Following list will include possible changes that may be appear along with upcoming patch. Please consider that this list doesn’t represent the actual patch content and might be different when patch is released.
Class Balance
- Reworked critical hit chance formula.
- Changed critical damage to be 75% extra as base value instead of 30%.
- Changed every weapon to have a base critical hit chance which is 1% as default.
- Now each point of critical hit rate will provide 0.08% of base critical hit chance as extra critical hit chance. This will result in having 41% critical hit chance at 50.000 critical hit rate points.
- Changed critical damage modifiers to be multiplicative but only affect bonus damage part. Previously 50% + 50% + 50% critical damage would make your damage be 280%, now it will make it 353%.
Equipment Swap
- Removed resource reset for weapon swapping.
- Blocked equipment swap during combat, both page and slot swaps.