Patch Notes 12.1.3.1000
General
- Rental Weapons: Added item previews for rental weapon choices in NPC dialogs.
- Honor Party: Fixed parties could disband when high-level leaders invited eligible players.
- Title System: Allowed to reuse Focus Character without losing remaining duration when boosting.
- Addons: Blocked outdated GridCliqueIt, Healbot, Healbot2, and QuokkaOrbs addon versions to prevent FPS drops; updated versions are available on CurseForge/Launcher.
Awakened Levels
Note by GD: It's time! Awakened Levels are here, with new toys, new powers old challenges revisited!
- Added 6 Awakened Levels, allowing you to upscale existing nostalgia instances to a higher level with increased difficulty and rewards This includes: Loot, Splinters, Currencies and Tithing. Downscaling is not enabled.
Recipes
- Added 5 new recipes for the Impetusses. Good Luck!
- Changed current artefact rune recipes to craft Tier I runes instead.
- Removed cooldown of Recipe - Splinter of Form and Recipe - Splinter of Emotion.
Runes
Note by GD: New runes introduced will have the same icon per tier for now. We apologize for this inconvenience, we will update them to have different icons for different tiers in a later patch.
- Added 180 new rune tiers of existing artefact runes.
- Renamed current artefact runes to reflect their tiers. (Your current runes will start out at Tier III)
- Added 20 new combination runes and 180 bonus tiers, which are accessible through the arcane transmutors.
Instances
Note by GD: Over the past few months we’ve already changed many instances to reflect these future changes. Upscaling especially affects DoTs in ways which will make or break content. If you still find any that aren’t good: Let us know!* *We've also added a few more now, to make sure it's a fair and fun grind.
Heart of the Ocean
- Changed Gebas Whirlwind to deal heavy %-Based damage.
- Changed Medusa's Maids Wave Armour to be based around their maximum HP instead.
Kalin Shrine
- Changed Yusaliens Bites Bleed to inflict heavy %-Based damage.
Tithing
- Added Greater Tithing Amulet to William Edwards in Lost Island in Atlantis.
Festivals
- Crafting Festival: Activated festival - learn more at our wiki.
- Summer Festival: Implemented Watermelon Event; more to come.
- Scarlet Watermelon Seeds can be collected and exchanged for special watermelons at Hiawatha Malone in Varanas.
- Music Festival: Updated several cards to show their festival source correctly.
Game Engine
Fixed client could close unexpectedly when:
- Closing during loot notifications.
- Creating interface elements after reloading UI.
- Loading textures with unsupported dimensions.
Areas
- Origin (Awakened): Fixed Tithing Amulets not always gaining charges from certain boss clears.
- Awakened Instances: Fixed Tithing charges were not granted when no Tithing bonus was active.
- Dalanis: Fixed Betty Ilun could fail to appear after completing Training - Protect The Village and Training - Wild Plant Knowledge.
User Interface
Crafting
- Added craft button tooltip for unprepared ingredients.
- Improved ingredient count visual layout for craftable raw materials.
- Fixed it was possible to craft from ingrediements stored in locked bag slots.
- Fixed create and quantity controls could be used without required materials.
- Changed missing required tool messages from system messages to warnings and colored required tool names.
Cursors
- Fixed rotation cursor was not shown while rotating view.
- Fixed colors could appear incorrect with some graphics drivers.
- Added size option with Normal, Big, and Large choices to Settings.
Various Frames
- Mail: Fixed unclickable ticket and support mail links.
- Bug Frame: Fixed copied interface error text included occurrence and last seen details.
- Mirror World: Updated minimap button to always remain visible when enabled in interface settings.
Classes
Champion
Champion / Warden
- Fixed Explosion Wave sometimes did not reduce cooldown correctly.
Rogue
- Changed Projectile Training to also provide 50% chance to not consume any projectile.
Development
- Added
event CORRUPTWEAPON_CONFIRM() - Added
table<int AffixID> AffixIDs = UnitGetAffix(string Unit)
Patch Notes 12.1.3.1001
Addons
- Improved invalid texture size warnings to show affected texture paths.
Awakened Instances
- Fixed Artefact Runes translations had no tier in name.
- Fixed loot abuse when swapping party leaders in instances affected by Awakened Levels.
- Updated descriptions for Maidenless and I love my Teddy Bear titles to clear up the way they're obtained.
- Fixed Abyssal Jewelry from Necropolis of Mirrors not having proper set bonusses, fixed naming issues in Enforcer line.
Corruption
- Fixed corrupted item tooltip checks could crash game client.
- Fixed some weapons were showing doubled corruption information.
Cursors
- Updated rotating camera cursor texture.
- Fixed cursor location would change while rotating camera.
- Added cursor section and rotating cursor toggle to Settings.
Raid Bosses
- Removed temporarily new detections related to activity alt detections.
Patch Notes 12.1.3.1002
General
- Fixed Millim jumping quests and Raid Bosses chest cooldowns could show shorter cooldowns than intended.
- Updated further descriptions of Maidenless and I love my Teddy Bear titles and disabled obsolete translations.
Awakened Levels
Zones
- Fixed Grafu Castle (Awakened) not being scaled properly.
Awakening Selector
- Improved instance scaling tooltip readability.
- Fixed minimap button being attached to Portait instead of Minimap.
- Fixed minimap button styling and behaviour to match other minimap buttons.
User Interface
Game Settings
- Fixed some UI element settings could not be linked to chat.
- Fixed hold-to-spam action keys stopped working after class or zone changes.
Unit Frames
- Fixed shields could stay visible after shields were removed.
- Fixed shield hit count text could show formatting pattern instead of shield value.
Various
- Fixed camera rotation could freeze while moving mouse.
- Fixed damaging skills could appear as healing or show no visible damage.
Patch Notes 12.1.3.1003
General
- Increased stack size from Crafting Festival items to 999 (from 100).
Game Engine
- Improved buff display performance during frequent updates.
- Improved visible object handling while moving through terrain.
- Fixed client could crash when using missing bag items on other items.
Newcomers
- Fixed Old Bag could fail when no elite skill certificate was available.
- Changed newbie pet to use its own pet group to prevent it being conflicted with other pets.
Equipment
General
- Fixed Antifear of Abyssal Rings was unusable.
- Increased Splinter of Form and Splinter of Emotion stack size to 999 from 100.
Artefacts
- Changed Offensive Sun Artefact to increase your damage output by 1% for each 5/10% HP target is missing instead of more damage below 15% HP.
Crafting
- Increased Impetus Recipe drop chance slighty.
- Changed Recipe - Moon Essence to require much less Arcadia Coins.
- Changed Recipe - Sun Essence to require less materials and Arcadia Coins.
- Changed some Impetus Recipes slightly to more closely reflect actual instance material gains. Replaced Sun/Moon Essence base materials with completed essences.
Instances
Awakened Instances
- Changed Earth Shattering Strike from various instances to be based around your HP instead.
Chamber of Elements
- Inferno of Divinity: Fixed Sigurd anvil opened crafting window instead of allowing to handle tactic.
- Realm of Forgotten Legends: Fixed Jerath crystal opened crafting window instead of leaving inside area.
Heart of the Ocean (Awakened)
- Changed Double Backstab to %-Based damage instead.
- Changed Cast Harpoon to be a cast instead of an instant throw.
- Removed Essence from the Depths from Ayam Rooks in Awakened Levels.
- Fixed Wave Armour was sometimes 50000x larger than intended on certain monsters.
- Changed Fish Poison to have a cast time, reduced it's damage significantly, changed it's DoT to a higher frequency.
- Changed Crush Injury from Teeth of the Reef to deal 15% damage per second instead of calculatory damage every two seconds.
Ruins of the Ice Dwarf Kingdom (Awakened)
- Fixed Pangkor being stuck at various phases.
Classes
General
- Added damage and healing boost attributes based on target missing HP.
- Fixed healing over time effects could restore less health than shown in their tooltips.
- Adjusted ranged weapon & main hand weapon based skills to scale their cast time value with attack speed instead of cast speed and be displayed as execution time instead.
Shields
- Fixed target shield bars did not update after shields were gained.
- Fixed shield rebuffs before expiration did not refresh remaining shield value.
Warden
- Changed Spirit of the Oak to provide 30% increased Stamina from 20%, 30% Endurance Rate from 20% and 100% aggro from 80%.
Warden / Champion
- Reduced Heavy Bash Cooldown to 1 second from 2.
- Increased Punisher Guardian's Blessing duration to 30 seconds from 20.
- Changed Summon Punisher Guardian to additionally grant 30% increased HP, reduced it's summon time to 4 seconds from 8.
Warden / Bard
- Reduced Sonic Chop cooldown to 1 second from 2.
- Increased Perfect Harmony physical damage increase to 40% from 20%.
Knight
Note by GD: Knight/Rogue shouldn't solo. We've overshot the self-healing and protection by a bit and are monitoring it closely.
General
- Changed Holy Power Explosion to be a passive skill, increased it's aggro gain to 198% from 135%.
Knight / Rogue
- Reduced Panther's Blessing heal and mana recovery to 1% from 4%.
- Reduced Shadowstep dodge bonus to 5% from 20%. Reduced the light damage increase from 20% to 3%.
Knight / Druid
- Changed Earthly Protection to a passive skill.
Knight / Warden
- Reduced Frantic Smash Aggro multiplier from x10 to x3.
- Changed Two-Hand Mastery to provide 130% increased damage instead of 109%.
Warrior
Warrior / Mage
- Reduced Blasting Cyclone's knockdown to 1 second from 2, removed its pull.
Warrior / Knight
- Fixed Resist not providing any damage reduction.
- Increased Fierce Bash shield damage rate to x12 from x2.
- Changed Charge to decrease the physical and magical attack of enemies hit by 50% for 20 seconds.
- Changed Throw Shield to hit many more targets with it's bounce, increased shield defense damage ratio to x12 from x0.1.
- Changed Shield Bash to no longer decrease physical and magical attack of enemies hit, increased shield defense damage ratio to x12 from x0.1.
Druid
Druid / Priest
- Changed Rock Protection to a passive skill.
- Reduced Curing Wave cooldown to 2 seconds from 5.
Champion
Champion / Priest
- Changed Rune Energy Consecration to cost 5% mana instead of 10 rage.
- Changed Divine Vengeance party defense increase to last 20 seconds instead of 7.
User Interface
General
- Fixed cursor movement speed and display layering.
- Fixed non-problematic textures stopped rendering after texture size checks.
- Fixed player info tooltips could spam chat and block player name menus after re-logging.
Skill Book
- Fixed tooltips were missing maximum level upgrade text.
- Fixed unlearned skills showed as not active on action bars.
Visual
- Infernal Weapons: Fixed texture layer resolutions.
Development
- Added function
bool Requested, bool NotFoundCached = AskPlayerInfo_Tooltip(string Name) - Added event
ASK_PLAYER_INFO_TOOLTIP(string Name, string Guild, int ZoneID, int ClassID, int SubClassID, int ClassLevel, int SubClassLevel, int RaceID, int SexID, int PlayTime, int PrestigeType, string Language, bool InParty, bool IsNewbie, int GearScore)
Planned Changes
No Planned Patch Notes now. Follow patch notes to find out.
Roadmap
Updates
| Roadmap Creation | Previously Updated | Last Updated | Changes |
|---|---|---|---|
| October 28, 2025 | November 8, 2025 | June 24, 2026 |
New — Added since last update. |
Status Legend
| In Planning | → | Work in Progress | → | Scheduled | → | Polishing | → | Completed |
|---|
Development
Quick preview of the major initiatives multiple groups in our team are currently working on:
Introduced
Overview of the major initiatives that have already been introduced:
Gear Score — Grouping gears and adjusting their values.
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