Patch Notes 12.1.2.2000
General
- Changed all fear effects to apply 90% movement speed reduction additionally for comfort of fights.
- Improved movement around walls and corners by increasing path point support, reducing rollback and early stops.
Game Engine
- Fixed grass no longer disappeared briefly when approaching it.
- Fixed some models would sometimes appear split in different positions.
Newbies Guild
- Guild List: Updated guild description to support multiple languages.
- Guild Join: Added player name to errors when exceeding character playtime and already having a character inside.
Systems
Crafting
- Disabled some invalid recipes from the Cooking profession.
- Fixed it wasn't possible to degrade from Grandmaster craft status.
Housing
- Fixed storage items could sometimes disappear after server interruptions.
- Fixed friends could not move items inside storage with correct permissions.
- Allowed to place external furnitures to depot when not having external house.
- Fixed it was possible to place external furniture in internal style houses in some situations.
Monster Cards
- Reduced stardom kill requirements for Card - Robber Baron Leader Fendus card to 33% (from 100%).
Portable Tiers
- Fixed portable tiers were also able to affect older weapons unintentionally.
- Fixed portable tiers were causing magical damage attribute on weapon to have lower tier.
Prestige
- Achievements: Fixed tooltip information would appear on pets tooltips.
- Rewards: Fixed missing inventory full message when claiming collection rewards.
- Transport Book: Adjusted inactive Prestige Gold slots to be removable after Prestige expires.
Areas
Arena of Darkness
- PvE: Updated Shadow Hunter title tooltip to mention it requires 5 solo loops.
- PvP: Adjusted Master of the Arena title unlock to require 4 participants (from 5).
- PvP: Added pickup scale effect for mysterious boxes to make it easier to know its picked.
Various Zones
- Talaghan: Improved Public Events to include prestige bonus.
- Visdun Fortress: Fixed Leave Arena button remained on screen after leaving.
- Arcane Chamber of Sathkur: Fixed chest rewards exceeding carried coin limit of 3000.
- Forsaken Abbey: Fixed Flowing Chaos could restore health lock incorrectly after failed fear tactic in some situations.
- Orkham: Fixed exchange dialogs showed unformatted Arcadia Coin costs + added back options to shop and dialogue windows.
- Necropolis of Mirrors (Awakened): Disabled Long Reach from triggering in Dreadknight Androlier fight when cloned player is wearing a spear.
- Orkham, Dark Core: Improved boss music handling to reduce unnecessary server-side updates and make music transitions more reliable when entering or leaving boss areas.
User Interface
Emojis
- Added Favorites tab.
- Improved pack names.
- Added 7 new packs of emojis.
- Added support for more emoji tabs.
Magic Wardrobe
- Fix it wasn't possible to place weapons anymore.
- Added message when successfully adding new item.
Various Frames
- Chat: Fixed mouseover on prestige log hyperlinks.
- Tooltips: Added guild names to character selection.
- Recipe Learning: Added available currencies at bottom.
- Minimap/World Map: Added map icons to class instructors.
- Store: Fixed it was possible to repair individual items without having gold.
- Auction House: Fixed artefacts couldn't be listed or searched for in history.
- Item Shop: Allowed to reload store data during Raid Boss countdown timer.
- Settings: Added chat links for game settings categories and subcategories.
- Strings: Fixed some strings displayed raw color and style tags instead of formatted text.
- Prestige: Fixed it was possible to place equipment into vault when swapping equipment.
- Arcadia Messenger: Fixed new whisper notifications appearing over new mail notifications on fresh clients.
- Mail Mod: Fixed Inbox sometimes not refreshing correctly and leaving empty mails behind after collecting attachments.
- Character Selection: Fixed deleting a character was causing all character models to be translucent as if they are also marked to be deleted.
Classes
Equipment
- Fixed end game glove pull dialogue was showing same gloves 3 times.
- Increased Gloves of the Enchanted base magical damage to 8% from 4%.
- Corrected Orkham heal belts had higher critical damage bonus than intended value.
Warlock
Warlock / Bard
- Reduced Ethereal Blade damage to 6736 (from 13472).
Warlock / Scout
- Reduced Ranger's Quickness damage gain to 12.85% from 30%.
Masked Festival
Patch Notes 12.1.2.2010
Game Engine
- Fixed rare crashes:
- Loading boundary visuals.
- Loading cached resources.
- Loading and updating terrain.
- Loading movement path visuals.
- Loading interactive world events.
- Loading decorative world objects.
- Loading pathing data during travel.
- Cleaning up particle effect textures.
- Cleaning up old cached scene data.
- Loading distant terrain in the background.
- Loading movement and object boundaries.
- Clearing character and creature animations.
- Copying and replacing spell warning visuals.
- Loading objects placed around outdoor areas.
- Loading shared textures for effects and objects.
- Improved serverside performance of various scripts and tactics.
- Fixed distant objects appeared only after rotating camera toward them.
- Fixed some weapon/wing effects wasn't initialized properly which was causing floating blank rectangle visual.
Game Systems
Gathering
- Reduced prices of gathering tools from merchants.
- Fixed gathering instructors could leave learned gathering skills without matching basic tools.
- Fixed First Time Planting could require gathering materials to recover Magical Seed after abandoning quest.
- Adjusted Elven Island and Yrvandis Hollows gathering instructors to hide "Learn" dialog options while matching quest is active.
Guild
- Bank: Improved permission warnings and page access details.
- Buildings: Adjusted power score values based on building upgrade difficulty and resource costs.
Monster Cards
- Boss Cards: Fixed card drop debuffs could apply before card loot was received.
- Card Tooltips: Updated maxed card kill counts and disenchant progress to show when values are capped.
Prestige
- Added chat notification when Prestige Boosts expire.
Raid Bosses
- Improved network behaviour to avoid kicks after short latency spikes.
- Enabled detailed logging at Mandara for further performance debugging.
Title System
- Fixed red board low level warning displayed a blank level requirement.
World Bosses
- Increased Akeli spawn chance by 119%.
- Increased Aisha spawn chance by 163%.
- Increased Anselve spawn chance by 690%.
- Reduced Lynn Binpike respawn time by 50%.
- Reduced Worr Binpike respawn time by 50%.
- Reduced Kal Turok Myrmex Queen respawn time by 50%.
Item Shop
- Added 3 new weapon skins to Item Shop: Infernal Sword (Orange), Infernal Sword (Blue), Infernal Sword (Green).
Areas
Arcanium Chamber
Hall of Chaos
- Fixed Biyanna and Sadoya reset instance recovery.
- Fixed Zabo could stop using skills during his encounter.
- Fixed Warlin reset instance recovery after resetting the fourth boss fight.
- Fixed Biyanna could be missing after resetting first boss fight with Sadoya.
Hall of Earth
- Fixed Mo could stop using encounter mechanics when changing battle phases.
Hall of Fire
- Fixed Anzuyas could stop using encounter mechanics when changing battle phases.
Hall of Water
- Fixed several boss encounters could stop using mechanics when changing battle phases.
Orkham
- Fixed color mechanic objects could remain after Zerdeon's Laborer.
- Fixed Acidic Overdose could be used without a valid living player target.
- Fixed Ascended Xemen defeat handling could move players to an unsafe position.
Origin (Awakened)
- Fixed Razor Lurker could stay on invalid targets.
- Fixed Life Leecher extra action could be used on invalid targets.
Talaghan
- Added message when event buff expired due to changing zone.
- Added message to Light of Shadows event when a star is spawned/despawned.
Various Zones
- Ystra Highlands: Fixed some trees were having broken trunk texture.
- Belathis: Fixed progression could stop after Sayafiz before Bankelemos.
- Lost Island of Atlantis: Added Training Grounds of Atlas quest completion through Cael Thorne.
- Silverspring: Removed additional transport skill on Ominous Forebodings quest when speaking with Daris.
- Arcane Chamber of Sathkur (Awakened): Fixed Sathkur event dialog could stop responding while players were still inside.
- Splitwater Coast: Added return travel options through Daris and Tabor Chanep for players leaving before finishing starting questline.
User Interface
Arcadia Messenger
- Improved compact chat date separator contrast and alignment.
- Improved standalone emoji messages with larger emoji display.
Cast Warnings
- Removed area indicator from Protection of Nature to prevent performance issues.
Channel Selection
- Highlighted recipient input at top of whisper recipient dropdown.
- Removed empty no-recipient row from whisper recipient dropdown.
- Added recipient input fallback when whisper button is left-clicked without saved recipients.
Crafting Skills
- Added rank level ranges to crafting limits.
- Fixed Fishing and Plant were counted in crafting limits tooltip.
Settings
- Adjusted audio setting defaults.
- Reverted audio slider limits back to 100.
- Fixed screen resolution dropdown could appear blank when current resolution was not listed.
Unit Frames
- Changed shield buff tooltips to be dynamic and show amount of shield left.
- Added indicator for absorb shields on targets to show amount of shield left. UI changing addons may interfere with this feature.
Window Movement
- Fixed some windows shifted after being dragged.
- Added support for selected movable windows to stay inside screen bounds.
- Fixed dragged windows could desync from cursor depending on anchor type.
Various Frames
- Added threshold warnings for UI errors.
- Pet System: Improved pet merging tooltips and TP explanations.
- Channel Bar: Fixed position being lost after disabling and enabling it.
- Quest Book: Fixed NPC links sometimes were missing from quest summaries.
- Hyperlinks: Fixed player info tooltips sometimes did not appear over player links.
- Strings: Fixed many translations had wrong system keywords and linked objects. !4
- Beauty Studio: Fixed hairstyle selection used the wrong list for current hair matching.
- Cool Cloth Bag: Fixed wardrobe storage could show an error when equipment events updated it before opening.
Classes
Character Attributes
- Improved attribute tooltips with clearer explanations and practical examples.
Gear Score (PvE)
- Adjusted extra-tier scaling.
- Added separate rarity bonus.
- Added fixed-stat contribution.
- Adjusted Content Group base values.
- Aligned portable-tier weapon handling.
Development
Addon Settings
- Added Addons category in Settings for addon-specific options.
- Added system for addons to register their own pages in Settings.
- Fixed Interface Elements settings shortcut opened wrong settings page.
- Added test addon settings page covering checkbox, slider, dropdown, radio, and color controls.
Target Frame
- Added
int ShieldPoints, int ShieldType, int ShieldBuffID = UnitShield(string Unit). - Added
int ShieldPoints = UnitMaxShield(string Unit).
Planned Changes
No Planned Patch Notes now. Follow patch notes to find out.
Roadmap
Updates
| Roadmap Creation | Previously Updated | Last Updated | Changes |
|---|---|---|---|
| October 28, 2025 | November 14, 2025 | December 1, 2025 |
New — Added since last update. |
Status Legend
| In Planning | → | Work in Progress | → | Scheduled | → | Polishing | → | Completed |
|---|
Development
Quick preview of the major initiatives multiple groups in our team are currently working on:
Feature
ETA
Status
The Shattered Grove endgame 12-player instance in Millim.
November
Critical Chance Rework — Lethality ensures every hit benefits from Execution Power.
November
Gear Score — Grouping gears and adjusting their values.
Q1 2026
Further class balance with more organized changes.
2025
Game Visuals:
Reworked trees.
November
Shadows for all objects in game.
November
More lively environment.
December
Weather system.
December
Better control over GPU, CPU, RAM usage and resulting FPS.
December
Various graphics and performance improvements.
Q4 2025 – Q1 2026
Newcomers:
Simplifying instance pre-quests.
2025
Simpler access to the market and economy.
2025
Easier preparation for instances.
2025
Clearer game knowledge.
2025
Redesigning tutorial experience to align with current needs and shared between races.
Q1-Q2 2026
Prestige Season 6 — Rewards adjusting, possibility to purchase for diamonds.
December 2025
Fisherman Camp Site — Possibility for automated fishing.
Q4 2025 – Q1 2026
Housing:
Furnishing in multiple external styles at once.
Q4 2025 – Q1 2026
Furnishing outside square in external styles.
Q4 2025 – Q1 2026
More building furniture.
Q4 2025 – Q1 2026
Building system with new features, resources similar to Guild Castle.
Q2-Q3 2026
Awakened Instances:
Modernization, reducing catch-up time, new toys to play with and a whole new system to let you choose your own difficulty!
Q4 2025 – Q1 2026
Kawak's Tomb (Awakened): Travel through the sacred limon grounds to uncover the Envoys mysterious past…
Q1-Q2 2026
New responsive, clean website connecting our two current domains.
Q4 2025 – Q1 2026
Restoring User Interface style to the original with higher quality.
Q4 2025 – Q1 2026
Millim and The Shattered Grove expansion.
Q1 2026
Streamlining game installation.
Q1 2026
Possibility to play as Dwarf Female.
Q1-Q2 2026
Prestige Season 7 — New achievement categories, simpler UI/UX.
April 2026
Creation of a Daily & Weekly Reset Hub for all repeatable content.
unknown
New Wheel of Fortune categories: Potions/Food, Wings, Mounts, etc.
unknown



