Labyrinthe d'Ystra

Labyrinthe d'Ystra Révisions de Taborea: 6 mars 2025

Ystra Labyrinth is a hybrid open-world and instanced dungeon located in the [Hautes Terres d'Ystra]. It consists of three major zones with teleport hubs and public events, making it a dynamic, multi-layered PvE experience.

Main Zones:

  • Revivor Corridor – Beginner-friendly, moderate enemies.
  • Royal’s Refuge – More difficult, featuring elite enemies and complex encounters.
  • Guard’s Corridor – High-level bosses and Rune Fragment farming for crafting elite weapons.

Players can complete daily quests to earn Phirius Token Coins, farm Rune Fragments to craft weapons and fight elite monsters and bosses.

How to Enter the Ystra Labyrinth

Step 1: Travel to [Hautes Terres d'Ystra]

The Ystra Labyrinth is not directly accessible from the world map. You must first travel to [Hautes Terres d'Ystra], which can be reached through:
- Portals and teleports from major cities.
- Riding to the region manually if already in the vicinity.

Step 2: Speak to [Bila Aido]

Location: Harf Trading Port, near the teleport hub.
[Bila Aido] provides the introductory quest that guides you into the Labyrinth. Completing this initial quest unlocks access to the teleport system for easy entry in the future.

Step 3: Use a Teleport to Enter the Labyrinth

Unlike regular dungeons, Ystra Labyrinth is not a persistent world zone. Instead, players must use a teleportation system to enter.

Step 4: Choose an Entry Area

Upon teleporting, players must select a starting zone based on their level and desired challenge:

  • Revivor Corridor (Lv. 30-40) – Beginner-friendly, moderate enemies
  • Royal’s Refuge (Lv. 40+) – Intermediate difficulty, elite enemies, and public events
  • Guard’s Corridor (Lv. 40-50) – The hardest area, home to bosses and Rune Fragment farming

Revivor Corridor (Lv. 30-40)

  • Designed for newer players (Lv. 30-40)
  • Moderate enemies and public events for extra rewards
  • Home to the "Funeral Procession" event, where players must defeat a wave of enemies to summon [Pourvoyeur de cadavres], a mini-boss

Guard’s Corridor (Lv. 40-50)

  • More difficult zone filled with elite enemies
  • Players can access the General’s Chamber, where a boss fight takes place amidst AoE spike traps
  • Rune Fragments drop frequently, essential for crafting high-end gear

Royal’s Refuge (Lv. 45-50+)

  • The most dangerous zone in the Labyrinth, designed for high-level players
  • Home to Raicha (Raika), the final boss, a strange reptile-bird hybrid with powerful AoE and mobility attacks
  • Features special anvils for processing unrefined Rune Fragments into usable crafting materials

Common Features Across All Zones

  • Three Base Camps per zone (Front, Central and Rear)—safe areas for resting and teleporting
  • Teleport NPCs in the Entry Hall allow for fast travel
  • Daily quests grant Phirius Token Coins, used to purchase valuable rewards
  • Instanced bosses and elite monsters provide loot and crafting materials

Notable Monsters & Bosses in the Labyrinth

1. [Coursier de l'Effroi] (Revivor Corridor) – Lv. 39-41 (Elite)

  • Abilities:
    • Fear effect makes players run uncontrollably
    • Highly resistant to both physical and magical attacks
  •  Rewards:
    • Daily quest items
    • Upgrade materials

2. Ancient Minotaurs (Royal’s Refuge) – Lv. 45-50

  • Types:
    • Stealthy Minotaur
    • Horned Guardian
    • Evil Bone Guardian
  •  Abilities:
    • Attack in groups and defend the ruins
    • Can inflict stun and reduce player defense

3. Scorned Corpses (Public Event – Revivor Corridor) – Lv. 38-42

  • Abilities:
    • Appears alongside Corpse Carriers in public events
    • Must be purified after defeating their carrier

4. [Pourvoyeur de cadavres] (Public Event – Revivor Corridor) – Lv. 40+

  • Abilities:
    • Summoned by completing the "Funeral Procession" event
    • Spawns waves of minions to overwhelm players
  • Rewards:
    • Event loot and Phirius Token Coins

5. General’s Chamber Boss (Guard’s Corridor) – Lv. 45+

  • Abilities:
    • Fights inside a spike trap-infested arena.
    • Uses wide-range AoE attacks.
  • Rewards:
    • Rune Fragments and high-level crafting materials.

6. Raicha (Raika) – Final Boss (Royal’s Refuge) – Lv. 50+

  • Description:
    • A reptile-bird hybrid with fast attacks and high mobility.
  • Abilities:
    • AoE wing flaps that knock back players.
    • High-speed charge attacks.
    • Resistance to fire, but weak to ice-based magic.
  • Rewards:
    • Final Labyrinth Boss Loot—high-tier weapons and crafting materials.