Patch Notes 12.1.6.3000-3502 - Juice Festival

Juice Festival

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Patch Notes 12.1.6.3000

articleGeneral

  • Fixed weapon trails were too short to be noticeable.

auto_awesomeStability & Performance

  • Improved FPS smoothness near zone boundaries.
  • Fixed opening large mailboxes could cause zone freezes.
  • Improved behaviours of PNC purchases when error occurs.

military_techPrestige

  • World Map: Restored Exploration benefit markers.

mapAreas

  • [七英雄之墓]: Fixed [坦帝欧斯‧卡萨姆] missing spawn after instance reset.
  • [平稳的镜中遗迹]: Fixed [萨洛] encounter crash after repeated [荆棘术] casts.
  • [实体房间(困难)]: Fixed [札苟斯] and [法戈斯] encounter recovery after interrupted mini-drake phase.
  • [永恆法阵]: Fixed [巨力警戒魔像], [火焰警戒魔像] and [寒冰警戒魔像] not spawning after instance reset.

celebrationFestivals

tvUser Interface

House List

  • Added page slider.
  • Fixed house list mouse wheel navigation over empty rows.
  • Added filters for guild members, friends and public houses.
  • Replaced old interface for visiting other players' houses with House List.

Login

  • Improved character selection layout during screen resizing.

Patch Notes 12.1.6.3001

settingsGame Engine

Stability & Performance

  • Improved stability during crowded fights.
  • Fixed disconnects to login screen when game briefly freezes at crowded world boss spawns or after portal loading.

auto_awesomeGame Systems

Guild

  • Fixed automatic Newbies guild invitation for new players on first login.

Rankings

  • Fixed rankings that could stop updating until next server restart.

mapAreas

Zones

  • [塔拉甘]: Fixed [Heart of Dark Power] event getting stuck when [蜂后蜂巢] was missing.

Instances

  • [黑暗竞技场]: Fixed fighters at 0% HP not dying, which stalled betting rounds.
  • [卡沃克之墓]: Fixed [里诺比亚] worm attacks when no valid player target remains.

auto_awesomeVisuals

  • Made weapon trails of other players and NPCs follow Effect Density and fade sooner in crowded fights.
  • Fixed Dynamic Effect Density not thinning out spell effects when crowded group content drops FPS very low.

auto_awesomeGame Balance

  • Fixed health bars of living characters getting stuck at 0% or DEAD until relog, which blocked healing.

Patch Notes 12.1.6.3500

articleGeneral

Party & Raid

  • Fixed raid members far above monster level losing TP on kills.
  • Fixed monster kills in full 36-player raids taking away huge amounts of TP and EXP.
  • Fixed honor party members getting no experience from weaker monsters damaged by party leader.
  • Fixed channel change prompt appearing after passing party leadership to player already on same channel.

Various

  • Fixed [白色独角兽坐骑(7 天)] never dropping from Wheel of Fortune jackpot.
  • Fixed Linux, Steam Deck and macOS players on separate computers being treated as one device.
  • Fixed raw gender syntax in Spanish tutorial welcome message and French [索索嘉.虫翅] dialogue.

settingsGame Engine

Stability & Performance

  • Disabled movement logging for performance.
  • Prevented recursive NPC string initialization crash.
  • Displayed map loading error for incomplete terrain data.
  • Fixed startup crash when required game data cannot load.
  • Improved loading performance for repeated animated models.
  • Fixed game crash when addons read many object details at once.
  • Improved stability when loading game data after interrupted data access.
  • Fixed startup and critical error dialogs staying visible above loading screen.
  • Improved zone barrier performance while preserving movement and visual behavior.
  • Reduced lag in crowded areas by limiting visible buff effects to own party or raid and buffs cast on you.

Various

  • Fixed delayed player appearance loading.
  • Fixed mount visibility during distant player viewing.
  • Fixed global day and night synchronization across player clients.

auto_awesomeGame Systems

Collections

[海波拉高原]
  • Removed choice-dependent quests from collection quest count:
    • [复活古生物]
    • [古代生物的尸体]
    • [牛头人是敌人]
    • [牛头人是朋友]
    • [朋友的伤势]
  • Removed choice-dependent titles from collection title count and [海波拉高原征服者] requirements:
    • [与牛头人交朋友]
    • [古生物复活的见证]

Crafting

  • Removed duplicate crafting material messages from screen center.
  • Fixed gathering node names disappearing after walking away and coming back.

Guild

  • Improved guild power score display in Guild House interface.
  • Enabled guild-house visits from [公会列表管理员].
  • Fixed guild donations getting lost when donated items pushed guild resources over their limit.
  • Fixed guild invitation from player menus being sent to current target instead of chosen player.
  • Set all guild resource limits to 2,000,000,000 and fixed success message showing for refused guild contributions.

Housing

General
  • Blocked house teleport while swimming to prevent missing interface and textures after arrival.
Furniture
  • Fixed missing texture on [旅行者包裹] furniture.
  • Fixed house furniture placed outside valid area ending up at house entrance.
  • Fixed furniture sometimes failing to seat characters when used while jumping or falling.
  • Fixed characters walking into furniture instead of sitting when clicked seat was already within reach.
  • Fixed newly placed house furniture sometimes showing no name for players inside the house until they re-entered it.
  • Fixed cursor jumping to bottom-right screen corner when moving furniture in houses with resolution scale above 100%.
  • Fixed characters standing up right after sitting on furniture while auto-run, follow or click-move was still active.
Housemaid & Housekeepers
  • Fixed housekeeper hiring window opening behind house management window.
  • Fixed Lua errors on housekeeper and furniture tooltips in house window.
  • Fixed newly hired housekeepers appearing as already summoned in house management window.

Mail

  • Chat: Improved safety of clickable links in chat and mail.
  • Fixed mail sending staying locked until game restart after unanswered send attempt.
  • Fixed mail sending failing silently and then showing "limits reached" warning until game restart.
  • Added confirmation with full address before chat and mail links open non-official websites; non-web addresses no longer open.

Monster Cards

  • Restored missing deck 2-4 card attributes for all affected characters.
  • Fixed card stone rerolls, added attributes and removed attributes in deck 1 leaving empty attribute slots in decks 2-4.

Mounts

  • Limited mount speed during Juice Courier registration.
  • Fixed [回程术] and transport spells going on cooldown without teleporting when interrupted while mounted or in combat.

Prestige

  • Added upgrade hint for benefits requiring higher subscription.
  • Fixed occasional missing chat messages for received gold and items after unlocking prestige achievement stars.

Rankings

  • Fixed refresh clock not loading new scores after countdown ends.

inventory_2Items

General

  • Fixed several quest, event and boss items removing extra copy from another stack when used.

[充能铁制符文骰]

  • Disabled usage in crowded areas.
  • Increased cooldown to 120 seconds (from 30).

track_changesQuests

  • Improved targeted quest item casts to stop when targets leave spell range.
  • Fixed [解救村民] issues with prestige quest speed benefit.

mapAreas

[祕法室]

  • Fixed milestone blessings and closing timer.
  • Fixed entry passage and [崔尔.浩斯] so both reappear reliably once chamber opens.
  • Adjusted donation blessings so larger donations grant longer blessings and one donation grants one blessing.
  • Adjusted donation blessings at [祕法室] and [祈愿之力] to last 15 min, 45 min and 2h for 3,000, 30,000 and 300,000 gold.

Zones

[米利姆(裂隙化)]
  • Fixed rare situations where players could get stuck inside.
  • Fixed glitch orbs collapsing or granting nothing when clicked.
  • Added error when having insufficient participation to gain a reward.
  • Fixed Big Glitches no longer appearing after failed or abandoned runs.
Bosses
  • Fixed raid boss chest rewards for qualifying players reconnecting after disconnects.
  • Fixed boss kill indicators sometimes showing no killer when killer logged out or left zone before loot disappeared.
  • Fixed false boss kill markers when rare bosses like [巨花军柏利德] spawn from defeated monsters.
  • [雷蹄之丘]: Added 5-minute limit (previously unlimited) to public event boss fights and stopped reinforcements once boss appears.

Awakened Instances

[萨斯柯特的神秘房间(觉醒)]
  • Enabled Awakened Mode upscaling.
    • Adjusted [萨斯柯特的许愿池] rewards for offering [萨斯柯特的古钱币] to include materials from [镜之墓城(觉醒)], [格拉夫城堡(觉醒)], and [起源 (觉醒)] and removed the requirement to finish their respective instance quest line to obtain these rewards.
    • Rebalanced [卡片-萨斯柯特的许愿池] droprate in light of awakened modes. It's slightly more common now. Good luck.
    • Reduced [掠夺者保护] enemy pAtk/mAtk gain per player in the zone to 1% (from 3%).
    • Reduced Tithing per phase to 120 (from 600).
[起源 (觉醒)]
  • Changed [生命祭坛] to always display all exchange options.

Instances

  • [破碎林地]: Fixed last boss issues in high-ground area.
  • [贝拉蒂亚军事要塞]: Fixed [曼索瑞恩] sometimes not appearing and [慢走,不送了] title not being granted.

Battlegrounds

  • [威斯顿要塞]: Improved cleanup when opponents leave, removing towers and closing arena displays.
  • [公会城战]: Fixed registered guilds staying without opponent while other unmatched guilds were available.

celebrationFestivals

  • Added confirmation to [放弃] and [放弃] during juice minigames.
  • Improved chances of obtaining titles to 50% (from 20%) when consuming [春雨节彩蛋].
  • Fixed [游行签到管理员] at 5th Registration Station staying after [Monster Parade] and blocking 4th station sign-in.

auto_awesomeVisuals

General

  • Added wind movement to corn vegetation.

Sound

  • Fixed delayed music changes when entering subzones or changing ambience states.
  • Login: Improved soundtrack, channel balance, normalization, bitrate, and metadata.

tvUser Interface

Assistant

  • Updated wiki links in level benefits.
  • Added battleground scores to guild details.
  • Added Assistant guild tab showing server guild list.
  • Replaced legacy guild list with Assistant guild list in guild UI.

Auction House

  • Fixed keyword search for long item names.
  • Fixed wrong price per unit when selling gold for diamonds.
  • Fixed returned auction items incorrectly appearing in auction history.
  • Changed number format to dots for thousands and comma for decimals, matching other game windows.
  • Fixed "This item has no pricing history!" message appearing repeatedly while browsing search results.

Chat

  • Assistant: Fixed party View links in chat opening wrong group or doing nothing.
  • Fixed chat errors on login and loading screens when player class is not loaded yet.
  • Added automatic chat translation for whispers, zone chat and custom player channels.
  • Hid guild invitation option in chat player menu for players who already belong to guild.
  • Fixed links in shadow settings notice, raid boss FPS tip and newbie guild diamond guide.
  • Fixed countdown announcements in system chat sometimes showing placeholder text instead of remaining time.
  • Fixed automatic chat translation sometimes missing for long messages with item links, colored text or several lines.

Settings

  • Fixed graphics preset selection in Login.
  • Replaced Quick Setup links with synchronized graphics controls.
  • Fixed graphics defaults, water quality saving and login-screen settings.

World Map

  • Colored zone category names green in world map and Codex filters.
  • Raised player position marker above quest icons on world map and area map.

Various Frames

  • Party Assistant: Kept active through logouts.
  • Pet Frame: Fixed element overflow in pet fusion interface.
  • Transport Book: Fixed searches containing special characters.
  • Minimap Dock: Added Awakening Selector button to default layout.
  • Minimap: Fixed icons sometimes disappearing in areas with many icons.
  • House List Board: Fixed Unknown label for houses with music playlists.
  • Tooltips: Reduced layout overhead while preserving correct positioning.
  • Item Shop Bank: Fixed shop-only slots accepting equipment and regular items.
  • Vehicle Action Bar: Added rebindable keys and fixed key 0 not leaving vehicles.
  • Casting Bar: Fixed flash and fade-out finishing several seconds late at low FPS.
  • Friend List: Changed special relationships counter to show used and unlocked slots.
  • Action Sequences: Fixed Lua error when moving action bar slots holding action sequences.
  • Mailbox: Fixed mailbox staying unavailable until relog or zone change after rejected opening attempt.
  • Bug Message Frame: Fixed occasional failure when opening runtime error list after certain addon errors.
  • Character Frame: Moved Artefacts, Robots and Crafting Tools to new Extra Equipment tab, opened with button at bottom left of page.
  • QuestHelper: Released version 12.1.6.3500 on CurseForge with Arcadia quests and maps, redesigned quest details and fixed quest texts.
  • Game Guide: Fixed guide links opening wrong guide or Landing page for Battlegrounds, Merchants, Prestige Battle Pass and Loading Screen Tips.
  • Character Selection: Replaced misleading full-channel message with clear notices when channel is still starting up or login is temporarily disabled.

auto_awesomeGame Balance

General

Note By GD: We're adding a bit of dagger support (specifically as an offhand) to some chain classes, simplifying gearing choices and allowing for less redundancy in weapons.

  • Changed cast-time skills that channel afterwards to deal damage only after full cast again, without partial damage when interrupted.

Equipment

  • Adjusted attributes and runes for some [阿特拉斯训练场] equipment.
  • Fixed attribute clearing and extraction tools being consumed when selected attribute was not found on gear.
  • Increased [虚空之刃武士刀], [虚空之刃武士刀(精炼)] and [虚空斩击] magic damage to be equal to its physical damage.

Bard

General
  • [缤纷琴谱]: Fixed repeated use interrupting instrument performance.
  • Changed [音梦幻念] to also deal 1122% Main Hand Weapon DPS and be usable during continuous channels.
Bard / Knight
  • Increased [讽嘲音波] damage reduction to 35% (from 15%).
Bard / Warden
  • Changed [蓄力斩] to restore 10 focus on use.
  • Changed [疾驰强度乐章] to Execution Time (from Cast Time).
  • Changed [劲捷音浪] to provide 26% Haste (instead of 20.8% Attack Speed, Move Speed and Cooldown Recovery separately).
Bard / Warlock
  • Increased [灵慧音律] cooldown to 90 seconds (from 60).
  • Increased [尊耀巫魂乐章] cast speed gain to 2% per 37 souls (from 1%).
  • Increased [巫魂收割曲] cooldown to 90 seconds (from 60), cast speed to 45% (from 35%).
Bard / Warrior
  • Changed [极致湮灭] rage consumption per second to 15 (from 25), changed it to allow basic attacks during its usage.

Champion

General
  • Changed [电击过载] to work with all weapons and unarmed.
  • Improved use of [拆解型态] and [盾卫型态] to be more quickly applied, especially in action sequences.
Champion / Rogue
  • Changed [执行] to provide 180% increased dagger damage if you wield a main-hand hammer.

Druid

Druid / Mage
  • Renamed [Holy Fury] to [圣怒].
  • Changed [Quick Help] to [急速救援]: Grants you earth and fire damage based around your heal points.
Druid / Warlock
  • Reduced [腐蚀风暴] damage to 843,75% (from 1125%).
  • Changed [充电动量] to no longer have a focus cost.
  • Changed [自然界的平衡] to additionally reduce all cooldowns by -0.25 seconds flat while you're above 15 nature's power.

Knight

General
  • Changed [圣之剑] base mana cost to 10 (from 45).
  • Increased [旋风盾击] shield defense to damage ratio to x6 (from x1).
  • Changed [圣能沸腾] to additionally provide 3% base physical damage, up to 27%.
Knight / Druid
  • Increased [真理盾击] shield defense damage ratio to x12 (from x2).
Knight / Priest
  • Increased [真理盾击] shield defense damage ratio to x12 (from x2).
Knight / Warden
  • Increased [木灵之力] target limit to 12 (from 6).
  • Increased [双手武器精通] to 180% increased damage (from 130,2%).
Knight / Warlock
  • Increased [坚定] Light and Dark Damage gain to 40,3% (from 32,2%).
  • Reduced [黑暗之盾] physical attack reduction to 15% (from 35%), increased the Endurance to Attack Speed increase to 1% per 300 (from 650).

Mage

Mage / Bard
  • Changed [耳鸣] to no longer reduce poison resistance.

Priest

Priest / Champion
  • Changed [光菱激发] to be usable during channels.
  • Reduced [光之联系] trigger rate to 1 second (from 0.5s), cooldown to 2 seconds (from 6).
  • Reduced [闪电链] trigger rate to 1 second (from 0.5s), reduced its cooldown to 2 seconds (from 6) and its damage to 1300% (from 1950%).
Priest / Warlock
  • Doubled [狂热] scaling.

Rogue

General
  • Changed [超聚焦] to also provide 2% magic damage per stack.
  • Changed [宗师] to additionally provide 24% magic weapon damage.
  • Changed [大师] to additionally provide 8% magic weapon damage per stack.
Rogue / Knight
  • Removed [伤口攻击] global cooldown trigger.
  • Changed [盾牌精通] to grant additional physical attack based around your Stamina (1.3 per 1 Stamina).
  • Changed [光之淬炼]s damage reduction to last 20 seconds (from 8) and removed its internal cooldown.
Rogue / Scout
  • Reduced [精通枪支] Gun damage increase to 10% (from 20%).
Rogue / Warden
  • Changed [典狱长之怒] to allow wielding 1h-axes in your offhand and increase your axe damage by 104%.
Rogue / Warlock
  • Increased [暗灵淬炼] magic damage to 429% (from 286%).
  • Increased [吞噬生命者] magic damage to 2224,9% (from 1482,8%).
  • Increased [灵魂提取者] magic damage to 2224,9% (from 1482,8%).
  • Increased [卑鄙手段] magic damage to 2922,5% (from 1878,8%), bonus damage to 939,3%.
  • Changed [狂热攻击] to provide an additional 30% cast speed while wielding a Katana.
  • Increased [伤口攻击] primary magic damage to 2664,5% (from 1724,6%) and secondary magic damage to 1330.8% (from 630.2%).

Scout

General
  • Changed [噬魔箭] to no longer trigger global cooldown.
  • Changed [急冻之矢]s cast time to scale with attack speed.
  • Changed [千羽之影] cast time to scale with attack speed.
  • Renamed [Sharpshooter] to [狙击手] to distinguish it from burst version [狙击手].
Scout / Mage
  • Changed [嗜血箭] bleed to deal physical fire damage (from pure physical).
  • Increased [狙击] cooldown to 25 seconds (from 15), replaced [狙击手] with [狙击手].
Scout / Warlock

Note by GD: The class is intended to be an absolute burst class and for that reason we have to buff it in this way.

  • Reduced [毒矢狙击] cooldown to 60 (from 90).
  • Changed [狙击] cooldown to 7 seconds (from 15), its damage to 3021,3% (from 2324,1%).
  • Increased [毒魅波澜] poison damage increase to 50% (from 35%), now grants 25% cast speed (instead of 35% magical attack).
Scout / Warrior
  • Increased [连续射击] Crossbow damage to 1065% (from 958,5).
  • Changed [狙击] cooldown to 25 seconds (from 15), increased [狙击手] duration to 15 seconds (from 10), increased damage gained to 30% (from 15%).

Warden

Warden / Bard
  • Increased [音乐钥匙] Attack speed gain to 20% (from 10%).
Warden / Rogue
  • Changed [爆击共感] to 30% Final Physical Damage (from 50% Single Target Damage).
  • Changed [对称破坏] to allow you to wear daggers while you have an axe or a sword as a main hand weapon, increased damage gain to 16% (from 12%).
Warden / Warrior
  • Reduced [二连斩] cooldown to 1 second (from 2).
  • Reduced [猛兽斩] cooldown to 2 seconds (from 4).
  • Changed [英勇纹章] to be passive, removed its aggro gain, increased the maximum HP gain to 20% (from 10%), its Endurance Rate to 30% (from 20), and increased its damage to 45% (from 15).
  • Inverted [狂暴荆棘] effects: [橡树之灵] now provides [意志崩溃], [橡树行者] now provides [破灭的意志].

Warlock

General
  • Changed [曲速冲击] to be usable during continuous channels.
Warlock / Champion
  • Changed [符能迷心] to additionally grant 15% cast speed.
  • Changed [灵能箭] to deal 957% CPS damage (from 2991,2 Flat).
  • Changed [编结恶咒] to 350% CPS damage (from 3020 flat).
Warlock / Scout
  • Changed [黑暗雨] to 1.5 seconds of execution time.
  • Reduced [专注提升] cooldown to 45 seconds (from 60).

Warrior

General
  • [冲锋]: Fixed characters sometimes snapping back to their starting position after charging.
  • Changed [单手武器精修] scaling: it now increases one-handed Hammer, Axe and Sword damage at level 1 by 7% (from 4%) and maxes out at 84% (from 78,8%). Additionally, it now increases Dagger damage by 60%.
Warrior / Warlock
  • Changed [灵伤] to be stacking.
  • Increased [灵能鬼步] radius to 80 (from 30).
  • Changed [灵能旋风] to additionally cause [耗弱] state.

auto_awesomeAddon Development

General

  • Added support for combat meter addons to track buffs and utility skills.
  • Fixed addon settings being lost after addon was disabled or failed to load for one session.

Addon Hyperlinks

  • Changed addon chat links to require CreateAddonHyperlink, because ui links now open built-in windows only.
  • Added function string Link = CreateAddonHyperlink(string AddonName, string Data, string Text, string Color)
  • Added function bool Registered = RegisterAddonHyperlinkHandler(string AddonName, function OnClick, function OnEnter)

Events

  • Added arg3 = BuffSource for UNIT_BUFF_UPDATE
  • Updated event UNIT_SHIELD(string Unit, int AbsorbedDamage, string ProtectedPlayer, int ShieldAbilityID).
  • Added event UNIT_DEAD(string Unit, string Name, string DateString, int|string Killer, int SkillID, int DeathType).

Functions

  • Updated function GC_OpenWebRadio(string Url)
  • Updated function bool Disabled = LoginBonusDisableTag()
  • Updated function int ChannelNumber = JoinChannel(string ChannelName, string Password, bool ForceJoin).

Patch Notes 12.1.6.3501

settingsGame Engine

Stability & Performance

  • Fixed crashes when following characters with long names.
  • Fixed crashes while loading characters and changing locations.
  • Reduced unexpected disconnections during brief server slowdowns.
  • Fixed crashes when checking furniture distances during house loading.
  • Fixed zones staying unreachable with loading stuck at 0% after brief internal server connection loss.
  • Added automatic reconnection to same character after brief server connection loss instead of returning to login screen.

auto_awesomeGame Systems

Fishing

  • [涌动区]: Fishing spots now appear right after server start and return within 2-5 minutes after being fished out (was up to 30 minutes).

Guild

  • Fixed guild leadership not passing to another member when leader character gets deleted.

Monster Cards

  • Fixed FPS drops when scrolling card list in Monster Cards window.

Mounts

  • Disabled mounts inside internal house styles.
  • Fixed [7天深渊狄司尔坐骑] and [30天深渊狄司尔坐骑] contract consuming materials without granting mount when bag is full.
  • Fixed [30天幽冥梦魇坐骑] and [30天苍火梦魇坐骑] contracts consuming materials without granting mount when bag is full.

Pets

  • [艾洛蒙特]: Fixed Draco trades consuming summoning stones and Draconaris without granting pet egg and card when bag lacks free slots.

Prestige

  • Fixed policy agreement and membership info pages sliding when scroll position resets.

mapAreas

Raid Bosses

  • Reduced delays of raid boss and event updates during heavy server load.
  • Fixed scheduled raid bosses repeatedly reappearing and vanishing right after spawning.
  • Fixed weekly raid boss treasure going missing when reward chest was opened right after reconnecting.
  • [萨丘吉诺兹]: Fixed raid boss vanishing at 0% health without kill announcement, reward chest or rewards.
  • Fixed active players getting raid boss reward message, then being refused at reward chest for no activity.
  • Added "You already looted this chest!" message when clicking [世界 BOSS 奖励宝箱] again after claiming loot.
  • Fixed boss health bars falling to 0% and showing bosses as dead while they were still alive during crowded fights.
  • Fixed raid boss countdown announcements going missing, which in rare cases also stopped scheduled raid boss from spawning.
  • Fixed [世界 BOSS 奖励宝箱] giving no loot and card of next scheduled boss dropping when boss died during next raid boss countdown.

Zones

  • [米利姆]: Fixed [扭曲路径罗盘(30天)] claiming rift is still forming while [大型维度裂隙] is already sealed.

Instances

  • [博林西亚大裂谷:入侵]: Fixed equipment set switching to PVP on entry.
  • Fixed killed monsters respawning in instances after reset, causing duplicate or missing groups.

track_changesQuests

  • [环境整洁人人有责]: Fixed collected sludge not disappearing and showing "You did not gain any items".

tvUser Interface

Assistant

  • Fixed error when searching in Zones tab.
  • Fixed Lua error and empty News list in Overview tab during Diamond Promo.

Auction House

  • Sped up loading of own listings when opening Auction House.
  • Fixed periodic delays of up to 30 seconds in auction and mail actions.
  • Fixed buyouts taking money without item or refund after long idle time.

Character

  • Fixed Robot quick equip bar opening and item list position jumps.
  • Fixed Skills and Crafting tabs sliding to top when switching tabs.

Chat

  • Added automatic translation of whispers between players.
  • Fixed chat view jumping after clearing conversation history.

Damaged Equipment Indicator

  • Right-clicking indicator now opens its settings.
  • Left-clicking indicator now opens Character window.
  • Clarified tooltip repair line as merchant repair cost.
  • Fixed indicator not appearing when only helmet was damaged.
  • Added list of damaged items and total repair cost to tooltip.
  • Added on-screen warning with sound when equipped item breaks.
  • Added lowest durability percentage below indicator and pulsing of broken items.
  • Reset Show indicator setting so indicator appears again for everyone after its rework.
  • Damaged items in tooltip now use their rarity colors and show item details when entering tooltip.
  • Added Include artefacts setting to track or ignore artefacts and their animus and ability components.
  • Added ornament, artefacts, robot and gathering tools as small icons next to character silhouette; hovering icon shows item tooltip.
  • Added settings section with warning threshold (10-90%, previously fixed at 50%), separate gathering tools and robot toggles and break alert toggle.

Settings

  • Fixed settings list sliding to top when typing in search.
  • Improved reliability of saving interface and chat settings.

Various Frames

  • Minimap Dock: Fixed Mirrorworld button hiding behind other buttons.
  • Tutorials: Fixed tutorial list and text sliding when resetting to top.
  • Quest Tracker: Fixed list sliding back to top instead of resetting instantly.
  • Login Screen: Fixed user agreement and login news sliding when their content changes.
  • Tooltips: Fixed item tooltip jumping when short tooltip opens after scrolling long one.
  • Mailbox: Fixed attachments disappearing when backpack could not accept them; they now return by system mail.

auto_awesomeGame Balance

Equipment

  • Fixed [防御符文矩阵] and [攻击符文矩阵] combining and splitting consuming items when bag is full.
  • Fixed [塔蕾莉娅·梅瓦], [丹尼斯-安德尔] and [强大的安德斯] gear upgrades consuming equipment and materials without granting upgraded item when bag lacks free slots.

Patch Notes 12.1.6.3502

articleGeneral

  • Restricted personal voucher codes to game accounts of PlayerNet account they were sent to.
  • Stopped gold above 1.999.999.999 cap from vanishing on NPC sales, loot auto-sell and code redemption.

settingsGame Engine

Stability & Performance

  • Fixed crashes related to rain and snow effects.
  • Fixed potential crashes related to shadow rendering.
  • Reduced interface loading time after login and UI reload.
  • Fixed crashes when changing locations with flight speed effects active.
  • Shortened interface loading after login and UI reload; quest search data now loads on first use.
  • Fixed missing NPCs and stuck characters after entering zones from other worlds during zone startup.
  • Fixed repeated reconnect attempts locking players out of login for up to 7 days, now capped at 30 minutes.

Various

  • Fixed character model obstructing first-person view after login.

auto_awesomeGame Systems

Crafting

  • Changed required tools text to turn red only away from matching crafting stations and added tooltip with station locations.

Guild

  • Fixed guild leadership not passing to another member when leader character gets deleted.

Housing

  • House List: Fixed password-protected houses showing as open to everyone.
  • Reduced lag from fully grown [地龙穴种子] and [禾木种子] plants, which now grow fewer branches.

Item Shop

  • Reduced price of 10 [随机属性抽取石] from 330 to 249 Diamonds with new permanent x10 pack.

Monster Cards

  • Fixed mirrored Monster Cards in decks 2-4 still missing deck 1 attributes after attribute rerolls.

Newcomers

  • [探索物品商店]: Increased [晶钻] reward from 4 to 20, granted once per PlayerNet account.
  • [约翰尼-达尔克]: Added free [冒险家的随身匕首] and [冒险者之弓], each claimable once per character.

Pets

  • Fixed frame rate drop while pet feeding window is open.
  • Fixed interface error messages that could appear when reloading UI with summoned pet.

Prestige

  • Reduced frame rate drop while Prestige window is open.
  • Prestige Shop: Fixed multi-pack purchases going through when coin balance did not cover full price.

mapAreas

[玛拉蒂娜夺宝游戏]

  • Added round key requirement and key counter messages.
  • Fixed exit portal sometimes staying locked after collecting every [精致的钥匙].
  • Fixed [贵重的钥匙] bonus not awarded; 3-minute window now starts on entering round.
  • Changed entry fee, daily attempt and time extension scroll to be used only after passing first round or opening first chest.

[塔拉甘]

  • Simplified [有毒暗能量九头蛇] event sign-up to one conversation with [乌切-伊费阿图].
  • Fixed public event rewards being refused for players on different computers with generic hardware ID.

Bosses

  • Fixed World Boss treating players running game through Wine as alternate characters of each other.
  • Restored respawn timer for [希蕊果儿] and other bosses replaced by different boss on respawn.
  • Fixed instance boss cores going to only one of several players on different computers with generic hardware ID.
  • Fixed [怪物卡片:世界boss] not being updated when killing [沙尘领主瑟夏费洛斯] inside [沙尘秘境].
  • Fixed [巴隆之王沃德金], [瞎子霍克姆] and [蜘蛛祭司「蔓妲菈」] never respawning or showing respawn timer after their raid boss versions were defeated.

Zones

  • [塞勒布里亚]: Fixed jump event reward being refused for players on different computers with generic hardware ID.

Awakened Instances

  • [废弃修道院(觉醒)]: Fixed [情感碎片] being refused with already received message.

Instances

  • [奥卡姆]: Fixed treasure chest refusing to open for players on different computers with generic hardware ID.
  • [玛拉蒂娜生存赛]: Fixed survival game floor tiles occasionally missing, which blocked completion before time ran out.
  • [黑暗核心]: Fixed [黑暗核心] reward going to only one of several players on different computers with generic hardware ID.

Battlegrounds

  • Fixed PvP arena rewards being refused for players on different computers with generic hardware ID.
  • Fixed players on different computers with generic hardware ID being removed from battlegrounds as alternate characters.

track_changesQuests

  • Fixed Varanas Wishing Well quest never being offered to players who donated to Wishing Well first.
  • Fixed [潜入湿地] quest tracker leading to invisible, unusable [喷烟装置安装点].
  • [用圣土培育]: Increased watering time to 20 seconds per wilting and seed harvest time from 10 to 20 seconds.

celebrationFestivals

  • Restored limit of one Advent Calendar gift code per day on each computer.
  • [巨型金色兔蛋]: Fixed reward being refused for players on different computers with generic hardware ID.
  • Fixed [姜饼蛋糕屋] and [大姜饼人] health ignoring players on different computers with generic hardware ID.

tvUser Interface

General

  • Fixed search boxes breaking or listing wrong results after typing brackets, percent sign or dot.
  • Fixed Lua errors when switching skills in skill book and pressing Enter in party finder comment.
  • Translated Prestige achievement category names, Assistant level requirement label and new mail tooltip.

Assistant

General
  • Fixed filter lists staying open after mouse leaves them.
Party Board
  • Added a keyword automatic invite option.
  • Added a reinvite option to the Minimap Button.
  • Added an automatic raid assist option to the party settings.
  • Added the functionality of advertising your party in custom channels.
  • Added optional minimum gear score requirement to party board listings.
  • Added role selection when applying to party board listings that request specific roles.
  • Split damage dealers into Physical Damage and Magical Damage roles in party board listings.
  • Changed the functionality of many buttons inside to require a lot fewer clicks to set up a raid.
  • Added guild-only option to party board: listing stays visible only to creator's guild and recruitment shout is limited to guild chat.

Auction House

  • Fixed Lua error when filtering auction listings by item color.
  • Added warning when buying listing that was already sold or canceled.
  • Advanced Auction House: Fixed "This item has no pricing history!" message still appearing while browsing search results.

Character Selection

  • Shortened character list loading on character selection screen.
  • Fixed character creation hanging without server response; error now appears after 30 seconds.
  • Added instant character deletion by deleting pending character again and typing localized confirmation word.

Chat

  • Fixed chat web links with port number not opening on click.
  • Added translation of whispers received while offline, shown at next login.
  • Fixed chat translation skipping messages wrapped in colored text by addons.

Mail

  • Fixed missing yellow subject highlight for mail sent by GMs.
  • Reduced frame rate drop while Mass Composer or Composer is open.

Settings

  • Updated Spanish "Bloom setting" text to keep "Bloom" untranslated, matching other Spanish settings.
  • Added confirmation countdown when choosing High, Very High or Ultra graphics preset, reverting to previous preset when not confirmed.

Various Frames

  • Arcadia Messenger: Reduced frame rate drop while messenger window is open.
  • Target Frame: Reduced frame rate drops when target buffs and debuffs change.
  • Cool Cloth Bag: Fixed window layer and style not matching other character windows.
  • Action Bars: Fixed action bars resetting to default layout after automatic reconnection.
  • Damaged Equipment Indicator: Fixed indicator not updating after switching equipment sets.
  • Tooltips: Made item, buff and other object names in script popups hoverable links with tooltips.
  • Action Sequences: Fixed action sequence Effect Lock rule ignoring most buffs of multi-buff skills.
  • Experience Debt Indicator: Fixed interface error that could appear when logging in or switching characters.
  • Login Screen: Added login notice when device identification checks return defaulted values to contact support.
  • Bag: Fixed destroy confirmation for quest items and garbage items affecting wrong popup when another popup is already open.
  • Unit Frames: Cast Bars: Added Unit Frames settings for normal and non-interruptible cast bar colors, with red default for non-interruptible casts of monsters and NPCs.

auto_awesomeGame Balance

General

  • Added confirmation popup when changing zone would remove event registration buff.

Equipment

General
  • Fixed equipment repair costs showing only 1 gold or wrong amounts for high-value gear.
  • Fixed character stats growing without limit when stat-scaling buffs refresh after equipment changes.
  • Added confirmation when opening Progressor Packages not suited to main class, offering recommended set instead.
Exchanges With Full Bag
  • [奥卡姆]: Fixed [埃利奥尔] weapon corruption losing the weapon.
  • [奥卡姆]: Fixed [水晶] Mana Stone corruption losing the source stone.
  • [银涌之野]: Fixed [核心转换守护者] Moa core conversion losing the core.
  • [塔拉甘]: Fixed [罗格努] armor blueprint exchange losing blueprint, armor and materials.
  • [失落的亚特兰蒂斯岛]: Fixed [海图沃拉姆] weapon exchange losing [阿特拉斯武器券].
  • [元素之室]: Fixed [赫希格] Realm Ultimate exchanges losing cores and refined gear.
  • [失落的亚特兰蒂斯岛]: Fixed [贾森·沃拉姆] attribute fragment exchange losing fragment and currency.
  • [远古梦境]: Fixed [先遣者晨曦] tier stone forge losing stones and currency without giving every result stack.
  • [失落的亚特兰蒂斯岛]: Fixed [贾森·沃拉姆] Clean Stone and Tier Stone exchanges losing Transmutor Charges and currency.
  • [失落的亚特兰蒂斯岛] and [塔拉甘]: Fixed [罗伯特-爱德华兹] Mana Stone stat exchange losing fragments and Arcadia Coins.

auto_awesomeAddon Development

  • Added function bool Nearby = IsCraftToolNearby(int RecipeID).
  • Added function GC_SetCastBarColorNormal(float R, float G, float B)
  • Added function float R, float G, float B = GC_GetCastBarColorNormal()
  • Added function GC_SetCastBarColorNotInterruptible(float R, float G, float B)
  • Added function float R, float G, float B = GC_GetCastBarColorNotInterruptible()
  • Updated function string Name, float MaxTime, float CurrentTime, string Icon, bool IsChanneling, int SpellID, bool IsInfiniteChannel, bool InterruptedDamage, bool NotInterruptible = UnitCastingTime(string Unit)