Patch Notes 10.3.0.1000
General
- Increased length of mail subjects.
- Added effect radius to spell tooltips.
- Disabled 16 doubled cards from Vortis.
- Fixed crash occuring in Arcanium Arena.
- Updated skill class information list in tooltips.
- Implemented new weapons to sealed weapon fragments.
- Fixed pet skills were missing magic elemental color over head.
- Implemented bullet ammunition to William Edwards shop and Realm of Forgotten Legends bosses.
New Class Combinations
- Added elite skills for new combinations Priest/Druid, Priest/Warden.
- Added elite skills for new combinations Scout/Champion, Scout/Warlock.
- Added elite skills for new combinations Druid/Champion, Druid/Knight, Druid/Priest, Druid/Warlock.
- Added elite skills for new combinations Knight/Champion, Knight/Druid, Knight/Warden, Knight/Warlock.
- Added elite skills for new combinations Warden/Champion, Warden/Knight, Warden/Priest, Warden/Warlock.
- Added elite skills for new combinations Champion/Knight, Champion/Druid, Champion/Scout, Champion/Warden.
- Delayed elite skills for new combinations Warlock/Druid, Warlock/Knight, Warlock/Scout, Warlock/Warden – they will be added with next patches.
Launcher
- Added addons list to integrity report.
- Added closing game clients requirement while restoring settings.
Rogue
- Reduced Assassins Rage physical damage increment to 12%.
Rogue/Warden
- Fixed Bloodthirsty Blade had no effect trigger cooldown.
Rogue/Champion
- Reduced Remodeled Assassin phyiscal damage increment to 24%.
Pumpkin Festival
- 28 custom cards from festival mobs.
- 1 hidden title from custom festival event.
- 9 hidden custom titles from festival events.
- Come to GM Event in Celebria at 31.10.20 21:00 CET.
- Visit Celebria and Boss Spawn instance (at gates of Lost Island of Atlantis) between 31.10.20 00:00 CET and 03.11.20 23:59 CET.
Draco
During the festival you can exchange Wind Zodiac materials and Aero Draconaris for a Draco Pet.
Obtain Aero Draconaris from:
- Pumpkin Festival Reward Manager – exchange 20 x Pumpkin Coins for a reward.
Lost Portal of Death
Location: Entrance of Necropolis of Mirrors (Aslan Valley)
NPC: Jason Warrens
Time: Entire Festival, can be completed only once per festival.
Pumpkinhead Says
Location: Abandoned District of Dalanis (Thunderhoof Hills)
NPC: Pumpkinhead – Between west and south gates
Time: On the hour, every 2 hours
Pumpkin Pranksters
Location: Middle city gate of Dalanis (Thunderhoof Hills)
NPC: Belle Rossly
Pumpkinhead Challenge
Location: Abandoned District of Dalanis (Thunderhoof Hills)
NPC: Pumpkinhead
Pumpkin Warrant
Location: City gates of Varanas
NPC: Ms. Pumpkin
Mr. Pumpkin
Requires completion of event quest « Pumpkin Warrant »
Location: Forsaken Abbey
NPC: Mr. Pumpkin
Ghost Hunter
Location: Central Plaza – Event Area (Varanas)
NPC: Herska
Ghost Farm
Location: Central Plaza – Event Area (Varanas)
NPC: Kathy Poole
Let’s Scream a Little
Location: Lower City West of Varanas
NPC: Mr. Ghost
Halloween Malatina
Location: Atlas (Lost Island of Atlantis)
NPC: Yolius
Trick or Treat – Part 1 (Celt Family)
Location: Central Plaza – Event Area (Varanas)
NPC: Suspicious-looking Ghost
Trick or Treat – Part 2
Location: Lower City West of Varanas
NPC: Little Anna
Colored Ribbons Exchange
Location: Dorian’s Farm (Silverspring)
NPC: Shalson
Monster Parade
Location: City gates of Varanas
NPC: Monster Parade Organizer
Kaz Madness
Location: Oblivion Shrine (Silverspring)
NPC: Kaz Bamandis and Kaz Listo
Patch Notes 10.3.0.1002
General
- Disabled various heal spells of new classes were working in Jerath event.
- Fixed some German localizations for new class combinations were wrong.
- Fixed Experimental Dwarven Ale was setting focus to 100 upon use instead of maximum value.
- Fixed Varanas Nightmare and Arcanium Chamber rings weren’t removing some fear effects properly.
- Corrected magical dagger and magical crossbow from Realm of Forgotten Legends had wrong names.
Mage
- Disabled intelligence based damage over time effects during effect time of Divine Escape to prevent it from interrupting hiding.
Knight
Knight/Druid
- Fixed Knight/Druid Holy Shield wasn’t working for raid members.
Priest
- Fixed Water Element of Rebirth item set skill wasn’t working together with class pets.
Priest/Warlock
- Changed Spirit Jump to teleport target instead of dash.
Priest/Warden
- Fixed Curing Will wasn’t working properly.
- Fixed Barrier Resilience was changing Magic Barrier to a group buff from raid buff.
Priest/Druid
- Fixed Chain of Life tooltip was missing information of 2 seconds cooldown time of healing proc.
Druid
Druid/Champion
- Fixed Enlightened Formation wasn’t usable.
- Changed Essence Vitality cost to 30 rage + 2% MP.
- Fixed Mechanism Feedback wasn’t working properly.
- Fixed Rune Vitality Mechanism stun/silence radius was wrong.
- Fixed Augmentation Mechanism teleport skill was given within wrong radius.
- Fixed Augmentation Mechanism Augmentation buff was disappearing briefly while still in effective radius.
- Fixed Mechanism Implosion was pulling caster towards unintenionally, blast effect was appearing on caster instead of mechanism itself.
Druid/Priest
- Fixed Saviour of Light combat log string.
Druid/Knight
- Fixed Light Strike had misleading information.
- Fixed Elemental Punishment was healing in wrong radius.
Druid/Warlock
- Fixed Focused in Nature was sharing cooldown with Nature’s Poison
Warden
Warden/Warlock
- Fixed Essence of Posion was providing unintenionally higher poison damage.
Warden/Priest
- Fixed Divine Oak Walker had wrong information in description about healing proc.
Scout
Scout/Warlock
- Reduced Poisonous Surge cooldown time to 60 seconds.
Scout/Champion
- Increased Gun Mastery gun damage increment to 57%.
- Removed Rain of Vengeance cooldown share with item set skills, reduced cast time to 1 seconds.
Patch Notes 10.3.0.1003
General
- Corrected several description errors.
- Fixed Flintlock of the Realm wasn’t listed properly in auction house.
- Added ineffectivity cooldown information to buff tooltips for certain effects.
- Changed class pet skill tooltip cast time information to don’t be affected by owner buffs.
- Implemented low level spear, gun and bullet variations to Hall of Survivors Normal mode.
- Changed Jason Warrens event creatures to be visible only to quest owner instead of everyone to prevent confusions.
Champion
Champion/Scout
- Fixed Hide and Seek wasn’t working properly sometimes while under Disassembly Mode.
Champion/Warden
- Increased Explosion Wave maximum target limit to 15.
- Fixed Frantic Slash Marking was providing unintentional effects.
- Fixed Protection of the Oak was removing personal pet upon use.
- Fixed Forged Briar effect was being overridden by other class Briar Shield effects.
Warden
Warden/Warlock
- Reduced Phantom Contract damage increment to 12%.
- Reduced Essence of Poison Poison Damange increment to 24%.
- Reduced Corruption of Nature Poison Damage increment to 8%.
- Fixed Psychic Shadow wasn’t using Shadow Chop properly upon critical Poison Chop.
- Fixed Psychic Shadow buff wasn’t disappearing properly sometimes on despawn of pet.
Scout
- Changed Wind Arrows cooldown increment apply only to crossbow.
Scout/Warlock
- Increased Poisonous Will poison damage increment to 72%.
- Reduced Magical Interference Vampire Arrows focus increment to 5.
Scout/Champion
- Reduced Master Sniper cast time increment to 2 seconds instead of 3.
- Changed Fatal Combo to decrease cooldown of Combo Shot by 4 seconds additionally.
Mage
- Fixed Divine Escape item set skill was resetting aggro with too long delay.
Mage/Knight
- Increased Stars of Light cooldown to 2 seconds.
Mage/Champion
- Increased Ion Storm trigger chance to 50%.
Druid
- Increased Earth Arrow damage by 50%.
- Reduced Summon Sandstorm cooldown to 2 seconds, changed it to be channel skill that channels for 5 hits.
Druid/Warrior
- Removed Natural Attack cooldown.
Druid/Warlock
- Increased Nature’s Poison damage by 50%.
- Changed Nature’s Balance to increase poison damage additionally.
Druid/Priest
- Fixed Master of Regenerate wasn’t applying all effects of Regenerate.
Priest
Priest/Druid
- Fixed Chain of Life wasn’t transferring parried damage.
Patch Notes 10.3.0.1004
General
- Fixed several issues of whisper frame.
- Implemented magical damage formula with cast per second modifier.
Druid
Druid/Warlock
- Fixed Nature’s Balance effect was disappearing after some time unintentionally.
Priest
Priest/Druid
- Fixed Chain of Life was transferring Chain of Life heal as damage sometimes.
Mage
Mage/Warrior
- Fixed Elemental Explosion was increasing cooldown of Thunderstorm to 30 seconds unintentionally.
Scout
- Fixed Archer’s Glory wasn’t increasing magical damage of ranged weapon.
- Fixed Arrow of Essence wasn’t increasing magical damage of ranged weapon.
- Fixed Hunter Stance set skill wasn’t increasing magical damage of ranged weapon.
- Fixed Shooting Mastery passive skill wasn’t increasing magical damage of ranged weapon.
- Fixed Ranged Weapon Mastery passive skill wasn’t increasing magical damage of bow and crossbow.
Scout/Mage
- Fixed Wilderness Campaign percentual attack increment was disappearing after some time unintentionally.
Scout/Champion
- Removed Rain of Vengeance global cooldown trigger.
- Reduced Area of Expertise reflection increment to 0, added removal of reflection damage loss instead.
Scout/Warlock
- Changed modified skills to use magical formula with cast per second modifier, adjusted their damage according to this.
Champion
Champion/Warden
- Reduced Nature’s Guidance Disassembly Mode strength increment to 12.4%.
Post-Patch Notes 10.3.0.1004
Following changes may have incorrect descriptions in game and will only be applied in custom instance zones until next patch.
Scout
Scout/Warlock
- Reduced Venomous Snipe next Snipe damage increment to 8%.
- Halved damage of skills modified by Deadly Intent and Magical Interference, and also Elemental Discipline.
Priest
Priest/Druid
- Reduced Chain of Life bond range to 200.
Mage
Mage/Champion
- Fixed Voltage Seize wasn’t working properly when there is more than one effect active.
Patch Notes 10.3.0.1005
General
- Increased gun range to 50.
- Fixed several skill description errors.
- Fixed dash skills in Jerath wasn’t usable.
- Added Arcadian Patience effect to Warden/Priest and Champion/Druid classes.
- Fixed Realm of Forgotten Legends magical weapons were gaining physical attributes upon upgrade.
Scout
Scout/Warlock
- Changed Elemental Disciple to also inflict damage with area damage skills.
Priest
Priest/Druid
- Increased Chain of Life breaking range to 320.
Priest/Warrior
- Fixed Chain of Light was still resetting cooldown when last hit kills target after cooldown reduction change.
Champion
Champion/Scout
- Increased Mechanical Training gun damage increment to 56%.
Knight
- Increased Holy Strength duration to 25 seconds.
Warrior
- Changed 2-H Weapon Mastery to increase spear damage additionally.
Druid
- Fixed Summon Sandstorm wasn’t interrupting while moving.
Warden
- Reduced Savage Power cooldown time to 60 seconds.
- Reduced Energy Absorb cooldown to 120 seconds.
Warden/Knight
- Reduced Natural Power cooldown decrement to 60 seconds.