Patch Notes 12.1.5.1000-1004 - Millim: Parallel Worlds

Millim: Parallel Worlds

Patch Notes 12.1.5.1000

Image 5501

auto_awesome[Millim]

  • Added 10 randomized Big Glitch events.
    • Their progress and location can be tracked using [Compass of Distorted Paths (30 Days)] and [Compass of Distorted Paths (50 Charges)].
  • Added 21 new Rankings for completions, fastest times, and defeated monsters.
  • Added 3 Glitch Reward Packs with additional Corrupted Power rewards.
  • Added 11 new Titles for completions, challenges, and monster kills.
  • Added 4 new craftable Furnitures.
  • Added 56 new Cards.

auto_awesome[The Shattered Grove]

Gameplay

  • Implemented 3 new puzzles and 1 new random boss.

New Content

  • Added 3 new transformation potions.
  • Added 3 new pet transformation elixirs.
  • Added 2 new decorative furniture recipes [Recipe - Staff of Eloria] and [Recipe - Glory of Thalyss] to merchant [Allana Edwards] in [Atlas].
  • Added new tool that corrupts any non-corrupted weapon, talisman or shield in exchange of resetting their tier.

Rewards

  • Added 9 new Cards.
  • Added 8 new Rankings.

settingsGame Engine

  • Fixed crashes while loading textures.
  • Improved crash report reliability during severe client failures.
  • Fixed character shadow rendering crash after graphics device reset.
  • Fixed crashes when viewing item tooltips with long requirement lists.

paletteGame Visuals

  • Fixed NPC and monster models occasionally appearing below ground.
  • Improved altered area visuals to keep their original shapes and transparent details during smooth transitions.

mapAreas

  • [Land of Malevolence]: Fixed [Sword of the Abyss] attacks not dealing intended damage.
  • [Crypt of Eternity (Hard)]: Fixed [Kelopas] encounter resets after wipes and repeated engagements.

tvUser Interface

Action Bars

  • Added action sequences, automatically using the first available action.
  • Added settings for action sequences, panel access, and skill indicators.

Buffs and Targets

  • Added player buff display settings.
  • Improved overhead bloodbar alignment.
  • Moved Buffs & Debuffs settings from Elements to Unit Frames.
  • Added movable Target Frame positioning and cast/channel times.
  • Added Target Window and Target's Target Window display settings.
  • Improved buff duration and count text colours, outlines, and placement.
  • Improved Target Frame and Target's Target buff duration text readability.

Chat

  • Fixed whisper name class color when sending.
  • Improved automatic translation filtering for dynamic chat messages.
  • Improved automatic chat translation to support faster responses, higher translation quality, and more chat channels in future updates.

Various Frames

  • Auction House: Fixed tooltip filters and tier display.

shieldClasses

Warlock

Warlock / Warrior
  • Removed [Ethereal Whirlwind] base physical damage portion, reduced magical damage portion to 1250 (from 1800), reduced radius to 60 (from 100).
  • Changed [Warp Charge] and [Heart Collection Strike] to have 250% main hand weapon DPS dark damage additionally.
  • Increased [Consistent Heart Strike] physical damage portion to 500% (from 250%), reduced magical damage portion to 6955 (from 10031).
  • Changed extra triggered physical dark damage values to scale off of skill levels.

Rogue

Rogue / Warrior
  • Changed [Poison Stab] to inflict [Rotten].
  • Changed [Death's Touch] to inflict [Rotten].
  • Changed [Poisonous Infection] to inflict [Rotten].

color_lensColorweave Festival

Patch Notes 12.1.5.1001

paletteGame Visuals

  • Restored wind animations for trees and vegetation.
  • Fixed sky display issues and incorrect colors during transitions.

homeHousing

  • Updated several outdated sky style names.

tvUser Interface

  • Fixed boss respawn indicators remaining visible from far away or after changing zone or room.
  • Fixed outgoing whispers to team members incorrectly displaying the sender's message in team color.

shieldClasses

Action Sequences

  • Added usable equipped-item support.
  • Added right-click toggling to disable and skip individual action sequence slots.
  • Fixed action sequence tooltips remaining visible briefly after leaving action slots.
  • Added an optional per-action checkbox that skips buff/debuff actions while their effects remain active.
  • Improved effect-aware action skipping to prioritize self buffs, ignore stackable damage-over-time effects, and check maximum buff stacks.

Warden

  • Fixed pets were spamming a VFX untentionally.

Patch Notes 12.1.5.1002

settingsGame Engine

  • Improved client and server performance and stability.
  • Improved rendering performance for large groups of identical characters.
  • Improved player follow system to use smart pathing to prevent getting stuck in terrain.

auto_awesomeLarge Dimensional Rifts

  • Limited max amount of groups inside 1 event to 3.
  • Changed [Millim (Glitched)] from Open World to private instances.
  • Added specialised error when using [Compass of Distorted Paths (30 Days)] in wrong zone.
  • Fixed issue with spawning of [Unstable Orb], [Static Orb] and [Looping Orb] after failing event frequently.

track_changesQuests

  • Adjusted title-system daily quests to reset unfinished assignments at 06:00.
  • [Thin Air]: Fixed [Croso Brazier] sinking into the ground after interaction.
  • [Mika Wells]: Restored unfinished legacy Collect Resource quest access for gathering levels 101–102 across the Wells gathering NPCs.
  • Fixed [Power Bound to be Used] and [Useless to Us, Golden to You] to recognize all matching artefact runes.
  • [The who is...]: Fixed to complete correctly through [Mnemosyne] and [The Envoy] in [Lost Island of Atlantis].

mapAreas

  • [Aeternal Circle]: Fixed doors sometimes remaining closed after defeating [Force Golem Sentry].
  • [Kawak's Tomb (Awakened)]: Enabled Downside Affixes [Elements Disorder], [Shady Sands], [Elemental Resiliance], [Cyclic Dread], [Corrupted Mimic], [Suspicious Chest] and [Parting Gift].
  • [Northern Janost Forest] {Northern Janost Forest} interactions so players can collect [Full Water Bucket] reliably.

homeHousing

  • Fixed internal house types was considered as clutter for camera collision wrongly.
  • Added two new stone monument furniture items: [Stone Guardian Statue] and [Stone Warrior Statue].

groupsGuild

  • Added Guild Power calculation and display based on placed guild buildings.

shieldRaid Bosses

  • Fixed raid boss reward eligibility during very short fights and corrected damage rankings.

military_techPrestige

  • Added possibility to search benefit list by ItemID.
  • Added reset schedules to charged Prestige benefit tooltips.
  • Fixed item use from Prestige Rewards Vault while inside houses.

inventory_2Items

  • [Specific Attribute Extraction Stone] & [Equipment Attribute-Purifying Stone]:
    • Prevented attribute removal after replacing the selected equipment.
    • Fixed silent confirmation failures when selected equipment state became invalid.

tvUser Interface

Action Sequence

  • Changed single skill to support sequence rules.
  • Increased maximum slots for sequence panel to 15 (from 10).
  • Added possibility to share your sequences with other players.
  • Improved action sequence tooltips, conditions and logic greatly.
  • Excluded hidden effects from action sequence availability checks.
  • Made action sequence tooltips be inspectable along with main tooltip.
  • Enabled middle-click copying of IDs from action sequence tooltip links.
  • Updated various class skills to have their own logical soft-requirements for sequence rule system.
  • Added several new rule settings for sequence slots and added descriptions to their tooltip.

Chat Translations

  • Preserved line breaks in translations.
  • Improved for more consistently use the selected target language.
  • Fixed displaying unchanged original text as translated sometimes.
  • Fixed displaying original messages when "Show original & translated" was disabled.

Settings

  • Fixed errors during world interface initialization.
  • Fixed missing labels in Quest Tracker settings sometimes.
  • Added optional nearest-enemy targeting for enemy-targeted skills used without valid target.
  • Added option to colour loot effects and outlined dead NPC mouseover highlights by highest item rarity, updating immediately when loot appears or changes.

Various Frames

  • Arcadia Messenger: Added multiline support.
  • Unit Frames: Improved unit highlight outline method visually.
  • QuestState: Improved QuestState quest tracking with sorting, deeper quest chains, and clickable quest links.

Development

  • Updated function string Texture, int ActionID, int ActionType, bool Usable, float Duration, float Remaining, bool Locked, bool HasSubslots, int AssistSkipCapabilities, int AssistSkipMode, bool Disabled = GetActionSubSlotInfo(int ActionIndex, int SubSlot).
  • Updated function void SetActionSubSlotSkipActiveAssist(int ActionIndex, int SubSlot, int Mode).

shieldClasses

Druid

General
  • Fixed [Nature's Power] was obtainable through various methods on non-Druid classes.

General

  • Changed some of item buffs & class skill buffs to not be usable when you have a buff that shared same buff type already. (i.e: [Fervent Attack] and [Strong Stimulant]).

Mage

Mage / Warlock
  • Reduced [Cast Shadow] damage by 25%.

Warlock

Warlock / Warrior
  • Corrected [Ethereal Rage] description.
  • Reduced [Ethereal Hammer] damage to 187.5% (from 250%).
  • Reduced [Consistent Heart Strike] physical damage to 375% (from 500%).
  • Reduced [Ethereal Whirlwind] damage to 700 (from 937.5).
  • Changed [Psychic Warrior] to be levelable up to 105.

Champion

General
  • Changed [Kinetic Burn] to cost 5 Rage per tick, increased base interval between ticks to 0.35s from 0.25.
  • Changed [Shield Form] and [Disassembly Mode] to appear in skillbook before learning with acquisition instructions.
Champion / Warden
  • Reduced [Heavy Wound] damage over time value to 437.5 from 630.
  • Changed [Frantic Will] to no longer provide physical damage.
  • Increased [Explosion Wave] cooldown to 30s (from 15).
Champion / Scout
  • Increased [Mechanical Storm] cooldown to 12s from 8.
  • Reduced [Fearless Shot] damage to 350% (from 1400%).
  • Reduced [Vampire Shot] attack gain to 8% from 12%, reduced Focus cost reduction to 50% (from 80%), removed trigger cooldown.
Champion / Warlock
  • Changed [Dark Energy Strike] to recover 10 Focus, increased Rage cost to 20 (from 15).
  • Increased [Rune Siphon] both damage instances to 840% (from 594%).

Scout

Scout / Priest
  • Restored [Essence of the Death] 5% defense reduction to its original state.
Scout / Bard
  • Reduced [Musical Shot] damage gain to 8% from 10%, removed cooldown trigger.
Scout / Warden
  • Changed [Scent of Hunt] to scale down cast time with more attack speed, reduced Focus cost to 15 (from 20).
  • Reduced [Hidden Peril] Focus cost to 20 (from 30).
Bard
Bard/Scout
  • Reduced [Deadly Arrows] Focus cost to 20 from 25.
Bard/Rogue
  • Increased [The Devourer] base damages to 1047.5% (from 838%) and bonus damages to 448% (from 360%).
  • Increased [Mass Destruction] tick amount to 5 from 3.
Bard/Warlock
  • Changed [Soul Hunter] to be passive.
Warden
Warden/Warrior
  • Changed [Double Chop] to recover 10 Rage additionally.
Warden/Scout
  • Changed [Apparition Shot] to provide 10% physical damage (instead of 8% physical attack), removed trigger cooldown.
  • Changed [Summon Chiron the Ghost Centaur] to have a visible buff when spawned.
  • Changed [Sacrifice of the Pirate] to only be usable when you have [Chiron the Centaur].
  • Increased [Apparition Shot] damage to 2517 (from 1321).

Patch Notes 12.1.5.1003

settingsGame Engine

  • Fixed crash when removing character buffs.
  • Improved reliability of generated client crash reports.
  • Improved diagnostics for login and world connection issues.
  • Improved distant movement for players and waypoint-walking NPCs.
  • Improved client stability during background log writing and game shutdown.
  • Improved login and world-loading responsiveness during server diagnostics.
  • Added optional freeze reporting tool to help diagnose unresponsive game clients.

auto_awesomeLost Dimensional Rifts

  • Fixed rooms remaining stuck in rare situations or exceeding the room limit.

military_techPrestige

  • Fixed some achievements weren't completable due to missing tools in [Chrysalia], [Vortis] and [Chassizz].

groupsGuild

  • Fixed guild rank labels after rank changes.
  • Made guild member names clickable in rank-change messages.

mapAreas

  • [Kawak's Tomb (Awakened)]: Enabled Downside Affixes [Mummification], [Slowing Quicksand], [Curse of Medusa], [Trapdoor Bell] and [Golden Misfortune].

celebrationFestivals

  • Fixed Colorweave Festival resets not allowing the fashion show event to be played again.

tvUser Interface

Action Sequences

  • Added dark blue sequence rule that allows skill to ignore preferred requirements.

Speech Bubbles

  • Fixed positioning when using UI scaling.
  • Changed messages to stay at last known positions when speaker disappear.

Target Frame

  • Fixed boss level value wasn't updated properly.
  • Added setting to dynamically hide resource bars & using different texture for more readable health bar.

Tooltips

  • Changed skill tooltips to have more inspectable information.
  • Removed square brackets from hyperlinks in inspectable tooltips.
  • Fixed punctuations were separated wrongly on new lines occasionally.
  • Updated item tooltips to show Shift re-use hint only for stacks containing multiple items.
  • Added damage type icons for skill tooltips that contains various information when hovered such as aggro multiplier or critical effectiveness bonus.

Various Frames

  • Merchant: Fixed potential crashes when viewing item details.
  • Bloodbars: Updated clickable area for more precise boundaries.
  • Arcadia Messenger: Improved visibility of unread message counters.
  • Chat: Changed chat links to Game Settings to use white instead of channel color.
  • NPC Tracking: Fixed quest entries failing to open map previews from tracking list.
  • Amount Popup: Fixed repeated error messages when using arrow keys in amount selection popup.
  • Player Debuffs: Fixed debuff borders appearing too small when durations were shown inside icons.
  • Bag: Improved repetitive consumable use through holding Shift key for items that has confirmation popup to prevent unintended temporary slot locks.

Development

  • Added supersampling="BOOL" for Texture UI elements.

shieldClasses

Equipment

  • Increased [Embalmer] heal bonus to 5967 from 3670.
  • Fixed [Ryan's Bow] was having broken visible model.

Scout

  • Fixed [Autoshot] wasn't attaching ranged weapon to your hand.

Knight

Knight / Mage
  • Fixed [Whirlwind Shield] to properly apply all its debuffs.
Knight / Scout
  • Changed [Heavenly Arrows] to use execution time of your ranged weapon instead of a flat channel speed.

Post Patch Notes 12.1.5.1004 26.08

shieldClasses

Rogue

General
  • Changed [Hyperfocus] to maximize all stacks when [Assassins Rage] is used.
  • Increased [Perfect Slice] bleed damage greatly.
  • Increased [Katana Training] damage gain to 20% from 12%.
  • Allowed [Punctured Wound] from [Wound Attack] to be applied multiple times.
  • Allowed all Rogue bleeds to be applied multiple times.
  • Changed [Wound Attack] to no longer consume your bleeds.
  • Changed [Energized Hands] & [Poisonous Hands] to have execution time that gets lower with faster main hand attack speed you have.

Champion

Champion / Scout
  • Reduced [Determination] damage gain to 18% from 30%.