XML

由 AI 翻译显示原文

XML Taborea 修订版: 2026年8月5日

当前可供插件使用的 XML 元素、模式类型、控件及原生控件方法。

可选方法参数以 ? 标记。

XML 元素

结构与脚本

<Frame><Frames><Layer><Layers><LayoutFrame><Script><Scripts><Trigger><Triggers><Ui>

几何与布局

<AbsDimension><AbsInset><AbsValue><Anchor><Anchors><BackgroundInsets><EdgeSize><HitRectInsets><maxResize><minResize><Offset><PushedTextOffset><RelDimension><RelInset><RelValue><ResizeBounds><Size><TextInsets><TileSize>

控件类型

<Button><CheckButton><DropDownButton><EditBox><FontString><GameTooltip><ListBox><MessageFrame><Model><RadioButton><RepeatButton><ScrollFrame><Slider><StatusBar><Texture>

嵌套元素

<Backdrop><FontHeight><Menu><ScrollChild><ThumbButton><TitleRegion>

颜色与渲染

<BarColor><CaretColor><Color><Coords><FogColor><HighlightColor><Shadow><TexCoords>

文本状态

<DisabledHighlightText><DisabledText><HighlightText><NormalHighlightText><NormalText><PlaceholderString><PushedHighlightText><PushedText>

纹理状态

<BarTexture><CheckedHighlightTexture><CheckedTexture><DisabledCheckedHighlightTexture><DisabledCheckedTexture><DisabledHighlightTexture><DisabledTexture><DisabledUnCheckedHighlightTexture><DisabledUnCheckedTexture><FocusedTexture><HighlightTexture><NormalHighlightTexture><NormalTexture><PushedHighlightTexture><PushedTexture><ThumbTexture><UnCheckedHighlightTexture><UnCheckedTexture>

枚举与简单类型

ALPHAMODE

ADDALPHAKEYBLENDDISABLELUMINANCE

DRAWLAYER

ARTWORKARTWORKAFTERBACKGROUNDBACKGROUNDAFTERBORDERBORDERAFTERHIGHLIGHTHIGHLIGHTAFTEROVERLAYOVERLAYAFTERTOPOVERLAYTOPOVERLAYAFTER

FRAMEPOINT

BOTTOMBOTTOMLEFTBOTTOMRIGHTCENTERLEFTRIGHTTOPTOPLEFTTOPRIGHT

FRAMESTRATA

BACKGROUNDDIALOGHIGHLOWMEDIUMTOOLTIP

INSERTMODE

BOTTOMTOP

JUSTIFYHTYPE

CENTERLEFTRIGHT

JUSTIFYVTYPE

BOTTOMMIDDLETOP

ORIENTATION

HORIZONTALVERTICAL

OUTLINETYPE

NONENORMALTHICK

PIXELPERFECTTYPE

DISABLEENABLEPARENT

PLAYERMODELBONE

BODYHEAD

SLIDERMODETYPE

FLOATINT

TRIGGERTYPE

EnabledToVisibilityScrollChildRectToMinMaxValueSliderValueToVerticalScrollVerticalScrollToValueVisibilityToCollapseVisibilityToVisibility

WEIGHTTYPE

BOLDNORMALTHIN

简单类型

  • BytesType - 基于 int 的 XML 简单类型 BytesType,包含 1 个限制。
  • ColorFloat - 基于 float 的 XML 简单类型 ColorFloat,包含 2 个限制。
  • MaxLinesType - 基于 int 的 XML 简单类型 MaxLinesType,包含 1 个限制。
  • NumericFormatType - 基于 string 的 XML 简单类型 NumericFormatType,包含 1 个限制。
  • TexCoordsFloat - 基于 float 的 XML 简单类型 TexCoordsFloat,包含 2 个限制。

控件

<Layout>

用于标识、分配的几何、锚点、可见性、颜色、透明度、缩放和样式的基础 API。

XML 字段

种类 名称 类型 要求 默认值 出现次数
attribute dependencies boolean 可选 false
attribute height float 可选
attribute hidden boolean 可选 false
attribute inherits string 可选
attribute moneyType int 可选 -1
attribute name string 可选
attribute newSystem boolean 可选 false
attribute parent string 可选
attribute pixelPerfect PIXELPERFECTTYPE 可选 PARENT
attribute scale float 可选 1.0
attribute virtual boolean 可选 false
attribute width float 可选
child Anchor 0..unbounded
child Anchors 0..unbounded
child Offset Dimension 0..unbounded
child Size Dimension 0..unbounded
child Trigger 0..unbounded
child Triggers 0..unbounded

方法

void Layout:ChangeStyle(number StyleID)void Layout:ClearAllAnchors()number Alpha = Layout:GetAlpha()string Point, string RelativePoint, string RelativeTo, number X, number Y = Layout:GetAnchor(number Index?)number X, number Y = Layout:GetAnchorOffset(number Index?)number AnchorsCount = Layout:GetAnchorsCount()number Bottom = Layout:GetBottom()number X, number Y = Layout:GetCenter()number Red, number Green, number Blue = Layout:GetColor()number Height = Layout:GetHeight()number Left = Layout:GetLeft()number MoneyType = Layout:GetMoneyType()string Name = Layout:GetName()Layout Parent = Layout:GetParent()boolean PixelPerfect = Layout:GetPixelPerfect()number X, number Y = Layout:GetPos()number RealScale = Layout:GetRealScale()number Width, number Height = Layout:GetRealSize()number Left, number Top, number Right, number Bottom = Layout:GetRectangle()number Right = Layout:GetRight()number Scale = Layout:GetScale()Layout ScrollParent = Layout:GetScrollParent()number Width, number Height = Layout:GetSize()number Top = Layout:GetTop()integer TypeID = Layout:GetType()string TypeName = Layout:GetTypeName()integer TypeID = Layout:GetUiElementType()number Width = Layout:GetWidth()void Layout:Hide()boolean Visible = Layout:IsVisible(boolean Visible)void Layout:Moving(number X?, number Y?)void Layout:SetAlpha(number Alpha)void Layout:SetAnchor(string Point, string RelativePoint?, Layout RelativeTo?, number X?, number Y?)void Layout:SetAnchorOffset(number X, number Y)void Layout:SetColor(number Red, number Green, number Blue)void Layout:SetHeight(number Height)void Layout:SetHexColor(string ColorStr)void Layout:SetMoneyType(number MoneyType)void Layout:SetPixelPerfect(boolean PixelPerfect)void Layout:SetPos(number X, number Y)void Layout:SetScale(number Scale)void Layout:SetScrollParent(Layout ScrollParentlayout)void Layout:SetSize(number Width, number Height)void Layout:SetVisible(boolean Visible)void Layout:SetWidth(number Width)void Layout:Show()

<FontString>

用于内容、字体、对齐、换行、间距和测量显示尺寸的渲染文本 API。继承自 Layout。

XML 字段

种类 名称 类型 要求 默认值 出现次数
attribute autoSize boolean 可选 false
attribute bytes BytesType 可选 1023
attribute font string 可选
attribute fontHeight int 可选 16
attribute justifyH JUSTIFYHTYPE 可选 CENTER
attribute justifyV JUSTIFYVTYPE 可选 MIDDLE
attribute outline OUTLINETYPE 可选 NONE
attribute spacing float 可选 0
attribute text string 可选
attribute weight WEIGHTTYPE 可选 NORMAL
attribute wrappedAutoSize boolean 可选 false
child Color ColorType 0..unbounded
child FontHeight Value 0..unbounded
child Shadow ShadowType 0..unbounded

方法

number Height = FontString:GetDisplayHeight()number Width = FontString:GetDisplayWidth()string FontName = FontString:GetFontName()string FontOutline = FontString:GetFontOutline()number FontSize = FontString:GetFontSize()string FontWeight = FontString:GetFontWeight()string JustifyHType = FontString:GetJustifyHType()string JustifyVType = FontString:GetJustifyVType()number PaintLines = FontString:GetPaintLines()number Spacing = FontString:GetSpacing()string Text = FontString:GetText()number WrappedSize = FontString:GetWrappedSize()void FontString:HideLastDot()boolean DrawDot = FontString:IsDrawDot()number RTL = FontString:IsRTL()void FontString:ResizeText()void FontString:SetBaseFontSize(integer BaseFontSize)boolean Result = FontString:SetFont(string FontFile, integer FontSize, string Weight?, string Outline?, boolean HighResolution?)void FontString:SetFontName(string FontFile)void FontString:SetFontOutline(string Outline?)void FontString:SetFontSize(integer FontSize)void FontString:SetFontWeight(string Weight?)void FontString:SetHexColor(string ColorStr)void FontString:SetHyperlinkUnderline(boolean Enabled)void FontString:SetJustifyHType(string Key)void FontString:SetJustifyVType(string Key)void FontString:SetRTL(boolean RTL)void FontString:SetScissorRect(boolean Enable, Layout RectSource)void FontString:SetSpacing(number Spacing)void FontString:SetText(string Text?)

<Texture>

用于文件、纹理坐标、旋转、遮罩、动画、冷却和可缩放边框的图像 API。继承自 Layout。

XML 字段

种类 名称 类型 要求 默认值 出现次数
attribute alphaMode ALPHAMODE 可选 BLEND
attribute animationSpeed float 可选
attribute file string 可选
attribute sizeToTexCoords boolean 可选 false
attribute slice9 boolean 可选 false
child Color ColorType 0..unbounded
child Coords CoordsType 0..unbounded
child TexCoords TexCoordsType 0..unbounded

方法

void Texture:AddTexCoord()number AlphaMode = Texture:GetAlphaMode()number AnimationProgress = Texture:GetAnimationProgress()string File = Texture:GetFile()number Luminance = Texture:GetLuminance()string MaskFile = Texture:GetMaskFile()boolean ReverseState = Texture:GetReverseState()number Rotate = Texture:GetRotate()boolean Slice9 = Texture:GetSlice9()number Left, number Right, number Top, number Bottom = Texture:GetTexCoord()number TexCoordCount = Texture:GetTexCoordCount()void Texture:PlayAnimation()void Texture:Reload()void Texture:SetAlphaMode(string AlphaMode)void Texture:SetAnimation(string File, number Speed, number Disw, number Index, number Count, boolean Shrink?)void Texture:SetCooldown(number StartTime, number Duration)void Texture:SetDottedLine()void Texture:SetFile(string File?)void Texture:SetLuminance(boolean Luminance)void Texture:SetMaskFile(string MaskFile?)void Texture:SetReverseState(boolean ReverseState)void Texture:SetRotate(number Rotate?)void Texture:SetSelectTexCoord(number SelectTexCoord)void Texture:SetSlice9(boolean Slice9)void Texture:SetTexCoord(number Left, number Right, number Top, number Bottom)void Texture:SetTexture(Layout Texture)

<Frame>

用于事件、脚本、输入、子元素、图层、框架层级和框架级别的容器 API。继承自 Layout。

XML 字段

种类 名称 类型 要求 默认值 出现次数
attribute alpha float 可选 1.0
attribute autoSizeToChild boolean 可选 false
attribute clickIsDisabled boolean 可选 false
attribute disabled boolean 可选 false
attribute disableOffscreen boolean 可选 false
attribute enableKeyboard boolean 可选 false
attribute enableMouse boolean 可选 false
attribute frameLevel int 可选 0
attribute frameStrata FRAMESTRATA 可选 MEDIUM
attribute id int 可选 0
attribute movable boolean 可选 false
attribute resizable boolean 可选 false
attribute sendEventToParent boolean 可选 false
attribute toplevel boolean 可选 false
child Backdrop BackdropType 0..unbounded
child Frames FramesType 0..unbounded
child HitRectInsets Inset 0..unbounded
child Layers LayersType 0..unbounded
child ResizeBounds ResizeBoundsType 0..unbounded
child Scripts ScriptsType 0..unbounded
child TitleRegion LayoutFrameType 0..unbounded

方法

void Frame:Disable()void Frame:Enable()table Children = Frame:GetChildList(boolean TopChild?)boolean EventRequireVisible = Frame:GetEventRequireVisible(string Event)integer Level = Frame:GetFrameLevel()string FrameStrata = Frame:GetFrameStrata()number ID = Frame:GetID()integer Layers = Frame:GetLayersCount()boolean Enable = Frame:IsEnable()boolean KeyboardEnable = Frame:IsKeyboardEnable()boolean MouseEnable = Frame:IsMouseEnable()boolean MouseOver = Frame:IsMouseOver()void Frame:Locked()void Frame:RegisterEvent(string Event, boolean RequireVisible?)void Frame:RegisterForClicks()void Frame:RegisterForDrag()void Frame:ResetFrameOrder()void Frame:SetBackdrop()void Frame:SetBackdropEdgeAlpha(number BackdropEdgeAlpha?)void Frame:SetBackdropEdgeColor(number Color)void Frame:SetBackdropTileAlpha(number BackdropTileAlpha?)void Frame:SetBackdropTileColor(number Color)void Frame:SetCapture()void Frame:SetEnable(boolean Enable)void Frame:SetEventRequireVisible(string Event, boolean RequireVisible)void Frame:SetFrameLevel(integer FrameLevel)void Frame:SetFrameStrata(string Strata)void Frame:SetID(integer ID)void Frame:SetKeyboardEnable(boolean KeyboardEnable)void Frame:SetLayers(integer Layer, Layout Layout)void Frame:SetMaxBounds(number M_x, number M_y)void Frame:SetMinBounds(number M_x, number M_y)void Frame:SetMouseEnable(boolean MouseEnable)void Frame:SetParent(Layout Parent)void Frame:SetScissorRect(boolean Enable, Layout RectSource)void Frame:SetScripts(string EventScriptName, string Func)void Frame:SetScrollParent(Layout ScrollParent)void Frame:SetUpdateWhenOff(boolean UpdateWhenOff)void Frame:SizeToChild()void Frame:StartMoving()void Frame:StartSizing(string AnchorPoint)void Frame:StopMovingOrSizing()void Frame:Unlocked()void Frame:UnregisterEvent(string Event)

<Button>

用于标签度量、文本样式、纹理和视觉按钮状态的可点击控件 API。继承自 Frame。

XML 字段

种类 名称 类型 要求 默认值 出现次数
attribute text string 可选
attribute useAlphaCollision boolean 可选 false
child DisabledHighlightText FontStringType 0..unbounded
child DisabledHighlightTexture TextureType 0..unbounded
child DisabledText FontStringType 0..unbounded
child DisabledTexture TextureType 0..unbounded
child HighlightText FontStringType 0..unbounded
child HighlightTexture TextureType 0..unbounded
child NormalHighlightText FontStringType 0..unbounded
child NormalHighlightTexture TextureType 0..unbounded
child NormalText FontStringType 0..unbounded
child NormalTexture TextureType 0..unbounded
child PushedHighlightText FontStringType 0..unbounded
child PushedHighlightTexture TextureType 0..unbounded
child PushedText FontStringType 0..unbounded
child PushedTextOffset Dimension 0..unbounded
child PushedTexture TextureType 0..unbounded

方法

FontString DisabledText = Button:GetDisabledText()Texture DisabledTexture = Button:GetDisabledTexture()FontString HighlightText = Button:GetHighlightText()Texture HighlightTexture = Button:GetHighlightTexture()FontString NormalText = Button:GetNormalText()Texture NormalTexture = Button:GetNormalTexture()Texture PushedTexture = Button:GetPushedTexture()string Text = Button:GetText()number TextHeight = Button:GetTextHeight()number TextWidth = Button:GetTextWidth()boolean UseAlphaCollision = Button:GetUseAlphaCollision()boolean ButtonPushed = Button:IsButtonPushed(string Str)boolean LockHighlight = Button:IsLockHighlight()boolean LockPushed = Button:IsLockPushed()void Button:LockHighlight()void Button:LockNormal()void Button:LockPushed()void Button:RemoveDisabledTexture()void Button:SetDisabledTexture(Layout Texture)void Button:SetHighlightTexture(Layout Texture)void Button:SetNormalTexture(Layout Texture)void Button:SetPushedTexture(Layout Texture)void Button:SetText(string Text?)void Button:SetTextAnchor()void Button:SetTextColor(number TextColor)void Button:SetUseAlphaCollision(boolean UseAlphaCollision)void Button:UnlockHighlight()void Button:UnlockNormal()void Button:UnlockPushed()

<CheckButton>

用于选中状态和勾选纹理的切换按钮 API。继承自 Button。

XML 字段

种类 名称 类型 要求 默认值 出现次数
attribute autoChecked boolean 可选 true
attribute checked boolean 可选 false
attribute firstPaintCheckButton boolean 可选 false
child CheckedHighlightTexture TextureType 0..unbounded
child CheckedTexture TextureType 0..unbounded
child DisabledCheckedHighlightTexture TextureType 0..unbounded
child DisabledCheckedTexture TextureType 0..unbounded
child DisabledUnCheckedHighlightTexture TextureType 0..unbounded
child DisabledUnCheckedTexture TextureType 0..unbounded
child UnCheckedHighlightTexture TextureType 0..unbounded
child UnCheckedTexture TextureType 0..unbounded

方法

Texture CheckedTexture = CheckButton:GetCheckedTexture()Texture DisabledCheckTexture = CheckButton:GetDisabledCheckTexture()boolean Checked = CheckButton:IsChecked()void CheckButton:SetChecked(boolean Checked)

<RadioButton>

用于组和搜索框架配置的互斥按钮 API。继承自 CheckButton。

XML 字段

种类 名称 类型 要求 默认值 出现次数
attribute groupId int 可选 0

方法

Frame ButtonSearchFrame = RadioButton:GetButtonSearchFrame()number GroupId = RadioButton:GetGroupId()void RadioButton:SetButtonSearchFrame(Layout ButtonSearchFrame)void RadioButton:SetGroupId(number GroupId)

<RepeatButton>

用于重复计时的按住按钮 API。继承自 Button。

XML 字段

种类 名称 类型 要求 默认值 出现次数
attribute repeatTime float 可选 1.0

方法

number RepeatTime = RepeatButton:GetRepeatTime()void RepeatButton:SetRepeatTime(number RepeatTime)

用于打开计时的下拉切换 API。继承自 CheckButton。

XML 字段

种类 名称 类型 要求 默认值 出现次数
attribute openedTime float 可选 3.0
child Menu FrameType 0..unbounded

方法

number OpenedTime = DropDownButton:GetOpenedTime()void DropDownButton:SetOpenedTime(number OpenedTime)

<EditBox>

用于内容、焦点、光标、选择、历史、数字限制、多行文本和 RTL 的文本输入 API。继承自 Frame。

XML 字段

种类 名称 类型 要求 默认值 出现次数
attribute autoFocus boolean 可选 true
attribute historyLines int 可选 0
attribute letters int 可选 255
attribute multiLine boolean 可选 false
attribute numeric boolean 可选 false
attribute numericFormat NumericFormatType 可选
attribute numericMax double 可选
attribute numericMin double 可选
attribute password boolean 可选 false
attribute placeholderText string 可选
child CaretColor ColorType 0..unbounded
child FocusedTexture TextureType 0..unbounded
child FontString FontStringType 0..unbounded
child HighlightColor ColorType 0..unbounded
child NormalTexture TextureType 0..unbounded
child PlaceholderString FontStringType 0..unbounded
child TextInsets Inset 0..unbounded

方法

void EditBox:AddHistoryLine(string Text)void EditBox:ClearFocus()number Red, number Green, number Blue = EditBox:GetCaretColor()boolean CheckNumericLimit = EditBox:GetCheckNumericLimit()number EmojiCount = EditBox:GetEmojiCount()number EmojiCountMax = EditBox:GetEmojiCountMax()number LettersLimit = EditBox:GetLettersLimit()number MultiFirstLine = EditBox:GetMultiFirstLine()number MultiMaxLines = EditBox:GetMultiMaxLines()number MultiRangeLines = EditBox:GetMultiRangeLines()number Number = EditBox:GetNumber()boolean Numeric = EditBox:GetNumeric()number NumericClampDelaySeconds = EditBox:GetNumericClampDelaySeconds()string NumericFormat = EditBox:GetNumericFormat()number NumericMax = EditBox:GetNumericMax()number NumericMin = EditBox:GetNumericMin()number PlaceCaret = EditBox:GetPlaceCaret()string Text = EditBox:GetText()void EditBox:HighlightText(integer Start, integer End)void EditBox:InsertChar(string Character?)void EditBox:InsertText(string Text?)void EditBox:SetCaretAtEnd()void EditBox:SetCaretAtStart()void EditBox:SetCaretColor(number CaretColor)void EditBox:SetCheckNumericLimit(boolean CheckNumericLimit)void EditBox:SetFocus()void EditBox:SetKeyboardInputEnable(boolean KeyboardInputEnable)void EditBox:SetLettersLimit(integer LettersLimit)void EditBox:SetMaxMultiline(integer MaxMultiline)void EditBox:SetMultiFirstLine(integer MultiFirstLine)void EditBox:SetNumber(string Ws?)void EditBox:SetNumeric(boolean Numeric)void EditBox:SetNumericClampDelaySeconds(number NumericClampDelaySeconds)void EditBox:SetNumericFormat(string Ws?)void EditBox:SetNumericMax(number NumericMax)void EditBox:SetNumericMin(number NumericMin)void EditBox:SetPasswordMode(boolean PasswordMode)void EditBox:SetPlaceCaret(number PlaceCaret)void EditBox:SetRTL(boolean RTL)void EditBox:SetText(string Text?)void EditBox:SetTextColor(number TextColor)void EditBox:SetTextInset()

<ListBox>

用于项目、选择、选中行、视口位置和行尺寸的列表 API。继承自 Frame。

XML 字段

种类 名称 类型 要求 默认值 出现次数
attribute fadeDuration float 可选 3.0
attribute insertMode INSERTMODE 可选 BOTTOM
child FontString 0..unbounded
child TextInsets Inset 0..unbounded

方法

void ListBox:Clear()number CurrentItem = ListBox:GetCurrentItem()number ItemHeight = ListBox:GetItemHeight()number ItemSize = ListBox:GetItemSize()number TopItem = ListBox:GetTopItem()void ListBox:InsertItem(string Text, number Pos?)boolean ItemChecked = ListBox:IsItemChecked(integer ItemChecked)void ListBox:RemoveItem(integer Index)void ListBox:SetItemChecked(integer Index, boolean Checked)void ListBox:SetItemHeight(number ItemHeight)void ListBox:SetTopItem(integer TopItem)

<MessageFrame>

用于消息、行数、滚动、淡出、持续时间和内部字体设置的聊天和日志 API。继承自 Frame。

XML 字段

种类 名称 类型 要求 默认值 出现次数
attribute autoResize boolean 可选 false
attribute bytes BytesType 可选 1023
attribute displayDuration float 可选 10.0
attribute fade boolean 可选 true
attribute fadeDuration float 可选 3.0
attribute maxLines MaxLinesType 可选 10
child FontString 0..unbounded
child TextInsets Inset 0..unbounded

方法

void MessageFrame:AddMessage(string Text?, number Color?)void MessageFrame:ClearText()void MessageFrame:EnableHyperlink(boolean Hyperlink)boolean AutoResize = MessageFrame:GetAutoResize()number DisplayDuration = MessageFrame:GetDisplayDuration()number FadeDuration = MessageFrame:GetFadeDuration()FontString Font = MessageFrame:GetFontString()number LastLine = MessageFrame:GetLastLine()number LineBytes = MessageFrame:GetLineBytes()integer Lines = MessageFrame:GetLines()number MaxLines = MessageFrame:GetMaxLines()number PageLines = MessageFrame:GetPageLines()number Position = MessageFrame:GetPosition()void MessageFrame:ResetTime()void MessageFrame:ScrollBottom()void MessageFrame:ScrollDown()void MessageFrame:ScrollTop()void MessageFrame:ScrollUp()void MessageFrame:SetAutoResize(boolean AutoResize)void MessageFrame:SetDisplayDuration(number DisplayDuration)void MessageFrame:SetFadeDuration(number FadeDuration)void MessageFrame:SetFontSize(integer FontSize)void MessageFrame:SetLastLine(integer LastLine)void MessageFrame:SetLineBytes(integer LineBytes)void MessageFrame:SetMaxLines(integer MaxLines)void MessageFrame:SetPosition(integer Position)

<Model>

用于模型、纸娃娃、材质、组件、相机、骨骼、染色和动作的 3D 模型 API。继承自 Frame。

XML 字段

种类 名称 类型 要求 默认值 出现次数
attribute file string 可选
attribute fogFar float 可选 1.0
attribute fogNear float 可选 0.0
attribute maskFile string 可选
attribute targetBone PLAYERMODELBONE 可选 HEAD
child FogColor ColorType 0..1

方法

void Model:Build()boolean CanDye, boolean Slot1, boolean Slot2, boolean Slot3, boolean Slot4 = Model:CanDyeFXColors(integer CanDyeFXColors?)void Model:CardModelDiffuse(boolean Obtained)number Scale|boolean False = Model:GetBoneScale(number BoneIndex)number MaterialCount = Model:GetMaterialCount()number Color1|boolean False, number Color2? = Model:GetPaperdollColor(number PartIndex)string Part|boolean False = Model:GetPaperdollPart(number PartIndex)boolean Model = Model:HasModel()void Model:InserLinkFrame(string PName, number X, number Y, number Z)boolean Paperdoll = Model:IsPaperdoll()void Model:PlayMotion(string PMotion)void Model:ReleaseModel()void Model:SetAlignmentFrames(string SourceFrame, string TargetFrame, number X, number Y)void Model:SetBoneScale(number BoneIndex, number BoneScale)void Model:SetCameraPosition(number M_x, number M_y, number M_z)void Model:SetComponent(string PPartName, string PComponentName)void Model:SetComponentColors(string PPartName, number R, number G, number B, number R, number G, number B)void Model:SetDefaultTexture(Layout DefaultTexture)void Model:SetDummyFemale()void Model:SetDummyMale()void Model:SetDyeFXColors(integer Color1, integer Color2, integer Color3, integer Color4)void Model:SetEntity(string ACTWorld)void Model:SetGuildHouseBuilding(integer Id)boolean Result = Model:SetHanger(number ItemDBID, boolean BFitting)string Result = Model:SetItemLink(string PItemLink)void Model:SetMaskFile(string MaskFile)void Model:SetModel(number ItemID)void Model:SetModelOffset(number M_x?, number M_y?, number M_z?)void Model:SetPaperdollColor(number PartIndex, number PartColor1, number PartColor2)void Model:SetPaperdollPart(number PartIndex, string PartName)void Model:SetPet(integer Index)void Model:SetPlayerModel(string FriendName)void Model:SetServant(number Index)void Model:SetServantHire(integer Index)void Model:SetTargetBone(string TargetBone)void Model:SetTargetRotate(number TargetRotate)void Model:SetUnit(string Sprite, boolean ShowWeapon, boolean ShowChangeShape)void Model:TakeOffAll()void Model:TakeOffWeapon()

<ScrollFrame>

用于偏移、范围、目标移动、速度、平滑度和子边界限制的滚动容器 API。继承自 Frame。

XML 字段

种类 名称 类型 要求 默认值 出现次数
attribute scrollSpeed float 可选 5.0
child ScrollChild ScrollChildType 0..1

方法

number HorizontalScroll = ScrollFrame:GetHorizontalScroll()number Horizontal, number Vertical = ScrollFrame:GetScrollRange()number ScrollSmoothness = ScrollFrame:GetScrollSmoothness()number ScrollSpeed = ScrollFrame:GetScrollSpeed()number Horizontal, number Vertical = ScrollFrame:GetTargetScrollOffset()number VerticalScroll = ScrollFrame:GetVerticalScroll()void ScrollFrame:ResetScrollPosition()void ScrollFrame:SetHorizontalScroll(number HorizontalScroll)void ScrollFrame:SetScrollRange(number Horizontal, number Vertical)void ScrollFrame:SetScrollSmoothness(number ScrollSmoothness)void ScrollFrame:SetScrollSpeed(number ScrollSpeed)void ScrollFrame:SetTargetScrollOffset(number Horizontal, number Vertical)void ScrollFrame:SetVerticalScroll(number VerticalScroll)void ScrollFrame:UpdateScrollChildRect()

<Slider>

用于当前值、范围、步长和增量的滑块 API。继承自 Frame。

XML 字段

种类 名称 类型 要求 默认值 出现次数
attribute defaultValue float 可选 0.0
attribute incrementValue float 可选 0.0
attribute largeStep float 可选 0.0
attribute maxValue float 可选 0.0
attribute minValue float 可选 0.0
attribute orientation ORIENTATION 可选 VERTICAL
attribute smallStep float 可选 0.0
attribute stepMode SLIDERMODETYPE 可选 FLOAT
child ThumbButton ButtonType 0..unbounded
child ThumbTexture TextureType 0..unbounded

方法

void Slider:DecrementValue()number IncrementValue = Slider:GetIncrementValue()number MaxValue = Slider:GetMaxValue()number Minimum, number Maximum = Slider:GetMinMaxValues()number MinValue = Slider:GetMinValue()number Value = Slider:GetValue()string ValueStepMode = Slider:GetValueStepMode()void Slider:IncrementValue()void Slider:SetIncrementValue(number IncrementValue)void Slider:SetMaxValue(number MaxValue)void Slider:SetMinMaxValues(number Minimum, number Maximum)void Slider:SetMinValue(number Minimum, boolean SendEvent?)void Slider:SetValue(number Value, boolean SendEvent?)void Slider:SetValueStepMode(string Mode)

<StatusBar>

用于当前值、范围和填充颜色的进度条 API。继承自 Frame。

XML 字段

种类 名称 类型 要求 默认值 出现次数
attribute defaultValue float 可选
attribute maxValue float 可选
attribute minValue float 可选
attribute reverse boolean 可选 false
child BarColor ColorType 0..unbounded
child BarTexture TextureType 0..unbounded

方法

number Red, number Green, number Blue, number Alpha = StatusBar:GetBarColor()number MaxValue = StatusBar:GetMaxValue()number MinValue = StatusBar:GetMinValue()number Value = StatusBar:GetValue()void StatusBar:SetBarColor(number Color)void StatusBar:SetMaxValue(number MaxValue)void StatusBar:SetMinValue(number MinValue)void StatusBar:SetValue(number Value)

<Tooltip>

用于所有权、行构建、文本和游戏对象详细信息来源的工具提示 API。继承自 Frame。

方法

void Tooltip:AddCustomTooltipLine(string Str?)void Tooltip:AddDoubleEqualLine(string TextL?, string TextR?, number RL?, number GL?, number BL?, number RR?, number GR?, number BR?, number AnchorType?, number AlignL?, number AlignR?, boolean Warp?)void Tooltip:AddDoubleIconLine(string TextL?, string TextR?, number RL?, number GL?, number BL?, number RR?, number GR?, number BR?, number IconLeftRow?, number IconRightRow?, boolean ShowR?, boolean Warp?, boolean IsNarrow?)void Tooltip:AddDoubleLine(string TextL?, string TextR?, number RL?, number GL?, number BL?, number RR?, number GR?, number BR?)void Tooltip:AddIconLine(string Text?, number R?, number G?, number B?, number IconRow?, boolean Warp?)void Tooltip:AddLine(string Text?, number R?, number G?, number B?, boolean Warp?, number MinWidthType?, number Align?)void Tooltip:AddSeparator()void Tooltip:AddStatusBar(number StartValue?, number EndValue?, number R?, number G?, number B?, number A?, string BarText?)void Tooltip:ClearLines()boolean Owned = Tooltip:IsOwned(Layout Owner)void Tooltip:SetAbility(integer DBID)void Tooltip:SetAccountBagItem(integer Info)void Tooltip:SetActionItem(integer Index)void Tooltip:SetAssignItem(integer AssignItem)void Tooltip:SetATFTitleItem(integer Idx)void Tooltip:SetATFTitleTipItem(integer Idx, integer Type, integer Rare)void Tooltip:SetATFUseItem(integer Idx)void Tooltip:SetAuctionBidItem(integer Index)void Tooltip:SetAuctionBrowseItem(integer Index)void Tooltip:SetAuctionItem()void Tooltip:SetAuctionSellItem(integer Index)void Tooltip:SetBagItem(integer Index)void Tooltip:SetBankItem(integer Index)void Tooltip:SetBootyItem(integer Item)void Tooltip:SetCardItem(integer Index)void Tooltip:SetCoolCloth(string Link?)void Tooltip:SetCraftItem(integer IRecpiteGUID, integer IButtonID)void Tooltip:SetCraftItemRuneHole(integer IRecpiteGUID)void Tooltip:SetCraftQueueRequestItem(integer IItemGUID)void Tooltip:SetCraftRequestItem(integer IRecpiteGUID, integer ICraftRequestItemIndex)void Tooltip:SetEquipmentItem(integer Index)void Tooltip:SetExtraActionItem(integer Item)void Tooltip:SetFusionStone(integer Ability1, integer Ability2, integer Ability3)void Tooltip:SetGameBarItem(integer Index)void Tooltip:SetHistoryItem(integer Info)void Tooltip:SetHouseItem(number ContainerID?, number Index?)void Tooltip:SetHyperLink(string Link?, boolean ForceHideCompareTooltip?)void Tooltip:SetImplementActionItem(integer Index)void Tooltip:SetInboxItem(integer Index, number ItemPos?)void Tooltip:SetInventoryItem(string Unit?, number Index?)void Tooltip:SetItemDB(integer OrgObjID)void Tooltip:SetItemMall(integer Guid)void Tooltip:SetLootItem(integer Serial)void Tooltip:SetMagicBaseDB(integer OrgObjID)void Tooltip:SetMagicCollectDB(integer OrgObjID, number G_GameTooltip_SkillPoint?, boolean CurrentLevel?, boolean NextLevel?, boolean MaxLevel?)void Tooltip:SetMerchantItem(integer Index)void Tooltip:SetOwner(Layout Relative, string Str, number X, number Y)void Tooltip:SetPartnerItem(integer Index)void Tooltip:SetPet(string Link?)void Tooltip:SetPetActionItem(integer PetItem)void Tooltip:SetPetEquipmentItem(integer Index, string Position)void Tooltip:SetPetFeedFoodItem()void Tooltip:SetPetFeedFoodItemTmp(integer Index)void Tooltip:SetPetProductItem(integer Index, number Position?, number ItemIndex?)void Tooltip:SetPetSkillItem(integer Index, integer Position)void Tooltip:SetPetTalentSkillItem(integer PetIndex, integer SkillIndex)void Tooltip:SetPhantom(string Link?, boolean G_GameTooltip_IsPhantomSkill?)void Tooltip:SetQuestItem(integer Type, integer ID)void Tooltip:SetRecipeStoreItem(integer Index)void Tooltip:SetRTL(boolean RTL)void Tooltip:SetRuneExChangeItem(integer Index)void Tooltip:SetSendMailItem(number Index?)void Tooltip:SetServant(string Link?)void Tooltip:SetShoppingCartItem(integer Index)void Tooltip:SetSkillItem(integer SkillType, integer SkillID, number G_GameTooltip_SkillPoint?, boolean CurrentLevel?, boolean NextLevel?, boolean MaxLevel?)void Tooltip:SetSkillItem_LevelUp(integer SkillType, integer SkillID, integer SkillPoint, boolean CurrentLevel?, boolean NextLevel?, boolean MaxLevel?)void Tooltip:SetStoreItem(string State, integer Index)void Tooltip:SetSuitSkillEquipmentItem(integer Index)void Tooltip:SetSuitSkillListItem(integer Index)void Tooltip:SetSuitSkillPlateItem(integer Index)void Tooltip:SetSuitSkillSkillItem(integer Index)void Tooltip:SetText(string Text?, number Red?, number Green?, number Blue?, boolean Wrap, number Align?, number MinWidthType?)void Tooltip:SetTextWithHeader(string Text?, number R?, number G?, number B?, boolean Warp, number MinWidthType?)void Tooltip:SetTitle(integer NTitleID)void Tooltip:SetTradePlayerItem(integer Index)void Tooltip:SetTradeTargetItem(integer Index)void Tooltip:SetUnitBuff(string Unit, integer Index)void Tooltip:SetUnitDebuff(string Unit, integer Index)void Tooltip:SetWorldMapNPC(integer OrgObjID, number X?, number Z?, string Name?, number ZoneID?)void Tooltip:SetZone(string Link?)