Patch Notes 12.1.5.1000
[Millim]
- Added 10 randomized Big Glitch events.
- Their progress and location can be tracked using
[Compass of Distorted Paths (30 Days)] and
[Compass of Distorted Paths (50 Charges)].
- Their progress and location can be tracked using
- Added 21 new Rankings for completions, fastest times, and defeated monsters.
- Added 3 Glitch Reward Packs with additional Corrupted Power rewards.
- Added 11 new Titles for completions, challenges, and monster kills.
- Added 4 new craftable Furnitures.
- Added 56 new Cards.
[The Shattered Grove]
Gameplay
- Implemented 3 new puzzles and 1 new random boss.
New Content
- Added 3 new transformation potions.
- Added 3 new pet transformation elixirs.
- Added 2 new decorative furniture recipes
[Recipe - Staff of Eloria] and
[Recipe - Glory of Thalyss] to merchant [Allana Edwards] in [Atlas]. - Added new tool that corrupts any non-corrupted weapon, talisman or shield in exchange of resetting their tier.
Rewards
- Added 9 new Cards.
- Added 8 new Rankings.
Game Engine
- Fixed crashes while loading textures.
- Improved crash report reliability during severe client failures.
- Fixed character shadow rendering crash after graphics device reset.
- Fixed crashes when viewing item tooltips with long requirement lists.
Game Visuals
- Fixed NPC and monster models occasionally appearing below ground.
- Improved altered area visuals to keep their original shapes and transparent details during smooth transitions.
Areas
[Land of Malevolence]: Fixed [Sword of the Abyss] attacks not dealing intended damage.- [Crypt of Eternity (Hard)]: Fixed [Kelopas] encounter resets after wipes and repeated engagements.
User Interface
Action Bars
- Added action sequences, automatically using the first available action.
- Added settings for action sequences, panel access, and skill indicators.
Buffs and Targets
- Added player buff display settings.
- Improved overhead bloodbar alignment.
- Moved Buffs & Debuffs settings from Elements to Unit Frames.
- Added movable Target Frame positioning and cast/channel times.
- Added Target Window and Target's Target Window display settings.
- Improved buff duration and count text colours, outlines, and placement.
- Improved Target Frame and Target's Target buff duration text readability.
Chat
- Fixed whisper name class color when sending.
- Improved automatic translation filtering for dynamic chat messages.
- Improved automatic chat translation to support faster responses, higher translation quality, and more chat channels in future updates.
Various Frames
- Auction House: Fixed tooltip filters and tier display.
Classes
Warlock
Warlock / Warrior
- Removed
[Ethereal Whirlwind] base physical damage portion, reduced magical damage portion to 1250 (from 1800), reduced radius to 60 (from 100). - Changed
[Warp Charge] and
[Heart Collection Strike] to have 250% main hand weapon DPS dark damage additionally. - Increased
[Consistent Heart Strike] physical damage portion to 500% (from 250%), reduced magical damage portion to 6955 (from 10031). - Changed extra triggered physical dark damage values to scale off of skill levels.
Rogue
Rogue / Warrior
- Changed
[Poison Stab] to inflict
[Rotten]. - Changed
[Death's Touch] to inflict
[Rotten]. - Changed
[Poisonous Infection] to inflict
[Rotten].
Colorweave Festival
Patch Notes 12.1.5.1001
Game Visuals
- Restored wind animations for trees and vegetation.
- Fixed sky display issues and incorrect colors during transitions.
Housing
- Updated several outdated sky style names.
User Interface
- Fixed boss respawn indicators remaining visible from far away or after changing zone or room.
- Fixed outgoing whispers to team members incorrectly displaying the sender's message in team color.
Classes
Action Sequences
- Added usable equipped-item support.
- Added right-click toggling to disable and skip individual action sequence slots.
- Fixed action sequence tooltips remaining visible briefly after leaving action slots.
- Added an optional per-action checkbox that skips buff/debuff actions while their effects remain active.
- Improved effect-aware action skipping to prioritize self buffs, ignore stackable damage-over-time effects, and check maximum buff stacks.
Warden
- Fixed pets were spamming a VFX untentionally.
Patch Notes 12.1.5.1002
Game Engine
- Improved client and server performance and stability.
- Improved rendering performance for large groups of identical characters.
- Improved player follow system to use smart pathing to prevent getting stuck in terrain.
Large Dimensional Rifts
- Limited max amount of groups inside 1 event to 3.
- Changed [Millim (Glitched)] from Open World to private instances.
- Added specialised error when using
[Compass of Distorted Paths (30 Days)] in wrong zone. - Fixed issue with spawning of [Unstable Orb], [Static Orb] and [Looping Orb] after failing event frequently.
Quests
- Adjusted title-system daily quests to reset unfinished assignments at 06:00.
- [Thin Air]: Fixed [Croso Brazier] sinking into the ground after interaction.
- [Mika Wells]: Restored unfinished legacy Collect Resource quest access for gathering levels 101–102 across the Wells gathering NPCs.
- Fixed [Power Bound to be Used] and [Useless to Us, Golden to You] to recognize all matching artefact runes.
- [The who is...]: Fixed to complete correctly through [Mnemosyne] and [The Envoy] in
[Lost Island of Atlantis].
Areas
- [Aeternal Circle]: Fixed doors sometimes remaining closed after defeating [Force Golem Sentry].
- [Kawak's Tomb (Awakened)]: Enabled Downside Affixes
[Elements Disorder],
[Shady Sands],
[Elemental Resiliance],
[Cyclic Dread],
[Corrupted Mimic],
[Suspicious Chest] and
[Parting Gift].
[Northern Janost Forest] {Northern Janost Forest} interactions so players can collect
[Full Water Bucket] reliably.
Housing
- Fixed internal house types was considered as clutter for camera collision wrongly.
- Added two new stone monument furniture items:
[Stone Guardian Statue] and
[Stone Warrior Statue].
Guild
- Added Guild Power calculation and display based on placed guild buildings.
Raid Bosses
- Fixed raid boss reward eligibility during very short fights and corrected damage rankings.
Prestige
- Added possibility to search benefit list by ItemID.
- Added reset schedules to charged Prestige benefit tooltips.
- Fixed item use from Prestige Rewards Vault while inside houses.
Items
[Specific Attribute Extraction Stone] &
[Equipment Attribute-Purifying Stone]:
- Prevented attribute removal after replacing the selected equipment.
- Fixed silent confirmation failures when selected equipment state became invalid.
User Interface
Action Sequence
- Changed single skill to support sequence rules.
- Increased maximum slots for sequence panel to 15 (from 10).
- Added possibility to share your sequences with other players.
- Improved action sequence tooltips, conditions and logic greatly.
- Excluded hidden effects from action sequence availability checks.
- Made action sequence tooltips be inspectable along with main tooltip.
- Enabled middle-click copying of IDs from action sequence tooltip links.
- Updated various class skills to have their own logical soft-requirements for sequence rule system.
- Added several new rule settings for sequence slots and added descriptions to their tooltip.
Chat Translations
- Preserved line breaks in translations.
- Improved for more consistently use the selected target language.
- Fixed displaying unchanged original text as translated sometimes.
- Fixed displaying original messages when "Show original & translated" was disabled.
Settings
- Fixed errors during world interface initialization.
- Fixed missing labels in Quest Tracker settings sometimes.
- Added optional nearest-enemy targeting for enemy-targeted skills used without valid target.
- Added option to colour loot effects and outlined dead NPC mouseover highlights by highest item rarity, updating immediately when loot appears or changes.
Various Frames
- Arcadia Messenger: Added multiline support.
- Unit Frames: Improved unit highlight outline method visually.
- QuestState: Improved QuestState quest tracking with sorting, deeper quest chains, and clickable quest links.
Development
- Updated function
string Texture, int ActionID, int ActionType, bool Usable, float Duration, float Remaining, bool Locked, bool HasSubslots, int AssistSkipCapabilities, int AssistSkipMode, bool Disabled = GetActionSubSlotInfo(int ActionIndex, int SubSlot). - Updated function
void SetActionSubSlotSkipActiveAssist(int ActionIndex, int SubSlot, int Mode).
Classes
Druid
General
- Fixed
[Nature's Power] was obtainable through various methods on non-Druid classes.
General
- Changed some of item buffs & class skill buffs to not be usable when you have a buff that shared same buff type already. (i.e:
[Fervent Attack] and
[Strong Stimulant]).
Mage
Mage / Warlock
- Reduced
[Cast Shadow] damage by 25%.
Warlock
Warlock / Warrior
- Corrected
[Ethereal Rage] description. - Reduced
[Ethereal Hammer] damage to 187.5% (from 250%). - Reduced
[Consistent Heart Strike] physical damage to 375% (from 500%). - Reduced
[Ethereal Whirlwind] damage to 700 (from 937.5).
Champion
General
- Changed
[Kinetic Burn] to cost 5 Rage per tick, increased base interval between ticks to 0.35s from 0.25. - Changed
[Shield Form] and
[Disassembly Mode] to appear in skillbook before learning with acquisition instructions.
Champion / Warden
- Reduced
[Heavy Wound] damage over time value to 437.5 from 630. - Changed
[Frantic Will] to no longer provide physical damage. - Increased
[Explosion Wave] cooldown to 30s (from 15).
Champion / Scout
- Increased
[Mechanical Storm] cooldown to 12s from 8. - Reduced
[Fearless Shot] damage to 350% (from 1400%). - Reduced
[Vampire Shot] attack gain to 8% from 12%, reduced Focus cost reduction to 50% (from 80%), removed trigger cooldown.
Champion / Warlock
- Changed
[Dark Energy Strike] to recover 10 Focus, increased Rage cost to 20 (from 15). - Increased
[Rune Siphon] both damage instances to 840% (from 594%).
Scout
Scout / Priest
- Restored
[Essence of the Death] 5% defense reduction to its original state.
Scout / Bard
- Reduced
[Musical Shot] damage gain to 8% from 10%, removed cooldown trigger.
Scout / Warden
- Changed
[Scent of Hunt] to scale down cast time with more attack speed, reduced Focus cost to 15 (from 20). - Reduced
[Hidden Peril] Focus cost to 20 (from 30).
Bard
Bard/Scout
- Reduced
[Deadly Arrows] Focus cost to 20 from 25.
Bard/Rogue
- Increased
[The Devourer] base damages to 1047.5% (from 838%) and bonus damages to 448% (from 360%). - Increased
[Mass Destruction] tick amount to 5 from 3.
Bard/Warlock
- Changed
[Soul Hunter] to be passive.
Warden
Warden/Warrior
- Changed
[Double Chop] to recover 10 Rage additionally.
Warden/Scout
- Changed
[Apparition Shot] to provide 10% physical damage (instead of 8% physical attack), removed trigger cooldown. - Changed
[Summon Chiron the Ghost Centaur] to have a visible buff when spawned. - Changed
[Sacrifice of the Pirate] to only be usable when you have
[Chiron the Centaur]. - Increased
[Apparition Shot] damage to 2517 (from 1321).
Planned Changes
No Planned Patch Notes now. Follow patch notes to find out.
Roadmap
Updates
| Roadmap Creation | Previously Updated | Last Updated | Changes |
|---|---|---|---|
| October 28, 2025 | June 24, 2026 | August 8 2026 |
New — Added since last update. |
Status Legend
| In Planning | → | Work in Progress | → | Scheduled | → | Polishing | → | Completed |
|---|
Development
Quick preview of the major initiatives multiple groups in our team are currently working on:
Feature
ETA
Status
Newcomers:
Simpler access to the market and economy.
–
Clearer game knowledge.
–
Redesigning tutorial experience to align with current needs and shared between races.
Q3-Q4 2026
Q3-Q4 2026
Game Visuals:
Reworked trees.
–
Shadows for all objects in game.
–
Various graphics and performance improvements.
–
More lively environment.
August 2026
Weather system.
August 2026
Housing:
Building system with new features, resources similar to Guild Castle.
Q3-Q4 2026
Furnishing in multiple external styles at once.
Q3-Q4 2026
More building furniture.
Q3-Q4 2026
August 2026
Streamlining game installation.
August 2026
Possibility to play as Dwarf Female.
Q3 2026
December 2026
Creation of a Daily & Weekly Reset Hub for all repeatable content.
unknown
New Wheel of Fortune categories: Potions/Food, Wings, Mounts, etc.
unknown
Introduced
Overview of the major initiatives that have already been introduced:
Feature
ETA
Status
Newcomers:
Simplifying instance pre-quests.
2025
Easier preparation for instances.
2025
[The Shattered Grove] endgame 12-player instance in
[Millim].
November 2025
Critical Chance Rework — Lethality ensures every hit benefits from Execution Power.
November 2025
Game Visuals:
Better control over GPU, CPU, RAM usage and resulting FPS.
December
Prestige Season 6 — Rewards adjusting, possibility to purchase for diamonds.
December 2025
Housing:
Furnishing outside square in external styles.
Q4 2025 – Q1 2026
New responsive, clean website connecting our two current domains.
Q4 2025 – Q1 2026
Restoring User Interface style to the original with higher quality.
Q4 2025 – Q1 2026
Gear Score — Grouping gears and adjusting their values.
Q1 2026
Prestige Season 7
April 2026
Awakened Instances:
Modernization, reducing catch-up time, new toys to play with and a whole new system to let you choose your own difficulty!
July 2026
[Kawak's Tomb (Awakened)]: Travel through the sacred limon grounds to uncover the Envoys mysterious past…
July 2026
Prestige Season 8 — New achievement categories, cleaner UI/UX.
August 2026
