Patch Notes 12.1.6.1000-1001

Patch Notes 12.1.6.1000

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celebrationFestivals

auto_awesomeWeather System

Weathers & Phenomena

  • Added dynamic weather system with progressive transitions and audio effects.
    • Weathers:
      • Clear Sky
      • Cloud Build-up
      • Dark Weather
      • Storm
      • Full Storm
      • Clearing
    • Phenomena:
      • Rain with Puddles
      • Snow with Snowdrifts
      • Thunder and Lightings
      • Rainbow
  • Introduced 7 new House Weather Options with weathers and phenomena.

Clouds

  • Improved cloud rendering with weather-based density and color transitions.

Shadows

  • Integrated shadow brightness to weather.

Wind

  • Integrated vegetation wind animations with weather intensity.

Settings

  • Added Environment settings section.
  • Added settings to control vegetation wind animations.
  • Added weather ambience and thunder audio settings.
  • Merged water related settings under water sub-category in visuals.

terrainMounts

Flying Mounts

  • Implemented questline to receive ability to fly with relevant mounts. For more info talk with any stableman that rents mounts.
  • Added world boundaries that blocks further movement beyond the allowed space.
  • Implemented omnidirectional flying system for relevant mounts.
  • Implemented flight speed & flight stamina attributes.
  • Added soft altitude limit that differs per zone.
  • Due to anniversary, level 40 mount care altitude limit will be used in every zone. It will be reduced later.
  • Flying in Millim is disabled due to parallel universe lore limitations currently.

Partner Bag

  • Implemented Mount Care profession that level ups automatically depending on amount of mounts you have in Partner Bag.
  • Changed permanent mounts to be automatically moved to Partner Bag upon using them.
  • Changed color button to be visible only for valid mounts.

Coloring

  • Allowed all mounts to be dyable for Full Body.
  • Fixed the issue where mounts were losing their modified colors after relog.

Various Changes

  • Fixed instant mount summons were causing old mount models to be hang in world instead of disappearing.

auto_awesomeCosmetics

Weapon Trails

  • Added randomisation to motion played when previewing.
  • Displayed current active weapon when previewing.
  • Fixed preview animations.

Weapon Glows

  • Displayed current active weapon when previewing.

settingsGame Engine

  • Fixed client crash when closing game.
  • Changed motion blur to override anti aliasing.
  • Improved client stability when shadows fail to initialize.
  • Fixed some weapon motions weren't being played correctly.

shieldRaid Bosses

  • Changed name plate of [Essence of Courage] to be visible after being defeated.

styleMonster Cards

  • Disabled unobtainable [Card - Velvet Deer].
  • Restored incomplete shared-card mirrors across all card decks.
  • Increased chance of obtaining [Card - Sun Cow] in [Origin (Awakened)] .

track_changesQuests

  • Fixed [A Traitor With Dangerous Knowledge] to allow interrupted Silver Spring encounters to be completed again.

mapAreas

Awakened Levels

  • Added visual buff on upscaled entities.
  • Added target scale to entry message of upscaled instances.
  • Reduced increase of physical damage and physical attack in bracket from [The Shattered Grove] to [Kawak's Tomb (Awakened)] to 105% from 120%.
  • [Heart of the Ocean (Awakened)]:
  • Doubled the amount of [Dust of the Petrified] obtained from [Medusa].
  • Fixed Monsters had wrong loot table attached, providing about 30-40% more loot than intended.
  • Increased [Recipe - Impetus of the Ocean] [Essence from the Depths] cost to 72 from 36.
  • Changed [Double Backstab] of [Ayam Assassin] to deal 33% of your maximum HP from calculatory damage.

Instances

  • [Kawak's Tomb (Awakened)]: Fixed Affix [Tithe Ascension] tithing bonus.
  • [Entity Chamber (Hard)]: Fixed missing exit portals after both small dragons were defeated.
  • [Hall of the Demon Lord (Awakened)]: Fixed [Sirloth] second-phase attacks when no valid player target remains.
  • [Ruins of the Ice Dwarf Kingdom (Awakened)]: Changed [Quake Blow] to deal 20% of your maximum HP from calculatory damage.

Zones

  • [Thunderhoof Hills]: Fixed quests from NPCs [Tadad], [Fasda], and [Barg Kadaar] not being accepted.
  • [Millim]: Fixed [Card - Large Dimensional Glitch] and [Card - Focused Dimensional Rift] rewards from [Advanced Jumping Package] weren't obtainable.

tvUser Interface

  • Quest Book: Fixed reward list was aligned wrongly.
  • Tooltips: Fixed attribute and rune name appereance.
  • World Map: Added translations for several languages.
  • Tutorial: Fixed images weren't scaling up when hovered properly.
  • Texts: Added key item coloring indicating acquisition state in various places.
  • Character: Changed collapsed attribute titles to stay hidden when editing is inactive.

shieldClasses

General

  • Extended description availability for auto-cycle skills.
  • Allowed [Nightmare Blade Fragment] and [Thought Squeezing Seal] to be usable in action sequences.

Equipment

  • Updated portable tier stones to use single item ID for all future contents.
  • Changed corruption extraction stones to be merged into single item for different contents.
  • Allowed Orkham weapons to be able to produce portable tier stones which is only usable with Orkham weapons.
  • Allowed Entity Chamber equipments to be able to produce portable tier stones & corruption extractions which is only usable with Entity Chamber equipments.

Warden

Warden / Bard
  • Increased [Sonic Chop] cooldown to 2 from 1 second, it's damage to 3290% from 2350% damage.

Priest

Priest / Warrior
  • Changed [Fire Fairy] summoning time to 2 seconds from 6.
  • Changed [Chain of Light] to be based around execution time instead.
  • Changed [Power Build-Up] to also provide damage with 1-Handed Hammers.
  • Changed [Burden of the Combatant] to also grant 2 physical attack per point of Wisdom.

buildDevelopment

Weather System

  • Added function bool Enabled = Sys_GetRainEnabled()
  • Added function void Sys_SetRainEnabled(bool Enabled)
  • Added function bool Only2D = Sys_GetRainOnly2D()
  • Added function void Sys_SetRainOnly2D(bool Only2D)
  • Added function float Intensity = Sys_GetRainIntensity()
  • Added function void Sys_SetRainIntensity(float Intensity)
  • Added function void Sys_SetTreeWindAnimationEnabled(bool Enabled)
  • Added function bool Enabled = Sys_GetTreeWindAnimationEnabled()
  • Added function void Sys_SetDoodadWindAnimationEnabled(bool Enabled)
  • Added function bool Enabled = Sys_GetDoodadWindAnimationEnabled()
  • Added function void Sys_SetWindAnimationEnabled(bool Enabled)
  • Added function bool Enabled = Sys_GetWindAnimationEnabled()
  • Added Weather volume setting to client audio options

House Buildings

  • Added function int CurrentOrgObjID, int CurrentLevel, bool Enabled, int Charge = Houses_GetBuildingState(int BuildingType)
  • Added function void Houses_CreateBuilding(int BuildingOrgObjID)
  • Added function void Houses_DeleteBuilding(int BuildingType)
  • Added function void Houses_SetBuildingEnabled(int BuildingType, bool Enabled)
  • Added event HOUSE_BUILDING_RESULT(int Action, int RequestedOrgObjID, int BuildingType, int CurrentOrgObjID, int CurrentLevel, bool Enabled, int ActiveCharge, int Result)
  • Added event HOUSE_BUILDINGS_CHANGED()

Houses List

  • Added function void Houses_RequestList(int Offset?, string Filter?)
  • Added function void Houses_RefreshList(int Offset?, string Filter?)
  • Added function int Count = Houses_GetListCount()
  • Added function int Offset = Houses_GetListOffset()
  • Added function int TotalCount = Houses_GetListTotalCount()
  • Added function int HouseDBID, int OwnerDBID, string OwnerName, string HouseName, int HouseType, int OpenType, int FurnituresPlaced, int DecorScore = Houses_GetListInfo(int Index)
  • Added event HOUSES_LIST_UPDATE()

Patch Notes 12.1.6.1001

articleGeneral

  • Fixed Entity Chamber extractions & portable tier stones were usable on other contents wrongly.
  • Fixed some objects could not be interacted with; reverted "Fixed some weapon motions weren't being played correctly." change.

auto_awesomeFlying Mounts

  • Fixed [Benthor Swiftrun] speak dialog visibility.

auto_awesomeWeather System

  • Moved puddle settings to Environment > Rain.
  • Fixed Rain settings to be dependent on Weather System checkbox.

Planned Changes

No Planned Patch Notes now. Follow patch notes to find out.

Roadmap

autorenewUpdates

Roadmap Creation Previously Updated Last Updated Changes
October 28, 2025 June 24, 2026 August 8 2026

New — Added since last update.
Updated — Status changed since last update.
Delayed — The ETA has been postponed.

infoStatus Legend

In Planning Work in Progress Scheduled Polishing Completed

buildDevelopment

Quick preview of the major initiatives multiple groups in our team are currently working on:

Feature
ETA
Status
Newcomers:
Simpler access to the market and economy.
Clearer game knowledge.
Redesigning tutorial experience to align with current needs and shared between races.
Q3-Q4 2026
[Fisherman Camp Site (8 Hours)] — Possibility for automated fishing.
Q3-Q4 2026
Game Visuals:
Reworked trees.
Shadows for all objects in game.
Various graphics and performance improvements.
More lively environment.
August 2026
Weather system.
August 2026
Housing:
Building system with new features, resources similar to Guild Castle.
Q3-Q4 2026
Furnishing in multiple external styles at once.
Q3-Q4 2026
More building furniture.
Q3-Q4 2026
[Millim] and [The Shattered Grove] DLC1 "Parallel Worlds": Big Glitches, Reality Glasses, new challenges.
August 2026
Streamlining game installation.
August 2026
Possibility to play as Dwarf Female.
Q3 2026
[Millim] DLC2: New areas, quests, building mechanics and flying mounts.
December 2026
Creation of a Daily & Weekly Reset Hub for all repeatable content.
unknown
New Wheel of Fortune categories: Potions/Food, Wings, Mounts, etc.
unknown

auto_awesomeIntroduced

Overview of the major initiatives that have already been introduced:

Feature
ETA
Status
Newcomers:
Simplifying instance pre-quests.
2025
Easier preparation for instances.
2025
[The Shattered Grove] endgame 12-player instance in [Millim].
November 2025
Critical Chance Rework — Lethality ensures every hit benefits from Execution Power.
November 2025
Game Visuals:
Better control over GPU, CPU, RAM usage and resulting FPS.
December
Prestige Season 6 — Rewards adjusting, possibility to purchase for diamonds.
December 2025
Housing:
Furnishing outside square in external styles.
Q4 2025 – Q1 2026
New responsive, clean website connecting our two current domains.
Q4 2025 – Q1 2026
Restoring User Interface style to the original with higher quality.
Q4 2025 – Q1 2026

Gear Score — Grouping gears and adjusting their values.

Q1 2026
Prestige Season 7
April 2026
Awakened Instances:
Modernization, reducing catch-up time, new toys to play with and a whole new system to let you choose your own difficulty!
July 2026
[Kawak's Tomb (Awakened)]: Travel through the sacred limon grounds to uncover the Envoys mysterious past…
July 2026
Prestige Season 8 — New achievement categories, cleaner UI/UX.
August 2026