Patch Notes 12.1.6.1000
Festivals
- Activated Anniversary Festival.
- Check out events and celebrations of this year at our forum.
- Added new weapon trail
[武器拖尾 - 生日气球] to Item Shop.
- During [Anniversary Festival], all players will have it activated by default.
- Deactivated Summer Festival.
- Deactivated Colorweave Festival.
Weather System
Weathers & Phenomena
- Added dynamic weather system with progressive transitions and audio effects.
- Weathers:
- Clear Sky
- Cloud Build-up
- Dark Weather
- Storm
- Full Storm
- Clearing
- Phenomena:
- Rain with Puddles
- Snow with Snowdrifts
- Thunder and Lightings
- Rainbow
- Weathers:
- Introduced 7 new House Weather Options with weathers and phenomena.
Clouds
- Improved cloud rendering with weather-based density and color transitions.
Shadows
- Integrated shadow brightness to weather.
Wind
- Integrated vegetation wind animations with weather intensity.
Settings
- Added Environment settings section.
- Added settings to control vegetation wind animations.
- Added weather ambience and thunder audio settings.
- Merged water related settings under water sub-category in visuals.
Mounts
Flying Mounts
- Implemented questline to receive ability to fly with relevant mounts. For more info talk with any stableman that rents mounts.
- Added world boundaries that blocks further movement beyond the allowed space.
- Implemented omnidirectional flying system for relevant mounts.
- Implemented flight speed & flight stamina attributes.
- Added soft altitude limit that differs per zone.
- Due to anniversary, level 40 mount care altitude limit will be used in every zone. It will be reduced later.
- Flying in Millim is disabled due to parallel universe lore limitations currently.
Partner Bag
- Implemented Mount Care profession that level ups automatically depending on amount of mounts you have in Partner Bag.
- Changed permanent mounts to be automatically moved to Partner Bag upon using them.
- Changed color button to be visible only for valid mounts.
Coloring
- Allowed all mounts to be dyable for Full Body.
- Fixed the issue where mounts were losing their modified colors after relog.
Various Changes
- Fixed instant mount summons were causing old mount models to be hang in world instead of disappearing.
Cosmetics
Weapon Trails
- Added randomisation to motion played when previewing.
- Displayed current active weapon when previewing.
- Fixed preview animations.
Weapon Glows
- Displayed current active weapon when previewing.
Game Engine
- Fixed client crash when closing game.
- Changed motion blur to override anti aliasing.
- Improved client stability when shadows fail to initialize.
- Fixed some weapon motions weren't being played correctly.
Raid Bosses
- Changed name plate of [勇气精髓] to be visible after being defeated.
Monster Cards
- Disabled unobtainable
[卡片-绒鹿]. - Restored incomplete shared-card mirrors across all card decks.
- Increased chance of obtaining
[卡片-太阳牛] in [起源 (觉醒)] .
Quests
- Fixed [拥有危险知识的叛徒] to allow interrupted Silver Spring encounters to be completed again.
Areas
Awakened Levels
- Added visual buff on upscaled entities.
- Added target scale to entry message of upscaled instances.
- Reduced increase of physical damage and physical attack in bracket from [破碎林地] to [卡沃克之墓(觉醒)] to 105% from 120%.
- [海洋之心(觉醒)]:
- Doubled the amount of
[石化的尘埃] obtained from [米杜莎]. - Fixed Monsters had wrong loot table attached, providing about 30-40% more loot than intended.
- Increased
[配方-海之动源]
[来自深海的精华] cost to 72 from 36. - Changed
[双重背刺] of [安亚姆暗杀者] to deal 33% of your maximum HP from calculatory damage.
Instances
- [卡沃克之墓(觉醒)]: Fixed Affix
[什一奉献的升华] tithing bonus. - [实体房间(困难)]: Fixed missing exit portals after both small dragons were defeated.
- [恐惧之王宫殿(觉醒)]: Fixed [希尔洛奥斯] second-phase attacks when no valid player target remains.
- [冰雪矮人王国遗迹(觉醒)]: Changed
[大地震击] to deal 20% of your maximum HP from calculatory damage.
Zones
[雷蹄之丘]: Fixed quests from NPCs [塔达搭], [法丝达], and [报果.卡达亚] not being accepted.
[米利姆]: Fixed
[卡片-大型维度裂隙] and
[卡片-聚焦维度裂隙] rewards from
[高级跳跃套餐] weren't obtainable.
User Interface
- Quest Book: Fixed reward list was aligned wrongly.
- Tooltips: Fixed attribute and rune name appereance.
- World Map: Added translations for several languages.
- Tutorial: Fixed images weren't scaling up when hovered properly.
- Texts: Added key item coloring indicating acquisition state in various places.
- Character: Changed collapsed attribute titles to stay hidden when editing is inactive.
Classes
General
- Extended description availability for auto-cycle skills.
- Allowed
[恶梦剑刃碎片] and
[思绪压榨符印] to be usable in action sequences.
Equipment
- Updated portable tier stones to use single item ID for all future contents.
- Changed corruption extraction stones to be merged into single item for different contents.
- Allowed Orkham weapons to be able to produce portable tier stones which is only usable with Orkham weapons.
- Allowed Entity Chamber equipments to be able to produce portable tier stones & corruption extractions which is only usable with Entity Chamber equipments.
Warden
Warden / Bard
- Increased
[音速刃斩] cooldown to 2 from 1 second, it's damage to 3290% from 2350% damage.
Priest
Priest / Warrior
- Changed
[炎之精灵] summoning time to 2 seconds from 6. - Changed
[光之链击] to be based around execution time instead. - Changed
[蓄力] to also provide damage with 1-Handed Hammers. - Changed
[战斗负荷] to also grant 2 physical attack per point of Wisdom.
Development
Weather System
- Added function
bool Enabled = Sys_GetRainEnabled() - Added function
void Sys_SetRainEnabled(bool Enabled) - Added function
bool Only2D = Sys_GetRainOnly2D() - Added function
void Sys_SetRainOnly2D(bool Only2D) - Added function
float Intensity = Sys_GetRainIntensity() - Added function
void Sys_SetRainIntensity(float Intensity) - Added function
void Sys_SetTreeWindAnimationEnabled(bool Enabled) - Added function
bool Enabled = Sys_GetTreeWindAnimationEnabled() - Added function
void Sys_SetDoodadWindAnimationEnabled(bool Enabled) - Added function
bool Enabled = Sys_GetDoodadWindAnimationEnabled() - Added function
void Sys_SetWindAnimationEnabled(bool Enabled) - Added function
bool Enabled = Sys_GetWindAnimationEnabled() - Added Weather volume setting to client audio options
House Buildings
- Added function
int CurrentOrgObjID, int CurrentLevel, bool Enabled, int Charge = Houses_GetBuildingState(int BuildingType) - Added function
void Houses_CreateBuilding(int BuildingOrgObjID) - Added function
void Houses_DeleteBuilding(int BuildingType) - Added function
void Houses_SetBuildingEnabled(int BuildingType, bool Enabled) - Added event
HOUSE_BUILDING_RESULT(int Action, int RequestedOrgObjID, int BuildingType, int CurrentOrgObjID, int CurrentLevel, bool Enabled, int ActiveCharge, int Result) - Added event
HOUSE_BUILDINGS_CHANGED()
Houses List
- Added function
void Houses_RequestList(int Offset?, string Filter?) - Added function
void Houses_RefreshList(int Offset?, string Filter?) - Added function
int Count = Houses_GetListCount() - Added function
int Offset = Houses_GetListOffset() - Added function
int TotalCount = Houses_GetListTotalCount() - Added function
int HouseDBID, int OwnerDBID, string OwnerName, string HouseName, int HouseType, int OpenType, int FurnituresPlaced, int DecorScore = Houses_GetListInfo(int Index) - Added event
HOUSES_LIST_UPDATE()
计划中的更改
No Planned Patch Notes now. Follow patch notes to find out.
路线图
Updates
| Roadmap Creation | Previously Updated | Last Updated | Changes |
|---|---|---|---|
| October 28, 2025 | June 24, 2026 | August 8 2026 |
New — Added since last update. |
Status Legend
| In Planning | → | Work in Progress | → | Scheduled | → | Polishing | → | Completed |
|---|
Development
Quick preview of the major initiatives multiple groups in our team are currently working on:
Feature
ETA
Status
Newcomers:
Simpler access to the market and economy.
–
Clearer game knowledge.
–
Redesigning tutorial experience to align with current needs and shared between races.
Q3-Q4 2026
Q3-Q4 2026
Game Visuals:
Reworked trees.
–
Shadows for all objects in game.
–
Various graphics and performance improvements.
–
More lively environment.
August 2026
Weather system.
August 2026
Housing:
Building system with new features, resources similar to Guild Castle.
Q3-Q4 2026
Furnishing in multiple external styles at once.
Q3-Q4 2026
More building furniture.
Q3-Q4 2026
August 2026
Streamlining game installation.
August 2026
Possibility to play as Dwarf Female.
Q3 2026
December 2026
Creation of a Daily & Weekly Reset Hub for all repeatable content.
unknown
New Wheel of Fortune categories: Potions/Food, Wings, Mounts, etc.
unknown
Introduced
Overview of the major initiatives that have already been introduced:
Feature
ETA
Status
Newcomers:
Simplifying instance pre-quests.
2025
Easier preparation for instances.
2025
[破碎林地] endgame 12-player instance in
[米利姆].
November 2025
Critical Chance Rework — Lethality ensures every hit benefits from Execution Power.
November 2025
Game Visuals:
Better control over GPU, CPU, RAM usage and resulting FPS.
December
Prestige Season 6 — Rewards adjusting, possibility to purchase for diamonds.
December 2025
Housing:
Furnishing outside square in external styles.
Q4 2025 – Q1 2026
New responsive, clean website connecting our two current domains.
Q4 2025 – Q1 2026
Restoring User Interface style to the original with higher quality.
Q4 2025 – Q1 2026
Gear Score — Grouping gears and adjusting their values.
Q1 2026
Prestige Season 7
April 2026
Awakened Instances:
Modernization, reducing catch-up time, new toys to play with and a whole new system to let you choose your own difficulty!
July 2026
[卡沃克之墓(觉醒)]: Travel through the sacred limon grounds to uncover the Envoys mysterious past…
July 2026
Prestige Season 8 — New achievement categories, cleaner UI/UX.
August 2026








