — Simplifying instance pre-quests. | 2025 | ✅ |
| 🏪 | — Simpler access to the market and economy. | 2025 | 💎 |
| 🗺️ | — Easier preparation for instances. | 2025 | ✅ |
| 📚 | — Clearer game knowledge. | 2025 | 💎 |
| 🎓 | — Redesigning tutorial experience to align with current needs and shared between races. | Q1-Q2 2026 | 📐 |
| 👑 | Prestige Season 6 — Rewards adjusting, possibility to purchase for diamonds. | ✨ December 2025 | ✅ |
| 🎣 | [Fisherman Camp Site] — Possibility for automated fishing. | Q4 2025 - Q1 2026 | 🚧 |
| 🏠 | Housing: | - | - |
| 🏙️ | — Furnishing in multiple external styles at once. | Q4 2025 - Q1 2026 | 📐 |
| 🏞️ | — Furnishing outside square in external styles. | Q4 2025 - Q1 2026 | 💎 |
| 🏘️ | — More building furniture. | Q4 2025 - Q1 2026 | 📐 |
| 🏰 | — Building system with new features, resources similar to Guild Castle. | Q2-Q3 2026 | 📐 |
| 👁️ | Awakened Instances: | ||
| ✨ | — Modernization, reducing catch-up time, new toys to play with and a whole new system to let you choose your own difficulty! | Q4 2025 - Q1 2026 | 🚧 |
| ⚰️ | — [Kawak's Tomb (Awakened)]: Travel through the sacred limon grounds to uncover the Envoys mysterious past… | Q1-Q2 2026 | 📐 |
| 🌐 | New responsive, clean website connecting our two current domains. | Q4 2025 - Q1 2026 | 🚧 |
| 🖥️ | Restoring User Interface style to the original with higher quality. | Q4 2025 - Q1 2026 | 🚧 |
| 🌍 | [Millim] and [The Shattered Grove] expansion. | Q1 2026 | 📐 |
| 📥 | Streamlining game installation. | Q1 2026 | 📐 |
| 👩🌾 | Possibility to play as Dwarf Female. | Q1-Q2 2026 | 📐 |
| 👑 | Prestige Season 7 — New achievement categories, simpler UI/UX. | April 2026 | 📐 |
| ⏰ | Creation of a Daily & Weekly Reset Hub for all repeatable content. | unknown | 🚧 |
| 🎡 | New Wheel of Fortune categories: Potions/Food, Wings, Mounts, etc. | unknown | 📐 |
