Patch Notes 12.1.5.1000-1002 - Millim: Parallel Worlds

Millim: Parallel Worlds

Patch Notes 12.1.5.1000

Image 5501

auto_awesome[Millim]

  • Added 10 randomized Big Glitch events.
    • Their progress and location can be tracked using [Compass of Distorted Paths (30 Days)] and [Compass of Distorted Paths (50 Charges)].
  • Added 21 new Rankings for completions, fastest times, and defeated monsters.
  • Added 3 Glitch Reward Packs with additional Corrupted Power rewards.
  • Added 11 new Titles for completions, challenges, and monster kills.
  • Added 4 new craftable Furnitures.
  • Added 56 new Cards.

auto_awesome[The Shattered Grove]

Gameplay

  • Implemented 3 new puzzles and 1 new random boss.

New Content

  • Added 3 new transformation potions.
  • Added 3 new pet transformation elixirs.
  • Added 2 new decorative furniture recipes [Recipe - Staff of Eloria] and [Recipe - Glory of Thalyss] to merchant [Allana Edwards] in [Atlas].
  • Added new tool that corrupts any non-corrupted weapon, talisman or shield in exchange of resetting their tier.

Rewards

  • Added 9 new Cards.
  • Added 8 new Rankings.

settingsGame Engine

  • Fixed crashes while loading textures.
  • Improved crash report reliability during severe client failures.
  • Fixed character shadow rendering crash after graphics device reset.
  • Fixed crashes when viewing item tooltips with long requirement lists.

paletteGame Visuals

  • Fixed NPC and monster models occasionally appearing below ground.
  • Improved altered area visuals to keep their original shapes and transparent details during smooth transitions.

mapAreas

  • [Land of Malevolence]: Fixed [Sword of the Abyss] attacks not dealing intended damage.
  • [Crypt of Eternity (Hard)]: Fixed [Kelopas] encounter resets after wipes and repeated engagements.

tvUser Interface

Action Bars

  • Added action sequences, automatically using the first available action.
  • Added settings for action sequences, panel access, and skill indicators.

Buffs and Targets

  • Added player buff display settings.
  • Improved overhead bloodbar alignment.
  • Moved Buffs & Debuffs settings from Elements to Unit Frames.
  • Added movable Target Frame positioning and cast/channel times.
  • Added Target Window and Target's Target Window display settings.
  • Improved buff duration and count text colours, outlines, and placement.
  • Improved Target Frame and Target's Target buff duration text readability.

Chat

  • Fixed whisper name class color when sending.
  • Improved automatic translation filtering for dynamic chat messages.
  • Improved automatic chat translation to support faster responses, higher translation quality, and more chat channels in future updates.

Various Frames

  • Auction House: Fixed tooltip filters and tier display.

shieldClasses

Warlock

Warlock / Warrior
  • Removed [Ethereal Whirlwind] base physical damage portion, reduced magical damage portion to 1250 (from 1800), reduced radius to 60 (from 100).
  • Changed [Warp Charge] and [Heart Collection Strike] to have 250% main hand weapon DPS dark damage additionally.
  • Increased [Consistent Heart Strike] physical damage portion to 500% (from 250%), reduced magical damage portion to 6955 (from 10031).
  • Changed extra triggered physical dark damage values to scale off of skill levels.

Rogue

Rogue / Warrior
  • Changed [Poison Stab] to inflict [Rotten].
  • Changed [Death's Touch] to inflict [Rotten].
  • Changed [Poisonous Infection] to inflict [Rotten].

color_lensColorweave Festival

Patch Notes 12.1.5.1001

paletteGame Visuals

  • Restored wind animations for trees and vegetation.
  • Fixed sky display issues and incorrect colors during transitions.

homeHousing

  • Updated several outdated sky style names.

tvUser Interface

  • Fixed boss respawn indicators remaining visible from far away or after changing zone or room.
  • Fixed outgoing whispers to team members incorrectly displaying the sender's message in team color.

shieldClasses

Action Sequences

  • Added usable equipped-item support.
  • Added right-click toggling to disable and skip individual action sequence slots.
  • Fixed action sequence tooltips remaining visible briefly after leaving action slots.
  • Added an optional per-action checkbox that skips buff/debuff actions while their effects remain active.
  • Improved effect-aware action skipping to prioritize self buffs, ignore stackable damage-over-time effects, and check maximum buff stacks.

Warden

  • Fixed pets were spamming a VFX untentionally.

Patch Notes 12.1.5.1002

settingsGame Engine

  • Improved client and server performance and stability.
  • Improved rendering performance for large groups of identical characters.
  • Improved player follow system to use smart pathing to prevent getting stuck in terrain.

auto_awesomeLarge Dimensional Rifts

  • Limited max amount of groups inside 1 event to 3.
  • Changed [Millim (Glitched)] from Open World to private instances.
  • Added specialised error when using [Compass of Distorted Paths (30 Days)] in wrong zone.
  • Fixed issue with spawning of [Unstable Orb], [Static Orb] and [Looping Orb] after failing event frequently.

track_changesQuests

  • Adjusted title-system daily quests to reset unfinished assignments at 06:00.
  • [Thin Air]: Fixed [Croso Brazier] sinking into the ground after interaction.
  • [Mika Wells]: Restored unfinished legacy Collect Resource quest access for gathering levels 101–102 across the Wells gathering NPCs.
  • Fixed [Power Bound to be Used] and [Useless to Us, Golden to You] to recognize all matching artefact runes.
  • [The who is...]: Fixed to complete correctly through [Mnemosyne] and [The Envoy] in [Lost Island of Atlantis].

mapAreas

  • [Aeternal Circle]: Fixed doors sometimes remaining closed after defeating [Force Golem Sentry].
  • [Kawak's Tomb (Awakened)]: Enabled Downside Affixes [Elements Disorder], [Shady Sands], [Elemental Resiliance], [Cyclic Dread], [Corrupted Mimic], [Suspicious Chest] and [Parting Gift].
  • [Northern Janost Forest] {Northern Janost Forest} interactions so players can collect [Full Water Bucket] reliably.

homeHousing

  • Fixed internal house types was considered as clutter for camera collision wrongly.
  • Added two new stone monument furniture items: [Stone Guardian Statue] and [Stone Warrior Statue].

groupsGuild

  • Added Guild Power calculation and display based on placed guild buildings.

shieldRaid Bosses

  • Fixed raid boss reward eligibility during very short fights and corrected damage rankings.

military_techPrestige

  • Added possibility to search benefit list by ItemID.
  • Added reset schedules to charged Prestige benefit tooltips.
  • Fixed item use from Prestige Rewards Vault while inside houses.

inventory_2Items

  • [Specific Attribute Extraction Stone] & [Equipment Attribute-Purifying Stone]:
    • Prevented attribute removal after replacing the selected equipment.
    • Fixed silent confirmation failures when selected equipment state became invalid.

tvUser Interface

Action Sequence

  • Changed single skill to support sequence rules.
  • Increased maximum slots for sequence panel to 15 (from 10).
  • Added possibility to share your sequences with other players.
  • Improved action sequence tooltips, conditions and logic greatly.
  • Excluded hidden effects from action sequence availability checks.
  • Made action sequence tooltips be inspectable along with main tooltip.
  • Enabled middle-click copying of IDs from action sequence tooltip links.
  • Updated various class skills to have their own logical soft-requirements for sequence rule system.
  • Added several new rule settings for sequence slots and added descriptions to their tooltip.

Chat Translations

  • Preserved line breaks in translations.
  • Improved for more consistently use the selected target language.
  • Fixed displaying unchanged original text as translated sometimes.
  • Fixed displaying original messages when "Show original & translated" was disabled.

Settings

  • Fixed errors during world interface initialization.
  • Fixed missing labels in Quest Tracker settings sometimes.
  • Added optional nearest-enemy targeting for enemy-targeted skills used without valid target.
  • Added option to colour loot effects and outlined dead NPC mouseover highlights by highest item rarity, updating immediately when loot appears or changes.

Various Frames

  • Arcadia Messenger: Added multiline support.
  • Unit Frames: Improved unit highlight outline method visually.
  • QuestState: Improved QuestState quest tracking with sorting, deeper quest chains, and clickable quest links.

Development

  • Updated function string Texture, int ActionID, int ActionType, bool Usable, float Duration, float Remaining, bool Locked, bool HasSubslots, int AssistSkipCapabilities, int AssistSkipMode, bool Disabled = GetActionSubSlotInfo(int ActionIndex, int SubSlot).
  • Updated function void SetActionSubSlotSkipActiveAssist(int ActionIndex, int SubSlot, int Mode).

shieldClasses

Druid

General
  • Fixed [Nature's Power] was obtainable through various methods on non-Druid classes.

General

  • Changed some of item buffs & class skill buffs to not be usable when you have a buff that shared same buff type already. (i.e: [Fervent Attack] and [Strong Stimulant]).

Mage

Mage / Warlock
  • Reduced [Cast Shadow] damage by 25%.

Warlock

Warlock / Warrior
  • Corrected [Ethereal Rage] description.
  • Reduced [Ethereal Hammer] damage to 187.5% (from 250%).
  • Reduced [Consistent Heart Strike] physical damage to 375% (from 500%).
  • Reduced [Ethereal Whirlwind] damage to 700 (from 937.5).

Champion

General
  • Changed [Kinetic Burn] to cost 5 Rage per tick, increased base interval between ticks to 0.35s from 0.25.
  • Changed [Shield Form] and [Disassembly Mode] to appear in skillbook before learning with acquisition instructions.
Champion / Warden
  • Reduced [Heavy Wound] damage over time value to 437.5 from 630.
  • Changed [Frantic Will] to no longer provide physical damage.
  • Increased [Explosion Wave] cooldown to 30s (from 15).
Champion / Scout
  • Increased [Mechanical Storm] cooldown to 12s from 8.
  • Reduced [Fearless Shot] damage to 350% (from 1400%).
  • Reduced [Vampire Shot] attack gain to 8% from 12%, reduced Focus cost reduction to 50% (from 80%), removed trigger cooldown.
Champion / Warlock
  • Changed [Dark Energy Strike] to recover 10 Focus, increased Rage cost to 20 (from 15).
  • Increased [Rune Siphon] both damage instances to 840% (from 594%).

Scout

Scout / Priest
  • Restored [Essence of the Death] 5% defense reduction to its original state.
Scout / Bard
  • Reduced [Musical Shot] damage gain to 8% from 10%, removed cooldown trigger.
Scout / Warden
  • Changed [Scent of Hunt] to scale down cast time with more attack speed, reduced Focus cost to 15 (from 20).
  • Reduced [Hidden Peril] Focus cost to 20 (from 30).
Bard
Bard/Scout
  • Reduced [Deadly Arrows] Focus cost to 20 from 25.
Bard/Rogue
  • Increased [The Devourer] base damages to 1047.5% (from 838%) and bonus damages to 448% (from 360%).
  • Increased [Mass Destruction] tick amount to 5 from 3.
Bard/Warlock
  • Changed [Soul Hunter] to be passive.
Warden
Warden/Warrior
  • Changed [Double Chop] to recover 10 Rage additionally.
Warden/Scout
  • Changed [Apparition Shot] to provide 10% physical damage (instead of 8% physical attack), removed trigger cooldown.
  • Changed [Summon Chiron the Ghost Centaur] to have a visible buff when spawned.
  • Changed [Sacrifice of the Pirate] to only be usable when you have [Chiron the Centaur].
  • Increased [Apparition Shot] damage to 2517 (from 1321).

Planned Changes

No Planned Patch Notes now. Follow patch notes to find out.

Roadmap

autorenewUpdates

Roadmap Creation Previously Updated Last Updated Changes
October 28, 2025 June 24, 2026 August 8 2026

New — Added since last update.
Updated — Status changed since last update.
Delayed — The ETA has been postponed.

infoStatus Legend

In Planning Work in Progress Scheduled Polishing Completed

buildDevelopment

Quick preview of the major initiatives multiple groups in our team are currently working on:

Feature
ETA
Status
Newcomers:
Simpler access to the market and economy.
Clearer game knowledge.
Redesigning tutorial experience to align with current needs and shared between races.
Q3-Q4 2026
[Fisherman Camp Site (8 Hours)] — Possibility for automated fishing.
Q3-Q4 2026
Game Visuals:
Reworked trees.
Shadows for all objects in game.
Various graphics and performance improvements.
More lively environment.
August 2026
Weather system.
August 2026
Housing:
Building system with new features, resources similar to Guild Castle.
Q3-Q4 2026
Furnishing in multiple external styles at once.
Q3-Q4 2026
More building furniture.
Q3-Q4 2026
[Millim] and [The Shattered Grove] DLC1 "Parallel Worlds": Big Glitches, Reality Glasses, new challenges.
August 2026
Streamlining game installation.
August 2026
Possibility to play as Dwarf Female.
Q3 2026
[Millim] DLC2: New areas, quests, building mechanics and flying mounts.
December 2026
Creation of a Daily & Weekly Reset Hub for all repeatable content.
unknown
New Wheel of Fortune categories: Potions/Food, Wings, Mounts, etc.
unknown

auto_awesomeIntroduced

Overview of the major initiatives that have already been introduced:

Feature
ETA
Status
Newcomers:
Simplifying instance pre-quests.
2025
Easier preparation for instances.
2025
[The Shattered Grove] endgame 12-player instance in [Millim].
November 2025
Critical Chance Rework — Lethality ensures every hit benefits from Execution Power.
November 2025
Game Visuals:
Better control over GPU, CPU, RAM usage and resulting FPS.
December
Prestige Season 6 — Rewards adjusting, possibility to purchase for diamonds.
December 2025
Housing:
Furnishing outside square in external styles.
Q4 2025 – Q1 2026
New responsive, clean website connecting our two current domains.
Q4 2025 – Q1 2026
Restoring User Interface style to the original with higher quality.
Q4 2025 – Q1 2026

Gear Score — Grouping gears and adjusting their values.

Q1 2026
Prestige Season 7
April 2026
Awakened Instances:
Modernization, reducing catch-up time, new toys to play with and a whole new system to let you choose your own difficulty!
July 2026
[Kawak's Tomb (Awakened)]: Travel through the sacred limon grounds to uncover the Envoys mysterious past…
July 2026
Prestige Season 8 — New achievement categories, cleaner UI/UX.
August 2026