Patch Notes 12.1.0.1000 – 14.11.2025

The Shattered Grove

Information

  • 🚪 Explore: New 12 man instance – [The Shattered Grove] in [Millim].
  • 🧩 Visual: Visit somewhat familiar place, where nothing is right – flying buildings, glitched textures.
  • 🌌 Realms: Play in 5 different modes with different mechanics.
  • 👹 Bosses: Total 5, including 2 rotational bosses, which means run consists of 4, each with voice speech and battle music.
  • 🎶 Music: Total of 19 new custom soundtracks and 5 new ambient sounds.
  • 🗺️ Quests: Roll into 5 new quests that will introduce you into lore.
  • 🔜 Enjoy Longer: In future instance will get lore expansion with extra rotational boss, 4 events and new rewards.

Rewards

  • 💰 5300 + random 0-2400 [Arcadia Coins]
  • ⚔️ 75 new weapons
  • 🛡️ 120 new armors
  • 🟣 29 new purple stats
  • 🟡 19 new yellow stats
  • 🏅 11 new titles
  • 🃏 50 new cards
  • 📊 12 new rankings

Game Visuals

Shadows

  • Implemented shadows direction change based on day time.
  • Implemented reduced shadows intensity based on day time.
  • Implemented Interactable objects/NPCs/monsters/players into new system.
  • Added shadows for objects Static, Buildings, Trees, Grass & Flowers, Light, Others with possibility to exclude types and adjust their quality & distance in settings.
Shadows improvements expected in future updates:
  • Improving performance and quality.
  • Improving lighting in internal buildings and around light sources.
  • Improving smoothening of shadows adjustments with change of day time.
  • Improving shadows casted by large objects (movement, camera rotation, distance).
  • Fixing incorrect shadows appearing on Interactible units (players, monsters, NPCs, some objects).

Textures

  • Reworked textures of trees in following areas and their occurences in other zones of [Taborea]:
    • [Tutorial]
    • [Howling Mountains]
    • [Silverspring]
    • [Ravenfell]
    • [Aslan Valley]
    • [Heffner Camp]
    • [Xaviera]
    • [Elven Island]
    • [Splitwater Coast]
    • [Lost Island of Atlantis]
    • [Chassizz]
    • Further zones will come in future.

Corruption

  • Added Corrupted Power, that determines power of your corruption stats on weapons. This stat decreases over time.
  • Changed [Destruction Core] to charge your Corrupted Power.
  • Implemented cooldown speed as corruption stat.
  • Adjusted min-max values of corruption stats.
  • Adjusted Droprate to Base Drop rate.
  • Reduced Belt of the Eldritch arcane amplification bonus to 1 from 5.
  • Reduced certain stats slightly on existing Orkham weapons that weren’t rerolled to have 4 stats.
  • Added other Orkham belts to have 1% execution power. Use one [Corruption Stone] to have it at max value.
  • Implemented [Corruption Infuser Tier 2/3], available both in Item Shop & within rewards of [The Shattered Grove].
  • Implemented [Corruption Shard – Exclusion I/II/III] that excludes certain slot and rolls only others, available in Item Shop.

Newcomers

  • Added 10 new quests explaining Atlas facilities.

Housing

  • Implemented discount for owning smaller sizes of same style.
  • Implemented “Full” size style allowing to build in whole style area, outside ground square.
  • Known Limitation: Summoning housekeepers and servants is still only possible in centre. Will be improved with floor improvements in future.

Monster Cards

  • Changed [Card – Robber Baron Leader Fendus] stars progress to kills only.

Crafting

  • Expanded Blacksmithing and Alchemy to Grandmaster level.
  • Increased maximum stack size of planting Irrigitation and Fertilizier items to 9999.

Areas

Arcane Forge

  • Added tier exchange options for intermediate number of stones of multiples of three.

Grafu Castle (Awakened)

  • Fixed it was not possible to see full dialog of [Boro-Boro Brothers].

Millim

  • [Barkhowl’s Echo]: Increased player range to complete quest.
  • Changed open world furniture to not be usable whilst riding a mount.

User Interface

Frames

  • FrameRate: Fixed position was never saved.
  • Portrait: Added error when using leave instance too soon after last usage.
  • MailMod: Added a check for the “pMM_UnitTable nil” interface error experienced by some users.

Tooltips

  • Added rune “Rank” to rune tooltips.
  • Cleaned up planting requirements tooltip.

Rankings

  • Added separate description to Exact Time for cleared instances.
  • Fixed some items were remaining highlighted when switching categories.

Settings

  • Activated Shadows category.
  • Activated Ultra graphic settings preset.
  • Activated Field of View camera setting.
  • Increased maximum Vegetation View Range to 1200.
  • Added performance statistics bar in graphics settings tabs.
  • Increased Vegetation View Range in High and Ultra presets.
  • Disabled showing of “Restore Defaults” buttons for presets.
  • Added option for upcoming GPU selection (not activate yet).
  • Added name plates to following objects: Resources, Quest Objects and interactive objects.

Classes

General

  • Reduced attack delay of extra attacks greatly.
  • Added description for Resolve & Fortitude in Character Frame.
  • Reduced old critical damage foods to provide 3/2% bonus instead of 14/10%.

Scout

General
  • Increased [Distant Friend] damage boost to 25% from 15%.
Scout/Warden
  • Reduced [Scent of the Hunt] cast time to 1s from 2.
  • Reduced [Gryphon Bash] damage loss for each extra target to 3% from 6%.
Scout/Champion
  • Changed [Rain of Vengeance] to channel for 3 hits instead of 2.

Rogue

Rogue/Scout
  • Reduced [Lone Ranger] gun damage to 20% from 24%.

Warrior

  • Changed [Aggressiveness] to provide 8.6% lethality additionally.

Festivals

Pumpkin

  • Deactivated Pumpkin Festival.
  • Increased maximum stack of [Suspicious-looking Powder] from 10 to 1000.

Autumn Banquet

Others

  • Rebalanced rune extraction costs to be based on rune rank.

Development

Name Plates

  • Added bool visible = GSF_GetQuestObjectTitleVisible
  • Added bool visible = GSF_GetObjectTitleVisible
  • Added bool visible = GSF_GetMineObjectTitleVisible
  • Added GSF_SetQuestObjectTitleVisible(bool isVisible)
  • Added GSF_SetObjectTitleVisible(bool isVisible)
  • Added GSF_SetMineObjectTitleVisible(bool isVisible)

Resources

  • Added Table = Sys_ListGPUs().
  • Added Table = Sys_GetResources() .

Shadows

  • Added Sys_SetShadowType(int Type)
  • Added int ShadowType = Sys_GetShadowType()
  • Added Sys_SetCameraFOV(float fov)
  • Added float fov = Sys_GetCameraFOV
  • Added Array = Sys_GetShadowEntityTypes()
  • Added Sys_SetShadowEntityTypes(string "Static", "Tree", "Doodad", "Building", "Interactable", "Light", "Large", "Other")
  • Added int Quality = Sys_GetShadowQuality()
  • Added float Distance = Sys_GetShadowDistance()
  • Added Sys_SetShadowDistance(float Distance)
  • Added Sys_GetShadowQuality(int Quality)

Settings

  • Deprecated TerrainShaderDetailSlider_GetValue and TerrainShaderDetailSlider_SetValue
  • Added bool terrainShader = Sys_GetTerrainShader()
  • Added Sys_GetTerrainShader(bool terrainShader)

Post Patch Notes – 15.11.2025

The Shattered Grove

  • Reduced some area skills of mobs were inflicting too much damage.
  • Fixed mob defense values were wrong. (30kk->10kk)
  • Increased B1 [Fracturing Slam] damage greatly. This skill will have forced indicator next patch – or if you play with effects – for easier dodging.
  • Fixed various boss AoEs were avoidable with unintended methods.
  • Changed B6 Stasis event to wipe raid instantly if certain required stuff is failed, thus you won’t need to wait longer.
  • Fixed [Cloud Rats] were spamming their skills too frequently.
  • Fixed some boss skills that weren’t supposed to be interruptible were interruptible.

Post Patch Notes – 16.11.2025

The Shattered Grove

  • Changed the way last phase of [Veltharion] is handled, now fast kills won’t be bricked, but you still need to click certain stuff within time.
  • Fixed [Eryndor] was killing all party once after teleporting to second room.
  • Modified [Veltharion] boss room to not allow going places player isn’t supposed to go.
  • Fixed [Skaldrin] and [Eloria] weren’t properly spawning portals & chests after death.

General

  • Fixed an issue that was causing DoT damage to be alot lower in certain dungeons.
  • Reduced Mage/Rogue maximum pet amount to 6 from 8.
  • Reduced Champion/Warrior [Determination Rune] damage to 240% from 300%.
  • Increased Champion/Scout [Focused Conversion] cost to 75 Rage from 50.
  • Increased Champion/Scout [Crippling Shot] cooldown to 10s from 8.

Patch Notes 12.1.0.1001 – 17.11.2025

General

  • Fixed some dialogue issues after using stores without moving location.
  • Fixed [Obtained Seasonal Windrunner Race Ticket] wasn’t removed when no battleground available plus allowed to cancel it.

Corruption

  • Added corrupted power modifier value to item tooltips.
  • Limited production speed and production experience stats greatly.
  • Corrected description of stat number in [Corruption Stone – Exclusion II].
  • Fixed Corruption Effectiveness stat on titles weren’t affecting attribute calculation.
  • Reduced leftover Orkham weapon attribute values with 2 dynamic stats, those were untouched with recent patch.

Areas

Millim

  • Fix dimensional glitches would sometimes not respawn correctly.

The Shattered Grove

  • Adjusted damage values of some skills.
  • Fixed some mobs had lower defense than intended.
  • Fixed some tactic effects weren’t force enabled visually.
  • Changed [Eryndor] to drop better chest with higher chance & amount of realm echoes.

User Interface

Character Frame

  • Added Cooldown Rate to General tab.
  • Adjusted Drop Bonus to show real rate inclusive of server bonuses.

Classes

Scout

General
  • Reduced [Arrow of Essence] damage gain to 40% from 50%.
  • Increased [Ranged Weapon Mastery] damage gains to 64.8% from 51.8%.
Scout/Champion
  • Increased [Forged Shot] damage gain to 5% from 3% per stack.

Rogue

General
  • Changed [Nimble Hands] to reduce cooldowns by 0.1 seconds additionally.
  • Changed [Premeditation] to maximize lethality for 10s only, removed hit count limit.
Rogue/Mage
  • Changed [Premeditation] to increase Wound Attack damage by 75% instead of 50%.
Rogue/Druid
  • Changed [Killin’ Time] damage to have high lethality rate.
Rogue/Champion
  • Increased [Power Mechanism] gains to 18% from 12%.
Rogue/Bard
  • Changed [Nimble Hands] to provide 12.5% cooldown speed additionally.

Bard

Bard/Warden
  • Changed [Haste and Blood] to provide 15% attack & cooldown speed instead.
Bard/Scout
  • Increased [The Cord] attack gain to 26% from 13%.
Bard/Champion
  • Increased [Engineer’s Blade] rage recovery to 25 from 20.
  • Increased [Genius Creation] damage gain to 16.2% from 8.1%.

Development

  • Added Array = GetStringData().
  • Added COOLDOWN_RATE for GetPlayerAbility .
  • Added COOLDOWN_PENALTY for GetPlayerAbility .
  • Updated ..., int ServerDropRate = GetServerRates
  • Adjusted treasureRate, serverTreasureRate = GetPlayerAbility("DROP_BONUS")

Changes Applied Pre-Patch

Classes

  • Reduced Mage/Rogue maximum pet amount to 6 from 8.
  • Increased Champion/Scout [Crippling Shot] cooldown to 10s from 8.
  • Fixed an issue that was causing DoT damage to be lower than intended.
  • Increased Champion/Scout [Focused Conversion] cost to 75 Rage from 50.
  • Reduced Champion/Warrior [Determination Rune] damage to 240% from 300%.

Titles

  • Fixed [Death Denier] badge title effect wasn’t working.
  • Reduced [Rift Closer] cooldown penalty reduction to 0.5s from 1s.
  • Reduced [The Unscathed Ascent] cooldown penalty to 0.25s from 1s.

The Shattered Grove

  • Increased Vhalrik [Fracturing Slam] damage greatly.
  • Fixed mob defense values were wrong (30kk->10kk).
  • Fixed [Cloud Rats] were spamming their skills too frequently.
  • Fixed various boss AoEs were avoidable with unintended methods.
  • Reduced some area skills of mobs were inflicting too much damage.
  • Fixed [Eryndor] was killing all party once after teleporting to second room.
  • Fixed some boss skills that weren’t supposed to be interruptible were interruptible.
  • Fixed [Skaldrin] and [Eloria] weren’t properly spawning portals & chests after death.
  • Modified [Veltharion] boss room to not allow going places player isn’t supposed to go.
  • Changed Eryndor [Stasis] event to wipe raid instantly if certain required stuff is failed, thus you won’t need to wait longer.
  • Changed the way last phase of [Veltharion] is handled, now fast kills won’t be bricked, but you still need to click certain stuff within time.
Published
Categories Yama Notları

Arşivler