Patch Notes 12.1.3.1000-1003 - Awakened Levels, Crafting & Summer Festival

Awakened Levels, Crafting & Summer Festival

Patch Notes 12.1.3.1000

articleGeneral

  • Rental Weapons: Added item previews for rental weapon choices in NPC dialogs.
  • Honor Party: Fixed parties could disband when high-level leaders invited eligible players.
  • Title System: Allowed to reuse Focus Character without losing remaining duration when boosting.
  • Addons: Blocked outdated GridCliqueIt, Healbot, Healbot2, and QuokkaOrbs addon versions to prevent FPS drops; updated versions are available on CurseForge/Launcher.

auto_awesomeAwakened Levels

Image 799

Note by GD: It's time! Awakened Levels are here, with new toys, new powers old challenges revisited!

  • Added 6 Awakened Levels, allowing you to upscale existing nostalgia instances to a higher level with increased difficulty and rewards This includes: Loot, Splinters, Currencies and Tithing. Downscaling is not enabled.

Recipes

  • Added 5 new recipes for the Impetusses. Good Luck!
  • Changed current artefact rune recipes to craft Tier I runes instead.
  • Removed cooldown of Recipe - Splinter of Form and Recipe - Splinter of Emotion.

Runes

Note by GD: New runes introduced will have the same icon per tier for now. We apologize for this inconvenience, we will update them to have different icons for different tiers in a later patch.

  • Added 180 new rune tiers of existing artefact runes.
  • Renamed current artefact runes to reflect their tiers. (Your current runes will start out at Tier III)
  • Added 20 new combination runes and 180 bonus tiers, which are accessible through the arcane transmutors.

Instances

Note by GD: Over the past few months we’ve already changed many instances to reflect these future changes. Upscaling especially affects DoTs in ways which will make or break content. If you still find any that aren’t good: Let us know!* *We've also added a few more now, to make sure it's a fair and fun grind.

Heart of the Ocean
  • Changed Gebas Whirlwind to deal heavy %-Based damage.
  • Changed Medusa's Maids Wave Armour to be based around their maximum HP instead.
Kalin Shrine
  • Changed Yusaliens Bites Bleed to inflict heavy %-Based damage.

Tithing

  • Added Greater Tithing Amulet to William Edwards in Lost Island in Atlantis.

celebrationFestivals

  • Crafting Festival: Activated festival - learn more at our wiki.
  • Summer Festival: Implemented Watermelon Event; more to come.
    • Scarlet Watermelon Seeds can be collected and exchanged for special watermelons at Hiawatha Malone in Varanas.
  • Music Festival: Updated several cards to show their festival source correctly.

settingsGame Engine

Fixed client could close unexpectedly when:

  • Closing during loot notifications.
  • Creating interface elements after reloading UI.
  • Loading textures with unsupported dimensions.

mapAreas

  • Origin (Awakened): Fixed Tithing Amulets not always gaining charges from certain boss clears.
  • Awakened Instances: Fixed Tithing charges were not granted when no Tithing bonus was active.
  • Dalanis: Fixed Betty Ilun could fail to appear after completing Training - Protect The Village and Training - Wild Plant Knowledge.

tvUser Interface

Crafting

  • Added craft button tooltip for unprepared ingredients.
  • Improved ingredient count visual layout for craftable raw materials.
  • Fixed it was possible to craft from ingrediements stored in locked bag slots.
  • Fixed create and quantity controls could be used without required materials.
  • Changed missing required tool messages from system messages to warnings and colored required tool names.

Cursors

  • Fixed rotation cursor was not shown while rotating view.
  • Fixed colors could appear incorrect with some graphics drivers.
  • Added size option with Normal, Big, and Large choices to Settings.

Various Frames

  • Mail: Fixed unclickable ticket and support mail links.
  • Bug Frame: Fixed copied interface error text included occurrence and last seen details.
  • Mirror World: Updated minimap button to always remain visible when enabled in interface settings.

shieldClasses

Champion

Champion / Warden
  • Fixed Explosion Wave sometimes did not reduce cooldown correctly.

Rogue

  • Changed Projectile Training to also provide 50% chance to not consume any projectile.

buildDevelopment

  • Added event CORRUPTWEAPON_CONFIRM()
  • Added table<int AffixID> AffixIDs = UnitGetAffix(string Unit)

Patch Notes 12.1.3.1001

extensionAddons

  • Improved invalid texture size warnings to show affected texture paths.

historyAwakened Instances

  • Fixed Artefact Runes translations had no tier in name.
  • Fixed loot abuse when swapping party leaders in instances affected by Awakened Levels.
  • Updated descriptions for Maidenless and I love my Teddy Bear titles to clear up the way they're obtained.
  • Fixed Abyssal Jewelry from Necropolis of Mirrors not having proper set bonusses, fixed naming issues in Enforcer line.

auto_awesomeCorruption

  • Fixed corrupted item tooltip checks could crash game client.
  • Fixed some weapons were showing doubled corruption information.

auto_awesomeCursors

  • Updated rotating camera cursor texture.
  • Fixed cursor location would change while rotating camera.
  • Added cursor section and rotating cursor toggle to Settings.

auto_awesomeRaid Bosses

  • Removed temporarily new detections related to activity alt detections.

Patch Notes 12.1.3.1002

articleGeneral

  • Fixed Millim jumping quests and Raid Bosses chest cooldowns could show shorter cooldowns than intended.
  • Updated further descriptions of Maidenless and I love my Teddy Bear titles and disabled obsolete translations.

auto_awesomeAwakened Levels

Zones

  • Fixed Grafu Castle (Awakened) not being scaled properly.

Awakening Selector

  • Improved instance scaling tooltip readability.
  • Fixed minimap button being attached to Portait instead of Minimap.
  • Fixed minimap button styling and behaviour to match other minimap buttons.

tvUser Interface

Game Settings

  • Fixed some UI element settings could not be linked to chat.
  • Fixed hold-to-spam action keys stopped working after class or zone changes.

Unit Frames

  • Fixed shields could stay visible after shields were removed.
  • Fixed shield hit count text could show formatting pattern instead of shield value.

Various

  • Fixed camera rotation could freeze while moving mouse.
  • Fixed damaging skills could appear as healing or show no visible damage.

Patch Notes 12.1.3.1003

articleGeneral

  • Increased stack size from Crafting Festival items to 999 (from 100).

settingsGame Engine

  • Improved buff display performance during frequent updates.
  • Improved visible object handling while moving through terrain.
  • Fixed client could crash when using missing bag items on other items.

person_addNewcomers

  • Fixed Old Bag could fail when no elite skill certificate was available.
  • Changed newbie pet to use its own pet group to prevent it being conflicted with other pets.

auto_awesomeEquipment

General

  • Fixed Antifear of Abyssal Rings was unusable.
  • Increased Splinter of Form and Splinter of Emotion stack size to 999 from 100.

Artefacts

  • Changed Offensive Sun Artefact to increase your damage output by 1% for each 5/10% HP target is missing instead of more damage below 15% HP.

Crafting

  • Increased Impetus Recipe drop chance slighty.
  • Changed Recipe - Moon Essence to require much less Arcadia Coins.
  • Changed Recipe - Sun Essence to require less materials and Arcadia Coins.
  • Changed some Impetus Recipes slightly to more closely reflect actual instance material gains. Replaced Sun/Moon Essence base materials with completed essences.

auto_awesomeInstances

Awakened Instances

  • Changed Earth Shattering Strike from various instances to be based around your HP instead.

Chamber of Elements

  • Inferno of Divinity: Fixed Sigurd anvil opened crafting window instead of allowing to handle tactic.
  • Realm of Forgotten Legends: Fixed Jerath crystal opened crafting window instead of leaving inside area.

Heart of the Ocean (Awakened)

  • Changed Double Backstab to %-Based damage instead.
  • Changed Cast Harpoon to be a cast instead of an instant throw.
  • Removed Essence from the Depths from Ayam Rooks in Awakened Levels.
  • Fixed Wave Armour was sometimes 50000x larger than intended on certain monsters.
  • Changed Fish Poison to have a cast time, reduced it's damage significantly, changed it's DoT to a higher frequency.
  • Changed Crush Injury from Teeth of the Reef to deal 15% damage per second instead of calculatory damage every two seconds.

Ruins of the Ice Dwarf Kingdom (Awakened)

  • Fixed Pangkor being stuck at various phases.

shieldClasses

General

  • Added damage and healing boost attributes based on target missing HP.
  • Fixed healing over time effects could restore less health than shown in their tooltips.
  • Adjusted ranged weapon & main hand weapon based skills to scale their cast time value with attack speed instead of cast speed and be displayed as execution time instead.

Shields

  • Fixed target shield bars did not update after shields were gained.
  • Fixed shield rebuffs before expiration did not refresh remaining shield value.

Warden

  • Changed Spirit of the Oak to provide 30% increased Stamina from 20%, 30% Endurance Rate from 20% and 100% aggro from 80%.
Warden / Champion
  • Reduced Heavy Bash Cooldown to 1 second from 2.
  • Increased Punisher Guardian's Blessing duration to 30 seconds from 20.
  • Changed Summon Punisher Guardian to additionally grant 30% increased HP, reduced it's summon time to 4 seconds from 8.
Warden / Bard
  • Reduced Sonic Chop cooldown to 1 second from 2.
  • Increased Perfect Harmony physical damage increase to 40% from 20%.

Knight

Note by GD: Knight/Rogue shouldn't solo. We've overshot the self-healing and protection by a bit and are monitoring it closely.

General
  • Changed Holy Power Explosion to be a passive skill, increased it's aggro gain to 198% from 135%.
Knight / Rogue
  • Reduced Panther's Blessing heal and mana recovery to 1% from 4%.
  • Reduced Shadowstep dodge bonus to 5% from 20%. Reduced the light damage increase from 20% to 3%.
Knight / Druid
  • Changed Earthly Protection to a passive skill.
Knight / Warden
  • Reduced Frantic Smash Aggro multiplier from x10 to x3.
  • Changed Two-Hand Mastery to provide 130% increased damage instead of 109%.

Warrior

Warrior / Mage
  • Reduced Blasting Cyclone's knockdown to 1 second from 2, removed its pull.
Warrior / Knight
  • Fixed Resist not providing any damage reduction.
  • Increased Fierce Bash shield damage rate to x12 from x2.
  • Changed Charge to decrease the physical and magical attack of enemies hit by 50% for 20 seconds.
  • Changed Throw Shield to hit many more targets with it's bounce, increased shield defense damage ratio to x12 from x0.1.
  • Changed Shield Bash to no longer decrease physical and magical attack of enemies hit, increased shield defense damage ratio to x12 from x0.1.

Druid

Druid / Priest
  • Changed Rock Protection to a passive skill.
  • Reduced Curing Wave cooldown to 2 seconds from 5.

Champion

Champion / Priest
  • Changed Rune Energy Consecration to cost 5% mana instead of 10 rage.
  • Changed Divine Vengeance party defense increase to last 20 seconds instead of 7.

tvUser Interface

General

  • Fixed cursor movement speed and display layering.
  • Fixed non-problematic textures stopped rendering after texture size checks.
  • Fixed player info tooltips could spam chat and block player name menus after re-logging.

Skill Book

  • Fixed tooltips were missing maximum level upgrade text.
  • Fixed unlearned skills showed as not active on action bars.

auto_awesomeVisual

  • Infernal Weapons: Fixed texture layer resolutions.

buildDevelopment

  • Added function bool Requested, bool NotFoundCached = AskPlayerInfo_Tooltip(string Name)
  • Added event ASK_PLAYER_INFO_TOOLTIP(string Name, string Guild, int ZoneID, int ClassID, int SubClassID, int ClassLevel, int SubClassLevel, int RaceID, int SexID, int PlayTime, int PrestigeType, string Language, bool InParty, bool IsNewbie, int GearScore)

Planned Changes

No Planned Patch Notes now. Follow patch notes to find out.

Roadmap

autorenewUpdates

Roadmap Creation Previously Updated Last Updated Changes
October 28, 2025 November 8, 2025 June 24, 2026

New — Added since last update.
Updated — Status changed since last update.
Delayed — The ETA has been postponed.

infoStatus Legend

In Planning Work in Progress Scheduled Polishing Completed

buildDevelopment

Quick preview of the major initiatives multiple groups in our team are currently working on:

Feature
ETA
Status
Further class balance with more organized changes.
2025
Newcomers:
Simpler access to the market and economy.
2025
Clearer game knowledge.
2025
Redesigning tutorial experience to align with current needs and shared between races.
Q3-Q4 2026
Fisherman Camp Site — Possibility for automated fishing.
Q3-Q4 2026
Game Visuals:
Reworked trees.
November 2025
Shadows for all objects in game.
November 2025
Various graphics and performance improvements.
Q4 2025 – Q1 2026
More lively environment.
Q3 2026
Weather system.
Q3 2026
Housing:
Building system with new features, resources similar to Guild Castle.
Q2-Q3 2026
Furnishing in multiple external styles at once.
Q3-Q4 2026
More building furniture.
Q3-Q4 2026
Awakened Instances:
Modernization, reducing catch-up time, new toys to play with and a whole new system to let you choose your own difficulty!
July 2026
Kawak's Tomb (Awakened): Travel through the sacred limon grounds to uncover the Envoys mysterious past…
July 2026
Millim and The Shattered Grove DLC1 "Parallel Worlds": Big Glitches, Reality Glasses, new challenges.
August 2026
Prestige Season 8 — New achievement categories, simpler UI/UX.
August 2026
Streamlining game installation.
Q3 2026
Possibility to play as Dwarf Female.
Q3 2026
Millim DLC2: New areas, quests, building mechanics and flying mounts.
Q3-Q4 2026
Creation of a Daily & Weekly Reset Hub for all repeatable content.
unknown
New Wheel of Fortune categories: Potions/Food, Wings, Mounts, etc.
unknown

auto_awesomeIntroduced

Overview of the major initiatives that have already been introduced:

Feature
ETA
Status
Newcomers:
Simplifying instance pre-quests.
2025
Easier preparation for instances.
2025
The Shattered Grove endgame 12-player instance in Millim.
November 2025
Critical Chance Rework — Lethality ensures every hit benefits from Execution Power.
November 2025
Game Visuals:
Better control over GPU, CPU, RAM usage and resulting FPS.
December
Prestige Season 6 — Rewards adjusting, possibility to purchase for diamonds.
December 2025
Housing:
Furnishing outside square in external styles.
Q4 2025 – Q1 2026
New responsive, clean website connecting our two current domains.
Q4 2025 – Q1 2026
Restoring User Interface style to the original with higher quality.
Q4 2025 – Q1 2026

Gear Score — Grouping gears and adjusting their values.

Q1 2026
Prestige Season 7
April 2026