Patch Notes 12.1.6.1000-1002 - 12th Anniversary, Flying Mounts, Weather System

12th Anniversary, Flying Mounts, Weather System

Patch Notes 12.1.6.1000

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celebrationFestivals

auto_awesomeWeather System

Weathers & Phenomena

  • Added dynamic weather system with progressive transitions and audio effects.
    • Weathers:
      • Clear Sky
      • Cloud Build-up
      • Dark Weather
      • Storm
      • Full Storm
      • Clearing
    • Phenomena:
      • Rain with Puddles
      • Snow with Snowdrifts
      • Thunder and Lightings
      • Rainbow
  • Introduced 7 new House Weather Options with weathers and phenomena.

Clouds

  • Improved cloud rendering with weather-based density and color transitions.

Shadows

  • Integrated shadow brightness to weather.

Wind

  • Integrated vegetation wind animations with weather intensity.

Settings

  • Added Environment settings section.
  • Added settings to control vegetation wind animations.
  • Added weather ambience and thunder audio settings.
  • Merged water related settings under water sub-category in visuals.

terrainMounts

Flying Mounts

  • Implemented questline to receive ability to fly with relevant mounts. For more info talk with any stableman that rents mounts.
  • Added world boundaries that blocks further movement beyond the allowed space.
  • Implemented omnidirectional flying system for relevant mounts.
  • Implemented flight speed & flight stamina attributes.
  • Added soft altitude limit that differs per zone.
Notes
  • Anniversary: Level 40 Mount Care altitude limit will be used in every zone without requiring enough mounts in Partner Bag.
  • Millim: Flying in zone is disabled due to parallel universe lore limitations currently.

Partner Bag

  • Implemented Mount Care profession that level ups automatically depending on amount of mounts you have in Partner Bag.
  • Changed permanent mounts to be automatically moved to Partner Bag upon using them.
  • Changed color button to be visible only for valid mounts.

Item Shop

  • Added 5 new Traversal Transformation mounts that transform you while maintaining mounts capabilities.

Coloring

  • Allowed all mounts to be dyable for Full Body.
  • Fixed the issue where mounts were losing their modified colors after relog.

Various Changes

  • Fixed instant mount summons were causing old mount models to be hang in world instead of disappearing.

auto_awesomeCosmetics

Weapon Trails

  • Added randomisation to motion played when previewing.
  • Displayed current active weapon when previewing.
  • Fixed preview animations.

Weapon Glows

  • Displayed current active weapon when previewing.

settingsGame Engine

  • Fixed client crash when closing game.
  • Changed motion blur to override anti aliasing.
  • Improved client stability when shadows fail to initialize.
  • Fixed some weapon motions weren't being played correctly.

shieldRaid Bosses

  • Changed name plate of [Essence of Courage] to be visible after being defeated.

styleMonster Cards

  • Disabled unobtainable [Card - Velvet Deer].
  • Restored incomplete shared-card mirrors across all card decks.
  • Increased chance of obtaining [Card - Sun Cow] in [Origin (Awakened)] .

track_changesQuests

  • Fixed [A Traitor With Dangerous Knowledge] to allow interrupted Silver Spring encounters to be completed again.

mapAreas

Awakened Levels

  • Added visual buff on upscaled entities.
  • Added target scale to entry message of upscaled instances.
  • Reduced increase of physical damage and physical attack in bracket from [The Shattered Grove] to [Kawak's Tomb (Awakened)] to 105% from 120%.
  • [Heart of the Ocean (Awakened)]:
  • Doubled the amount of [Dust of the Petrified] obtained from [Medusa].
  • Fixed Monsters had wrong loot table attached, providing about 30-40% more loot than intended.
  • Increased [Recipe - Impetus of the Ocean] [Essence from the Depths] cost to 72 from 36.
  • Changed [Double Backstab] of [Ayam Assassin] to deal 33% of your maximum HP from calculatory damage.

Instances

  • [Kawak's Tomb (Awakened)]: Fixed Affix [Tithe Ascension] tithing bonus.
  • [Entity Chamber (Hard)]: Fixed missing exit portals after both small dragons were defeated.
  • [Hall of the Demon Lord (Awakened)]: Fixed [Sirloth] second-phase attacks when no valid player target remains.
  • [Ruins of the Ice Dwarf Kingdom (Awakened)]: Changed [Quake Blow] to deal 20% of your maximum HP from calculatory damage.

Zones

  • [Thunderhoof Hills]: Fixed quests from NPCs [Tadad], [Fasda], and [Barg Kadaar] not being accepted.
  • [Millim]: Fixed [Card - Large Dimensional Glitch] and [Card - Focused Dimensional Rift] rewards from [Advanced Jumping Package] weren't obtainable.

tvUser Interface

  • Quest Book: Fixed reward list was aligned wrongly.
  • Tooltips: Fixed attribute and rune name appereance.
  • World Map: Added translations for several languages.
  • Tutorial: Fixed images weren't scaling up when hovered properly.
  • Texts: Added key item coloring indicating acquisition state in various places.
  • Character: Changed collapsed attribute titles to stay hidden when editing is inactive.

shieldClasses

General

  • Extended description availability for auto-cycle skills.
  • Allowed [Nightmare Blade Fragment] and [Thought Squeezing Seal] to be usable in action sequences.

Equipment

  • Updated portable tier stones to use single item ID for all future contents.
  • Changed corruption extraction stones to be merged into single item for different contents.
  • Allowed Orkham weapons to be able to produce portable tier stones which is only usable with Orkham weapons.
  • Allowed Entity Chamber equipments to be able to produce portable tier stones & corruption extractions which is only usable with Entity Chamber equipments.

Warden

Warden / Bard
  • Increased [Sonic Chop] cooldown to 2 from 1 second, it's damage to 3290% from 2350% damage.

Priest

Priest / Warrior
  • Changed [Fire Fairy] summoning time to 2 seconds from 6.
  • Changed [Chain of Light] to be based around execution time instead.
  • Changed [Power Build-Up] to also provide damage with 1-Handed Hammers.
  • Changed [Burden of the Combatant] to also grant 2 physical attack per point of Wisdom.

buildDevelopment

Weather System

  • Added function bool Enabled = Sys_GetRainEnabled()
  • Added function void Sys_SetRainEnabled(bool Enabled)
  • Added function bool Only2D = Sys_GetRainOnly2D()
  • Added function void Sys_SetRainOnly2D(bool Only2D)
  • Added function float Intensity = Sys_GetRainIntensity()
  • Added function void Sys_SetRainIntensity(float Intensity)
  • Added function void Sys_SetTreeWindAnimationEnabled(bool Enabled)
  • Added function bool Enabled = Sys_GetTreeWindAnimationEnabled()
  • Added function void Sys_SetDoodadWindAnimationEnabled(bool Enabled)
  • Added function bool Enabled = Sys_GetDoodadWindAnimationEnabled()
  • Added function void Sys_SetWindAnimationEnabled(bool Enabled)
  • Added function bool Enabled = Sys_GetWindAnimationEnabled()
  • Added Weather volume setting to client audio options

House Buildings

  • Added function int CurrentOrgObjID, int CurrentLevel, bool Enabled, int Charge = Houses_GetBuildingState(int BuildingType)
  • Added function void Houses_CreateBuilding(int BuildingOrgObjID)
  • Added function void Houses_DeleteBuilding(int BuildingType)
  • Added function void Houses_SetBuildingEnabled(int BuildingType, bool Enabled)
  • Added event HOUSE_BUILDING_RESULT(int Action, int RequestedOrgObjID, int BuildingType, int CurrentOrgObjID, int CurrentLevel, bool Enabled, int ActiveCharge, int Result)
  • Added event HOUSE_BUILDINGS_CHANGED()

Houses List

  • Added function void Houses_RequestList(int Offset?, string Filter?)
  • Added function void Houses_RefreshList(int Offset?, string Filter?)
  • Added function int Count = Houses_GetListCount()
  • Added function int Offset = Houses_GetListOffset()
  • Added function int TotalCount = Houses_GetListTotalCount()
  • Added function int HouseDBID, int OwnerDBID, string OwnerName, string HouseName, int HouseType, int OpenType, int FurnituresPlaced, int DecorScore = Houses_GetListInfo(int Index)
  • Added event HOUSES_LIST_UPDATE()

Patch Notes 12.1.6.1001

articleGeneral

  • Fixed Entity Chamber extractions & portable tier stones were usable on other contents wrongly.
  • Fixed some objects could not be interacted with; reverted "Fixed some weapon motions weren't being played correctly." change.

auto_awesomeFlying Mounts

  • Fixed [Benthor Swiftrun] speak dialog visibility.

auto_awesomeWeather System

  • Moved puddle settings to Environment > Rain.
  • Fixed Rain settings to be dependent on Weather System checkbox.

Patch Notes 12.1.6.1002

auto_awesomeWeather System

  • Restored movement of sky textures.
  • Disabled weather in internal dungeons.
  • Prevented brief sky color flicker when moving between areas using the same sky gradient.

auto_awesomeFlying Mounts

  • Fixed quest flying mount wasn't consuming any stamina.
  • Fixed traversal transformations weren't getting trainable stamina.
  • Fixed traversal transformation effects were producing footstep sounds.
  • Changed Golden Monoceros to have available maximum trainable stamina directly.
  • Fixed using traversal transformation effect while having a regular mount was causing both to disappear visually.

auto_awesomeMagic Wardrobe

  • Added equipment slot names to empty costume slot tooltips.
  • Fixed sideways opening placement for Adornment and Moon Artefact slots.
  • [Weapon Trail - Birthday Baloons]: Changed Cool Suit selection to allow switching Anniversary trail to normal default.

historyAwakened Instances

  • [Forsaken Abbey (Awakened)]: Fixed instance progression after weakened necromancers.
  • [Kalin Shrine (Awakened)]: Fixed teleporting crystals activating only after defeating [Locatha].

auto_awesomeVisual

  • Fixed occlusion silhouette was only covering weapons.

tvUser Interface

  • MailMod: Fixed window position saving after moves and relogging.

shieldClasses

Equipment

  • Fixed portable tier stone upgrades weren't providing correct content tag.

Buff Foods

  • Changed [Hot Stew] to provide magical attack as well.

General

  • Changed magical damage formula to affect raw magical damage twice like physical damage. This change was introduced already but missed in patch notes.

Mage

General
  • Changed [Elemental Catalysis] to provide elemental damage instead of magical damage.
  • Reduced [Intensification] magical damage gain to 2388 from 7237, changed some elite versions to provide % elemental damage (instead of magical damage).
  • Reduced [Runic Formation] magical damage to 15% (from 35%).
  • Changed [Master of Staves] to provide 16% elemental damage (instead of 16% magical damage).
Mage / Warrior
  • Changed [Intensification] to provide 3% elemental damage for every 10% MP you have left (instead of 1% magical damage for every 3% MP you have left).
Mage / Druid
  • Changed [Gravity] to provide elemental damage instead of magical damage.

Warlock

General
  • Changed [Ruthless Judgment] to provide elemental damage (instead of magical damage).
Warlock / Bard
  • Changed [Notes from the Hell] to provide elemental damage (instead of magical damage).
Warlock / Champion
  • Changed [Psychic Tap] to provide elemental damage (instead of magical damage).

Warrior

Warrior / Mage
  • Changed [Electrical Rage] to provide elemental damage (instead of magical damage).

Druid

General
  • Halved [Concentration Prayer] magical damage boost.

Champion

Champion / Warden
  • Reduced [Heavy Wound] duration to 6s from 8, halved damage.
  • Reduced [Explosion Wave] cooldown to 20s from 30s, removed earth damage bonus & cooldown reduction.

Bard

Bard / Warrior
  • Changed [Berserker Rune] to be triggered with both hands.
  • Changed [Absolute Extermination] to be infinite channel, removed cooldown, added global cooldown trigger.
Bard / Scout
  • Removed [Soul Gale] cooldown, kept global cooldown.

Warden

Warden / Scout
  • Changed [Secret Agreement] to increase your damage dealt instead of physical damage.

Classes

Druid

Druid / Warlock

  • Changed [Nature's Power] to provide 3% poison damage per stack instead of 2% poison damage & 2% magical damage.

Rogue

General

  • Reduced [Grievous Wound] damage by 20%.

Rogue / Warrior

  • Reduced [Rotten] damage by 33%.

Warlock

General

  • Halved [Warp Charge] magical damage bonus.

Scout

Scout / Warlock

  • Reduced [Blood Arrow] magical damage gain to 18%~ from 55%.

13/09

Warlock

General

  • Removed [Warp Charge] magical damage bonus.

Warlock / Warrior

  • Reduced [Mind-Body Unification] Katana damage boost to 35%, 2-H Sword damage boost to 30%.

Priest

Priest / Warrior

  • Increased [Chain of Light] base tick interval to 0.6s from 0.15s.
  • Increased [Ascending Dragon Strike] damage to 1881%.

Rogue

Rogue / Priest

  • Increased [Poisonous Wound] damage over time value by 50%.

Priest

Priest / Scout

  • Changed [Curing Shot] to no longer provide magical damage.

13/09 II

Priest

General

  • Increased fairy attack scaling to 12% from 8%, increased damage scaling to 20% from 12%.

Priest / Warrior

  • Changed [Ascending Dragon Strike] to deal damage 3 times with 1s base execution time.
  • Reduced [Chain of Light] base tick interval to 0.5 from 0.6.

Priest / Scout

  • Changed [Curing Shot] to provide elemental damage instead of magical damage.
  • Increased [Embrace of the Water Spirit] damage conversion rate to 10% from 5%.

Rogue

Rogue / Priest

  • Reduced [Fearless] damage gain to 20%.

Rogue / Warrior

  • Reduced [Rotten] damage by 20%, reverted previous 33% reduction.