Patch Notes 12.1.2.2000
General
- Changed all fear effects to apply 90% movement speed reduction additionally for comfort of fights.
- Improved movement around walls and corners by increasing path point support, reducing rollback and early stops.
Game Engine
- Fixed grass no longer disappeared briefly when approaching it.
- Fixed some models would sometimes appear split in different positions.
Newbies Guild
- Guild List: Updated guild description to support multiple languages.
- Guild Join: Added player name to errors when exceeding character playtime and already having a character inside.
Systems
Crafting
- Disabled some invalid recipes from the Cooking profession.
- Fixed it wasn't possible to degrade from Grandmaster craft status.
Housing
- Fixed storage items could sometimes disappear after server interruptions.
- Fixed friends could not move items inside storage with correct permissions.
- Allowed to place external furnitures to depot when not having external house.
- Fixed it was possible to place external furniture in internal style houses in some situations.
Monster Cards
- Reduced stardom kill requirements for card to 33% (from 100%).
Portable Tiers
- Fixed portable tiers were also able to affect older weapons unintentionally.
- Fixed portable tiers were causing magical damage attribute on weapon to have lower tier.
Prestige
- Achievements: Fixed tooltip information would appear on pets tooltips.
- Rewards: Fixed missing inventory full message when claiming collection rewards.
- Transport Book: Adjusted inactive Prestige Gold slots to be removable after Prestige expires.
Areas
Arena of Darkness
- PvE: Updated
[Shadow Hunter] title tooltip to mention it requires 5 solo loops. - PvP: Adjusted
[Master of the Arena] title unlock to require 4 participants (from 5). - PvP: Added pickup scale effect for mysterious boxes to make it easier to know its picked.
Various Zones
- : Improved Public Events to include prestige bonus.
- : Fixed button remained on screen after leaving.
- : Fixed chest rewards exceeding carried coin limit of 3000.
- : Fixed
[Flowing Chaos] could restore health lock incorrectly after failed fear tactic in some situations. - : Fixed exchange dialogs showed unformatted
[Arcadia Coin] costs + added back options to shop and dialogue windows.
[Necropolis of Mirrors (Awakened)]: Disabled
[Long Reach] from triggering in
[Dreadknight Androlier] fight when cloned player is wearing a spear.- ,
[Dark Core]: Improved boss music handling to reduce unnecessary server-side updates and make music transitions more reliable when entering or leaving boss areas.
User Interface
Emojis
- Added Favorites tab.
- Improved pack names.
- Added 7 new packs of emojis.
- Added support for more emoji tabs.
Magic Wardrobe
- Fix it wasn't possible to place weapons anymore.
- Added message when successfully adding new item.
Various Frames
- Chat: Fixed mouseover on prestige log hyperlinks.
- Tooltips: Added guild names to character selection.
- Recipe Learning: Added available currencies at bottom.
- Minimap/World Map: Added map icons to class instructors.
- Store: Fixed it was possible to repair individual items without having gold.
- Auction House: Fixed artefacts couldn't be listed or searched for in history.
- Item Shop: Allowed to reload store data during Raid Boss countdown timer.
- Settings: Added chat links for game settings categories and subcategories.
- Strings: Fixed some strings displayed raw color and style tags instead of formatted text.
- Prestige: Fixed it was possible to place equipment into vault when swapping equipment.
- Arcadia Messenger: Fixed new whisper notifications appearing over new mail notifications on fresh clients.
- Mail Mod: Fixed Inbox sometimes not refreshing correctly and leaving empty mails behind after collecting attachments.
- Character Selection: Fixed deleting a character was causing all character models to be translucent as if they are also marked to be deleted.
Classes
Equipment
- Fixed end game glove pull dialogue was showing same gloves 3 times.
- Increased base magical damage to 8% from 4%.
- Corrected heal belts had higher critical damage bonus than intended value.
Warlock
Warlock / Bard
- Reduced
[Ethereal Blade] damage to 6736 (from 13472).
Warlock / Scout
- Reduced
[Ranger's Quickness] damage gain to 12.85% from 30%.
Masked Festival
Patch Notes 12.1.2.2010
Game Engine
- Fixed rare crashes:
- Loading boundary visuals.
- Loading cached resources.
- Loading and updating terrain.
- Loading movement path visuals.
- Loading interactive world events.
- Loading decorative world objects.
- Loading pathing data during travel.
- Cleaning up particle effect textures.
- Cleaning up old cached scene data.
- Loading distant terrain in the background.
- Loading movement and object boundaries.
- Clearing character and creature animations.
- Copying and replacing spell warning visuals.
- Loading objects placed around outdoor areas.
- Loading shared textures for effects and objects.
- Improved serverside performance of various scripts and tactics.
- Fixed distant objects appeared only after rotating camera toward them.
- Fixed some weapon/wing effects wasn't initialized properly which was causing floating blank rectangle visual.
Game Systems
Gathering
- Reduced prices of gathering tools from merchants.
- Fixed gathering instructors could leave learned gathering skills without matching basic tools.
- Fixed
[First Time Planting] could require gathering materials to recover
[Magical Seed] after abandoning quest. - Adjusted and gathering instructors to hide "Learn" dialog options while matching quest is active.
Guild
- Bank: Improved permission warnings and page access details.
- Buildings: Adjusted power score values based on building upgrade difficulty and resource costs.
Monster Cards
- Boss Cards: Fixed card drop debuffs could apply before card loot was received.
- Card Tooltips: Updated maxed card kill counts and disenchant progress to show when values are capped.
Prestige
- Added chat notification when expire.
Raid Bosses
- Improved network behaviour to avoid kicks after short latency spikes.
- Enabled detailed logging at for further performance debugging.
Title System
- Fixed red board low level warning displayed a blank level requirement.
World Bosses
- Increased spawn chance by 119%.
- Increased spawn chance by 163%.
- Increased
[Anselve] spawn chance by 690%. - Reduced
[Lynn Binpike] respawn time by 50%. - Reduced
[Worr Binpike] respawn time by 50%. - Reduced
[Kal Turok Myrmex Queen] respawn time by 50%.
Item Shop
- Added 3 new weapon skins to Item Shop:
[Infernal Sword (Orange)],
[Infernal Sword (Blue)],
[Infernal Sword (Green)].
Areas
Arcanium Chamber
Hall of Chaos
- Fixed
[Biyanna] and
[Sadoya] reset instance recovery. - Fixed
[Zabo] could stop using skills during his encounter. - Fixed
[Warlin] reset instance recovery after resetting the fourth boss fight. - Fixed
[Biyanna] could be missing after resetting first boss fight with
[Sadoya].
Hall of Earth
- Fixed
[Mo] could stop using encounter mechanics when changing battle phases.
Hall of Fire
- Fixed
[Anzuyas] could stop using encounter mechanics when changing battle phases.
Hall of Water
- Fixed several boss encounters could stop using mechanics when changing battle phases.
Orkham
- Fixed color mechanic objects could remain after
[Zerdeon's Laborer]. - Fixed
[Acidic Overdose] could be used without a valid living player target. - Fixed
[Ascended Xemen] defeat handling could move players to an unsafe position.
Origin (Awakened)
- Fixed
[Razor Lurker] could stay on invalid targets. - Fixed
[Life Leecher] extra action could be used on invalid targets.
Talaghan
- Added message when event buff expired due to changing zone.
- Added message to event when a star is spawned/despawned.
Various Zones
- : Fixed some trees were having broken trunk texture.
[Belathis]: Fixed progression could stop after
[Sayafiz] before
[Bankelemos].- : Added
[Training Grounds of Atlas] quest completion through
[Cael Thorne]. - [Silverspring]: Removed additional transport skill on
[Ominous Forebodings] quest when speaking with
[Daris].
[Arcane Chamber of Sathkur (Awakened)]: Fixed event dialog could stop responding while players were still inside.- : Added return travel options through
[Daris] and
[Tabor Chanep] for players leaving before finishing starting questline.
User Interface
Arcadia Messenger
- Improved compact chat date separator contrast and alignment.
- Improved standalone emoji messages with larger emoji display.
Cast Warnings
- Removed area indicator from
[Protection of Nature] to prevent performance issues.
Channel Selection
- Highlighted recipient input at top of whisper recipient dropdown.
- Removed empty no-recipient row from whisper recipient dropdown.
- Added recipient input fallback when whisper button is left-clicked without saved recipients.
Crafting Skills
- Added rank level ranges to crafting limits.
- Fixed and
[Plant] were counted in crafting limits tooltip.
Settings
- Adjusted audio setting defaults.
- Reverted audio slider limits back to 100.
- Fixed screen resolution dropdown could appear blank when current resolution was not listed.
Unit Frames
- Changed shield buff tooltips to be dynamic and show amount of shield left.
- Added indicator for absorb shields on targets to show amount of shield left. UI changing addons may interfere with this feature.
Window Movement
- Fixed some windows shifted after being dragged.
- Added support for selected movable windows to stay inside screen bounds.
- Fixed dragged windows could desync from cursor depending on anchor type.
Various Frames
- Added threshold warnings for UI errors.
- Pet System: Improved pet merging tooltips and TP explanations.
- Channel Bar: Fixed position being lost after disabling and enabling it.
- Quest Book: Fixed NPC links sometimes were missing from quest summaries.
- Hyperlinks: Fixed player info tooltips sometimes did not appear over player links.
- Strings: Fixed many translations had wrong system keywords and linked objects. !4
- Beauty Studio: Fixed hairstyle selection used the wrong list for current hair matching.
- Cool Cloth Bag: Fixed wardrobe storage could show an error when equipment events updated it before opening.
Classes
Character Attributes
- Improved attribute tooltips with clearer explanations and practical examples.
Gear Score (PvE)
- Adjusted extra-tier scaling.
- Added separate rarity bonus.
- Added fixed-stat contribution.
- Adjusted Content Group base values.
- Aligned portable-tier weapon handling.
Development
Addon Settings
- Added Addons category in Settings for addon-specific options.
- Added system for addons to register their own pages in Settings.
- Fixed Interface Elements settings shortcut opened wrong settings page.
- Added test addon settings page covering checkbox, slider, dropdown, radio, and color controls.
Target Frame
- Added
int ShieldPoints, int ShieldType, int ShieldBuffID = UnitShield(string Unit). - Added
int ShieldPoints = UnitMaxShield(string Unit).
Patch Notes 12.1.2.2012
General
- Fixed Title Quest Boards could select mismatched quest.
- Updated
[Secret Temple of Tikal (Easy)] to allow up to 2000 Gear Score. - Adjusted selected confirmation windows to accept responses for 100 seconds (from 10).
- Fixed
[Rain Nahills] festival information dialogue after completing
[Invitation Courier]. - Fixed Druid's
[Concentration Prayer] group buff disappearing after gear score decreased.
Game Engine
- Fixed rare crashes:
- Clearing cached client resources.
- Displaying boss killer information.
- Loading character appearance data.
- Loading or reloading interface templates.
- Removing or updating fishing loot flyout text.
- Refreshing Cenedril tab after interface changes.
- Cleaning up attached character and creature visual effects.
Raid Bosses
- Improved performance of some scripts.
- Fixed weekly reward check used wrong player context.
- Fixed buff and heal scaling now follows boss-specific settings.
User Interface
- Mirror World: Fixed minimap button sometimes disappeared after login.
- Resource Bars: Added shield visual controls for unit frames to Game Settings.
Development
- Added
UNIT_SHIELDevent. - Added
UnitShieldInfo(string unit). - Added
/reloadchat command for quick UI reload.
Patch Notes 12.1.2.2013
General
- Fixed issues with completing .
- Fixed players weren't dismounting when using Costume Flasks.
- Improved crash report generation for more unexpected client closures.
User Interface
Resource Bars
- Added shield visuals and health display Unit settings.
- Fixed enemies could appear to heal after taking skill damage.
- Improved combat health and shield frame update performance.
- Fixed targets with locked HP showing incorrect HP loss from attacks and skills.
Various Frames
- Mirror World: Fixed minimap button sometimes did not load.
- Object Popup: Fixed popup stayed visible after being disabled.
- Guild Bank: Fixed guild leaders could be blocked from using guild bank pages.
Development
- Added shared local addon cache file support.
- Added
bool Saved = SaveSavedContentFile(string FileName, table Data) - Added
bool Loaded, table Data = LoadSavedContentFile(string FileName)
Patch Notes 12.1.2.2014
Areas
- : Fixed
[Sunlight] instruments could be consumed when minigame was not ready. - : Fixed
[Veltharion] could still wipe at 5% after correctly retrying failed mirrors.
Raid Bosses
- Fixed defeated bosses could announce they ran away.
Items
[Restraint Breastplate of the Mountain Pilgrim]: Fixed armour type.
[Magic Guitar (Prototype)]: Fixed buff sometimes not appearing and attack speed bonus not applying.
User Interface
Unit Frames
- Fixed health bars showed percentages by default.
- Fixed overheal numbers were missing when healing at full HP.
- Fixed unit frames cast bar toggle was toggling self-cast bar as well.
- Fixed shield visuals flickering after protected characters received damage.
- Fixed shields were sometimes updating from health changes instead of shield changes.
Various Frames
- Cenedril Bag: Added search by name and ID.
- Bug Frame: Added occurences and last seen time.
- Fixed party world ping and boss respawn indicators could display incorrectly after reloading interface.
Visual
- Improved revive motion handling to prevent possible death motion stucks.
Development
- Fixed interface could close unexpectedly after reloading UI.



