Patch Notes 10.6.0.1000

Dark Core
- Opened gates of new large hard mode 12-man instance in Talaghan.
- Added 16 new titles.
- Added 5 new furnitures.
- Added 60 new monster cards.
- Added 4 new pet transformation potions.
- Added 6 new player transformation potions.
- Added 20 new obtainable upper armor pieces and 24 weapons.
General
- Reduced volume of Atlas Guard voice speech.
- Fixed Dark Servants quest was not possible to complete sometimes.
- Added physical damage resistance type information to NPC tooltips.
Patch Notes 10.6.0.1003
General
- Fixed inability to create new character.
- Fixed camera glitch when entering empty account.
Dark Core
- Disabled shadow of some objects.
- Adjusted damage of some mob spells.
- Fixed Dark Core was missing english map.
- Fixed progress bars of B2 was not being correct visually sometimes.
- Reduced health points and defence values of some B2 mobs by 22%.
Monster Cards
- Added "Current Zone" filter.
- Added "Favorite Cards" filter.
- Added "New System Cards" filter.
- Reworked filter categories dropdown.
- Added missing "General Cards" ranking.
- Added possibility to add card to favorites.
- Changed card book to load at game startup "Favorite Cards" filter if any, otherwise current zone.
- Disabled auto changing filter category on opening card book, unless "Current Zone" filter was applied and zone was changed.
Development
- Added
CardFavoriteChangedevent. - Added
Card_IsFavorite(int cardID)function. - Added
Card_Favorite(int cardID, bool Add)function.
Post Patch Notes 10.6.0.1003
Dark Core
General
- Fixed restored instances were causing the player to miss important content of the instance.
Shashank
- Increased maximum possible tower progress at once to 3.
Thelxinoe
- Fixed combat was ending when boss is at certain state.
- Increased defense by 25%, health points by 15% of Thelxinoe.
Xanthus
- Increased damage reductions to 90% from 40% at certain situations.
Patch Notes 10.6.0.1004
- Reduced gear score requirement from 2000 to 1700 in Dark Core.
- Removed Unique cards from "New System Cards" card book filter.
- Changed Gear Score for tier 10-13 runes from 1/2/5/10 to 1/2/4/6.
Post Patch Notes 10.6.0.1004
Dark Core
General
- Excluded cenedrils and class pets from wipe spell.
Dark Core
- Changed event mobs to be locked on combat initializer.
- Changed boss to be locked on combat initializer.
Patch Notes 10.6.0.1005
General
- Added tooltip watermark on Arcadia custom items. In future patches red rarities will be adjusted to original distinction.
Monster Cards
General
- Added NPC preview for Ctrl+click on card hyperlink in chat.
- Changed some minigame cards from wrong Boss type to General.
- Moved Card - Reddie Hammertooth to loot of his master, Hodu Hammertooth.
- Changed card star upgrade requirements for non-killable minigames NPCs to disenchanting only.
Card Book
- Added "Card ID" sorting.
- Fixed search for cards with special characters in NPC name.
- Added card ID copy with middle mouse button on cards in card book.
- Fixed "Current Zone" filter was not refreshed after zone change or reopening.
Dark Core
General
- Implemented weapon textures and icons.
- Fixed some of recent titles had no attributes.
- Adjusted attack values of instance mobs and bosses.
- Fixed some mob spells were inflicting absurd amount of damage.
Xanthus
- Increased Runic Protection damage reduction to 40% from 20% and critical resistance to 15000 from 10000.
Dark Core
- Fixed some spells were not working as intended.
- Fixed Cosmic Explosion was not inflicting damage in some parts of boss room unintentionally.
- Changed Reinforce to be instant, fixed it was not working properly, increased its interval to 120 from 30.
Development
- Renamed
UpdateItemLevel()toUpdateGearScore(). - Renamed
GetPlayerItemLevel()toGetPlayerGearScore(). - Renamed
GetItemLevel(int index)toGetGearScore(int index). - Renamed
PLAYER_ITEMLEVEL_CHANGEDtoPLAYER_GEARSCORE_CHANGED.
Patch Notes 10.6.0.1006
General
- Fixed updating of GearScore on server.
- Fixed Transmutor when there is 0 Purified stones.
Minigames
- Fixed that Ghost Guard Dog could remove Invisibility through walls during Ancient Treasures.
Talaghan
- Fixed Talaghan Public Events weren't functioning correctly sometimes.
Dark Core
General
- Revised some models.
- Added bow visual to Dark Energy Demon Scout Wizards, fixed it had no bow preparing motion.
- Fixed some mob skills weren't inflicting damage.
- Fixed some titles had wrong attributes.
Shashank
- Fixed event was stucking after failing fight sometimes.
- Fixed Kain aura was providing wrong effects, adjusted its effect after correction.
- Adjusted effect of Xana aura.
Dark Core
- Excluded tank from certain events.
- Fixed some mandatory effects were invisible when effects are disabled.
- Fixed Champion was not casting Eternal Sleep after a while.
Post Patch Notes 10.6.0.1006
Dark Core
Shashank
- Reduced Lesser Dark Field radius to 115 from 250 to match its visual.
Dark Core
- Reduced messenger pull distance to 80 from 100.
- Increased delay between messenger pulls to 2/3 from 0.3/3.
- Changed messengers to be locked to their targets.
- Changed messengers to do not get interrupted.
- Reduced messenger HP by half.
- Changed minions to do not initiate first attack on certain event participants.
- Disabled boss white attacks.
- Fixed wipe timer at last phase was not working.
Patch Notes 10.6.0.1007
Dark Core
General
- Fixed The Request of the Light Nature Goddess was obtainable from Ealric Capebattler's Diary unintentionally, changed quest name to Vital Request
- Corrected some of quest descriptions and names.
- Fixed sky was being dark sometimes unintentionally.
- Fixed buffs and items were not disappearing after boss fights sometimes.
- Added more dialogues.
- Adjusted "Dark Core" exchange rates.
Dark Core
- Fixed lasers were vulnerable to attacks.
- Changed "Dark Core" loot to be given to players by filtering MAC addresses upon boss death.
- Added new unbound "Obscure Metal" loot that provides "Dark Core" when consumed.
- Fixed teleport crystal was not being clickable after killing boss.
- Disabled boss dialogue for attempts except first.
- Fixed indicator for cage event was not visible, fixed it was moving around to cause issues.
- Fixed Eternal Silence of boss was interruptable visually. this does not affect the wipe timer
Post Patch Notes 10.6.0.1007
Dark Core
- Adjusted exchange rates.
Shashank
- Increases maximum possible amount of progress per rune to 4 from 3.
Thelxinoe
- Fixed wipe timer was not working properly.
Xanthus
- Fixed wipe timer was not working properly.
Dark Core
- Fixed caged player was not losing debuff after death inside.
- Changed "Dark Core" obtain amounts to be dependent on some pattern rather than being random. explore the pattern.
Patch Notes 10.6.0.1008
Monster Cards
- Fixed "Current Zone" filter was not refreshed on zone change when wasn't currently selected.
Dark Core
- Changed Suppressed Bravery damage interval to 3 seconds from 2.
- Changed Stun Seed to do not get removed from bag upon log off.
- Changed Corruption to provide damage only to the hand weapon is held. Magical weapons are still providing same magical damage if they are in main hand.
- Increased dexterity gain of leather set to 18% from 12%.
- Fixed titanium hammers weren't working on new weapons.
Thelxinoe
- Increased visual size of some event objects.
Dark Core
- Adjusted values of some event mobs.
- Decreased messenger pull interval to 1.25 from 2.
- Fixed Call of Abyss was not disappearing after related monster disappears, causing it to stop working further.
- Changed boss teleport crystal to not be active before boss is killed.
- Adjusted skill damages of mobs before boss.
- Increased cage trigger range to 40 from 25.
- Changed 'Dark Core' loot to be distributed randomly until certain amount of runs instead of being a pattern. With this system, running instance constantly will provide always 39 cores in average 5 Dark Core acquirement, including Obscure Metal.
Class Balance
General
- Changed aggro reducer on pets to 90% from 75%.
Priest
Priest / Warden
- Changed Barrier Resilience to reduce received area damage by 15% instead. Effect disappears from friends if you are too far or dead.
Priest / Scout
- Increased Drowning Attack cooldown to 6 seconds from 3.
Warden
- Changed Sepal Stab damage type to pierce from blunt.
- Changed damage type of Frantic Briar to physical pierce from magical.
Warden / Scout
- Reduced Chiron attack scaling to 0.09 from 0.18, increased damage scaling to 5.0 from 0.1.
- Changed Apparition Shot damage type to physical pierce from magical.
Rogue
- Reduced Fervent Attack cooldown to 3 minutes from 5, changed it to be overridden with similar buffs instead of immune result.
Rogue / Druid
- Increased Poison Shroud damage to 993 from 331, reduced poison damage to 1815 from 2420, increased cooldown to 12 seconds from 4.
Rogue / Bard
- Changed Quick as the Wind spells to pierce from none.
- Reduced An Old Friend attack gain to 8% from 15%.
- Changed Quick as the Wind to extend cooldowns of mentioned skills to 6 seconds from 4.
Rogue / Mage
- Changed Chaos Dagger damage type to pierce from none.
Rogue / Warlock
- Changed Begin When Ready to change Fervent Attack and Evasion to be passives.
Mage
Mage / Warrior
- Reduced Rage Mana damage gain to 10.3% from 20.6%.
- Increased Wisdom and Bravery duration to 600 seconds from 300.
- Reduced Magic Boost damage gain to 6% from 10%.
Mage / Rogue
- Changed Distract to make pet owner cast the spell while pets are alive.
Mage / Champion
- Fixed last hit of Electric Bolt wasn't triggering Voltage Seize.
- Fixed Electric Bolt of other Mage/Champion was triggering Voltage Seize for any Mage/Champion in raid as long as they have their own Electric Bolt on target, which was causing faster triggers when timed properly.
Bard
Bard / Warlock
- Reduced Darkness, Arise! damage gain to 30% from 40%.
Bard / Rogue
- Reduced Ethereal Dagger maximum stack to 6 from 10.
- Reduced The Devourer cooldown to 4 seconds from 6.
Champion
- Changed Imprisonment Pulse damage type to blunt from none.
- Changed Shock Overload damage type to blunt from none.
Post Patch Notes 10.6.0.1008
Dark Core
- Fixed Corruption had extra effects.
Bard
Bard / Rogue
- Fixed The Devourer had wrong cooldown.


