Patch Notes 11.1.1.4000

Game Login

  • Fixed autologin was sometimes saving same account twice.
  • Added ability to login to last used character of an account by double clicking login button.

Game Guides

  • Fixed scrollbar in some situations of F10 frame.
  • Added to header total % of completed tutorials.
  • Removed old Arcane Transmutor tutorial button.
  • Adjusted search box to also match tutorial categories.
  • Added option to mark tutorials as read/unread in F10 frame.
  • Adjusted colors of tutorials in list based on read/unread status.
  • Added watermark for tutorials containing custom arcadia content.
  • Adjusted game guide position in ESC menu. Added unique color for it.

Instance Difficulty

  • Added new “Awakened” instance difficulty.
  • Added tooltip to explain each instance difficulty.
  • Renamed Ruins of the Ice Dwarf Kingdom (Level 35) to (Easy).
  • Added new difficulty “Select”, allowing you to pick difficulty from list when entering portal.

Phirius Shells

  • Added option to teleport to Phirius Shell merchants from minigame npcs.
  • Fixed Phirius Shell drops were missing from Secret Temple of Tikal (Easy).
  • Moved Phirius Shell merchants from Atlas docks ship to inside Atlas next to Achilles.

Mounts

  • Allowed to use mounts whilst transformed.
  • Disabled usage of auto casting spells whilst on mounts.

Prestige

  • Changed bag benefit to be active in Battlegrounds.
  • Added Prestige agreement with one-time quiz required for obtaining rewards.
  • Fixed auto-completion of quests didn’t work in cities such as Varanas or Dalanis.
  • Fixed “Aura of Rebirth” benefit was keeping positive effects related to death prevention/resurrection.

Nostalgia

  • Renamed nostalgia instances from (Hard) to (Awakened).
  • Reduced Arcane Chamber of Sathkur (Awakened) sathkur coin title requirements to 12.5k, 25k, 50k.
  • Added additional quest requirement to complete Useless to Us, Golden to You to be clearer for when steps were missed.

Sardo Castle

  • Added card to Sardo Castle Guard.
  • Moved Sardo Castle Black Codex location to be closer to instance entrance.

Festivals

  • Added Festive Ribbons to Julia’s package.
  • Fixed some cards were categorised as Music Festival incorrectly.

Visual Changes

  • Updated Atlas City world map.
  • Changed total TP ranking to be more accurate.
  • Added colors to party instance dropdown menu.
  • Added class colors to exchange class warning popup.
  • Added zone header images to most addon zone tooltips.
  • Removed option to sign up for party finder from self portrait.
  • Added right click possibility hint to tooltips on hovering portraits.
  • Fixed Item Shop filters were sometimes missing bottom filter options.
  • Added possibility to copy skill ID with middle mouse button in Skill Book.

PvP

  • Fixed sometimes not all class general skills were set to maximum on entering specific battlegrounds.
  • Added confirmation popup when leaving battlegrounds which would result in you being blocked from battlegrounds.

Ranged Classes

  • Fixed Rune Flintlock was giving arrow instead of bullet upon right clicking.
  • Fixed point and click area skills were having unintended out of range warning indicator even though cursor is within the range.

Healer Classes

  • Changed heal formula for heal power lesser than 10000:
    • Works regardless of current main class.
    • Scale heal power up to 10000 based on character level.
    • Use your own heal power if it’s higher than from formula.
    • General heal power ratios are also applied to recalculated values as well.

Warrior

  • Removed Enraged global cooldown trigger.
  • Fixed Long Reach was working when Warrior was subclass unintentionally.
  • Increased Moon Cleave channel time to 1s from 0.5, reduced damage reduction for each extra target to 6% from 10%.

Warrior/Warden

  • Removed Wild Berserk duration, changed it to be toggleable skill.
  • Increased Savage Whirlwind hit amount to 3 from 2, kept channel time same.

Warrior/Scout

  • Reduced Blood Arrow damage gains to 62.7% from 73%.
  • Increased The Last Duel channel time to 1 second from 0.8.
  • Changed Waiting Game to increase physical attack by 15% instead of physical damage.
  • Reduced Aim for the Wound cooldown to 4 seconds from 10, reduced rage recovery to 20 from 50.

Warrior/Rogue

  • Reduced Moon Cleave channel time to 1s from 1.5.
  • Reduced Blood Dance cooldown to 4 seconds from 6.
  • Changed Frenzied Heart offhand damage gain to 20% physical attack.
  • Reduced Rage Crisis cooldown to 4 seconds from 6, removed attack buff.

Warrior/Priest

  • Increased Bloodlust rage recovery to 100 from 75.
  • Reduced Opportunity cooldown to 4 seconds from 10.
  • Increased Blood Fury Battle Cry duration to 20 seconds from 15.
  • Changed Blood Retention to increase physical damage and physical attack both by 12% instead of just physical damage by 18%.

Warrior/Druid

  • Reduced The Last Resistance cooldown to 60 seconds from 90.
  • Changed Redemption to increase both physical damage and attack by 11.5% instead of just physical damage by 13.6%

Warrior/Warlock

  • Changed Spirit Blade Storm to be toggleable skill that costs 5 focus every 3 seconds, removed Rage cost.
  • Changed Psychic Battle Technique to increase physical damage and physical attack by 25/15% instead of just increasing physical damage by 30%.

Warrior/Champion

  • Reduced Bloody Strike cooldown to 4 seconds from 5, removed global cooldown trigger.
  • Reduced Stifling Attack cooldown to 4 seconds from 6, changed it to ignore 30% of targets defense instead of reducing targets defense by 8%.
  • Changed Wild Slash to be passively give attack speed instead.

Warrior/Bard

  • Changed Master of Frenzied Venom to increase 1-H Axe damage by 20% instead of adding poison damage to Frenzy, it stays as passive.

Scout

Scout/Warrior

  • Reduced Accurate Training duration to 8 seconds from 20, increased physical attack gain to 23% from 11.5%, removed trigger cooldown.

Scout/Mage

  • Increased Incineration range to 100 from 90, changed area type to square from fan shape, increased CPS damage to 295% from 275%.

Scout/Rogue

  • Increased Deadly Poison Bite damage to 1254/1128% from 630/568%.
  • Changed Sapping Arrow to ignore 80% of targets defense, increased cost to 50 Energy from 20.

Scout/Druid

  • Reduced Snake Poison Arrow damage to 468% from 585%.

Scout/Warlock

  • Increased Psychic Arrows damage to 300% from 272.5%.

Rogue

Rogue/Warrior

  • Reduced Reclaim Energy attack/damage gains to 10% from 15%.

Rogue/Scout

  • Changed Shadow Figure to be passive.
  • Increased Wraith Attack damage to 641% from 534%.
  • Reduced Fast Draw cooldown to 4 seconds from 6, removed cast time, increased base range to 40 from 20.
  • Changed Precision to be consumed by Fast Draw, increases its damage by 50% and channel speed by 30% instead of 30/20%.

Rogue/Druid

  • Changed Killin’ Time to be triggered with regular attacks additionally.

Rogue/Champion

  • Reduced Poison Feedback attack speed per stack to 4% from 5%.
  • Reduced Dwarven Forge defense ignore value to 32.5% from 60%.

Rogue/Bard

  • Reduced Wind Rune damage gain to 60.8% from 76%.
  • Reduced Thunderous Rage damage gain/attack speed reduction to 30/15% from 40/20%.

Mage

  • Reduced Discharge stun duration to 3/2 from 5/3, incresed damage to 3000 from 1500.
  • Increased Elemental Catalysis damage gain to 40% from 36%, reduced area damage gain to 10% from 20%.

Mage/Warrior

  • Increased Electric Bolt cooldown to 15 seconds from 3.
  • Changed Meditative Current to do not trigger damage buff with Flame.

Mage/Bard

  • Unified magical damage with base Elemental Catalysis skill.

Mage/Priest

  • Fixed Tide Burst wasn’t triggering Eruption when target doesn’t have Soaking Wet.
  • Changed Rising Tide to apply Soaking Wet additionally.

Mage/Knight

  • Increased Saint’s Resilience wand magical damage to 45% from 35%, made it reduce cooldown and effectiveness of Shield of Discipline to 30s/35% from 60s/50%, changed cost to 10% MP from 693.

Mage/Scout

  • Increased Magic Crossflow speed gains to 6% per stack from 5%.
  • Increased Fire Rose Explosion buff duration to 30 seconds from 20.
  • Changed Wind Fire Cultivation → Magic Archery, changed it to allow caster see hidden units additionally.

Mage/Champion

  • Increased Hammer of the Thunder damage gain to 44.8% from 32%.
  • Increased Lightning Shield damage reduction to 45% from 40%, increased aggro to 90% from 80%, removed duration.

Mage/Rogue

  • Reduced Fang Ritual dark damage gain to 20% from 24%, increased critical damage gain to 20% from 16%.
  • Reduced Shadow of the Baron magical and area damage gains to 12% from 15%, increased HP boost to 30% from 20%. changed transformation effect to be always visible regardless of video settings.

Priest

Priest/Warrior

  • Removed Whirlwind modification.
  • Reduced Chain of Light channel time to 3 seconds from 7.

Knight

  • Halved Tsunami damage, added aggro multiplier to both portion of damages.
  • Halved Traces of the Cross Sword initial damage, doubled aggro multiplier, increased constant damage by 50%.

Knight/Warlock

  • Reduced Master of Darkness and Light effectiveness to 36% from 48%, removed duration and cooldown.

Warden

Warden/Druid

  • Increased Connection damage gain to 8% from 5%.

Druid

Druid/Warlock

  • Reduced Sandstorm cooldown to 1s from 2.
  • Changed Earth Arrow to be castable while moving.
  • Reduced Focused in Nature focus cost to 25 from 50.

Warlock

  • Reduced Soul Crusher set skill damage to 920 from 1080.

Warlock/Warden

  • Increased Charged Chop damage to 2391 + 0.5 x INT from 2174.
  • Increased Power of the Wood Spirit damage to 1600 + 0.5 x INT from 1453.
  • Reduced Absolute Will Willpower Blade dark damage bonus to 10% from 12%.
  • Increased Corrupted Spirit of the Oak aggro gain to 100% from 50%, reduced attack loss to 35% from 50%, corrected its icon.

Warlock/Scout

  • Increased Shot damage to 1396 from 1329.
  • Increased Ranger’s Quickness damage gain to 12% from 8%, increased area damage reduction to 45% from 40%.

Warlock/Rogue

  • Increased Throw damage to 2254 from 1960.
  • Increased Crime cooldown to 6 seconds from 4.
  • Changed End of Thought cost to 20 Focus from 1 Psi.
  • Changed Shadow Step to have 0.5 x INT damage modifier additionally.
  • Increased Punishment damage to 8474 from 7062, reduced buff duration to 6 seconds from 10.

Warlock/Mage

  • Increased Blazing Barrier fire damage gain to 55% from 45%.
  • Increased Soul Brand Sting damage to 3737 + 1 x INT from 3250 x 0.83 INT, increased Psi cost to 2 from 1.

Warlock/Champion

  • Reduced Saces’ Fury damage gain to 10% from 15%.
  • Changed Mind Rune to increase magical critical damage by 10.8% additionally.
  • Changed Saces’ Impulse to recover 4% HP every 2 seconds instead of every second.

Warlock/Bard

  • Increased Notes from the Hell damage gain to 35% from 30%.
  • Increased Ethereal Blade boosted damage to 11991 from 10901.
  • Increased Dark Blast extra damage to 2422 + 0.4 x INT from 2018 + 0.2 x INT.
  • Changed Musical Prodigy to be triggered only if caster wields an Instrument, changed it to additionally allow caster to cast spells while moving.

Warlock/Warrior

  • Increased Psychic Warrior aggro to 40% from 30%.
  • Reduced Consistent Heart Strike damage to 6708 from 7062.
  • Reduced Berserk attack and cast speed gains to 20.7% from 26.2%.

Champion

  • Removed Shock Overload damage loss for each extra target.
  • Reduced Rune Overload damage to 465% from 635%, increased aggro multiplier to 150% from 100%.

Champion/Mage

  • Reduced Void Armor damage to 197% from 365%.
  • Fixed Bloody Experience was healing the target.
  • Fixed Tactical Offense wasn’t applying buff for Rapid Spread.

Bard

Bard/Champion

  • Changed Poisonous Integration to have 1s cast time, removed global cooldown trigger.

Bard/Rogue

  • Reduced Soul Sucker channel time to 1 seconds from 1.5.
  • Increased Mass Destruction cooldown to 6 seconds from 3.
  • Changed Dark Rune to inflict 108% attacker hand DPS damage to surrounding enemies with regular attacks instead of constant 152% main + off hand DPS damage. (1s cooldown per hand.)

Bard/Mage

  • Increased Incredible Riff damage gains to 40% from 30%.

Development

  • Added RequestAssistent().
  • Added <Button>:LockNormal().
  • Added <Button>:UnlockNormal().
  • Added ASSISTENT_DATA => arg1 event.
  • Added <Layout>:SetHexColor( string hexCode ).
  • Added bool isBlocked = GetBattleGroundBlock().
  • Added HIDE_MULTI_REQUEST_DIALOG => event.
  • Added SHOW_MULTI_REQUEST_DIALOG => arg1-arg5 event.
  • Updated GetTeachInfo( int Index ) => int ID, string TypeStr, string WikiURL, int FlagIndex, bool IsCustom.

Music Festival

  • 40 different stats from Heavenly Score.
  • 26 custom cards from festival monsters.
  • 22 hidden custom titles from festival activities.

Draco

During the festival you can exchange Earth Zodiac materials and Geo Draconaris for a Draco Pet.

Obtain Geo Draconaris from:

  • John Bach – exchange 15 x Notes and Musical Scores for a reward.

Cavy’s Riot

‌Event type: Kill monsters
Start location: Varanas
Event location: Varanas Bridge, Obsidian Stronghold Gates
Event Target: Find Cavy Riot and kill as many Cavies as possible
Reward: Musical Notes, Musical Scores, Phirius Potions

Musical Scale

‌Event type: Play melody
Start location: Varanas
Event location: Varanas Central Plaza
Event Target: Talk to Venus Garter, memorize musical notes and play the tune correctly

Annual Musical Horse Trials

‌Event type: Kill monsters‌
Start location: Varanas
Event location: Varanas Central Plaza
Event Target: Speak to John Bach, form a Group, pass by 3 checkpoints and fight off monsters, deliver Music Box safely to Lia Luther

Music Parade

‌Event type: Music, Interaction
Start location: Varanas
Event location: Varanas Central Plaza
Event Target: Talk to Jade Baglama, receive instrument, take part in the Music Parade

Rescue the Musical Angel

‌Event type: Fight, Puzzle
Start Location: Varanas Bridge
Event location: Forsaken Abbey
Event Target: Talk to Nedo Andus, transport to Event Location, touch platform to‌ ‌Start event, solve energy puzzle and obtain treasure box

Musical Energy Collection

‌Event type: Puzzle
Start Location: Varanas Bridge
Event location: Varanas Bridge
Event Target: Talk to Nala Melody, ‌Start musical device, solve the puzzle

Gate Keeper

‌Event type: Movement, Puzzle
Start Location: Varanas
Event location: Varanas Central Plaza
Event Target: Talk to Armosen Lok, Hit the tunes on the Musical scale

Turn the Gramophone!

‌Event type: Movement, Puzzle
Start Location: Varanas
Event location: Varanas Central Plaza
Event Target: Talk to Pullli, trade Torn Scores for Restored Score, Start the gramophone, hit the right energy boxes

Lost Magic Note

‌Event type: find and kill monsters, movement
Start location: Dalanis
Event location: Dalanis, Thunderhoof Hills

Post Patch Notes

30/04

Orkham

  • Increased Gauntlets of the Barbarian base physical damage by 1%.
  • Increased chance of getting following stats in all physical weapons slightly: %physical attack

Warrior

  • Changed Slash bleed ratio to 1600/2000% from 2000/2400% for Katana/Spear.

Warrior/Warlock

  • Reduced Spirit Blade Storm maximum target count to 8 from 50.

Rogue

Rogue/Champion

  • Increased Silent Rune Bomb cooldown to 6 seconds from 5, reduced max target count to 8 from 10.
  • Increased Pulse Rune Bomb cooldown to 6 seconds from 5, reduced max target count to 8 from 10.
  • Reduced Disassemble energy recovery to 1 from 5.

Champion

Champion/Mage

  • Increased Void Armor cooldown to 1.5 seconds from 0.5.

02/05

Warrior

  • Reduced Probing Attack cooldown to 3s from 4, changed it to don’t have cooldown when used with a hammer.

Warrior/Warden

  • Reduced Attack Weakener cooldown to 6s from 15.
  • Changed Savage Whirlwind to inflict damage 4 times instead of 3, total channel time stays same.

Warrior/Warlock

  • Fixed Spirit Blade Storm wasn’t disapparing when you change weapon.

Warrior/Scout

  • Changed The Last Duel to inflict damage 4 times instead of 3, total channel time stays same.

Rogue

Rogue/Warrior

  • Changed Whirlwind to inflict 547.5% damage instead of 383% when target has mentioned effect, instead of inflicting it as additional damage.

03/05

Rogue

Rogue/Scout

  • Reduced Fast Draw damage to 375% from 601%, increased cooldown to 8 seconds from 4.

Rogue/Mage

  • Reduced Enlivened Blade damage to 288% from 313%.

Rogue/Champion

  • Reduced Poison Feedback Disassemble trigger chance to 20%.

Rogue/Warlock

  • Reduced Dark Soul Smelt damage to 152% from 169%.

Knight

Knight/Warlock

  • Reduced Master of Darkness and Light damage gains to 24% from 36%.
  • Reduced Holy Strength cooldown to 90 seconds from 120.

Warrior

Warrior/Warlock

  • Reduced Spirit Blade Storm damage to 282% from 565%, increased maximum target count to 15 from 8.
  • Reduced Excellent Combat Training cooldown to 60 seconds from 90.

Champion

Champion/Rogue

  • Changed Hesitant Touch to increase Shadow Pulse damage to 693% + 1 x STR from 588% + 0.2 x STR and reduce its cost to 15 Energy from 20.

04/05

Champion

Champion/Mage

  • Reduced Endless Rage cooldown to 60 seconds from 90, reduced damage gain to 20% from 30%.

Priest

Priest/Warrior

  • Increased Chain of Light channel time to 5 seconds from 3, amount of hits stays same.

Warrior

Warrior/Champion

  • Reduced Blood Rune Weapon damage gain to 24% from 30%.

Rogue

Rogue/Warrior

  • Reduced One-hand axe damage mastery gain to 87% from 98%.

05/05

Rogue

Rogue/Champion

  • Reduced Poison Feedback attack speed per stack to 5% from 4%.
  • Reduced Silent Rune Bomb cooldown to 5 seconds from 6, increased max target count to 10 from 8.
  • Reduced Pulse Rune Bomb cooldown to 5 seconds from 6, increased max target count to 10 from 8.

Rogue/Scout

  • Increased Wrath Attack damage to 737% from 641%.

Warrior

  • Reduced Slash bleed ratio to 1500/1800% from 1600/2000% for Katana/Spear.

Warrior/Warlock

  • Reduced Spirit Blade Storm max target limit to 5 from 15.
  • Reduced Psychic Battle Technique damage gain to 15% from 25%.

Scout

Scout/Mage

  • Removed Inevitable Ignition cooldown and duration.

Scout/Champion

  • Reduced Forged Shot gains per stack to 3% from 4%.

Scout/Druid

  • Reduced Snake Poison Arrow damage to 374% from 468%.

06/05

Warrior

  • Fixed Slash bleed ratio of Katana and Spear was unintentionally reversed.

Patch Notes 11.1.1.4001

General

  • Fixed newly created characters had no skills on action bars.
  • Fixed some transformation potions still weren’t usable on a mount.
  • Fixed Tree Hugger title wasn’t obtainable inside Easy/Normal mode Crypt of Eternity.

Machine Restriction

  • Fixed it wasn’t possible to save third machine restriction to your game account.
  • Fixed some issues with machine restricted content causing issues to use reset tickets.

Prestige

  • Fixed permanent Prestige Plus wasn’t able to solve agreement quiz.

Areas

General

  • Added World Map to Zando.
  • Added descriptions to most zones missing them.

Instance Difficulty

  • Renamed Select mode to “Ask on enter”.
  • Fixed some instance portals were moving to wrong instance modes.

Housing

  • Added current/max storage information to house furniture unit tooltips.
  • Added option to close storage chest furniture in house when clicking it again.
  • Added possibility to hover items in house housemaid/hanger tooltip previews.

PvP

  • Fixed Auras were being removed after 5 seconds.
  • Fixed Arena of Darkness was starting regardless of number of players inside.
  • Fixed Killing Spree! wasn’t excluding Arena of Darkness and Arcanium Arena.
  • Fixed Arcanium Arena was giving battleground block when not enough players to start it.

Visual Changes

General

  • Fixed some zone headers weren’t using full width.
  • Added highlight to tutorial frame for currently selected tutorial.
  • Fixed it was possible to place auction offer without buy now price with macro.

Crafting

  • Add skill colors to crafting level up messages.
  • Added amount of owned recipes per type to type dropdown in Crafting Frame.

World Search

  • Changed QuestState search box to search in real time.
  • Fixed tab wasn’t set to npcs when opening npc tracker from hyperlink.
  • Fixed opening world search when opening from NPC with plural name.
  • Added ability to use keyboard shortcuts to select and clear text.

General Class Changes

  • Reduced Enchanted Stone Protection cooldown to 240 seconds from 300.

Warrior

Warrior/Warlock

  • Reduced Spirit Blade Storm hit radius to 80 from 100.

Scout

Scout/Warrior

  • Changed Enhanced Throat Attack → Soldier’s Determination: Allows you to equip Chain armor.

Scout/Mage

  • Reduced Inevitable Ignition damage gain to 10.8% from 15%.

Rogue

Rogue/Warrior

  • Reduced Whirlwind radius to 50 from 80.
  • Reduced Poisonous Infection area damage radius to 50 from 80.
  • Reduced Poisonous Explosion radius to 50 from 80, reduced maximum target count to 15 from 99.

Rogue/Priest

  • Increased Sinister Methods damage to 150% from 100%.

Rogue/Champion

  • Increased Disassemble energy recovery to 3 from 1.
  • Increased Poison Feedback Disassemble trigger chance to 25%.

Rogue/Bard

  • Increased An Old Friend attack gain to 15% from 8%.

Priest

Priest/Warrior

  • Clarified some skill descriptions.
  • Increased Explosion Fighting Spirit boosted damage to 1316% from 1050%.
  • Reduced Chain of Light radius to 50 from 60, changed it to be self area instead of area around target, reduced damage to 274% from 342%.

Development

  • Added "HOUSES_STORAGE_HIDE" => StorageDBID event.
  • Added bool isStorage, int currentStorage, int maxStorage = UnitIsStorage( unit ).

Patch Notes 11.1.1.4002

General

  • Removed level requirement to use Amulet of the Noble Steed.
  • Fixed it was possible to auto attack through some cast bars causing them to be interrupted.
  • Added Amulet of Undying to William Edwards – causes effected enemy to not be able to be killed for 10 seconds (for questing).

Equipment Slots

  • Added tooltip on how to obtain additional equipment slots.
  • Changed second and third equipment slot to always be visible.
  • Adjusted second equipment slot to be unlocked when obtaining your secondary class.

Tutorials

  • Fixed wiki links in tutorial frame.
  • Added game guide to functions dropdown.
  • Added Arcadia “watermark” to custom content tutorial popups.
  • Added ability to directly open game guides from headers of frames.

Prestige

  • Adjusted level requirements to obtain trial prestige.
    • Trial One (No Character boost): Level 1 -> 35
    • Trial Two (No Character boost): Level 35 -> 55
    • Trial One (With Character boost): Level 1 -> 91
  • Fixed effects of quest completion scrolls were not counting time when offline.
  • Fixed sometimes Prestige quests could not be auto completed due distance in cities.
  • Added frame showing comparison of subscription types under “More” button in purchase frame.

Quests

  • Adjusted Soldier locations during Bring them Back to the Light quest.
  • Slightly increased range to use Potion of Holy Light during Bring them Back to the Light quest.
  • Randomised the time that soldier comes back to the darkness during Bring them Back to the Light quest (it is possible that soldier comes back faster than before now to compensate).

Visual Changes

General

  • Adjusted battleground errors to use warning messages.
  • Added Tutor quests to QuestState filters in Search in World frame.
  • Fixed some buff IDs being displayed instead name in chat frame from tooltipIDs.
  • Fixed sorting by price in Auction House was still comparing previously removed bid price.
  • Disabled some amulets from visually displaying as additional frame due to not using durability.

Item Preview Frame

  • Added zoom feature.
  • Added rotate feature.
  • Moved reset button to top right and changed it’s icon.

Settings

  • Fixed channel buttons options in interface settings were not saving.
  • Renamed tab “Change channel” to “Communication” in interface settings, move there chat related settings from General tab.

General Class Changes

  • Changed Fire Training to increase damage dealt by 10% instead of attack/cast speed, increased radius to 150 from 80.
  • Changed Soldiers, Attack! to do not increase attack power, increased speed gains to 15% from 10%, increased radius to 150 from 80.
  • Changed Storm Assault to do not increase attack/cast speed, changed it to be usable simultanously with other similar effects (i.e.: Soldiers, Attack! ), increased radius to 150 from 80.

Warrior

Warrior/Rogue

  • Increased Frenzied Attack damage to 360% from 300%.

Warrior/Warden

  • Increased Wild Howl damage gain to 30% from 5%.
  • Changed Decent Observer to do not increase physical damage anymore.

Warrior/Warlock

  • Increased Psychic Battle Technique damage gain to 30% from 15%.
  • Removed Rage Blow recovery mechanic, reduced cost to 10 Focus from 35.
  • Changed Psychic Ghost Step to always apply knockdown without condition.
  • Increased Lightning Spell damage to 887.5% from 497%, removed attack speed gain.
  • Increased Spirit Blade Storm maximum target count to 10 from 5, reduced radius to 50 from 80.
  • Removed Divine Battle Spirit cooldown, increased duration to 900s from 60, reduced recovery amounts to 5 from 10.
  • Changed Psychic Whirlwind to inflict damage twice with 0.5s channel without condition, removed global cooldown trigger and reduced cooldown to 6 seconds from 12.

Scout

  • Reduced Arrow Defense cooldown to 60s from 120.
  • Reduced Shock Frost Arrow set skill cost to 15 Focus from 25, increased duration to 15s from 10.
  • Changed Hunter’s Advantage set skill to increase damage dealt by 3% instead of physical damage.

Mage

  • Changed Runic Formation set skill to consume 2% MP per second during its effect additionally.

Mage/Warrior

  • Changed Flame to have 0.2 x INT damage addition.
  • Increased Static Field INT damage addition to 0.2 from 0.1.

Mage/Scout

  • Increased Flame of Fire damage to 4200 from 2800.
  • Increased Magic Archery damage conversion to 18% from 15%.
  • Changed Power of the Wind to allow Flame of Fire to be triggered twice during effect additionally.

Mage/Rogue

  • Reduced Purgatory Darkness damage to 2600 from 2925.
  • Increased Shadow Shroud area damage gain to 24%, increased received damage increment to 16% from 10%.

Mage/Priest

  • Increased Vortex damage to 2238 from 1791.
  • Increased Electric Outburst damage to 6800 from 5950.
  • Increased Tide Mastery wind damage to 22.4% from 16%.
  • Fixed Tide Burst was not resetting cooldown of Electric Outburst occasionally.

Mage/Knight

  • Changed Illumination cost to 3% MP.
  • Changed Stars of Light cost to 2% MP.
  • Changed Holy Light Strike cost to 1% MP, removed stun effect.
  • Reduced Light of Day retrigger cooldown to 10 seconds from 20.
  • Removed Saint’s Resilience shield wear ability, increased wand magical damage to 65% from 45%.
  • Changed Energy Recovery to allow Holy Light Strike inflict extra half damage if caster wears a shield.
  • Changed Concentrated Attention to allow wearing shield, changed it to modify Fireball into Fiery Shield, inflicts 6020 + 0.6 x INT light damage and restores 5% MP, provides a buff that allows you to cast while moving for 15 seconds, but consumes 1% MP every second meanwhile.

Mage/Druid

  • Increased Cosmic Call damage to 6750 from 5400, increased radius to 90 from 80.

Mage/Warden

  • Increased Earth Scepter damage gain to 65% from 60%.

Mage/Warlock

  • Changed Forgotten Black Magic to consume HP only on hits.

Mage/Champion

  • Changed Ion Storm to inflict damage with 100% chance.
  • Increased Lightning range to 180 from 150, reduced cooldown to 15 seconds from 20.
  • Increased Hammer of the Thunder damage gain to 65% from 45%, it also removed root effect of Lightning.
  • Changed Electric Explosion Expertise to remove cast time of Electric Explosion, increase its damage to 9056 + 0.2 x INT and reduce its range to 80 from 150 instead of increasing cast time to 3 seconds, removed increased damage with Charged state.

Mage/Bard

  • Increased Master of Words instrument magical damage gain to 60% from 30%.

Priest

  • Reduced Death of Cold set skill range to 150 from 200, increased cooldown to 4s from 2, removed global cooldown trigger.

Priest/Scout

  • Changed Tide Control to modify Amplified Attack and Grace of the Life, decreases effectiveness of former by 30% in exchange of increasing latters by 30% additionally.

Warden

  • Increased Spirit of the Oak attack scaling to 8% from 7.6%.
    Removed Power of the Wood Spirit damage reduction for each extra target.
  • Changed Berserk of Nature to increase magical damage of mentioned weapon types too.
  • Reduced Oak Walker attack scaling to 12% from 14.4%, increased damage scaling to 50% from 10%.

Warden/Warrior

  • Changed Double Chop to carry onhit effect of Charged Chop.

Warden/Scout

  • Reduced Chiron the Centaur attack scaling to 6% from 7.2%

Warden/Warlock

  • Reduced Psychic Shadow attack scaling to 20% from 22.5%, increased damage scaling to 80% from 10%.

Warden/Champion

  • Increased Punisher Guardian attack scaling to 8% from 7.6%.

Druid

Druid/Warrior

  • Increased Heart of the Wild damage gain to 50% from 30%.

Druid/Scout

  • Changed Brilliance of Nature to modify Concentration Prayer and Savage Blessing, decreases effectiveness of former by 30% in exchange of increasing latters by 100%.

Warlock

  • Reduced Saces’ Scorn duration to 7s from 9.6.
  • Increased Calm Paradox radius to 150 from 120.
  • Reduced Life Weave cooldown to 240s from 300.
  • Increased Surge of Awareness radius to 150 from 120.
  • Reduced Severed Consciousness range to 100 from 150.
  • Removed Traces of the Void initial HP cost, changed 4% HP per second continuous consumption to 10 Focus per second, reduced cooldown to 60s from 90, reduced movement speed penalty to 20% from 30%.

Warlock/Warrior

  • Reduced Ruthless Judgment range to 100 from 150.
  • Reduced Consistent Heart Strike range to 100 from 150.
  • Changed Slash to additionally increase movement speed by 15%.

Warlock/Scout

  • Changed Self Awareness to increase Severed Consciousness range to 150 from 100 additionally.

Warlock/Warden

  • Changed Charged Chop to additionally recover 1% HP per hit.

Warlock/Champion

  • Reduced Rage Sublimation cooldown to 10 seconds from 15.
  • Changed Saces’ Impulse to do not reduce movement speed, added 24% damage reduction while you are at full HP, removed duration, changed it to be removed whenever Willpower Blade ends.

Warlock/Bard

  • Reduced Musical Attack range to 100 from 150.
  • Reduced Wicked Inspiration cast and damage gain to 12% from 15%.
  • Increased Musical Prodigy damage reduction at full HP to 50% from 40%.
  • Changed Dark Blast to be area around target, reduced range to 100 from 150.
  • Changed Ethereal Blade to be usable only under effect of Musical Prodigy, reduced range to 100 from 150.

Champion

Champion/Scout

  • Reduced Blood Arrow ranged damage gain to 83.6% from 104.5%.

Champion/Mage

  • Reduced Void Armor trigger cooldown to 0.5 seconds from 1.5.
  • Fixed it was having wrong elite skills of other class combinations.
  • Removed Elemental Rampage extra attack chance bonus, changed it to be passive.
  • Increased Tactical Offense damage to 1059.5% from 706%, increased cooldown to 6s from 4.
  • Changed Power Within to do not remove the buff upon triggered, added 6s cooldown to the triggered skill.
  • Changed Rapid Spread to be around-self area skill that loses 1s of cooldown for every hit Tactical Offense does.

Champion/Bard

  • Changed Fluid Fender to resist up to 3 hits instead of 1, removed after-hit parry effect, reduced cooldown to 60s from 120.

Development

  • Added <RepeatButton>.
  • Added <DropDownButton>.
  • Added <Texture>:SetSlice9( bool isEnable ).
  • Added bool isEnable = <Texture>:GetSlice9().
  • Updated ..., GuildPower = GetGuildInfo( ... ).
  • Updated ..., itemID = GetInventoryItemInfo( ... ).
  • Updated GearScorePvE, GearScorePvP = GetPlayerGearScore().

Planned Patch Notes

Following list will include possible changes that may be appear along with upcoming patch. Please consider that this list doesn't represent the actual patch content and might be different when patch is released.

Modified changes will be highlighted with yellow color, declined changes will be highlighted as strikethrough, changes that might be delayed to another patch with considerably high chance will be highlighted with purple color.

Consider that not all changes are guaranteed to be applied with next patch even if they aren't highlighted with purple color. Some changes might still stay in Planned Change Log even after a patch gets implemented.


Auction House

  • Added option to prolong existing auctions.
  • Added option to promote existing auctions.

Housing

  • Removed need of paying again for unlocking house furniture slots after they expired or were decreased.

Item Shop

  • Changed item sorting to alphabetical.

Mounts & Pets

  • Fixed pets were summoned too early on zone change causing them to aggro enemies and run constantly around at high speed.

Object Blood Bars

  • Added enemy cast bar.

PvP

  • Added PvP skills to each main class combinations.
  • Added team colors to nicknames in Battleground chat.
  • Added Back information for PvP Mana Stone Tiers for wings stats only.
  • Fixed Item Set Skills passives were not always removed while entering Battlegrounds.

Siege War

  • Allowed Guard Tower to summon archers to deal damage and give effects to enemy players within range.

World Map

  • Added possibility to mark positions on world map.
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