Patch 12.1.0.1000-1500

The Shattered Grove, Shadows & Trees, Autumn Banquet Festival

Patch Notes 12.1.0.100014 de noviembre de 2025

Image 361

auto_awesomeThe Shattered Grove

Information

  • 🚪 Explore: New 12 man instance - The Shattered Grove in Millim.
  • 🧩 Visual: Visit somewhat familiar place, where nothing is right - flying buildings, glitched textures.
  • 🌌 Realms: Play in 5 different modes with different mechanics.
  • 👹 Bosses: Total 5, including 2 rotational bosses, which means run consists of 4, each with voice speech and battle music.
  • 🎶 Music: Total of 19 new custom soundtracks and 5 new ambient sounds.
  • 🗺️ Quests: Roll into 5 new quests that will introduce you into lore.
  • 🔜 Enjoy Longer: In future instance will get lore expansion with extra rotational boss, 4 events and new rewards.

Rewards

  • 💰 5300 + random 0-2400 Arcadia Coins
  • ⚔️ 75 new weapons
  • 🛡️ 120 new armors
  • 🟣 29 new purple stats
  • 🟡 19 new yellow stats
  • 🏅 11 new titles
  • 🃏 50 new cards
  • 📊 12 new rankings

paletteGame Visuals

Shadows

  • Implemented shadows direction change based on day time.
  • Implemented reduced shadows intensity based on day time.
  • Implemented Interactable objects/NPCs/monsters/players into new system.
  • Added shadows for objects Static, Buildings, Trees, Grass & Flowers, Light, Others with possibility to exclude types and adjust their quality & distance in settings.
Shadows improvements expected in future updates:
  • Improving performance and quality.
  • Improving lighting in internal buildings and around light sources.
  • Improving smoothening of shadows adjustments with change of day time.
  • Improving shadows casted by large objects (movement, camera rotation, distance).
  • Fixing incorrect shadows appearing on Interactible units (players, monsters, NPCs, some objects).

Textures

  • Reworked textures of trees in following areas and their occurences in other zones of Taborea:
    • Tutorial
    • Howling Mountains
    • Silverspring
    • Ravenfell
    • Aslan Valley
    • Heffner Camp
    • Xaviera
    • Elven Island
    • Splitwater Coast
    • Lost Island of Atlantis
    • Chassizz
    • Further zones will come in future.

auto_awesomeCorruption

  • Added Corrupted Power, that determines power of your corruption stats on weapons. This stat decreases over time.
  • Changed Destruction Core to charge your Corrupted Power.
  • Implemented cooldown speed as corruption stat.
  • Adjusted min-max values of corruption stats.
  • Adjusted Droprate to Base Drop rate.
  • Reduced Belt of the Eldritch arcane amplification bonus to 1 from 5.
  • Reduced certain stats slightly on existing Orkham weapons that weren't rerolled to have 4 stats.
  • Added other Orkham belts to have 1% execution power. Use one Corruption Stone to have it at max value.
  • Implemented Corruption Infuser Tier 2/3, available both in Item Shop & within rewards of The Shattered Grove.
  • Implemented Corruption Shard - Exclusion I/II/III that excludes certain slot and rolls only others, available in Item Shop.

person_addNewcomers

  • Added 10 new quests explaining Atlas facilities.

homeHousing

  • Implemented discount for owning smaller sizes of same style.
  • Implemented "Full" size style allowing to build in whole style area, outside ground square.
  • Known Limitation: Summoning housekeepers and servants is still only possible in centre. Will be improved with floor improvements in future.

styleMonster Cards

  • Changed Card - Robber Baron Leader Fendus stars progress to kills only.

auto_awesomeCrafting

  • Expanded Blacksmithing and Alchemy to Grandmaster level.
  • Increased maximum stack size of planting Irrigitation and Fertilizier items to 9999.

mapAreas

Arcane Forge

  • Added tier exchange options for intermediate number of stones of multiples of three.

Grafu Castle (Awakened)

  • Fixed it was not possible to see full dialog of Boro-Boro Brothers.

Millim

  • Barkhowl's Echo: Increased player range to complete quest.
  • Changed open world furniture to not be usable whilst riding a mount.

tvUser Interface

Frames

  • FrameRate: Fixed position was never saved.
  • Portrait: Added error when using leave instance too soon after last usage.
  • MailMod: Added a check for the "pMM_UnitTable nil" interface error experienced by some users.

Tooltips

  • Added rune "Rank" to rune tooltips.
  • Cleaned up planting requirements tooltip.

Rankings

  • Added separate description to Exact Time for cleared instances.
  • Fixed some items were remaining highlighted when switching categories.

Settings

  • Activated Shadows category.
  • Activated Ultra graphic settings preset.
  • Activated Field of View camera setting.
  • Increased maximum Vegetation View Range to 1200.
  • Added performance statistics bar in graphics settings tabs.
  • Increased Vegetation View Range in High and Ultra presets.
  • Disabled showing of "Restore Defaults" buttons for presets.
  • Added option for upcoming GPU selection (not activate yet).
  • Added name plates to following objects: Resources, Quest Objects and interactive objects.

shieldClasses

General

  • Reduced attack delay of extra attacks greatly.
  • Added description for Resolve & Fortitude in Character Frame.
  • Reduced old critical damage foods to provide 3/2% bonus instead of 14/10%.

Scout

General
  • Increased Distant Friend damage boost to 25% from 15%.
Scout / Warden
  • Reduced Scent of the Hunt cast time to 1s from 2.
  • Reduced Gryphon Bash damage loss for each extra target to 3% from 6%.
Scout / Champion
  • Changed Rain of Vengeance to channel for 3 hits instead of 2.

Rogue

Rogue / Scout
  • Reduced Lone Ranger gun damage to 20% from 24%.

Warrior

  • Changed Aggressiveness to provide 8.6% lethality additionally.

celebrationFestivals

Pumpkin

  • Deactivated Pumpkin Festival.
  • Increased maximum stack of Suspicious-looking Powder from 10 to 1000.

Autumn Banquet

auto_awesomeOthers

  • Rebalanced rune extraction costs to be based on rune rank.

buildDevelopment

Name Plates

  • Added bool visible = GSF_GetQuestObjectTitleVisible
  • Added bool visible = GSF_GetObjectTitleVisible
  • Added bool visible = GSF_GetMineObjectTitleVisible
  • Added GSF_SetQuestObjectTitleVisible(bool isVisible)
  • Added GSF_SetObjectTitleVisible(bool isVisible)
  • Added GSF_SetMineObjectTitleVisible(bool isVisible)

Resources

  • Added Table = Sys_ListGPUs().
  • Added Table = Sys_GetResources() .

Shadows

  • Added Sys_SetShadowType(int Type)
  • Added int ShadowType = Sys_GetShadowType()
  • Added Sys_SetCameraFOV(float fov)
  • Added float fov = Sys_GetCameraFOV
  • Added Array = Sys_GetShadowEntityTypes()
  • Added Sys_SetShadowEntityTypes(string "Static", "Tree", "Doodad", "Building", "Interactable", "Light", "Large", "Other")
  • Added int Quality = Sys_GetShadowQuality()
  • Added float Distance = Sys_GetShadowDistance()
  • Added Sys_SetShadowDistance(float Distance)
  • Added Sys_GetShadowQuality(int Quality)

Settings

  • Deprecated TerrainShaderDetailSlider_GetValue and TerrainShaderDetailSlider_SetValue
  • Added bool terrainShader = Sys_GetTerrainShader()
  • Added Sys_GetTerrainShader(bool terrainShader)

Post Patch Notes15 de noviembre de 2025

auto_awesomeThe Shattered Grove

  • Reduced some area skills of mobs were inflicting too much damage.
  • Fixed mob defense values were wrong. (30kk->10kk)
  • Increased B1 Fracturing Slam damage greatly. This skill will have forced indicator next patch - or if you play with effects - for easier dodging.
  • Fixed various boss AoEs were avoidable with unintended methods.
  • Changed B6 Stasis event to wipe raid instantly if certain required stuff is failed, thus you won't need to wait longer.
  • Fixed Cloud Rats were spamming their skills too frequently.
  • Fixed some boss skills that weren't supposed to be interruptible were interruptible.

Post Patch Notes16 de noviembre de 2025

auto_awesomeThe Shattered Grove

  • Changed the way last phase of Veltharion is handled, now fast kills won't be bricked, but you still need to click certain stuff within time.
  • Fixed Eryndor was killing all party once after teleporting to second room.
  • Modified Veltharion boss room to not allow going places player isn't supposed to go.
  • Fixed Skaldrin and Eloria weren't properly spawning portals & chests after death.

articleGeneral

  • Fixed an issue that was causing DoT damage to be alot lower in certain dungeons.
  • Reduced Mage/Rogue maximum pet amount to 6 from 8.
  • Reduced Champion/Warrior Determination Rune damage to 240% from 300%.
  • Increased Champion/Scout Focused Conversion cost to 75 Rage from 50.
  • Increased Champion/Scout Crippling Shot cooldown to 10s from 8.

Patch Notes 12.1.0.100117 de noviembre de 2025

articleGeneral

  • Fixed some dialogue issues after using stores without moving location.
  • Fixed Obtained Seasonal Windrunner Race Ticket wasn't removed when no battleground available plus allowed to cancel it.

auto_awesomeCorruption

  • Added corrupted power modifier value to item tooltips.
  • Limited production speed and production experience stats greatly.
  • Corrected description of stat number in Corruption Stone - Exclusion II.
  • Fixed Corruption Effectiveness stat on titles weren't affecting attribute calculation.
  • Reduced leftover Orkham weapon attribute values with 2 dynamic stats, those were untouched with recent patch.

mapAreas

Millim

  • Fix dimensional glitches would sometimes not respawn correctly.

The Shattered Grove

  • Adjusted damage values of some skills.
  • Fixed some mobs had lower defense than intended.
  • Fixed some tactic effects weren't force enabled visually.
  • Changed Eryndor to drop better chest with higher chance & amount of realm echoes.

tvUser Interface

Character Frame

  • Added Cooldown Rate to General tab.
  • Adjusted Drop Bonus to show real rate inclusive of server bonuses.

shieldClasses

Scout

General
  • Reduced Arrow of Essence damage gain to 40% from 50%.
  • Increased Ranged Weapon Mastery damage gains to 64.8% from 51.8%.
Scout / Champion
  • Increased Forged Shot damage gain to 5% from 3% per stack.

Rogue

General
  • Changed Nimble Hands to reduce cooldowns by 0.1 seconds additionally.
  • Changed Premeditation to maximize lethality for 10s only, removed hit count limit.
Rogue / Mage
  • Changed Premeditation to increase Wound Attack damage by 75% instead of 50%.
Rogue / Druid
  • Changed Killin' Time damage to have high lethality rate.
Rogue / Champion
  • Increased Power Mechanism gains to 18% from 12%.
Rogue / Bard
  • Changed Nimble Hands to provide 12.5% cooldown speed additionally.

Bard

Bard / Warden
  • Changed Haste and Blood to provide 15% attack & cooldown speed instead.
Bard / Scout
  • Increased The Cord attack gain to 26% from 13%.
Bard / Champion
  • Increased Engineer's Blade rage recovery to 25 from 20.
  • Increased Genius Creation damage gain to 16.2% from 8.1%.

buildDevelopment

  • Added Array = GetStringData().
  • Added COOLDOWN_RATE for GetPlayerAbility .
  • Added COOLDOWN_PENALTY for GetPlayerAbility .
  • Updated ..., int ServerDropRate = GetServerRates
  • Adjusted treasureRate, serverTreasureRate = GetPlayerAbility("DROP_BONUS")

auto_awesomeChanges Applied Pre-Patch

Classes

  • Reduced Mage/Rogue maximum pet amount to 6 from 8.
  • Increased Champion/Scout Crippling Shot cooldown to 10s from 8.
  • Fixed an issue that was causing DoT damage to be lower than intended.
  • Increased Champion/Scout Focused Conversion cost to 75 Rage from 50.
  • Reduced Champion/Warrior Determination Rune damage to 240% from 300%.

Titles

  • Fixed Death Denier badge title effect wasn't working.
  • Reduced Rift Closer cooldown penalty reduction to 0.5s from 1s.
  • Reduced The Unscathed Ascent cooldown penalty to 0.25s from 1s.

The Shattered Grove

  • Increased Vhalrik Fracturing Slam damage greatly.
  • Fixed mob defense values were wrong (30kk->10kk).
  • Fixed Cloud Rats were spamming their skills too frequently.
  • Fixed various boss AoEs were avoidable with unintended methods.
  • Reduced some area skills of mobs were inflicting too much damage.
  • Fixed Eryndor was killing all party once after teleporting to second room.
  • Fixed some boss skills that weren't supposed to be interruptible were interruptible.
  • Fixed Skaldrin and Eloria weren't properly spawning portals & chests after death.
  • Modified Veltharion boss room to not allow going places player isn't supposed to go.
  • Changed Eryndor Stasis event to wipe raid instantly if certain required stuff is failed, thus you won't need to wait longer.
  • Changed the way last phase of Veltharion is handled, now fast kills won't be bricked, but you still need to click certain stuff within time.

Post Patch Notes18 de noviembre de 2025

auto_awesomeThe Shattered Grove

  • Fixed Shattered Mirror Piece wasn't usable everywhere it was supposed to.
  • Changed Realm Echoes to drop per player instead of one per party.

Post Patch Notes19 de noviembre de 2025

auto_awesomeCorruption

  • Added karma system to corruption shufflers, after certain amount of uses, your next roll will have greatly increased chance of being special pool stats & max roll. Each shuffler has different value of luck, which accumulates towards karma trigger which multiplies their luck.
  • Fixed The Shattered Grove weapon extracts weren't possible to be inserted again.

Patch Notes 12.1.0.100220 de noviembre de 2025

articleGeneral

  • Fixed Information Mimicry quest wasn't possible to be performed.
  • Fixed using Q and E rotate keys was causing auto run to be stopped.
  • Added message when Crafting quest is abandoned due to reaching limits.
  • Added message to all players in zone when new player enters Taborea for the first time.

auto_awesomeThe Shattered Grove

  • Fixed some of Error stats were providing wrong attributes.
  • Changed Realm Echoes to drop per player instead of per raid.
  • Fixed monsters were not providing Experience, Talent Points and Relationship Experience.

auto_awesomeCorruption

  • Changed Infuser descriptions for more clarification.
  • Reduced maximum value of weapon magical damage stats.
  • Increased minimum available stat values of The Shattered Grove weapons greatly.
  • Added tooltip for Millim stats that indicates they are rollable with corruption shufflers.
  • Reduced dynamic attributes of Orkham weapons to expected which were unexpectedly modified by Infuser stones, which were meant to be only usable on The Shattered Grove weapons. Cost of stones will be refunded.
  • Orkham weapons which were modified by Infuser & Exclusion stones:
    • can be restored to their old 2 stat versions for free if you send a support ticket with information of weapon & stat
    • additionally you can also request a refund for returned Infusers if you wish to receive diamonds back instead
    • refund of Exclusion items will be done as soon as possible by support team regardless of submitting any ticket

paletteGame Visuals

Shadows

  • Fixed detailing of various type shadows.
  • Fixed unchecking all Shadow entities in settings wasn't entirely disabling their rendering like Quality 0 does.

shieldClasses

  • Bard/Warrior: Fixed War Cry was decreasing cooldown speed instead of increasing.
  • Changed Weapon Magical Damage stats to only affect magical damage coming from weapon base damage.

tvUser Interface

Housing

  • Added tooltips to discounts.
  • Readjusted some frame layouts.

Login

  • Added third button to connection error dialog to redirect users to support.
  • Fixed issue where it was not possible to reopen Settings menu after closing it.

Minimap Dock

  • Added an error message when trying to pin buttons with filled docks.
  • Changed minimap buttons movement text to include information about docks.

Frames

  • World Map: Updated Elemental Chamber images for Chinese language.
  • Auction House: Fixed not all items could be viewed inside history search when not owning them.

Frames Template

Changed visual style of base frame shape to improved native one for following frames:
  • Guild Bank
  • Guild Bank Log List
  • Guild Bank Buy Page
  • Guild Bank Permission Settings Page
  • Bank
  • Rental Management
  • Speak
  • World Search
  • Styling Shop
  • World Map

Patch Notes 12.1.0.100321 de noviembre de 2025

tvUser Interface

  • Fixed closing some frames by close button was causing impossibility to open other frames.

Patch Notes 12.1.0.100421 de noviembre de 2025

articleGeneral

  • Blocked pickup of currencies from Mail Box if it would cause exceeding cap limits and losing currency.

auto_awesomeCorruption

  • Added possibility to consume Dark Core for Corrupted Power.
  • Added description to Destruction Core to indicate that they can be consumed for Corrupted Power.
  • Implemented receiving 500 Corrupted Power to players who craft a weapon from Orkham or The Shattered Grove.

auto_awesomeCrafting

  • Reduced Arcadia Coin requirements for Blacksmithing and Alchemy grandmaster recipe requirements.
    • Players who already completed the quest have been sent Arcadia Coins to their mailbox.
  • Fixed crafting Glitchy Bullets and Glitchy Arrows incorrectly required Bladeheads instead of their own ammo head type.

auto_awesomeMillim

  • Fixed Hawk was incorrectly qualified as Elite.
  • Fixed Embergrove Guards appeared as bosses on world map with Prestige benefit.

auto_awesomeThe Shattered Grove

  • Changed item exchanges to provide an extra item with stats on it, Yellow upgrades will always provide better stat.

Patch Notes 12.1.0.100521 de noviembre de 2025

articleGeneral

  • Fixed impossibility to pickup Gold and Diamonds from Mail Box.

Post Patch Notes 22.11.2025

auto_awesomeThe Shattered Grove

  • Changed Vengeful Spirits to have 99% damage reduction & 99% damage gain instead of having immunity, so they can be interrupted.

Patch Notes 12.1.0.100728 de noviembre de 2025

auto_awesomeProtections & Performance

We’re in the process of strengthening our infrastructure to better protect the game. During this time, you may experience occasional increases in ping or unexpected disconnects. We’re closely monitoring these changes and working to keep any disruption to your experience as minimal as possible.

  • Implemented further protections.
  • Fixed it was sometimes required to try login twice.

shopping_bagItem Shop

  • Created new promotion tab "Black Week".
  • Added displaying of regular price during promotion prices.
  • Improved searching to be not wiped after items list is loaded.

Patch Notes 12.1.0.15001 de diciembre de 2025

auto_awesomeAdvent Calendar

articleGeneral

  • Improved errors when inserting runes into wrong equipment slots.
  • Changed Coif of Mail to provide STR instead of INT when improving.
  • Fixed it was possible to interact with dialogues when not in correct zone.
  • Fixed Ghost Dance was reducing elemental resistance rather than increasing it.

speedPerformance

In next full scheduled patch we are planning to implement also much wider performance adjustments, but they require longer testing due their complexity.

  • Improved server performance when casting spells.
  • Improved server and client performance while having active Prestige Exploration benefit.
  • Improved server performance impact from collectibles by moving rewards to claim button in UI.

auto_awesomeServer Rates

  • Updated icon of Experience Modifier to match with experience icon.
  • Implemented Talent Modifier modifier to Skill Book to allow reducing server Talent Points rate.
  • Changed beginner damage boost to Newcomers Blessing cancellable effect for players under level 80.

auto_awesomeCorruption

Note from GD: Idea is to reduce RNG, from hoping what you want to targetting what you want with this patch. As long as you use Inclusion stones, you will receive what you want eventually in alot shorter amount of rolls, plus now you don't need to worry about it being max roll, eventhough its reduced drastically, now you can deterministically fill your corruption rolls without worrying about losing them with Dim Fragments. On top of that, new karma system will help "unlucky" players to have a chance for rolling long sessions.

General

  • Added new rollable stat "% DoT Damage".
  • Reduced Belt of the Saviour Arcane Amplification bonus to 1% from 5%.
  • Changed all other rolls to have slightly higher chance to have maximum roll if any stat is rolled to maximum.
  • Reduced max roll jackpot chance greatly, so getting min roll chance is similar to getting max roll chance now.
  • Increased step size of certain attributes that gets better with lower values (such as attack speed) to be same as other attributes, so their roll range will have more values.
  • Changed max. roll value of some stats, adjusted stats accordingly that were out of changed limits, so expect increase or decrease on existing corruption values.

Corrupted Power

  • Fixed corruption stats was getting affected by item power modifier even though it was supposed to be only by Corrupted Power.
  • Implemented receiving 12.000 Corrupted Power to players who craft a weapon from Orkham or The Shattered Grove for the first time.

Corruption Item Changes & New Items

  • Corruption Stone - Inclusion: Allows you to select 6 stats and your next 10 rolls will have considerably high chance to roll for those stats.
  • Lesser Dim Fragment (Item Shop): Allows you to increase values of corruption weapons by 5% of their interval, up to their maximum roll.
  • Dim Fragment (The Shattered Grove): Allows you to increase values of corruption weapons by 6-10% of their interval, up to their maximum roll values.

New Karma System

Purpose of system is to allow obtain better results easier with shuffling often.

  • Each regular shuffle provides certain amount of Karma, up to 100000 Karma.
    • Every 3 minutes, you will lose 1000 Karma.
    • Each shuffler or exclusion stone will provide 1000 Karma.
    • Every 5000 Karma, your next shuffle will have high chance to be picked from special stat pool of modified weapon.
    • Karma boosts special pool "luck" of shufflers. This factor also affects Inclusion stones' pick chance.
    • While having more than 50000 Karma, every shuffle or exclusion will trigger Karma strike.

mapAreas

Arcadia Coin Rush Event

  • Added The Shattered Grove to zones pool.
  • Added information to Black Codex Transport Spell zone names when event is active inside.

Chassizz

  • Rebalanced Unforeseen Miscalculations gold reward.

Guild Castle

  • Changed non-battlefield gates to be opened by default.
  • Moved position of Guild Housekeeper to be closer to entrance.
  • Changed Newbies castle to give maximum value of Godspeed to all visitors.
  • Added new Newbies castle daily quest Whispers Across the Realm granting 2 Megaphones per day.

Lost Island of Atlantis

  • Fixed white ground textures on some camera angles in front of entrance gates from Habour.

Millim

  • Reduced burn damage inflicted by Ash Stinger.
  • Reduced bleed damage inflicted by Blood Scythe.
  • Reduced bleed damage inflicted by Thornclaw Wolf.
  • Fixed potential reason of Barkhowl's Echo health stuck issues.
  • Removed Barkhowl's Echo requirement from The Locked Remain quest.

The Shattered Grove

  • Updated equipment gear scores.
  • Added small amount of lethality/potency to red weapons.
  • Added non-item shop exclusion stones to exchange NPC.
  • Increased lethality/potency % on golden weapons greatly.
  • Fixed an issue where Skaldrin would sometimes not respawn.
  • Fixed Impenetrable Wall and We all have Goodness did not have icons.
  • Reduced Death Denier badge title corruption effectiveness to 15% from 20%.
  • Increased chance of getting better stats from Red item exchanges to 40% from 15%.
  • Reduced Arcadia Coin costs of upgrade stones. Previously spent amounts will be refunded after patch.
  • Increased damage of some tactic area of effect skills greatly so now you need more damage reduction or play tactics properly.
  • Reduced The Unscathed Ascent badge title cooldown speed rate to 15% from 25%, reduced cooldown penalty to 0.15s from 0.25s.

military_techPrestige

Activated Season 6. All Experience and Courage Coins are deducted on regular conditions from agreement.

Purpose of changes is to simplify access to Prestige for wider audience of players without need of finding seller to trade with, while adjusting total value of Prestige savings in average end-game gameplay during time of season duration (or reduced price accordingly to left time adjusted with every few days).

Purchase

  • Added possibility to purchase & upgrade for diamonds.
  • Replaced currency name on purchase buttons with currency icons.
  • Fixed buying large amount of stacks of items would cause zone crash.
  • Added message when successfully sending battle pass gift to another player.

Vault

  • Added sort button.
  • Improved performance.
  • Added option to delete items.
  • Fixed full vault would sometimes not block opening prestige items.

Benefits

General
  • Passageway: Rebalanced number of free usages.
  • Transport Portal: Rebalanced number of free usages.
  • Wheel of Fortune: Rebalanced number of extra free spins.
  • Mirrorworlds: Free Entrys: Rebalanced number of extra free entries.
  • Fixed Courage Coin price of some benefits were lower than intended.
  • Items for Quests: Fixed Little Fisherman and Favorite Food quests couldn't be completed due benefit.
Login & Online Time
  • Knowledge Gem: Added item to pull of rewards.
  • Badge of the Worldwide Fame: Rebalanced number of items.
  • 10 Minutes Gift: Changed daily quest tickets items to be automatically consumed to total Daily Quests charges.
Loot Collector
  • Increased durations with and without boosts.
  • Removed unlimited usage on max tier with boost.
  • Changed buff to not be removed by deletion of Magic Perfume.

Shop

  • Rebalanced items prices.

Achievements

  • Fixed some achievements were not being credited despite their conditions being met.

Interface

  • Changed end-season info text to left alignment.
  • Fixed it was not possible to link unpurchased benefits to chat.
  • Added possibility to copy benefit ID with middle mouse button.
  • Improved visual tooltips of login rewards menu when not having Plus subscription.

auto_awesomeFair Play

  • Changed Loss of Negotiation to be applied to all characters of player.
  • Changed Monster Card Blocker to be applied to all characters of player.

auto_awesomeTithing Amulets

  • Reduced price of Lesser Tithing Amulet from 500 to 330 Phirius Coins.
  • Reduced price of Greater Tithing Amulet from 5000 to 3300 Phirius Coins.

auto_awesomeArcane Transmutor Charges

Purpose of changes is to allow easier access to charges outside promotions and to differentiate rewards obtained for Phirius Token.

  • Reduced price of 10 Transmutor Charges in regular stock from 9 to 4 Diamonds.
  • Reduced price of 100 Transmutor Charges in regular stock from 65 to 40 Diamonds.
  • Reduced price of 1000 Transmutor Charges in regular stock from 650 to 400 Diamonds.
  • Reduced price of 5000 Transmutor Charges in regular stock from 3250 to 2000 Diamonds.
  • Reduced price of 10000 Transmutor Charges in regular stock from 6500 to 4000 Diamonds.
  • Reduced price of 25000 Transmutor Charges in regular stock from 16250 to 10000 Diamonds.
  • Limited purchases of 10 Transmutor Charges for 25 Phirius Tokens to 10 per character per day.
  • Disabled 100 Transmutor Charges for 250 Phirius Tokens, preserved 10 Transmutor Charges for 25 Phirius Tokens.

auto_awesomeDaily Quests

Purpose of changes is to control better impact of many quest completions in favour of creating most common Phirius Token rewards accessible easier.

  • Reduced price of Daily Quest Ticket in regular stock from 24 to 20 Diamonds.
  • Reduced price of Daily Quest Ticket in promotion stocks from 12 to 10 Diamonds.
  • Changed Gold and Phirius Tokens obtained from Daily Quests after using reset Ticket to be scaled based on amount of completed quests in same day.

auto_awesomeDrop Rate

Purpose of changes is to make Drop Rate bonuses feel more impactful, since currently having high values was causing no real result, while causing false impression and increasing costs of buff food and elixirs usage. Drop Rate bonus is unlimited, but can boost only items chance without amount, and can not impact treasure groups of similar items in pull.

  • Added possibility to obtain multiple cards from bosses with multiple cards (tactic monsters) in loot based on Drop Rate values.
    • 1250+ bonus means 2 cards, 2500+ means 3 cards.
    • Drop Rate is reduced by 25% for every additional card roll.
  • Rebalanced various Drop Rate sources to buff Base Drop Rate instead - some items have had attributes increased as a result.
  • Added new rune increasing Base Drop Rate exclusively for two-handed weapons (cannot be used alongside loot rune).
    • Will be added to Item Shop with next patch.
  • Changed Drop Rate zone rates in instances to x3.5, preserved open world at x7.
  • Removed Drop Rate limitations in older custom instances.
  • Reduced corruption Base Drop Rate attributes by 50%.

auto_awesomeRaid Bosses

  • Rebalanced amount of possible Destruction Core drop.

auto_awesomeLife Skills

  • Adjusted Grandmaster crafting quests to not remove quest items upon abandoning.
  • Added crafting experience to ammunition recipes from Orkham and The Shattered Grove.
  • Changed messages of crafting / weapon level skill messages to also appear in middle of screen.

auto_awesomeAutumn Festival

Some of these changes have already been applied live several days earlier.

  • Ostrich Caravan Event: Improved ostrich herding.
  • Ostrich Event: Added an information message about event cancellation due to distance.

tvUser Interface

Frames

  • Quest Book: Fixed reward tooltip headers were incorrect.
  • Housing: Fixed mouse wheel was not useable on discount tooltips.
  • World Search: Fixed background texture that was overflowing frame.
  • Auction House: Fixed transaction fee when unchecking Money Transaction button was displaying currency type incorrectly.

Item Shop

  • Added option to preview reputation badges.
  • Fixed active reputation badges would reset on login.

Native Style

  • Fixed functionality to save frame positions on close.
  • Migrated frames to native style:
    • Transport Book
    • Crafting
    • Guild:
      • Main
      • New Post
      • Resources
      • Permissions Manager
      • Bulletin Viewer
      • Bulletin Board
      • Flag Creator
      • Board List
      • Board
      • War

shieldClasses

General

  • Fixed cooldown speed wasn't affecting tooltips and maximum cooldown returns of skills.
  • Changed cooldown speed titles to add 30s of global cooldown when they are unequipped.
  • Fixed cooldown speed wasn't affecting some of class skills that were modified by external cooldown setters.
  • Changed Distant Damage to affect also area damage skills at 33% power, adjusted distant damage stats on corrupted weapons in exchange.

Warrior

Warrior / Mage
  • Fixed Lava Weapon was restored unintentionally, removed it again.

Scout

General
  • Increased Snipe damage boost to 15% from 8%.
Scout / Warlock

Note by GD: We heard your voices and changed the AoE spells of the class to hit more targets.

  • Changed Surge of Malice to inflict damage up to 15 targets instead of 10.
  • Changed Weakening Weave Curse to inflict damage up to 15 targets instead of 10.

Rogue

General
  • Removed Treasure Hunter skill.
  • Reduced Soul Storm set skill cooldown to 4s from 5.
  • Increased Bloodless set skill damage gain to 12% from 8%.
Rogue / Knight
  • Reduced Disarmament cooldown to 1 second from 2.

Mage

Mage / Warrior

Note by GD: The class was kind of underperforming recently, so we decided to build up the single target burst capacity of the class by adding some CPS damage to Flame. Other than that, we decided to give the class some QoL and changed the scaling of Wisdom and Bravery to have a soft-cap around 80-90k magic damage.

  • Reduced Electric Bolt cooldown to 4s from 12.
  • Changed Flame -> Raging Flame to deal 227% CPS extra damage while Rage Mana is active.
  • Changed Wisdom and Bravery scaling to be logarithmic, decreases with more attributes you have.
Mage / Rogue
  • Reduced Summon Shadow pet skill damage to 2000 from 3144.
Mage / Warlock

Note by GD: Since the class was recently changed to only use channel spells, we added some CPS damage to the class. This might require further fine tuning, so more adjustments can follow soon.

  • Changed Shadow Burst damage to 500% CPS from 3135 raw.
Mage / Champion
  • Changed Electrolysis Power to no longer reset aggro.

Priest

Priest / Scout

Note by GD: The class was underperforming recently, so here comes a little buff.

  • Increased Ice Blades damage to 469% from 408%.
  • Changed Rising Tide to be casted while moving, increased its damage to 835% from 726%.

Knight

Note by GD: Knights are in a comparatively weak spot, last patch brought some buffs, this patch brings some more. We will bring even more, should knight still underperform in grove. We still want to hold on to the original design idea as it has served the game quite well, so we're trying something new. We're aware this might not solve all the knights issues, but it's definitely a step in the right direction.

General
  • Removed Punishment global cooldown trigger.
  • Removed Traces of the Cross Sword shielding.
  • Added Bedazzlement to Whirlwind Shield, increasing enemy cast time on hit by 100% (excluding most bosses)
  • Created new Ability, Shield of Splendour, available from level 70 onwards, granting your allies within 150 range 15% of your maximum HP as a shield. Cost: 5% mana, Cooldown: 10 seconds.
Knight / Warrior
  • Changed United Efforts to affect all raid members, increased it's range to 100 from 50.

Warlock

Warlock / Bard

Note by GD: The class was losing too much area damage within the last changes, so here comes a fix for it.

  • Increased Dark Blast damage to 3028 from 2018.
Warlock / Rogue
  • Reduced Shadowstab Energy cost to 10 from 20.
Warlock / Knight

Note by GD: We noticed the class was lacking in single target aggro, so here comes a buff.

  • Increased Dark Strike damage to 3210 + 0.5 x STA from 2140.

Champion

General
  • Reduced Shock Overload damage to 203% from 409%.
Champion / Warrior
  • Reduced Runecraft - Charge damage to 175% from 350%.
Champion / Rogue
  • Increased Shadow Pulse stack limit to 6 from 3.
  • Changed Hesitant Touch to make Shadow Pulse stack generation by 100%.
Champion / Warlock
  • Changed Endless Pulse to additionally provide 15% cooldown speed, increased attack speed gain to 15% from 11%, removed heal effect.
Champion / Bard

Note by GD: The class was recently missing some defense and since the class can’t use plate armor, we changed it to get a cloth armor bonus instead.

  • Changed Runecraft - Fortify to increase cloth armor defense by 300% instead of plate armor defense.

buildDevelopment

  • Added PreviewReputationBadge(int BadgeID)
  • Updated ..., int Priority = GetTeachInfo(int Index).
  • Added int Price = CIMF_GetItemRegularPrice(int PriceType, int OrgObjID, int Count)

Post Patch Notes 2.12.2025

Mage

Mage / Warrior

  • Reduced Raging Flame extra damage to 170%.

auto_awesomeCorruption

  • Changed Dim Fragments to reduce last stats value down to 0.1 gradually if all other stats are maxed out (Only 4 statted weapons.)

Post Patch Notes 4.12.2025

  • Changed pull skills to pull targets to infront of yourself instead of your exact position.