Patch Notes 12.1.0.400013 Şubat 2026
General
- Changed Adventurers' Guild Advancement Notice requirements to do not conflict with other elements.
Game Engine
Crashes
- Fixed client crash caused by case of incorrect target.
- Improved errors with direct links to support when game crashes due to missing core files.
Optimization
- Optimized greatly Cooldown system across all frames, reducing skill lags.
- Optimized greatly censorship functionality, reducing chat lags.
- Optimized performance of following frames:
- Equipment Slots & Sets
- Prestige Inventory
- Transport Book
- Action Bars
- Card Stone
- Transmutor
- Item Shop
- MailMod
- Cenedril
- Craft
- Bag
Areas
- Millim: Fixed reported stuck places.
- Goblin Mines: Improved resetting of empty rooms.
- Raid Bosses: Increased power, which were overnerfed recently.
- Raksha Temple: Fixed Raksha instant respawn and locked door when killed too fast.
- Siege War: Fixed production of catapults and crossbow turrets rankings would be not always updated.
- Tomb of Souls: Improved Karver Shattertooth to update incorrect tiles statically without variable delay.
Interface
General
- Added master names to guild text underneath pets.
- Updated some harsh dialogue colours to more neutral tones.
- Whisper Manager: Improved notification handling to prevent potential visual issues.
- Fixed amulets would still give warning about being destroyed when being bound on equip.
Auction House
- Added number of active listings to title bar.
- Added option to bulk queue auctions to buy.
- Fixed search hyperlinks when using search feature in "My Offers" tab.
Chat Translation
- Added translation of whispers with PlayerNet team.
- Added support for server-side blacklisted words to further remove spammy translations.
Codex
- Improved visuals for collectibles in not active zones.
- Fixed frame would appear on every zone change when having "auto show" feature enabled.
Friend List
- Fixed inconsistent online-first sorting in custom groups.
- Fixed friend names were not displayed correctly in info panel header.
Monster Cards
- Added 0 star filter.
- Added Select/Deselect all filter buttons.
Settings
- Updated separator lines to unified template.
- Removed space between title and categories.
- Fixed incorrect UI scaling when changing value.
- Enabled settings on login and character creation screens.
- Fixed some configuration names that were not displaying.
- Updated label colors for dropdowns, buttons, and checkboxes to unified color.
- Changed header colors (background and text) to be more consistent with frame.
World Map
- Added option to hyperlink custom map markers.
- Added possibility to mark custom locations on the world map.
- Added transport point locations to world map with options to transport, delete and edit.
Classes
General
- Fixed some trigger buffs were interfering with each other and block them. (i.e.: something that triggers when you deal damage, or when you parry a hit etc.)
Warrior
Warrior / Mage
Note by GD: The last nerf hit the class way too much, so here comes a small buff to Moon Cleave, which should be the major damage source of the class instead of Thunder Sword.
- Increased Moon Cleave damage to 3084% from 2686%.
Warrior / Warlock
- Increased Spirit Blade Storm spirit wound damage over time value to 1255 from 965.
Warrior / Bard
- Changed Fed by the Malice -> Masochism: When activated, increases your attack speed and movement speed by 35%, but reduces your HP by same amount. This attack speed increase can exceed the weapon limit.
Rogue
General
- Changed Bloodless to provide magical damage as well as physical damage.
- Changed Soul Storm to inflict damage based on your highest attribute (physical or magical attack).
- Changed Yawaka's Blessing and Poison Pangs to provide magical attack as well as physical attack.
- Changed Lightning Attack, Unknown Choice and Greedy Blood Maggot to provide magical attack as well as physical attack.
Rogue / Scout
- Moved ability to wear gun from 60 elite to 15 elite.
Rogue / Warlock
Note by GD: We are glad to introduce another hybrid class rework as we did already with Scout/Mage in the past. Depending on your highest attribute, your skills may either deal physical or magical damage. Further balancing adjustments are sure to follow, anyway we are looking forward to your feedback!
- Changed Dark Soul to increase magical attack too.
- Changed Focal Advantage to also provide magical attack.
- Changed Fervent Attack to increase cast speed additionally.
- Changed Life Devourer to deal damage based on your highest attribute.
- Changed Soul Extractor to deal damage based on your highest attribute.
- Changed Dark Soul Smelt to deal damage based on your highest attribute.
- Changed Eye of the Darkness to make affected skills deal damage based on your highest attribute, also modifies Assassin's Rage to provide magical attributes as well.
Rogue / Knight
- Changed Disarmament to reduce enemies physical and magical attack by 6% per stack from 4%.
Mage
Mage / Bard
Note by GD: This class was underperforming for a while, so we decided to change the DoT application so that Double Bass applies Tinnitus without requiring Musical Attack to be casted before anymore. Musical Attack now will increase Growl damage if set up before.
- Increased Musical Attack damage to 5210/4500 from 4530/3250.
- Changed Tinnitus effect to increase poison damage received by 4%, increased its damage to 4500 from 3250.
- Increased Solo: Noise poison damage gain to 55% from 45%, increased cooldown to 90s from 60s.
- Changed Double Bass to no longer spread Tinnitus, instead it applies Tinnitus directly.
- Increased Master of Words area damage to 25% from 5%, increased poison damage gain to 60% from 40%, removed instrument magical damage gain.
- Reduced Growl cast time to 2s from 3, increased damage to 4100 from 2730, changed it to consume Tinnitus to deal additional 3000 + 0.1 x INT poison damage.
Mage / Rogue
- Changed Summon Shadows pets to follow player instead of randomly walking around, changed them to attack only if player is in combat.
Mage / Warrior
- Reduced Raging Field base damage to 3663 from 4324.
- Reduced Raging Flame CPS damage to 123% from 144%.
Warden
Warden / Druid
Note by GD: Just some support/QoL for the magical warden. The class already has to handle its mana with a specific rotation, so this might play into it quite well.
- Changed Natural Spring to apply MP recovery to all raid members around, fixed it wasn't recovering MP properly.
Warlock
Warlock / Rogue
Note by GD: We want to change the class to be much more dependent on your own DoT effects, rather than other player’s debuffs. Additionally, Punishment becomes much more relevant to the class. We hope you will enjoy the new playstyle that should make the class more than a simple support class.
- Changed Crime to apply Criminal Energy which inflicts 1500 dark damage over 8 seconds.
- Reduced Punishment damage to 7000 from 9309, changed damage increase to be affected from your self damage over time effects applied on target instead of Elemental Weakness effects. (25% per self DoT instead of 20% per Elemental Weakness) If target is under effect of Crime, 25% of initial damage will be inflicted as area of effect.
Warlock / Bard
Note by GD: Just some fine tuning to the class. It’s already doing quite well, but Dark Blast is still missing some power anyway.
- Increased Dark Blast damage to 4360 from 3785.
Champion
General
- Changed Vacuum Wave to no longer have a global cooldown trigger.
- Changed Secret Technique of the Ruins shield form damage buff to affect the entire raid, reduced it's effectiveness to 6% from 10%
Champion / Knight
- Changed Rune Draw to grant you 100 rage instead of 10% mana.
- Changed Holy Roar to consume mana, increased it's cooldown to 12 seconds from 5.
Champion / Warrior
- Increased Blast of Vengeance cooldown to 12 seconds from 10.
- Changed Arc Strike to no longer have a global cooldown, added a 2 second cooldown.
Champion / Priest
- Reduced Holy Attack cooldown to 1 second from 2.
Development
Auction House
- Added
int Count = GetAuctionActiveListingCount()
World Map
- Added
WorldMap_ClearCustomMarkers() - Added
WorldMap_DeleteCustomMarker(int Index) - Added
WorldMap_EditCustomMarker(int Index, string name, string Desc, int iconType) - Added
WorldMap_AddCustomMarker(int zoneID, int MapX, int MapY, int IconType, string Name, String Desc) - Added
int ZoneID, float PosX, float PosY, int IconType, string Name, string Desc = WorldMap_GetCustomMarker(int Index) - Added
string link = WorldMap_GetMarkerLink(int Index) - Added
ParseMapMarkerLinkData(string link
Flower Festival
Patch Notes 12.1.0.410019 Şubat 2026
Performance
- Improved client performance.
- Fixed freezes not related to addons.
- Fixed client stuttering for some players.
- Disabled "BuffMarker" addon due to excessive performance loss; it's developer has been contacted with improvements to make and will release new version.
Public Events
General
- Fixed Lanlock Hwabak related Public Event would not work properly sometimes.
- Northern Janost Forest: Fixed Rural Life in Sley would not delete Full Water Bucket and Organic Fertilizer sometimes.
Talaghan
- Updated Hive Event Hours: 4:00, 10:00, 16:00, 22:00.
- Updated Hydra Event Hours: 6:00, 12:00, 18:00, 00:00.
- Updated Dark Core Event Hours: 2:00, 8:00, 14:00, 20:00.
Fishing
- Fixed AFK fishing rankings were wrongly filled.
- Added possibility of getting fish card from fishing directly without sacrificing.
Areas
General
- Fixed checks for Water Lily outside of Awakened instances.
- Castle of Bedim: Fixed some monster patrols were not created.
- Bone Peak: Fixed Lorl Gordy enrage was working incorrectly.
- Grafu Castle: Fixed Cayus tactic could sometimes not work properly.
- Siege War: Fixed Guild War Energy was not added properly sometimes.
- Savage Lands: Fixed Incinerating Sin would sometimes not work properly.
- Hall of the Demon Lord: Fixed Androlier tactic was not working fully properly.
- Origin (Awakened): Improved Razor Lurker event to be instantaneous at startup.
- Silverspring: Fixed Clifford Sharansk event would not work properly sometimes.
- Siege War: Fixed stealing Guild Honor Crystal would sometimes not work properly.
- Atlas Defence: Improved Wanderer to respawn on weekends when zone is restarted.
- Enoch: Fixed killing Kadnis would message players in entire zone instead around only.
- Millim: Fixed What Waits in the Wind totems' wind effects were not resetting correctly.
- Siege War: Fixed Guild Sentry Guard were not having proper level of server maximum.
- Talaghan: Fixed The Fleeing Goats quest wasn't checking goats within range properly.
- Merdhin Tundra: Fixed using Kindling in Clean up the Cleaners would cause no effect.
- Realm of Forgotten Legends: Fixed Athelis was not always properly removed during stone event.
- Northern Janost Forest: Fixed Destroy the Forbidden Rune could sometimes not work properly.
- Coast of Opportunity: Fixed Unpredictable Allergen would not provide message when not having enough gold.
- Land of Malevolence: Fixed Benevolent Pain was failing to give error after exceeding time and could not work properly sometimes.
- Varanas: Fixed Johnny Dalker error message when not having enough diamonds for Power Up Pill - Level 80 was not working.
The Shattered Grove
- Forced loading screen when entering from Millim.
- Fixed Burrower player getters in tactics were not working.
- Fixed Master of Focus title was given under wrong conditions.
Interface
General
- Fixed some colour tags weren't being parsed correctly.
Chat Frame
- Fixed extra tag text appearing when copying translated chat messages.
Minimap
- Fixed camera cursor was being drawn on top of the player cursor.
Login
- Enabled performance metrics in Settings.
- Updated border color of tooltip dialogs to match interface.
Party Board Button
- Added zone tooltips to presets.
- Added quick party reassemble option.
- Added option to announce directly to main channels.
- Added glow effect to button when Assistant Party is active.
- Added menu with options and presets for quick party creation.
- Added gear score, language and guild name to Party Finder popup.
- Created dedicated function to fix anchoring of three submenus based on screen side.
Various Frames
- Assistant: Added Minigames (Goblins) category to Party section.
- Character Frame: Added scale-up animation for small equip slots besides tools.
Classes
General
- Set Skills: Changed Energy Restore to recover 10% of resources instead of flat 10.
- Increased The Shepherd badge title attack speed & movement speed bonuses to 9% from 8%.
- Fixed auto attacks weren't providing any weapon experience properly at high levels without using larger % bonuses.
Corruption
- Added new equipment slots to fit Corruption Stones that overrides existing dynamic attributes on weapons when equipped. Upon equipping any Corruption Stone, you will lose some chunk of Corrupted Power.
Warrior
General
- Increased Devastating Blow damage to 480%/600% from 240%/300%.
Warrior / Rogue
- Increased Frenzied Attack damage to 450% from 360%, changed it to additionally deal 15% damage with area skills.
Warrior / Champion
- Increased Unbridled Rage damage and strength gains to 29.5% from 24%.
Scout
General
- Limited minimum cooldown value of ranged weapon skills to 1 second, this value can still be reduced further by cooldown speed.
Scout / Knight
- Reduced Reflected Shot cooldown to 4s from 6.
- Increased Ranged Weapon Mastery damage gain to 77.7% from 64.8%.
Scout / Rogue
- Reduced Combo Shot channel time to 0.5s from 1s.
- Reduced Sapping Arrow defense reduction to 35% from 50%.
- Reduced Deadly Poison Bite extra damage to 752% from 1128%.
- Reduced Deadly Counterattack damage gain to 12% from 15%, reduced duration to 8s from 12.
Scout / Mage
- Increased Prairie Fire physical damage over time value to 1590 from 675.
Scout / Druid
- Increased Snake Poison Arrow radius to 30 from 20.
- Increased Focus damage to attack conversion rate to 45% from 35%.
Scout / Champion
- Changed Fatal Measures to no longer modify Mana Drain Shot.
- Changed Master Sniper to make Snipe casted instantly regardless of Fatal Shot stacks you have.
- Increased Rain of Vengeance hit count to 5 in 2 seconds from 3 in 2 seconds, increased cooldown to 6s from 4.
Scout / Bard
- Removed Vital Shot global cooldown trigger.
- Changed We Will Win! to require an instrument.
- Changed Focus Rune to be active skill that additionally increases your physical damage by 2% per 25 Focus you currently have.
Rogue
General
- Increased Shadow Slash cooldown to 8s from 6.
- Changed Nimble Hands to remove Dagger attack speed cap.
- Reduced Perfect Slice base dot values to 12/20/30 from 15/25/35.
- Changed Assassin Mindset to additionally increase DoT damage by 25.8%.
Rogue / Mage
- Reduced Gusting Blade Rain cooldown to 18s from 20.
- Increased Fiery Tartarus to provide 1% + 0.75% more attack per stack instead of 1% + 0.5% per stack. (22.75% at 30 stack instead of 15.5%)
Rogue / Warden
- Increased Crazed Creed damage bonus to 23% from 11.5%.
Rogue / Druid
- Increased Hysteric Vengeance attack and crit. effectiveness gain to 15.7%/1931 from 9.1%/1116.
Rogue / Bard
- Removed Thunderous Rage Dagger attack speed cap modifier, reduced cooldown to 60s from 90.
Rogue / Warlock
Note by GD: Some balancing for the new magical rogue (and a little for the physical one as well). If this turns out to be too much, we will adjust values in the post-patchnotes later.
- Increased damage of majority of CPS skills by 25%
- Increased Dark Soul Smelt CPS damage by 50%.
- Increaseed Assassin's Rage physical and magical damage gain to 45% from 30%.
Mage
Mage / Bard
Note by GD: The class had the issue that Tinnitus could bug out when casting Musical Attack and Growl directly after another. We want to fix this by adding a player buff that is consumed by Growl instead. Also the class wasn’t dealing as much damage as intended.
- Increased Elemental Catalysis damage gain to 70% from 60%.
- Increased Master of Words area damage gain to 35% from 25%.
- Changed Metal in your Ears to apply its debuff to target upon hitting them with Musical Attack.
- Changed Rapid Concentration to increase Growl eruption chance to 50% while Elemental Catalysis is active.
- Changed Growl to not interact with Tinnitus anymore, changed it to consume Metal in your Ears instead to deal extra damage.
Mage / Warrior
Note by GD: The last nerf was a little too much, so here comes a small buff to the burst power.
- Changed Intensification to provide magical damage per 3% of current MP instead of 4%, increased duration to 30s from 25.
Mage / Rogue
Note by GD: We want to add some kind of resource costs to the class to balance the power of the summoned Shadows. The class already has plenty of HP recovery through Cursed Fangs and Kiss of the Vampire, so an active rotation should easily sustain the HP costs of Summon Shadows.
- Changed Kiss of the Vampire to heal you by 2% HP every second additionally, extended duration to 45s from 30.
- Changed Shadow Protection to be passive, reduces healing received by 88%, increased area damage resistance to 64% from 32%.
- Changed Summon Shadows to cost 5% HP instead of MP, made it so every buff stack increases HP costs of further summons by 5%.
Warden
Warden / Scout
- Increased Dark Waters cooldown to 120s from 90.
- Changed Sacrifice of the Pirate damage change rate to 40/40% from 50/30%.
Champion
General
- Increased Rune Pulse damage to 493% from 411%.
- Changed Fearless Blow to have more damage the lesser HP your target has, up to 300% at 10% HP.
Champion / Rogue
- Increased Shadow Pulse damage to 1116% from 930%.
- Changed Fearless Blow to have more damage the lesser HP your target has, up to 450% at 10% HP.
Warlock
Warlock / Rogue
Note by GD: After releasing the Rogue/Warlock class that requires two daggers, we want to add a possibility (not as a hard requirement!) to use those two daggers for this class as well. This might also solve the damage issue this class currently has. But don’t worry, two daggers will only be ~3% better than a wand and a dagger. However, it makes sense, doesn’t it? Warlock/Rogue, Rogue/Warlock, both using two daggers…?!
- Reduced Shadow Step damage gain to 10% from 20%.
- Changed Soul Hit to increase dagger magical damage by 100% additionally.
- Changed Punishment, reflect damage now spreads DoTs of Soul Pain, Perception Extraction, Shadow Stab and Crime if target has any of them.
Bard
Bard / Scout
- Increased Archer Rune damage to 125% from 75%.
- Changed Tempo to provide 10% attack to yourself instead of 5%.
Development
General
- Changed Lua generated frames to contain "RandomName_" prefix before randomized symbols.
- Added lua bit library supporting the following functions
bit.tobit, bit.tohex, bit.bnot, bit.band, bit.bor, bit.bxor, bit.lshift, bit.rshift, bit.arshift, bit.rol, bit.ror, bit.bswap
Skillbook
- Added
int Type1, int Value1, int Type2, int Value2 = GetSkillBaseConsumption(int Tab, int Index) - Added
int Requirement1Type, int Requirement1Value, int Requirement2Type, int Requirement2Value = GetSkillRequirement(int Tab, int Index)
Patch Notes 12.1.0.42005 Mart 2026
Game Engine
Performance
- Optimized global server performance.
- Optimized vegetation (grass, flowers) rendering.
- Optimised dynamic texture rendering and general performance in The Shattered Grove.
Crashes
- Implemented localized crash messages.
- Implemented localized error messages when missing core files.
- Improved crash reporting system allowing to receive more information.
- Fixed crash occurring after logging in when having no characters sometimes.
- Fixed game crash when client is attempting to load invalid/corrupted textures.
AFK System
- Implemented AFK system that will display when player is Away from keyboard to player names.
- Added (Away) to player hyperlink when whisper target is not currently active.
- Disabled SlashAFK addon due to integrated functionality.
- Added option to force toggle it with
/afk - Added option to force toggle it with
/away
Activities
- Implemented link to open party finder to World Boss and Talaghan event broadcasts.
- Removed constant healing from Zalkenrys, Kolanda, Targonharl and Taren. Tactic related heals are still present.
Prestige
- Fixed cards and kills from Barren Caves counting toward Elven Island.
- Fixed prestige currrency bonuses were boosting from all sources, not only looting from monsters inside instances.
Areas
- Sascilia Steppes: Fixed Gurla's Benevolence could not be continued properly when NPC dies.
- Adjusted implementation when teleporting through portals in Ancient Dreamland and Shattered Grove to try and fix issue that pets would sometimes not move for 20-30 seconds.
User Interface
Assistant
General
- Updated visual style.
Levels
- Updated level package images.
Zones
- Fixed minigame description anchors.
- Limited loading of zones to valid zones only.
- Updated minimum required level in the Atlas Defense tooltip description.
Group Finder
- Added support for Talaghan events.
- Added option to auto-accept members.
- Adjusted position of Auto-Accept Members.
- Replaced role requirements with a checkbox.
- Added a top list item to create groups quickly.
- Integrated saved presets into recruitment dropdown.
- Replaced Require Level radio buttons with a checkbox.
- Simplified initial screen to show groups and a create option.
- Disabled auto-accept by default, except for bosses and events.
- Added dynamic offset to description box based on class requirement.
- Added checks to prevent applying to groups with a lower level than required.
Card Book
- Updated visual style.
- Updated filter slider style.
Chat
- Fixed crash when receiving whisper messages containing item links combined with long text.
- Stopped chat translation triggering on messages with only numbers, spaces, or repeated letters.
- Fixed copying translated chat messages with right/middle mouse button dropping text before item links.
Store
Note by GD: The sell limit of 15 items per second was introduced to prevent excessive API requests being sent simultaneously, which could cause client instability and freezes; players are encouraged to use the portable shop (available via Prestige) or the Merchant as alternative selling options while farming.
- Limited number of items possible to be sold to shop to 15 per second.
Various Frames
- House: Updated visual style.
- Window Scale: Restored missing scaling slider strings.
- World Map: Fixed some icons would be displayed for some hidden npcs.
- Icons: Fixed some icons would miss item icon when "picked up" to cursor.
- Character: Fixed some elements not hiding when opening the magic wardrobe.
- Bag: Fixed it wouldn't reload correctly upon entering battlegrounds when opened.
- Login: Added immediate loading of character creation when logging to account with no characters.
Classes
General
- Disabled skill AFK checkers in all dungeon zones.
- Fixed offhand weapon wasn't used for attacks at high attack speed values.
- Fixed energy/rage/focus cost recovery modifiers were not affecting any rate if resource belongs to the subclass.
Titles
- Increased Master of Focus focus boost to 40% from 30%.
- Increased The Unscathed Ascent cooldown speed to 25% from 15%, increased cooldown penalty to 0.3s from 0.15s.
Warrior
General
- Reduced Frenzy cooldown to 120s from 180.
- Increased The Long Reach target limit to 15 from 8.
Warrior / Scout
- Changed Perforation and The Last Duel to also be usable with all great slash weapons (2-H Axes, 2-H Swords and Katanas).
Warrior / Rogue
- Changed Attack Launch to no longer modify Berserk to be passive.
Scout
General
- Changed Wind Arrows to deal 578% damage instead of 482% if you use a crossbow, removed cooldown penalty of crossbows.
Scout / Rogue
- Changed Exploiting Shot defence ignore rate to 80% from 20%.
- Changed Sinister Ranger to make Arrow of Essence to be passive.
- Changed Deadly Counterattack to increase physical damage by 3% with 25% chance for every damage you deal, stacks up to 4 times. Removed Piercing Arrow modification.
Scout / Champion
- Reduced Snipe cooldown to 10s from 15.
- Increased Wind Shot damage to 578% from 482%.
- Changed Fatal Combo; Using Combo Shot will provide a stack of Fatal Shot up to 20 times for 8 seconds. For each Fatal Shot you have, damage of Combo Shot will be increased by 10%.
Rogue
General
- Removed Informer.
- Increased Shadow Slash cooldown to 10s from 8.
- Reduced Assassin Training dagger damage gain to 74% from 83.2%.
- Fixed Perfect Slice perfect hit was behaving as if its a single target skill.
- Increased Energized Hands energy recovery rate to 100% from 50%, but it now increases energy costs by 20%.
- Changed Master/Grandmaster of Perfect Slice to do not provide energy cost reduction, increased Katana damage per stack to 4% from 2%.
- Changed Poisonous Hands to apply debuff to target when you attack which reduce damage dealt by them by 8% regardless of amount of stack, this effect can stack up to 10 times; additionally applying a stack to a target will also provide you 1% attack speed equal to stack amount you applied to your current target.
Rogue / Warrior
- Changed Reclaim Energy damage gain to attack gain.
Rogue / Scout
- Changed Substitute to be passive.
- Changed Shot and Joint Blow to ignore global cooldown.
- Changed Shooting Expert to no longer increase critical hit rate of Shot.
- Increased Fast Draw range to 60 from 40, reduced channel time to 1.5s from 2, increased channel count to 6 from 5.
- Changed Coerce to no longer refund energy cost on non-crit hits, but reduce Energy cost of Low Blow by 15 instead of 5.
- Changed Shadow Figure to no longer increase gun attack speed, instead, everytime you deal damage with Substitute, you get 1% attack speed for 8 seconds that stacks up to 15%. (0.25s cooldown.)
Rogue / Priest
- Increased Awakening of the Monk cooldown to 180s from 60, changed it to provide full stacks.
- Changed Sinister Methods to deal damage for every damage you deal except dots, but reduced effectiveness for area of effect skills to 25%; changed it to be passive skill.
- Changed Patience and Salvation maximum stacks to 40 from 20, changed damage scaling to 1% + 75% more per stack (30.25% at 40 stack) from 1% + 100% more per stack (20% at 20 stack).
Rogue / Mage
- Changed Chaos Dagger to be passive.
- Reduced Gusting Blade Rain cooldown to 15s from 18.
- Reduced Hell Blades cooldown to 60s from 90, reduced fire damage gain to 18% from 35%.
- Changed Blade of Tartarus to deal 20% more damage the more enemies around, up to 5 times. Additionally it restores 50 Energy.
- Changed Create Opportunity to be passive, changed it to interrupt targets with offensive skills with 15% chance instead of applying Stun.
Rogue / Warden
- Increased Phantom Blade cooldown to 15s from 6.
- Reduced Power of the Wood Spirit target count to 10 from 15.
Rogue / Druid
- Reduced Poison Shroud damage over time duration to 8s from 12.
Rogue / Warlock
- Changed Dark Soul Assail to reduce Focus recovery rate by 100% additionally.
- Reduced Focal Advantage base dark damage/attack gain to 10/5% from 2/1%, reduced scaling per level to 20% from 100%.
- Changed Life Devourer and Soul Extractor to have 25% more damage for having more enemies within 60 range around your target, up to 5 times.
- Changed Dark Soul Smelt Focus recovery to 3% from raw 2 points, changed it to be passive skill, changed it to have 25% more damage for having more enemies within 60 range around your target, up to 5 times.
Rogue / Champion
- Reduced Dwarven Forge cooldown to 120s from 180.
- Removed Power Mechanism attack gain, increased damage gain to 28% from 18%.
- Increased Disassembly Shadow energy recovery per Disassemble to 5 from 3.
- Increased Burying Mechanism target count limit to 10 from 5, increased Energy cost to 30 from 20.
- Changed Poison Feedback extra Disassemble to be guaranteed, cooldown reduction to be guaranteed as well but with 1s of internal cooldown to be triggered, furthermore, changed its extra attack chance to be doubled if you use 2-H hammer. Additionally changed guaranteed effects to be triggered only when Poison Feedback is at maximum stack.
Rogue / Bard
- Reduced Thunderous Rage attack speed gain to 20% from 40%.
- Reduced Song of the Storm Energy cost to 15 from 20, reduced channel time to 0.5s from 0.8, reduced cooldown to 1s from 2.
Champion
General
- Changed Forge to no longer have a run time.
- Increased Shadowforge's Rage cooldown to 120s from 60, increased damage boost to 32% from 22%.
Champion / Druid
- Removed Recovery Blasts Shield Form requirement.
- Reduced Knowledge of Destructions cooldown to 30 seconds from 60.
- Changed Feedback Defense to grant physical damage from healing increase.
- Changed Mother Earth's Agreement to no longer increase the damage of two handed weapons. Instead, it grants a general bonus to physical damage and healing.
Champion / Scout
- Increased Pulsing Shot cooldown to 18s from 15.
- Increased Crippling Shot cooldown to 15s from 10.
Champion / Rogue
- Changed Shadow Drive -> Runecraft - Agility: Increases attack speed by 12.1%.
- Changed Hesitant Touch -> The Opportunity, no longer modifies Shadow Pulse to ignore global cooldown & have higher critical hit rate.
- Changed Shadow Pulse -> Insidious Hit: Changes Rune Pulse to be passive as Shadow Pulse. Everytime you inflict damage, you will trigger Shadow Pulse if you have enough energy. This will have 0.5s of cooldown.
Warden
Warden / Bard
- Changed Resonance to always reduce the cooldown of Perfect Harmony.
Mage
Mage / Warden
Note by GD: We decided to give the class a new identity, while keeping the core functionality as it was. This way, the class becomes more unique and hopefully more fun. Let us know how you feel about our new Mage Summoner.
- Reduced Absence staff magical damage to 25% from 47%, added 133% wand magical damage additionally.
- Changed Follower's Ground: Commands your Flame Follower to jump upon your target and sacrifice itself, causing a massive volcanic explosion dealing 11976 + 0.2 x INT earth damage to all enemies nearby. Radius: 100
- Changed Elves' Favor -> Follower's Favor: As long as your Flame Follower is active, you gain 10% increased elemental damage, but when Flame Follower is not present, instead, you get 20% more damage received.
- Changed Flame Follower: Summons an incarnation of volcanic power that follows you for 30 seconds, casting a Fireball reduces this ability's active cooldown by 4 seconds. This pet can't attack. Cast time: 3s Cooldown: 60s Cost: 10% MP.
Mage / Rogue
Note by GD: We want to shift the damage distribution of the class more towards the Summon Shadows mechanic, as it is intended to be the core mechanic of the class. We are also adding a little dagger damage, so using two daggers isn’t too punishing. However, the class is still supposed to be played with wand and dagger.
- Reduced Cursed Fangs damage to 1462 from 1720.
- Increased Summon Shadows damage to 2500 from 2000.
- Changed Fang Ritual to increase magical dagger damage by 20%.
- Increased Kiss of the Vampire damage over time value to 3096 from 2494.
- Changed Demoralize to reduce cooldown of Summon Shadows by another 3 seconds additionally. Also while its on a target, if a Summoned Shadow deals damage to this target, you recover 1% HP & 5 Energy (1s cooldown).
Mage / Priest
Note by GD: After recently changing Vortex to become a casted AoE spell, we now want to step even further and introduce a new and much more unique mechanic. By stacking up a buff that can be consumed to deal damage, the class gets its own control over the tides. Rising the tides means more damage potential, while you flood the enemies when tides shift.
- Reduced Vortex range to 100 from 150, reduced damage to 2500 from 5000, removed reflection.
- Changed Essence of Magic -> Current Arrow: When activated automatically shoots an arrow of water magic onto your target dealing 1500 + 0.2 x INT water damage. More cast speed increases frequency of this skill.
- Changed Magic Drain to additionally do; when inflicting damage with Electric Outburst, Tide Burst or Vortex to an enemy under this effect, adds you 1 charge of Wild Charge, reduced cooldown to 15s from 30.
- Changed Tide Mastery to be passive: Your Vortex and Tide Burst now grants a charge of Wild Charge stacking up to 10 times, Every Current Arrow causes a charge to automatically get consumed, which releases a water explosion around the target hit, dealing 7960 + 0.1 x INT water damage to nearby enemies within a radius of 75. Each charge of Wild Current also increases your area damage reduction and your water/wind damage by 2%.
Warlock
Warlock / Mage
Note by GD: A little more simple burst power to the selfish warlock and the potential to overcome all other warlocks with a massive Warp Charge.
- Increased Surge of Awareness attack gain to 25% from 20%.
- Increased Thinking Overload elemental damage gain to 35% from 20%, increased cooldown to 90s from 60.
- Changed Soul Seal: Puts a Soul Seal on an enemy and curses it. After either target dies or effect expires (non-boss targets will have permanent debuff, only way to expire is death), a massive Warp Charge will be released, increasing all raid members' damage dealt by 10.4% additionally for 30 seconds. Cast: 1s Cost: 15% MP Cooldown: 30s
Warlock / Scout
Note by GD: More single target power, less AoE power, but the potential to reflect damage if your cast speed is high enough.
- Increased Ranger's Quickness area damage reduction to 70% from 55%, increased damage gain to 30% from 20%.
- Increased Precise Dark Magic damage to 345% from 300%, while above 85% cast speed, 25% of the initial damage is reflected towards enemies within 75 radius. This damage will not be counted as an area of effect.
Bard
General
- Changed Healing Song to be channel skill that heals 3 times in a second.
Bard / Mage
- Fixed Once is Enough wasn't working.
Bard / Champion
- Reduced Poison Mist Rage cost to 10 from 20.
- Increased Combustion Rage cost to 25 from 15.
- Increased Electric Shock Rage cost to 20 from 10.
- Removed Poisonous Integration cast time, added global cooldown trigger.
Development
- Added
WORLD_CHANGEDevent. - Added
LOGIN_NO_CHARACTERSevent. - Disabled
WorldMap_AutoMoveandWorldMap_AutoMoveByNpcIDfrom macros and automated events.
Post Patch Notes5 Mart 2026
Post patch notes will not appear in-game tooltips nor character frame values until a client patch is applied, yet, changes will affect combat log results.
Classes
General
- Changed Rift Closer title to additionally reduce damage you deal by 15%. This change will be reverted next patch after cooldown limitations are applied.
Warlock / Scout
- Fixed Precise Dark Magic was being triggered with area skills.
Scout / Rogue
- Reduced Shot defense ignore rate to 40% from 80%.
- Reduced Arrow of Essence damage gain to 10% from 15%.
- Changed Deadly Counterattack to stack up to 20 times, gives 3% + 0.474% damage per stack instead of 3% per stack.
Rogue / Warlock
- Reduced focused skills damage gains to 15% from 25% per extra target.
- Reduced Focal Advantage scaling to per stack to 10% from 12%.
Rogue
- Increased Premeditation duration to 15s from 10, changed it to no longer maximize critical effectiveness.
Warrior
- Increased Aggressiveness attack gain to 17.2% from 8.6%, removed critical effectiveness.
Warrior / Champion
- Reduced Stifling Attack cooldown to 2s from 4.
Warrior / Druid
Reverted as it wasn't working properly without client patch.
Changed Redemption to additionally provide 23% cooldown reduction.
Warrior / Priest
- Reduced Opportunity cooldown to 4s from 8.
- Increased Blood Retention attack and damage gains to 18% from 12%.
Warrior / Bard
- Changed Leakage to deal 20% more damage for each extra enemy around up to 5 times.
Post Patch Notes8 Mart 2026
Post patch notes will not appear in-game tooltips nor character frame values until a client patch is applied, yet, changes will affect combat log results.
Rogue / Champion
- Reduced Disassemble damage to 124.8% from 156%, reduced Energy recovery to 3 from 5.
Scout / Champion
- Increased Snipe cooldown to 20s from 10.
Rogue / Warlock
- Reduced Focal Advantage scaling to 8% from 10%.
Post Patch Notes9 Mart 2026
Mage / Warden
- Increased Follower's Ground damage to 59500 from 12000.
Patch Notes 12.1.0.420213 Mart 2026
- Fixed crash with blood bars in some localisations.
- Fixed collection counters were not displayed in world map.






