Patch Notes 12.1.4.1500-1550 - Prestige Season 8

Prestige Season 8

Patch Notes 12.1.4.1500

military_techPrestige

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Activated Season 8. All Experience and Courage Coins are deducted on regular conditions from agreement.

Achievements

  • Added new achievement categories: Gathering and Crafting.
    • Added 577 new achievements.
  • Raid Bosses: Fixed card rewards not progressing prestige achievements.
  • Updated daily prestige achievement purchase limit from 5 purchases to 25 stars.
  • Added daily purchase counters to prestige achievement tooltips for 25 stars and 5 full item reward sets.

Benefits

  • [Cashback für Prestige-Erfahrung I]: Added cashback when promoting via Auction House.
  • [NPC Verbrauchsgüter I]: Fixed charge consumption when selected shop was already open.

Purchasing

  • Increased scroll speed of Policy Agreement window.
  • Added Reward Coin purchase options for Prestige purchases.
  • Improved Prestige Gift/Sale messages with subscription names and class-colored player names.
  • Fixed remaining purchased Courage Coins being carried over incorrectly between Prestige seasons.

settingsGame Engine

Vegetation

  • Implemented subtle wind movement for grass, flowers and interactive objects.
    • In future it will be adjusted along with dynamic wind direction based on upcoming weather system.

Shadows

  • Housing: Disabled Internal styles building shadows.
  • Lighting: Disabled shadows for selected light objects.
  • [Grabmal von Kawak (Erwacht)]: Disabled corridor shadow. (Note: Instance currently doesn't support object shadows)
  • [Schrein von Kalin (Erwacht)]: Disabled corridor shadows. (Note: Instance currently doesn't support object shadows)

Performance

Rendering & Animation
  • Improved character animation performance.
  • Improved character attachment processing performance.
  • Improved rendering performance in object-heavy scenes.
  • Improved character rendering performance in crowded areas.
  • Improved monster nameplate performance and visibility around water.
Character & NPC Updates
  • Improved target updates in crowded areas.
  • Improved nearby player lookup performance.
  • Improved target blood bar update performance.
  • Improved NPC movement performance in crowded areas.
  • Improved performance when many buffs update at once.
  • Improved character update performance when many characters and mounts are nearby.
Network & Loading
  • Improved nearby player data transfer efficiency.
  • Improved nearby player data transfer reliability.
  • Improved loading performance when changing zones.

Stability

  • Improved diagnostics for unexpected connection losses.
  • Fixed possible client crash when receiving invalid player data.
  • Fixed connection instability caused by invalid nearby data transfers.

Visuals

  • Improved rapidly repeated skill animations and weapon handling.
  • Changed travelling skill projectiles to launch immediately upon casting regardless of skill animation.

mapAreas

  • Fixed invisible barriers appearing in irrelevant zones.

inventory_2Items

Usage & Interactions

  • Added the option to hold Shift to repeatedly use item-to-item consumables.
  • Fixed it was possible to obtain [Naturmacht] on non-druid classes when using [Umhang der Natur von Aoth].
  • Added option to convert [Verteidigungsrunen-Matrix] and [Angriffsrunen-Matrix] into their respective splinters with Right-Click.
  • Add message when already owning all PvP titles obtained when completing a Honor Quests obtained after using [Ehrentitel Erweiterungsschriftrolle].

Effects & Categories

  • Fixed [Rat] had inverted physical damage resistance.
  • Fixed [Ring des Wehklagens], [Ring der letzten Ölung] and [Ring der Widerstandsfähigkeit] were missing [Furchtlos] effect.
  • Fixed [Rezeptur - Ohrring des Sarkophags], [Rezeptur - Ohrring des Wehklagens], [Rezeptur - Ohrring der letzten Ölung], [Rezeptur - Ohrring der Widerstandsfähigkeit], and [Rezeptur - Ohrring des stillen Kummers] had incorrect recipe categories.

auto_awesomeCompanions

  • Increased pet egg slot capacity to 10 (from 6).

mapAreas

Kawak Tomb (Awakened)

  • Added 9 new Upside Affixes.
  • Added zone message when there are no affixes left to obtain.
  • Added condition to re-experience the cutscene at the end should you have thrown away [Das leere Gesicht] between quests.
  • Added a chance for [Yinha] to drop [Karte - Wiederauferstandene Mumie].
  • Disabled card [Karte - Grabhüterleichnam] as it does not belong to any mob within the instance.
  • Fixed [Anubis] could get stuck and fail to enter phase 2.
  • Increased [Bestrafende Feuerfaust] player detection range.

Various Instances

  • [Albtraum von Dalanis]: Fixed [Todbringender Feuerfresser] weren't removed when killing [Nachtmahr Fydolax].
  • [Reich der Vergessenen Legenden (Schwer)]: Fixed [Vertraut mit Truhen] acquisition after both correct chest choices.
  • [Knochennest der Kulech (schwer)]: Fixed [Riesenfleischmade] encounter mechanics stopping after repeated combat triggers.
  • [Gräberstadt der Spiegel (Erwacht)]: Fixed [Krodamon] and [Krodamar] were getting [Resonanz] too early.

auto_awesomeCrafting

  • Improved crafting performance and responsiveness.
  • Fixed flickering recipe and material counters while crafting.
  • Disabled [Rezeptur - Verteidigungsrunen-Matrix] and [Rezeptur - Angriffsrunen-Matrix].

track_changesQuests

  • [Minx Shug]: Restored missing quest acceptance and completion options.
  • Changed [Die gebündelte Kraft nutzen] and [Nutzlos für uns, kostbar für Sie] to no longer require their respective matrixed to be completed.
  • Improved various quest texts throughout the Memories of Taborea-Line.

festivalCrafting Festival

  • Added [Handwerksrezepturmeister] selling various recipes to [Varanas] during festival.

tvUser Interface

Arcadia Messenger

  • Delegated icon position saving to native UI anchoring functions.
  • Fixed window and icon could stay off-screen after monitor changes.

Housing

  • Fixed house style discount filter results.
  • Fixed house style activation and sky playlist links.

Tooltips

  • Fixed corruption text appearing on non-item tooltips.
  • Added hoverable attribute explanations with Shift locking.
  • Added target-based miss chance and auto-attack damage rates to weapon proficiency tooltips.
  • Added middle-click ID copying for embedded icons.
  • Fixed player information tooltips could search indefinitely instead of timing out after 5 seconds.

World Markers

  • Fixed world compass markers appearing for hidden NPCs.

World Map

  • Added NPC descriptions to icon tooltips.
  • Restored world map coordinate search fields.

Various Frames

  • Crafting: Fixed crafting quantity counter could reset while creating multiple items.
  • Dialogues: Fixed empty NPC dialogues could reuse text from previously opened conversations.

Development

Classes
  • Updated function float BaseValue, float OtherValue = GetPlayerAbility(string KeyStr) with new FEINT_CHANCE and FEINT_EFFECTIVENESS.
  • Added function number MissChance, number AttackBonus, int TargetLevel = GetWeaponBonus(string WeaponType)
Prestige
  • Updated function void PrestigeAchieveBuyReward(int AchieveGuid, bool IsRewardCoins)
  • Updated function void PrestigeBoost_BuyRequest(int RankType, int Time, bool IsRewardCoins)
  • Updated function void PrestigeAchieveBuyQuest(int AchieveGuid, int Counter, int NewStar, bool IsRewardCoins)
  • Updated function void Prestige_BuyExperienceOrCoinRequest(int Experience, int Coin, int PacketCount, bool IsRewardCoins)
Various
  • Updated function bool Down = IsCtrlKeyDown()
  • Updated function bool Down = IsShiftKeyDown()
  • Released Object Database showing all IDs and KeyStrs.
  • Disabled old versions of ItemPreview2 & DungeonLoots addons. New versions are available through launcher.

shieldClasses

General

  • Reduced AFK detection time for hold-to-cast skills to 10 seconds (from 5 minutes).
  • Added support for skills remaining channeled until action key release.

Floating Texts

  • Fixed damage-over-time resistance display in floating damage and combat log.
  • Fixed false Miss floating text when restoring resources unavailable to target class combinations.

Equipment

Note by GD: Before we added tiers, having two of the same rune meant the second one would be reduced by 90%. This reduction was not applied when you now had the same of different tiers (ex. Bulking IX and Bulking III) in your artefacts. Once more, this reduction is applied.

  • Allowed robot components to be unbound.
  • Added katanas, guns, and spears matching existing weapon-shop progression.
  • Fixed gear score failing to update after class or equipment proficiency changes.
  • Fixed artefact rune power reduction for same rune families with different tiers not being applied.
  • Added Feint Chance and Feint Effectiveness, allowing missed or dodged physical attacks to deal reduced damage.
  • Fixed ammunition-saving effects to stack multiplicatively, making two 50% effects provide 75% chance instead of exceeding 100%.

Warrior

General
  • Changed [Finte] to always have 100% feint chance on misses.
Warrior / Mage

Note by GD: We want to add an interaction between Moon Cleave and the recently added magical form of Morale Slash. This way, you will have some kind of proper rotation for your AoE spells, instead of spamming everything wildly.

  • Changed [Moralischer Schnitt] to also reset [Mondspalter] cooldown.
  • Reduced [Stromschlag] magic damage per stack to 6% (from 8%) and attack speed per stack to 2% (from 3%).
  • Increased [Mondspalter] wind damage to 4073.5% (from 3542.2%).

Mage

General

Note by GD: We want to enable more variety in magical weaponry while keeping staff builds viable and giving selected Mage combinations stronger alternatives to cooldown-focused builds.

  • Added 50% wand magic damage to [Meister der Stäbe].
Mage / Priest

Note by GD: Instead of the clunky Magic Drain mechanic, we want to give the class another very unique mechanic that directly plays into the new Tide Shift mechanic: Sinking Tides (consumed stacks) recovers your mana, as if the blue water of the ocean fills up your blue mana bar. But there will also be a massive downside if your mana drops too low, as if you could strand on low tides.

  • Reworked [Magieentzug], [Reißende Flut], and [Wilde Strömung] MP-state interactions.
  • Changed [Magieentzug] into a passive skill: at or above 50% MP, MP costs are reduced by 50% and magical damage is increased by 25%; below 50% MP, MP costs are increased by 500%; consuming Wild Current restores 12% MP.
  • Changed [Reißende Flut] to grant 1 Wild Current stack, reduced its cooldown to 1 second (from 3), and changed its MP cost to 2% (from a flat cost).
  • Added passive 25% wand magic damage to [Heilige Zufuhr].
Mage / Druid

Note by GD: We noticed the class wasn’t performing well anymore, so we want to buff it and add the possibility to use a wand with a talisman instead of only a staff. This way you can increase your cast speed of your long casts with an additional Curse rune in your talisman, but doing so is not mandatory, as staff will still be viable.

  • Added 75% wand magic damage to [Glühender Fels].
  • Increased [Elfen-Mystik] magic damage and cast speed to 7% (from 5%).
Mage / Scout

Note by GD: We decided to change Fire Rose Explosion to become a global cooldown spamable CPS single target spell, so the class has some better alternative for cooldown build variants than Static Field spam. Also Flame Spirit now summons with just a global cooldown trigger instead of a cast. The class should still be viable as a caster, don’t worry, but it wasn’t able to compete in the paced paced meta at all.

  • Changed [Feuerrosenpfeil] to trigger global cooldown, removed its 5-second cooldown, and changed its damage to 450% + 0.8 × INT CPS (from 3745 + 0.8 × INT).
  • Changed [Flammenseele] to trigger global cooldown instead of having a 3-second cast time.
  • Increased reflected fire damage from [Bogenschuss] and [Feuerrose] to 2788.2% + 0.125 × INT (from 2230.6% + 0.1 × INT). Reflected damage now spreads [Feuerrose].
  • Reduced [Feuersturm] cooldown to 8 seconds (from 12).
  • Changed [Feuerrose] to make targets receive 4% more fire damage.
Mage / Champion

Note by GD: We want to push the single target potential, so the class performs better at bosses and single target situations. By letting Voltage Seize spread the Electric Current debuff, you don’t need to spam Electric Current anymore to get Voltage Seize procs.

  • Increased [Elektrische Explosion] wind damage to 5911 + 0.46 × INT (from 5140 + 0.4 × INT) and its additional wind damage to 1077.8% (from 937.2%).
  • Changed [Spannungsgriff] to spread [Elektrischer Strom].
Mage / Warrior
  • Clarified [Weisheit und Tapferkeit] conversion soft cap between approximately 85,000 and 90,000 in its tooltip.
Mage / Rogue

Note by GD: The class needs a major buff, so we decided to increase the damage of the minions and shorten the cooldown of Demoralize, which is the center class mechanic and should be pushed for that reason

  • Increased [Schatten beschwören] dark damage to 3125 + 0.375 × INT (from 2500 + 0.3 × INT).
  • Reduced [Demoralisieren] cooldown to 30 seconds (from 60).
Mage / Bard

Note by GD:

  • Increased Tinnitus damage over time from [Doppel Bass] and [Musikalischer Angriff] to 13455 (from 4485).
Mage / Warden

Note by GD: Since the class needs a buff as well, we decided to increase the passive damage bonus while your pet is around, while also increasing the received damage while it’s not there.

  • Increased [Gunst der Gefolgschaft] magic damage bonus to 25% (from 15%) and damage received penalty to 25% (from 20%).
Mage / Knight

Note by GD: We are changing the Holy Light Strike single target cast spell to become a short-time buff that empowers your next casted spell. This way, it’s up to you what skill you want to cast, may it be for example Electric Bolt for quick damage with low cast time, or Flame for some additional damage, or should it be Static Field for your cooldown reduction build? The choice is up to you!

  • Reworked [Infusion des Heiligen Lichts], [Tageslicht], and [Widerstandsfähigkeit des Heiligen] interactions.
  • Removed [Tageslicht] internal cooldown and limited its effect to [Erleuchtung].
  • Changed [Widerstandsfähigkeit des Heiligen] to enable one-handed hammers and added 35% hammer magical damage.
  • Renamed [Holy Light Strike] to [Infusion des Heiligen Lichts] and changed it to empower the next offensive spell within 3 seconds with 8500 + 0.2 × INT additional light damage. It has a 1-second cooldown, costs 2% MP, and does not trigger global cooldown.
  • Reduced [Lichtsterne] channel time to 1.25 seconds (from 1.5).

Warlock

General

Note by GD: We are bringing Warlock combinations closer together so each retains distinct advantages and disadvantages.

Warlock / Bard

Note by GD: We replaced Ethereal Blade spam with an interaction between Ethereal Blade and Ruthless Judgment, while strengthening Dark Blast and replacing its stun.

  • Changed [Teufelsklinge] and [Unbarmherziges Urteil] to reset each other's cooldowns.
  • Increased [Teufelsklinge] cooldown to 10 seconds (from 1), added global cooldown, and added a 1 PSI cost.
  • Changed [Noten der Hölle] so [Teufelsklinge] and [Unbarmherziges Urteil] reset each other's cooldowns.
  • Increased [Dunkle Vernichtung] dark damage to 5232.6% + 0.24 × INT (from 4360.5% + 0.2 × INT) and replaced its stun with an interrupt.
Warlock / Warden

Note by GD: A little push for both the offtank and dps variant, as both were lacking a little power recently, compared to other warlocks. We also change Puzzlement to always recover Psi, as this class almost never leaves the willpower states and has its own version of this skill.

  • Increased [Absoluter Wille] dark damage to 20% (from 10%) and aggro to 100% (from 75%).
  • Changed [Agilität der Natur] so [Verwirrendes Rätsel] always restores 2 PSI.
Warlock / Rogue

Note by GD: We want to additionally push the Throw damage as it’s a major mechanic of the class now and wasn’t dealing as much damage as intended by far. We also want to enable a dual dagger variant by increasing dagger damage further.

  • Increased [Werfen] dark damage to 2963.4% + 0.25 × INT (from 1185.4% + 0.1 × INT) and added a 50% chance to not consume a projectile.
  • Reduced [Verbrechen] cooldown to 3 seconds (from 6).
  • Increased [Seelentreffer] dagger magic damage to 150% (from 100%).
Warlock / Champion

Note by GD: Energy Influx Strike wasn’t as good as intended for the combo skill rotation, so we decided to slightly buff it, in order to make it more useful.

  • Changed [Energiezufuhrangriff] to deal 2114 additional dark damage to targets affected by Electrocution.
Warlock / Mage

Note by GD: We decided to drastically push the burst power of the class by changing Thinking Overload to become a kind of Elemental Catalysis variant. This way, the sustain damage will be reduced while burst damage is increased, which should balance the class properly.

  • Renamed [Thinking Overload] to [Elementare-Überladung], increased its cooldown to 180 seconds (from 90) and elemental damage to 75% (from 35%), reduced its duration to 20 seconds (from 30), and added 15% cast speed.
  • Fixed [Seelensiegel] enhanced Warp Charge could be overwritten by other Warp Charge effects or similar buffs.
Warlock / Warrior
  • Reworked combination into physical dark-damage hybrid with weapon-dependent passives.

    Note by GD: We finally release the first part (of two) of the physical warlock! At least something that deals physical damage by casting its magical spells for now, summoning ethereal weapons that hit physically. Whirlwind now is a proper spin-to-win spell that scales off attack speed through execution time. We hope you all enjoy our new warlock hybrid! And before we forget, this class can be played with both leather and chain gear (and still cloth, of course)!

  • Changed [Hieb] so its cooldown scales with main-hand weapon attack speed (from 3 seconds) and reduced its range to 100 (from 150).

  • Changed [Vereinigung von Körper und Geist] to enable 2-H swords, katanas, leather armor, and chain armor. Katanas grant 50% damage dealt and 20% attack speed; 2-H swords grant 45% damage dealt and 20% movement speed.

  • Renamed [Heart Fence] to [Ätherischer Zorn] and made it passive, changing [Wirbelwind] into [Ätherischer Wirbelwind]: 9 hits over a 4-second execution time, each inflicting 1200 + 0.5 × INT dark damage within 100, for 2 PSI. Execution time scales with main-hand weapon attack speed.

  • Changed [Einheitlicher Herzschlag] to an instant skill that triggers the global cooldown.

  • Changed [Tod des Herzens] so [Schwächender Webefluch] becomes instant but triggers the global cooldown.

  • Changed [Psychischer Krieger] so magical spells manifest ethereal weapons that inflict physical dark damage. Area spells summon a 250% main-hand DPS Ethereal Hammer, while single-target spells manifest a 1.050% main-hand DPS Ethereal Sword.

Scout

Scout / Warlock

Note by GD: We buffed Blood Arrow, made Snipe more comfortable to use, and rewarded maintaining high focus with faster cooldowns.

  • Increased [Blutpfeil] magic damage to 55% (from 43.5%).
  • Changed [Giftiger Gezielter Schuss] to make [Gezielter Schuss] instant with global cooldown and reduce [Gezielter Schuss] cooldown by 1 second whenever [Elementardisziplin] hits an enemy, up to 10 seconds per second.
  • Changed [Elementardisziplin] to reduce skill cooldowns by 0.5 seconds while above 80% focus.
Scout / Bard
  • Changed [Fokus-Rune] physical damage gain to raw damage dealt.
  • Changed [Querschläger] to be executed for 3 hits for 1s.
  • Changed [Vitaler Schuss] to reset cooldown of [Gezielter Schuss].

Druid

Druid / Rogue

Note by GD: We noticed the class was underperforming heavily, so we decided to drastically buff it again, especially in single target, so it can be more viable against bosses.

  • Increased [Umarmung der Giftwitwe] initial dark damage to 374.3% + 0.15 × INT (from 249.6% + 0.1 × INT) and each subsequent hit to 1123% + 0.15 × INT (from 748.7% + 0.1 × INT).
  • Increased [Magische Unruhe] magic damage to 35% (from 23.5%).
Druid / Warlock
  • Reworked combination into faster poison rotation with Focus-driven [Toxische Infusion].

    Note by GD: You always wanted to get rid of the nasty 3 seconds cast combo that was way too slow in fast paced raids? We solved it by a full revision of the class! Now it has become a melee damage dealer with a much smoother rotation and no more clunky long casts or channels.

  • Renamed [Sandstorm] to [Ätzender Sturm], removed its cooldown and repeated hits, added global cooldown, and changed it to inflict 750% CPS poison damage to the target and enemies within 75. It costs 5% MP and 2 Nature's Power.

  • Changed [Giftige Besessenheit] into a global-cooldown toggle that reduces healing done by 100% and increases movement speed by 20%. Removed its healing-cancel behavior and 25% magical attack reduction, reduced aggro increase to 50% (from 100%).

  • Increased [Macht des Willens] wand magical damage to 120% (from 99.2%) and removed its talisman equipment permission.

  • Changed [Giftiger Pfeil] to an instant global-cooldown skill with 75 range, 1% MP cost, 2 Nature's Power cost, and 950% CPS poison damage (from 3027.8 + 1 × INT).

  • Changed [Gift der Natur] to an instant global-cooldown skill with 75 range, 2% MP cost, and 1875% CPS poison damage (from 4305.5 + 0.45 × INT). Reduced its damage bonus per Fatal Toxin stack to 30% (from 312%), made it require Toxic Possession, and increased Nature's Power gained per consumed stack to 2 (from 1).

  • Renamed [Earth Arrow] to [Pestpfeil] and changed it to an instant skill with a 1-second cooldown, no global cooldown, and a 2% MP cost (from 204 MP).

  • Renamed [Focused in Nature] to [Toxische Infusion]. It consumes all Focus and, for every complete 10 Focus consumed, restores 10% MP and grants 2 Nature's Power. Added a 5-second cooldown with no global cooldown.

Bard

Bard / Mage

Note by GD: The class was still lacking single target damage, so we decided to buff Fiery Magic that you can use with both cooldown and cast builds and change Lost Sanity to deal magical fire damage as well, so that cooldown builds are as viable as cast builds.

  • Increased [Feurige Magie] fire damage to 4085% + 0.125 × INT (from 3268% + 0.1 × INT) and added an instrument requirement.
  • Changed [Magie des Trobadours] so [Verlorener Verstand] deals 2000 + 0.1 × INT magical fire damage and gains 150 range.
Bard / Warlock

Note by GD: The class wasn’t performing very well, so we decided to push its own magic damage while Cruel Harvester is active. This should engage the class more to keep the buff running as much as possible which adds support for the raid - not only group anymore.

  • Added 35% personal magical damage to [Grausame Ernte].
Bard / Druid
  • Reworked combination into poison-focused Voodoo Shaman with [Totem beschwören] support and [Okkulter Totentanz] channel mechanics.

    Note by GD: We introduce our new Voodoo Shaman! Have you ever dreamed of tormenting your enemies with terrifying voodoo arts, dancing around a totem while spinning around your staff? Then your dreams came true! The idea of this class is a “spin-to-win” poison element class that synergizes very well with other poison classes. Future adjustments may happen soon.

  • Renamed [Troubadour's Wisdom] to [Wissen über okkulte Magie]. It changes [Musikalischer Angriff], [Rythmischer Wahn], [Oktavverschiebung], and [Harmonie] to magical poison damage and increases poison damage by 75%.

  • Renamed [Knowledge of Depths] to [Totem beschwören]. It summons a stationary Totem for 10 seconds that grants raid members within 100 4% poison damage, restores 150 HP per second, and recovers 3% HP, MP, Rage, Focus, and Energy per second. It has a 1-second cast time and 60-second cooldown.

  • Renamed [Elven Magic] to [Elfenmagie]. It applies a caster-owned curse for 5 seconds that inflicts 5000 poison damage every second, with a 2-second cast time, 1-second cooldown, 100 range, and 2% MP cost.

  • Renamed [Natural Music] to [Schamanenmystiker]. It increases area damage by 80%, area damage resistance by 30%, staff magical damage by 40%, reduces aggro by 40%, and enables staff equipment.

  • Renamed [Earthy Splash] to [Irdisches Geplätscher] and changed [Antidote] into [Gegengift]. Occult Antidote affects raid members within 100, costs 50% HP, has a 3-second cast time, and has a 90-second cooldown (from 10 seconds).

  • Renamed [Rock Resonation] to [Okkulter Totentanz]. It channels for 5 seconds, inflicting 3500 poison damage every second within 100. It costs 25 Focus and 25% MP initially, then 5 Focus and 5% MP each second; successful hits against a Voodoo target spread Voodoo to all enemies hit.

  • Renamed [Rapid Stone Shot] to [Schamanenritual]. For 15 seconds, it increases damage over time by 100% and area damage by 50%, sacrifices 4% HP per second without killing the caster, and reduces its cooldown by 3 seconds when a caster-owned Voodoo target dies. It has a 60-second cooldown and costs 12% HP.

  • Renamed [Druid Rune] to [Todesmarsch]. For 5 seconds, the next [Okkulter Totentanz] becomes single-target and inflicts 300% increased damage. The effect is consumed when Occult Death Dance is cast and has a 5-second cooldown.

  • Renamed [Rock Storm] to [Giftige Seuche]. It summons a toxic cloud for 10 seconds that makes enemies within 50 receive 4% more poison and damage-over-time damage. Each second spent near [Totem beschwören] increases the debuff duration by 1 second, up to 10 seconds.

  • Renamed [Like the Rock] to [Okkulter Todesgesang]. Completing the full channel of [Okkulter Totentanz] inflicts a final 8000 poison damage, pulls enemies within 75, resets [Totem beschwören], and restores 100% Focus and MP.

Bard / Warrior
  • Changed [Kriegsgeschrei] to no longer inflict Fear, instead it just interrupts targets, reduced radius to 100 from 300, removed cooldown speed effect.
  • Changed [Hack N Slash] to be executed infinitely as you hold the skill action button, removed cooldown, enabled global cooldown trigger, reduced damage to 785% from 968%, changed rage cost to 3 per channel (from 10 per cast).
  • Increased [Enormer Riss] cooldown to 10s from 3.
  • Removed [Näher am Geist] cooldown, changed it to require your own [Schwindelig] effect on target.
Bard / Scout
  • Changed [Enormer Riss] to be channeled infinitely as you hold the button, changed focus cost to 12 per channel (from 30 per cast).
  • Changed [Seelenböe] to be channeled infinitely as you hold the button, added focus cost as 12 per channel, reduced ammo cost to 2 per channel (from 10 per cast), increased base execution interval to 0.5s (from 0.375s).

Champion

General
  • Changed [Grausame Demontage] to apply [Demontagephase] to self instead of target.
  • Added [Kinetische Explosion] skill thats learnt at level 34: As you hold the button, it will inflict 365% fire damage every 0.25s and apply 144.8 fire damage over time for 6 seconds.
  • Fixed [Runenzug] wasn't pulling target towards you.
Champion / Bard

Note by GD: The class wasn’t affected enough by cooldown reduction, so by adding a flat 0.5s cooldown reduction, we want to increase the benefit by a lot. Also Electrocution shall help with some better single target potential that the class was lacking. Let’s be fair, the class was performing very badly, it might even deserve a bigger buff.

  • Changed [Umgebungswelle] to two 642% wind damage hits over a 1-second channel (from one instant 642% hit).
  • Increased [Stromschlag] CPS wind damage to 1340% (from 1072%).
  • Added a 0.5-second skill cooldown reduction and 25% attack speed to [Solo: Schreddern] while active, and increased its cooldown to 60 seconds (from 30).
Champion / Mage
  • Changed [Rasante Verbreitung] to pull affected enemies to caster instead of distributing them along piercing line.
  • Changed [Taktische Offensive] to target selected location, deal damage between caster and selected position, and display actual line area before casting.
Champion / Rogue
  • Increased [Schattenexplosion] 1-H hammer damage gain to 80% from 50%.
  • Changed [Der Tod naht] to be passive, removed 1-H hammer damage gain.
  • Changed [Anziehungskraft] to replace existing [Einkerkerungsimpuls] instead.

Knight

General
  • Fixed [Schildschlag der Wahrheit] condition high-aggro hit wasn't working properly.
  • Changed [Spuren des Kreuzschwertes] to provide the buff even if skill doesn't inflict damage to any target initially.

Rogue

General
  • Added [Hyperfokus] as level-30 Rogue passive granting one stack each second without dealing damage. Each stack increases physical damage by 2%, up to 10 stacks. Damaging skills remove one stack, normal attacks and ignored trigger effects only reset its timer, and [Mörderischer Zorn] prevents stack loss.
Rogue / Scout
  • Changed [Gespenstangriff] to pull affected enemies to caster instead of distributing them along piercing line.
  • Changed [Schnelle Auslosung] to target selected location, deal damage between caster and selected position, and display actual line area before casting.
  • Changed [Einsamer Waldläufer] to recover 30 Focus every 3 seconds.
Rogue / Bard
  • Reduced [Luftdruck] focus cost to 30 from 40.
  • Increased [Lied des Sturms] focus recovery to 20 from 10.

Post Patch Notes 12.1.4.1500

celebrationFestivals

  • [Sloan Krug]: Fixed daily Craft Festival completion to grant 2 Badges of the Trial.

track_changesQuests

  • [Der gesichtslose Hinweis]: Restored dialogue option with [Der Gesandte] required for quest progress.
  • [Nutzlos für uns, kostbar für Sie]: Fixed quest completion after objective flag changes.

Bard

Bard / Scout

  • Decreased [Tödliche Pfeile] execution time.
  • Increased [Seelenböe] execution time.

Bard / Warrior

  • Changed [Hack N Slash] to require [Näher am Geist] to be in cooldown state to be usable, increased execution time.

Patch Notes 12.1.4.1550

auto_awesomeWebsite

settingsGame Engine

Visuals

  • Added foliage motions for trees.
  • Fixed underwater vegetation appearing above water.
  • Improved distant shadows on trees with layered foliage.
  • Improved shadow coverage across camera angles, zoom levels, and field-of-view settings.

Performance

  • Improved interface performance during frequent buff updates.
  • Improved interface performance during frequent health updates.
  • Fixed performance drops when hovering heavily targeted combat units.
  • Fixed visual quality and improved rendering performance of in-world text labels.
  • Improved client performance and interface responsiveness during frequent multi-target combat events.

Crashes

  • Improved crash reports with detailed failure context and troubleshooting guidance.

mapAreas

[Millim]

  • Improved [Portalmaterialien sammeln] and [Wir werden ein besseres Portal brauchen] to have more NPCs included in drop list.

[Grabmal von Kawak (Erwacht)]

Anubis
  • [Anubis]: Reduced [Schwarze Magie] range.
  • Reduced the spawn frequency of [Dunkle Fesseln] during the second phase.
  • Reduced [Dunkle Fesseln] damage from 10% to 5%.
  • Reduced [Dunkle Fesseln] duration from permanent to 20 seconds.
  • Added 1 second cooldown to [Schadensabsorption].
Various
  • Changed [Tygistor] bombs to show their actual range.
  • Fixed [Der uralte Riesenskarabäus] and [Besiegt Anubis] being completable outside Awakened mode.
  • Updated [Brustgespeister Machteffekt] to display buff level.
  • Enabled [Verfluchte Gier], [Klon-Stärke], and [Ferne Korruption] Downside Affixes.
  • Fixed buff accumulation reset on zone exit.
  • Cleared some Kawak time rankings with incorrect or invalid values.

[Verborgenes Gewölbe von Kashaylan]

  • Fixed [Manakaza] encounter reset after party wipes.
  • Fixed [Kinya] encounter startup, reset, and completion across simultaneous instances.

Instances

  • [Halle des Dämonenfürsten]: Fixed [Sirloth] encounter interruption during second phase.
  • [Verlassene Abtei (Erwacht)]: Fixed tracker location for [Der Gesandte] when reacquiring [Ich würde es dir sagen, aber...].
  • [Halle der Überlebenden (Erwacht)]: Fixed [Andaphelmor] encounter reset when defeating boss before completing required encounters.

military_techPrestige

Achievements

General
  • Fixed Sinbi gathering achievements weren't completeable.
  • Fixed currency-completed gathering and crafting achievements not contributing to passive achievement progress.
Gathering & Crafting
  • Added rankings for Total Achievements % and new gathering/crafting achievements.
  • Reduced requirements for Engineering achievements to 70 (from 400).
  • Fixed gathering world achievements had lower requirements than intended.
  • Reduced requirements for Cooking and Alchemy achievements to 15000 (from 20000).
  • Corrected descriptions for gathering achievements requiring materials to be refined in specific zones.
User Interface
  • Updated Quest StatusBar style to prevent text overflow.
  • Moved achievement reward indicators to left side of category names.
  • Fixed prestige achievements not appearing in gathering node tooltips.

Benefits

  • [Magie der Umwandlung I]: Clarified description to explain benefit charges are consumed before regular Arcane Transmutor Charges.

styleMonster Cards

  • [Myrmex-Königin von Kal-Turok]: Fixed card drop to apply 6-hour cooldown.

emoji_eventsTitles

  • Added acquisition requirements to 18 obtainable planting title tooltips.
  • Added and clarified acquisition requirements for 22 minigame title tooltips.
  • Added and clarified acquisition requirements for 30 festival, event, and progression title tooltips.

track_changesQuests

  • Fixed [The who is...] quest being blocked because [Ravolo] was unavailable.

inventory_2Items

  • [Hilary]: Updated exchange dialogue to show required level 98.
  • [Rüstungsbohrer-Paket]: Prevented package consumption unless all four included items can be granted.

tvUser Interface

Chat

  • Fixed incorrect 999,999 PNC payment messages appearing during service errors.
  • Changed Combat Log to load up to 1,000 recent combat messages on demand when its tab becomes visible.

Settings

  • Added Supersampling setting.
  • Moved Quest Tracker configuration into Game Settings.
  • Added configurable tooltip locking and detailed content inspection.
  • Improved settings search responsiveness and tooltip matching.
  • Improved settings search with multilingual accent normalization.
  • Fixed custom shadow preferences resetting after character switches and game restarts.

Various Frames

  • Item Set Skill: Fixed duplicate learned skill entries.
  • Quick Equip Bar: Fixed bar appearing above item tooltips.
  • World Search: Fixed NPC tracker errors for NPCs with unknown locations.
  • World Markers: Fixed finished quest world markers appearing on objective NPCs.
  • Skill Book: Fixed pet skills missing when unlearned or when related pets were not summoned.
  • Action Bars: Allowed already-equipped active suit skills to be dragged to action bars during combat.

Development

  • Added function void FontString:SetHyperlinkUnderline(boolean HyperlinkUnderline)

shieldClasses

General

  • Excluded Atlantis from AFK checkers for hold-to-cast skills.
  • Fixed suit-skill loadouts not updating after changing main classes during combat.

Visual Effects

  • Fixed delayed auto-attack animations at high attack speed.

Warrior

Warrior / Bard
  • Changed [Gefräßiges Gift] damage over time effect to be stacked infinitely but each stack expires on its own time, reduced Focus cost to 10 (from 20), changed it to recover 10 Rage when used.
  • Changed [Tödliche Maßnahmen] to recover 25 Rage when used.
Warrior / Rogue
  • Reduced [Rasendes Herz] attack gain to 5% from 12%.

Warden

General
  • [Natürliche Lebensader]: Fixed maximum HP increase for Warden pets.
Warden / Warlock
  • Changed [Beschwörung: Psychischer Schatten] to additionally provide 15% physical critical damage bonus.

Champion

General
  • Fixed [Organische Dekonstruktion] was dealing damage twice, doubled its damage, changed it to provide 15s buff that triggers when you use [Einkerkerungsimpuls], increased amount of attack you gain to 30% (from 25%), corrected it was showing much higher damage value in tooltip than it was actually inflicting.
  • Changed [Kinetische Explosion] to allow auto attacks while being executed.
  • Changed [Erschütterungsangriff] to be usable while channeling/casting any skill.
  • Changed [Kettenantrieb] effect to not be consumed with skills, but reduced duration to 3s.
  • Changed various characteristic elite skills to be usable while channeling to another skill.
Champion / Scout
  • Changed [Furchtloser Schuss] to automatic use, enabled casts during other skills, and increased ranged weapon damage to 1400% (from 700%).
Champion / Warrior
  • Increased [Entschlossenheitsrune] reflected targets to 5 (from 3) without damage reduction.
Champion / Mage
  • Renamed [Bloody Experience] to [Kampferfahrung], removed [Taktische Offensive] modifications.
  • Changed [Kraft im Inneren] damage to be triggered automatically, changed it to be passive.
  • Updated [Elementarverteidigung]: [Schwerer Schlag] now supports auto use and ignores global cooldown.
Champion / Warden
  • Renamed [Frantic Slash] to [Rasender Wille], provides 10% physical damage passively and automatically triggers 1538.6% + 0.4 x STR main hand weapon DPS damage on targets when you successfully hit with [Runenimpuls].
  • Renamed [Thorny Strike] to [Dualität], automatically triggers 887.5% + 0.2 x STR main hand weapon DPS damage on target whenever you hit successfully with [Geladener Hieb].
  • Increased [Unerbittlicher Vollstrecker] DoT damage by 20%, changed it to be stacked infinitely but each stack has its own duration.

Bard

Bard / Warrior
  • Changed [Hack N Slash] to allow auto attacks while being executed, halved its damage.
  • Increased [Näher am Geist] cooldown to 15s (from 10), changed it to cost 10 Focus to recover 10 Rage (instead of costing Rage).
Bard / Scout
  • Reduced [Bogenschützen-Rune] damage to 110% (from 125%).
  • Reduced [Der Akkord] attack gain to 19.5% (from 26%).
  • Increased [Tödliche Pfeile] execution interval to 0.6 (from 0.5), increased Focus cost to 25 from 15.
  • Improved [Seelenböe] visual and sound effects for better clarity.
Bard / Champion
  • Changed [Elektrischer Schock] to be 15 target area that reflects to surrounding enemies. It can't reflect more than once to same target.
  • Changed [Landwirtschaft Rune] refresh trigger to be affected by cooldown speed properly.
  • Increased [Verbrennung] damages to 1768% (from 884%).
Bard / Rogue
  • Changed [Seelenschlinger] to be physical instead of magical, thus it will have execution time now.
  • Changed [Massenzerstörung] to be physical instead of magical, thus it will have execution time now.
Bard / Druid

Note by GD: We noticed the class was lacking some base damage and also want to add some quality of life so the class has more utility skills available that were not usable without an instrument.

  • Changed [Wissen über okkulte Magie] poison damage to 150% (from 75%)
  • Changed [Elfenmagie] damage over time to 200% (from 100%)
  • Changed [Schamanenmystiker] staff magical damage to 80% (from 40%), and enabled staff use for instrument-required skills
Bard / Mage

Note by GD: The class had serious focus issues after the recent Lost Sanity change we now want to address by reducing the cost of the skill itself but to also add some focus recovery to Fiery Magic.

  • Changed [Verlorener Verstand] Focus cost to 10 (from 20)
  • Changed [Feurige Magie] to recover 5 Focus per hit.

Rogue

Rogue / Scout
  • Changed [Einsamer Waldläufer] to no longer provide focus recovery; Instead changed it to recover Energy/Focus when you consume Focus/Energy.
  • Changed [Präzision] to be passive; Your next [Schnelle Auslosung] will consume up to 50 Focus to deal up to 100% more damage, 2% more per Focus consumed.
Rogue / Warrior
  • Changed [Verfall] damage over time effect to be stacked infinitely but each stack expires on its own time.
  • Changed [Giftige Explosion] damage over time effect to be stacked infinitely but each stack expires on its own time.
Rogue / Mage
  • Changed [Klinge des Tartarus] to be passive; triggers everytime its ready with [Chaosdolch].
  • Reduced [Böender Klingenregen] cooldown to 10s (from 15).
  • Changed [Höllenklingen] to be passive, increased fire damage gain to 26% (from 18%).
Rogue / Priest
  • Changed [Finstere Methoden] damage over time effect to be stacked infinitely but each stack expires on its own time, reduced damage over time value by 33%.
Rogue / Druid
  • Changed [Giftschleier] damage over time effect to be stacked infinitely but each stack expires on its own time, doubled duration and damage.
Rogue / Champion
  • Increased [Zwergenschmiede] damage gains to 40%/25% (from 30%/20%).
Rogue / Warlock

Note by GD: The magical Rogue was performing very badly since its release, so we decided to decently buff the CPS scaling of the main rotation skills.

  • Increased [Gemeiner Schlag] CPS dark damage to 1878.8% (from 1253.2%) and the additional first-blow to 626% (from 62.6%).
  • Increased [Wunden angreifen] CPS damage to 1724.6%/1330.8% (from 1149.8%/887.2%).
  • Increased [Dunkle Seelenschmelze] CPS dark damage to 286% (from 228.8%).
  • Increased [Lebenverschlinger] CPS dark damage to 1482.8% (from 988.5%).
  • Increased [Seelenextraktor] CPS dark damage to 1482.8% (from 988.5%).

Scout

Scout / Druid
  • Increased [Gezielter Schuss] cooldown to 25s (from 20).
Scout / Rogue
  • Changed [Gift spucken] damage over time effect to be stacked infinitely but each stack expires on its own time, reduced damage over time value by 20%.
Scout / Priest
  • Changed [Essenz des Todes] damage over time value to be stacked infinitely, but each stack expires on its own time, reduced damage over time value by 33%, reduced defense reduction to 1% per stack (from 5% for the single stack).
Scout / Warlock

Note by GD: We want to push the burst potential of the class while reducing its sustain damage accordingly by increasing the offensive values of Poisonous Surge but also its cooldown.

  • Corrected [Gezielter Schuss] wording.
  • Changed [Giftiger Gezielter Schuss] poison damage to 20% (from 15%)
  • Increased [Giftige Woge] bonuses to 35% (from 25%/15%/25%) with 180-second cooldown (from 90).

Mage

Mage / Warlock

Note by GD: Major changes ahead! By changing the two major channel skills into infinite channels that grow in damage over time and making the other skills casted automatically while channeling for a specific time, we want to simplify the rotation so that this class will be more beginner-friendly. We hope you enjoy the new gameplay!

  • Changed [Schattenstrahl] (previously Shadow Burst) to become and infinite channel spell that automatically casts [498746 ] every 2 seconds and [Lichtball] every 3 seconds. It also increases in damage over time, the longer you keep the channel up.
  • Changed [Schatten werfen] to an infinite channel spell that automatically casts [Schwächender Webefluch] every 3 seconds and [Gewitter] every 4 seconds. It also increases in damage over time, the longer you keep the channel up.
  • Increased [Wo Licht und Schatten herrschen] buff durations to 20 seconds (from 10).
  • Changed [Zittern der Dunkelheit] to let [Seelenpein] also apply a buff “Dark Shivering” that recovers 15 focus per second for 20 seconds.
Mage / Warrior

Note by GD: Since the class wasn’t able to compete with other mages anymore, we want to buff its single target burst by changing Raging Flame into a full CPS based spell.

  • Increased [Rasende Flamme] to 700% CPS (from 123%) with 25% conditional additional damage while [Rasende Katalyse] is active.
  • Reduced [Rasende Katalyse] cooldown to 120-second (from 150) and added 5% MP and 5 Rage recovery per second while its active.
Mage / Knight

Note by GD: We adjusted the elite skill “Enhanced Holy Light Strike” to match the new mechanic and buffed Holy Light Infusion damage, as it wasn't dealing as much as intended.

  • Changed [Infusion des Heiligen Lichts] damage to 10,000 + 0.2 × INT (from 8,500 + 0.2 × INT).
  • Changed [Enhanced Holy Light Infusion] to add a 30% interrupt chance to [Infusion des Heiligen Lichts] .
Mage / Bard

Note by GD: The DoT Tinnitus still wasn’t as good as intended to bring the class in line with others, so we decided to once again buff the DoT and let it stack.

  • Increased Tinnitus damage from [Doppel Bass] and [Musikalischer Angriff] by 50% and made it stackable up to 10-times.
Mage / Scout

Note by GD: The single target of the class wasn’t as good as intended after the recently added CPS scaling, so here comes the buff.

  • Changed [Feuerrosenpfeil] CPS fire damage to 650% (from 450%).

Warlock

Warlock / Mage

Note by GD: After recently added a burst cooldown buff, we now want to add some CPS damage scaling so the class actually benefits properly from cast speed and will be able to perform better in burst.

  • Changed [Flammenherzangriff] from flat damage to 750% CPS fire plus 750% CPS dark damage.
  • Increased [Elementare-Überladung] casting speed to 25% (from 15%).
Warlock / Rogue

Note by GD: A small buff, as the class wasn't performing as good as intended. We want to achieve this by adding more dagger magical damage, so dual dagger might be weaponry of choice for this class.

  • Fixed [Werfen] tooltip didn't mention the ammunition consumption.
  • Increased [Seelentreffer] dagger magical damage to 175% (from 150%).
Warlock / Warrior

Note by GD: Here comes part 2 of the physical hybrid rework. We are adding physical skill scalings to the most important abilities and physical attack passively, depending on your highest attribute. More balance changes are yet to come in the future.

  • Added 250% main-hand DPS physical dark damage to [Hieb], [Einheitlicher Herzschlag], and [Ätherischer Wirbelwind] and increased their magical damage values by 50% each.
  • Changed [Vereinigung von Körper und Geist] to additionally provide 0.7/1.5/0.5/2 more attack/magical attack per Strength/Dexterity/Intelligence/Wisdom depending on highest attribute you have.

Druid

Druid / Warlock

Note by GD: We noticed that the class had serious aggro issues, due to the loss of a talisman and damage issues, so we are buffing both accordingly.

  • Changed [Giftige Besessenheit] aggro to -20% (from +50%)
  • Removed projectile delay from [Pestpfeil] and [Ätzender Sturm]
  • Increased [Ätzender Sturm] CPS damage to 30% (from 20%).
  • Increased [Tödliche Vitalisierung] poison damage to 45% (from 30%).
  • Increased [Gleichgewicht der Natur] bonuses to 2% per stack (from 1%).

Geplante Änderungen

No Planned Patch Notes now. Follow patch notes to find out.

Roadmap

autorenewUpdates

Roadmap Creation Previously Updated Last Updated Changes
October 28, 2025 November 8, 2025 June 24, 2026

New — Added since last update.
Updated — Status changed since last update.
Delayed — The ETA has been postponed.

infoStatus Legend

In Planning Work in Progress Scheduled Polishing Completed

buildDevelopment

Quick preview of the major initiatives multiple groups in our team are currently working on:

Feature
ETA
Status
Newcomers:
Simpler access to the market and economy.
Clearer game knowledge.
Redesigning tutorial experience to align with current needs and shared between races.
Q3-Q4 2026
[Fischer-Campingplatz (8 Stunden)] — Possibility for automated fishing.
Q3-Q4 2026
Game Visuals:
Reworked trees.
Shadows for all objects in game.
Various graphics and performance improvements.
More lively environment.
August 2026
Weather system.
August 2026
Housing:
Building system with new features, resources similar to Guild Castle.
Q3-Q4 2026
Furnishing in multiple external styles at once.
Q3-Q4 2026
More building furniture.
Q3-Q4 2026
[Millim] and [Der Zerschmetterte Hain] DLC1 "Parallel Worlds": Big Glitches, Reality Glasses, new challenges.
August 2026
Streamlining game installation.
August 2026
Possibility to play as Dwarf Female.
Q3 2026
[Millim] DLC2: New areas, quests, building mechanics and flying mounts.
December 2026
Creation of a Daily & Weekly Reset Hub for all repeatable content.
unknown
New Wheel of Fortune categories: Potions/Food, Wings, Mounts, etc.
unknown

auto_awesomeIntroduced

Overview of the major initiatives that have already been introduced:

Feature
ETA
Status
Newcomers:
Simplifying instance pre-quests.
2025
Easier preparation for instances.
2025
[Der Zerschmetterte Hain] endgame 12-player instance in [Millim].
November 2025
Critical Chance Rework — Lethality ensures every hit benefits from Execution Power.
November 2025
Game Visuals:
Better control over GPU, CPU, RAM usage and resulting FPS.
December
Prestige Season 6 — Rewards adjusting, possibility to purchase for diamonds.
December 2025
Housing:
Furnishing outside square in external styles.
Q4 2025 – Q1 2026
New responsive, clean website connecting our two current domains.
Q4 2025 – Q1 2026
Restoring User Interface style to the original with higher quality.
Q4 2025 – Q1 2026

Gear Score — Grouping gears and adjusting their values.

Q1 2026
Prestige Season 7
April 2026
Awakened Instances:
Modernization, reducing catch-up time, new toys to play with and a whole new system to let you choose your own difficulty!
July 2026
[Grabmal von Kawak (Erwacht)]: Travel through the sacred limon grounds to uncover the Envoys mysterious past…
July 2026
Prestige Season 8 — New achievement categories, cleaner UI/UX.
August 2026