Patch Notes 12.1.0.50002026年3月25日
General
- Fixed bug causing TP to incorrectly calculate in some rare situations.
Game Engine
Optimization
- Optimized NPC spawning performance.
Added optimization settings (Graphic → Visual → Performance):
- Delayed grass loading
- Delayed object loading
Graphics
- Added Anti-Aliasing settings.
- Added Particle Limit settings.
- Added Level of Detail distance settings.
- Fixed grass rendering corelated with camera.
- Improved quality of names and icons for players and NPCs.
Attack Trails
- Added weapon attack trails effects.
- Added option to disable weapon attack trails.
Portable Tier System (The Shattered Grove)
- Added portable tiers for weapons.
- Added Portable Tier Proficiency effect, which is required to use portable tiers. You can purchase this from item shop or get it from certain gashas. (fishing and worldboss)
Details
- Portable tiers can be equipped in the main hand, off hand, or ranged weapon slot and increase the tier of the equipped weapon.
- Portable tiers can be upgraded by one tier by merging three of the same tier together.
- You can extract tiers from latest-content weapons in two ways:
- Tier stone: Merge a tier N weapon with a tier N stone of the same type to produce a portable tier N. The weapon loses its tier.
- Two weapons: Merge a tier N weapon with a tier N−1 weapon of the same content to produce a portable tier N. Both weapons lose their tiers.
Fishing
- Updated recipes to have level requirement as high as their required fish level requirements.
Raid Bosses
- Fixed Sismond treasure chest was appearing on air sometimes.
- Updated worldboss treasure list with newer contents & added information message in chat to see chance of getting obtained item for treasures.
Prestige
- Fixed cards and kills from Barren Caves counting toward Elven Island.
Quests
- Training Completed: Fixed Sea of Snow Package (level 35) wasn't possible to be obtained.
- A Bridge Between Words: Fixed Spanish and Turkish localisations required '.' to be typed in some answers.
Areas
General
- Added message for boss spawn kill requirement count for Arcadia custom instances.
Ancient Dreamland
- Fixed exchange string.
- Added confirmation when attempting to leave early.
Arcane Forge
- Added confirmation popup when attempting to leave early.
Belathis
- Added known issues message on entry.
Talaghan
- Increased size of Spheres of Light during core event.
The Shattered Grove
- Adjusted armor plussing bonuses to be relevant with class its related with.
- Eryndor: Removed duplicated voice dialog trigger at the beginning of Phase 3.
- Reduced Infusion Stone costs to 5.000/10.000 Scarred Aetherium & 40.000/80.000 Arcadia Coins.
User Interface
Assistant
Group Finder
- Fixed back button.
- Fixed slider offsets.
- Added initial default presets.
- Removed keyword functionality.
- Reworked recruitment message.
- Created hyperlink to apply directly to group.
- Added various warning messages where appropriate.
Character
- Added corruption extract slots to inspect frame.
- Added extra attack chance to Melee section of character frame.
Game Info
- Updated background.
- Added dynamic resizing based on content.
Various Frames
- Codex: Updated visual style.
- Game Score: Updated background.
- Loading: Capped aspect ratio of loading screen images to 16:9.
- Store: Fixed frequency of sell limits, resulting in roughly halved sell time.
- Black Codex Book: Added upcoming Kawak Tomb (Awakened) to list.
- Whisper Manager: Cleaned message copied with the middle mouse button.
- World Map: Fixed transport markers wouldn't reset correctly on character swap.
- Auction: Fixed Auction Queue wasn't clearing itself when searching for new items.
- Chat: Fixed replying to whisper via hotkey when target was "Away" would send offline message.
Development
- Added
SetEnabledGhostTrail(bool enabled) - Added
bool enabled = IsEnabledGhostTrail() - Fixed
:GetFrameStrata()wasn't returning anything if strata is set toLOW. - Depreciated
SpellIsLocationdue to better implementation of auto location spells. - Added
ATTACK_RATEforGetPlayerAbility(...)that returns extra attack chance value.
Classes
General
- Changed skill resource reductions to be multiplicative.
- Fixed offhand regular hits were dealing excessive damage.
- Fixed level 50 elite skill preview on elite trainer dialogues were wrong.
- Fixed pet skill damages were being higher at lower skill levels than higher skill levels.
- Changed pulling skills to trigger immediately instead of delay depending on distance.
Cooldowns
- Capped cooldowns to 0.2s.
- Fixed cooldown penalty wasn't affecting skills with no cooldown.
- Improved cooldown attribute's server checks to prevent possible exploits.
Titles
- Increased The Shepherd speed bonuses to 10% from 9%.
- Reduced Unscathed Ascent cooldown penalty to 0.2s from 0.3.
- Changed Rift Closer to no longer reduce damage dealt, reduced cooldown change rates to 25%/0.45s from 35%/0.5s, changed it to reduce resource costs by 20% additionally. Increased badge cooldown speed effect to 15% from 10%.
Skills and Buffs
- Improved auto use for ground skills.
- Increased global dot scaling rate from attack value by 80%.
- Changed self buffs to always have global cooldown trigger when not used manually.
- Changed damage over time effects to deal their damage early if effect is refreshed earlier than ticking.
Warrior
General
- Increased Feint damage to 600% (from 500%).
- Changed Blasting Cyclone to pull enemies it hits towards yourself.
- Changed Charge Attack to inflict area damage if you wield a heavy blunt weapon.
- Fixed Survival Instinct damage spread was being affected by damage reduction effects.
- Reduced Devastating Blow area to 80 from 100 for both blows, but increased thickness of radius lines to 65 from 15.
- Changed Open Flank to increase your single target damage by 15% + 5% per more stacks up to 30% & 4 stacks, for 15 seconds.
Warrior / Rogue
- Reduced Blood Dance bleed to 645 from 860.
- Increased Keen Attack amount of attack to 6 from 3.
Warrior / Champion
- Increased Wild Strike attack speed to 25% from 20%.
- Changed Bloody Strike to also apply Blood Loss.
- Changed Stifling Attack cooldown to be tied to attack speed.
- Changed Bloody Strike and Stifling Attack to trigger global cooldown.
- Changed Blood Whirlwind damage over time effect name to Blood Loss.
- Changed Blood Rune Weapon attack and damage gains to 18% from 12/24%.
Warrior / Scout
- Changed Perforation damage boost to scale from 8% to 19.2% instead of 2% to 16%.
Warrior / Mage
Note by GD: Just some additional damage over time. It might appear high, but shouldn’t be too strong in reality, as DoTs scale differently.
- Increased Lightning's Touch damage over time value to 12572 from 10593.
Warrior / Druid
- Changed Redemption to additionally increase cooldown speed by 23%.
Warrior / Warden
- Changed Barbaric Execution to increase your damage by 50% against targets with HP lower than 50%.
Warrior / Warlock
- Changed Spirit Wound dot to require 2-H Sword to be inflicted.
- Changed Spirit Blade Storm and Spirit-Cracking Blow to no longer require 2-H Sword.
Scout
Scout / Rogue
- Reduced Deadly Counterattack full stack damage gain to 8% from 12%, changed it to get a stack with 100% chance instead of 25%.
Scout / Priest
- Changed Scout's Blessing Shot to increase Rage/Focus/Energy recovery rates by 48% instead of reducing consumption.
- Changed Spiritual Leader to increase damage dealt by 12% instead of attack/cast speed bonus, added 24% movement speed boost.
Scout / Bard
- Changed We Will Win! to provide 15.2% damage dealt bonus instead of attack/cast speed.
Rogue
General
- Fixed Poisonous Hands weren't resetting effect when you attack to a different target.
- Changed Energized Hands to reduce skill cooldowns by 0.1s and increase energy by 50% additionally.
Rogue / Scout
- Changed Combat Master to increase critical effectiveness by 26.2% instead of old damage gain, changed to be passive.
- Increased Wraith Attack radius to 100 from 80, increased Energy cost to 40 from 25, changed it to pull enemies towards yourself.
- Changed Shadow Figure to have 30 stacks instead of 15, increased duration to 15s from 8s, still will have 15% attack speed at maximum stacks.
Rogue / Priest
- Reduced Awakening of the Monk cooldown to 120s from 180.
- Reduced Patience and Salvation stack limit to 20 from 40, increased Salvation scaling to 150% from 75%.
Rogue / Warden
- Increased Power of the Wood Spirit target limit to 15 from 10.
- Increased Phantom Blade duration to 30s, cooldown to 90s, changed it to trigger ghost hit with every offensive hit, with 6s of cooldown. This cooldown can be reduced by cooldown speed.
Rogue / Warlock
- Changed Focal Advantage to no longer provide physical attack, increased dark damage base to 10% from 16%, increased scaling per level to 20% from 8%.
- Increased Dark Soul Smelt, Soul Extractor and Life Devourer damage gain for each extra target to 25% up to 8 more targets from 15% up to 5 more targets.
- Changed Soul Curtain to make Soul Extractor and Life Devourer provide effect of dealing more damage with more targets around, instead of reducing costs, it changes costs to 15% from 30 flat.
Rogue / Champion
- Changed Dwarven Forge to be passive; Increases 1-H Hammer damage by 20% and 2-H Hammer damage by 30%.
- Removed Disassemble defense ignore mechanic, increased damage to 156% from 124.8%, removed energy recovery.
Rogue / Bard
- Reduced Song of the Storm channel time to 0.35 from 0.5
- Increased Thunderous Rage attack speed gain to 35% from 20%.
- Changed Hands of a Virtuoso to replace attack speed of nimble hands with cooldown speed.
Rogue / Knight
- Changed Searing Light to additionally reduce energy consumption by 30%.
Mage
Mage / Warden
Note by GD: just some QoL for the new Flame Follower mechanic.
- Changed Flame Follower to be usable while moving, reduced cast time to 2s from 3, increased cooldown reduction from using Fireball to 5s from 4.
Mage / Bard
Note by GD: Some additional single target damage, as the class wasn’t doing as good as intended.
- Increased Crooked Scream damage to 6423 from 5585.
Mage / Druid
Note by GD: To adjust the class to faster pacing, we decided to lower the requirement for Green Guardian stacks on Cosmic Call. This won’t have a big impact on the class, but a big impact on the Earth… it’s a Meteor, isn’t it?!
- Reduced Cosmic Call requirement for Green Guardian Stacks to 12 from 15.
Mage / Knight
Note by GD: We want to push the use of Holy Discharge in burst phases and increase its damage in general, which should solve the issues the class currently has.
- Increased Brilliance Award duration to 7s from 5.
- Increased Holy Light Strike MP cost to 2% from 1%.
- Increased Holy Discharge damage to 2495 from 2037.
Priest
Priest / Warrior
- Reduced Chain of Light channel time to 1.5s from 3.5.
Knight
Knight / Mage
Note by GD: Welcome back, magical Knight! More wasn’t possible unfortunately, as they would’ve sent the kangaroos on me…
- Changed Confession Judgement to increase magical damage of 2-H Sword by 100%, but if you wear a 2-H Sword, it will also increase damage you receive by 30%.
Knight / Scout
- Fixed Heavenly Arrows healing enemies instead of dealing damage.
Warden
General
- Increased Nature Crystal conversion rate of pet boosts from weapon to 70% from 60%.
Warden / Druid
Note by GD: We want to streamline the buffs and their cooldowns, while adding some additional burst potential for the pet through Energy Absorb.
- Increased Dispel Curse duration to 30s from 20.
- Reduced Energy Absorb earth damage bonus to 25% from 50%, changed it to additionally increase your pets earth damage by 25%.
Warden / Scout
- Increased Morale and Desire cooldown to 90s from 60.
- Increased Whistle of the Ghost stacks up to 10 times from 6, reduced attack speed per stack to 3% from 5%.
Warden / Rogue
- Increased Together cooldown to 90s from 60.
- Changed Power Sigil to be active with 90s cooldown and 30s duration.
- Changed Critical Feeling; Everytime Sepal Stab hits, you gain a stack of Critical Feeling for 8 seconds up to 5 stacks, where each provides 3% critical damage bonus. At maximum stack, this provides 50% more single target damage.
Druid
Druid / Warrior
- Increased Unrestrained Rage damage gain to 30% from 25%.
Warlock
General
Note by GD: Some love for the warlocks! Don’t worry, the time of the warlock will come soon!
- Increased The Hex duration to 40s from 30.
Warlock / Champion
Note by GD: A buff for the last warlock that hasn’t yet been updated since the Shattered Grove release.
- Increased Mind Rune HP bonus to 43.2% from 27%.
- Reduced Rune Energy Devotion cooldown to 60s from 120.
- Increased Ethereal Hammerfall channel speed bonus to 25% from 10%.
Warlock / Bard
Note by GD: Some push for the class, as it was still lacking some damage.
- Changed Final Confusion to additionally modify The Hex, it will now have 15% more dark damage boost and 15s lesser cooldown.
Warlock / Mage
- Fixed Soul Seal effect was overriding your own Warp Charge.
Warlock / Warden
Note by GD: Just a small buff to the DoT power and Beast’s Roar for some more sustain damage in AoE phases.
- Increased Soul Pain instant damage to 3600 from 2500, reduced cooldown to 3s from 6.
Warlock / Scout
- Fixed Precise Dark Magic initial damage wasn't dealing dark damage, reduced damages to 70/17.5% from 345/86.25% to justify the fix.
Champion
General
- Increased Fearless Blow maximum damage boost to 400% from 300%.
Champion / Warrior
- Changed Determination Rune to inflict damage up to 3 targets with 15% reduction on each extra target.
Champion / Scout
- Increased Pulsing Shot focus cost to 20 from 15.
- Increased Crippling Shot focus cost to 15 from 10.
- Changed Apocalypse Drive to have 2s of cast time.
- Reduced Focused Conversion rage cost to 50 from 75.
- Changed Fearless Shot cooldown to be tied on ranged weapon attack speed, fixed it had damage penalty of area spells.
Champion / Rogue
- Reduced Shadow Pulse trigger cooldown to 0.3s from 0.5.
- Changed Runecraft - Agility to provide 35.7% extra attack chance instead of attack speed.
- Changed Fearless Blow to no longer recover 100 Energy, increased maximum damage boost to 600% from 450%.
- Changed Smoke Diffusion -> Enforce: Pull all targets around your enemy towards your enemy. Cost: 50 Energy Cooldown: 10s
- Changed Death Arrives: Reduces skill resource costs by 50% and increases 1-H Hammer damage by 20%, increased cooldown to 120s from 90, removed old effects.
Champion / Warlock
- Changed Forge to be triggered only with normal attacks.
- Changed Soul Forge Mystery to a passive, increasing only Dark Damage by 50%.
- Changed Blast of Remorse damage to 705% dark damage from 917.5% raw damage.
- Changed Indomitable Spirit to no longer provide extra Forge stack with Dark Energy Strike.
- Changed Heart Collection Rune to make every attack provide maximum stack of Forge, increased cooldown to 90s from 60, increased damage gain to 30% from 20%.
Bard
General
- Fixed some set skills weren't being removed upon class change.
Bard / Priest
- Reduced Incredible Riff cooldown to 60s from 120.
- Reduced Death Rune cooldown to 120s from 180, increased damage dealt to 50% for non-boss targets.
Bard / Mage
Note by GD: The class was still kinda underperforming, so here comes a buff to fireball.
- Increased Fireball damage to 3956 from 3450.
Spring Rain Festival
Patch Notes 12.1.0.50022026年3月27日
- Fixed errors occurring when opening settings.
- Reduced Angel's Carol emitted particle amount.
- Fixed visual issues with bones, monster motions and some visual effects.
- Excluded force displayed tactic effects from being throttled with particle limit sliders.
Post Patch Notes2026年3月29日
Some of changes may require client patch to be applied.
Champion
Champion / Rogue
- Fixed Shadow Pulse was dealing damage to yourself occasionally.
Warrior
General
- Fixed Slash with non-slash weapon was causing Bleed.
- Changed Probing Attack to do not require Bleed to deal empowered damage.
- Changed crowd dispersel attacks channel time to 0.2 if they are higher.
Warrior / Druid
- Increased Rose Vine damage gain to 21.8% from 10.9%.
Warrior / Warden
- Changed Barbaric Execution to increase damage by 25% below 90% HP threshold & by additional 40% below 50%. (thus 65% below 50% HP together)
Warrior / Champion
- Increased Blood Loss damage by 50%.
Warrior / Scout
- Reduced Aim for the Wound channel time to 0.2s from 1.
- Reduced The Last Duel channel time to 0.2s from 1.
Mage
Mage / Rogue
- Reduced Purgatory Darkness damage to 2600 from 3250.
- Reduced Shadow of the Baron elemental damage gain to 10% from 20%.
- Reduced Shadow Shroud area damage gain to 16% from 32%.
Mage / Druid
- Fixed Singularity wasn't pulling targets towards center.
Mage / Warden
- Reduced Absence staff damage gain to 16% from 24% wand damage gain to 100% from 133%.
Warlock
Warlock / Rogue
- Reduced Ready and Waiting intelligence gain to 10% from 30%.
Post Patch Notes2026年3月30日
Arcane Chamber of Sathkur
- Temporarily increased fail limit to 5 due to known issues with particle slider.
- Temporarily adjusted event to be handled through Brazier names due to known issues with particle slider.
Patch Notes 12.1.0.55002026年4月1日
General
- Enabled Japanese localisation.
- Added reminder about our Discord server when writing to world chat with no response from GM.
Prestige
Activated Season 7. All Experience and Courage Coins are deducted on regular conditions from agreement.
Shop
Note by GD: Those are further balances based on our analytics.
- Rebalanced item prices.
- Reintroduced daily purchase limits of 10.
Benefits
Note by GD: These benefits were hard to balance and often let players skip tactical elements causing unexpected issues. Since we could not find reliable way to disable this accurately that fit our requirements and suited players, we removed them for now. We may bring them back later if we solve this issue well.
- Removed Instance Mount benefit.
- Removed Cast Time of Instance Mount benefit.
Subscription Comparison
- Updated categories and benefits to always reflect up-to-date information.
Areas
- Fixed Ancient Treasures wasn't possible to enter when exactly level 20.
Collectibles
- Fixed collectible passive bonus wasn't being given.
- Fixed Taburen wasn't possible to be completed in Origin (Awakened).
Visual Effects
- Changed particle limiters to do not interfere with object models.
- Fixed body part size sliders during character creation and in Styling Shop.
- Enabled casting motions for other players/npcs when having spell effects hidden.
User Interface
Settings
- Added outline option for NPC highlights in Settings > Interface > Controls.
- Added interface setting to show world markers for quests, quest related objects and tracked NPCs.
Various Frames
- Channel Change: Improved visual of channel change button tooltips.
- Assistant: Improved Group Finder hyperlinks to be translated to targets language.
- Card Compendium: Fixed card types would always show Old cards when not obtained.
- Tooltips: Fixed extraction stones were appearing with broken tooltip when you have positive cooldown penalty.
- Loss of Control: Added debuffs imparing character actions frame; can be disabled in Settings > Interface > Elements.
Classes
General
- Changed 15s cooldown penalty to be applied on any cooldown change rather than just increase.
Post Patch Notes2026年4月4日
General
- Fixed cenedrils were having not-working attribute scaling.
Patch Notes 12.1.0.55502026年4月9日
General
- Fixed some Millim title descriptions.
- Fishing (Daily Quest): Fixed fish interaction.
Game Engine
Perfomance
- Added the /ping command to open Ping Monitor.
- Improved collision calculations for optimization purposes.
- Improved interface drawing logic for optimization purposes.
Visual Effects
- Fixed some NPC animations.
- Fixed errors with weapon displays.
Prestige
Shop
- Fixed shop was having bonuses that were unobtainable after limit changes.
Benefits
Note by GD: We wanted to replace the mount benefit removed with start of the season with something that feels similar, but without having the technical issues instance mounts brought with them.
- Fixed benefit hyperlinks weren't parsing color tags.
- Added new benefit Instance Speed Boots granting temporary movement speed bonus in Instances when out of combat.
- Added new benefit Instance Speed Increase granting increased movement speed bonus in Instances when using Instance Speed Boots.
Achievements
- Fixed Achievements updates in Tracker.
- Fixed Achievements could not be purchased sometimes even when having enough diamonds.
Interface
General
- Fixed typing inside frames wouldn't remove Away status.
- Added red exclamation mark to indicate you are being targeted by units for when blood bars are disabled.
Arcadia Messenger
We have replaced outdated Whisper Manager with improved whisper management tool - Arcadia Messenger that is much more powerful and going to be expanded further in future.
- Added support for sending emojis.
- Added ability to mute conversations.
- Added option to automatically open frame.
- Added support for pinning messages to top.
- Added search function to find conversations.
- Added icon with information about received messages.
- Added ability to change conversation wallpaper per contact.
- Added ability to customize colors for user text and chat bubbles.
- Added handling for state, which previously caused issues.
Loss of Control
- Updated background texture.
- Included Silence and Blind effects.
Settings
- Added option to merge hit visual effects for performance (Visual > Appearance for Players).
- Added option to desaturate restricted (Stun/Fear/Silence) object name colors (Interface > Elements).
Various Frames
- Wheel of Fortune: Improved price display.
- Chat: Excluded muted messages from being shown in Arcadia Messenger.
- World Map: Added quest objectives when World Markers setting is enabled.
- World Search: Added Tracker option to not hide tracked NPCs when reached target.
- Channel Change: Excluded channel highlight for users muted by Arcadia Messenger.
Classes
General
- Fixed poison resistance attribute color was wrong in tooltips.
- Reduced Healing Void particle emission rate of visual effect.
- Changed dash speed to be based on attack speed, fixed it to dash to position of target including height to prevent throwing caster off to air.
- Changed naming for Channel Time to Execution Time for physical skills; execute time can be reduced by having more attack speed.
Area Damage Revision
- Reworked pull mechanic to be visually immersive.
- Reduced all frontal area of effects to be limited up to 6 targets:
- Soul Trauma (previously 15 targets)
- Shock Overload (previously 15 targets)
- Repelling Arrow (previously 15 targets)
- Electric Shock (previously unlimited targets)
- Shock Strike (previously unlimited targets)
- Phantom Cleave (previously 15 targets)
- Sonic Chop (previously 15 targets)
- Chain of Light (previously unlimited targets)
- Crescent Surge (previously unlimited targets)
- Elemental Phoenix (previously 15 targets)
- Reduced area of effect global damage multiplier to 50% (from 60%).
- Removed damage loss for each extra target get hit of majority of area of effect skills:
- Absolute Extermination (previously 6%)
- Air Tremor (previously 6%)
- Anger (previously 12%)
- Armor-Piercing Arrow (previously 6%)
- Blast of Remorse (previously 4%)
- Blasting Cyclone (previously 16%)
- Cast Shadow (previously 10%)
- Chain of Light (previously 10%)
- Combustion (previously 4%)
- Cross Chop (previously 6%)
- Disturbing Mist (previously 8%)
- Double Bass (previously 3%)
- Earth Chain (previously 8%)
- Electric Shock (previously 4%)
- Elemental Phoenix (previously 10%)
- Enlivened Blade (previously 12%)
- Explosion Wave (previously 4%)
- Fast Draw (previously 3%)
- Fire Nova (previously 3%)
- Follower's Ground (previously 4%)
- Frantic Briar (previously 6%)
- Groaning Earth (previously 10%)
- Gryphon Bash (previously 3%)
- Gusting Blade Rain (previously 12%)
- Ice Blades (previously 8%)
- Illumination (previously 10%/12%)
- Imprisonment Pulse (previously 18%/10%)
- Lightning Spell (previously 12%)
- Meteor Shower (previously 10%/12%)
- Moon Cleave (previously 6%)
- Morale Slash (previously 6%)
- Necrotic Wound (previously 8%)
- Octave Shifting (previously 6%)
- Phantom Cleave (previously 6%)
- Poison Pulse (previously 24%)
- Poison Shroud (previously 10%)
- Power of the Wood Spirit (previously 12%/8%)
- Psychic Ghost Step (previously 24%)
- Psychic Whirlwind (previously 12%)
- Pulse Rune Bomb (previously 15%)
- Purgatory Darkness (previously 12%)
- Purgatory Fire (previously 10%)
- Rising Tide (previously 8%)
- Sandstorm (previously 3%)
- Shock Strike (previously 6%)
- Silent Rune Bomb (previously 15%)
- Singularity (previously 10%)
- Snake Poison Arrow (previously 6%)
- Song of the Storm (previously 8%)
- Soul Gale (previously 16%)
- Surge of Malice (previously 15%)
- The Inferno (previously 10%)
- Thunderstorm (previously 24%/10%)
- Weakening Weave Curse (previously 10%)
- Whirlwind (previously 10%/12%)
- Wraith Attack (previously 9%)
- Cosmic Call (previously 8%)
- Earthquake (previously 24%)
- Crescent Surge (previously 4%)
- Fixed physical skills weren't getting affected by global area of effect damage loss properly.
- Changed Single Target Damage boosts to also affect area of effect skills as long as they are used against single target.
Titles
- Reduced Fire Training duration to 15s from 20.
- Changed Midnight Ritual to also reduce dot resistance by 10% additionally.
- Reduced Soldiers, Attack! damage gain to 15% from 20%, reduced duration to 15s from 20.
- Changed Scorching Rage to increase overall speed (channel and movement speed additionally).
- Changed Dark Will to increase single target damage by 30% instead of general damage, removed area damage penalty.
- Changed Archmaster of Darkness additional skill to increase area damage by 30%, removed single target damage penalty.
- Changed Tactical Smash to deal 600% main hand weapon DPS + 2440 magical damage instead of 2000 fixed, changed it to also reduce dot resistance by 20% additionally.
Corruption
- Fixed skill cost resource modifiers had wrong sign.
Warrior
General
- Increased Blasting Cyclone cooldown to 40s (from 12).
- Increased Devastating Blow base execution time to 1s (from 0.2).
- Increased Moon Cleave damage to 531% (from 354%), increased hit count to 3 (from 2), increased base execution time to 1s (from 0.2).
Warrior / Scout
- Increased Aim for the Wound base execution time to 1s (from 0.2).
- Increased The Last Duel base execution time to 1.5s (from 0.2), increased hit count to 6 (from 4).
- Changed Calm; When you consume Rage, you gain Focus, when you consume Focus, you gain Rage at same amount.
Warrior / Mage
Note by GD: A small buff to the class, as it wasn’t able to keep up with other classes recently. While at maximum stacks of Electrical Rage, you gain Possessed by Anger, which now also grants additional cooldown speed on your offensive skills, which will accelerate your rotation. Be aware that other cooldown speed stats add upon that.
- Changed Electric Attack cooldown to be scaled off of main hand attack speed.
- Fixed Lava Weapon was being triggered on hit passively eventhough it was removed.
- Changed Possessed By Anger to provide -0.25s cooldown penalty at maximum stack additionally.
Warrior / Warden
- Increased Air Tremor base execution time to 1s (from 0.2).
Warrior / Rogue
- Increased Rage Crisis base execution time to 1s (from 0.5).
- Increased Keen Attack base execution time to 1s (from 0.5).
- Increased Blood Dance base execution time to 1s (from 0.5).
Scout
General
- Increased Joint Blow focus cost to 25 from 15.
- Changed Autoshot to deal more damage equal to some portion of last damage you dealt from other skills.
Scout / Rogue
- Increased Combo Shot base execution time to 1s (from 0.5).
Scout / Champion
- Increased Snipe base execution time to 0.5s (from 0.01).
- Increased Combo Shot base execution time to 1s (from 0.7).
Rogue
General
- Reduced Shadow Slash cooldown to 8s from 10.
Rogue / Warrior
- Changed Poison Stab base execution time to 1s (from 0.5), increased hit count to 3 (from 2).
Rogue / Scout
- Increased Wraith Attack cooldown to 10s (from 1), changed it to pull mobs in front of you on a line.
- Reduced Substitute damage to 245% (from 307%).
- Changed Precision to increase damage of next Fast Draw by 100% only (60% previously), removed all other effects, removed duration.
- Increased Fast Draw base execution time to 2s (from 1.5); increased damage to 450% (from 300%), changed it to reset cooldown of Wraith Attack.
Rogue / Mage
- Changed Enlivened Blade to be counted as projectile throw for Gusting Blade Rain cooldown reduction.
Rogue / Priest
- Fixed Sinister Methods dot damage wasn't ticking instantly when refreshed within 1s.
Mage
General
Note by GD: Due to the recent changes of the cooldown system we want to simplify certain mechanics and revise others in order to enable different playstyles. We are aware that some buffs now trigger a global cooldown and want to improve your overall user experience with it.
- Reduced Energy Well cooldown to 90s (from 120).
- Changed Electric Compression to be passive and applied whenever you get Charged effect; thus each other being mutually exclusive is not the case anymore.
Mage / Scout
Note by GD: Just some fine tuning by adjusting Fire Storm channel to the fast pacing meta. Since cooldowns have been adjusted, the cooldown of Power of the Wind can now return to 2 minutes as well.
- Reduced Fire Storm channel time to 0.5s (from 1).
- Reduced Power of the Wind cooldown to 120s (from 180).
Mage / Warrior
Note by GD: Instead of the nasty global cooldown from Rage Mana, we decided to change it into a passive skill that now affects your damage dealt dynamically. Having less than 50% of rage, you deal way less damage, but having more than 75%, you deal increased damage. Thresholds may change in the future again, let us know how it feels!
- Changed Raging Field to reset cooldown of Enraged with 25% chance per cast.
- Changed Rage Mana to be passive; modifies your Flame & Static Field permanently.
- Changed Activate Mana -> Activate Rage: Modifies damage dealt depending on your current Rage. (75+ rage= 10% more damage & 30% lesser aggro; 0-50 rage 25% lesser damage).
Mage / Druid
Note by GD: We want to change the Infiltration Spirit mechanic, as recent cooldown changes now have affected it to always trigger a global cooldown. Now you may cast Cosmic Call without a specific required amount of Green Guardian, but it will always consume all available stacks. The more stacks are consumed, the more damage is inflicted.
- Changed Infiltration Spirit to be passive, removed MP recovery.
- Halved Singularity damage, doubled amount of hits without changing duration.
- Fixed Green Guardian wasn't recovering MP when you lose a stack, increased recovery to 10% (from 4%).
- Changed Cosmic Call to be used as long as you have any Green Guardian Stack, increases damage by 5% for each stack you consume, reduced damage to 3509 (from 7154).
Mage / Bard
Note by GD: Instead of a skill combo, we decided to make Growl increase your poison damage in general for a few seconds instead. This way, the class shouldn’t be punished by travel distance delay as well.
- Removed Growl extra damage for having Metal in Your Ears; instead consuming this effect will provide Master of Words which increases poison damage by 15% for 5 seconds.
Priest
Priest / Warrior
- Increased Fighting Spirit Combination base execution time to 1.5s (from 0.8), increased hit count to 3 (from 2).
Knight
Knight / Champion
- Kept Shock Strike unlimited target limit behaviour.
Warden
General
- Changed pet damage to scale off of owners main hand weapon base attack speed additionally up to 10% more damage.
Warden / Warrior
- Increased Double Chop damage to 1632% (from 1088%), removed Charged Chop heal trigger, increased base execution time to 1s (from 0.5).
Warden / Warlock
- Changed Noxious Slash to no longer apply any debuff, increased cooldown to 8s (from 4).
- Increased Corruption of Nature cooldown to 90s (from 60).
- Increased Phantom Cleave base execution time to 1s (from 0.5).
Warden / Druid
Note by GD: The class was performing a bit too well recently, so here comes a deserved nerf.
- Reduced Beast Awakening attack gain to 15% (from 25%).
- Reduced Energy Absorb damage gain for pet & player to 15% (from 25%).
Druid
Druid / Warrior
- Increased Natural Attack base execution time to 1s (from 0.5).
Druid / Rogue
Note by GD: A deserved buff to the class to make it finally useful again. If you feel like it needs even more, let us know!
- Increased Corrosive Poison damage to 11342 (from 9116).
- Increased Shadow Contract damage gain to 75% (from 55%).
Warlock
General
Note by GD: We want to simplify some complex mechanics with non-global cooldown skills to enable a more straight-forward gameplay for everyone.
- Increased Soul Trauma damage to 2452.5 (from 1362.5), added global cooldown trigger.
- Changed Ruthless Judgment to be instant; increased damage to 4256 (from 2725), removed buff trigger cooldown.
- Changed Willpower Blade -> Willpower Sharpening: When activated, you will enter Willpower Blade mode for 30s upon reaching 6 Psi.
- Changed Willpower Construct -> Willpower Meditation: When activated, you will enter Willpower Construct mode for 30s upon reaching 6 Psi.
Warlock / Champion
Note by GD: We want to push the global cooldown skills to be more relevant, but still enable the cast/channel playstyle to stay viable. The subclass is champion, so promoting global cooldowns should feature it’s identity quite well.
- Increased Psychic Arrows damage to 3000 (from 2500).
- Changed Psychic Tap to also make Weakening Weave Curse be instantly casted; increased damage to 3020 (from 2181.9).
Warlock / Warden
Note by GD: Just some fine tuning for Ruthless Judgement being a global cooldown spell now.
- Changed Nature's Agility to additionally add global cooldown trigger to Puzzlement.
- Increased Ruthless Judgment damage accordingly to compensate cast time loss.
Warlock / Mage
Note by GD: Just some fine tuning, so Soul Seal doesn’t run forever.
- Changed Soul Seal duration for non-boss targets to be 30s (instead of infinite).
- Changed Soul Brand Sting to reset cooldown of Flaming Heart Strike upon cast (instead of upon hit).
Warlock / Bard
Note by GD: A new psi generator mechanic to get rid of the global cooldown trigger on Dark Exchange.
- Increased Ethereal Blade damage to 13472 (from 11723).
- Increased Notes from the Hell damage gain to 25% (from 15%).
- Changed Dark Exchange to be passive & to make you always have 6 Psi, but you lose 4% HP per Psi consumed.
Warlock / Scout
Note by GD: We want to get rid of the global cooldown trigger on Saces’ Impatience by changing it to an actual offensive skill that now deals non-area damage to nearby enemies.
- Removed Focus Built-Up cooldown reduction effect, increased cast speed gain to 30% (from 20%).
- Increased Precise Dark Magic damages to 140%/35% from 70%/17.5%, changed splash damage trigger to be after 70% cast speed (instead of 83.33%).
- Changed Saces' Impatience to have 1s channel time, deals 3x 250% CPS dark damage to up to 3 random nearby enemies in 80 radius and restores 6 Psi. This damage does not count as area damage.
Champion
General
- Increased Shock Overload damage to 406% from 203%.
Champion / Warlock
- Increased Rune Siphon damages to 596% from 440%.
- Reduced Heart Collection Rune damage gain to 24% from 30%.
- Changed Dark Energy Strike to deal 840% dark damage instead of 700% raw + 280% dark damage.
Champion / Warrior
- Increased Runecraft - Charge damage to 224% from 175%.
Champion / Mage
- Changed Rapid Spread to pull targets to in front of you in a line formation.
- Changed Tactical Offense to reset cooldown of Rapid Spread instantly.
Bard
Bard / Warrior
- Increased Hack N Slash base execution time to 1s (from 0.66).
Bard / Scout
- Increased Deadly Arrows base execution time to 1.5s (from 1).
Bard / Warlock
- Reduced Soul Hunter effect sound volume.
Post Patch Notes2026年4月10日
Values may not be appearing on tooltip but they will affect damage output.
General
- Removed root/knockdown from some pull skills as a workaround for not-pulling properly.
- Increased offensive physical area of effect skill damages accordingly to compensate recent unification on AoE damage penalties between physical and magical classes.
- Reduced damage of Thunderstorm skills. (Mage)
Warlock
Warlock / Scout
- Reverted Precise Dark Magic damage boost.
Post Patch Notes2026年4月12日
General
- Adjusted more offensive physical area of effect skill damages.
Warrior
Warrior / Warden
- Reverted Air Tremor damage increase.
Patch Notes 12.1.0.55602026年4月16日
General
- Updated Proof of Myth vendor for end game stats with new stats & prices.
- Arcane Chamber of Sathkur (Awakened): Disabled multiple players from clicking torches during tactics.
Game Engine
- Fixed rare crash after teleportation.
- Fixed stun visual effect was causing too much performance loss.
User Interface
Arcadia Messenger
- Added support for resizing.
- Improved behavior of hyperlinks.
- Added icon to show player’s online status.
- Improved irregular scaling of some messages.
- Fixed hyperlinks sometimes not being clickable.
- Added Whisper in window option to unit popup.
- Added prefix to identify sent/received messages.
- Changed message sorting to order by most recent.
- Added ability to retrieve player information from their name.
- Updated replies from chat frame to mark messages as read.
- Fixed that after moving the icon, it required two clicks to open.
- Reduced update load by distributing work as messages are loaded.
- Added error when trying to send more than 1 emoji in single message.
- Added context menu to messages on right-click with multiple options.
Character
- Fixed fishing rod were not selectable after drag.
- Added attack score, which shows value that is generated by combination of your current offensive attributes and scales differently per level.
Prestige
- Added achievement information to card tooltips.
- Added achievement information to monster tooltips.
- Added setting to disable Prestige achievement information in tooltips.
- Improved visuals of invalid transport points when Prestige benefits had expired.
Raid Bosses Schedule
- Fixed quest tracking checkbox not accessible.
- Fixed quest tracking to open schedule when no boss active currently.
Settings
- Added setting for changing hovering highlight mode.
- Fixed NPC highlight was invisible entirely when object popup is disabled.
- Improved widget draw performance for crowd control desaturation setting.
Various Frames
- Quest State: Fixed search box offset.
- NPC Search: Fixed search box offset.
- Item Set Skills: Fixed skill name display.
- Quest Book: Improved performance for longer quest texts.
- NPC Speak: Improved performance for longer dialogues.
- Maps: Implemented height markers to world map and minimap NPCs and their respective tooltips.
Development
- Added
:SetAutoResize(bool enabled)
Classes
General
- Improved patchless real-time client data change system.
- Fixed some special event triggers were triggering from unintended sources.
- Changed attack to not move your character closer than your actual attack range.
- Changed floating damage numbers to appear instantly without waiting source skill's effect.
- Changed channel/execution skills to enter cooldown state when interrupted, equal to cast interval of the skill.
Pull Skills
- Changed default pull behaviour to pull targets in place of caster.
- Fixed pull effects weren't working if pull skill has crowd control effect.
- Changed every pull skill to apply a debuff to target for some time that prevents pulling them again. Higher priority pull skills can still pull mobs that are affected by lowers (line formation pulls can still pull circle formation pulled mobs, but not the opposite).
Warrior
General
- Changed Aggressiveness to be passive, removed 10 Rage regeneration which were occuring every 8 seconds.
Warrior / Warden
- Changed Battle Faith to be passive.
- Changed Barbaric Execution damage increases to 20%/20% (from 25%/40%).
Warrior / Rogue
- Changed Desperate Measures to be passive.
- Changed Frenzied Attack to be passive, removed area of effect trigger.
Warrior / Mage
- Changed Electrical Rage to be passive.
- Increased Moon Cleave damage to 3542% (from 3084%).
- Increased Thunder Sword damage to 3473% (from 3048%).
- Changed Moon Cleave and Thunder Sword skill types to physical to change channel time to execution time.
Warrior / Knight
- Changed Blocking Stance to be passive.
Warrior / Druid
- Changed Rose Vine to be passive.
Warrior / Warlock
- Changed Divine Battle Spirit to be passive.
Warrior / Champion
- Changed Unbridled Rage to be passive.
- Changed Blood Rune Weapon to be passive.
Scout
Scout / Warrior
- Changed Battle Instinct to be passive.
- Changed Mental Focus to be passive.
Scout / Priest
- Changed Essence of the Death to be passive.
Scout / Druid
- Changed Focus to be passive.
Scout / Bard
- Changed Focus Rune to be passive.
Scout / Mage
- Removed Incineration damage loss for each extra target, increased physical damage to 750% from 450%, reduced size of hit visual effect.
Mage
General
- Reduced Elemental Knowledge damage gain to 29.3% (from 42.8%, 9.5% damage reduction).
Mage / Warden
- Changed Earth Scepter to be passive.
Mage / Warlock
Note by GD: We decided against changing Will of Light to become a passive skill or activate automatically like the Willpower buffs of Warlock, as this class would be boring without this exchange mechanic. However we will buff it and extend the duration though.
- Increased Will of Light duration to 30s (from 15s), increased damage gain to 25% (from 15%).
Mage / Knight
Note by GD: The class just needs a little more push for the Holy Discharge, other than that it looks pretty good so far.
- Increased Holy Discharge damage to 2744 (from 2495).
Mage / Warrior
Note by GD: We noticed the explosion triggered by Raging Field was dealing way too much damage since the recent AoE changes, so instead of nerfing its damage directly, we decided to reduce the trigger chance for it. While Elemental Catalysis is up, you will have a higher trigger chance though, just like the Eruption of Flame.
- Reduced Raging Field explosion trigger chance to 15% (from 35%), trigger chance is being doubled when Elemental Catalysis is active.
Mage / Bard
Note by GD: The class is lacking a bit of burst damage, so we add some.
- Increased Growl damage to 4485/1799 (from 4095/1637).
Priest
Priest / Warrior
- Changed Battle Monk Stance to be passive.
Knight
General
- Changed Enhanced Armor to be passive.
Knight / Warlock
- Changed Master of Darkness and Light to be passive.
Knight / Rogue
- Changed God's Sword to be passive.
- Changed Crazy Blades to be passive.
- Changed Panther's Blessing to be passive.
Warden
General
- Changed Briar Shield to be passive.
- Changed Berserk of Nature to be passive.
- Removed Animal Spirit's Embrace buff trigger cooldown.
- Removed Assault of the Animal Spirit buff trigger cooldown.
Warden / Mage
- Changed Narrow Escape to be passive.
- Changed Ethereal Enhance to be passive, increased gains to 25% from 20%.
Warden / Scout
- Changed Dark Waters to be passive, removed physical damage gain.
Warden / Rogue
- Changed Power Sigil to be applied when you use Together (instead of manually using it).
Warden / Warlock
- Removed Psychic Shadow critical damage bonus.
- Increased Corruption of Nature physical damage gain to 30% from 20%.
- Changed Phantom Cleave to provide physical attack instead of attack speed.
- Changed Focus Restore to be passive, changed generation rate to 15 every 2s (from 10 every 1s).
Warden / Bard
- Increased Sonic Chop damage to 2350% (from 1579%).
Warden / Druid
- Changed Beast Awakening to be passive.
- Fixed Oak Walker scalings were broken and causing it to be weak.
Druid
Druid / Warrior
- Changed Urgency to be passive.
- Changed Awakening of the Wild to be passive.
Druid / Rogue
- Changed Dark Moon to be passive.
- Changed Shadow's Contract to be passive.
Druid / Warden
- Changed Mysterious Grace to be passive.
Rogue
General
- Changed Forsaken Maneuver to be passive
Rogue / Warrior
- Changed Reclaim Energy to be passive, increased attack gain to 30% from 18%.
Rogue / Priest
- Changed Fearless to be passive.
Rogue / Warden
- Changed Wound Patch to be passive.
Rogue / Druid
- Changed Hysteric Vengeance to be passive.
Rogue / Warlock
- Changed Focal Advantage to be passive.
Rogue / Champion
- Changed Disassembly Shadow to be passive.
Warlock
General
- Fixed Willpower Sharpening and Willpower Meditation was sharing cooldown with Lucky Target buff item.
Warlock / Priest
- Changed Divine Assistance to be passive.
Warlock / Warden
- Changed Enhanced Weave Curse to be passive.
Warlock / Rogue
Note by GD: We want to simplify the rotation by adding a normal attack interaction for Throw and changing some skills to have a global cooldown. This way, the class should feel more like an ethereal rogue and push the class more into the rogue identity.
- Reduced Crime range to 100 (from 150).
- Changed End of Thoughts to also recover 5 Energy per second.
- Changed Shadow Step to trigger global cooldown, removed dark damage increase.
- Changed Psychic Projectile to increase your melee attack range by 30, makes your auto attacks inflict Throw damage.
- Changed Throw to trigger global cooldown, it no longer reduces targets damage, reduced damage to 790 + 0.1 x INT (from 2240 + 0.2 x INT).
- Reduced Punishment range to 100 (from 150), removed cast time, added global cooldown trigger, increased damage to 8346 (from 6955), removed dark damage buff.
Warlock / Scout
Note by GD: The class was still overperforming compared to other magical classes. Instead of touching the cast speed bonuses the class has, we will reduce the base damage of shot a little and nerf Precise Dark Magic values to flatten the curve in high cast speed situations. This should result in about 15% nerf overall.
- Reduced Shot damage to 1174 (from 1395).
- Reduced Precise Dark Magic damages to 60%/15% (from 70%/17.5%).
Warlock / Mage
Note by GD: While other warlocks have performed much better recently, we decided to buff Flaming Heart Strike and the general fire damage of this class, in order to increase the general damage potential a little, as the class has good burst potential but was lacking in sustain damage.
- Increased Blazing Barrier fire damage gain to 85% from 75%.
- Increased Flaming Heart Strike damage to 5548 (from 4825/4825) 15%
Warlock / Champion
Note by GD: Adding some quality of life to this class, as it was having some serious focus issues recently.
- Changed Rage Sublimation to also recover 100 Focus.
- Changed Energy Influx Strike cost to 10 Rage (instead of 10 Focus), reduced cooldown to 4s (from 6).
Champion
General
- Removed Kinetic Explosion.
- Changed Forge to be passive.
- Changed Shock Overload to be passive.
- Changed Imprisonment Pulse to inflict 20 instances of damage in 10 seconds, changed it to pull targets to its center constantly, increased its damage to 438% from 313%.
Champion / Rogue
- Changed Shadow Explosion to be passive, removed heal reduction.
- Changed Enforce: Creates a field around your target and deals 365% dark damage 20 times in 10s.
Champion / Warlock
- Changed Endless Pulse to be passive.
- Changed Indomitable Spirit to be passive.
- Changed Dark Energy Punishment to be passive.
- Changed Psychic Rampage to be passive, removed heal reduction, changed crit. effectiveness to 20% (from 2500).
Champion / Warrior
- Changed Eye for an Eye to be passive.
Champion / Mage
- Changed Endless Rage to be passive.
- Changed Elemental Defense to be passive, increased area damage bonus to 40% (from 30%).
- Changed Tactical Offense to have 1s channel (instead of global cooldown trigger) and inflict damage twice.
- Changed Power Within: Increases Single Target Damage by 40% (instead of 10% physical damage), using extra skill will inflict.
Champion / Warden
- Changed Warden's Weapon Guard to be passive, removed all effects except critical effectiveness and physical damage, changed critical effectiveness value to 15% (from 1250).
Champion / Scout
- Changed Fearless Shot to reduce cooldown of other Shot skills by a second, scales up with more cooldown speed.
Bard
Bard / Warrior
- Changed Berserker Rune to be passive, increased damage to 600% (from 300%).
Bard / Scout
- Changed Archer Rune to be passive.
- Reduced Soul Gale visual effect size that appears on hit.
Bard / Rogue
- Changed Mass Destruction to inflict extra damage when you have Dark Rune (instead of when target is being affected by Inevitable Collapse); reduced size of its hit visual effect.
Bard / Mage
Note by GD: Another buff, in order to adapt the class to the fast-paced meta gameplay. We hope this will finally solve the issues the class currently has.
- Changed Fire Rune to be passive.
- Changed Fire Nova to trigger 10 times in 3s (instead of 6 times).
- Changed Fireball Shower to trigger 5 times in 1s (instead of 4 times in 1.5s).
Bard / Warden
- Changed Earthy Rune to be passive.
Post Patch Notes2026年4月19日
Rogue
Rogue / Champion
- Reduced Disassemble damage by 20%, reduced its on-hit frequency to 20% from 100%.
Scout
Scout / Warden
- Changed Entling Offering to be triggered with all type of offensive hits instead of just physical skills.
Champion
Champion / Warlock
- Fixed Fearless Blow wasn't recovering Rage.









