Patch Notes 12.0.0.3000
General
- Disabled login button when login service is refreshing.
- Fixed stuck sometimes occurring when connecting to game server.
- Adjusted movement behaviour for click to move and touching interactive objects to be more reliable.
Newcomers
General
- Increased diamonds obtained from Owenstein by 28% for new players.
- Fixed game guide buttons were showing duplicate entries and always 8 buttons.
- Changed Power Up Pill - … to not reset skill levels and reduce TP of player if having greater amount.
Tutorial Zone
- Adjusted enemy spawn points.
- Reduced damage of friendly allies inside Tutorial zone by 75%.
- Fixed Assistant was still opened on first game startup instead with next login after completing/declining Tutorial.
Beginner Packages
- Renamed packages of level 1-10 to match all races.
- Fixed Portable Bank Rental Token was still displayed in Defeat the Spiders quest reward and included without effect in Sea of Snow Package - it is received once per character from Ascendant's Package (level 10).
Progressor Packages
- Fixed Silken Robes item set bonus had 18% Wisdom instead of 8%.
- Added 5 new packages containing 30-day rental equipment for each gear type. Players may claim one package of rental equipment for free at Hector Patrick after completing the quests A Message to the King and Rumors on Atlantis.
Bard
- Added Fine Tambourine to rewards of quest The Basics of Attack in Elven Islands.
- Added Fine Tambourine to rewards of quest Self-defense Ability in Yrvandis Hollows.
Nostalgia
- Fixed Artefacts were showing HD bonus on it's levelled bonuses unintentionally.
- Removed entry requirements for Ruins of the Ice Dwarf Kingdom and Hall of the Demon Lords.
- Removed prequest requirements to enter Awakened instances (excluding Arcane Chamber of Sathkur (Awakened) due to quest requirements to obtain materials).
Areas
General
- Changed tactic buff VFXs to be always visible regardless of settings at:
- Orkham: Zerdeons Laborer
- Dark Core: Shashank
- Millim: Barkhowl's Echo
Millim
- Fixed multiple stuck places in zone.
- Fixed Jumping Mushroom card wasn't obtainable.
- Adjusted implementation for Dimensional Glitches to try to prevent them not respawning correctly.
User Interface
General
- Fixed cancel buff description was visible for other players buffs.
- Added "This item has time limit" information to time-limited item chat hyperlink tooltips.
World Map
- Fixed it wasn't possible to right click Prestige icons.
- Fixed copying enemy ID from Prestige icons was giving incorrect ID.
Classes
- Changed Mage/Champion Lightning Shield to do not reflect damage when AFK.
Pumpkin Festival
Patch Notes 12.0.0.3010
Newcomers
- Modernized newcomers overhead badge visual.
- Fixed low level monsters and NPCs were too strong.
- Increased maximum item stack for low level health and mana potions from 100 to 1000.
- Changed Osric Thunderheart in Searching for the House Maid to have 2 attempts when going too fast instead 1 and increased maximal away range.
Areas
Millim
- Fixed issues with textures and area name in Millim Forest.
Yrvandis Hollows
- Reduced duration of some cast bars during quests.
- Added random dialogue text to Snoop the Stubborn.
- Corrected categorization of Tragedy Builds Character title.
- Changed title name of Tjarkta Yanoh to Alchemy Instructor.
- Decreased damage of Morfantas Guard to make questing easier.
- Fixed some of next quests from same NPCs weren't auto displayed.
- Changed some quest requiring weakening monsters to allow using item earlier.
- Fixed Jaydna Steelsand and Chantholl von Jura were missing gathering tools.
- Doubled duration of Sinther's Blessing buff and added list of attributes to tooltip.
- Removed duplicate Tutorial zone rewards from Beware Of Those Outsiders! quest.
- Decreased amount of Extract Dark Energy condition in Annihilation Plan quest from 9 to 5.
- Fixed it wasn't possible to give Stewed Snake Meat from Taste of Yearning quest to some citizens.
Classes
- Fixed gear with 11-100 was providing +20% bonus instead only over 100.
- Fixed attack speed values in character frame for weapons that are wearable through passive skills.
- Integrated strings of upcoming critical hit & parry rework, so unknown stuff visible in game is expected.
User Interface
General Frames
- Loot: Added possibility to loot all items with the ObjectPopup Hotkey.
- Hyperlink: Fixed "Find in Item Shop" on right click on regular items wasn't displayed correctly.
- World Map: Fixed quest icons priority on same NPC was reversed - now showing first completed quests over new.
Assistant
- Scaled base frame size down to 90%.
- Fixed title bar text font size was too big.
- Changed visual style of base frame shape to improved native one.
Chat
- Renamed "Channel Settings" to "Tab Channels" and moved it under Tab section.
- Added new default chat tab "Community" containing following channels: Say, Zone, Party, Guild, World, Whisper.
Messages
- Removed double space from quest condition messages.
- Fixed "1-H Sword" were not appearing in Weapon Skills level up message.
- Changed yellow messages about unability to accept/complete quests when having full backpack to warnings.
Quest Frames
- Increased default width of Quest Tracker.
- Fixed reward selection overlay wasn't perfectly matched to blocks.
- Added option to copy ID from Quest Tracker blocks with middle mouse button click.
- Added option to copy ID from Quest Reward blocks with middle mouse button click.
Settings
- Added option to adjust Overhead Widget Scale.
- Changed visual style of base frame shape to improved native one.
- Change User Interface Scale to not auto adjust to minimum value after 0.5 seconds.
Tooltips
- Disabled displaying level and race for level 0 quest conditions.
- Disabled durability from quest and recipe tooltips unless fixed durability.
- Changed some equipment packages to contain hyperlinks of equipment.
- Changed maximum skill level to only appear when upgrading skills in skillbook.
Pumpkin Festival
- Changed Mr. Pumpkin event broadcast to be qualified as Festival type.
- Adjusted minimum level to accept Those Naughty Kids and Pumpkin Pranksters quests to fit zone level of Thunderhoof Hills.
Development
- Improved syntax of all errors.
- Fixed and improved call stack of errors.
- Changed numericClampDelaySeconds to only be effective if > -1.
- Added
GetTargetResistRate( bool IsMagic )function that returns current targets critical resistances.
Patch Notes 12.0.0.3500
General
- Added tier 11-13 for rune types missing them.
- Extract costs and gear score for all t11-13 runes will be rebalanced in future update to be per rank and tier.
Newcomers
- Added chance to loot higher tier runes from higher level monsters.
- Improved We're Gonna Need a Better Portal and Gathering Portal Materials to have chances to obtain some materials from trash monsters inside the instance.
Housing
- Added options to sort by Crafted Furniture.
- Added option to sort items by price where appropriate.
Prestige
- Fixed Cast Speed benefit was making completing of Preparing for the Feast! impossible.
- Fixed "Daily Quests" benefit daily charges were never deducted causing their bonus available also after using Daily Quest Ticket.
Item Shop
- Fixed 3 days versions of Magic Lute & Magic Guitar weren't using up to date buffs.
- Added potions to increase Fishing Speed, Fishing Treasure Chance and Fishing Sacrifice rate.
- Added Power Up Pill (it allows also downgrading level for legacy gameplay) of levels 20/25/30/35/40/45/50/60/70/80 for Phirius Shell.
Areas
General Instances
- Fix many instances weren't removing special effects on entry.
Arcane Forge
- Limited maximum amount of Locked Tier Stones hold per character to 200 000.
- Integrated Locked Tier Stones into currency list with auto adding on obtaining / right click in bag.
- Increased effectiveness of drop rate buffs and potions inside, reduced server rate in zone to compensate.
Arena of Darkness
- Changed materials to no longer be bound.
- Fixed daily quests wouldn't reset until relog if you were logged in over daily reset.
Battlegrounds
- Fixed daily quests wouldn't reset until relog if you were logged in over daily reset.
Dark Core
- Reduced Soul Saviour Arcane Amplification Bonus to 3% from 10%.
Lost Island of Atlantis
- Changed In preparation for your journey to Sinbi… quest to be doable 1x per account only.
Yrvandis Hollows
- Fixed tutorial popup was giving access to Elven Island.
- Changed To Know Every Trick in the Book title back to being a system title.
- Added Silverspring teleport to Snoop the Stubborn for all dwarves to allow leave zone immediately.
Pumpkin Festival
Areas
- Seasonal Windrunner Race: Reduced duration of Giant Pumpkin trapping players to 7 seconds.
- Lost Island of Atlantis: Fixed overlapping of Pumpkin Festival decorations with NPCs in Atlas city.
Item Shop
- Fixed Transformation Potion - Mighty Ooze (7 Days) was missing description in German.
- Fixed Transformation Potion - Mighty Ooze and Transformation Potion - Gigantic Night Shadow Bat weren't removed on use and had item time limit.
- Removed item time limit from Transformation Potion - Lord of Halloween, Transformation Potion - Possessed Teddy Bear, Transformation Potion - Mighty Prisoner's Shadow, Transformation Potion - Strong Little Pumpkin, Transformation Potion - Shuffling Zombie, Transformation Potion - Raging Horned Dragon, Transformation Potion - Kraken of the Deep, Transformation Potion - Lytfir, Transformation Potion - Howling Banshee, Transformation Potion - Mighty Obsessive Shadow, Transformation Potion - Strong Little Death.
Classes
General
GD Note: With a future patch, existing Orkham weapons with 2 corruption stats will have their corruption stats limited to certain numbers for balance purposes.
- Adjusted min-max values of corrupted weapon stats.
- Included Corruption Effectiveness attribute, available as a mod for corrupted weapons.
- Added new input for GetPlayerAbility, to insert target critical resistance for real critical chance calculation.
- Changed some class transformation effects to be not force-displayed even with disabled transformation setting.
- Changed tank moon artefacts to accumulate buff from 1.5% of reduced damage by endurance, instead of 1% of received damage.
- Changed Orkham weapons to get 4 maximum stats immediately upon using corruption stones on them, with 65% reduced maximum values. (60% for non-Orkham weapons.)
Attack Speed Saturation
- Changed attack speed to still provide damage after exceeding attack speed cap, but only 35% of what it actually is supposed to give after that threshold.
Critical Hit Chance
GD Note: Since new execution power/arcane amplification are multiplicative, their rates are adjusted to be in line with pre-patch balance.
Main
- New Lethality/Potency will affect effectiveness of your Execution Power/Arcane Amplifier.
- Replaced Critical Bonus with new Execution Power (physical) and Arcane Amplifier (magical).
- Changed % in character frame to show real % value with calculating values of your current target.
- You will still have critical hits on chance as before, but damage output will always same on both crit and non-crit hits.
- Replaced Critical Chance with Lethality (physical) and Potency (magical), reduced their effectiveness on percent calculation greatly, so you will see lower % rate now on these stats.
- New Execution Power/Arcane Amplifier will directly multiply your damage output, also they will now be multiplied instead of added, changed base multiplier to 70/70% from 130/120% (physical/magical).
Equipment Adjustments
- Reduced former Orkham ring crit damage values to 32% from 58%, changed it to Execution Power/Arcane Amplification.
- Reduced former Sniping Artefact rune crit damage values to 4% from 10%, changed it to Execution Power/Arcane Amplification.
- Reduced high-crit damage bonus rings to have 14/15% crit damage as extra instead of 16/17%, changed it to Execution Power/Arcane Amplification.
Title Adjustments
- Reduced Soul of Light bonuses to 20% from 60%.
- Reduced Glowing Warrior bonuses to 12% from 40%.
- Reduced Enemy of Darkness bonuses to 8% from 25%.
- Changed Gambler title to reduce Lethality/Potency by 35% instead of reducing their rates by 10.000.
Parry
- Replaced Parry Rate with Endurance.
- New Endurance will reduce physical damage you receive by half of your old parry chance.
- You will still parry based on chance as before, but damage output will always same on both parry and non-parry hits.
New Stats
Note from GD: These stats are fresh and planned to be used in future.
- Cooldown Speed: Determines how often you can use your skills. Default is 100%.
- Cooldown Penalty: Determines how many seconds of penalty you have on your skills. Default is 0.
- Corruption Effectiveness: Determines effectiveness of corrupted stats on your weapons. Default is 100%.
- Lethality/Potency %: Determines multiplier of your Lethality/Potency Rate percentage calculation result. Default is 100%.
Warrior
General
- Increased 2-H Weapon Mastery damage gain to 78.8% from 72.2%.
Scout
General
- Changed Eagle Eyes to provide 3% static execution power instead of 11.5%.
Scout / Warrior
- Removed Battle Instinct execution power bonus, increased attack power bonus to 15,6% from 10,4%.
Scout / Knight
- Reduced Snipe cooldown to 8s from 10.
- Increased Repelling Arrow cooldown reductions to 2s from 1s.
Scout / Druid
- Reduced Focus conversion rate to 35% from 50%.
Scout / Warlock
- Reduced Target Area arcane amplification bonus to 2% from 20%.
- Reduced Eagle Eyes to provide 3% static arcane amplification instead of 11.5%.
Rogue
General
- Changed Premeditation to lose stack per cast instead of per damage.
Rogue / Bard
- Changed Thunderous Rage to increase both attack speed and attack speed cap by 40% instead.
Rogue / Scout
- Increased Fast Draw cooldown to 8s from 6.
- Increased Precision damage boost for Fast Draw to 60% from 50%.
Mage
General
- Reduced Energy Influx arcane amplification bonus to 2% from 5%.
Mage / Warrior
- Replaced Elemental Explosion arcane amplification with potency.
Mage / Scout
- Replaced Fire Arrow arcane amplification with potency.
- Replaced Strength of Ashes magical damage gain with 20% area damage resistance.
Mage / Rogue
- Replaced Fang Ritual arcane amplification with potency.
Mage / Knight
- Reduced Energy Recovery arcane amplification bonus to 6.3% from 18.8%.
Mage / Champion
- Reduced Ion Storm damage by 913 from 1075.
- Reduced Voltage Seize damage to 5322 from 6266.
- Replaced Voltage Influx arcane amplification bonus with potency.
Priest
Note by GD: Many Priests were not where we want them to be yet, with one heavily overperforming (looking at you, Priest/Mage) when minmaxed.
General
- Fixed Wave Armor only being usable on yourself.
- Changed Elemental Repercussions ISS to grant 2% Arcane Amplification instead of 20% Critical damage, increased healing reduction to 80% from 60%.
Priest / Mage
- Reduced Angel's Carol maximum stack size to 20 from 30.
Priest / Warlock
- Changed Touch of Revival Skill cost to 2% mana from 15 focus.
- Changed Psychic Arrows skill cost to 1% mana instead of 20 focus.
- Changed Spirit Embodiment to additionally increase magical damage and Wisdom by 12%, reduced it's mana drain to 1% per second, increased Focus Recovery to 20 from 10, increased damage reduction to 50% from 10%, reduced effect time to 2 seconds from 8.
Priest / Champion
- Changed Diamond Light Activation to additionally grant Activated Light for 12 seconds, increasing magic damage, wisdom and channel speed by 15%, removed it's global cooldown trigger.
Knight
Note by GD: We're always hesitant to buff Knights as their arsenal is extremely powerful in preventing players taking damage. Wardens have taken the spotlight for a while now though, and we'll slowly be pushing them closer together in terms of power from here on out. Sorry to Knight/Druid, being the only real loser on this patch. We're keeping a close watch on Knight/Priest, too.
General
- Reduced Tsunami Mana cost to 3% from 5%+850.
- Reduced Traces of the Cross Sword Mana cost to 4% from 6%+700, increased its range to 125 from 100.
Knight / Warrior
- Reduced Whirlwind Rage Cost to 20 from 40.
- Changed Survival Instinct Strength gain to Stamina.
Knight / Warden
- Reduced Critical Matters execution power bonus to 11.5% from 34,5%.
Knight / Mage
- Increased Mana Shield cooldown to 15 seconds from none, removed Global Cooldown Trigger.
Knight / Priest
- Fixed Free Will not being usable on allies, reduced it's cooldown to 15 seconds from 30.
Knight / Rogue
- Increased Flurry High damage Aggro Rate to x8 from x3.
Knight / Druid
- Decreased Earthly Protection stamina gain to 8,4% from 16,8%, removed healing gain.
- Changed Earth Cleave to no longer stun when affected by shackles of light, instead, enemies now are rooted.
Druid
Note by GD: Druids had their small moment with /Mage being as broken as they can be. They are still very strong with a good amount of party support, however, seemingly not enough to make them popular. We're buffing many of them.
General
- Reduced Briar Entwinement cast time to 1 second from 2.
- Increased Knowledge of Nature Wisdom gain to 2550 from 115.
- Changed Savage Blessing to additionally provide 15% DoT resistance to all allies affected.
- Changed Blossoming Life to instead heal for 172 flat heal every 2 seconds instead of 5,2% every 3 seconds.
Druid / Mage
- Increased Earth Chain CPS Damage to 205% from 175,5%.
- Changed Embraced By Light targeting to be around the player instead of ground target, reduced it's cooldown to 4 seconds from 8.
Druid / Scout
- Reduced Warm Spring cooldown to 60 seconds from 180.
Druid / Rogue
- Increased Magic Turmoil cooldown to 120s from 60.
- Reduced Dark Moon attack and damage gains to 15% from 25%.
Druid / Champion
- Reduced Rune Vitality Mechanism Cooldown to 10 seconds from 15.
- Reduced Augmentation Mechanism Cooldown to 10 seconds from 30.
- Changed Mechanism Burst to no longer trigger global cooldown, reduced its rage cost to 10 from 20.
- Changed Mechanism Feedback to additionally increase magic damage and mAtk of the user by 1% per stack.
Druid / Bard
- Fixed Solo would only be applied to yourself instead of the entire raid.
- Increased Neotropical Warmth resource cost reduction to 20% from 19,6%.
- Reduced Growing Fern Cooldown to 5 seconds from 10, reduced it's focus cost to 20 from 30.
- Changed Death Roll Heal to affect the entire raid, reduced it's effect, added a 20% Heal decrement.
- Increased Crocodilian Bite attribute damage value to 0,5, changed it's attribute to Wisdom from Intelligence.
Druid / Warden
- Increased Mysterious Grace mDmg gain to 19,9% from 10,4%
- Reduced Essence Extraction cooldown to 40 from 180 seconds.
- Increased Grace of the Forest Magic Damage gain to 20% from 3%, added an equal amount of Wisdom to the buff.
Warden
General
- Reduced HP share of Protection of Nature from 6% to 5%.
Warden / Druid
- Increased Elven Roots cooldown to 120s from 90.
- Removed Magical Awakening magical damage bonus.
Warlock
Warlock / Champion
- Reduced Psychic Tap damage gain to 5% from 20%.
- Increased Rune Energy Devotion cooldown to 120s from 90.
Champion
General
Note by GD: Champions are doing pretty well (especially Champion/Warrior) when it comes to tanking. We want other Champions to also have a good time, so we're buffing them in accordance. We're having a close eye on the DPS-Side of /Priest though, if it becomes overpowered a nerf will be quick.
- Increased Feedback Defense pDef gain to 20% from 16%, increased pDef sharing to 10% from 8%.
Champion / Priest
- Increased Crusade Duration to 30 seconds from 20.
- Changed Holy Attack Mana cost to 1% from 459 flat, added 20 rage gain on hit.
- Changed Light Pulse cost to 20 rage from 6% mana, removed global cooldown trigger.
- Changed Divine Vengeance to no longer have a global cooldown trigger, changed it’s defensive buff to 35% pDef/mDef from 20% Damage Reduction.
Champion / Knight
- Changed Holy Roar cost to 10 Rage from 4% mana.
- Changed Rune Draw to additionally provide 4 Holy Sigils to your target.
Bard
Bard / Warrior
- Changed War Cry to additionally provide 30% cooldown speed.
Bard / Warden
- Changed Earthy Rune to be 900s buff, removed cooldown, increased damage gain to 25% from 20%.
User Interface
General Frames
- Quest Tracker: Increased slightly default width once more.
- Character Widgets: Added marker when NPC is linked to quest.
- Bag: Improved title style by coloring slot numbers and modifying type of brackets.
- Game Guides: Fixed completed tutorials were displayed when auto popup option was disabled.
Frames Template
Changed visual style of base frame shape to improved native one for following frames:
- Bag
- Mail Mod
- Trash Bin
- Item Shop
- Quest Book
- Partner Bag
- Raid Settings
- Social Frame
- Disenchanting
- Character Info
- Item Shop Bag
- Arcane Transmutor
Assistant
- Improved scaling factor.
- Updated frame background base texture.
- Updated scale button highlight texture to common standard template.
Character Frame
- Updated frame background base texture.
- Added a hyperlink cursor to tutorial button.
- Removed blank space in tooltip of tutorial button.
Chat
- Fixed quest conditons were displaying "" sometimes.
- Fixed "nil" message appearing on chat while having active "Magic" option in Character Frame dropdown.
- Fixed searching in Item Shop via chat item hyperlinks was not working if Item Shop wasn't opened before.
Settings
- Updated frame background base texture.
- Fixed Bloom was missing from preset setup.
- Improved top element positions within frame.
- Fixed Environment View Range slider preset setup.
- Changed "Terrain Details" slider to "Terrain Glow" checkbox.
- Fixed graphic quality settings resetting when restarting game.
Added new settings for upcoming game engine update:
- Shadows category.
- Preset for Ultra graphic settings.
- Option to adjust Field of View in camera settings.
Target
- Added marker when NPC is linked to quest.
- Fixed sprite targetting when moving away from players.
Tooltips
- Added tooltip to hyperlinks advising to use right click to open menus.
- Fixed multiple buff/debuff strings that were not displaying attributes in Spanish.
- Added current equipment comparison tooltip to quest rewards and craft frame items.
- Fixed equipment upgrade details in package tooltips would disappear after mousing over item once.
Addons
- Disabled incompatible and obsolete MoveableFrameRate addon.
Development
General
- Added
bool isQuestMarked = UnitIsQuestMarked( unit ). - Increased maximum amount of buttons in DropDownList from 32 to 40.
Terrain Shader
- Deprecated
TerrainShaderDetailSlider_GetValueandTerrainShaderDetailSlider_SetValue. - Added
bool terrainShader = Sys_GetTerrainShader() - Added
Sys_GetTerrainShader(bool terrainShader)
Post Patch Notes
Fixed arcane amplification was based at 100% instead of 70%. You will still see higher base until next patch but damage output will be corrected. (Applied only in custom instances & Atlantis CH3.)- Changed both arcane amplification and execution power bases to be 100% instead of 70%. You will still see different base until next patch but damage output will be changed. (Applied only in custom instances & Atlantis CH3)
- Reduced Arena of Darkness robot stats that were previously providing critical damage stats to be more in-line with other value changes of previous patch. You will still see old values in tooltips until next patch but damage output will be corrected.
- Reduced set attributes those were previously providing critical damage stats to be more in-line with other value changes of previous patch. You will still see old values in tooltips until next patch but damage output will be corrected. (Applied only in custom instances & Atlantis CH3.)
- Increased NPC execution power multi to 50% from 33%.
- Fixed some class buffs were providing wrong attribute values. You will still see old values in tooltips until next patch but damage output will be corrected. (Applied only in custom instances & Atlantis CH3.)








