Patch Notes 12.1.4.1500
Prestige
Activated Season 8. All Experience and Courage Coins are deducted on regular conditions from agreement.
Achievements
- Added new achievement categories: Gathering and Crafting.
- Added 577 new achievements.
- Raid Bosses: Fixed card rewards not progressing prestige achievements.
- Updated daily prestige achievement purchase limit from 5 purchases to 25 stars.
- Added daily purchase counters to prestige achievement tooltips for 25 stars and 5 full item reward sets.
Benefits
[Prestij Deneyimi için Para-iadesi]: Added cashback when promoting via Auction House.
[NPC Tüketilebilirleri]: Fixed charge consumption when selected shop was already open.
Purchasing
- Increased scroll speed of Policy Agreement window.
- Added Reward Coin purchase options for Prestige purchases.
- Improved Prestige Gift/Sale messages with subscription names and class-colored player names.
- Fixed remaining purchased Courage Coins being carried over incorrectly between Prestige seasons.
Game Engine
Vegetation
- Implemented subtle wind movement for grass, flowers and interactive objects.
- In future it will be adjusted along with dynamic wind direction based on upcoming weather system.
Shadows
- Housing: Disabled Internal styles building shadows.
- Lighting: Disabled shadows for selected light objects.
- [Kawak'ın Mezarı (Uyandırılmış)]: Disabled corridor shadow. (Note: Instance currently doesn't support object shadows)
- [Kalin Tapınağı (Uyandırılmış)]: Disabled corridor shadows. (Note: Instance currently doesn't support object shadows)
Performance
Rendering & Animation
- Improved character animation performance.
- Improved character attachment processing performance.
- Improved rendering performance in object-heavy scenes.
- Improved character rendering performance in crowded areas.
- Improved monster nameplate performance and visibility around water.
Character & NPC Updates
- Improved target updates in crowded areas.
- Improved nearby player lookup performance.
- Improved target blood bar update performance.
- Improved NPC movement performance in crowded areas.
- Improved performance when many buffs update at once.
- Improved character update performance when many characters and mounts are nearby.
Network & Loading
- Improved nearby player data transfer efficiency.
- Improved nearby player data transfer reliability.
- Improved loading performance when changing zones.
Stability
- Improved diagnostics for unexpected connection losses.
- Fixed possible client crash when receiving invalid player data.
- Fixed connection instability caused by invalid nearby data transfers.
Visuals
- Improved rapidly repeated skill animations and weapon handling.
- Changed travelling skill projectiles to launch immediately upon casting regardless of skill animation.
Areas
- Fixed invisible barriers appearing in irrelevant zones.
Items
Usage & Interactions
- Added the option to hold Shift to repeatedly use item-to-item consumables.
- Fixed it was possible to obtain
[Doğa'nın Gücü] on non-druid classes when using
[Aoth Doğa Pelerini]. - Added option to convert
[Savunma Rünü Matrisi] and
[Güç Rünü Matrisi] into their respective splinters with Right-Click. - Add message when already owning all PvP titles obtained when completing a Honor Quests obtained after using
[Onur Ünvanı Genişletme Kağıdı].
Effects & Categories
- Fixed [Council] had inverted physical damage resistance.
- Fixed
[Ring of Wailing],
[Ring of the Last Rites] and
[Ring of Resilience] were missing
[Korkusuz] effect. - Fixed
[Tarif - Earring of the Sarcophagus],
[Tarif - Earring of Wailing],
[Tarif - Earring of the Last Rites],
[Tarif - Earring of Resilience], and
[Tarif - Earring of Silent Grief] had incorrect recipe categories.
Companions
- Increased pet egg slot capacity to 10 (from 6).
Areas
Kawak Tomb (Awakened)
- Added 9 new Upside Affixes.
- Added zone message when there are no affixes left to obtain.
- Added condition to re-experience the cutscene at the end should you have thrown away
[The Empty Face] between quests. - Added a chance for [Yinha] to drop
[Kart - Resurrected Mummy]. - Disabled card
[Kart - Mezar Gardiyanı'nın Cesedi] as it does not belong to any mob within the instance. - Fixed [Anubis] could get stuck and fail to enter phase 2.
- Increased
[Cezalandırıcı Ateş Yumruğu] player detection range.
Various Instances
- [Dalanis Kabusu]: Fixed [Ölümcül Ateş Yiyen] weren't removed when killing [Kabus Fylodax].
- [Unutulmuş Efsaneler Diyarı (Zor)]: Fixed
[Sandıklara Aşina] acquisition after both correct chest choices. - [Kulech Kemik Yuvası (Zor)]: Fixed [Giant Flesh Maggot] encounter mechanics stopping after repeated combat triggers.
- [Aynalı Mezarlık (Uyandırılmış)]: Fixed [Krodamon] and [Krodamar] were getting
[Resonance] too early.
Crafting
- Improved crafting performance and responsiveness.
- Fixed flickering recipe and material counters while crafting.
- Disabled
[Tarif - Savunma Rünü Matrisi] and
[Tarif - Güç Rünü Matrisi].
Quests
- [Minx Shug]: Restored missing quest acceptance and completion options.
- Changed [Kullanılacak Güce Bağlı] and [Bizim İçin Faydasız, Sizin İçin Altın Değerinde] to no longer require their respective matrixed to be completed.
- Improved various quest texts throughout the Memories of Taborea-Line.
Crafting Festival
- Added [Crafting Recipe Master] selling various recipes to [Varanas] during festival.
User Interface
Arcadia Messenger
- Delegated icon position saving to native UI anchoring functions.
- Fixed window and icon could stay off-screen after monitor changes.
Housing
- Fixed house style discount filter results.
- Fixed house style activation and sky playlist links.
Tooltips
- Fixed corruption text appearing on non-item tooltips.
- Added hoverable attribute explanations with Shift locking.
- Added target-based miss chance and auto-attack damage rates to weapon proficiency tooltips.
- Added middle-click ID copying for embedded icons.
- Fixed player information tooltips could search indefinitely instead of timing out after 5 seconds.
World Markers
- Fixed world compass markers appearing for hidden NPCs.
World Map
- Added NPC descriptions to icon tooltips.
- Restored world map coordinate search fields.
Various Frames
- Crafting: Fixed crafting quantity counter could reset while creating multiple items.
- Dialogues: Fixed empty NPC dialogues could reuse text from previously opened conversations.
Development
Classes
- Updated function
float BaseValue, float OtherValue = GetPlayerAbility(string KeyStr)with new FEINT_CHANCE and FEINT_EFFECTIVENESS. - Added function
number MissChance, number AttackBonus, int TargetLevel = GetWeaponBonus(string WeaponType)
Prestige
- Updated function
void PrestigeAchieveBuyReward(int AchieveGuid, bool IsRewardCoins) - Updated function
void PrestigeBoost_BuyRequest(int RankType, int Time, bool IsRewardCoins) - Updated function
void PrestigeAchieveBuyQuest(int AchieveGuid, int Counter, int NewStar, bool IsRewardCoins) - Updated function
void Prestige_BuyExperienceOrCoinRequest(int Experience, int Coin, int PacketCount, bool IsRewardCoins)
Various
- Updated function
bool Down = IsCtrlKeyDown() - Updated function
bool Down = IsShiftKeyDown() - Released Object Database showing all IDs and KeyStrs.
- Disabled old versions of
ItemPreview2&DungeonLootsaddons. New versions are available through launcher.
Classes
General
- Reduced AFK detection time for hold-to-cast skills to 10 seconds (from 5 minutes).
- Added support for skills remaining channeled until action key release.
Floating Texts
- Fixed damage-over-time resistance display in floating damage and combat log.
- Fixed false Miss floating text when restoring resources unavailable to target class combinations.
Equipment
Note by GD: Before we added tiers, having two of the same rune meant the second one would be reduced by 90%. This reduction was not applied when you now had the same of different tiers (ex. Bulking IX and Bulking III) in your artefacts. Once more, this reduction is applied.
- Allowed robot components to be unbound.
- Added katanas, guns, and spears matching existing weapon-shop progression.
- Fixed gear score failing to update after class or equipment proficiency changes.
- Fixed artefact rune power reduction for same rune families with different tiers not being applied.
- Added Feint Chance and Feint Effectiveness, allowing missed or dodged physical attacks to deal reduced damage.
- Fixed ammunition-saving effects to stack multiplicatively, making two 50% effects provide 75% chance instead of exceeding 100%.
Warrior
General
- Changed
[Aldatma] to always have 100% feint chance on misses.
Warrior / Mage
Note by GD: We want to add an interaction between Moon Cleave and the recently added magical form of Morale Slash. This way, you will have some kind of proper rotation for your AoE spells, instead of spamming everything wildly.
- Changed
[Morale Slash] to also reset
[Moon Cleave] cooldown. - Reduced
[Elektriksel Öfke] magic damage per stack to 6% (from 8%) and attack speed per stack to 2% (from 3%). - Increased
[Moon Cleave] wind damage to 4073.5% (from 3542.2%).
Mage
General
Note by GD: We want to enable more variety in magical weaponry while keeping staff builds viable and giving selected Mage combinations stronger alternatives to cooldown-focused builds.
- Added 50% wand magic damage to
[Asa Ustası].
Mage / Priest
Note by GD: Instead of the clunky Magic Drain mechanic, we want to give the class another very unique mechanic that directly plays into the new Tide Shift mechanic: Sinking Tides (consumed stacks) recovers your mana, as if the blue water of the ocean fills up your blue mana bar. But there will also be a massive downside if your mana drops too low, as if you could strand on low tides.
- Reworked
[Büyü Zayıflatma],
[Yükselen Dalga], and
[Wild Current] MP-state interactions. - Changed
[Büyü Zayıflatma] into a passive skill: at or above 50% MP, MP costs are reduced by 50% and magical damage is increased by 25%; below 50% MP, MP costs are increased by 500%; consuming Wild Current restores 12% MP. - Changed
[Yükselen Dalga] to grant 1 Wild Current stack, reduced its cooldown to 1 second (from 3), and changed its MP cost to 2% (from a flat cost). - Added passive 25% wand magic damage to
[Kutsal Akım].
Mage / Druid
Note by GD: We noticed the class wasn’t performing well anymore, so we want to buff it and add the possibility to use a wand with a talisman instead of only a staff. This way you can increase your cast speed of your long casts with an additional Curse rune in your talisman, but doing so is not mandatory, as staff will still be viable.
- Added 75% wand magic damage to
[Kaynayan Kaya]. - Increased
[Elf Mistiği] magic damage and cast speed to 7% (from 5%).
Mage / Scout
Note by GD: We decided to change Fire Rose Explosion to become a global cooldown spamable CPS single target spell, so the class has some better alternative for cooldown build variants than Static Field spam. Also Flame Spirit now summons with just a global cooldown trigger instead of a cast. The class should still be viable as a caster, don’t worry, but it wasn’t able to compete in the paced paced meta at all.
- Changed
[Ateş Gülü Patlaması] to trigger global cooldown, removed its 5-second cooldown, and changed its damage to 450% + 0.8 × INT CPS (from 3745 + 0.8 × INT). - Changed
[Alev Ruhu] to trigger global cooldown instead of having a 3-second cast time. - Increased reflected fire damage from
[Atış] and
[Ateş Gülü] to 2788.2% + 0.125 × INT (from 2230.6% + 0.1 × INT). Reflected damage now spreads
[Ateş Gülü]. - Reduced
[Fire Storm] cooldown to 8 seconds (from 12). - Changed
[Ateş Gülü] to make targets receive 4% more fire damage.
Mage / Champion
Note by GD: We want to push the single target potential, so the class performs better at bosses and single target situations. By letting Voltage Seize spread the Electric Current debuff, you don’t need to spam Electric Current anymore to get Voltage Seize procs.
- Increased
[Elektrik Patlaması] wind damage to 5911 + 0.46 × INT (from 5140 + 0.4 × INT) and its additional wind damage to 1077.8% (from 937.2%). - Changed
[Gerilim Kapanı] to spread
[Elektrik Akımı].
Mage / Warrior
- Clarified
[Bilgelik ve Cesaret] conversion soft cap between approximately 85,000 and 90,000 in its tooltip.
Mage / Rogue
Note by GD: The class needs a major buff, so we decided to increase the damage of the minions and shorten the cooldown of Demoralize, which is the center class mechanic and should be pushed for that reason
- Increased
[Gölge Çağırma] dark damage to 3125 + 0.375 × INT (from 2500 + 0.3 × INT). - Reduced
[Yıldırmak] cooldown to 30 seconds (from 60).
Mage / Bard
Note by GD:
- Increased Tinnitus damage over time from
[Kontrbas] and
[Müzikal Saldırı] to 13455 (from 4485).
Mage / Warden
Note by GD: Since the class needs a buff as well, we decided to increase the passive damage bonus while your pet is around, while also increasing the received damage while it’s not there.
- Increased
[Follower's Favor] magic damage bonus to 25% (from 15%) and damage received penalty to 25% (from 20%).
Mage / Knight
Note by GD: We are changing the Holy Light Strike single target cast spell to become a short-time buff that empowers your next casted spell. This way, it’s up to you what skill you want to cast, may it be for example Electric Bolt for quick damage with low cast time, or Flame for some additional damage, or should it be Static Field for your cooldown reduction build? The choice is up to you!
- Reworked
[Holy Light Infusion],
[Gün Işığı], and
[Aziz Direniş] interactions. - Removed
[Gün Işığı] internal cooldown and limited its effect to
[Aydınlanma]. - Changed
[Aziz Direniş] to enable one-handed hammers and added 35% hammer magical damage. - Renamed [Holy Light Strike] to
[Holy Light Infusion] and changed it to empower the next offensive spell within 3 seconds with 8500 + 0.2 × INT additional light damage. It has a 1-second cooldown, costs 2% MP, and does not trigger global cooldown. - Reduced
[Işık Yıldızları] channel time to 1.25 seconds (from 1.5).
Warlock
General
Note by GD: We are bringing Warlock combinations closer together so each retains distinct advantages and disadvantages.
Warlock / Bard
Note by GD: We replaced Ethereal Blade spam with an interaction between Ethereal Blade and Ruthless Judgment, while strengthening Dark Blast and replacing its stun.
- Changed
[Ruhani Bıçak] and
[Acımasız Yargı] to reset each other's cooldowns. - Increased
[Ruhani Bıçak] cooldown to 10 seconds (from 1), added global cooldown, and added a 1 PSI cost. - Changed
[Cehennem'den Notlar] so
[Ruhani Bıçak] and
[Acımasız Yargı] reset each other's cooldowns. - Increased
[Karanlık Patlama] dark damage to 5232.6% + 0.24 × INT (from 4360.5% + 0.2 × INT) and replaced its stun with an interrupt.
Warlock / Warden
Note by GD: A little push for both the offtank and dps variant, as both were lacking a little power recently, compared to other warlocks. We also change Puzzlement to always recover Psi, as this class almost never leaves the willpower states and has its own version of this skill.
- Increased
[Mutlak İrade] dark damage to 20% (from 10%) and aggro to 100% (from 75%). - Changed
[Bilinmez] so
[Bilinmez] always restores 2 PSI.
Warlock / Rogue
Note by GD: We want to additionally push the Throw damage as it’s a major mechanic of the class now and wasn’t dealing as much damage as intended by far. We also want to enable a dual dagger variant by increasing dagger damage further.
- Increased
[Fırlatma] dark damage to 2963.4% + 0.25 × INT (from 1185.4% + 0.1 × INT) and added a 50% chance to not consume a projectile. - Reduced
[Suç] cooldown to 3 seconds (from 6). - Increased
[Ruh Vuruşu] dagger magic damage to 150% (from 100%).
Warlock / Champion
Note by GD: Energy Influx Strike wasn’t as good as intended for the combo skill rotation, so we decided to slightly buff it, in order to make it more useful.
- Changed
[Enerji Akış Saldırıs] to deal 2114 additional dark damage to targets affected by Electrocution.
Warlock / Mage
Note by GD: We decided to drastically push the burst power of the class by changing Thinking Overload to become a kind of Elemental Catalysis variant. This way, the sustain damage will be reduced while burst damage is increased, which should balance the class properly.
- Renamed [Thinking Overload] to
[Elemental Overload], increased its cooldown to 180 seconds (from 90) and elemental damage to 75% (from 35%), reduced its duration to 20 seconds (from 30), and added 15% cast speed. - Fixed
[Ruh Mührü] enhanced Warp Charge could be overwritten by other Warp Charge effects or similar buffs.
Warlock / Warrior
-
Reworked combination into physical dark-damage hybrid with weapon-dependent passives.
Note by GD: We finally release the first part (of two) of the physical warlock! At least something that deals physical damage by casting its magical spells for now, summoning ethereal weapons that hit physically. Whirlwind now is a proper spin-to-win spell that scales off attack speed through execution time. We hope you all enjoy our new warlock hybrid! And before we forget, this class can be played with both leather and chain gear (and still cloth, of course)!
-
Changed
[Kesme] so its cooldown scales with main-hand weapon attack speed (from 3 seconds) and reduced its range to 100 (from 150). -
Changed
[Zihin-Vücut Birleşimi] to enable 2-H swords, katanas, leather armor, and chain armor. Katanas grant 50% damage dealt and 20% attack speed; 2-H swords grant 45% damage dealt and 20% movement speed. -
Renamed [Heart Fence] to
[Ethereal Rage] and made it passive, changing
[Kasırga] into
[Ethereal Whirlwind]: 9 hits over a 4-second execution time, each inflicting 1200 + 0.5 × INT dark damage within 100, for 2 PSI. Execution time scales with main-hand weapon attack speed. -
Changed
[Sürekli Kalp Vuruşu] to an instant skill that triggers the global cooldown. -
Changed
[Kalp Ölümü] so
[Zayıflatıcı Örgü Laneti] becomes instant but triggers the global cooldown. -
Changed
[Psişik Savaşçı] so magical spells manifest ethereal weapons that inflict physical dark damage. Area spells summon a 250% main-hand DPS Ethereal Hammer, while single-target spells manifest a 1.050% main-hand DPS Ethereal Sword.
Scout
Scout / Warlock
Note by GD: We buffed Blood Arrow, made Snipe more comfortable to use, and rewarded maintaining high focus with faster cooldowns.
- Increased
[Kanlı Ok] magic damage to 55% (from 43.5%). - Changed
[Zehirli Nişan] to make
[Keskin Nişan] instant with global cooldown and reduce
[Keskin Nişan] cooldown by 1 second whenever
[Elemental Disiplin] hits an enemy, up to 10 seconds per second. - Changed
[Elemental Disiplin] to reduce skill cooldowns by 0.5 seconds while above 80% focus.
Scout / Bard
- Changed
[Odak Rünü] physical damage gain to raw damage dealt. - Changed
[Seken Atış] to be executed for 3 hits for 1s. - Changed
[Hayati Atış] to reset cooldown of
[Keskin Nişan].
Druid
Druid / Rogue
Note by GD: We noticed the class was underperforming heavily, so we decided to drastically buff it again, especially in single target, so it can be more viable against bosses.
- Increased
[Zehirli Dul Kucaklaması] initial dark damage to 374.3% + 0.15 × INT (from 249.6% + 0.1 × INT) and each subsequent hit to 1123% + 0.15 × INT (from 748.7% + 0.1 × INT). - Increased
[Kargaşa Büyüsü] magic damage to 35% (from 23.5%).
Druid / Warlock
-
Reworked combination into faster poison rotation with Focus-driven
[Toxic Infusion].Note by GD: You always wanted to get rid of the nasty 3 seconds cast combo that was way too slow in fast paced raids? We solved it by a full revision of the class! Now it has become a melee damage dealer with a much smoother rotation and no more clunky long casts or channels.
-
Renamed [Sandstorm] to
[Corrosive Storm], removed its cooldown and repeated hits, added global cooldown, and changed it to inflict 750% CPS poison damage to the target and enemies within 75. It costs 5% MP and 2 Nature's Power. -
Changed
[Toksik Cinnet] into a global-cooldown toggle that reduces healing done by 100% and increases movement speed by 20%. Removed its healing-cancel behavior and 25% magical attack reduction, reduced aggro increase to 50% (from 100%). -
Increased
[Güç İradesi] wand magical damage to 120% (from 99.2%) and removed its talisman equipment permission. -
Changed
[Toksik Ok] to an instant global-cooldown skill with 75 range, 1% MP cost, 2 Nature's Power cost, and 950% CPS poison damage (from 3027.8 + 1 × INT). -
Changed
[Doğa'nın Zehri] to an instant global-cooldown skill with 75 range, 2% MP cost, and 1875% CPS poison damage (from 4305.5 + 0.45 × INT). Reduced its damage bonus per Fatal Toxin stack to 30% (from 312%), made it require Toxic Possession, and increased Nature's Power gained per consumed stack to 2 (from 1). -
Renamed [Earth Arrow] to
[Plague Arrow] and changed it to an instant skill with a 1-second cooldown, no global cooldown, and a 2% MP cost (from 204 MP). -
Renamed [Focused in Nature] to
[Toxic Infusion]. It consumes all Focus and, for every complete 10 Focus consumed, restores 10% MP and grants 2 Nature's Power. Added a 5-second cooldown with no global cooldown.
Bard
Bard / Mage
Note by GD: The class was still lacking single target damage, so we decided to buff Fiery Magic that you can use with both cooldown and cast builds and change Lost Sanity to deal magical fire damage as well, so that cooldown builds are as viable as cast builds.
- Increased
[Ateşli Büyü] fire damage to 4085% + 0.125 × INT (from 3268% + 0.1 × INT) and added an instrument requirement. - Changed
[Troubadour'un Büyüsü] so
[Kayıp Akıl Sağlığı] deals 2000 + 0.1 × INT magical fire damage and gains 150 range.
Bard / Warlock
Note by GD: The class wasn’t performing very well, so we decided to push its own magic damage while Cruel Harvester is active. This should engage the class more to keep the buff running as much as possible which adds support for the raid - not only group anymore.
- Added 35% personal magical damage to
[Acımasız Hasatçı].
Bard / Druid
-
Reworked combination into poison-focused Voodoo Shaman with
[Summon Totem] support and
[Occult Death Dance] channel mechanics.Note by GD: We introduce our new Voodoo Shaman! Have you ever dreamed of tormenting your enemies with terrifying voodoo arts, dancing around a totem while spinning around your staff? Then your dreams came true! The idea of this class is a “spin-to-win” poison element class that synergizes very well with other poison classes. Future adjustments may happen soon.
-
Renamed [Troubadour's Wisdom] to
[Knowledge of Occult Magic]. It changes
[Müzikal Saldırı],
[Ritmik Yanılsama],
[Gel Git], and
[Uyum] to magical poison damage and increases poison damage by 75%. -
Renamed [Knowledge of Depths] to
[Summon Totem]. It summons a stationary Totem for 10 seconds that grants raid members within 100 4% poison damage, restores 150 HP per second, and recovers 3% HP, MP, Rage, Focus, and Energy per second. It has a 1-second cast time and 60-second cooldown. -
Renamed [Elven Magic] to
[Voodoo]. It applies a caster-owned curse for 5 seconds that inflicts 5000 poison damage every second, with a 2-second cast time, 1-second cooldown, 100 range, and 2% MP cost. -
Renamed [Natural Music] to
[Shaman Mystic]. It increases area damage by 80%, area damage resistance by 30%, staff magical damage by 40%, reduces aggro by 40%, and enables staff equipment. -
Renamed [Earthy Splash] to
[Shaman's Medicine] and changed [Antidote] into
[Panzehir]. Occult Antidote affects raid members within 100, costs 50% HP, has a 3-second cast time, and has a 90-second cooldown (from 10 seconds). -
Renamed [Rock Resonation] to
[Occult Death Dance]. It channels for 5 seconds, inflicting 3500 poison damage every second within 100. It costs 25 Focus and 25% MP initially, then 5 Focus and 5% MP each second; successful hits against a Voodoo target spread Voodoo to all enemies hit. -
Renamed [Rapid Stone Shot] to
[Shaman Ritual]. For 15 seconds, it increases damage over time by 100% and area damage by 50%, sacrifices 4% HP per second without killing the caster, and reduces its cooldown by 3 seconds when a caster-owned Voodoo target dies. It has a 60-second cooldown and costs 12% HP. -
Renamed [Druid Rune] to
[Death March]. For 5 seconds, the next
[Occult Death Dance] becomes single-target and inflicts 300% increased damage. The effect is consumed when Occult Death Dance is cast and has a 5-second cooldown. -
Renamed [Rock Storm] to
[Toxic Plague]. It summons a toxic cloud for 10 seconds that makes enemies within 50 receive 4% more poison and damage-over-time damage. Each second spent near
[Summon Totem] increases the debuff duration by 1 second, up to 10 seconds. -
Renamed [Like the Rock] to
[Occult Death Chant]. Completing the full channel of
[Occult Death Dance] inflicts a final 8000 poison damage, pulls enemies within 75, resets
[Summon Totem], and restores 100% Focus and MP.
Bard / Warrior
- Changed
[Savaş Çığlığı] to no longer inflict Fear, instead it just interrupts targets, reduced radius to 100 from 300, removed cooldown speed effect. - Changed
[N Biçimde Kesme] to be executed infinitely as you hold the skill action button, removed cooldown, enabled global cooldown trigger, reduced damage to 785% from 968%, changed rage cost to 3 per channel (from 10 per cast). - Increased
[Muazzam Çatlak] cooldown to 10s from 3. - Removed
[Zihin Yakınlaştırıcı] cooldown, changed it to require your own
[Sersem] effect on target.
Bard / Scout
- Changed
[Muazzam Çatlak] to be channeled infinitely as you hold the button, changed focus cost to 12 per channel (from 30 per cast). - Changed
[Ruh Meltemi] to be channeled infinitely as you hold the button, added focus cost as 12 per channel, reduced ammo cost to 2 per channel (from 10 per cast), increased base execution interval to 0.5s (from 0.375s).
Champion
General
- Changed
[Vahşi Söküş] to apply
[Disassembling Stage] to self instead of target. - Added
[Kinetik Patlama] skill thats learnt at level 34: As you hold the button, it will inflict 365% fire damage every 0.25s and apply 144.8 fire damage over time for 6 seconds. - Fixed
[Rün Çekimi] wasn't pulling target towards you.
Champion / Bard
Note by GD: The class wasn’t affected enough by cooldown reduction, so by adding a flat 0.5s cooldown reduction, we want to increase the benefit by a lot. Also Electrocution shall help with some better single target potential that the class was lacking. Let’s be fair, the class was performing very badly, it might even deserve a bigger buff.
- Changed
[Çevreleyen Dalga] to two 642% wind damage hits over a 1-second channel (from one instant 642% hit). - Increased
[Elektrik İnfazı] CPS wind damage to 1340% (from 1072%). - Added a 0.5-second skill cooldown reduction and 25% attack speed to
[Yalnız: Parçalama] while active, and increased its cooldown to 60 seconds (from 30).
Champion / Mage
- Changed
[Hızlı Yayılım] to pull affected enemies to caster instead of distributing them along piercing line. - Changed
[Taktiksel Hücum] to target selected location, deal damage between caster and selected position, and display actual line area before casting.
Champion / Rogue
- Increased
[Gölge Patlaması] 1-H hammer damage gain to 80% from 50%. - Changed
[Yaklaşan Ölüm] to be passive, removed 1-H hammer damage gain. - Changed
[Enforce] to replace existing
[Hapsetme Alanı] instead.
Knight
General
- Fixed
[Gerçeklik Kalkanı Vuruşu] condition high-aggro hit wasn't working properly. - Changed
[Çapraz Kılıcın izleri] to provide the buff even if skill doesn't inflict damage to any target initially.
Rogue
General
- Added
[Hyperfocus] as level-30 Rogue passive granting one stack each second without dealing damage. Each stack increases physical damage by 2%, up to 10 stacks. Damaging skills remove one stack, normal attacks and ignored trigger effects only reset its timer, and
[Suikastçının Öfkesi] prevents stack loss.
Rogue / Scout
- Changed
[Hayalet Saldırısı] to pull affected enemies to caster instead of distributing them along piercing line. - Changed
[Hızlı Çekme] to target selected location, deal damage between caster and selected position, and display actual line area before casting. - Changed
[Yalnız Kovboy] to recover 30 Focus every 3 seconds.
Rogue / Bard
- Reduced
[Hava Basıncı] focus cost to 30 from 40. - Increased
[Fırtınanın Şarkısı] focus recovery to 20 from 10.
Planlanan Değişiklikler
No Planned Patch Notes now. Follow patch notes to find out.
Yol Haritası
Updates
| Roadmap Creation | Previously Updated | Last Updated | Changes |
|---|---|---|---|
| October 28, 2025 | November 8, 2025 | June 24, 2026 |
New — Added since last update. |
Status Legend
| In Planning | → | Work in Progress | → | Scheduled | → | Polishing | → | Completed |
|---|
Development
Quick preview of the major initiatives multiple groups in our team are currently working on:
Introduced
Overview of the major initiatives that have already been introduced:
Gear Score — Grouping gears and adjusting their values.
