Patch Notes 10.5.0.1000

Talaghan

New large custom zone on new continent.

  • 22 new titles.
  • 4 new quest lines.
  • 69 new monster cards.
  • 3 new public zone events.
  • 62 new regular quests.
  • 20 new daily quests.
  • 6 new resources.
  • 4 new quest armor sets.
  • 46 new quest armor pieces.
  • 11 new quest weapon pieces.
  • 24 new lootable armor pieces.
  • 22 new lootable weapon pieces.
  • 3 new custom music pieces.
  • 1 new mount.
  • 1 new pet.
  • Added new login scene.
  • Increased maximum character level to 105.
  • New shop with rewards by new currency from public events.
  • Translations of strings and world map will be successively added along with further patches.

Bard

New fully playable class for all races.

  • New weapon type – instrument.
  • 15 new instrument weapons.
  • 239 new class and ISS skills.
  • 20 new class combinations with Bard.
  • Updated GridCliqueIt, HealBot, RaidHeal, scrutinizer addons.
  • Added Miquella, Bard Instructor, in Yrvandis Hollows and Silverspring.
  • It is known that some skills cause doubled visual instrument. It will be fixed with further patches.

Kalin Shrine (Hard Mode)

  • Changed Regin’s Cape to loot twice, each with 1 stat.
  • Fixed that Yusalien could still freeze pets in rare situations.
  • Fixed that Yusalien could aggro players through the floor before first boss.
  • Reduced HP of Ousul Salamandar and Ousul Poison Frog during Locatha fight.
  • Fixed that Yusalien could unfreeze a pet if all players were frozen instead of a player.
  • Added a five second cooldown before you can recieve Strange Egg Parasites debuff again.

General

  • Fixed multiple server performance issues.
  • Fixed teleport skills never respected set direction.
  • Reworked Black Codex Transportation Spell dialog.
  • Fixed multiple errors across different zones and instances.
  • Fixed some armor items were worth too much in relation to crafting costs.

Class Balance

  • Increased prices of trial weapons in custom instances.

Knight

  • Fixed Disarmament’s elemental damage weren’t visible in combat log.

Scout

Scout/Knight

  • Fixed Disarmament Arrow’s elemental damage weren’t visible in combat log.

Scout/Rogue

  • Fixed Weak Spot’s elemental damage weren’t visible in combat log.
  • Increased Weak Spot damage to 1331% from 532%, increased critical damage boost to 24.2% from 12.1%.
  • Changed Sapping Arrow to inflict 763% ranged weapon DPS dark damage additionally.

Scout/Warrior

  • Reduced Battle Instinct boosts to 10.4% from 20.9%.

Scout/Priest

  • Increased Spiritual Leader cooldown to 120 seconds from 60.
  • Reduced Screen Attack damage gain to 11.9% from 17.6%

Warden

  • Fixed Power of the Wood Spirit’s elemental damage weren’t visible in combat log.
  • Fixed Cross Chop’s elemental damage weren’t visible in combat log.
  • Fixed Magic Interference were decreasing received damage instead when used on a player.

Warden/Druid

  • Fixed Sepal Stab was inflicting water damage instead of earth damage, fixed its elemental damage weren’t visible in combat log.

Warden/Scout

  • Fixed Thunderbolt’s elemental damage weren’t visible in combat log.

Warden/Mage

  • Changed Ethereal Enhance to be usable only if Oak Walker is summoned.
  • Fixed narrow escape was causing various issues.

Champion

Champion/Rogue

  • Fixed Shadow Pulse’s elemental damage weren’t visible in combat log.

Champion/Priest

  • Increases Suicide Advance cooldown to 120 seconds from 90.

Champion/Druid

  • Reduces Knowledge of Destruction raid damage boost to 15.3% from 24.5%.
  • Increased Field of Replenishment cooldown to 15 seconds from 6.

Rogue

Rogue/Warden

  • Fixed Phantom Blade was cancelling Fervent Attack.

Druid

Druid/Priest

  • Changed Rock Protection to do not interfere with similar buffs.

Priest

Priest/Warrior

  • Reduced Fighting Spirit Combination channel time to 0.8 seconds from 1, increased rage recovery to 20 from 15.
  • Increased Condensed Rage duration to 900 seconds, removed cooldown.

Mage

Mage/Knight

  • Doubled Stars of Light channel time.

Spring Rain Festival

  • 23 custom cards from festival monsters.
  • 26 hidden custom titles from festival activities.

Draco

During the festival you can exchange Fire Zodiac materials and Pyro Draconaris for a Draco Pet.

Obtain Pyro Draconaris from:

  • Lina Wabbit – exchange 12 x Earth Spirit Crystal for a reward.
  • Nier Wabbit – exchange 12 x Earth Spirit Crystal for a reward.

Bringing Back the Wabbits

‌NPC: Kekai Wabbit
Location: Aslan Valley
Event type: Find & collect
Event location: Silverspring
Event target: Find the Lost Wabbits and put them in the boxes to bring them back

Wabbit Pursuit

‌NPC: Clifford Sharansk
Location: Varanas – Administration District
Event type: Hunting
Event target: Hunt players which transformed into wabbits and collect points

Stolen Rainbow Eggs

‌NPC: Lina Wabbit / Nier Wabbit
Location: Varanas – Central Plaza / Obsidian Stronghold
Event type: defeat monstears and collect items
Event location: Howling Mountains, Hidden Valley Mine
Event target: Collect the Stolen Rainbow Eggs

Petal Gathering

‌NPC: Lina Wabbit / Nier Wabbit
Location: Varanas – Central Plaza / Obsidian Stronghold
Event type: Collect items
Event location: Logar
Event Target: Collect Rainbow Petals

‌Happy Digging

‌NPC: Titan Wabbit
Location: Helen’s Farm – Howling Mountains
Event type: collect items
Event location: Howling Mountains
Event target: follow a wabbit and dig for treasures

‌Jump! Jump! Wabbits!

‌NPC: Danny Wabbit
Location: Varanas Bridge
Event type: Find and follow
Event location: Silverspring
Event target: Find the wabbit and follow him

Rainbow Egg Graffiti

‌NPC: Cecil Owanni
Location: Varanas Bridge
Event type: collect and exchange items
Event location: Silverspring, Varanas
Event Target: collect flowers for the paint, take the eggs to the painters and exchange.

Ethereal Spectrum Chicken

‌NPC: Angela Bix
Location: Varanas Bridge
Event type: Find and collect items
Event location: Silverspring
Event target: Transform into a wabbit, find the Ethereal Spectrum Chicken and collect eggs

‌Big Egg Giveaway

‌NPC: Ayester Bunni
Location: Abandoned District of Dalanis
Event type: find NPCs
Event location: Thunderhoof Hills
Event target: Find the NPCs and deliver items

Wabbit Defense Battle / Wabbit Game

‌NPC: Yakubi Wabbit
Location: Varanas Bridge
Event type: “tower defense”
Event target: Defend the rabbits from the invading turtles to get a reward.

Great Wabbit Sendoff

‌NPC: Jessica Bunni
Location: In front of Obsidian Stronghold
Event type: find and guide
Event location: Thunderhoof Hills
Event target: find your wabbits and bring them back home.

Patch Notes 10.5.0.1002

Bard

  • Fixed Elemental Damage spells weren’t working when your subclass is Bard. Will apply only to restarted zones until server restart.

Talaghan

  • Fixed recipe npc was sometimes not working.
  • Fixed The Fleeing Goats quest.
  • Fixed some stuck places.
  • Added Polish, German and Spanish world map.
  • Improved boat transportation point to Talaghan in Atlantis.

Patch Notes 10.5.0.1003

General

  • Reduced Saviour of Light elemental damage gain to 1% from 5%.

Bard

  • Fixed Bard suit skill indexes were wrong.
  • Fixed Bravery set skill had no cooldown.
  • Reduced Deadly Notes damage gain to 113% from 125%.

Bard/Warlock

  • Limited Soul Hunter maximum stack to 10.000 for caster and 1.000 for Cruel Harvester.

Bard/Druid

  • Fixed elite skill Natural Music wasn’t appearing without obtaining Bard/Priest skill Keen Sight.

Talaghan

  • Fixed The Heart of Dark Power event was possible to get stuck during Phase 2.
  • Fixed Dark Servants Device was not always working correctly.
  • Fixed Dark Servants Device could be used on mobs outside of Chepstow Village.
  • Fixed Strike Back was requiring inaccessible mobs.

Patch Notes 10.5.0.1004

General

  • Fixed some spells were sharing cooldown with each other unintentionally.
  • Fixed some skill names translations were wrong.
  • Changed Sealed Sound Shell combinations.

Talaghan

  • Reduced time for Infected Talaghan Warriors to regain sickness.
  • Fixed that Researcher Kéfir could not be found on world map.
  • Fixed Wisdom Prodigy was considered a Mainhand Weapon.

Talaghan Public Events

  • Fixed that The Hydras Charmer Event would get stuck at end of Phase 1.
  • Fixed that you could pull the Poisonous Hydra from the Charmer without playing the Mechanics.
  • Allowed a 5% threshold at the spawning of Evil Shadow of Darkness to allow tank to generate aggro.
  • Fixed that Evil Shadow of Darkness was spawning too commonly.
  • Reduced The Heart of Dark Power event time to 30 minutes.
  • Adjusted Public Event Buffs to remain on death.
  • Fixed that the event timer expiring would not always finish the public events correctly.
  • Fixed that it was possible to sometimes not receive rewards from the event despite playing.

Bard

  • Fixed Presto was causing issues with group magic instrument buffs.
  • Changed elemental damage type of x/Bard to Fire from Wind.

Bard/Scout

  • Changed Blood Arrow to do not be disabled in Jerath event.
  • Reduced Intensity attack speed gain to 20% from 40%.
  • Reduced Born To Kill damage gain to 11.9% from 29.8%.
  • Reduced Blood Arrow damage to 83.9% from 104.5%.

Bard/Warlock

  • Fixed some elite icons were wrong.
  • Fixed Rhythmic Delusion wasn’t inflicting CPS damage.
  • Fixed Soul Blast were not scaling with cast speed.

Bard/Rogue

  • Reduced Mass Destruction cooldown to 20 seconds from 60.
  • Changed Deadly Magic to do not have global cooldown trigger but a second of self cooldown.
  • Changed Dark Rune to apply Ethereal Dagger with offhand attacks.

Bard/Warden

  • Changed Bloodthirsty Hunter to change instrument requirement of Lost Sanity to 2-H Axe.

Bard/Mage

  • Increased Maestro fire damage gain to 70% from 35%.

Priest

Priest/Bard

  • Fixed Music in your Heart wasn’t removing instrument requirement of Musical Attack.

Champion

  • Changed Rune Growth to increase magical attack too.

Champion/Bard

  • Changed Marshall of Music to modify Electrocution to inflict wind damage.
  • Changed Magical Form to increase wind damage by 59.5% additionally.
  • Increased Echo damage to 8480 from 4240, reduced its cooldown to 3 seconds from 5.
  • Increased Surrounding Wave damage to 6420 from 3210.
  • Increased Rune Overload damage to 2180 from 1090.
  • Increased Shock Overload damage to 2012 from 1006.
  • Increased Solo: Shredding damage to 6360 from 4240.

Warrior

Warrior/Bard

  • Fixed Sadism was applied to all players in zone.
  • Fixed Focused Madness was interrupting instruments.
  • Fixed Leakage was interrupting instruments.

Knight

Knight/Bard

  • Fixed Living Xylophone was interrupting instruments.

Rogue

Rogue/Bard

  • Changed Song of the Storm cost to 10 energy from 20 focus, changed it to recover 10 focus on a successful hit.
  • Reduced Thunderous Rage cooldown to 120 seconds from 180.
  • Changed Air Pressure to recover 40 energy additionally.

Patch Notes 10.5.0.1005

General

  • Fixed instrument weapon level was missing in character frame.
  • Fixed game was crashing with some Lost Island of Atlantis quests.
  • Fixed some players were not able to process in Kalin Shrine (Hard Mode) prequest questline.
    It’s required to talk to Reinar to get quest fixed if it was accepted in last days.

Talaghan Public Events

  • Increased Core Protection Stack.
  • Increased Maximum amount of Stars that can spawn at once.
  • Reduced required mob kills to spawn a star during the Shadows Public Event.

Following changes may not be applied in all zones until next maintenance, but in custom instances.

Warrior

Warrior/Bard

  • Fixed Sadism was applied to all players in close range.

Patch Notes 10.5.0.1006

General

  • Disabled gear score for stats.
  • Fixed colors in Black Codex Transportation Spell dialog.
  • Changed that some quests in Howling Mountains were inacessible once a certain crafting level is reached.

Talaghan

  • Fixed that Talaghan’s Mysterious Bag could sometimes contain no loot.

Bard

  • Clarified some skill descriptions.
  • Increased Musical Runes, Music Rune: Death magical damage gain to 5% from 4% and magical critical hit rate to 2500 from 2000.
  • Fixed Tempo was providing stronger than intended effect for certain classes.
  • Implemented Novice Lute to shop of Miquella, the Bard Instructor.
  • Fixed maximum weapon level was wrong.

Bard/Druid

  • Reduced Earthy Splash damage to 5760 from 7680.
  • Reduced Rapid Stone Shot damage to 4160 from 6400.
  • Reduced Rock Storm damage to 2304 from 3840.
  • Reduced Rock Summon damage to 4160 from 6400.
  • Increased Elven Magic earth damage gain to 73.3% from 23%.

Bard/Scout

  • Reduced Blood Arrow damage gain to 52.2% from 83.6%.
  • Doubled Soul Gale channel time, added 12% damage decrement for each extra enemy.

Bard/Warlock

  • Reduced Darkness, Arise! dark damage gain to 39.2% from 49%.

Bard/Mage

  • Fixed Chorea wasn’t letting caster select the designated area.

Bard/Warrior

  • Increased Fatal Friend 1-H Axe damage gain to 49.3% from 21.1%.
  • Increased War Cry radius to 300 from 80, changed it to ignore obstacles, revised description.
  • Reduced Absolute Extermination cooldown to 20 seconds from 30.

Bard/Rogue

  • Reduced Devourer cooldown to 6 seconds from 8.
  • Reduced Dark Rune to trigger Ethereal Dagger twice on hits.

Bard/Champion

  • Reduced Electric Shock cooldown to 3 seconds from 6, reduced Rage cost to 10 from 20.
  • Increased Genius Creation rage recovery rate to 176% from 117%.
  • Reduced Poison Mist cooldown to 10 seconds from 12, removed global cooldown trigger.
  • Changed Poisonous Integration damage to 690% main hand + 690% offhand DPS poison damage from 534% mainhand dps physical damage.
  • Increased Agriculture Rune damage to 690% from 534%.
  • Increased Combustion radius to 40 from 30.
  • Changed Agriculture Rune extra damage amount table to 1, 3, 5, 8 from 1, 2, 4, 7.

Champion

Champion/Bard

  • Changed Echo damage to 848% CPS from 8480.
  • Changed Surrounding Wave damage to 642% CPS from 6420.
  • Changed Rune Overload damage to 218% CPS from 2180.
  • Changed Shock Overload damage to 201.2% CPS from 2012.
  • Changed Solo: Shredding damage to 636% CPS from 6360.
  • Changed Electrocution damage to 512% CPS from 5120.

Warden

Warden/Bard

  • Changed Sonic Chop to reduce cooldown of Perfect Harmony by 5 seconds instead of 3 seconds, increased trigger chance to 75% from 50%.

Mage

Mage/Bard

  • Increased Master of Words fire damage gain to 50% from 25%.

Rogue

Rogue/Bard

  • Changed Combo Throw to throw 6 projectiles instead of 4.
  • Increased Thunderous Rage damage gain to 20% from 10%.
  • Increased Song of the Storm damage to 547% from 438%, added 6% damage decrement for each extra target.

Patch Notes 10.5.0.1007

Bard

Bard/Druid

  • Fixed Natural Music was providing effects of Earthy Splash as passive mistakenly.
  • Reduced Earthy Splash dodge rate to 25% from 50%.

Patch Notes 10.5.0.1008

General

  • Changed Meat taunt method in Larvanger Barkud event.
  • Fixed some spells were sharing cooldown with some other unintentionally.
  • Disabled possibility to use titanium hammers on fixed durability items.
  • Fixed mirrorworld boss scripts weren’t working as intended.

Talaghan

  • Fixed some titles had no badge level unintentionally.
  • Fixed that the Bee Queen could get stuck in the air after killing a flower.

Bard

  • Fixed Descant, Troubadour’s Focus, Critical Will, Strong Descant, Great Focus, Rune of Knowledge and Musical Runes set skills were losing their effectivity upon death until re-equip.
  • Changed Misanthrope to do not get removed upon getting heal.
  • Increased Octave Shifting damage decrement for each extra target to 6% from 4%.

Bard/Champion

  • Removed Genius Creation rage recovery boost.
  • Changed Engineer’s Blade to recover 25 rage per hit.

Bard/Warrior

  • Removed Berserker Rune cooldown, increased duration to 900 seconds, changed it to recover rage by 20 with your offhand hits additionally, reduced damage to 300% from 400%.
  • Changed War Cry to do not generate aggro.

Bard/Scout

  • Increased Born to kill damage to 23.8% from 11.9%.
  • Increased Soul Gale channel time to 5 seconds from 4, increased damage decrement for each extra target to 16% from 12%.

Bard/Mage

  • Reduced Fireball Shower cooldown to 3 seconds from 4.
  • Removed Fire Rune cooldown and increased duration to 900 seconds.
  • Removed Fire Nova casting time of 3 seconds, increased damage to 5160 from 1720.

Bard/Warlock

  • Fixed Harmony wasn’t inflicting CPS damage.
  • Reduced Soul Blast damage to 690% from 920%.

Bard/Warden

  • Changed Anger to have 12% damage decrement for each extra target.

Druid

Druid/Bard

  • Fixed Crocodilian Bite was reducing heal amount in wrong way.
  • Changed Growing Ferns debuff duration to 10 seconds from indefinite.

Priest

Priest/Bard

  • Fixed Music Saves Lives wasn’t working as intended.

Rogue

Rogue/Knight

  • Fixed Disarmament had no damage.

Champion

Champion/Bard

  • Reduced Echo cooldown to 2 seconds from 3.
  • Changed Musical Drive to also change damage type of Musical Attack to wind from magic if Chain Drive is active.
  • Changed Marshall of Music to do not modify Electrocution.
  • Changed Rune Melody to remove Electrocution cooldown, reduced damage to 384% from old 512%, change damage type to wind instead but remove interrupt effect. (This passive had no effect before unintentionally.)

Warlock

Warlock/Bard

  • Increased Ethereal Blade boosted damage to 10900 from 6000.

Post Patch Notes 10.5.0.1008

Following changes may not be visible on in-game tooltips until a patch, but will affect your damage/heal output in arcadia custom instances and Atlantis CH3

Bard

Bard/Warrior

  • Changed Thick Skin -> Frenzied Warrior to increase strength by 15% instead.

Bard/Warden

  • Reduced Haste and Blood dexterity gain to 5.2% from 11.5%, increased strength gain to 15.6% from 11.5%.
  • Reduced Anger damage to 640% from 712%.

Bard/Champion

  • Reduced Lost Sanity cooldown to 2 seconds from 3.
  • Changed Agriculture Rune to recover 5 focus per execution, maximum of 40.
  • Reduced Genius Creation dexterity gain to 8% from 20%.

Bard/Warlock

  • Reduced Soul Hunter damage to 145% 140% from 150%, changed its limits to 100 1000 per specy, 5 20 per target. (i.e.: Can gather maximum of 20 souls from same enemy (N)PC, maximum of 1000 from same type of (N)PC.) Fixed it was providing souls from immune and locked hp targets.

Notes: This limit won’t be applied to world bosses and target limit will be equal to specy limit for regular bosses. 1000 limit means 3000 souls with multiplier elite passive.

  • Removed Cruel Harvester 1000 stack limit for party members.

Champion

Champion/Bard

  • Increased Equalizer rage recovery to 15 from 5.
  • Increased Magical Form damage gains to 106% from 60%.
  • Changed Musical Drive to change damage type of Musical Attack to CPS wind damage instead of wind damage.

Patch Notes 10.5.0.1009

General

  • Fixed Sathkur Treasure Hunter, Fanasa’s Blessing, Tasuqian Pioneer, Korrisian Icebreaker, First-Class Envoy, Thorn Destroyer of Enoch, Slaughterer of Evil on Vortis, Flame of Chassizz, Warrior of Light, Conqueror of Chiaroscuro Paradise, Song of Horror and Revenge titles were missing badge level.
  • Increased Garden of Eden mob base level to 106 from 105.
  • Changed Black Codex Transport categorization.

Talaghan

  • Reduced Challenge Master dodge rate to 5% from 20%.
  • Improved public event algorithms and fixed few issues.

Bard

  • Reduced Deadly Notes damage gain to 100% from 113%.
  • Changed Octave Shifting damage to 4530 + 644% from 3020 + 920%.
  • Changed Intense Chant set skill to do not have any duration, removed its cooldown.

Bard/Warrior

  • Reduced War Cry physical attack gain to 20% from 30%.
  • Changed damage type color of some elite spells to physical from magical.
  • Changed Absolute Extermination to get interrupted while moving.
  • Reduced Berserker Rune rage gain to 15 from 20.

Bard/Warden

  • Reduced Art of War damage gain to 20% from 30%.

Bard/Warlock

  • Reduced Soul Blast damage to 552% from 690%, changed it to get interrupted while moving.

Bard/Rogue

  • Changed Deadly Magic damage to 527% main hand + 527% offhand from 838% offhand.
  • Reduced Inevitable Collapse cooldown to 20 seconds from 60, reduced focus cost to 30 from 50.
  • Changed Mass Destruction to get interrupted while moving, reduced its cooldown to 10 seconds from 20.

Bard/Druid

  • Changed Natural Music to make Incredible Riff to provide 200% damage with 2 minutes cooldown instead, but decreases area damage by 90%.
  • Increased Druid Rune area damage gain to 40% from 20%.

Bard/Champion

  • Reduced Engineer’s Blade rage gain to 15 from 25.

Bard/Scout

  • Changed Deadly Arrows to get interrupted while moving.
  • Reduced Soul Gale damage to 178% from 534%, reduced channel time to 2 seconds from 5.
  • Reduced Archer Rune damage to 75% from 150%.

Rogue

Rogue/Bard

  • Changed Quick as the Wind to let your Combo Throw trigger your combo spells depends on bleeds without consuming any energy additionally. (Shadowstab, Low Blow and Wound Attack) Reduced projectile amount to 3 from 6, extended cooldown to 6 seconds from 4.

Warlock

Warlock/Bard

  • Fixed Ethereal Blade wasn’t usable, added cost of 1 Psi.

Warrior

Warrior/Bard

  • Reduced Leakage focus cost to 10 per second from 15.
  • Changed Fatal Measures to have 6 seconds of cooldown.

Champion

Champion/Bard

  • Changed Solo: Shredding to give 6 seconds of buff which invoke damage every second instead of 12 seconds of channel time, reduced cooldown time to 30 seconds from 120.
  • Increased Shock Override damage to 804% from 201%.
  • Increased Rune Overload damage to 872% from 218%.
  • Reduced Surrounding Wave cooldown to 8 seconds from 10.
  • Reduced Equalizer rage recover to 10 from 15.

Post Patch Notes 10.5.0.1009

Following changes may not be visible in in-game tooltips and may not be activated for all zones except custom arcadia dungeons and Atlantis Ch3 until an actual client patch.

Rogue

Rogue/Bard

  • Fixed Secret Wound Attack had no cooldown.
  • Fixed Combo Throw had no extended cooldown.

Patch Notes 10.5.0.1010

General

  • Fixed card type filter in Auction House.
  • Fixed Ealric Capebattlers Spirit was not always visible in Talaghan.

Bard

  • Increased Musical Attack focus cost to 15 from 10.

Bard/Druid

  • Changed Natural Music to allow your Incredible Riff to be played with a Staff instead.
  • Fixed Druid Rune changes weren’t applied from the previous patch.

Warlock

Warlock/Bard

  • Removed Ethereal Blade cost.

Champion

Champion/Bard

  • Increased Equalizer rage recovery to 15 from 10.

Post Patch Notes 10.5.0.1012

Following changes will not be active for all zones except custom instances and Atlantis CH3 and will not be visible in in-game tooltips until next server maintenance.

General

  • Fixed elemental damage wasn’t working when subclass is Mage.

Druid

Druid/Bard

  • Fixed Growing Ferns weren’t healing properly.
  • Fixed Solo wasn’t healing properly.

Rogue

Rogue/Bard

  • Changed Quick as the Wind to affect also regular Throw and changed it to do not extend cooldowns.

Bard

  • Increased Fatal Rune damage to 5280 + 1216% from 1900 + 160%, changed damage type of physical portion to elemental damage too.*
  • Changed Stolen Music damage to 7800 + 1744% from 3800 + 920%, changed damage type of physical portion to elemental damage too.*
  • Changed Rhythmic Delusion to do not trigger global cooldown.

*: Physical portion of these spells would not be visible in combat log until next actual patch.

Bard/Warlock

  • Reduced Spiritual Rune cooldown to 60 seconds from 90.

Bard/Warrior

  • Increased Absolute Extermination to have 3% damage decrement for each extra target.
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