Prevented attribute removal after replacing the selected equipment.
Fixed silent confirmation failures when selected equipment state became invalid.
tvUser Interface
Action Sequence
Changed single skill to support sequence rules.
Increased maximum slots for sequence panel to 15 (from 10).
Added possibility to share your sequences with other players.
Improved action sequence tooltips, conditions and logic greatly.
Excluded hidden effects from action sequence availability checks.
Made action sequence tooltips be inspectable along with main tooltip.
Enabled middle-click copying of IDs from action sequence tooltip links.
Updated various class skills to have their own logical soft-requirements for sequence rule system.
Added several new rule settings for sequence slots and added descriptions to their tooltip.
Chat Translations
Preserved line breaks in translations.
Improved for more consistently use the selected target language.
Fixed displaying unchanged original text as translated sometimes.
Fixed displaying original messages when "Show original & translated" was disabled.
Settings
Fixed errors during world interface initialization.
Fixed missing labels in Quest Tracker settings sometimes.
Added optional nearest-enemy targeting for enemy-targeted skills used without valid target.
Added option to colour loot effects and outlined dead NPC mouseover highlights by highest item rarity, updating immediately when loot appears or changes.
Various Frames
Arcadia Messenger: Added multiline support.
Unit Frames: Improved unit highlight outline method visually.
QuestState: Improved QuestState quest tracking with sorting, deeper quest chains, and clickable quest links.
Development
Updated function string Texture, int ActionID, int ActionType, bool Usable, float Duration, float Remaining, bool Locked, bool HasSubslots, int AssistSkipCapabilities, int AssistSkipMode, bool Disabled = GetActionSubSlotInfo(int ActionIndex, int SubSlot).
Updated function void SetActionSubSlotSkipActiveAssist(int ActionIndex, int SubSlot, int Mode).
shieldClasses
Druid
General
Fixed [Nature's Power] was obtainable through various methods on non-Druid classes.
General
Changed some of item buffs & class skill buffs to not be usable when you have a buff that shared same buff type already. (i.e: [Fervent Attack] and [Strong Stimulant]).
Mage
Mage / Warlock
Reduced [Cast Shadow] damage by 25%.
Warlock
Warlock / Warrior
Corrected [Ethereal Rage] description.
Reduced [Ethereal Hammer] damage to 187.5% (from 250%).
Reduced [Consistent Heart Strike] physical damage to 375% (from 500%).
Reduced [Ethereal Whirlwind] damage to 700 (from 937.5).
Changed [Psychic Warrior] to be levelable up to 105.
Champion
General
Changed [Kinetic Burn] to cost 5 Rage per tick, increased base interval between ticks to 0.35s from 0.25.
Changed [Shield Form] and [Disassembly Mode] to appear in skillbook before learning with acquisition instructions.
Champion / Warden
Reduced [Heavy Wound] damage over time value to 437.5 from 630.
Changed [Frantic Will] to no longer provide physical damage.
Increased [Explosion Wave] cooldown to 30s (from 15).
Champion / Scout
Increased [Mechanical Storm] cooldown to 12s from 8.
Reduced [Fearless Shot] damage to 350% (from 1400%).
Reduced [Vampire Shot] attack gain to 8% from 12%, reduced Focus cost reduction to 50% (from 80%), removed trigger cooldown.
Champion / Warlock
Changed [Dark Energy Strike] to recover 10 Focus, increased Rage cost to 20 (from 15).
Increased [Rune Siphon] both damage instances to 840% (from 594%).
Scout
Scout / Priest
Restored [Essence of the Death] 5% defense reduction to its original state.
Scout / Bard
Reduced [Musical Shot] damage gain to 8% from 10%, removed cooldown trigger.
Scout / Warden
Changed [Scent of Hunt] to scale down cast time with more attack speed, reduced Focus cost to 15 (from 20).
Reduced [Hidden Peril] Focus cost to 20 (from 30).
Bard
Bard/Scout
Reduced [Deadly Arrows] Focus cost to 20 from 25.
Bard/Rogue
Increased [The Devourer] base damages to 1047.5% (from 838%) and bonus damages to 448% (from 360%).
Increased [Mass Destruction] tick amount to 5 from 3.
Bard/Warlock
Changed [Soul Hunter] to be passive.
Warden
Warden/Warrior
Changed [Double Chop] to recover 10 Rage additionally.
Warden/Scout
Changed [Apparition Shot] to provide 10% physical damage (instead of 8% physical attack), removed trigger cooldown.
Changed [Summon Chiron the Ghost Centaur] to have a visible buff when spawned.
Changed [Sacrifice of the Pirate] to only be usable when you have [Chiron the Centaur].
Increased [Apparition Shot] damage to 2517 (from 1321).
Patch Notes 12.1.5.1003
settingsGame Engine
Fixed crash when removing character buffs.
Improved reliability of generated client crash reports.
Improved diagnostics for login and world connection issues.
Improved distant movement for players and waypoint-walking NPCs.
Improved client stability during background log writing and game shutdown.
Improved login and world-loading responsiveness during server diagnostics.
Added optional freeze reporting tool to help diagnose unresponsive game clients.
auto_awesomeLost Dimensional Rifts
Fixed rooms remaining stuck in rare situations or exceeding the room limit.
military_techPrestige
Fixed some achievements weren't completable due to missing tools in [Chrysalia], [Vortis] and [Chassizz].
groupsGuild
Fixed guild rank labels after rank changes.
Made guild member names clickable in rank-change messages.
mapAreas
[Kawak's Tomb (Awakened)]: Enabled Downside Affixes [Mummification], [Slowing Quicksand], [Curse of Medusa], [Trapdoor Bell] and [Golden Misfortune].
celebrationFestivals
Fixed Colorweave Festival resets not allowing the fashion show event to be played again.
tvUser Interface
Action Sequences
Added dark blue sequence rule that allows skill to ignore preferred requirements.
Speech Bubbles
Fixed positioning when using UI scaling.
Changed messages to stay at last known positions when speaker disappear.
Target Frame
Fixed boss level value wasn't updated properly.
Added setting to dynamically hide resource bars & using different texture for more readable health bar.
Tooltips
Changed skill tooltips to have more inspectable information.
Removed square brackets from hyperlinks in inspectable tooltips.
Fixed punctuations were separated wrongly on new lines occasionally.
Updated item tooltips to show Shift re-use hint only for stacks containing multiple items.
Added damage type icons for skill tooltips that contains various information when hovered such as aggro multiplier or critical effectiveness bonus.
Various Frames
Merchant: Fixed potential crashes when viewing item details.
Bloodbars: Updated clickable area for more precise boundaries.
Arcadia Messenger: Improved visibility of unread message counters.
Chat: Changed chat links to Game Settings to use white instead of channel color.
NPC Tracking: Fixed quest entries failing to open map previews from tracking list.
Amount Popup: Fixed repeated error messages when using arrow keys in amount selection popup.
Player Debuffs: Fixed debuff borders appearing too small when durations were shown inside icons.
Bag: Improved repetitive consumable use through holding Shift key for items that has confirmation popup to prevent unintended temporary slot locks.
Development
Added supersampling="BOOL" for Texture UI elements.
shieldClasses
Equipment
Increased [Embalmer] heal bonus to 5967 from 3670.
Fixed [Ryan's Bow] was having broken visible model.
Scout
Fixed [Autoshot] wasn't attaching ranged weapon to your hand.
Knight
Knight / Mage
Fixed [Whirlwind Shield] to properly apply all its debuffs.
Knight / Scout
Changed [Heavenly Arrows] to use execution time of your ranged weapon instead of a flat channel speed.
Post Patch Notes 12.1.5.1004 26.08
shieldClasses
Rogue
General
Changed [Hyperfocus] to maximize all stacks when [Assassins Rage] is used.
Increased [Perfect Slice] bleed damage greatly.
Increased [Katana Training] damage gain to 20% from 12%.
Allowed [Punctured Wound] from [Wound Attack] to be applied multiple times.
Allowed all Rogue bleeds to be applied multiple times.
Changed [Wound Attack] to no longer consume your bleeds.
Changed [Energized Hands] & [Poisonous Hands] to have execution time that gets lower with faster main hand attack speed you have.
Champion
Champion / Scout
Reduced [Determination] damage gain to 18% from 30%.